Hi guys,
We are trying to implement a solution that would allow users to subscribe to other users in our app. The system should work the same way as Twitch's subscription model works. Users should be able to subscribe to anyone and each subscription should have different tiers.
From what we were able to gather, users cannot have multiples of the same subscription on applestoreconnect. Meaning that we would probably need to make a custom subscription per every user? Here we have also learned that there is a limit of 10 000 types of subscriptions and that it is not possible to dynamically create/delete them for users. (correct me if I am wrong)
Is there a solution for handling this type of a scenario?
Appreciate all answers.
In-App Purchase
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Hello,
We have been approved for the Advanced commerce API and we are trying to implement dynamically created subscriptions via the SubscriptionCreateRequest.
We followed the Sending Advanced Commerce API requests from your app (https://developer.apple.com/documentation/storekit/sending-advanced-commerce-api-requests-from-your-app) documentation but we are not able to make it work correctly.
We created a generic subscription in the Appstore connect, product ID: com.example.subscription
Then in the app we load the subscription:
try await Product.products(for: ["com.example.subscription"])
We do the JWS serialization on our backend and then we wrap the jwt and convert it to Data in the app as this:
let request = """
{
"signatureInfo": {
"token": "\(result.signedPayload)"
}
}
"""
let advancedCommerceRequestData = Data(request.utf8)
Lastly, we apply the purchase options on the generic product as this:
try await product.purchase(
options: [
Product.PurchaseOption.custom(
key: "advancedCommerceData",
value: advancedCommerceRequestData
)
]
)
It doesn't show any error, but on the payment sheet it shows the data from the generic subscription and not the data that was in the SubscriptionCreateRequest.
Here is an example of the generated jwt:
eyJraWQiOiI4V0tNQjhLWTI0IiwidHlwIjoiSldUIiwiYWxnIjoiRVMyNTYifQ.eyJpc3MiOiI0MDZkYmEyOS04ZjIyLTQ3ZDUtYWI1Mi1kY2M2NTQ5OTE1Y2MiLCJiaWQiOiJjby5oZXJvaGVyby5IZXJvaGVybyIsImlhdCI6MTc0NjQzNTcxNCwiYXVkIjoiYWR2YW5jZWQtY29tbWVyY2UtYXBpIiwibm9uY2UiOiJhMzY2MGIwMS1kMDcyLTRlZDYtYmYyMS01MWU1Y2U5MDRmYTUiLCJyZXF1ZXN0IjoiZXlKdmNHVnlZWFJwYjI0aU9pSkRVa1ZCVkVWZlUxVkNVME5TU1ZCVVNVOU9JaXdpY21WeGRXVnpkRWx1Wm04aU9uc2ljbVZ4ZFdWemRGSmxabVZ5Wlc1alpVbGtJam9pTVdSaVlqZG1ZbVl0WWpFNE55MDBZMlJoTFRrNE16WXRNalUzTTJZeU1UaGpOekZpSW4wc0luTjBiM0psWm5KdmJuUWlPaUpEV2tVaUxDSjJaWEp6YVc5dUlqb2lNU0lzSW1OMWNuSmxibU41SWpvaVExcExJaXdpZEdGNFEyOWtaU0k2SWxNd01qRXRNRGd0TVNJc0ltUmxjMk55YVhCMGIzSnpJanA3SW1ScGMzQnNZWGxPWVcxbElqb2lVM1ZpYzJOeWFYQjBhVzl1SUZCbGRISWc0b0tzSURVaUxDSmtaWE5qY21sd2RHbHZiaUk2SWxOMVluTmpjbWx3ZEdsdmJpQlFaWFJ5SU9LQ3JDQTFJbjBzSW5CbGNtbHZaQ0k2SWxBeFRTSXNJbWwwWlcxeklqcGJleUprYVhOd2JHRjVUbUZ0WlNJNklsTjFZbk5qY21sd2RHbHZiaUJRWlhSeUlPS0NyQ0ExSWl3aVpHVnpZM0pwY0hScGIyNGlPaUpUZFdKelkzSnBjSFJwYjI0Z1VHVjBjaURpZ3F3Z05TSXNJbkJ5YVdObElqb3hOVEF3TUN3aWMydDFJam9pY1dkeGIzUnNlSEY1WVdGaFlsOTRiV3RvWlhWdGFHWjJhbXhtWDBWVlVqQTFJbjFkZlE9PSJ9.kJ0f_q2A11Mn9OBmvX6SRmtW5P--volFTVcq_Gohs3N51ECfZqS3WHOxOZc7aojq_qiUHGFp_evmHP51f3LzSw
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Subscriptions
StoreKit
In-App Purchase
Advanced Commerce API
Description:
We are developing an iOS app that offers only one auto-renewable subscription.
Recently, a user who had not subscribed for over a year purchased the subscription again through our app. However, when they checked Settings > Subscriptions, the new subscription did not appear. Instead, only their past subscription history was visible, and there was no option to cancel the new subscription. We have verified this issue with a screenshot provided by the user.
Additionally, we checked our app’s logs and confirmed that StoreKit.product.purchase successfully returned .success, indicating that the purchase was processed correctly.
Code used for purchase:
let result = try await product?
.purchase(options: [
.appAccountToken(uuid)
])
switch result {
case .success(let verificationResult):
switch verificationResult {
case .verified(let transaction):
addPurchaseLog("verificationResult.verified.")
case .unverified(_, let verificationError):
addPurchaseLog("verificationResult.unverified.")
case .userCancelled, .pending, .none:
addPurchaseLog("verificationResult.userCancelled or .pending or .none")
@unknown default:
addPurchaseLog("verificationResult.unknown.")
}
Despite the successful purchase, the new subscription does not appear under the user's active subscriptions. Could this be a bug in StoreKit? If there are any known issues or workarounds, we would appreciate any guidance.
Environment:
Xcode: 16.2
iOS version: 16.0+
Hello! I am trying to get my app set up to support external payments. The snag I am hitting at the moment is it seems that relevant pages are not accessible?
There is this old EU doc
https://developer.apple.com/support/apps-using-alternative-payment-providers-in-the-eu/
But the more updated US doc titled "Distributing apps in the U.S. that provide an external purchase link - Support" is not available where it should be https://developer.apple.com/support/storekit-external-entitlement-us/
In addition the link for requesting the entitlement seems to be broken
https://developer.apple.com/contact/request/storekit-external-entitlement-us/
Any idea how one can access these? Perhaps this is just a temporary error?
Dear Apple Support Team,
We are currently implementing auto-renewable subscriptions in our iOS app and are testing the integration using the sandbox environment.
On the iOS app side, the in-app purchase flow completes successfully and displays a "Purchase Successful" message. However, we are not receiving any server notification callbacks on our configured App Store Server Notifications (Sandbox) webhook URL.
For your reference, the webhook URL we have set in App Store Connect (Sandbox) is:
https://9c0f-182-79-123-254.ngrok-free.app/ios/webhook
Despite successfully completing a subscription purchase in the sandbox, there is no evidence that the webhook is being triggered.
We would appreciate your guidance in resolving this issue or confirming if there are any additional configurations or steps required on our end.
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
StoreKit Test
StoreKit
In-App Purchase
App Store Receipts
is there an Apple-supported way to offer discounts on in-app purchases that are not subscriptions? If so how can this be done?
I try to call Get Transaction Info from App Store Server API, and the transactionId is for a Non-consumable type product, but it is odd that there are so many different transactionId and they have a same originalTransactionId
{
"bundleId": "${bundleId}",
"environment": "Production",
"inAppOwnershipType": "PURCHASED",
"originalPurchaseDate": 1691220528000,
"originalTransactionId": "${originalTransactionId}",
"productId": "${productId}",
"purchaseDate": 1691220528000,
"quantity": 1,
"signedDate": 1692590989925,
"storefront": "USA",
"storefrontId": "143441",
"transactionId": "${originalTransactionId}",
"transactionReason": "PURCHASE",
"type": "Non-Consumable"
}
the defination of Non-Consumable is can only purchase once for same apple account. But why there would have originalTransactionId?
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
In-App Purchase
App Store Receipts
App Store Server API
Sever notifications v1 is already deprecated and we are supposed to use the new v2 server notifications and yet arguably the most important notification type is not available for production.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect API
Tags:
In-App Purchase
App Store Server Notifications
Hello,
I am encountering an issue where I receive an App Store Server Notification V2 upon the purchase of a consumable item.
I have configured the App Store Server Notification V2 endpoint to handle notifications related to subscription products.
However, I did not expect to receive notifications for consumable purchases.
The notification includes the following signedPayload decoded into the ResponseBodyV2DecodedPayload object with the following values:
notificationUUID: 3cd6410b-0c89-4247-aba5-20710e79895e
notificationType: null
subtype: null
The transaction information decoded from the ResponseBodyV2DecodedPayload object is as follows:
transactionId: 2000000633622618
webOrderLineItemId: null
productId: heart_2
To debug, I called the Get Notification History API of the App Store Server API, and the mentioned notification for the consumable product purchase is not included in the history. Only notifications related to subscription product purchases are retrieved.
According to the notification type documentation, there is no explanation for cases where both notificationType and subtype are null, nor is there any mention of receiving notifications for consumable purchases. Therefore, I am uncertain how to interpret and handle this notification.
Could you please provide an explanation or guidance on this issue?
Thank you.
References:
https://developer.apple.com/forums/thread/737592
https://developer.apple.com/documentation/appstoreservernotifications/notificationtype
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
In-App Purchase
App Store Server Notifications
App Store Server API
https://developer.apple.com/documentation/appstoreservernotifications/app-store-server-notifications-changelog#June-10-2024
ONE_TIME_CHARGE notify type running in a sandbox environment for almost a year, the feature is not yet available for production environment.
The notification is already available in Google subscriptions.
Our services often miss orders because of the absence of this notification.
Can you give us an approximate time range?
Topic:
Community
SubTopic:
Apple Developers
Tags:
Subscriptions
In-App Purchase
App Store Server Notifications
App Store Server API
Hello,
I’ve uploaded a new build of my macOS app with the first two in-app purchases, but it was rejected under 2.1.0 Performance: App Completeness. After further investigation, it seems that the Apple review team is unable to fetch products. The following code:
private let productIDs = ["co.app.freetrial", "co.app.full"]
self.products = try await Product.products(for: productIDs)
is returning an empty array. (In the TestFlight build, it correctly returns the products.)
For me, everything works as expected via Xcode and on a fresh machine using TestFlight.
Here’s what I’ve tried so far:
The in-app purchases were added to the binary with the first build.
I confirmed that each in-app purchase is free of any yellow or red warning messages.
Downloaded the app from TestFlight and confirmed that all in-app purchases are available.
Updated the in-app purchase price in App Store Connect and verified that the new price is reflected in the app (to rule out any ID mismatches).
Reviewed all agreements to ensure no missing signatures. (A few sources online suggested that this could potentially cause issues with in-app purchases for the review team.)
I created a new build using a 3rd-party certificate and a provision profile. (Older builds - before adding in-app purchases - were signed with a development certificate and no provision profile, yet they still made it to the App Store. I’m not sure how that was possible or if it contributed to this issue.).
Despite these steps, the app continues to be rejected for the same reason. I’m struggling to understand how products are successfully fetched for testers via TestFlight while the review team repeatedly sees zero products.
Any guidance on how to resolve this would be greatly appreciated.
Thank you
We’ve recently encountered an increased rate of purchase errors StoreKit.InvalidRequestError error 1 (https://developer.apple.com/documentation/storekit/invalidrequesterror) specifically on iOS 18.4.
We suspect this might be related to the new Advanced Commerce API introduced by Apple, although we haven’t made any changes related to this API in our app.
Have you experienced similar issues since the release of iOS 18.4 or when integrating the Advanced Commerce API? Any insights or suggestions would be greatly appreciated.
Thanks!
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Subscriptions
StoreKit
In-App Purchase
Advanced Commerce API
I've recently published an app, and while developing it, I could always get consistent entitlements from Transaction.currentEntitlements. But now I see some inconsistent behaviour for a subscribed device in the AppStore version. It looks like sometimes the entitlements do not emit value for the subscriptions.
It usually happens on the first couple tries when the device goes offline, or on the first couple tries when the device goes online. But it also happens randomly at other times as well.
Can there be a problem with Transaction.currentEntitlements when the connectivity was just changed?
Of course my implementation may also be broken. I will give you the details of my implementation below.
I have a SubscriptionManager that is observable (irrelevant parts of the entity is omitted):
final class SubscriptionManager: NSObject, ObservableObject {
private let productIds = ["yearly", "monthly"]
private(set) var purchasedProductIDs = Set<String>()
var hasUnlockedPro: Bool {
return !self.purchasedProductIDs.isEmpty
}
@MainActor
func updatePurchasedProducts() async {
var purchasedProductIDs = Set<String>()
for await result in Transaction.currentEntitlements {
guard case .verified(let transaction) = result else {
continue
}
if transaction.revocationDate == nil {
purchasedProductIDs.insert(transaction.productID)
} else {
purchasedProductIDs.remove(transaction.productID)
}
}
// only update if changed to avoid unnecessary published triggers
if purchasedProductIDs != self.purchasedProductIDs {
self.purchasedProductIDs = purchasedProductIDs
}
}
}
And I call the updatePurchasedProducts() when the app first launches in AppDelegate, before returning true on didFinishLaunchingWithOptions as:
Task(priority: .high) {
await DependencyContainer.shared.subscriptionManager.updatePurchasedProducts()
}
You may be wondering maybe the request is not finished yet and I fail to refresh my UI, but it is not the case. Because later on, every time I do something related to a subscribed content, I check the hasUnlockedPro computed property of the subscription manager, which still returns false, meaning the purchasedProductIDs is empty.
You may also be curious about the dependency container approach, but I ensured by testing multiple times that there is only one instance of the SubscriptionManager at all times in the app.
Which makes me think maybe there is something wrong with Transaction.currentEntitlements
I would appreciate any help regarding this problem, or would like to know if anyone else experienced similar problems.
I'm using TestFlight to test an app with payment/subscription functionality. I created sandbox accounts in AppStore Connect accordingly to be able to test the subscriptions. I'm logged in with the sandbox account.
When I try to subscribe in the App the wrong account (this is my actual real AppleID) is used for the subscription although it is recognized that this is just a sandbox subscription.
I tried:
logging off/on into the sandbox account
creating a totally new sandbox account
trying to trigger the payment with no logged in sandbox account
The result is always: in the payment popup it is stated that the purchase account will be my original AppleID and not a sandbox account.
How can I switch the accounts? Is this a bug at Apple's side somehow?
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Subscriptions
TestFlight
In-App Purchase
StoreKit
The sample code provided in https://developer.apple.com/wwdc21/10114 doesn't appear to call finish() on unverified transactions, and I haven't been able to find any documentation regarding what to do with unfinished transactions. However, Apple has always emphasized the importance of finishing transactions, and since a transaction object is provided even with the unverified state, I'd love some guidance!
There is an issue with StoreKit. The line let products = try await StoreKit.Product.products(for: ids) doesn't always work correctly. Sometimes it returns an array with the correct data, and sometimes it returns an empty array. I'm passing the correct ids to products(for:).
This problem only occurs when using the sandbox environment (in TestFlight builds). In the App Store version, everything works fine.
StoreKit configuration is none. All IAPs are approved.
Everything was working fine before this. The problem was discovered on May 1, 2025.
As of today we seem to continuously get back 21 of the product IDs we have defined when the shop initializes.
This is causing what looks like intermittent bug behavior in our shop. The IDs sent each time are random (not always the same 21). So sometimes they match shop offers and the packs look right and can be bought and sometimes the ones our current shop offers need are not sent and so the offers in game look wrong and error when you try to buy.
Is anyone else seeing this new behavior of not getting down all their product IDs successfully?
In my understanding, with the latest court ruling in the US, iOS apps may decide to support web-based payments for subscriptions and in-app purchases. However, are we allowed to exclusively support web-based payments and not implement StoreKit at all?
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Subscriptions
StoreKit
App Store Connect
In-App Purchase
Hello
I recently discovered that Denmark's (and soon the rest of the Nordic countries) biggest mobile payment service - MobilePay - is seemingly getting away with selling digital products in their app without using IAP. I am confused how this is possible, as I spent a lot of time making sure I understand the rules -- and I'm quite confident I do, so the only conclusion I can reach from this is that this is a violation that has not been discovered. If it isn't, I would like an explanation.
So, what am I talking about? First; MobilePay is an app that lets you send money to whoever, essentially a Danish version of CashApp. You attach a credit card, and you can transfer funds using people's phone numbers. Nothing about this is problematic. There are some fees involved, which is also fine.
But.
You can select to "wrap your money in digital wrapping paper", which can be unwrapped by the recipient to reveal the amount you transferred. This is, no matter how you spin it, a digital product. It adds about 1 USD to the transferred amount, but that amount goes directly to MobilePay, not to the recipient - and isn't a transaction fee. To me that sounds exactly like the kind of payment that is absolutely mandatory to process via IAP - so how are they not? How does it pass app review? Is there something I'm missing? As someone who has been forced to use IAP for a service I would much rather not share the revenue of with Apple, I find this frustrating, and I'd prefer that everyone was subject to the same rules, especially when it comes to big corporate players like the developers of this app.
You can read about the conditions of buying digital wrapping paper here: https://mobilepay.dk/app/legal/trading-conditions-da-dk - this page is in Danish but should be easily translatable. A theory I had is that maybe this wrapping paper feature is just not available to the test user they provided to Apple, as it is only sold to customers in Denmark and Greenland. But that's almost worse than an oversight, because in that case, they deliberately hid it from app reviewers.
I have attached some photos of how it looks when you select the product in the app and how it just adds the cost on top of the amount you chose to transfer. I just chose a sample transfer of 1 DKK for the amount itself, and the 7 DKK for the "paper" is then added on top. It's not a lot, but given the size of the app's userbase (over 4.5 million according to themselves), we're likely talking a significant chunk of change they're essentially (if you're being cynical) stealing from Apple.
What gives?
For reference, the app in question is this one: https://apps.apple.com/dk/app/mobilepay/id624499138?l=da (currently ranked 4th in Finance in Denmark)
Hi,
I have added widgets to my iOS app and I would like to make this feature only accessible to "pro" users that have made a non-consumable in-app purchase.
Currently, I am doing the following: I store an "isUnlocked" property in the Keychain after the purchase is made
I read data to be displayed in the widget and here I also query the Keychain and store whether the widget is unlocked
I have no refresh policy, but only change the widget data on a significant time change
a different view is displayed when the app is locked
Some dummy code snippets:
func getTimeline(in context: Context, completion: @escaping (Timeline<Entry>) -> Void) {
		let entry = readContents()
		let timeline = Timeline(entries: [entry], policy: .never)
		completion(timeline)
}
struct WidgetEntryView: View {
		let entry: Provider.Entry
@Environment(\.widgetFamily) var family
@ViewBuilder
var body: some View {
switch family {
case .systemSmall:
if !entry.isUnlocked {
LockedWidgetView()
} else if let event = entry.event {
SmallWidgetEventView(event: event)
} else {
NoDataWidgetView()
}
...
func applicationSignificantTimeChange(_ application: UIApplication) {
		if #available(iOS 14.0, *) {
				WidgetCenter.shared.reloadAllTimelines()
		}
...
However, 2 unexpected things happen: the view is refreshed intraday (not only at midnight i.e. at significant time change)
sometimes the LockedWidgetView is displayed.
Especially the latter is problematic, because it gives false information to a user that has already made the in-app purchase.
How can I achieve my goal of only displaying info when the user has made the in-app purchase?
Thanks in advance.
P.S. Although it would not have my preference, I would also find it acceptable if the widget is only shown as option to add once the purchase is made. In other words, I was considering changing the Widget itself:
struct MyWidget: Widget {
private var supportedFamilies: [WidgetFamily] = isUnlocked() ? [.systemSmall, .systemMedium] : []
but I believe I cannot re-initialise the widget from the app when the user makes the in-app purchase, because the only refresh option that I have is
WidgetCenter.shared.reloadAllTimelines()