WELCOMEWelcome to the Apple Developer Forum for AppleScript. Here you can access and share information about OS X's popular native scripting language. On this page you will find links to resources for developers and scripters alike, including training materials and code examples. Enjoy!THE LANGUAGE OF AUTOMATIONAppleScript is an English-like language used to create script files and applets that control the actions of the computer and the applications that run on it. AppleScript scripts can “think” and make decisions based on user-interaction or by parsing and analyzing data, documents or situations. With support integrated into hundreds of Apple and third-party applications, AppleScript provides motivated customers an approachable way to address their specific automation requirements by writing their own scripts or using those developed by others.THE BENEFITS OF APPLESCRIPTResearch has shown that a primary requirement of customers, professionals, and businesses alike is for customizable automation to
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A number of questions asking how to call various Objective-C APIs in Swift, or why overriding certain methods or properties doesn't work, can be answered just by looking at the Swift representation of the Objective-C API.In Xcode, simply Command-click on a symbol (such as NSView or UIView) and Xcode will present the corresponding header file as it is represented in Swift, for example:The API Reference in the documentation also shows both Swift and Objective-C forms:
There are a couple error messages that developers have seen when using the iOS Simulator. We can certainly do better to make these error messages less cryptic in future releases, but for now, hopefully this post will help you out. Note that this information (likely a more condensed form of it since I am quite verbose here) should appear in Xcode release notes.1) Unable to boot the iOS SimulatorThis error message will appear in iOS Simulator, and if hitting Build&Run from Xcode, you will likely get an (Domain = DTiPhoneSimulatorErrorDomain, Code = 2) error there as well. With iOS 7 and later, the simulator runtime gained its own bootstrap server (launchd_sim) rather than relying on the host's launchd. In Xcode 6.0 and 6.1, this error message is only displayed in the event that launchd_sim crashes upon launch before the simulator can checkin with it. The only known cause of this issue is from the installation of 3rd party software which alters the behavior of OS X in unsupported ways by setting DYLD_INSERT_
Come here to discuss how to get started with Apple's developer tools.This is where you should ask questions that don't fit into one of the other categories, such as:Downloads and InstallationConfiguration and CustomizationTroubleshooting problems with Xcode itselfIf you do find a bug with Xcode, please file it using https://bugreporter.apple.com/ to make sure it is being tracked appropriately.ResourcesXcode Downloads and Resources - Apple DeveloperXcode OverviewDownloading and Installation FAQs - Support - Apple DeveloperXcode Basics Help
There are many resources available within the developer documentation, iTunes Connect, and the iOS Dev Center designed to get your questions answered without necessarily having to wait for an answer from the developer community. Please review the following before posting.High-level Questions?If you have questions about payment, please review the iAd Network Contract in the “Contracts, Tax, and Banking” section of iTunes Connect: https://itunesconnect.apple.com and the iTunes Financial Report Guide at https://itunesconnect.apple.com/docs/Apps_Payments_Finance_Reports_Guide.pdf.If you have missing reports or reporting questions, please ensure that you are first able to review revenue for the reporting month in question in the iAd Network module within iTunes Connect. If so, use the Contact Us link in iTunes Connect > iAd Network to report the specific problem and be sure to including the specific App name(s) and App ID(s) at issue. Not including specific App Names and IDs may delay a timely response.For freq
To create new apps and upload binaries to the iOS and Mac App Store, the user with the Team Agent role must review and accept this agreement in the Member Center.Where exactly should I navigate to accept the agreement? The only place I can find the agreements are Your Account / License Agreements, but they are just a pdf files and there's no additional b
Hi!I am creating a pair of iOS apps that will use AirDrop to move files between them. These files are either PNG, XML, or HTML files, and they are represented as file-based URLs when passed to the UIActivityViewController.When I select the PNG file to transmit and I have launched the receiving app (on another iOS device), the Photos app opens on the receiving device. My receiver app is set up to import the correct UTI and to open the correct document type, but its AppDelegate application:openURL:sourceApplication:annotation: method is never executed.Is there a list of AirDrop file types and their mappings to the Apple iOS apps that will automatically open them? Thanks,Karl G. Kowalski
I'll ask this in one of the WWDC sessions as well, but I'm wondering if there is already any docs (I haven't seen any) for apps that use a Core Data database - complex - one on the iPhone? I don't want to copy the file back and forth between the watch and iPhone. Some people have up to a 200MB database (though usually its 5-10MB). I'm thinking I'll have to use CloudKit for this purpose, or some kind of iCloud sync, but before I go that route I want to see what others think. And yes, my thought was to only put in a subset of the data necessary for the watch app.
Hi everybody, I've been having a strange issue with creating new in app content for my app. Even when i try to validate and upload an empty in app content file, i get this error:Signing Identity: Not Signed.But if I try to validate and upload my regular app in the same fashion, i don't get a signing error. I'm not sure why it's not getting signed correctly... i've made sure my provisioning and other signing stuff is current and working.Any help would be greatly appreciated!thanks,Daniel
Same issue here as well. Have filed a case with Apple.
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App & System Services
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Core OS
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I've created a new project with Xcode 7.0 which includes a Watch Kit app. I've updated my iPhone to iOS 9, and my watch to watchOS 2.0. I'm able to install version of my app by running the main app's Scheme and debugging on the device.However, if I want to debug on the watch I need to run the [App Name] WatchKit scheme. I'm unable to select my phone+watch though because they are listed under Inelegible Devices with the parenthetical explanation: (No symbols for paired Apple Watch)Anyone know how to get Xcode to download these symbols?
I'm getting this email below everytime I try to upload my Mac app. Version 1.0 for this happ but I've submitted hundreds of updates/apps before with no issue. My CFBundleIdentifier = com.nuclearnova.mac.birdiegolf , any ideas ass to what could be wrong? I feel like I'm missing something silly here as this is so simple, but I waited a day and looked at it again and still can't figure it out. Also, this happens both before and after the WWDC system upgrades todayDear developer,We have discovered one or more issues with your recent delivery for Birdie Golf. To process your delivery, the following issues must be corrected:Invalid Bundle Identifier Format - The bundle identifier, as specified via the key CFBundleIdentifier in the bundle's Info.plist file, must consist only of characters that are uppercase or lowercase Roman letters (A-Z, a-z), the digits 0 through 9, dot (.), or hyphen (-). For more information about bundle identifiers, the CFBundleIdentifier key, and the Info.plist file, see the
Ld /Users/nathan/Library/Developer/Xcode/DerivedData/ExampleApp-adsgjtlrzvwdjxbdymykwbukmfch/Build/Products/Debug-iphonesimulator/ExampleApp.app/ExampleApp normal i386 cd /Users/nathan/Desktop/Xcode App/ExampleApp1/ExampleApp export IPHONEOS_DEPLOYMENT_TARGET=9.0 export PATH=/Volumes/Xcode/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Volumes/Xcode/Xcode-beta.app/Contents/Developer/usr/bin:/Volumes/Xcode/Xcode-beta.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin /Volumes/Xcode/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch i386 -isysroot /Volumes/Xcode/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.0.sdk -L/Users/nathan/Library/Developer/Xcode/DerivedData/ExampleApp-adsgjtlrzvwdjxbdymykwbukmfch/Build/Products/Debug-iphonesimulator -F/Users/nathan/Library/Developer/Xcode/DerivedData/ExampleApp-adsgjtlrzvwdjxbdymykwbukmfch/Build/Products/Debug-iphonesimulator -f
I am new to app development, and am having trouble installing iOS9 on a device.I have downloaded it, and set up the certificate for the device.But when I option click on restore in iTiunes it doesn't give me the option to select the .ipsw file - it just starts downloading iOS 8.3.What am I doing wrong?
I see Apple uses this, and can talk for say a minute with not getting sleep to interrupt! When we do it, the watch sleeps and we LOSE the textinput string it was doing!!!!1. is there a way we can stop that sleep while in this method? (I surely hope so)1.1 Does new Mic ability we have tie into Siri? for doing speech to text?2. Also I see Apple app, has the audio streem saved. Can we have that ability to save that audio file also please? and if so how can I do it now? as the ability clearly is there!3. Will Apple soon maybe WWDC allow this ability on phone to direct access the microphone for text input???? really needed for my app.3.1 We need ability to get the mic directly for speech to text on phone/ipad PLEASE??? can we do this now in iOS 2? Swift2 ?thank you so much. Mike