Add CarPlay support to your navigation app using CarPlay.

Posts under CarPlay tag

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Car play mirroring with flexy limitation and what about new Gen. of Carplay that gonna launch end of this year?
right now it looks like the app type must follow the guidelines like Messenger app, Navigate app, and Music app only. What about the Automotive app itself, What is the flexibility of it? We have an app for service cars for one brand (officially)(car users around 1m+). but we looking to merge the experience between outside the car and inside the car. Can we top up some features on the app to share some information that is a part of the car like trip calculation or car info display on the screen? or services time to notice them? And following that question can we know about the exact spot or brief from Apple car play for now and next-gen? Or can we work with your team closely as a partner? to make things happen and develop it to be a flagship product, we can share some data and talk about it with real insight.
0
0
443
Feb ’25
Question regarding CarPlay Integration for a Note/Voice Recording App
Hello everyone, I am currently working on an app project aimed at users who want to quickly and easily capture their ideas and notes while on the go. The basic concept is to develop an iOS app where users can store both typed notes and voice recordings – essentially a "brain dump" solution. The core functionality (storing, editing, synchronizing via CloudKit, etc.) will be handled within the iOS app. In addition, I plan to integrate a CarPlay extension that allows the driver to start and stop a recording – ideally through a minimalist interface featuring a large record button and a "Done" button. Since the iPhone is often not within immediate reach in the car, the CarPlay integration should serve as a quick trigger to initiate the recording in the iOS app. My questions are as follows: Has anyone had experience implementing a CarPlay extension for an app that primarily handles notes and voice recordings, rather than falling into the traditional categories like navigation, audio, or communication? Has such a concept ever been approved by Apple, or are there known hurdles and guidelines that must be observed? Are there alternative approaches to implementing CarPlay integration in this context in a compliant and effective manner? I would greatly appreciate any feedback, shared experiences, and tips on best practices. Thank you in advance and best regards!
1
0
649
Feb ’25
Displaying a toast message and a loader(activity indicator) in CarPlay
Hello, Could you please help me with the below, How to display a toast message to the user in CarPlay after a successful operation? How to show a spinner or an activity indicator just before performing some operation? I have referred to the CarPlay pdf design guidelines in which I couldn't find support for the above two. But I could see a loader within a button in one of the default apps in CarPlay simulator. Kindly help me with these queries
1
0
607
Jan ’25
-[CPListItem handler] timeout?
Hi all! Based on documentation: https://developer.apple.com/documentation/carplay/cplistitem/handler If you need to perform asynchronous tasks, dispatch them to a background queue and call the completion closure or completionBlock when they complete. In a normal case, it works perfectly. But, if it takes "too much", for example, 10 seconds (streaming with retries, app business logic), when I call the "completionBlock" inside "handler" doesn't do anything. Exists a timeout in "completionBlock"? Thanks!
2
0
578
Jan ’25
Displaying a toast on successful operation in CarPlay
Hello, Please guide me if there is a way to show a simple toast to a user that the action has been performed. When a user taps on a button, an api returns a status based on which I need to show appropriate message as a toast. Is this possible in CarPlay? If not, why? Please suggest any alternative for this. Awaiting your response Thanks a lot!!
1
0
605
Jan ’25
CPMapTemplate measurement units on screen
I am wondering how I change the measurement units on screen in my CPMapTemplate. In my screenshot below the distance is in miles, but how can I change that to kilometers? Does this need to come from my route data? I am not seeing this anywhere in the CarPlay programming guide or in the documentation.
1
0
598
Jan ’25
CarPlay - Parking
Dear Developers, I'm exploring the feasibility of playing video content on CarPlay when the vehicle is in a parked state. Could you please provide guidance on whether this is supported and, if so, the best practices for implementation?
1
0
500
Jan ’25
CarPlay CPNowPlayingTemplate show wrong command buttons
i have a CarPlay implementation eand I want to show previous/next track button on player UI MPRemoteCommandCenter.shared().seekForwardCommand.isEnabled = false MPRemoteCommandCenter.shared().seekBackwardCommand.isEnabled = false MPRemoteCommandCenter.shared().previousTrackCommand.isEnabled = true MPRemoteCommandCenter.shared().nextTrackCommand.isEnabled = true It works correctly on CarPlay simulator , but on some car only SEEK button are shown . I have to suppose that it is that a problem on the car side , but I would ask about your opinion , maybe there is some pieces I'm missing
3
0
645
Jan ’25
Carplay在CPNowPlayingTemplate显示图片的败,且不可点击
System: iOS 18.1.1 When connected to Carplay, after playing a song, check the playback page CPNowPlayingTemplate. This error appears on the BMW car, as shown in the picture: In our project, this is achieved using the following methods: UIImage *image1 = [UIImage imageNamed:@"imageName"];; CPNowPlayingImageButton *button1 = [[CPNowPlayingImageButton alloc] initWithImage:image1 handler:^(__kindof CPNowPlayingButton * _Nonnull action) { //do something }]; UIImage *image2 = [UIImage imageNamed:@"imageName"];; CPNowPlayingImageButton *button2 = [[CPNowPlayingImageButton alloc] initWithImage:image2 handler:^(__kindof CPNowPlayingButton * _Nonnull action) { //do something }]; NSArray<CPNowPlayingButton *> *buttons; buttons = @[button1,button2]; [[CPNowPlayingTemplate sharedTemplate] updateNowPlayingButtons:buttons]; Is there any way to solve this problem?
Topic: UI Frameworks SubTopic: UIKit Tags:
1
0
478
Jan ’25
Is it possible to disable tab switching or prevent interaction with CPTabBarTemplate in CarPlay?
Hello, I'm currently developing a CarPlay app using the CPTabBarTemplate, and I need to know if it's possible to disable user interaction with the tab bar, specifically preventing the user from switching between tabs or tapping on the tab items. Is there a way to lock the selected tab or ignore tab switching attempts programmatically? I would like to maintain the tab bar UI but prevent users from changing tabs or interacting with it while in a certain mode or condition.
1
0
536
Jan ’25
CarPlay - Navigation app icon
Hi, Despite having CarPlay capabilities authorised for our navigation app, our users are seeing some odd behaviour in the appearance of the icon in the sidebar menu on the side of the CarPlay display. The documentation suggests the quickbar will show the most recently used: navigation app, Open our app in CarPlay Switch to another non-navigation app via CarPlay sidebar Note that our navigation app remains in sidebar Switch back to our navigation app Search for destination, select, tap 'Let's Go' to start navigation Switch to a non-navigation app via CarPlay sidebar Note that our app is replaced by another navigation app in the sidebar (Google/Apple), despite being the most recently used Any ideas?
2
0
482
Jan ’25
Documentation of parameters to enable Apple Maps EV routing
Hi, I'm building an aftermarket solution to enable Apple Maps to support EV routing for any EV. I am going through the documentation and found some gaps - does anyone know how the following properties work? INGetCarPowerLevelStatusIntentResponse - consumptionFormulaArguments INGetCarPowerLevelStatusIntentResponse - chargingFormulaArguments Is there a working example that anyone has seen? Many thanks
2
0
597
Jan ’25
Does EV Charging entitlement support CPSearchTemplate?
I am developing a CarPlay app, that has been approved for EV Charging entitlement. Could you please confirm if the given entitlement supports CPSearchTemplate template as there is some confusion here. I tried using the template by referring to the below link, https://developer.apple.com/documentation/carplay/cpsearchtemplate Here is the snippet, class SearchCPView: UIResponder, CPSearchTemplateDelegate { var searchTemplate: CPSearchTemplate = CPSearchTemplate() override init() { super.init() searchTemplate.delegate = self } func getSearchTemplate(interfaceController: CPInterfaceController?) -> CPGridTemplate { let searchGridButton = CPGridButton(titleVariants: [CarplayButtonTitles.search], image: UIImage(named: ImagesConstants.CarPlay.searchGrid) ?? UIImage(), handler: {[self] _ in guard let controller = interfaceController else { return } controller.pushTemplate(self.searchTemplate, animated: true) { status, error in print(status) } }) let gridTemplate = CPGridTemplate(title: "", gridButtons: [searchGridButton]) return gridTemplate } func searchTemplate(_ searchTemplate: CPSearchTemplate, selectedResult item: CPListItem) async { print(item) } func searchTemplate(_ searchTemplate: CPSearchTemplate, updatedSearchText searchText: String) async -> [CPListItem] { print(searchText) return [CPListItem(text: "", detailText: "")] } } On push, I am getting an exception, *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Unsupported object <CPSearchTemplate: 0x30056df00> <identifier: 28, userInfo: (null), tabTitle: (null), tabImage: (null), showsTabBadge: 0> passed to pushTemplate:animated:completion:. Allowed classes: {( CPTabBarTemplate, CPActionSheetTemplate, CPAlertTemplate, CPGridTemplate, CPPointOfInterestTemplate, CPInformationTemplate, CPContactTemplate, CPListTemplate )}'
1
0
422
Jan ’25
Rear View Camera Installed – Now CarPlay Audio Stops After 15 Seconds via Bluetooth
I recently installed a rear-view camera in my car, and ever since, I've been experiencing a frustrating issue with my CarPlay. After about 15 seconds of playing audio via Bluetooth, the sound stops coming out of the speakers, even though the song continues to run in the background. For context, my stereo system is an aftermarket unit that I installed to enable CarPlay functionality. Everything worked perfectly before adding the rear-view camera. Unfortunately, my unit does not have a port for a wired connection, so I can't test the audio using a cable. Has anyone experienced a similar issue? Could the camera installation be interfering with the Bluetooth or audio system somehow? Any advice or troubleshooting tips would be greatly appreciated!
1
0
347
Jan ’25
Need clarification on using Apple MapKit in CarPlay
I have developed a mobile app using SwiftUI that supports GoogleMaps. Now I am in the process of building a CarPlay application. I assume CarPlay only supports Apple MapKit, as I could not find any way to integrate the Google Maps. Below are few queries, Could you please guide me on how I can obtain the user's current location on the CarPlay app launch? Is there a way CarPlay can get the details from the mobile app(not pretty sure as its using Google Maps)? If the user is logged out from the mobile app, what is the flow in CarPlay? Do we have any standard login page asking user to login to the mobile app first? Is there any UI asking the user to capture the location in CarPlay? This is my first CarPlay app. Kindly guide me to a document or so that covers these details. Thanks a ton!!
1
0
575
Jan ’25
How to test iPhone app and CarPlay together?
I have developed a mobile app using SwiftUI. Now I am in the process of building a CarPlay application. I know how to test the CarPlay app using a simulator but here is my confusion, Testing the iPhone app and CarPlay together (few scenarios like user login / logout, location enabled /disabled in the mobile app) Kindly help me validate the above scenarios as I am getting black screen on iPhone whenever the CarPlay is launched. Below is the code snippet, func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { if connectingSceneSession.role == .carTemplateApplication { let sceneConfiguration = UISceneConfiguration(name: "CarPlay Scene", sessionRole: connectingSceneSession.role) sceneConfiguration.delegateClass = CarPlaySceneDelegate.self return sceneConfiguration } // Configuration for other types of scenes return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) } struct MyApp: App { @UIApplicationDelegateAdaptor(AppDelegate.self) var delegate var body: some Scene { WindowGroup { ContentView() .preferredColorScheme(.light) } } } Info.plist <key>UIApplicationSceneManifest</key> <dict> <key>UIApplicationSupportsMultipleScenes</key> <true/> <key>UISceneConfigurations</key> <dict> <key>CPTemplateApplicationSceneSessionRoleApplication</key> <array> <dict> <key>UISceneConfigurationName</key> <string>CarPlay Scene</string> <key>UISceneDelegateClassName</key> <string>$(PRODUCT_MODULE_NAME).CarPlaySceneDelegate</string> </dict> </array> </dict> </dict>
1
0
529
Jan ’25
How to test iPhone app and CarPlay together?
I have developed a mobile app using SwiftUI. Now I am in the process of building a CarPlay application. I know how to test the CarPlay app using a simulator but here is my confusion, How to test the iPhone app and CarPlay together? I want to test few scenarios like, user login / logout from mobile app. Location enabled /disabled in the mobile app. I know that swiftUI handles the scenes by itself. Kindly help me validate the above scenarios as I am getting black screen on iPhone whenever the CarPlay is launched. Below is the code snippet, func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { if connectingSceneSession.role == .carTemplateApplication { let sceneConfiguration = UISceneConfiguration(name: "CarPlay Scene", sessionRole: connectingSceneSession.role) sceneConfiguration.delegateClass = CarPlaySceneDelegate.self return sceneConfiguration } // Configuration for other types of scenes return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) } struct MyApp: App { @UIApplicationDelegateAdaptor(AppDelegate.self) var delegate var body: some Scene { WindowGroup { ContentView() .preferredColorScheme(.light) } } } Info.plist <key>UIApplicationSceneManifest</key> <dict> <key>UIApplicationSupportsMultipleScenes</key> <true/> <key>UISceneConfigurations</key> <dict> <key>CPTemplateApplicationSceneSessionRoleApplication</key> <array> <dict> <key>UISceneConfigurationName</key> <string>CarPlay Scene</string> <key>UISceneDelegateClassName</key> <string>$(PRODUCT_MODULE_NAME).CarPlaySceneDelegate</string> </dict> </array> </dict> </dict>
2
0
778
Jan ’25
Car play mirroring with flexy limitation and what about new Gen. of Carplay that gonna launch end of this year?
right now it looks like the app type must follow the guidelines like Messenger app, Navigate app, and Music app only. What about the Automotive app itself, What is the flexibility of it? We have an app for service cars for one brand (officially)(car users around 1m+). but we looking to merge the experience between outside the car and inside the car. Can we top up some features on the app to share some information that is a part of the car like trip calculation or car info display on the screen? or services time to notice them? And following that question can we know about the exact spot or brief from Apple car play for now and next-gen? Or can we work with your team closely as a partner? to make things happen and develop it to be a flagship product, we can share some data and talk about it with real insight.
Replies
0
Boosts
0
Views
443
Activity
Feb ’25
Question regarding CarPlay Integration for a Note/Voice Recording App
Hello everyone, I am currently working on an app project aimed at users who want to quickly and easily capture their ideas and notes while on the go. The basic concept is to develop an iOS app where users can store both typed notes and voice recordings – essentially a "brain dump" solution. The core functionality (storing, editing, synchronizing via CloudKit, etc.) will be handled within the iOS app. In addition, I plan to integrate a CarPlay extension that allows the driver to start and stop a recording – ideally through a minimalist interface featuring a large record button and a "Done" button. Since the iPhone is often not within immediate reach in the car, the CarPlay integration should serve as a quick trigger to initiate the recording in the iOS app. My questions are as follows: Has anyone had experience implementing a CarPlay extension for an app that primarily handles notes and voice recordings, rather than falling into the traditional categories like navigation, audio, or communication? Has such a concept ever been approved by Apple, or are there known hurdles and guidelines that must be observed? Are there alternative approaches to implementing CarPlay integration in this context in a compliant and effective manner? I would greatly appreciate any feedback, shared experiences, and tips on best practices. Thank you in advance and best regards!
Replies
1
Boosts
0
Views
649
Activity
Feb ’25
Displaying a toast message and a loader(activity indicator) in CarPlay
Hello, Could you please help me with the below, How to display a toast message to the user in CarPlay after a successful operation? How to show a spinner or an activity indicator just before performing some operation? I have referred to the CarPlay pdf design guidelines in which I couldn't find support for the above two. But I could see a loader within a button in one of the default apps in CarPlay simulator. Kindly help me with these queries
Replies
1
Boosts
0
Views
607
Activity
Jan ’25
-[CPListItem handler] timeout?
Hi all! Based on documentation: https://developer.apple.com/documentation/carplay/cplistitem/handler If you need to perform asynchronous tasks, dispatch them to a background queue and call the completion closure or completionBlock when they complete. In a normal case, it works perfectly. But, if it takes "too much", for example, 10 seconds (streaming with retries, app business logic), when I call the "completionBlock" inside "handler" doesn't do anything. Exists a timeout in "completionBlock"? Thanks!
Replies
2
Boosts
0
Views
578
Activity
Jan ’25
Displaying a toast on successful operation in CarPlay
Hello, Please guide me if there is a way to show a simple toast to a user that the action has been performed. When a user taps on a button, an api returns a status based on which I need to show appropriate message as a toast. Is this possible in CarPlay? If not, why? Please suggest any alternative for this. Awaiting your response Thanks a lot!!
Replies
1
Boosts
0
Views
605
Activity
Jan ’25
CPMapTemplate measurement units on screen
I am wondering how I change the measurement units on screen in my CPMapTemplate. In my screenshot below the distance is in miles, but how can I change that to kilometers? Does this need to come from my route data? I am not seeing this anywhere in the CarPlay programming guide or in the documentation.
Replies
1
Boosts
0
Views
598
Activity
Jan ’25
Beta 18 CarPlay functionality
Messaging is missing from CarPlay. Unable to send or receive messages. Not even an option to add it to CarPlay. This is my most heavily used feature while I’m in the car.
Replies
1
Boosts
0
Views
500
Activity
Jan ’25
CarPlay - Parking
Dear Developers, I'm exploring the feasibility of playing video content on CarPlay when the vehicle is in a parked state. Could you please provide guidance on whether this is supported and, if so, the best practices for implementation?
Replies
1
Boosts
0
Views
500
Activity
Jan ’25
CarPlay CPNowPlayingTemplate show wrong command buttons
i have a CarPlay implementation eand I want to show previous/next track button on player UI MPRemoteCommandCenter.shared().seekForwardCommand.isEnabled = false MPRemoteCommandCenter.shared().seekBackwardCommand.isEnabled = false MPRemoteCommandCenter.shared().previousTrackCommand.isEnabled = true MPRemoteCommandCenter.shared().nextTrackCommand.isEnabled = true It works correctly on CarPlay simulator , but on some car only SEEK button are shown . I have to suppose that it is that a problem on the car side , but I would ask about your opinion , maybe there is some pieces I'm missing
Replies
3
Boosts
0
Views
645
Activity
Jan ’25
Carplay在CPNowPlayingTemplate显示图片的败,且不可点击
System: iOS 18.1.1 When connected to Carplay, after playing a song, check the playback page CPNowPlayingTemplate. This error appears on the BMW car, as shown in the picture: In our project, this is achieved using the following methods: UIImage *image1 = [UIImage imageNamed:@"imageName"];; CPNowPlayingImageButton *button1 = [[CPNowPlayingImageButton alloc] initWithImage:image1 handler:^(__kindof CPNowPlayingButton * _Nonnull action) { //do something }]; UIImage *image2 = [UIImage imageNamed:@"imageName"];; CPNowPlayingImageButton *button2 = [[CPNowPlayingImageButton alloc] initWithImage:image2 handler:^(__kindof CPNowPlayingButton * _Nonnull action) { //do something }]; NSArray<CPNowPlayingButton *> *buttons; buttons = @[button1,button2]; [[CPNowPlayingTemplate sharedTemplate] updateNowPlayingButtons:buttons]; Is there any way to solve this problem?
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
1
Boosts
0
Views
478
Activity
Jan ’25
Is it possible to disable tab switching or prevent interaction with CPTabBarTemplate in CarPlay?
Hello, I'm currently developing a CarPlay app using the CPTabBarTemplate, and I need to know if it's possible to disable user interaction with the tab bar, specifically preventing the user from switching between tabs or tapping on the tab items. Is there a way to lock the selected tab or ignore tab switching attempts programmatically? I would like to maintain the tab bar UI but prevent users from changing tabs or interacting with it while in a certain mode or condition.
Replies
1
Boosts
0
Views
536
Activity
Jan ’25
CarPlay - Navigation app icon
Hi, Despite having CarPlay capabilities authorised for our navigation app, our users are seeing some odd behaviour in the appearance of the icon in the sidebar menu on the side of the CarPlay display. The documentation suggests the quickbar will show the most recently used: navigation app, Open our app in CarPlay Switch to another non-navigation app via CarPlay sidebar Note that our navigation app remains in sidebar Switch back to our navigation app Search for destination, select, tap 'Let's Go' to start navigation Switch to a non-navigation app via CarPlay sidebar Note that our app is replaced by another navigation app in the sidebar (Google/Apple), despite being the most recently used Any ideas?
Replies
2
Boosts
0
Views
482
Activity
Jan ’25
Issues with CarPlay and ios18 iphone16 pro
What is the fix for inability to connect Lexus 2021 RX to CarPLay since iOs came on the scene? I‘ve spent countless hours trouble shooting with Lexus and Apple with no solution. THis all started with my iphone 13 when I updated to IOs 18. HELP
Replies
1
Boosts
0
Views
384
Activity
Jan ’25
Documentation of parameters to enable Apple Maps EV routing
Hi, I'm building an aftermarket solution to enable Apple Maps to support EV routing for any EV. I am going through the documentation and found some gaps - does anyone know how the following properties work? INGetCarPowerLevelStatusIntentResponse - consumptionFormulaArguments INGetCarPowerLevelStatusIntentResponse - chargingFormulaArguments Is there a working example that anyone has seen? Many thanks
Replies
2
Boosts
0
Views
597
Activity
Jan ’25
Caller hears Echo with Apple CarPlay
I bought Pioneer SPH-DA97DAB CarPlay radio but hardly can use the phone due to a loud echo that the caller hears during a call. how can I solve this does CarPlay has echo cancelation?
Replies
1
Boosts
0
Views
344
Activity
Jan ’25
Does EV Charging entitlement support CPSearchTemplate?
I am developing a CarPlay app, that has been approved for EV Charging entitlement. Could you please confirm if the given entitlement supports CPSearchTemplate template as there is some confusion here. I tried using the template by referring to the below link, https://developer.apple.com/documentation/carplay/cpsearchtemplate Here is the snippet, class SearchCPView: UIResponder, CPSearchTemplateDelegate { var searchTemplate: CPSearchTemplate = CPSearchTemplate() override init() { super.init() searchTemplate.delegate = self } func getSearchTemplate(interfaceController: CPInterfaceController?) -> CPGridTemplate { let searchGridButton = CPGridButton(titleVariants: [CarplayButtonTitles.search], image: UIImage(named: ImagesConstants.CarPlay.searchGrid) ?? UIImage(), handler: {[self] _ in guard let controller = interfaceController else { return } controller.pushTemplate(self.searchTemplate, animated: true) { status, error in print(status) } }) let gridTemplate = CPGridTemplate(title: "", gridButtons: [searchGridButton]) return gridTemplate } func searchTemplate(_ searchTemplate: CPSearchTemplate, selectedResult item: CPListItem) async { print(item) } func searchTemplate(_ searchTemplate: CPSearchTemplate, updatedSearchText searchText: String) async -> [CPListItem] { print(searchText) return [CPListItem(text: "", detailText: "")] } } On push, I am getting an exception, *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Unsupported object <CPSearchTemplate: 0x30056df00> <identifier: 28, userInfo: (null), tabTitle: (null), tabImage: (null), showsTabBadge: 0> passed to pushTemplate:animated:completion:. Allowed classes: {( CPTabBarTemplate, CPActionSheetTemplate, CPAlertTemplate, CPGridTemplate, CPPointOfInterestTemplate, CPInformationTemplate, CPContactTemplate, CPListTemplate )}'
Replies
1
Boosts
0
Views
422
Activity
Jan ’25
Rear View Camera Installed – Now CarPlay Audio Stops After 15 Seconds via Bluetooth
I recently installed a rear-view camera in my car, and ever since, I've been experiencing a frustrating issue with my CarPlay. After about 15 seconds of playing audio via Bluetooth, the sound stops coming out of the speakers, even though the song continues to run in the background. For context, my stereo system is an aftermarket unit that I installed to enable CarPlay functionality. Everything worked perfectly before adding the rear-view camera. Unfortunately, my unit does not have a port for a wired connection, so I can't test the audio using a cable. Has anyone experienced a similar issue? Could the camera installation be interfering with the Bluetooth or audio system somehow? Any advice or troubleshooting tips would be greatly appreciated!
Replies
1
Boosts
0
Views
347
Activity
Jan ’25
Need clarification on using Apple MapKit in CarPlay
I have developed a mobile app using SwiftUI that supports GoogleMaps. Now I am in the process of building a CarPlay application. I assume CarPlay only supports Apple MapKit, as I could not find any way to integrate the Google Maps. Below are few queries, Could you please guide me on how I can obtain the user's current location on the CarPlay app launch? Is there a way CarPlay can get the details from the mobile app(not pretty sure as its using Google Maps)? If the user is logged out from the mobile app, what is the flow in CarPlay? Do we have any standard login page asking user to login to the mobile app first? Is there any UI asking the user to capture the location in CarPlay? This is my first CarPlay app. Kindly guide me to a document or so that covers these details. Thanks a ton!!
Replies
1
Boosts
0
Views
575
Activity
Jan ’25
How to test iPhone app and CarPlay together?
I have developed a mobile app using SwiftUI. Now I am in the process of building a CarPlay application. I know how to test the CarPlay app using a simulator but here is my confusion, Testing the iPhone app and CarPlay together (few scenarios like user login / logout, location enabled /disabled in the mobile app) Kindly help me validate the above scenarios as I am getting black screen on iPhone whenever the CarPlay is launched. Below is the code snippet, func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { if connectingSceneSession.role == .carTemplateApplication { let sceneConfiguration = UISceneConfiguration(name: "CarPlay Scene", sessionRole: connectingSceneSession.role) sceneConfiguration.delegateClass = CarPlaySceneDelegate.self return sceneConfiguration } // Configuration for other types of scenes return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) } struct MyApp: App { @UIApplicationDelegateAdaptor(AppDelegate.self) var delegate var body: some Scene { WindowGroup { ContentView() .preferredColorScheme(.light) } } } Info.plist <key>UIApplicationSceneManifest</key> <dict> <key>UIApplicationSupportsMultipleScenes</key> <true/> <key>UISceneConfigurations</key> <dict> <key>CPTemplateApplicationSceneSessionRoleApplication</key> <array> <dict> <key>UISceneConfigurationName</key> <string>CarPlay Scene</string> <key>UISceneDelegateClassName</key> <string>$(PRODUCT_MODULE_NAME).CarPlaySceneDelegate</string> </dict> </array> </dict> </dict>
Replies
1
Boosts
0
Views
529
Activity
Jan ’25
How to test iPhone app and CarPlay together?
I have developed a mobile app using SwiftUI. Now I am in the process of building a CarPlay application. I know how to test the CarPlay app using a simulator but here is my confusion, How to test the iPhone app and CarPlay together? I want to test few scenarios like, user login / logout from mobile app. Location enabled /disabled in the mobile app. I know that swiftUI handles the scenes by itself. Kindly help me validate the above scenarios as I am getting black screen on iPhone whenever the CarPlay is launched. Below is the code snippet, func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { if connectingSceneSession.role == .carTemplateApplication { let sceneConfiguration = UISceneConfiguration(name: "CarPlay Scene", sessionRole: connectingSceneSession.role) sceneConfiguration.delegateClass = CarPlaySceneDelegate.self return sceneConfiguration } // Configuration for other types of scenes return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) } struct MyApp: App { @UIApplicationDelegateAdaptor(AppDelegate.self) var delegate var body: some Scene { WindowGroup { ContentView() .preferredColorScheme(.light) } } } Info.plist <key>UIApplicationSceneManifest</key> <dict> <key>UIApplicationSupportsMultipleScenes</key> <true/> <key>UISceneConfigurations</key> <dict> <key>CPTemplateApplicationSceneSessionRoleApplication</key> <array> <dict> <key>UISceneConfigurationName</key> <string>CarPlay Scene</string> <key>UISceneDelegateClassName</key> <string>$(PRODUCT_MODULE_NAME).CarPlaySceneDelegate</string> </dict> </array> </dict> </dict>
Replies
2
Boosts
0
Views
778
Activity
Jan ’25