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missing package product

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Reply to App Store Validation failed (409)
The way I approach issues like this is to work backwards from the contents of the built app to understand why you received an error message, and then keep going backwards from there to see why the app was built that way. For this error, you need to inspect your built app bundle. You can do this by going to the Xcode Organizer, selecting the version of your app receiving this message, right-clicking, and selecting Show in Finder. You'll see a .xcarchive package in Finder, and you select this, right-click, and select Show Package Contents. Inside of this Xcode archive package, you'll see the folders Products/Applications/YourCoolApp.app. Right click on your .app and select Show Package Contents. We're now looking at the inner contents of your app bundle. Take a look at the contents of your Info.plist file inside this bundle, and look at the value of the CFBundleExecutable key — the value of that key is the file name of your main app binary. Does that file exist? A Missing
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Reply to How to sign a DEXT
Signing a distribution USB or PCI DEXT The issues described above mean that the standard Xcode GUI flow cannot be used to directly export a distribution release of a USB or PCI DEXT. Here is that flow I've found that will work: Note: The instructions below reference macOS-specific documentation, but the flow I'm describing was actually tested using an iOS project. Start by building the final version of your DEXT. On the portal, generate and download a provisioning profile for whatever environment you're going to try to build. Generate a profile for both the DEXT and the app it will be embedded in. Rename the DEXT profile you downloaded in #2 to embedded.provisionprofile”. Show the packaged contents of your DEXT and replace the existing embedded.provisionprofile (development profile) profile with the file from #3 (the release profile). Use this command to resign the DEXT with the final entitlement configuration you'll be shipping. See the Sign each code item section of Creating distribution-signed cod
Topic: App & System Services SubTopic: Drivers Tags:
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RevenueCat Error: None of the products registered in the RevenueCat dashboard could be fetched from App Store Connect
Hi, I am experiencing an issue where my in-app purchase products cannot be fetched from App Store Connect during sandbox testing, despite all products being properly configured. ERROR MESSAGE: When testing on a physical iOS device, I receive the following error: Error fetching offerings - The operation couldn't be completed. (RevenueCat.OfferingsManager.Error error 1.) There's a problem with your configuration. None of the products registered in the RevenueCat dashboard could be fetched from App Store Connect (or the StoreKit Configuration file if one is being used). All products show status READY_TO_SUBMIT with the warning: This product's status (READY_TO_SUBMIT) requires you to take action in App Store Connect before using it in production purchases. I have 2 subscriptions and 4 Consumable in-app purchases set up in App Store Connect. VERIFICATION COMPLETED: Bundle ID matches exactly in App Store Connect, Xcode project, and RevenueCat dashboard Product
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Reply to StoreKit 2 Returns 0 Products - Subscriptions “Ready to Submit” in App Store Connect
I have the exact same issue and setup as the OP. All configured as per the Apple docs. Consistently getting zero products returned. Plus, on real device Settings > Developer > Sandbox > Manage > Initiate Purchase fails with incorrect Bundle and/or Prodict ID, but says Could not complete at this time, please try later with correct Bundle & Product ID. Later being 3 days so far for me... Any help please?
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Reply to StoreKit 2 Returns 0 Products - Subscriptions “Ready to Submit” in App Store Connect
I am experiencing the exact same issue. I have two subscription groups each with two products and StoreKit fails to load a single product correctly. I have done this countless times before and know what I am doing. There appears to be something wrong going on with App Store Connect currently thats preventing things from working. This needs to be investigated ASAP!
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Reply to Package created with pkgbuild installs zero-byte file
I figured out the issue! I recently received a new external drive into which I setup XCode to write its Derived Data and Archives. This external drive was formatted as ExFAT. I have now reformatted the drive as Mac OS Extended (APFS was not an available option in my Disk Utility) and rebuilt the application. The updated pkg using the rebuilt and notarized application now correctly installs to /Applications. It's unfortunate that I could not find a Console log or display verbose enough information via sudo installer -verboseR detailing why the application was not being written to /Applications. Hopefully this post helps someone in a similar situation. Thank you for your time and responses.
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Apple Pay - Missing ECIIndicator in PassKit Payment token
Hello, I'm using PassKit with to perform Apple Pay payment in a financial application. Our approach are: On iOS application, define PKMerchantCapability threeDSecure and credit, perform apple pay experience and get the encrypted response. On PCI service, receive the encrypted data Payment token, decrypt this data, and use to perform the payment. The problem is, in MasterCard transaction the eciIndicator is missing. I want to know if has some rule or problem about it.
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Reply to iOS26 UISearchbar and UISearchController cancellation issues
I'm using the UISearchController class and add the search bar to a table view like this: self.tableView.tableHeaderView = searchController.searchBar; This displays a search bar and a Cancel button but starting with iOS 26 the Cancel button is absent on iPad but is displayed on iPhone. The Cancel button has been displayed on iPad since iOS 5 back in 2012 and my app depends on it. I really can't see why it should not be possible to display it if a user/developer needs it. This is a real showstopper for my app. Please bring back the old behaviour! My bug report is here: FB21160098 Below is my current solution to this problem. It's a hack and not what a user of Apple products expect. Maybe it can help some other developer? // // The Done button is not displayed on iPad running iOS 26 // Workaround that by replacing the leftView magnifying glass with a OK/Done button // never display the clear button since tapping that will cancel search! self.searchController.searchBar.searchTextField.clearButtonMode = U
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Package created with pkgbuild installs zero-byte file
[quote='868691022, swdev-sos, /thread/809359?answerId=868691022#868691022, /profile/swdev-sos'] Quite the head scratcher. [/quote] Indeed. Earlier you wrote: [quote='868691022, swdev-sos, /thread/809359?answerId=868691022#868691022, /profile/swdev-sos'] if my coworker creates the application … I can then use his application in my pkgbuild script and the installation succeeds. [/quote] So lemme summarise: Builder Packager Installer Result ------- -------- --------- ------ you you you NG them them them OK them you you NG Have you tried the following combination: Builder Packager Installer Result ------- -------- --------- ------ you you them ? What happened? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Validation failed: Missing app icon. Include a large app icon as a 1024 by 1024 pixel PNG for the 'Any Appearance' image well in the asset catalog of apps built for iOS or iPadOS.
Validation failed Missing app icon. Include a large app icon as a 1024 by 1024 pixel PNG for the 'Any Appearance' image well in the asset catalog of apps built for iOS or iPadOS. Without this icon, apps can't be submitted for review. For details, visit: https://developer.apple.com/documentation/xcode/configuring-your-app-icon. (ID: 525f6327-6859-4ae7-977b-7951423127a6) getting this error while archive and validation then validation failed and got this error But in my xcode each icon is present and when i build the app then in simulator or a real phone the icon is present but while archive and validation then validation failed also i have tried a lot solution but unable to resolve this.
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ITMS-90555: On-Demand Resources exceed 30GB after App Thinning – Need clarification on variant size calculation
Hello, I am encountering the following error when uploading a build to App Store Connect: ITMS-90555: Thinned app size is too large – Your on-demand resources in the universal variant are 30 GB, which exceeds the maximum allowable size. After app thinning, the total size of your on-demand resource asset packs in any variant must be less than 30 GB. Our application includes a large amount of font resources delivered via ODR. Before making structural changes, I need clarification because the documentation does not fully explain how ODR size calculations work per variant. Environment Xcode: (latest stable) Distribution method: App Store submission ODR total size before thinning: approximately (28 GB) Build processing fails immediately with the ITMS-90555 error Questions How exactly does App Thinning compute the size of ODR asset packs per variant? Is ODR size evaluated: Per device-specific variant, Or is the “universal variant” treated as an additional variant that must independently stay under 30GB? The documen
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Reply to Package created with pkgbuild installs zero-byte file
Still no luck, unfortunately. OSX version is 15.7.2. I created a new user account, and as such, needed to add the Developer ID Application and Developer ID Installer certificates for our organization to XCode. After building the application, I had it notarized using XCode's Organizer window via the Direct Distribution option. Unfortunately, the package installer still wrote a zero-byte application to the /Application folder. I verified the installer had the correct Payload by extracting and decompressing the package data. Quite the head scratcher. Thank you for any insight.
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Reply to application(_:didFinishLaunchingWithOptions:) not called on MDM iPads after overnight idle — app resumes without cold start
We are seeing a strange lifecycle issue on multiple MDM-managed iPads where application(_:didFinishLaunchingWithOptions:) is not called after the device is idle overnight. Even if we terminate the app manually via the app switcher, the next morning the system does not perform a cold launch. Instead, the app resumes directly in: So, my first question here is how sure you are about EXACTLY what's happening. In particular, how do you KNOW didFinishLaunchingWithOptions is not being called? In particular, how does your logging infrastructure work and how far back in time would it track? My concern here is that what's missing here isn't that didFinishLaunchingWithOptions isn't being called, but that the app was actually initialized at some much earlier point in time when the system launched your app into the background and then suspended it, potentially hours earlier than the point you actually opened it. We have full logs from four separate MDM iPads showing identical behavior. Happy to share a minimal re
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