In-App Purchase

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Offer extra content, digital goods, and features directly within your app using in-app purchases.

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Help with Subscriptions and Localization
Let me start by saying i found 1000s of posts for similar topic and nothing so far worked for me so im here now. This is the first im i developed an app with subscriptions now the problem im facing it is showing missing metadata on all subscriptions i created. inside there is no error just on localization section it shows "Prepare for Submission" and hovering it says i have to submit localization seperately. Now the question is there is no way to submit localization and no way to select subscription when im submitting app for review which i believe is for above reason. I have followed almost everything available online since yesterday from business to screenshots to notes nothing so far worked for me. Need your support to resolve this issue asap Thank you
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Jun ’26
First app release rejected because IAPs didn’t appear, and now the In-App Purchases section is missing from the app version page
I’m trying to submit the first release of my iOS app together with the app’s first consumable in-app purchases, and I’m stuck in what looks like an App Store Connect state issue. My app was already rejected by App Review because the in-app purchases did not appear inside the app when the reviewer opened the paywall. Current setup: First app release Current app version page: iOS App Version 1.0.2 Current attached build: 5 App has never been released before 4 consumable IAPs: com.glowup.credits.100 com.glowup.credits.500 com.glowup.credits.1000 com.glowup.credits.2500 What I see in App Store Connect: All 4 IAPs show Waiting for Review On the iOS App Version 1.0.2 page, the In-App Purchases and Subscriptions section does not appear at all Because of that, I cannot explicitly select or attach the IAPs from the version page What I’ve already done: Uploaded a new build and attached build 5 to version 1.0.2 Removed my local StoreKit configuration file so the app now uses live App Store / StoreKit only Confirmed RevenueCat is configured correctly and sees the offering/packages RevenueCat logs show the products exist remotely, but StoreKit cannot fetch any live products and returns an “offerings empty / none of the products could be fetched” type error RevenueCat also reports the products are still in WAITING_FOR_REVIEW My questions: If the IAPs already show Waiting for Review, are they automatically linked to the current app submission? Is it expected that the In-App Purchases and Subscriptions section can disappear from the app version page in this state? For a first-release app that was already rejected, is attaching a new build and clicking Update Review enough, or is there another step required to associate the IAPs with the resubmission? Has anyone seen App Review reject an app for missing IAPs while the IAPs were still pending review and not yet fetchable from StoreKit? Any guidance from someone who has dealt with this exact first-release + first-IAP submission flow would help a lot.
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Jun ’26
Seeking Clarification on Guideline 3.1.3(c) - Enterprise Services and In-App Purchases
Hello everyone, I’m reaching out for some guidance regarding App Store Guideline 3.1.3(c) and an issue we’re facing during the app review process. Here’s the situation: Our app is designed exclusively for organizations (e.g., businesses, schools, etc.) and is not intended for individual users, consumers, or families. Organizations purchase access to our services directly through our website, and we manually onboard them into the app. Individual users cannot register themselves or gain access to the app unless they are part of a pre-approved organization. However, during the app review process, we received the following feedback: We noticed in our review that your app offers enterprise services that are sold directly to organizations or groups of employees or students. However, these same services are also available to be sold to single users, consumers, or for family use without using in-app purchase. We believe this is a misunderstanding because: Our app does not allow individual users or families to register or access the app. All purchases are made outside the App Store via our website, and only organizations can complete these transactions. We manually onboard organizations and their users – there is no way for individuals to sign up or pay for access within the app. We’ve already explained this to the App Review team in App Store Connect, but we’re still facing issues. Has anyone else experienced something similar? If so, how did you resolve it? Here’s what we’ve done so far: Clearly stated in the app description that the app is for organizations only. Ensured that individual users cannot register or pay for access within the app. We’d appreciate any advice or insights from the community on how to better communicate this to the App Review team or if there’s something we might be missing. Thank you in advance for your help! Best regards, Bashar
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Jun ’26
StoreKit purchase cancelled after app backgrounding during bank authentication (3D Secure)
Hello, We are experiencing an issue with StoreKit purchases on iOS. Some users are required by their bank to complete an additional authentication step (3D Secure / banking app validation) during an in-app purchase subscription flow. The purchase starts correctly and StoreKit displays the purchase sheet. When the user temporarily leaves the app to validate the payment in their banking application and then returns, StoreKit eventually reports the purchase as cancelled. No transaction is delivered to StoreKit observers, no entitlement becomes active, and restoring purchases does not find any completed transaction. Steps to reproduce: Open the app. Start an auto-renewable subscription purchase using StoreKit. Authenticate with Apple ID if requested. When the bank authentication screen appears, leave the app and open the banking application. Approve the payment in the banking application. Return to the original app. Observed result: StoreKit reports the purchase as cancelled and no transaction is received. Expected result: The transaction should continue processing after bank authentication and eventually complete successfully. Environment: Xcode 26.3 (17C529) macOS Tahoe 26.3 iOS 26.2.1 Physical iPhone device Question: Is this expected StoreKit behavior when a user leaves the app for external banking authentication, or is there a recommended StoreKit integration pattern that should allow the purchase flow to continue successfully? Thank you.
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Jun ’26
Not sure I understand the process of submitting in app purchases and Subscriptions? (Is it automatic when submitting your first build?)
Hello, I would like to have some guidance regarding a matter. So I am making my app that includes monetization options under the form of : one "for life" IAP (In App Purchase) Subscriptions: 2 groups, one containing 2 products (yearly and monthly) and the other containing several monthly subscriptions. Under the monetization page: i see, 2 messages on top of both pages: so IAP page has: Your first in-app purchase must be submitted with a new app version. Create your in-app purchase, then select it from the app’s In-App Purchases and Subscriptions section on the version page before submitting the version to App Review. Once your binary has been uploaded and your first-in app purchase has been submitted for review, additional in-app purchases can be submitted from the In-App Purchases section. Learn More And under subscriptions page: Your first subscription must be submitted with a new app version. Create your subscription, then select it from the app’s In-App Purchases and Subscriptions section on the version page before submitting the version to App Review. Once your binary has been uploaded and your first subscription has been submitted for review, additional subscriptions can be submitted from the Subscriptions section. Learn More Except I THOUGHT I had understand that, What I undertood is that once I put a build to production and send it for review, then these products will be reviewed automatically with it? But it does not seem to have worked like that? All products are marked "ready to submit", non has "missing metadata" and I don't see any submit button, I assumed that these products will simply be added ot the revew once the "build" (production) is rivewed, am I missing something? I must be missing a step that I don't see?
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Jun ’26
In-App Purchases and Subscriptions section missing from version page — can't submit IAPs, rejected 3 times
I have been trying to submit my first app (Nila, a health app) since late May and have been rejected repeatedly because I can't attach my in-app subscriptions to my submission. The "In-App Purchases and Subscriptions" section simply doesn't appear on my version page. The page goes directly from iMessage App → Build with nothing in between. I have: Pushed 28+ builds Tried multiple browsers and hard refreshes Opened 3 support cases. Spent 6+ hours on hold with "Support". Replied to every rejection explaining the bug. Both subscriptions are fully configured with all metadata. The section to attach them just doesn't exist on my page. Has anyone encountered this? Is there a fix?
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Jun ’26
PayPal integration
Hello, Apologies if this has been asked before but I have a website that takes subscriptions and payments through PayPal. It's a platform where authors can sell ebooks and anyone who purchaes an ebook, the money goes pretty much directly from the buyer's PayPal to the seller PayPal through the use of PayPal Multiparty where my platform acts as a third party that takes a fee. I'm currently building a React-Native app for my website and coming close to needing to integrate payment solutions. As far as I'm aware, Apple only allows Apple Pay payments for IAP and subscriptions? How would this work for my model? Can I integrate PayPal into Apple Pay like I do with my website? If not, what's the alternative?
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Jun ’26
In App Purchases Rejection
I got this response from Apple concerning in app purchases how do I sort this out The In-App Purchase products in the app exhibited one or more bugs which create a poor user experience. Specifically, premium user is not able to see the content/feataures. Review the details and resources below to troubleshoot this issue. Review device details: Device type: iPad Air (5th generation) OS version: iPadOS 26.5 Next Steps Apple reviews In-App Purchase products in the sandbox and the In-App Purchase products do not need prior approval to function in review. Review the product configurations, complete any missing information, and test them in the sandbox. To offer In-App Purchases in the app, the Account Holder must also accept the Paid Apps Agreement in the Business section of App Store Connect. Confirm you have a Paid Apps Agreement in effect. If you still need assistance after completing the steps and reviewing the resources, visit the Apple Developer Forums. If you can’t find an answer from an existing thread, start a new thread with your question to get guidance from Apple engineers and other developers. Resources Learn more about app completeness requirements in guideline 2.1(b).
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Jun ’26
Subscriptions fail to load during App Review but work correctly in TestFlight
To the Apple Review and Developer Support Teams, We are experiencing the same issue described in this thread: https://developer.apple.com/forums/thread/827016 Our application has been rejected under Guideline 2.1 - Performance because the subscription plans do not load during the App Review process. According to the review feedback, there's an error indicating that the In-App Purchases product list is empty. We are unable to reproduce this issue on our side. The subscription screen works correctly in TestFlight on multiple physical devices and with sandbox tester accounts. The paywall loads successfully, localized prices are returned correctly, and test purchases can be completed without errors. We have verified the following: All subscription products are attached to the submitted app version in App Store Connect. The product identifiers used in the application match the identifiers configured in App Store Connect. The relevant agreements, tax information, and banking details are active and up to date. The same build works correctly in TestFlight. The issue appears to occur exclusively in the App Review environment. This makes it difficult for us to diagnose the root cause or validate a fix. Could you please investigate whether there is an issue affecting StoreKit product retrieval during the review process? Any logs, diagnostics, or guidance on how to reproduce the App Review environment behavior would be helpful. Submission details: Date Submitted: Jun 1, 2026 at 2:01 PM Submission ID: 1260550e-ba11-4cbe-925a-7694f89ce715 Thank you for your assistance.
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Jun ’26
Auto-renewable subscriptions stuck "In Review" for 20+ days — app approved and live, subscriptions still not available in production
Hi everyone, I'm experiencing a frustrating situation with my app and hoping someone from Apple or the community can help or has faced the same. Situation: I configured two auto-renewable subscriptions (premium_monthly and premium_yearly) in App Store Connect under a subscription group Submitted them for review along with a new app build The app build was reviewed, accepted, and is now live on the App Store The subscriptions have been in "In Review" status for 20+ days with no action Impact: In production, StoreKit does not return the subscription products at all (as expected — Apple doesn't serve unreviewed products to StoreKit) Users cannot purchase subscriptions Monetization is completely blocked for a live, approved app What I've already tried: Submitted an expedited review request — no response Submitted a new app version update to force a combined review — app was approved again but subscriptions remain "In Review" Contacted App Store Support via the online form — no response after multiple days Cannot edit or resubmit the subscriptions because they are locked while "In Review" Technical details: Using Flutter with the official in_app_purchase package (v3.2.0) Implementation verified correct — prices load fine in sandbox/simulator Existing lifetime non-consumable (remove_ads_premium) is approved and working in production Only the two new subscriptions are stuck Questions: Is there any way to escalate a stuck subscription review beyond the standard expedited review form? Can I delete the subscriptions while they are "In Review" and recreate them, or will that cause issues with product ID reuse? Has anyone else experienced this and found a resolution? Any help or guidance from Apple engineers or fellow developers would be greatly appreciated. Thanks
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Jun ’26
iOS Subscriptions in Russia – Is Apple In-App Purchase mandatory or can local providers be used?
Hello, We are working on integrating billing into our dating app, targeted at the Russian market. Our main requirement is to support subscriptions with automatic renewal and cancellation. We understand that, according to App Store Review Guideline, all digital subscriptions should use Apple In-App Purchase (IAP). However, we are unsure how this applies in Russia, where some local regulations may limit the use of non-Russian payment processors, and where not all Russian bank cards are accepted by Apple. Our question is: -For iOS apps in Russia, is it strictly required to use Apple IAP for subscriptions? -Are there any approved exceptions allowing integration with local processors such as Robokassa or YooKassa? -How are other developers currently handling subscriptions for the Russian market? We want to ensure full compliance and avoid any risk of rejection or removal. Thank you in advance for any clarification. Best regards, Dan
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Jun ’26
In-App Purchases rejected without explanation while app itself was approved twice
Hello, I'm looking for advice regarding a confusing App Review situation. My app has already passed App Review and been approved for distribution twice: Version 1.0.0 → Approved Version 1.0.1 → Approved However, all three of my In-App Purchases keep getting rejected. What is confusing is that: The rejection appears to be related to localization/metadata. All three IAPs are rejected at the same time. No review notes or explanation are provided in App Store Connect. The app itself continues to pass review successfully. The IAP titles and descriptions contain normal text and do not appear to violate any App Store guidelines. The affected IAPs are: Remove Ads Forever (Non-Consumable) Unlock Character Outfit (Non-Consumable) Power-Up Coins (Consumable) I have already: Reviewed all IAP metadata and localizations. Removed any pricing or promotional text from descriptions. Added reviewer instructions explaining how to access each IAP. Resubmitted multiple times. Despite this, all three IAPs continue to be rejected without any explanation. Has anyone experienced a similar situation where: The app is approved, All IAPs are rejected together, No review notes are provided, And the rejection appears related to localization or metadata? Could this be a false positive or an App Store Connect issue? If anyone from Apple can investigate or suggest where to look, I would greatly appreciate it. App Name: Let's Run Girl App Version: 1.0.1 Bundle ID: com.atawan.letrungirl Apple ID: 6770245102 Note: Currently I decide to hide the app from store visibility until the IAP issues are resolved. Thank you
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Jun ’26
Region-by-region App Store payment compliance: when is Apple IAP required vs external payments like Stripe?
Hi everyone, I’m based in Europe, and I’m trying to fully understand the current App Store payment rules for an iOS app that sells digital services or premium functionality used inside the app. My goal is not to bypass App Store rules, but to implement the correct, compliant payment flow depending on the user’s region and the App Store requirements that apply there. The app would offer things like premium features, credits, or access to digital functionality inside the iOS app. The payment flow I would ideally like to support, where allowed, is: iOS app -> Cloud ahndling -> Stripe Checkout page -> user pays -> Stripe handling -> my backend marks the user as premium What I’m trying to understand is whether this flow is allowed, restricted, or prohibited depending on the user’s App Store storefront / region. My questions are: For digital goods, subscriptions, credits, or premium features used inside an iOS app, is Apple In-App Purchase still required by default? In which regions, exactly, can an iOS app use or link to an external payment provider such as Stripe for digital services used inside the app? For users in the United States, after the Epic Games v. Apple changes, can an app show an external payment option such as “Subscribe on the web” or “Pay with Stripe”? If yes, what are the exact requirements, limitations, wording rules, Apple fees, or reporting obligations? For users in the European Union, under the DMA-related rules, does Apple allow external purchases through Stripe or a web checkout? If yes, do I need specific Apple entitlements, StoreKit External Purchase APIs, Apple approval, transaction reporting, or payment of Apple fees? For the rest of the world, should I assume that Apple IAP is mandatory for digital content, subscriptions, credits, and premium app functionality unless Apple has a specific regional program allowing external payments? What is the correct way to determine which payment flow a user should see? Should this be based on the user’s App Store storefront / StoreKit storefront, rather than IP address, device locale, billing address, or country selected manually by the user? Would a regional routing approach like this be compliant? if App Store storefront == US: show Apple-compliant external purchase link / Stripe option if allowed elif App Store storefront is in the EU and the app has the required Apple entitlement: show Apple-compliant external purchase flow else: show Apple In-App Purchase only If a user pays through Stripe or another external checkout in a region where external payments are allowed, can my backend unlock premium features inside the iOS app? Or are there restrictions on granting access inside the app when the purchase was not completed through Apple IAP? For a first App Store release, is the safest approach to launch with Apple IAP only, then later add external payment options only in regions where Apple explicitly allows them? For developers who have recently submitted apps with external payment links for digital services: Which countries or storefronts were accepted? Did App Review require special entitlements? Were there specific wording or UI requirements? Did Apple require transaction reporting or apply additional fees? Were there differences between the US, EU, and other regions? In short, I’m trying to understand the practical compliant architecture: iOS app = Apple IAP by default external Stripe / web checkout = only where regionally allowed by Apple backend = unlock premium access after valid payment, whether Apple IAP or approved external payment payment UI = adapted based on App Store storefront / region I would really appreciate answers from developers, App Review experiences, or anyone familiar with the current Apple rules after the Epic ruling, DMA changes, and Apple’s External Purchase Link / StoreKit External Purchase programs. Thanks!
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Jun ’26
Subscriptions stuck in "In Review" after withdrawing a rejected submission, no way to remove from review
After a 2.3.2 rejection (two promoted subscriptions had identical display name + description), I withdrew the review submission to edit the subscription metadata. The app version moved to "Developer Rejected," but both auto-renewable subscriptions stayed stuck in "In Review." There is no active review submission attached to them anymore, yet: The subscription metadata (display name / description) is locked / not editable. There is no "Remove from Review" control on the subscription page or the version page. The version page no longer shows an "In-App Purchases and Subscriptions" section. Has anyone hit this orphaned "In Review" state? Is there a developer-side way to release a subscription from review, or is contacting Developer Support the only path? Appreciate any pointers, I'm on a deadline. App: Mossly: Plant Care Journal - Apple ID 6770594348 Subscription Group: Mossly Premium - 22098178 Subscriptions, both stuck: Mossly Premium - Monthly - 6770598241 (com.mossly.app.monthly) Mossly Premium - Yearly - 6770599597 (com.mossly.app.annual1)
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Jun ’26
Locate the In-App Purchases and Subscriptions Section in App Store Connect
App Store Connect displays the In-App Purchases and Subscriptions section on your app's version page when your app has an In-App Purchase or subscription with a Ready to Submit status. To locate the In-App Purchases and Subscriptions section: In Apps, select the app you want to view. In the sidebar, select the app version. On the version page, scroll down to the In-App Purchases and Subscriptions section. For more information, see Submit an In-App Purchase.
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Jun ’26
Show StoreKit errors as custom alert
Hi, I am planning to show the StoreKitError as alerts, I have corresponding custom Error so that I can show meaningful error messages. Reason I wanted to display error alert messages that describe the underlying error so that when in production and user faces this error I would be able to reason about the error and try to resolve the error in a app update or Appstore Connect change. If I display a generic error I wouldn't know the cause of the error, but is there is a security risk in display the following kind of messages? Proposed UI error messages: | Error | UI alert message | | ------------------------------------ | ----------------------------------------------- | | StoreKitError.notEntitled | App is not entitled to make this request. | | PurchaseError.invalidOfferSignature | Invalid offer signature. | Questions From a security / user perspective is it risky / wrong to show an error message like the ones pasted above? Or are there some errors I shouldn't explicitly state? Or is there a better / preferred approach?
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Jun ’26
Is there any way to redeem in-app purchases in iOS apps as the developer of the app?
I recently released an iOS app that includes banner ads through Google AdMob, and an in-app purchase to remove those ads. I created 500 offer codes in App Store Connect to be able to give out to people to get the in-app purchase for free. And I of course tried using one myself. However, it didn't work. At first, clicking on the offer code link failed to redeem anything. Eventually I was able to enter an offer code manually by going to App Store > My Photo > Redeem Code. But even after doing so, the ads weren't actually removed from my app. Now when I click the "Restore Purchases" link in my app, it says, "No Purchases Found. No previous ad removal purchase was found." But when I click the button to remove ads it says "Purchase Failed. The purchase could not be completed. Please try again." And if I try and redeem another code, it says, "Your code limit has been reached. You have already redeemed the maximum number of these codes per Apple Account." As the developer of this app, is there any way for me to make a in-app purchase (either with money or with an offer code) of my own app? Claude Code told me this: Apple prevents the developer Apple ID (the one that owns the app in App Store Connect) from purchasing or redeeming in-app purchases and offer codes for their own apps. But that response is AI and I always take its responses with a grain of salt. I asked it to cite its source, and it couldn't. Can anyone else who's developed iOS confirm or deny that this is true?
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Jun ’26
In-App Purchase Resources
General: Forums topic: StoreKit Forums tag: In-App Purchase App Store Pathway Simple and safe In-App Purchases Auto-renewable subscriptions In-App Purchase documentation Getting started with In-App Purchase using StoreKit views documentation Supporting business model changes by using the app transaction documentation Testing at all stages of development with Xcode and the sandbox documentation App Store Server Notifications documentation App Store Server API documentation Simplifying your implementation by using the App Store Server Library documentation TN3185: Troubleshooting In-App Purchases availability in Xcode technote TN3186: Troubleshooting In-App Purchases availability in the sandbox technote TN3188: Troubleshooting In-App Purchases availability in the App Store technote Understanding StoreKit workflows sample code Implementing a store in your app using the StoreKit API sample code What’s new in StoreKit and In-App Purchase video
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Jun ’26
In-app purchase fails on Apple Silicon Mac
I'm testing IPhone and iPad Apps on Apple Silicon Macs. When I purchase In-app product in the app on Apple Silicon Mac, the payment receipt is not created, so the purchase fails. In console log, it says it doesn't have permission to write to the file. storekitagent [6913DE38_SK1] Error writing receipt (5095 bytes) to file:///Users/XXXX/Library/Containers/90FE2A60-9FDF-4ECF-848F-CE3D396322CA/Data/StoreKit/sandboxReceipt: Error Domain=NSCocoaErrorDomain Code=513 "You don’t have permission to save the file “sandboxReceipt” in the folder “StoreKit”" UserInfo={NSFilePath=/Users/XXXX/Library/Containers/90FE2A60-9FDF-4ECF-848F-CE3D396322CA/Data/StoreKit/sandboxReceipt, NSUnderlyingError=0x14202c920 {Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"}} The App is using Original API for In-App Purchase written in Objective-C. When I purchase in-app product, the app calls SKPaymentQueue::addPayment. And then it gets paymentQueue:updatedTransactions callback with SKPaymentTransactionStatePurchased. This means that the payment was successful. But the receipt is not created so I can't continue the after process. I'm testing with sandbox in-app purchase. I have tested several times and confirmed that on macOS Monterey 12.2 the receipt is created successfully, but on macOS Ventura 13.2 the receipt isn't created. I think there is something to do with macOS version. Does anyone have any solutions? Here is a very similar thread on apple developer forum. (And there too has no anwsers)  https://developer.apple.com/forums/thread/719505
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May ’26
Subscription stuck "In Review" while its localization shows "Waiting for Review" — product locked, appears to be an inconsistent state
Hello App Review team, I'm hoping you can help with what looks like an inconsistent product state on an auto-renewable subscription, rather than a normal review delay. Details: App ID: 6459996442 Subscription products: 6762844313, 6762844514, 6762844429, 6762844600 Submitted: April 21, 2026 (~1 month ago) Support case ID: 102899130307 The issue: the subscription product has shown "In Review" for over 31 days, while the product's own localization (the display name) shows "Waiting for Review" for that same product. The two statuses have diverged and neither has moved since. On top of that, the product is locked — I'm unable to edit or delete it while it's in this state. — It is currently attached to version 1.19.0 of the app, which is ready to release and has been approved by App Review. — It no longer appears in the In-App Purchases section of my current version submission, so I'm unable to re-attach or resubmit it. This matches a pattern other developers have described, where a subscription falls into a stuck state that can only be cleared from Apple's side. I'd prefer not to remove and resubmit, since I understand that can reset the queue without fixing the underlying state. Could you please: Confirm whether the products are genuinely in the review queue or in an inconsistent state, and If it is stuck, reset the products back to "Ready to Submit" or "Approved" so I can resubmit and release cleanly. I'm happy to provide any additional information you need. Thank you very much for your time and help. @App Review
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May ’26
Help with Subscriptions and Localization
Let me start by saying i found 1000s of posts for similar topic and nothing so far worked for me so im here now. This is the first im i developed an app with subscriptions now the problem im facing it is showing missing metadata on all subscriptions i created. inside there is no error just on localization section it shows "Prepare for Submission" and hovering it says i have to submit localization seperately. Now the question is there is no way to submit localization and no way to select subscription when im submitting app for review which i believe is for above reason. I have followed almost everything available online since yesterday from business to screenshots to notes nothing so far worked for me. Need your support to resolve this issue asap Thank you
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673
Activity
Jun ’26
First app release rejected because IAPs didn’t appear, and now the In-App Purchases section is missing from the app version page
I’m trying to submit the first release of my iOS app together with the app’s first consumable in-app purchases, and I’m stuck in what looks like an App Store Connect state issue. My app was already rejected by App Review because the in-app purchases did not appear inside the app when the reviewer opened the paywall. Current setup: First app release Current app version page: iOS App Version 1.0.2 Current attached build: 5 App has never been released before 4 consumable IAPs: com.glowup.credits.100 com.glowup.credits.500 com.glowup.credits.1000 com.glowup.credits.2500 What I see in App Store Connect: All 4 IAPs show Waiting for Review On the iOS App Version 1.0.2 page, the In-App Purchases and Subscriptions section does not appear at all Because of that, I cannot explicitly select or attach the IAPs from the version page What I’ve already done: Uploaded a new build and attached build 5 to version 1.0.2 Removed my local StoreKit configuration file so the app now uses live App Store / StoreKit only Confirmed RevenueCat is configured correctly and sees the offering/packages RevenueCat logs show the products exist remotely, but StoreKit cannot fetch any live products and returns an “offerings empty / none of the products could be fetched” type error RevenueCat also reports the products are still in WAITING_FOR_REVIEW My questions: If the IAPs already show Waiting for Review, are they automatically linked to the current app submission? Is it expected that the In-App Purchases and Subscriptions section can disappear from the app version page in this state? For a first-release app that was already rejected, is attaching a new build and clicking Update Review enough, or is there another step required to associate the IAPs with the resubmission? Has anyone seen App Review reject an app for missing IAPs while the IAPs were still pending review and not yet fetchable from StoreKit? Any guidance from someone who has dealt with this exact first-release + first-IAP submission flow would help a lot.
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903
Activity
Jun ’26
Seeking Clarification on Guideline 3.1.3(c) - Enterprise Services and In-App Purchases
Hello everyone, I’m reaching out for some guidance regarding App Store Guideline 3.1.3(c) and an issue we’re facing during the app review process. Here’s the situation: Our app is designed exclusively for organizations (e.g., businesses, schools, etc.) and is not intended for individual users, consumers, or families. Organizations purchase access to our services directly through our website, and we manually onboard them into the app. Individual users cannot register themselves or gain access to the app unless they are part of a pre-approved organization. However, during the app review process, we received the following feedback: We noticed in our review that your app offers enterprise services that are sold directly to organizations or groups of employees or students. However, these same services are also available to be sold to single users, consumers, or for family use without using in-app purchase. We believe this is a misunderstanding because: Our app does not allow individual users or families to register or access the app. All purchases are made outside the App Store via our website, and only organizations can complete these transactions. We manually onboard organizations and their users – there is no way for individuals to sign up or pay for access within the app. We’ve already explained this to the App Review team in App Store Connect, but we’re still facing issues. Has anyone else experienced something similar? If so, how did you resolve it? Here’s what we’ve done so far: Clearly stated in the app description that the app is for organizations only. Ensured that individual users cannot register or pay for access within the app. We’d appreciate any advice or insights from the community on how to better communicate this to the App Review team or if there’s something we might be missing. Thank you in advance for your help! Best regards, Bashar
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531
Activity
Jun ’26
StoreKit purchase cancelled after app backgrounding during bank authentication (3D Secure)
Hello, We are experiencing an issue with StoreKit purchases on iOS. Some users are required by their bank to complete an additional authentication step (3D Secure / banking app validation) during an in-app purchase subscription flow. The purchase starts correctly and StoreKit displays the purchase sheet. When the user temporarily leaves the app to validate the payment in their banking application and then returns, StoreKit eventually reports the purchase as cancelled. No transaction is delivered to StoreKit observers, no entitlement becomes active, and restoring purchases does not find any completed transaction. Steps to reproduce: Open the app. Start an auto-renewable subscription purchase using StoreKit. Authenticate with Apple ID if requested. When the bank authentication screen appears, leave the app and open the banking application. Approve the payment in the banking application. Return to the original app. Observed result: StoreKit reports the purchase as cancelled and no transaction is received. Expected result: The transaction should continue processing after bank authentication and eventually complete successfully. Environment: Xcode 26.3 (17C529) macOS Tahoe 26.3 iOS 26.2.1 Physical iPhone device Question: Is this expected StoreKit behavior when a user leaves the app for external banking authentication, or is there a recommended StoreKit integration pattern that should allow the purchase flow to continue successfully? Thank you.
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12
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1.2k
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Jun ’26
Not sure I understand the process of submitting in app purchases and Subscriptions? (Is it automatic when submitting your first build?)
Hello, I would like to have some guidance regarding a matter. So I am making my app that includes monetization options under the form of : one "for life" IAP (In App Purchase) Subscriptions: 2 groups, one containing 2 products (yearly and monthly) and the other containing several monthly subscriptions. Under the monetization page: i see, 2 messages on top of both pages: so IAP page has: Your first in-app purchase must be submitted with a new app version. Create your in-app purchase, then select it from the app’s In-App Purchases and Subscriptions section on the version page before submitting the version to App Review. Once your binary has been uploaded and your first-in app purchase has been submitted for review, additional in-app purchases can be submitted from the In-App Purchases section. Learn More And under subscriptions page: Your first subscription must be submitted with a new app version. Create your subscription, then select it from the app’s In-App Purchases and Subscriptions section on the version page before submitting the version to App Review. Once your binary has been uploaded and your first subscription has been submitted for review, additional subscriptions can be submitted from the Subscriptions section. Learn More Except I THOUGHT I had understand that, What I undertood is that once I put a build to production and send it for review, then these products will be reviewed automatically with it? But it does not seem to have worked like that? All products are marked "ready to submit", non has "missing metadata" and I don't see any submit button, I assumed that these products will simply be added ot the revew once the "build" (production) is rivewed, am I missing something? I must be missing a step that I don't see?
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1
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508
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Jun ’26
In-App Purchases and Subscriptions section missing from version page — can't submit IAPs, rejected 3 times
I have been trying to submit my first app (Nila, a health app) since late May and have been rejected repeatedly because I can't attach my in-app subscriptions to my submission. The "In-App Purchases and Subscriptions" section simply doesn't appear on my version page. The page goes directly from iMessage App → Build with nothing in between. I have: Pushed 28+ builds Tried multiple browsers and hard refreshes Opened 3 support cases. Spent 6+ hours on hold with "Support". Replied to every rejection explaining the bug. Both subscriptions are fully configured with all metadata. The section to attach them just doesn't exist on my page. Has anyone encountered this? Is there a fix?
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3
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440
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Jun ’26
PayPal integration
Hello, Apologies if this has been asked before but I have a website that takes subscriptions and payments through PayPal. It's a platform where authors can sell ebooks and anyone who purchaes an ebook, the money goes pretty much directly from the buyer's PayPal to the seller PayPal through the use of PayPal Multiparty where my platform acts as a third party that takes a fee. I'm currently building a React-Native app for my website and coming close to needing to integrate payment solutions. As far as I'm aware, Apple only allows Apple Pay payments for IAP and subscriptions? How would this work for my model? Can I integrate PayPal into Apple Pay like I do with my website? If not, what's the alternative?
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1
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668
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Jun ’26
In App Purchases Rejection
I got this response from Apple concerning in app purchases how do I sort this out The In-App Purchase products in the app exhibited one or more bugs which create a poor user experience. Specifically, premium user is not able to see the content/feataures. Review the details and resources below to troubleshoot this issue. Review device details: Device type: iPad Air (5th generation) OS version: iPadOS 26.5 Next Steps Apple reviews In-App Purchase products in the sandbox and the In-App Purchase products do not need prior approval to function in review. Review the product configurations, complete any missing information, and test them in the sandbox. To offer In-App Purchases in the app, the Account Holder must also accept the Paid Apps Agreement in the Business section of App Store Connect. Confirm you have a Paid Apps Agreement in effect. If you still need assistance after completing the steps and reviewing the resources, visit the Apple Developer Forums. If you can’t find an answer from an existing thread, start a new thread with your question to get guidance from Apple engineers and other developers. Resources Learn more about app completeness requirements in guideline 2.1(b).
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233
Activity
Jun ’26
Subscriptions fail to load during App Review but work correctly in TestFlight
To the Apple Review and Developer Support Teams, We are experiencing the same issue described in this thread: https://developer.apple.com/forums/thread/827016 Our application has been rejected under Guideline 2.1 - Performance because the subscription plans do not load during the App Review process. According to the review feedback, there's an error indicating that the In-App Purchases product list is empty. We are unable to reproduce this issue on our side. The subscription screen works correctly in TestFlight on multiple physical devices and with sandbox tester accounts. The paywall loads successfully, localized prices are returned correctly, and test purchases can be completed without errors. We have verified the following: All subscription products are attached to the submitted app version in App Store Connect. The product identifiers used in the application match the identifiers configured in App Store Connect. The relevant agreements, tax information, and banking details are active and up to date. The same build works correctly in TestFlight. The issue appears to occur exclusively in the App Review environment. This makes it difficult for us to diagnose the root cause or validate a fix. Could you please investigate whether there is an issue affecting StoreKit product retrieval during the review process? Any logs, diagnostics, or guidance on how to reproduce the App Review environment behavior would be helpful. Submission details: Date Submitted: Jun 1, 2026 at 2:01 PM Submission ID: 1260550e-ba11-4cbe-925a-7694f89ce715 Thank you for your assistance.
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4
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1
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1.3k
Activity
Jun ’26
Auto-renewable subscriptions stuck "In Review" for 20+ days — app approved and live, subscriptions still not available in production
Hi everyone, I'm experiencing a frustrating situation with my app and hoping someone from Apple or the community can help or has faced the same. Situation: I configured two auto-renewable subscriptions (premium_monthly and premium_yearly) in App Store Connect under a subscription group Submitted them for review along with a new app build The app build was reviewed, accepted, and is now live on the App Store The subscriptions have been in "In Review" status for 20+ days with no action Impact: In production, StoreKit does not return the subscription products at all (as expected — Apple doesn't serve unreviewed products to StoreKit) Users cannot purchase subscriptions Monetization is completely blocked for a live, approved app What I've already tried: Submitted an expedited review request — no response Submitted a new app version update to force a combined review — app was approved again but subscriptions remain "In Review" Contacted App Store Support via the online form — no response after multiple days Cannot edit or resubmit the subscriptions because they are locked while "In Review" Technical details: Using Flutter with the official in_app_purchase package (v3.2.0) Implementation verified correct — prices load fine in sandbox/simulator Existing lifetime non-consumable (remove_ads_premium) is approved and working in production Only the two new subscriptions are stuck Questions: Is there any way to escalate a stuck subscription review beyond the standard expedited review form? Can I delete the subscriptions while they are "In Review" and recreate them, or will that cause issues with product ID reuse? Has anyone else experienced this and found a resolution? Any help or guidance from Apple engineers or fellow developers would be greatly appreciated. Thanks
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452
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Jun ’26
iOS Subscriptions in Russia – Is Apple In-App Purchase mandatory or can local providers be used?
Hello, We are working on integrating billing into our dating app, targeted at the Russian market. Our main requirement is to support subscriptions with automatic renewal and cancellation. We understand that, according to App Store Review Guideline, all digital subscriptions should use Apple In-App Purchase (IAP). However, we are unsure how this applies in Russia, where some local regulations may limit the use of non-Russian payment processors, and where not all Russian bank cards are accepted by Apple. Our question is: -For iOS apps in Russia, is it strictly required to use Apple IAP for subscriptions? -Are there any approved exceptions allowing integration with local processors such as Robokassa or YooKassa? -How are other developers currently handling subscriptions for the Russian market? We want to ensure full compliance and avoid any risk of rejection or removal. Thank you in advance for any clarification. Best regards, Dan
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845
Activity
Jun ’26
In-App Purchases rejected without explanation while app itself was approved twice
Hello, I'm looking for advice regarding a confusing App Review situation. My app has already passed App Review and been approved for distribution twice: Version 1.0.0 → Approved Version 1.0.1 → Approved However, all three of my In-App Purchases keep getting rejected. What is confusing is that: The rejection appears to be related to localization/metadata. All three IAPs are rejected at the same time. No review notes or explanation are provided in App Store Connect. The app itself continues to pass review successfully. The IAP titles and descriptions contain normal text and do not appear to violate any App Store guidelines. The affected IAPs are: Remove Ads Forever (Non-Consumable) Unlock Character Outfit (Non-Consumable) Power-Up Coins (Consumable) I have already: Reviewed all IAP metadata and localizations. Removed any pricing or promotional text from descriptions. Added reviewer instructions explaining how to access each IAP. Resubmitted multiple times. Despite this, all three IAPs continue to be rejected without any explanation. Has anyone experienced a similar situation where: The app is approved, All IAPs are rejected together, No review notes are provided, And the rejection appears related to localization or metadata? Could this be a false positive or an App Store Connect issue? If anyone from Apple can investigate or suggest where to look, I would greatly appreciate it. App Name: Let's Run Girl App Version: 1.0.1 Bundle ID: com.atawan.letrungirl Apple ID: 6770245102 Note: Currently I decide to hide the app from store visibility until the IAP issues are resolved. Thank you
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153
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Jun ’26
Region-by-region App Store payment compliance: when is Apple IAP required vs external payments like Stripe?
Hi everyone, I’m based in Europe, and I’m trying to fully understand the current App Store payment rules for an iOS app that sells digital services or premium functionality used inside the app. My goal is not to bypass App Store rules, but to implement the correct, compliant payment flow depending on the user’s region and the App Store requirements that apply there. The app would offer things like premium features, credits, or access to digital functionality inside the iOS app. The payment flow I would ideally like to support, where allowed, is: iOS app -> Cloud ahndling -> Stripe Checkout page -> user pays -> Stripe handling -> my backend marks the user as premium What I’m trying to understand is whether this flow is allowed, restricted, or prohibited depending on the user’s App Store storefront / region. My questions are: For digital goods, subscriptions, credits, or premium features used inside an iOS app, is Apple In-App Purchase still required by default? In which regions, exactly, can an iOS app use or link to an external payment provider such as Stripe for digital services used inside the app? For users in the United States, after the Epic Games v. Apple changes, can an app show an external payment option such as “Subscribe on the web” or “Pay with Stripe”? If yes, what are the exact requirements, limitations, wording rules, Apple fees, or reporting obligations? For users in the European Union, under the DMA-related rules, does Apple allow external purchases through Stripe or a web checkout? If yes, do I need specific Apple entitlements, StoreKit External Purchase APIs, Apple approval, transaction reporting, or payment of Apple fees? For the rest of the world, should I assume that Apple IAP is mandatory for digital content, subscriptions, credits, and premium app functionality unless Apple has a specific regional program allowing external payments? What is the correct way to determine which payment flow a user should see? Should this be based on the user’s App Store storefront / StoreKit storefront, rather than IP address, device locale, billing address, or country selected manually by the user? Would a regional routing approach like this be compliant? if App Store storefront == US: show Apple-compliant external purchase link / Stripe option if allowed elif App Store storefront is in the EU and the app has the required Apple entitlement: show Apple-compliant external purchase flow else: show Apple In-App Purchase only If a user pays through Stripe or another external checkout in a region where external payments are allowed, can my backend unlock premium features inside the iOS app? Or are there restrictions on granting access inside the app when the purchase was not completed through Apple IAP? For a first App Store release, is the safest approach to launch with Apple IAP only, then later add external payment options only in regions where Apple explicitly allows them? For developers who have recently submitted apps with external payment links for digital services: Which countries or storefronts were accepted? Did App Review require special entitlements? Were there specific wording or UI requirements? Did Apple require transaction reporting or apply additional fees? Were there differences between the US, EU, and other regions? In short, I’m trying to understand the practical compliant architecture: iOS app = Apple IAP by default external Stripe / web checkout = only where regionally allowed by Apple backend = unlock premium access after valid payment, whether Apple IAP or approved external payment payment UI = adapted based on App Store storefront / region I would really appreciate answers from developers, App Review experiences, or anyone familiar with the current Apple rules after the Epic ruling, DMA changes, and Apple’s External Purchase Link / StoreKit External Purchase programs. Thanks!
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5
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752
Activity
Jun ’26
Subscriptions stuck in "In Review" after withdrawing a rejected submission, no way to remove from review
After a 2.3.2 rejection (two promoted subscriptions had identical display name + description), I withdrew the review submission to edit the subscription metadata. The app version moved to "Developer Rejected," but both auto-renewable subscriptions stayed stuck in "In Review." There is no active review submission attached to them anymore, yet: The subscription metadata (display name / description) is locked / not editable. There is no "Remove from Review" control on the subscription page or the version page. The version page no longer shows an "In-App Purchases and Subscriptions" section. Has anyone hit this orphaned "In Review" state? Is there a developer-side way to release a subscription from review, or is contacting Developer Support the only path? Appreciate any pointers, I'm on a deadline. App: Mossly: Plant Care Journal - Apple ID 6770594348 Subscription Group: Mossly Premium - 22098178 Subscriptions, both stuck: Mossly Premium - Monthly - 6770598241 (com.mossly.app.monthly) Mossly Premium - Yearly - 6770599597 (com.mossly.app.annual1)
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478
Activity
Jun ’26
Locate the In-App Purchases and Subscriptions Section in App Store Connect
App Store Connect displays the In-App Purchases and Subscriptions section on your app's version page when your app has an In-App Purchase or subscription with a Ready to Submit status. To locate the In-App Purchases and Subscriptions section: In Apps, select the app you want to view. In the sidebar, select the app version. On the version page, scroll down to the In-App Purchases and Subscriptions section. For more information, see Submit an In-App Purchase.
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3.0k
Activity
Jun ’26
Show StoreKit errors as custom alert
Hi, I am planning to show the StoreKitError as alerts, I have corresponding custom Error so that I can show meaningful error messages. Reason I wanted to display error alert messages that describe the underlying error so that when in production and user faces this error I would be able to reason about the error and try to resolve the error in a app update or Appstore Connect change. If I display a generic error I wouldn't know the cause of the error, but is there is a security risk in display the following kind of messages? Proposed UI error messages: | Error | UI alert message | | ------------------------------------ | ----------------------------------------------- | | StoreKitError.notEntitled | App is not entitled to make this request. | | PurchaseError.invalidOfferSignature | Invalid offer signature. | Questions From a security / user perspective is it risky / wrong to show an error message like the ones pasted above? Or are there some errors I shouldn't explicitly state? Or is there a better / preferred approach?
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437
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Jun ’26
Is there any way to redeem in-app purchases in iOS apps as the developer of the app?
I recently released an iOS app that includes banner ads through Google AdMob, and an in-app purchase to remove those ads. I created 500 offer codes in App Store Connect to be able to give out to people to get the in-app purchase for free. And I of course tried using one myself. However, it didn't work. At first, clicking on the offer code link failed to redeem anything. Eventually I was able to enter an offer code manually by going to App Store > My Photo > Redeem Code. But even after doing so, the ads weren't actually removed from my app. Now when I click the "Restore Purchases" link in my app, it says, "No Purchases Found. No previous ad removal purchase was found." But when I click the button to remove ads it says "Purchase Failed. The purchase could not be completed. Please try again." And if I try and redeem another code, it says, "Your code limit has been reached. You have already redeemed the maximum number of these codes per Apple Account." As the developer of this app, is there any way for me to make a in-app purchase (either with money or with an offer code) of my own app? Claude Code told me this: Apple prevents the developer Apple ID (the one that owns the app in App Store Connect) from purchasing or redeeming in-app purchases and offer codes for their own apps. But that response is AI and I always take its responses with a grain of salt. I asked it to cite its source, and it couldn't. Can anyone else who's developed iOS confirm or deny that this is true?
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149
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Jun ’26
In-App Purchase Resources
General: Forums topic: StoreKit Forums tag: In-App Purchase App Store Pathway Simple and safe In-App Purchases Auto-renewable subscriptions In-App Purchase documentation Getting started with In-App Purchase using StoreKit views documentation Supporting business model changes by using the app transaction documentation Testing at all stages of development with Xcode and the sandbox documentation App Store Server Notifications documentation App Store Server API documentation Simplifying your implementation by using the App Store Server Library documentation TN3185: Troubleshooting In-App Purchases availability in Xcode technote TN3186: Troubleshooting In-App Purchases availability in the sandbox technote TN3188: Troubleshooting In-App Purchases availability in the App Store technote Understanding StoreKit workflows sample code Implementing a store in your app using the StoreKit API sample code What’s new in StoreKit and In-App Purchase video
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2.2k
Activity
Jun ’26
In-app purchase fails on Apple Silicon Mac
I'm testing IPhone and iPad Apps on Apple Silicon Macs. When I purchase In-app product in the app on Apple Silicon Mac, the payment receipt is not created, so the purchase fails. In console log, it says it doesn't have permission to write to the file. storekitagent [6913DE38_SK1] Error writing receipt (5095 bytes) to file:///Users/XXXX/Library/Containers/90FE2A60-9FDF-4ECF-848F-CE3D396322CA/Data/StoreKit/sandboxReceipt: Error Domain=NSCocoaErrorDomain Code=513 "You don’t have permission to save the file “sandboxReceipt” in the folder “StoreKit”" UserInfo={NSFilePath=/Users/XXXX/Library/Containers/90FE2A60-9FDF-4ECF-848F-CE3D396322CA/Data/StoreKit/sandboxReceipt, NSUnderlyingError=0x14202c920 {Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"}} The App is using Original API for In-App Purchase written in Objective-C. When I purchase in-app product, the app calls SKPaymentQueue::addPayment. And then it gets paymentQueue:updatedTransactions callback with SKPaymentTransactionStatePurchased. This means that the payment was successful. But the receipt is not created so I can't continue the after process. I'm testing with sandbox in-app purchase. I have tested several times and confirmed that on macOS Monterey 12.2 the receipt is created successfully, but on macOS Ventura 13.2 the receipt isn't created. I think there is something to do with macOS version. Does anyone have any solutions? Here is a very similar thread on apple developer forum. (And there too has no anwsers)  https://developer.apple.com/forums/thread/719505
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8
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2.4k
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May ’26
Subscription stuck "In Review" while its localization shows "Waiting for Review" — product locked, appears to be an inconsistent state
Hello App Review team, I'm hoping you can help with what looks like an inconsistent product state on an auto-renewable subscription, rather than a normal review delay. Details: App ID: 6459996442 Subscription products: 6762844313, 6762844514, 6762844429, 6762844600 Submitted: April 21, 2026 (~1 month ago) Support case ID: 102899130307 The issue: the subscription product has shown "In Review" for over 31 days, while the product's own localization (the display name) shows "Waiting for Review" for that same product. The two statuses have diverged and neither has moved since. On top of that, the product is locked — I'm unable to edit or delete it while it's in this state. — It is currently attached to version 1.19.0 of the app, which is ready to release and has been approved by App Review. — It no longer appears in the In-App Purchases section of my current version submission, so I'm unable to re-attach or resubmit it. This matches a pattern other developers have described, where a subscription falls into a stuck state that can only be cleared from Apple's side. I'd prefer not to remove and resubmit, since I understand that can reset the queue without fixing the underlying state. Could you please: Confirm whether the products are genuinely in the review queue or in an inconsistent state, and If it is stuck, reset the products back to "Ready to Submit" or "Approved" so I can resubmit and release cleanly. I'm happy to provide any additional information you need. Thank you very much for your time and help. @App Review
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386
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May ’26