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missing package product

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Reply to SwiftUI .toolbar(placement: .keyboard) item not exposed to accessibility on iOS 26.1 (affects VoiceOver + XCUITest)
I've seen this behavior as well. Haven't been able to track down exactly why it's happening. I attempted to create a stripped down example, but couldn't recreate the same issue. A couple of things about the ToolbarItemGroup(placement: .keyboard) {} I'm investigating: My implementation is view a SwiftUI View that conforms to the ToolbarContent protocol. My implementation is part of a separate Swift Package utilized in my main project.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Dynamic Type Layout constraint Issue - "My card" label Clipping at 100% Text Size (IOS 26.3.1 or 26.3.2)
Hello, I would like to report a potential Dynamic Type rendering issue observed in Control Center. After increasing the system text size to 100%, the label “My Card” appears visually constrained and partially clipped instead of scaling proportionally according to Dynamic Type guidelines. Steps to reproduce: Open Settings Increase Text Size to 100% Open Control Center Observe the “My Card” label Expected behavior: The label should scale proportionally using preferred text styles and remain fully visible without truncation. Observed behavior: The label appears constrained, suggesting possible fixed height constraints or insufficient layout flexibility. Technical hypothesis: This may be caused by: Fixed height constraints on the text container Non-preferred font usage instead of dynamic text styles Missing adjustsFontForContentSizeCategory configuration Incomplete layout testing across content size categories Given Apple’s emphasis on accessibility and Dynamic Type compliance, I believe this may be wort
Topic: UI Frameworks SubTopic: UIKit
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UIToolbar Missing from View Hierarchy Since iOS 26
Since iOS 26, navigationController?.toolbar no longer appears in the view hierarchy, and UIToolbar itself is not visible in the view tree. Is there currently any supported way to access the toolbar’s container view or its underlying view hierarchy? However, the API itself is not deprecated. https://developer.apple.com/documentation/uikit/uinavigationcontroller/toolbar
Topic: UI Frameworks SubTopic: UIKit Tags:
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MusicKit entitlement consistently missing from generated Ad Hoc Profile despite App Services configuration
Hi everyone, I am attempting to generate an Ad Hoc provisioning profile for my iOS app that includes MusicKit capabilities, but the generated .mobileprovision file consistently lacks the required entitlement, despite the configuration appearing correct in the developer portal. The Issue: I have enabled MusicKit under the App Services tab for my App ID. I have saved this configuration, verified it is checked in the UI, and then regenerated and downloaded my provisioning profile. However, when I inspect the internal contents of the .mobileprovision file, the Entitlements dictionary does not contain the com.apple.developer.music-kit key. It only contains the standard keys (Team ID, App ID, etc.). Steps Taken: Created a brand new App ID to rule out legacy data issues. Explicitly enabled MusicKit under the App Services tab for this new identifier. Created a fresh Ad Hoc Distribution profile linked to this new ID. Downloaded the profile and inspected the file structure: the MusicKit entitlement is completely absent
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Unable to Change Primary Locale for 4–6 Year Old Live App – “Missing Screenshots” Error Despite All Assets Uploaded
Hi everyone, We’re facing an issue while trying to change the Primary Language / Primary Locale of a long-standing live iOS app in App Store Connect. The app has been live for 4–6+ years. When attempting to update the Primary Locale from App Information, we receive the following error: “Primary Locale couldn’t be saved because you must first provide all the required screenshots for each version in this language.” However: The target localization (English – UK) already exists. All required screenshot sets are uploaded. No screenshot sections are blank (iPhone and iPad – all visible display sizes). Both the live version and the version in review contain complete screenshot sets. No Apple Watch or iMessage extensions are currently included in the build. A clean build has been uploaded and selected. Removing the version from review does not resolve the issue. There are no visible validation errors in the UI. This appears to be either: A hidden backend validation requirement, A legacy platform association, Or a Pr
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Build/Archive failure in Xcode 16.2 after updating macOS to 26.2
We are encountering a build and archive failure in Xcode after updating our development machine to macOS 26.2. Environment: macOS: 26.2 Xcode: 16.2 iOS Deployment Target / Runtime: iOS 18.5 App Type: Production iOS app (App Store distribution) Issue: Before updating macOS, the project built and archived successfully. After the macOS 26.2 update, archiving fails consistently, even though no major changes were made to the project code or configuration. Certificates, provisioning profiles, and signing settings are correctly configured. The issue appears to be related to the macOS/Xcode environment rather than application logic. Steps to Reproduce: Open the existing iOS project in Xcode 16.2. Select the App Store distribution scheme. Attempt to Archive the project. Archive/build fails. Expected Result: Successful archive allowing upload to App Store Connect. Actual Result: Archive fails after macOS 26.2 update. Additional Info: This post is linked to Apple Developer Technical Support Case-ID: 18413014.
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Reply to Apple Pay In-App Provisioning – Apple server failure when adding a card
hi @DTS Engineer In feedback ID https://feedbackassistant.apple.com/feedback/21352672 , we contacted PNO to investigate, and they determined that the issue was a missing WSD key. After configuring this key, the issue still persists with the same logs. PNO also reported that they still do not receive any calls from Apple services for the eligibility check step. Could you please help us check this? I have created a new feedback request for this issue: https://feedbackassistant.apple.com/feedback/21945664 Thank you.
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Q&A Summary for Code-along: Experiment with coding intelligence in Xcode 26
We received many great questions from the community during Code-along: Experiment with coding intelligence in Xcode 26. Here are the highlights from the questions submitted by the audience during the event. What models does coding intelligence features support In Xcode? Xcode integrates directly with ChatGPT and Claude user accounts. You can also configure Xcode to integrate any model provider that supports the Chat Completions API, such as models that you access with an API key. You can also download and run a local model on a Mac with Apple silicon. Setting up coding intelligence provides all of the information you need to get started with Xcode’s direct integration with ChatGPT and Claude, as well as how to set up Xcode to access other providers. Does Coding Intelligence have access to Apple API and developer documentation? How does it stay up to date with the latest SwiftUI API? Coding agents are great because they talk to a model, generate code and fix errors, but they also have access to tools, which ma
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Which characters in filenames cause iCloud document sync issues?
Apple's iCloud File Management documentation says to avoid special punctuation or other special characters in filenames, but doesn't specify which characters. I need a definitive list to implement filename sanitization in my shipping app. Confirmed issues Our iOS app (CyberTuner, App Store, 15 years shipping on App Store) manages .rcta files in the iCloud ubiquity container via NSFileManager APIs. We've confirmed two characters causing sync failures: Ampersand (&): A file named Yamaha CP70 & CP80.rcta caused repeated couldn't be backed up dialogs. ~12 users reported this independently. Replacing & resolved it immediately. No other files in the same directory were affected. Percent (%): A file with % in the filename was duplicated by iCloud sync (e.g., filename% 1.rcta, filename% 2.rcta), and the original was lost. Currently reproducing across multiple devices. Both characters have special meaning in URL encoding (% is the escape character, & is the query parameter separator), which su
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Reply to CallKit requestTransaction error code 2
So, let me start by going back to what I said here: ...is an XPC connection failure with callservicesd, typically caused by callservicesd crashing. That's not common, so if your app is causing frequent resets, then that's an issue that might be worth looking into. By definition, that's not a normal failure. Your app is basically being notified of a failure because it's not clear what else we can/should do. That also means I don't necessarily have a great solution, certainly not one I can guarantee to be reliable. That leads to here: there is no initial providerDidBegin for first CXProvider as logger misses early logs Do you have any sense about how long your app is typically able to stay active, both in terms of being awake/active and in absolute terms (wake or suspended)? This primarily comes up with long-running kiosks apps, but one of the issues that can happen to long-running apps is that as they get better and better at working for very long periods of time (in kiosk apps, this is typically days
Topic: App & System Services SubTopic: General Tags:
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Reply to Sticky Horizontal AnchorEntity
Hello @mlbonniec , thank you for your question! I believe what you are looking for is raycast(from:to:query:mask:relativeTo:). You can perform a raycast on the Scene that an Entity belongs to. If you configure an entity with ManipulationComponent, you can subscribe to the event ManipulationEvents.WillRelease to execute code when a person releases an object. Then, you can perform a raycast on the scene downward from the entity's position and place the entity on the closest surface. Here's a quick implementation I threw together demonstrating how to position an Entity on raycast hit: // This code runs when a person releases an object. func handleManipulationWillRelease(event: ManipulationEvents.WillRelease) { // Start the raycast from the position of the entity when it is released. let raycastStart = event.entity.position // End the raycast one meter below the starting point (surfaces further away than 1m will be ignored). let raycastEnd = raycastStart + [0, -1, 0] // Perform the raycast and return an optional
Topic: Spatial Computing SubTopic: General Tags:
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Reply to Sample code not working as expected: Implementing SharePlay for immersive spaces in visionOS
hi @sopmac , I just downloaded and tested the sample and can see the cube's color updating for me & another person. My steps: Sign and run the sample (please make sure your developer team has the group activities capability) press start shareplay -> choose a nearby person aligned views tapped on the cube & we both saw it update Could you please either file a feedback report with all of the details or provide your steps and any updates you made to the sample here? Thank you! note: one other thing is that if both people that are signing it don't have the same team, SharePlay may not work. This isn't an issue in a production app, but if both people download the sample and sign it with different teams, there's a chance that you get an alert that you don't have the same bundle ID so you can't start a SharePlay session.
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Reply to Smooth appearance switching
Thank you for the code and post. However, you have not provided the complete code, and the code you provided will not compile due to missing controls that are not defined. I recommend you provide a focused sample project that demonstrates both the unexpected output and the expected output as well the configuration of the project itself. If so, please share a link to your test project. That'll help us better understand what's going on. If you're not familiar with preparing a test project, take a look at Creating a test project. Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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AVP, Developer Strap v2, Ethernet connection and Xcode
Hi, I wonder if there's something that can be configured to force Xcode (and preferably MVD too) to use Ethernet connection between Mac Mini and Apple Vision Pro (over a USB hub, not a direct USB connection)? If I connect AVP to Mac directly via USB, the bridge gets created and both MVD and Xcode default to it, which is great because of higher speed and lower latency. My problem is that I work with external camera, so I can have either the camera, or the Mac connection, but not both. I tried to solve that by plugging in a small active USB hub, so the strap and camera are connected to it, plus it has Ethernet adapter, which is plugged into Mac port. I tried with internet sharing on Mac - AVP has internet access, I can ping AVP from Mac, but Xcode and MVD still use wifi. I tried to manually configure bridge without internet sharing - same effect. I tried to make the bridge highest priority connection - nothing changed. I tried to force routing to AVP IP over the bridge - nothing (and it seems that my routing en
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Basics - Dice Demo, calculate total score
I've worked through Apple's dice demo for SwiftUI, so far so good. I've got a single Die view with a button to roll the die. This works perfectly using the code below: struct DieView: View { init(dieType: DieType) { self.dieValue = Int.random(in: 1...dieType.rawValue) self.dieType = dieType } @State private var dieValue: Int @State private var dieType: DieType var body: some View { VStack { if self.dieType == DieType.D6 { Image(systemName: die.face.(dieValue)) .resizable() .frame(width: 100, height: 100) .padding() } else {//self.dieType == DieType.D12{ Text((self.dieValue)) .font(.largeTitle) } Button(Roll){ withAnimation{ dieValue = Int.random(in: 1...dieType.rawValue) } } .buttonStyle(.bordered) } Spacer() } } Now I want to do a DiceSetView with an arbitrary number of dice. I've got the UI working with the following; struct DiceSetView: View { @State private var totalScore: Int = 0 var body: some View { ScrollView(.horizontal) { HStack{ DieView(dieType: DieType.D6) DieView(dieType: DieType.D6) DieView(dieT
Topic: UI Frameworks SubTopic: SwiftUI
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