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Reply to iCloud Sync not working with iPhone, works fine for Mac.
-It is the iPhone not receiving the notification to update. Steps to reproduce Change property on Mac iPhone app is active, no changes received (even after 2 hours) Swipe to home screen on iPhone open iPhone app SwiftData syncs on iPhone and shows changes that were made on the Mac (Again, this worked 48 hours ago, and the only change that was made was updating all devices to iOS26.4)
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CoreML regression between macOS 26.0.1 and macOS 26.1 Beta causing scrambled tensor outputs
We’ve encountered what appears to be a CoreML regression between macOS 26.0.1 and macOS 26.1 Beta. In macOS 26.0.1, CoreML models run and produce correct results. However, in macOS 26.1 Beta, the same models produce scrambled or corrupted outputs, suggesting that tensor memory is being read or written incorrectly. The behavior is consistent with a low-level stride or pointer arithmetic issue — for example, using 16-bit strides on 32-bit data or other mismatches in tensor layout handling. Reproduction Install ON1 Photo RAW 2026 or ON1 Resize 2026 on macOS 26.0.1. Use the newest Highest Quality resize model, which is Stable Diffusion–based and runs through CoreML. Observe correct, high-quality results. Upgrade to macOS 26.1 Beta and run the same operation again. The output becomes visually scrambled or corrupted. We are also seeing similar issues with another Stable Diffusion UNet model that previously worked correctly on macOS 26.0.1. This suggests the regression may affect multiple diffusion-style ar
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Reply to iOS 18 new RecognizedTextRequest DEADLOCKS if more than 2 are run in parallel
I've been working with the new Swift Vision API's RecognizeTextRequest on iOS 18 and hit this exact deadlock. After profiling with Instruments, I found that the Vision framework internally uses a limited thread pool for its neural engine requests — on most devices this caps at 2 concurrent ANE inference sessions. The workaround I'm using is a semaphore-based concurrency limiter that queues requests: actor OCRPipeline { private let maxConcurrent = 2 private var running = 0 private var pending: [CheckedContinuation] = [] func recognizeText(in image: CGImage) async throws -> [String] { await acquireSlot() defer { Task { await releaseSlot() } } let request = RecognizeTextRequest() let handler = ImageRequestHandler(image) let observations = try await handler.perform(request) return observations.compactMap { $0.topCandidates(1).first?.string } } } This keeps throughput high while never exceeding the 2-concurrent-request limit. In my testing across iPhone 15 Pro and iPad Air M2, this processes ~
Topic: Machine Learning & AI SubTopic: General Tags:
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Reply to 3.2(f) triggered — account pending termination despite repeated attempts to comply
Thanks for the response, for context it was around 15 submissions over a few months and 30ish messages. I get your example, but I think my situation’s a bit different. The updates weren’t just micro changes trying to slip something through, there was a mix of both small tweaks and broader changes. The issue was the feedback stayed very generic (“overtly sexual”) without pointing to specific elements, so each update was essentially a best guess at what might be triggering it. Especially early on, when only metadata was flagged, I assumed the issue was relatively minor. By the end, I actually went in the opposite direction of evasion & submitted a build with everything unlocked and included screenshots showing all content upfront, so review had full visibility, as requested during a phone call. It’s possible I missed a couple of screenshots in earlier messages, but nothing was intentional. That’s why the 3.2(f) decision caught me off guard, there was no intent to hide or mislead, just trying to int
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Reply to Monitor mode capture broken with Wi-Fi 7 (M5 Pro MacBook Pro) on macOS 26 - worked previously on same OS with older hardware
I’ve also spent some time investigating this. While monitor mode works, setting the channel using CoreWLAN’s [CWInterface setWLANChannel:error:] API does not behave as expected. As a result, capturing isn’t reliable for third-party apps on Macs with the Apple N1 Wi-Fi chip or the MacBook Neo. I've identified and submitted two issues: FB22295165: [CWInterface setWLANChannel:error:] does not work on a disassociated interface, even though the documentation indicates it should, and it behaves correctly on older Macs. FB22295685: Once in monitor mode, [CWInterface setWLANChannel:error:] reports a successful channel change and the interface reflects the requested channel, but capturing continues on a different channel (usually the channel the interface was operating on previously to being placed in monitor mode). There also appears to be a race condition between entering monitor mode and macOS attempting to rejoin a network shortly after calling [CWInterface disassociate]. While I can’t confirm this definitively, t
Topic: App & System Services SubTopic: Core OS Tags:
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Xcode 26.4 breaks compilation
With the latest Xcode 26.4 my project fails to compile due to a compiler unable to type-check in reasonable time error with a library I've been using for years and has not changed. The library is https://github.com/ngageoint/mgrs-ios and is specifically around this line https://github.com/ngageoint/mgrs-ios/blob/master/mgrs-ios/utm/UTM.swift#L96. Since this isn't my library I can't change it, but again we've been using this library for years now without issue - it was only when Xcode updated this morning that our compilation workflow broke. (Compilation machine is an M3 Pro with 18GB of RAM, so I don't think that's the problem here)
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Reply to Advanced App Clip Experiences stuck in "Received" — never transition to "Published"
Thanks Albert. The AASA is publicly accessible with no blocking, no IP filtering, and no user agent restrictions: https://fanarchy.fans/.well-known/apple-app-site-association Apple's own CDN already has the current version synced: https://app-site-association.cdn-apple.com/a/v1/fanarchy.fans So the AASA sync is working — the issue is the experiences stuck in Received and not transitioning to Published. We're also seeing inconsistent behavior across devices. QR code scans for the same URL work on some devices but show App Clip not available on others. For example, it works on an iPhone but fails on an iPad — same URL, same network, both fresh devices that have never had our app installed. Interestingly, when we removed /next-game from the App Clip entry in our AASA, QR codes started falling through to Safari where our Smart App Banner meta tag (apple-itunes-app with app-clip-bundle-id) successfully triggers the App Clip card. This workaround is functional but shouldn't be necessary. We have other App
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Reply to Website environment disappears suddenly
Hey @THeberlein, This is unexpected behavior. Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. I'd greatly appreciate it if you could open a bug report; please include a link to your webpage and a sysdiagnose from your Vision Pro captured after this occurred, and post the FB number here once you do. Instructions on capturing a visionOS Sysdiagnose can be found on the Profiles and Logs webpage. Bug Reporting: How and Why? has tips on creating your bug report. Thanks for your help, Michael
Topic: Spatial Computing SubTopic: General Tags:
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Why are Family Controls API requests taking this long?
Hello, I’m honestly trying to understand what’s going on with the Family Controls API review process. I submitted my entitlement request on March 5, and as of today (March 19), there has been zero response. I also opened a support ticket on March 16, and that hasn’t received any response either. What’s confusing is that updates to another app on the same developer account were approved within days so clearly the account is in good standing and active. At this point, it feels like there’s no visibility into what’s happening: Is the request under review? Is it waiting for additional information? Or is it just sitting in a queue indefinitely? I understand that Family Controls is a sensitive API, but a two-week silence with no status or communication makes it very difficult to plan or ship features. For those who’ve gone through this: How long did your approval actually take? Did you receive any communication during the process? Is there any reliable way to get visibility or speed this up? Right now, thi
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Inconsistency exception regarding context menu on web view
According to our crash analytics, our application crashes while a context menu is opened on a web view. This crash takes place on iOS 26+ only. The messages states that a web view is no longer inside active window hierarchy, however we doesn't modify web view instance's parent anyhow while the context menu is opened. Can you please help with a fix or at least workaround for this issue? What's your opinion for bug localization (application or framework)? NSInternalInconsistencyException UIPreviewTarget requires that the container view is in a window, but it is not. (container: ) userInfo: { NSAssertFile = UITargetedPreview.m; NSAssertLine = 64; } Crashed: CrBrowserMain 0 CoreFoundation __exceptionPreprocess + 164 1 libobjc.A.dylib objc_exception_throw + 88 2 Foundation -[NSMutableDictionary(NSMutableDictionary) initWithContentsOfFile:] + 0 3 UIKitCore -[UIPreviewTarget initWithContainer:center:transform:] + 660 4 UIKitCore (Missing) 5 UIKitCore (Missing) 6 UIKitCore (Missing) 7 UIKitCore (Missing) 8 UIKitCore
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EXC_BAD_ACCESS on WebCore::ElementContext::isSameElement at select element
According to our crash analytics, our application crashes while a context menu is closed (after being opened on a web view). This crash takes place on iOS 26+ only. Seems like WebCore::ElementContext::isSameElement is called after ElementContext has been destroyed, so it's a kind of use-after-free issue. Can you please help with a fix or at least workaround for this issue? What's your opinion for bug localization (application or framework)? EXC_BAD_ACCESS 0x0000000000000001 Crashed: CrBrowserMain 0 WebKit WebCore::ElementContext::isSameElement(WebCore::ElementContext const&) const + 12 1 WebKit __74-[WKSelectPicker contextMenuInteraction:willEndForConfiguration:animator:]_block_invoke + 84 2 UIKitCore -[_UIContextMenuAnimator performAllCompletions] + 248 3 UIKitCore (Missing) 4 UIKitCore (Missing) 5 UIKitCore (Missing) 6 UIKitCore (Missing) 7 UIKitCore (Missing) 8 UIKitCore -[_UIGroupCompletion _performAllCompletions] + 160 9 UIKitCore (Missing) 10 UIKitCore (Missing) 11 UIKitCore (Missing) 12 UIKitCore (
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UpdateApplicationContext Not Receiving updates
Hi community. It's my first time trying WatchConnectivity kit. When I attempt to send ApplicationContext from phone, my debug print indicates that updateApplicationContext is working correctly. However, I'm having trouble receiving it form the paired watch simulator as nothing is shown on that end. Here are the code for the Phone Extension: func sendDataToWatch(data: String) { state.append(data) do { NSLog(sent by phone) try WCSession.default.updateApplicationContext([currentstate: state]) } catch { print(error) } } Here are the code for watch: func session(_ session: WCSession, didReceiveApplicationContext applicationContext: [String: Any]) { print(Hello) if let getState = applicationContext[currentstate] as? [String]{ print((getState)) self.state = getState[0] } } Any suggestion would be appreciated!
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CarPlay Simulator (from Additional tools) stuck on "Connecting to phone" since March 4th
We're experiencing an issue where the CarPlay Simulator (from Apple Developer Additional Tools) stopped connecting to our iPhones as of March 4th, 2025. The simulator gets stuck indefinitely on Connecting to phone and never completes the pairing. Environment App: Oracle Field Service iOS app (with CarPlay support) Tool: CarPlay Simulator from Apple Developer Additional Tools (developer.apple.com/download/all/) Issue start date: Wednesday, March 4th, 2025 Tested on: Multiple Mac machines, multiple iPhones Multiple CarPlay Simulator versions tested What's happening The CarPlay Simulator launches but displays Connecting to phone indefinitely. It was working correctly prior to March 4th with no changes on our end. What still works CarPlay functions correctly when the same iPhone is connected to a real car, confirming the issue is specific to the simulator. Troubleshooting steps already attempted Reset permissions and re-added the simulator Forgot the simulator and re-p
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Reply to iCloud Sync not working with iPhone, works fine for Mac.
-It is the iPhone not receiving the notification to update. Steps to reproduce Change property on Mac iPhone app is active, no changes received (even after 2 hours) Swipe to home screen on iPhone open iPhone app SwiftData syncs on iPhone and shows changes that were made on the Mac (Again, this worked 48 hours ago, and the only change that was made was updating all devices to iOS26.4)
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CoreML regression between macOS 26.0.1 and macOS 26.1 Beta causing scrambled tensor outputs
We’ve encountered what appears to be a CoreML regression between macOS 26.0.1 and macOS 26.1 Beta. In macOS 26.0.1, CoreML models run and produce correct results. However, in macOS 26.1 Beta, the same models produce scrambled or corrupted outputs, suggesting that tensor memory is being read or written incorrectly. The behavior is consistent with a low-level stride or pointer arithmetic issue — for example, using 16-bit strides on 32-bit data or other mismatches in tensor layout handling. Reproduction Install ON1 Photo RAW 2026 or ON1 Resize 2026 on macOS 26.0.1. Use the newest Highest Quality resize model, which is Stable Diffusion–based and runs through CoreML. Observe correct, high-quality results. Upgrade to macOS 26.1 Beta and run the same operation again. The output becomes visually scrambled or corrupted. We are also seeing similar issues with another Stable Diffusion UNet model that previously worked correctly on macOS 26.0.1. This suggests the regression may affect multiple diffusion-style ar
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Reply to iOS 18 new RecognizedTextRequest DEADLOCKS if more than 2 are run in parallel
I've been working with the new Swift Vision API's RecognizeTextRequest on iOS 18 and hit this exact deadlock. After profiling with Instruments, I found that the Vision framework internally uses a limited thread pool for its neural engine requests — on most devices this caps at 2 concurrent ANE inference sessions. The workaround I'm using is a semaphore-based concurrency limiter that queues requests: actor OCRPipeline { private let maxConcurrent = 2 private var running = 0 private var pending: [CheckedContinuation] = [] func recognizeText(in image: CGImage) async throws -> [String] { await acquireSlot() defer { Task { await releaseSlot() } } let request = RecognizeTextRequest() let handler = ImageRequestHandler(image) let observations = try await handler.perform(request) return observations.compactMap { $0.topCandidates(1).first?.string } } } This keeps throughput high while never exceeding the 2-concurrent-request limit. In my testing across iPhone 15 Pro and iPad Air M2, this processes ~
Topic: Machine Learning & AI SubTopic: General Tags:
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Reply to Clipboard issues with simulators
This issue happens in the latest iOS 17, 18, and 26 simulators. I have not tested older simulators like iOS 15 or 16. I am using Xcode 26.4 (17E192), Simulator 16.0 (1063.2) (SimulatorKit 955.7, CoreSimulator 1051.49) and macOS Tahoe 26.4.
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Reply to Digital Services Act: In Review for 14 days already.
Same issue here — DSA In Review since February 13, 2026 (41 days). App blocked in all 27 EU countries. Two support requests submitted, no response. Phone callback not available for this topic. Case ID: 102848525554 Posted a separate thread as well. Has anyone found a resolution?
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Reply to 3.2(f) triggered — account pending termination despite repeated attempts to comply
Thanks for the response, for context it was around 15 submissions over a few months and 30ish messages. I get your example, but I think my situation’s a bit different. The updates weren’t just micro changes trying to slip something through, there was a mix of both small tweaks and broader changes. The issue was the feedback stayed very generic (“overtly sexual”) without pointing to specific elements, so each update was essentially a best guess at what might be triggering it. Especially early on, when only metadata was flagged, I assumed the issue was relatively minor. By the end, I actually went in the opposite direction of evasion & submitted a build with everything unlocked and included screenshots showing all content upfront, so review had full visibility, as requested during a phone call. It’s possible I missed a couple of screenshots in earlier messages, but nothing was intentional. That’s why the 3.2(f) decision caught me off guard, there was no intent to hide or mislead, just trying to int
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Reply to Monitor mode capture broken with Wi-Fi 7 (M5 Pro MacBook Pro) on macOS 26 - worked previously on same OS with older hardware
I’ve also spent some time investigating this. While monitor mode works, setting the channel using CoreWLAN’s [CWInterface setWLANChannel:error:] API does not behave as expected. As a result, capturing isn’t reliable for third-party apps on Macs with the Apple N1 Wi-Fi chip or the MacBook Neo. I've identified and submitted two issues: FB22295165: [CWInterface setWLANChannel:error:] does not work on a disassociated interface, even though the documentation indicates it should, and it behaves correctly on older Macs. FB22295685: Once in monitor mode, [CWInterface setWLANChannel:error:] reports a successful channel change and the interface reflects the requested channel, but capturing continues on a different channel (usually the channel the interface was operating on previously to being placed in monitor mode). There also appears to be a race condition between entering monitor mode and macOS attempting to rejoin a network shortly after calling [CWInterface disassociate]. While I can’t confirm this definitively, t
Topic: App & System Services SubTopic: Core OS Tags:
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Xcode 26.4 breaks compilation
With the latest Xcode 26.4 my project fails to compile due to a compiler unable to type-check in reasonable time error with a library I've been using for years and has not changed. The library is https://github.com/ngageoint/mgrs-ios and is specifically around this line https://github.com/ngageoint/mgrs-ios/blob/master/mgrs-ios/utm/UTM.swift#L96. Since this isn't my library I can't change it, but again we've been using this library for years now without issue - it was only when Xcode updated this morning that our compilation workflow broke. (Compilation machine is an M3 Pro with 18GB of RAM, so I don't think that's the problem here)
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Reply to Advanced App Clip Experiences stuck in "Received" — never transition to "Published"
Thanks Albert. The AASA is publicly accessible with no blocking, no IP filtering, and no user agent restrictions: https://fanarchy.fans/.well-known/apple-app-site-association Apple's own CDN already has the current version synced: https://app-site-association.cdn-apple.com/a/v1/fanarchy.fans So the AASA sync is working — the issue is the experiences stuck in Received and not transitioning to Published. We're also seeing inconsistent behavior across devices. QR code scans for the same URL work on some devices but show App Clip not available on others. For example, it works on an iPhone but fails on an iPad — same URL, same network, both fresh devices that have never had our app installed. Interestingly, when we removed /next-game from the App Clip entry in our AASA, QR codes started falling through to Safari where our Smart App Banner meta tag (apple-itunes-app with app-clip-bundle-id) successfully triggers the App Clip card. This workaround is functional but shouldn't be necessary. We have other App
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Reply to Website environment disappears suddenly
Hey @THeberlein, This is unexpected behavior. Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. I'd greatly appreciate it if you could open a bug report; please include a link to your webpage and a sysdiagnose from your Vision Pro captured after this occurred, and post the FB number here once you do. Instructions on capturing a visionOS Sysdiagnose can be found on the Profiles and Logs webpage. Bug Reporting: How and Why? has tips on creating your bug report. Thanks for your help, Michael
Topic: Spatial Computing SubTopic: General Tags:
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Why are Family Controls API requests taking this long?
Hello, I’m honestly trying to understand what’s going on with the Family Controls API review process. I submitted my entitlement request on March 5, and as of today (March 19), there has been zero response. I also opened a support ticket on March 16, and that hasn’t received any response either. What’s confusing is that updates to another app on the same developer account were approved within days so clearly the account is in good standing and active. At this point, it feels like there’s no visibility into what’s happening: Is the request under review? Is it waiting for additional information? Or is it just sitting in a queue indefinitely? I understand that Family Controls is a sensitive API, but a two-week silence with no status or communication makes it very difficult to plan or ship features. For those who’ve gone through this: How long did your approval actually take? Did you receive any communication during the process? Is there any reliable way to get visibility or speed this up? Right now, thi
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Inconsistency exception regarding context menu on web view
According to our crash analytics, our application crashes while a context menu is opened on a web view. This crash takes place on iOS 26+ only. The messages states that a web view is no longer inside active window hierarchy, however we doesn't modify web view instance's parent anyhow while the context menu is opened. Can you please help with a fix or at least workaround for this issue? What's your opinion for bug localization (application or framework)? NSInternalInconsistencyException UIPreviewTarget requires that the container view is in a window, but it is not. (container: ) userInfo: { NSAssertFile = UITargetedPreview.m; NSAssertLine = 64; } Crashed: CrBrowserMain 0 CoreFoundation __exceptionPreprocess + 164 1 libobjc.A.dylib objc_exception_throw + 88 2 Foundation -[NSMutableDictionary(NSMutableDictionary) initWithContentsOfFile:] + 0 3 UIKitCore -[UIPreviewTarget initWithContainer:center:transform:] + 660 4 UIKitCore (Missing) 5 UIKitCore (Missing) 6 UIKitCore (Missing) 7 UIKitCore (Missing) 8 UIKitCore
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EXC_BAD_ACCESS on WebCore::ElementContext::isSameElement at select element
According to our crash analytics, our application crashes while a context menu is closed (after being opened on a web view). This crash takes place on iOS 26+ only. Seems like WebCore::ElementContext::isSameElement is called after ElementContext has been destroyed, so it's a kind of use-after-free issue. Can you please help with a fix or at least workaround for this issue? What's your opinion for bug localization (application or framework)? EXC_BAD_ACCESS 0x0000000000000001 Crashed: CrBrowserMain 0 WebKit WebCore::ElementContext::isSameElement(WebCore::ElementContext const&) const + 12 1 WebKit __74-[WKSelectPicker contextMenuInteraction:willEndForConfiguration:animator:]_block_invoke + 84 2 UIKitCore -[_UIContextMenuAnimator performAllCompletions] + 248 3 UIKitCore (Missing) 4 UIKitCore (Missing) 5 UIKitCore (Missing) 6 UIKitCore (Missing) 7 UIKitCore (Missing) 8 UIKitCore -[_UIGroupCompletion _performAllCompletions] + 160 9 UIKitCore (Missing) 10 UIKitCore (Missing) 11 UIKitCore (Missing) 12 UIKitCore (
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484
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UpdateApplicationContext Not Receiving updates
Hi community. It's my first time trying WatchConnectivity kit. When I attempt to send ApplicationContext from phone, my debug print indicates that updateApplicationContext is working correctly. However, I'm having trouble receiving it form the paired watch simulator as nothing is shown on that end. Here are the code for the Phone Extension: func sendDataToWatch(data: String) { state.append(data) do { NSLog(sent by phone) try WCSession.default.updateApplicationContext([currentstate: state]) } catch { print(error) } } Here are the code for watch: func session(_ session: WCSession, didReceiveApplicationContext applicationContext: [String: Any]) { print(Hello) if let getState = applicationContext[currentstate] as? [String]{ print((getState)) self.state = getState[0] } } Any suggestion would be appreciated!
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CarPlay Simulator (from Additional tools) stuck on "Connecting to phone" since March 4th
We're experiencing an issue where the CarPlay Simulator (from Apple Developer Additional Tools) stopped connecting to our iPhones as of March 4th, 2025. The simulator gets stuck indefinitely on Connecting to phone and never completes the pairing. Environment App: Oracle Field Service iOS app (with CarPlay support) Tool: CarPlay Simulator from Apple Developer Additional Tools (developer.apple.com/download/all/) Issue start date: Wednesday, March 4th, 2025 Tested on: Multiple Mac machines, multiple iPhones Multiple CarPlay Simulator versions tested What's happening The CarPlay Simulator launches but displays Connecting to phone indefinitely. It was working correctly prior to March 4th with no changes on our end. What still works CarPlay functions correctly when the same iPhone is connected to a real car, confirming the issue is specific to the simulator. Troubleshooting steps already attempted Reset permissions and re-added the simulator Forgot the simulator and re-p
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