iOS is the operating system for iPhone.

Posts under iOS tag

200 Posts

Post

Replies

Boosts

Views

Activity

‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same "minimum deployment" setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containing instructions or memory models that older devices cannot parse? ‌Looking forward to your reply‌.
10
5
953
1w
Numbers spreadsheet won't open
Hi. I’d appreciate any advice regarding the issue described below. Steps to reproduce the problem: Access iCloud.com from Safari on my Mac mini using my account. Create and save a Numbers spreadsheet. Access iCloud.com from Safari on an iPhone SE (2nd generation) using the same Apple account. Tap the file icon of the saved Numbers spreadsheet. Safari navigates to “about:blank” and displays an error message. Error message: **This spreadsheet is unavailable. The owner stopped sharing, or you do not have permission to open this spreadsheet. ** I used to be able to view these files, but now none of the spreadsheets will open. Environment: Intel Mac mini (2018) macOS Sequoia 15.7.7 Safari 26.3 iPhone SE (2020) iOS 26.5 Beta 4 What I’ve tried: Suspecting a Safari issue, I installed Google Chrome on the iPhone and tried accessing iCloud.com, but encountered the same error. Installed the Numbers app on the iPhone and accessed the files on iCloud — they open successfully. Created and saved a new file using the Numbers app on the iPhone, then tried accessing it via Safari and Chrome through iCloud — the same error occurs. Additional information: Other files on iCloud (such as Notes) can be opened across devices without any issues. Installing the Numbers app on the iPhone allows me to view the files, but since I only need to view them (not edit or create new ones), I’d prefer not to install it if possible. This might be related to participating in the beta program (I’ve already submitted a report via Feedback Assistant). Would downgrading be advisable?
7
0
1.3k
1w
Which storage capacity key should be used for offline video downloads: volumeAvailableCapacityKey or volumeAvailableCapacityForImportantUsageKey?
I’m trying to understand which storage capacity key is the correct one to use when deciding whether my app can start downloading offline video content. I read the documentation here: https://developer.apple.com/documentation/foundation/checking-volume-storage-capacity but I still don’t fully understand the intended usage difference between: volumeAvailableCapacityKey volumeAvailableCapacityForImportantUsageKey My app allows users to download videos for offline viewing. These downloads may remain on the device for a long time (days or even months), so they are not just temporary cache files. On one hand, this seems to match the description of “storing data based on a user request”, which suggests using volumeAvailableCapacityForImportantUsageKey. On the other hand, my understanding is that this value may assume the system is willing to aggressively purge caches and reclaim space for this “important usage”. I’m worried this could lead to unexpected or unpleasant side effects for the user if my app relies on that space. What confuses me even more is that the values are significantly different on my device: iPhone Settings reports about 142 GB free volumeAvailableCapacityKey returns only ~56 GB volumeAvailableCapacityForImportantUsageKey returns ~132 GB So my question is: For an app that downloads videos for offline playback — where the user explicitly requested the download, but the content may stay on device for a long time — which value is the recommended one to use when deciding whether there is enough free space to start the download? Should offline media downloads generally be treated as “important usage” in the sense intended by this API?
3
0
507
1w
Notes App Self Scrolls
I just filed a bug report for the Notes app as follows:Area: Notes Summary: When opening Notes with content that is larger than the open Notes App window, and attempting to edit the note, the entire note content scrolls automatically to the top although the cursor remains where text editing was inserted. Typing on the Smart Keyboard will allow text entry however the note insistently keeps scrolling to the top regardless of how often or how much text is entered into the note. Scrolling the note manually with your touch will stop the action from occurring, however that is intermittent and sometimes will scroll automatically as well. This issue will occur on both iPad and iPhone and regardless of the app is used full screen on the iPad or in Split Screen. When the Notes window is not focused and the user is engaging an app in the other split screen window, the Note window does not scroll, only when it is the focused App. Steps to Reproduce: 1. Open Notes2. Begin to edit the note by scrolling down and selecting text or placing your cursor to enter text.3. More likely to happen with a note which has enough text to enable scrolling of the note.Expected Results: The note body of text should not scroll while editing or entering text and should remain where placed either by scrolling to the place of entry with using touch or with moving the cursor with the direction keys of the Smart Keyboard. Actual Results: The note scrolls on its own without intervention. Version: IOS Beta 10.0(14A5261v) Configuration: iPad Pro 12.9" and iPhone 6S both with iOS beta 10.0
36
3
23k
1w
-startDownloadingUbiquitousItemAtURL:error: and NSURLUbiquitousItemDownloadRequestedKey
I'm trying to update the iCloud data handling in our app, and I'm running into an issue with a particular file on one particular device. This file never downloads & I haven't been able to pinpoint what's off about it. Right now we just have 2 iCloud accounts & a handful of devices, so I haven't been able to narrow it down yet, but in most cases, all the cloud files download as expected. However, whether or not the file eventually downloads, the NSURLUbiquitousItemDownloadRequestedKey key seems to be completely useless. For the following code: NSError *error = nil; BOOL success = [[NSFileManager defaultManager] startDownloadingUbiquitousItemAtURL:self.fileURL error:&error]; if (!success) { NSLog(@"error downloading %@ : %@", self.fileURL, error); } else { NSDictionary *resourceValues = [self.fileURL resourceValuesForKeys:@[NSURLUbiquitousItemDownloadRequestedKey, NSURLUbiquitousItemIsDownloadingKey, NSURLUbiquitousItemDownloadingErrorKey, NSURLUbiquitousItemDownloadingStatusKey] error:&error]; if (!error) { NSString *downloadStatus = resourceValues[NSURLUbiquitousItemDownloadingStatusKey]; bool downloadRequested = [resourceValues[NSURLUbiquitousItemDownloadRequestedKey] boolValue]; NSLog(@"download requested: %d", downloadRequested); } // ... } downloadRequested is always false, regardless of whether or not the cloud file eventually downloads. I have 2 questions: is there a way to actually check if a download has been requested for a file? what could be preventing this file from downloading? -startDownloadingUbiquitousItemAtURL:error: doesn't report an error, NSURLUbiquitousItemDownloadingErrorKey is always nil, and no error is reported in the NSMetadataQuery observer.
4
0
413
1w
iOS 26.0+: Liquid Glass views don't respect named colors
Hello, I'm a bit new to iOS development, so this could be something I've overlooked, but I've tried a bunch of things on my own and with the help of Copilot, as well as some senior engineers here at my company. I let AI summarize what the problem is, what I've tried, what doesn't work, and also some information on the system: Problem: UITabBarAppearance Custom Colors Ignored - All Diagnostics Show Correct Configuration Environment: iOS Deployment Target: 13.4 Xcode: Latest (26.4.1 as of writing) Device/Simulator: Both affected Language: Swift UI: UIKit with Storyboards Description: Tab bar selected item displays system default colors (gray in light mode, white in dark mode) instead of my custom named color from asset catalog. System colors like .systemBlue work correctly, but custom asset catalog colors are completely ignored. Expected behavior: Selected tab bar item should display BlueTVColor2 (RGB 0, 0.173, 0.38 in light mode; RGB 0, 0.569, 1.0 in dark mode) Actual behaviour: Selected tab bar item displays gray/white/black system defaults What I've Verified Works Correctly: Color resolution: let color = UIColor(named: "BlueTVColor2") print(color) // Resolves correctly print(color?.resolvedColor(with: .init(userInterfaceStyle: .light))) // RGB(0, 0.173, 0.38) print(color?.resolvedColor(with: .init(userInterfaceStyle: .dark))) // RGB(0, 0.569, 1.0) Asset Catalog Configuration: BlueTVColor2.colorset has both light and dark variants template-rendering-intent: template set on all tab bar images All images use .alwaysTemplate rendering mode (verified at runtime) UITabBarAppearance Configuration (Although I've also tried just directly in the storyboard, it didn't work, the below is in code-behind): override func viewDidLoad() { super.viewDidLoad() let selectedColor = UIColor(named: "BlueTVColor2")!.resolvedColor(with: traitCollection) let normalColor = UIColor.redTVColor.resolvedColor(with: traitCollection) let appearance = UITabBarAppearance() appearance.configureWithOpaqueBackground() let itemAppearance = UITabBarItemAppearance() itemAppearance.selected.iconColor = selectedColor itemAppearance.selected.titleTextAttributes = [.foregroundColor: selectedColor] itemAppearance.normal.iconColor = normalColor appearance.stackedLayoutAppearance = itemAppearance appearance.inlineLayoutAppearance = itemAppearance appearance.compactInlineLayoutAppearance = itemAppearance tabBar.isTranslucent = false tabBar.standardAppearance = appearance if #available(iOS 15.0, *) { tabBar.scrollEdgeAppearance = appearance } tabBar.tintColor = selectedColor tabBar.unselectedItemTintColor = normalColor } Runtime Diagnostics Confirm Everything is Set Correctly: Appearance selected iconColor: RGB(0, 0.569, 1) // Correct Tab bar standardAppearance selected iconColor: RGB(0, 0.569, 1) // Correct Tab bar tintColor: RGB(0, 0.569, 1) // Correct Tab bar unselectedItemTintColor: RGB(1, 0.259, 0.271) // Correct All tab bar item images: Rendering mode = 2 (.alwaysTemplate) // Correct Settings persist through viewDidAppear // Correct Yet the UI displays system default gray/white/black colors. What I've Tried (All Failed): Deprecated selectedImageTintColor property (returns nil when standardAppearance is set) Both configureWithDefaultBackground() and configureWithOpaqueBackground() Dynamic colors vs resolved fixed colors Configuring all layout appearances (stacked, inline, compactInline) Setting isTranslucent = false Re-applying appearance in viewDidAppear with delayed dispatch Manually re-applying template rendering mode to images at runtime Removing storyboard color configuration entirely Changing global accent color build setting System colors (.systemBlue) work fine; only custom asset catalog colors fail Additional Context: This is a legacy project originally created around 2013-2015, migrated to modern Swift/iOS (not everywhere, major parts are still using objc, UIKit/Storyboard) When I set tabBar.tintColor = .systemBlue it works perfectly The color BlueTVColor2 is used successfully elsewhere in the app (also if setting it as the background of the UITabBar, it works, just not as a tint for the icons/text) Storyboard has no selectedImageTintColor set (removed during debugging) No UITabBar.appearance() proxy calls anywhere in codebase Deployment target is iOS 13.4 (when UITabBarAppearance was introduced) Pre iOS 26.0, the adding of the tint color to the UITabBar worked as intended, so this has come as a result of the update to iOS 26.0 in some way Comparison with Working Test Project: Created a fresh iOS project with same setup - custom asset catalog colors work perfectly in tab bar with identical UITabBarAppearance configuration. Question: Why would UITabBarAppearance properties show correct colors in diagnostics but render with system defaults? Is there a known issue with asset catalog named colors in UITabBarAppearance on iOS 13.4+? Could legacy project settings interfere with modern appearance API? Any insights would be greatly appreciated. I'm running out of ideas and this seems like either a framework bug or some undocumented interaction between asset catalogs and tab bar appearance. Code Sample: I can't release much code besides just things I've worked on, so hopefully this full description of the problem and everything I've tried can help illuminate the issue at hand. I've tried all of the above and probably more the past week and can't make heads or tails of where the issue is located. The best I can come up with right now is some sort of compatibility issues but I have no way of determining where it is that I should investigate and fix.
2
0
320
2w
SwiftUI template in Instruments 26.4.1 shows empty channels on iOS 26.4.2 device — even with a minimal TimelineView repro
Hi all, I've hit a reproducible issue where the presence of the SwiftUI instrument in a template prevents any data from being recorded, including from the other instruments in the same template. Removing the SwiftUI instrument immediately restores normal recording. Environment Host: macOS 26.4.1 (25E253), Mac mini Xcode / Instruments 26.4.1 (17E202) Device: iPhone 17, iOS 26.4.2 (23E261) (physical device, USB-attached) Symptom Recording the same app, same device, same session, only varying the template contents: SwiftUI template (as-is) => All lanes empty across the entire recording Same template with the SwiftUI instrument removed => Data collected normally (Time Profiler samples, Hangs, etc.) So it seems not an issue with the SwiftUI lanes specifically being empty — including the SwiftUI instrument appears to silence the entire recording. Steps to reproduce Open Instruments → pick the SwiftUI template (or build a custom template that includes the SwiftUI instrument alongside, e.g., Time Profiler). Target the device, attach to the running app. Record for ~10s, interact with the app. Stop. Result: every lane is empty. Edit the template, remove the SwiftUI instrument, re-record with no other changes. Result: normal data appears in the remaining instruments. Questions Is this a known regression in Instruments 26.4.1 on iOS 26.4.x? Is there a workaround to use the SwiftUI instrument on this OS combo (different Xcode build, runtime flag, entitlement)? Does it work for anyone on iOS 26.4.x + Xcode 26.4.1, or is everyone seeing this? I can file a Feedback if confirmed as a bug — wanted to check here first in case I'm missing a setup step. Thanks!
2
1
146
2w
CoreML fails to decrypt a model
We've 10 CoreML models in our app, each encrypted with a separate key generated in XCode. After opening and closing the app 6-7 times, the app crashes at model initialization with error: 2021-04-21 13:52:47.711729+0300 MyApp[95443:7341643] Fatal error: 'try!' expression unexpectedly raised an error: Error Domain=com.apple.CoreML Code=9 "Failed to generate key request for 08494FB2-B070-440F-A8A5-CBD0823A258E with error: -42905" UserInfo={NSLocalizedDescription=Failed to generate key request for 08494FB2-B070-440F-A8A5-CBD0823A258E with error: -42905}: file MyApp/Model.swift, line 43 Looks like iPhone is blocking the app for suspicious behavior and the app fails to decrypt the model. We noticed that after ~10 hours the app is unlocked, it successfully decrypts and initializes the model. Opening and closing the app many times in a short period of time is indeed unnatural, but the most important question is how to avoid blocking? Would Apple block the app if a user opens and closes it 10 times during a day? How does the number of models in the app affect probability that the app will be blocked? Thanks!
10
1
3.8k
2w
EVID(External Version ID)
Our organization is attempting to retrieve the External Version Identifier (EVID) history for all published versions. This data is required so that we can pass the exact externalVersionIdentifier integer to our deployment framework to pin specific app versions on our managed devices. We currently have an active App Store Connect account, but our attempts to fetch this data via standard publishing APIs return a 401 Unauthorized error. To help us resolve this technical blocker, please provide explicit engineering guidance on the following four points: API Endpoint Architecture: Is the enterprise Apps and Books for Organizations API (apple.com) the only platform that exposes the externalVersionId history for all versions? If so, what is the exact endpoint path we must call to return the full version-based EVID array? Account Requirements: Can these version-specific EVIDs be retrieved using our existing App Store Connect developer credentials, or is an Apple Business Manager (ABM) account strictly mandatory to bypass the 401 gate? ABM Portal Setup for EVIDs Only: If an ABM account is mandatory, what are the minimum technical steps required inside the ABM dashboard to fetch only the EVID data? Specifically, do we need to "purchase" a volume license for the target app to make its version history accessible via the API? Authentication Parameters: What is the correct token structure for this endpoint? Do we need to pass a specific location server token (sToken / itvt cookie) generated inside ABM alongside our signed developer JWT header? Thank you for your time and technical guidance. We look forward to your engineering team's response.
0
0
486
2w
Question: How to support landscape-only on iPad app after 'Support for all orientations will soon be required' warning
Dear Apple Customer Support, I’m developing a new Swift iPadOS app and I want the app to run in landscape only (portrait disabled). In Xcode, under Target > General > Deployment Info > Device Orientation, if I select only Landscape Left and Landscape Right, the app builds successfully, but during upload/validation I receive this message and the upload is blocked: “Update the Info.plist: Support for all orientations will soon be required.” Could you please advise what the correct/recommended way is to keep an iPad app locked to landscape only while complying with the current App Store upload requirements? Is there a specific Info.plist configuration (e.g., UISupportedInterfaceOrientations~ipad) or another setting that should be used? Thank you,
7
2
824
2w
SwiftUI Canvas ring animation briefly rotates backward after app returns from background
Hi, I have a SwiftUI "work time" screen with a rotating ring (60 tick marks, Canvas-based). While the app stays in foreground, rotation is fine. After the app is in background for a while and comes back to foreground, I consistently see one visual glitch: the ring makes one very short step in the opposite direction once then continues rotating clockwise normally So this is not a crash, only a visual reverse tick on resume. What I expect: no direction change after foreground resume continuous clockwise motion What I already tried: withAnimation(.linear(...).repeatForever(...)) + restart on scenePhase TimelineView (.animation and .periodic) with time-based angle angle with and without modulo wrapping wall-clock and monotonic time sources rotation via rotationEffect and also via Canvas geometry warmup delays after resume restoring original ring visuals (long/short tick marks) The effect is still reproducible. Question: What is the correct SwiftUI approach to implement a continuously rotating ring that stays direction-stable across background/foreground transitions, with no one-frame reverse step on resume? Any pattern that is robust on current iOS versions and avoids visual artifacts on scene phase changes would be appreciated. Minimal repro: import SwiftUI struct ReproClockView: View { @Environment(\.scenePhase) private var scenePhase private let tickCount = 60 private let rotationDuration: Double = 120 @State private var rotationDegrees: Double = 0 @State private var hasAppeared = false var body: some View { ZStack { Canvas { context, size in let center = CGPoint(x: size.width / 2, y: size.height / 2) let radius = min(size.width, size.height) / 2 - 8 for index in 0..<tickCount { let angle = Double(index) * (360.0 / Double(tickCount)) - 90 let radians = angle * .pi / 180 let isLongTick = index % 5 == 0 let length: CGFloat = isLongTick ? 22 : 14 let outerRadius = radius let innerRadius = radius - length let startPoint = CGPoint( x: center.x + cos(radians) * outerRadius, y: center.y + sin(radians) * outerRadius ) let endPoint = CGPoint( x: center.x + cos(radians) * innerRadius, y: center.y + sin(radians) * innerRadius ) var path = Path() path.move(to: startPoint) path.addLine(to: endPoint) context.stroke( path, with: .color(.red), style: StrokeStyle(lineWidth: 2.5, lineCap: .round) ) } } .rotationEffect(.degrees(rotationDegrees)) .drawingGroup() } .frame(width: 340, height: 340) .onAppear { guard !hasAppeared else { return } hasAppeared = true startRotation() } .onChange(of: scenePhase) { oldPhase, newPhase in if oldPhase == .background && newPhase == .active { withAnimation(.linear(duration: 0)) { rotationDegrees = 0 } DispatchQueue.main.asyncAfter(deadline: .now() + 0.05) { startRotation() } } } } private func startRotation() { rotationDegrees = 0 withAnimation(.linear(duration: rotationDuration).repeatForever(autoreverses: false)) { rotationDegrees = 360 } } }
0
0
181
2w
iOS feasibility question: user-initiated wake-word detection during active session
Hi all, Technical architecture question for those experienced with iOS background audio / microphone constraints. I’m exploring an app concept where: the user explicitly starts a temporary active session during that session, on-device wake-word / keyword detection runs locally no audio is stored or transmitted during passive monitoring monitoring stops when the user ends the session The intended UX is that the user may then lock the phone or place it away while the active session remains in progress. Question: Is there any App Store-compliant architecture that would allow local keyword / wake-word detection to continue while the device is locked or the app is backgrounded during that active session? Or would iOS lifecycle / background execution rules make this infeasible for custom wake-word detection? Interested in practical experience around: AVAudioSession background audio modes on-device speech processing App Review acceptability Thanks in advance.
0
0
321
2w
App Rejected for Diabetes Risk Assessment – Asked for Regulatory Approval in Every Country
Hi everyone, I’m looking for guidance from developers who have dealt with App Review for health-related apps. I have an app that presents users with a questionnaire using images and multiple-choice answers. Based on the responses, the app categorizes the user into a general diabetes risk category. A few important points about the app: The app does NOT provide a diagnosis. The app clearly states that it is informational/advisory only. We added disclaimers throughout the app. We included references to published research papers the methodology is based on. The app does not connect to medical devices or Apple Health. No treatment or medication recommendations are provided. However, the app keeps getting rejected during App Review. Apple is asking us to provide documentation/approval from health regulatory authorities for every country where the app will be distributed. This is where I’m confused: Is this actually required for apps like this? Are reviewers classifying this as a regulated medical device? How are similar diabetes risk / health risk apps on the App Store handling this? Is there a recommended way to position the app as wellness/educational instead of diagnostic? We’ve already tried: strengthening disclaimers, clarifying that it is not a diagnosis, removing strong medical claims, submitting from both personal and organization accounts. Still receiving the same type of rejection. Would really appreciate advice from anyone who has successfully navigated this type of review process. Thanks!
0
0
183
2w
iOS crash: EXC_BAD_ACCESS in iOS 26+ when mouting/dismounting WebView
I'm experiencing a native crash on iOS 26+ with WebKit with title: EXC_BAD_ACCESS (KERN_INVALID_ADDRESS). The stack trace points to UIKit/WebKit animation and context menu handling, and the crash occurs while a WebView is presented or dismissed. Crashed: com.apple.main-thread 0 WebKit 0x7bcfac <redacted> + 12 1 WebKit 0xaf5c34 <redacted> + 84 2 UIKitCore 0x34ebdc -[_UIContextMenuAnimator performAllCompletions] + 248 3 UIKitCore 0x7f997c block_destroy_helper.72 + 1840 4 UIKitCore 0x7fb4b4 objectdestroy.36Tm + 88 5 UIKitCore 0x7ad354 objectdestroy.3Tm + 30500 6 UIKitCore 0x5c0e5c __swift_memcpy192_8 + 4352 7 UIKitCore 0x21944 block_copy_helper.374 + 40 8 UIKitCore 0x1dc174 -[_UIGroupCompletion _performAllCompletions] + 160 9 UIKitCore 0x35d0c4 -[_UIGravityWellEffectBody .cxx_destruct] + 180 10 UIKitCore 0x215018 -[UIScrollView _contentLayoutGuideIfExists] + 72 11 UIKitCore 0x943e4 NSStringFromUIEdgeInsets + 304 12 UIKitCore 0x94348 NSStringFromUIEdgeInsets + 148 13 UIKitCore 0x8f598 __UIVIEW_IS_EXECUTING_ANIMATION_COMPLETION_BLOCK__ + 36 14 UIKitCore 0x1995d8c -[UIViewAnimationBlockDelegate _sendDeferredCompletion:] + 92 15 libdispatch.dylib 0x1adc _dispatch_call_block_and_release + 32 16 libdispatch.dylib 0x1b7fc _dispatch_client_callout + 16 17 libdispatch.dylib 0x38b10 _dispatch_main_queue_drain.cold.5 + 812 18 libdispatch.dylib 0x10ec8 _dispatch_main_queue_drain + 180 19 libdispatch.dylib 0x10e04 _dispatch_main_queue_callback_4CF + 44 20 CoreFoundation 0x6a2b4 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16 21 CoreFoundation 0x1db3c __CFRunLoopRun + 1944 22 CoreFoundation 0x1ca6c _CFRunLoopRunSpecificWithOptions + 532 23 GraphicsServices 0x1498 GSEventRunModal + 120 24 UIKitCore 0x9ddf8 -[UIApplication _run] + 792 25 UIKitCore 0x46e54 UIApplicationMain + 336 26 - 0xedf88 main + 24 (AppDelegate.swift:24) 27 ??? 0x196686e28 (Missing)
1
0
673
2w
Camera launched via Camera Control is terminated with “AVCaptureEventInteraction not installed” when viewing/editing photos
I’m seeing a reproducible system-level Camera crash/termination on iPhone Air running iOS 26.4.2. Steps to reproduce: Press Camera Control to launch the Camera app. Tap the lower-left thumbnail to enter the recent photo view. Browse photos, or tap Edit and start cropping a photo. The Camera/Photos flow unexpectedly exits and returns to the Home Screen or widget view. Additional detail: The issue can happen whether or not a new photo is taken after launching Camera with Camera Control. In other words, using Camera Control as a shortcut into Camera, then tapping the lower-left thumbnail to browse photos, can trigger the issue. Sometimes it happens while only browsing photos, without entering Edit. Expected result: The photo viewer/editor should stay open and allow normal browsing or cropping. Actual result: The flow exits unexpectedly. Mac Console evidence: Around 2026-05-12 21:53:59-21:54:00, Console showed SpringBoard/RunningBoard terminating com.apple.camera. Relevant log excerpt: Capture Application Requirements Unmet: "AVCaptureEventInteraction not installed" reportType: CrashLog ReportCrash Parsing corpse data for pid 94087 com.apple.camera: Foreground: false Storage is sufficient. Restart/reset-style support steps have already been tried and did not resolve the issue. This appears specific to the Camera Control launch path, not normal Photos app browsing. Has anyone else seen this on iOS 26.x, or is this a known Camera Control / AVCaptureEventInteraction regression? Already Filed as FB22766094.
1
0
354
2w
Issues with TCP Socket Management and Ghost Data on ESP32 (Swift)
Hi everyone, I'm developing an iOS app using Swift (Foundation, Network, and Combine) that communicates via TCP with a weighing scale. The scale uses an internal ESP32 module acting as a Wi-Fi Access Point (no internet access) specifically for data transmission. The app connects to this network and opens a socket to receive weight data and send command strings. I’m currently facing two main issues: Socket Management: The socket isn't closing properly. Occasionally, the app opens multiple simultaneous connections instead of maintaining a single one. Since the ESP32 has a client limit, these ghost connections eventually hang the communication module. Invalid Outbound Data: The connection drops frequently because the scale receives invalid strings from the app. My logs show strange character sequences (like "gggggggggfdhj" or "vfgdddddddddddtty") being sent involuntarily. I haven't programmed these strings, and they cause the scale to terminate the session due to protocol violations. How can I ensure proper socket closure and prevent these random data packets? Additionally, a technical question: Is it possible to keep this TCP connection active in the background indefinitely on iOS while the user interacts with other apps?
5
0
253
2w
Push notifications not delivered over Wi-Fi with includeAllNetworks = true regardless of excludeAPNS setting
We have a VPN app that uses NEPacketTunnelProvider with includeAllNetworks = true. We've encountered an issue where push notifications are not delivered over Wi-Fi while the tunnel is active in a pre-MFA quarantine state (tunnel is up but traffic is blocked on server side), regardless of whether excludeAPNS is set to true or false. Observed behavior Wi-Fi excludeAPNS = true - Notifications not delivered Wi-Fi excludeAPNS = false - Notifications not delivered Cellular excludeAPNS = true - Notifications delivered Cellular excludeAPNS = false - Notifications not delivered On cellular, the behavior matches our expectations: setting excludeAPNS = true allows APNS traffic to bypass the tunnel and notifications arrive; setting it to false routes APNS through the tunnel and notifications are blocked (as expected for a non-forwarding tunnel). On Wi-Fi, notifications fail to deliver in both cases. Our question Is this expected behavior when includeAllNetworks is enabled on Wi-Fi, or is this a known issue / bug with APNS delivery? Is there something else in the Wi-Fi networking path that includeAllNetworks affects beyond routing, which could prevent APNS from functioning even when the traffic is excluded from the tunnel? Sample Project Below is the minimal code that reproduces this issue. The project has two targets: a main app and a Network Extension. The tunnel provider captures all IPv4 and IPv6 traffic via default routes but does not forward packets — simulating a pre-MFA quarantine state. The main app configures the tunnel with includeAllNetworks = true and provides a UI toggle for excludeAPNS. PacketTunnelProvider.swift (Network Extension target): import NetworkExtension class PacketTunnelProvider: NEPacketTunnelProvider { override func startTunnel(options: [String : NSObject]?, completionHandler: @escaping (Error?) -> Void) { let settings = NEPacketTunnelNetworkSettings(tunnelRemoteAddress: "127.0.0.1") let ipv4 = NEIPv4Settings(addresses: ["198.51.100.1"], subnetMasks: ["255.255.255.0"]) ipv4.includedRoutes = [NEIPv4Route.default()] settings.ipv4Settings = ipv4 let ipv6 = NEIPv6Settings(addresses: ["fd00::1"], networkPrefixLengths: [64]) ipv6.includedRoutes = [NEIPv6Route.default()] settings.ipv6Settings = ipv6 let dns = NEDNSSettings(servers: ["198.51.100.1"]) settings.dnsSettings = dns settings.mtu = 1400 setTunnelNetworkSettings(settings) { error in if let error = error { completionHandler(error) return } self.readPackets() completionHandler(nil) } } private func readPackets() { packetFlow.readPackets { [weak self] packets, protocols in self?.readPackets() } } override func stopTunnel(with reason: NEProviderStopReason, completionHandler: @escaping () -> Void) { completionHandler() } override func handleAppMessage(_ messageData: Data, completionHandler: ((Data?) -> Void)?) { if let handler = completionHandler { handler(messageData) } } override func sleep(completionHandler: @escaping () -> Void) { completionHandler() } override func wake() { } } ContentView.swift (Main app target) — trimmed to essentials: import SwiftUI import NetworkExtension struct ContentView: View { @State private var excludeAPNs = false @State private var manager: NETunnelProviderManager? var body: some View { VStack { Toggle("Exclude APNs", isOn: $excludeAPNs) .onChange(of: excludeAPNs) { Task { await saveAndReload() } } Button("Connect") { Task { await toggleVPN() } } } .padding() .task { await loadManager() } } private func loadManager() async { let managers = try? await NETunnelProviderManager.loadAllFromPreferences() if let existing = managers?.first { manager = existing } else { let m = NETunnelProviderManager() let proto = NETunnelProviderProtocol() proto.providerBundleIdentifier = "<your-extension-bundle-id>" proto.serverAddress = "127.0.0.1" proto.includeAllNetworks = true proto.excludeAPNs = excludeAPNs m.protocolConfiguration = proto m.localizedDescription = "TestVPN" m.isEnabled = true try? await m.saveToPreferences() try? await m.loadFromPreferences() manager = m } if let proto = manager?.protocolConfiguration as? NETunnelProviderProtocol { excludeAPNs = proto.excludeAPNs } } private func saveAndReload() async { guard let manager else { return } if let proto = manager.protocolConfiguration as? NETunnelProviderProtocol { proto.includeAllNetworks = true proto.excludeAPNs = excludeAPNs } manager.isEnabled = true try? await manager.saveToPreferences() try? await manager.loadFromPreferences() } private func toggleVPN() async { guard let manager else { return } if manager.connection.status == .connected { manager.connection.stopVPNTunnel() } else { await saveAndReload() try? manager.connection.startVPNTunnel() } } } Steps to reproduce Build and run the sample project with above code on a physical iOS device. Connect to a Wi-Fi network. Set excludeAPNS = true using the toggle and tap Connect. Send a push notification to the device to a test app with remote notification capability (e.g., via a test push service or the push notification console). Observe that the notification is not delivered. Disconnect. Switch to cellular. Reconnect with the same settings. Send the same push notification — observe that it is delivered. Environment iOS 26.2 Xcode 26.2 Physical device (iPhone 15 Pro)
7
1
575
2w
Rejected for Guideline 2.5.2 - Performance - Software Requirements
Hi everyone, I’d appreciate guidance on a 2.5.2 rejection. My app was rejected with this message: “During review, the app installed or launched executable code. Specifically, the app allows users to install apps created by other users.” What my app actually does: Users create/share tool templates (not binaries/plugins). A template contains only: form configuration (text fields, dropdowns, checkboxes, sliders, etc.) At runtime, placeholders like #TextField are replaced with user input, then the final prompt is sent to a server for AI response. *The iOS app does not download/install/execute native code, scripts, frameworks, or dynamic modules on-device. I suspect review interpreted the word “install” in my UI as real app/code installation anyone knows what can i do to fix this problem. thank you,
1
0
137
2w
Markup Tool: Support for persistent tool presets (color, stroke, fill settings)
Markup Tool: Support for persistent tool presets (color, stroke, fill settings) I use Markup heavily for work — up to 20 images per day, always with the same settings: red arrow or rectangle, no fill, specific stroke width. The problem has two parts: Part 1 – Markup resets everything: Every time Markup is opened, all settings reset: tool, color, fill, stroke width. This means 3–4 manual steps per image, adding up to 80 unnecessary interactions per day. Part 2 – The default red is unusable: The red in Apple’s color palette is muted and too pale for clear, high-contrast annotations. I have to open the color wheel every single time to manually select a proper, vivid red. The copy/duplicate workaround only helps within one image — as soon as a new photo or screenshot is opened, everything starts over from scratch. Markup has no memory between different images. Switching to a third-party annotation app is not a solution — the entire advantage of Markup is its native integration directly within the Photos app, without switching apps. And Markup cannot be configured in depth through Shortcuts either — color, fill, and stroke width are not controllable there. The attached images: Image 1 shows the entry point in the Photos app. Image 2 shows Markup open with the current color palette. The blue-outlined fields do not indicate colors to be replaced — they mark the position where personally configured tool presets should appear: not individual colors, but fully pre-configured tools with color, stroke width, and fill setting already saved, ready to use with a single tap. My suggestion: Tool presets — configure once, saved permanently, available directly in the Markup toolbar. No need to re-configure color, fill, or stroke width for every new image. iOS already remembers last-used settings in many areas: camera mode, emojis, colors in Notes, Pages, and Keynote. Markup behaves as if it’s being opened for the first time, every time. This inconsistency costs me measurable time every single day.
2
0
343
2w
Passing closure as a 'sending' parameter risks causing data races between code in the current task and concurrent execution
I'm keeping most information in an actor and I would like to save also a closure in it that I get from func application( _ application: UIApplication, handleEventsForBackgroundURLSession identifier: String, completionHandler: @escaping () -> Void) Task.init{ await GeoreferenceQueue.shared.setBackgroundCompletionHandler(completionHandler) } } where GeoreferenceQueue is and actor, while the caller is a class. yet I receive error: Passing closure as a 'sending' parameter risks causing data races between code in the current task and concurrent execution of the closure and Sending task-isolated 'completionHandler' to actor-isolated instance method 'setBackgroundCompletionHandler' risks causing data races between actor-isolated and task-isolated uses
9
0
3.2k
2w
‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same "minimum deployment" setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containing instructions or memory models that older devices cannot parse? ‌Looking forward to your reply‌.
Replies
10
Boosts
5
Views
953
Activity
1w
Numbers spreadsheet won't open
Hi. I’d appreciate any advice regarding the issue described below. Steps to reproduce the problem: Access iCloud.com from Safari on my Mac mini using my account. Create and save a Numbers spreadsheet. Access iCloud.com from Safari on an iPhone SE (2nd generation) using the same Apple account. Tap the file icon of the saved Numbers spreadsheet. Safari navigates to “about:blank” and displays an error message. Error message: **This spreadsheet is unavailable. The owner stopped sharing, or you do not have permission to open this spreadsheet. ** I used to be able to view these files, but now none of the spreadsheets will open. Environment: Intel Mac mini (2018) macOS Sequoia 15.7.7 Safari 26.3 iPhone SE (2020) iOS 26.5 Beta 4 What I’ve tried: Suspecting a Safari issue, I installed Google Chrome on the iPhone and tried accessing iCloud.com, but encountered the same error. Installed the Numbers app on the iPhone and accessed the files on iCloud — they open successfully. Created and saved a new file using the Numbers app on the iPhone, then tried accessing it via Safari and Chrome through iCloud — the same error occurs. Additional information: Other files on iCloud (such as Notes) can be opened across devices without any issues. Installing the Numbers app on the iPhone allows me to view the files, but since I only need to view them (not edit or create new ones), I’d prefer not to install it if possible. This might be related to participating in the beta program (I’ve already submitted a report via Feedback Assistant). Would downgrading be advisable?
Replies
7
Boosts
0
Views
1.3k
Activity
1w
Which storage capacity key should be used for offline video downloads: volumeAvailableCapacityKey or volumeAvailableCapacityForImportantUsageKey?
I’m trying to understand which storage capacity key is the correct one to use when deciding whether my app can start downloading offline video content. I read the documentation here: https://developer.apple.com/documentation/foundation/checking-volume-storage-capacity but I still don’t fully understand the intended usage difference between: volumeAvailableCapacityKey volumeAvailableCapacityForImportantUsageKey My app allows users to download videos for offline viewing. These downloads may remain on the device for a long time (days or even months), so they are not just temporary cache files. On one hand, this seems to match the description of “storing data based on a user request”, which suggests using volumeAvailableCapacityForImportantUsageKey. On the other hand, my understanding is that this value may assume the system is willing to aggressively purge caches and reclaim space for this “important usage”. I’m worried this could lead to unexpected or unpleasant side effects for the user if my app relies on that space. What confuses me even more is that the values are significantly different on my device: iPhone Settings reports about 142 GB free volumeAvailableCapacityKey returns only ~56 GB volumeAvailableCapacityForImportantUsageKey returns ~132 GB So my question is: For an app that downloads videos for offline playback — where the user explicitly requested the download, but the content may stay on device for a long time — which value is the recommended one to use when deciding whether there is enough free space to start the download? Should offline media downloads generally be treated as “important usage” in the sense intended by this API?
Replies
3
Boosts
0
Views
507
Activity
1w
Notes App Self Scrolls
I just filed a bug report for the Notes app as follows:Area: Notes Summary: When opening Notes with content that is larger than the open Notes App window, and attempting to edit the note, the entire note content scrolls automatically to the top although the cursor remains where text editing was inserted. Typing on the Smart Keyboard will allow text entry however the note insistently keeps scrolling to the top regardless of how often or how much text is entered into the note. Scrolling the note manually with your touch will stop the action from occurring, however that is intermittent and sometimes will scroll automatically as well. This issue will occur on both iPad and iPhone and regardless of the app is used full screen on the iPad or in Split Screen. When the Notes window is not focused and the user is engaging an app in the other split screen window, the Note window does not scroll, only when it is the focused App. Steps to Reproduce: 1. Open Notes2. Begin to edit the note by scrolling down and selecting text or placing your cursor to enter text.3. More likely to happen with a note which has enough text to enable scrolling of the note.Expected Results: The note body of text should not scroll while editing or entering text and should remain where placed either by scrolling to the place of entry with using touch or with moving the cursor with the direction keys of the Smart Keyboard. Actual Results: The note scrolls on its own without intervention. Version: IOS Beta 10.0(14A5261v) Configuration: iPad Pro 12.9" and iPhone 6S both with iOS beta 10.0
Replies
36
Boosts
3
Views
23k
Activity
1w
-startDownloadingUbiquitousItemAtURL:error: and NSURLUbiquitousItemDownloadRequestedKey
I'm trying to update the iCloud data handling in our app, and I'm running into an issue with a particular file on one particular device. This file never downloads & I haven't been able to pinpoint what's off about it. Right now we just have 2 iCloud accounts & a handful of devices, so I haven't been able to narrow it down yet, but in most cases, all the cloud files download as expected. However, whether or not the file eventually downloads, the NSURLUbiquitousItemDownloadRequestedKey key seems to be completely useless. For the following code: NSError *error = nil; BOOL success = [[NSFileManager defaultManager] startDownloadingUbiquitousItemAtURL:self.fileURL error:&error]; if (!success) { NSLog(@"error downloading %@ : %@", self.fileURL, error); } else { NSDictionary *resourceValues = [self.fileURL resourceValuesForKeys:@[NSURLUbiquitousItemDownloadRequestedKey, NSURLUbiquitousItemIsDownloadingKey, NSURLUbiquitousItemDownloadingErrorKey, NSURLUbiquitousItemDownloadingStatusKey] error:&error]; if (!error) { NSString *downloadStatus = resourceValues[NSURLUbiquitousItemDownloadingStatusKey]; bool downloadRequested = [resourceValues[NSURLUbiquitousItemDownloadRequestedKey] boolValue]; NSLog(@"download requested: %d", downloadRequested); } // ... } downloadRequested is always false, regardless of whether or not the cloud file eventually downloads. I have 2 questions: is there a way to actually check if a download has been requested for a file? what could be preventing this file from downloading? -startDownloadingUbiquitousItemAtURL:error: doesn't report an error, NSURLUbiquitousItemDownloadingErrorKey is always nil, and no error is reported in the NSMetadataQuery observer.
Replies
4
Boosts
0
Views
413
Activity
1w
iOS 26.0+: Liquid Glass views don't respect named colors
Hello, I'm a bit new to iOS development, so this could be something I've overlooked, but I've tried a bunch of things on my own and with the help of Copilot, as well as some senior engineers here at my company. I let AI summarize what the problem is, what I've tried, what doesn't work, and also some information on the system: Problem: UITabBarAppearance Custom Colors Ignored - All Diagnostics Show Correct Configuration Environment: iOS Deployment Target: 13.4 Xcode: Latest (26.4.1 as of writing) Device/Simulator: Both affected Language: Swift UI: UIKit with Storyboards Description: Tab bar selected item displays system default colors (gray in light mode, white in dark mode) instead of my custom named color from asset catalog. System colors like .systemBlue work correctly, but custom asset catalog colors are completely ignored. Expected behavior: Selected tab bar item should display BlueTVColor2 (RGB 0, 0.173, 0.38 in light mode; RGB 0, 0.569, 1.0 in dark mode) Actual behaviour: Selected tab bar item displays gray/white/black system defaults What I've Verified Works Correctly: Color resolution: let color = UIColor(named: "BlueTVColor2") print(color) // Resolves correctly print(color?.resolvedColor(with: .init(userInterfaceStyle: .light))) // RGB(0, 0.173, 0.38) print(color?.resolvedColor(with: .init(userInterfaceStyle: .dark))) // RGB(0, 0.569, 1.0) Asset Catalog Configuration: BlueTVColor2.colorset has both light and dark variants template-rendering-intent: template set on all tab bar images All images use .alwaysTemplate rendering mode (verified at runtime) UITabBarAppearance Configuration (Although I've also tried just directly in the storyboard, it didn't work, the below is in code-behind): override func viewDidLoad() { super.viewDidLoad() let selectedColor = UIColor(named: "BlueTVColor2")!.resolvedColor(with: traitCollection) let normalColor = UIColor.redTVColor.resolvedColor(with: traitCollection) let appearance = UITabBarAppearance() appearance.configureWithOpaqueBackground() let itemAppearance = UITabBarItemAppearance() itemAppearance.selected.iconColor = selectedColor itemAppearance.selected.titleTextAttributes = [.foregroundColor: selectedColor] itemAppearance.normal.iconColor = normalColor appearance.stackedLayoutAppearance = itemAppearance appearance.inlineLayoutAppearance = itemAppearance appearance.compactInlineLayoutAppearance = itemAppearance tabBar.isTranslucent = false tabBar.standardAppearance = appearance if #available(iOS 15.0, *) { tabBar.scrollEdgeAppearance = appearance } tabBar.tintColor = selectedColor tabBar.unselectedItemTintColor = normalColor } Runtime Diagnostics Confirm Everything is Set Correctly: Appearance selected iconColor: RGB(0, 0.569, 1) // Correct Tab bar standardAppearance selected iconColor: RGB(0, 0.569, 1) // Correct Tab bar tintColor: RGB(0, 0.569, 1) // Correct Tab bar unselectedItemTintColor: RGB(1, 0.259, 0.271) // Correct All tab bar item images: Rendering mode = 2 (.alwaysTemplate) // Correct Settings persist through viewDidAppear // Correct Yet the UI displays system default gray/white/black colors. What I've Tried (All Failed): Deprecated selectedImageTintColor property (returns nil when standardAppearance is set) Both configureWithDefaultBackground() and configureWithOpaqueBackground() Dynamic colors vs resolved fixed colors Configuring all layout appearances (stacked, inline, compactInline) Setting isTranslucent = false Re-applying appearance in viewDidAppear with delayed dispatch Manually re-applying template rendering mode to images at runtime Removing storyboard color configuration entirely Changing global accent color build setting System colors (.systemBlue) work fine; only custom asset catalog colors fail Additional Context: This is a legacy project originally created around 2013-2015, migrated to modern Swift/iOS (not everywhere, major parts are still using objc, UIKit/Storyboard) When I set tabBar.tintColor = .systemBlue it works perfectly The color BlueTVColor2 is used successfully elsewhere in the app (also if setting it as the background of the UITabBar, it works, just not as a tint for the icons/text) Storyboard has no selectedImageTintColor set (removed during debugging) No UITabBar.appearance() proxy calls anywhere in codebase Deployment target is iOS 13.4 (when UITabBarAppearance was introduced) Pre iOS 26.0, the adding of the tint color to the UITabBar worked as intended, so this has come as a result of the update to iOS 26.0 in some way Comparison with Working Test Project: Created a fresh iOS project with same setup - custom asset catalog colors work perfectly in tab bar with identical UITabBarAppearance configuration. Question: Why would UITabBarAppearance properties show correct colors in diagnostics but render with system defaults? Is there a known issue with asset catalog named colors in UITabBarAppearance on iOS 13.4+? Could legacy project settings interfere with modern appearance API? Any insights would be greatly appreciated. I'm running out of ideas and this seems like either a framework bug or some undocumented interaction between asset catalogs and tab bar appearance. Code Sample: I can't release much code besides just things I've worked on, so hopefully this full description of the problem and everything I've tried can help illuminate the issue at hand. I've tried all of the above and probably more the past week and can't make heads or tails of where the issue is located. The best I can come up with right now is some sort of compatibility issues but I have no way of determining where it is that I should investigate and fix.
Replies
2
Boosts
0
Views
320
Activity
2w
SwiftUI template in Instruments 26.4.1 shows empty channels on iOS 26.4.2 device — even with a minimal TimelineView repro
Hi all, I've hit a reproducible issue where the presence of the SwiftUI instrument in a template prevents any data from being recorded, including from the other instruments in the same template. Removing the SwiftUI instrument immediately restores normal recording. Environment Host: macOS 26.4.1 (25E253), Mac mini Xcode / Instruments 26.4.1 (17E202) Device: iPhone 17, iOS 26.4.2 (23E261) (physical device, USB-attached) Symptom Recording the same app, same device, same session, only varying the template contents: SwiftUI template (as-is) => All lanes empty across the entire recording Same template with the SwiftUI instrument removed => Data collected normally (Time Profiler samples, Hangs, etc.) So it seems not an issue with the SwiftUI lanes specifically being empty — including the SwiftUI instrument appears to silence the entire recording. Steps to reproduce Open Instruments → pick the SwiftUI template (or build a custom template that includes the SwiftUI instrument alongside, e.g., Time Profiler). Target the device, attach to the running app. Record for ~10s, interact with the app. Stop. Result: every lane is empty. Edit the template, remove the SwiftUI instrument, re-record with no other changes. Result: normal data appears in the remaining instruments. Questions Is this a known regression in Instruments 26.4.1 on iOS 26.4.x? Is there a workaround to use the SwiftUI instrument on this OS combo (different Xcode build, runtime flag, entitlement)? Does it work for anyone on iOS 26.4.x + Xcode 26.4.1, or is everyone seeing this? I can file a Feedback if confirmed as a bug — wanted to check here first in case I'm missing a setup step. Thanks!
Replies
2
Boosts
1
Views
146
Activity
2w
CoreML fails to decrypt a model
We've 10 CoreML models in our app, each encrypted with a separate key generated in XCode. After opening and closing the app 6-7 times, the app crashes at model initialization with error: 2021-04-21 13:52:47.711729+0300 MyApp[95443:7341643] Fatal error: 'try!' expression unexpectedly raised an error: Error Domain=com.apple.CoreML Code=9 "Failed to generate key request for 08494FB2-B070-440F-A8A5-CBD0823A258E with error: -42905" UserInfo={NSLocalizedDescription=Failed to generate key request for 08494FB2-B070-440F-A8A5-CBD0823A258E with error: -42905}: file MyApp/Model.swift, line 43 Looks like iPhone is blocking the app for suspicious behavior and the app fails to decrypt the model. We noticed that after ~10 hours the app is unlocked, it successfully decrypts and initializes the model. Opening and closing the app many times in a short period of time is indeed unnatural, but the most important question is how to avoid blocking? Would Apple block the app if a user opens and closes it 10 times during a day? How does the number of models in the app affect probability that the app will be blocked? Thanks!
Replies
10
Boosts
1
Views
3.8k
Activity
2w
EVID(External Version ID)
Our organization is attempting to retrieve the External Version Identifier (EVID) history for all published versions. This data is required so that we can pass the exact externalVersionIdentifier integer to our deployment framework to pin specific app versions on our managed devices. We currently have an active App Store Connect account, but our attempts to fetch this data via standard publishing APIs return a 401 Unauthorized error. To help us resolve this technical blocker, please provide explicit engineering guidance on the following four points: API Endpoint Architecture: Is the enterprise Apps and Books for Organizations API (apple.com) the only platform that exposes the externalVersionId history for all versions? If so, what is the exact endpoint path we must call to return the full version-based EVID array? Account Requirements: Can these version-specific EVIDs be retrieved using our existing App Store Connect developer credentials, or is an Apple Business Manager (ABM) account strictly mandatory to bypass the 401 gate? ABM Portal Setup for EVIDs Only: If an ABM account is mandatory, what are the minimum technical steps required inside the ABM dashboard to fetch only the EVID data? Specifically, do we need to "purchase" a volume license for the target app to make its version history accessible via the API? Authentication Parameters: What is the correct token structure for this endpoint? Do we need to pass a specific location server token (sToken / itvt cookie) generated inside ABM alongside our signed developer JWT header? Thank you for your time and technical guidance. We look forward to your engineering team's response.
Replies
0
Boosts
0
Views
486
Activity
2w
Question: How to support landscape-only on iPad app after 'Support for all orientations will soon be required' warning
Dear Apple Customer Support, I’m developing a new Swift iPadOS app and I want the app to run in landscape only (portrait disabled). In Xcode, under Target &gt; General &gt; Deployment Info &gt; Device Orientation, if I select only Landscape Left and Landscape Right, the app builds successfully, but during upload/validation I receive this message and the upload is blocked: “Update the Info.plist: Support for all orientations will soon be required.” Could you please advise what the correct/recommended way is to keep an iPad app locked to landscape only while complying with the current App Store upload requirements? Is there a specific Info.plist configuration (e.g., UISupportedInterfaceOrientations~ipad) or another setting that should be used? Thank you,
Replies
7
Boosts
2
Views
824
Activity
2w
SwiftUI Canvas ring animation briefly rotates backward after app returns from background
Hi, I have a SwiftUI "work time" screen with a rotating ring (60 tick marks, Canvas-based). While the app stays in foreground, rotation is fine. After the app is in background for a while and comes back to foreground, I consistently see one visual glitch: the ring makes one very short step in the opposite direction once then continues rotating clockwise normally So this is not a crash, only a visual reverse tick on resume. What I expect: no direction change after foreground resume continuous clockwise motion What I already tried: withAnimation(.linear(...).repeatForever(...)) + restart on scenePhase TimelineView (.animation and .periodic) with time-based angle angle with and without modulo wrapping wall-clock and monotonic time sources rotation via rotationEffect and also via Canvas geometry warmup delays after resume restoring original ring visuals (long/short tick marks) The effect is still reproducible. Question: What is the correct SwiftUI approach to implement a continuously rotating ring that stays direction-stable across background/foreground transitions, with no one-frame reverse step on resume? Any pattern that is robust on current iOS versions and avoids visual artifacts on scene phase changes would be appreciated. Minimal repro: import SwiftUI struct ReproClockView: View { @Environment(\.scenePhase) private var scenePhase private let tickCount = 60 private let rotationDuration: Double = 120 @State private var rotationDegrees: Double = 0 @State private var hasAppeared = false var body: some View { ZStack { Canvas { context, size in let center = CGPoint(x: size.width / 2, y: size.height / 2) let radius = min(size.width, size.height) / 2 - 8 for index in 0..<tickCount { let angle = Double(index) * (360.0 / Double(tickCount)) - 90 let radians = angle * .pi / 180 let isLongTick = index % 5 == 0 let length: CGFloat = isLongTick ? 22 : 14 let outerRadius = radius let innerRadius = radius - length let startPoint = CGPoint( x: center.x + cos(radians) * outerRadius, y: center.y + sin(radians) * outerRadius ) let endPoint = CGPoint( x: center.x + cos(radians) * innerRadius, y: center.y + sin(radians) * innerRadius ) var path = Path() path.move(to: startPoint) path.addLine(to: endPoint) context.stroke( path, with: .color(.red), style: StrokeStyle(lineWidth: 2.5, lineCap: .round) ) } } .rotationEffect(.degrees(rotationDegrees)) .drawingGroup() } .frame(width: 340, height: 340) .onAppear { guard !hasAppeared else { return } hasAppeared = true startRotation() } .onChange(of: scenePhase) { oldPhase, newPhase in if oldPhase == .background && newPhase == .active { withAnimation(.linear(duration: 0)) { rotationDegrees = 0 } DispatchQueue.main.asyncAfter(deadline: .now() + 0.05) { startRotation() } } } } private func startRotation() { rotationDegrees = 0 withAnimation(.linear(duration: rotationDuration).repeatForever(autoreverses: false)) { rotationDegrees = 360 } } }
Replies
0
Boosts
0
Views
181
Activity
2w
iOS feasibility question: user-initiated wake-word detection during active session
Hi all, Technical architecture question for those experienced with iOS background audio / microphone constraints. I’m exploring an app concept where: the user explicitly starts a temporary active session during that session, on-device wake-word / keyword detection runs locally no audio is stored or transmitted during passive monitoring monitoring stops when the user ends the session The intended UX is that the user may then lock the phone or place it away while the active session remains in progress. Question: Is there any App Store-compliant architecture that would allow local keyword / wake-word detection to continue while the device is locked or the app is backgrounded during that active session? Or would iOS lifecycle / background execution rules make this infeasible for custom wake-word detection? Interested in practical experience around: AVAudioSession background audio modes on-device speech processing App Review acceptability Thanks in advance.
Replies
0
Boosts
0
Views
321
Activity
2w
App Rejected for Diabetes Risk Assessment – Asked for Regulatory Approval in Every Country
Hi everyone, I’m looking for guidance from developers who have dealt with App Review for health-related apps. I have an app that presents users with a questionnaire using images and multiple-choice answers. Based on the responses, the app categorizes the user into a general diabetes risk category. A few important points about the app: The app does NOT provide a diagnosis. The app clearly states that it is informational/advisory only. We added disclaimers throughout the app. We included references to published research papers the methodology is based on. The app does not connect to medical devices or Apple Health. No treatment or medication recommendations are provided. However, the app keeps getting rejected during App Review. Apple is asking us to provide documentation/approval from health regulatory authorities for every country where the app will be distributed. This is where I’m confused: Is this actually required for apps like this? Are reviewers classifying this as a regulated medical device? How are similar diabetes risk / health risk apps on the App Store handling this? Is there a recommended way to position the app as wellness/educational instead of diagnostic? We’ve already tried: strengthening disclaimers, clarifying that it is not a diagnosis, removing strong medical claims, submitting from both personal and organization accounts. Still receiving the same type of rejection. Would really appreciate advice from anyone who has successfully navigated this type of review process. Thanks!
Replies
0
Boosts
0
Views
183
Activity
2w
iOS crash: EXC_BAD_ACCESS in iOS 26+ when mouting/dismounting WebView
I'm experiencing a native crash on iOS 26+ with WebKit with title: EXC_BAD_ACCESS (KERN_INVALID_ADDRESS). The stack trace points to UIKit/WebKit animation and context menu handling, and the crash occurs while a WebView is presented or dismissed. Crashed: com.apple.main-thread 0 WebKit 0x7bcfac <redacted> + 12 1 WebKit 0xaf5c34 <redacted> + 84 2 UIKitCore 0x34ebdc -[_UIContextMenuAnimator performAllCompletions] + 248 3 UIKitCore 0x7f997c block_destroy_helper.72 + 1840 4 UIKitCore 0x7fb4b4 objectdestroy.36Tm + 88 5 UIKitCore 0x7ad354 objectdestroy.3Tm + 30500 6 UIKitCore 0x5c0e5c __swift_memcpy192_8 + 4352 7 UIKitCore 0x21944 block_copy_helper.374 + 40 8 UIKitCore 0x1dc174 -[_UIGroupCompletion _performAllCompletions] + 160 9 UIKitCore 0x35d0c4 -[_UIGravityWellEffectBody .cxx_destruct] + 180 10 UIKitCore 0x215018 -[UIScrollView _contentLayoutGuideIfExists] + 72 11 UIKitCore 0x943e4 NSStringFromUIEdgeInsets + 304 12 UIKitCore 0x94348 NSStringFromUIEdgeInsets + 148 13 UIKitCore 0x8f598 __UIVIEW_IS_EXECUTING_ANIMATION_COMPLETION_BLOCK__ + 36 14 UIKitCore 0x1995d8c -[UIViewAnimationBlockDelegate _sendDeferredCompletion:] + 92 15 libdispatch.dylib 0x1adc _dispatch_call_block_and_release + 32 16 libdispatch.dylib 0x1b7fc _dispatch_client_callout + 16 17 libdispatch.dylib 0x38b10 _dispatch_main_queue_drain.cold.5 + 812 18 libdispatch.dylib 0x10ec8 _dispatch_main_queue_drain + 180 19 libdispatch.dylib 0x10e04 _dispatch_main_queue_callback_4CF + 44 20 CoreFoundation 0x6a2b4 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16 21 CoreFoundation 0x1db3c __CFRunLoopRun + 1944 22 CoreFoundation 0x1ca6c _CFRunLoopRunSpecificWithOptions + 532 23 GraphicsServices 0x1498 GSEventRunModal + 120 24 UIKitCore 0x9ddf8 -[UIApplication _run] + 792 25 UIKitCore 0x46e54 UIApplicationMain + 336 26 - 0xedf88 main + 24 (AppDelegate.swift:24) 27 ??? 0x196686e28 (Missing)
Replies
1
Boosts
0
Views
673
Activity
2w
Camera launched via Camera Control is terminated with “AVCaptureEventInteraction not installed” when viewing/editing photos
I’m seeing a reproducible system-level Camera crash/termination on iPhone Air running iOS 26.4.2. Steps to reproduce: Press Camera Control to launch the Camera app. Tap the lower-left thumbnail to enter the recent photo view. Browse photos, or tap Edit and start cropping a photo. The Camera/Photos flow unexpectedly exits and returns to the Home Screen or widget view. Additional detail: The issue can happen whether or not a new photo is taken after launching Camera with Camera Control. In other words, using Camera Control as a shortcut into Camera, then tapping the lower-left thumbnail to browse photos, can trigger the issue. Sometimes it happens while only browsing photos, without entering Edit. Expected result: The photo viewer/editor should stay open and allow normal browsing or cropping. Actual result: The flow exits unexpectedly. Mac Console evidence: Around 2026-05-12 21:53:59-21:54:00, Console showed SpringBoard/RunningBoard terminating com.apple.camera. Relevant log excerpt: Capture Application Requirements Unmet: "AVCaptureEventInteraction not installed" reportType: CrashLog ReportCrash Parsing corpse data for pid 94087 com.apple.camera: Foreground: false Storage is sufficient. Restart/reset-style support steps have already been tried and did not resolve the issue. This appears specific to the Camera Control launch path, not normal Photos app browsing. Has anyone else seen this on iOS 26.x, or is this a known Camera Control / AVCaptureEventInteraction regression? Already Filed as FB22766094.
Replies
1
Boosts
0
Views
354
Activity
2w
Issues with TCP Socket Management and Ghost Data on ESP32 (Swift)
Hi everyone, I'm developing an iOS app using Swift (Foundation, Network, and Combine) that communicates via TCP with a weighing scale. The scale uses an internal ESP32 module acting as a Wi-Fi Access Point (no internet access) specifically for data transmission. The app connects to this network and opens a socket to receive weight data and send command strings. I’m currently facing two main issues: Socket Management: The socket isn't closing properly. Occasionally, the app opens multiple simultaneous connections instead of maintaining a single one. Since the ESP32 has a client limit, these ghost connections eventually hang the communication module. Invalid Outbound Data: The connection drops frequently because the scale receives invalid strings from the app. My logs show strange character sequences (like "gggggggggfdhj" or "vfgdddddddddddtty") being sent involuntarily. I haven't programmed these strings, and they cause the scale to terminate the session due to protocol violations. How can I ensure proper socket closure and prevent these random data packets? Additionally, a technical question: Is it possible to keep this TCP connection active in the background indefinitely on iOS while the user interacts with other apps?
Replies
5
Boosts
0
Views
253
Activity
2w
Push notifications not delivered over Wi-Fi with includeAllNetworks = true regardless of excludeAPNS setting
We have a VPN app that uses NEPacketTunnelProvider with includeAllNetworks = true. We've encountered an issue where push notifications are not delivered over Wi-Fi while the tunnel is active in a pre-MFA quarantine state (tunnel is up but traffic is blocked on server side), regardless of whether excludeAPNS is set to true or false. Observed behavior Wi-Fi excludeAPNS = true - Notifications not delivered Wi-Fi excludeAPNS = false - Notifications not delivered Cellular excludeAPNS = true - Notifications delivered Cellular excludeAPNS = false - Notifications not delivered On cellular, the behavior matches our expectations: setting excludeAPNS = true allows APNS traffic to bypass the tunnel and notifications arrive; setting it to false routes APNS through the tunnel and notifications are blocked (as expected for a non-forwarding tunnel). On Wi-Fi, notifications fail to deliver in both cases. Our question Is this expected behavior when includeAllNetworks is enabled on Wi-Fi, or is this a known issue / bug with APNS delivery? Is there something else in the Wi-Fi networking path that includeAllNetworks affects beyond routing, which could prevent APNS from functioning even when the traffic is excluded from the tunnel? Sample Project Below is the minimal code that reproduces this issue. The project has two targets: a main app and a Network Extension. The tunnel provider captures all IPv4 and IPv6 traffic via default routes but does not forward packets — simulating a pre-MFA quarantine state. The main app configures the tunnel with includeAllNetworks = true and provides a UI toggle for excludeAPNS. PacketTunnelProvider.swift (Network Extension target): import NetworkExtension class PacketTunnelProvider: NEPacketTunnelProvider { override func startTunnel(options: [String : NSObject]?, completionHandler: @escaping (Error?) -> Void) { let settings = NEPacketTunnelNetworkSettings(tunnelRemoteAddress: "127.0.0.1") let ipv4 = NEIPv4Settings(addresses: ["198.51.100.1"], subnetMasks: ["255.255.255.0"]) ipv4.includedRoutes = [NEIPv4Route.default()] settings.ipv4Settings = ipv4 let ipv6 = NEIPv6Settings(addresses: ["fd00::1"], networkPrefixLengths: [64]) ipv6.includedRoutes = [NEIPv6Route.default()] settings.ipv6Settings = ipv6 let dns = NEDNSSettings(servers: ["198.51.100.1"]) settings.dnsSettings = dns settings.mtu = 1400 setTunnelNetworkSettings(settings) { error in if let error = error { completionHandler(error) return } self.readPackets() completionHandler(nil) } } private func readPackets() { packetFlow.readPackets { [weak self] packets, protocols in self?.readPackets() } } override func stopTunnel(with reason: NEProviderStopReason, completionHandler: @escaping () -> Void) { completionHandler() } override func handleAppMessage(_ messageData: Data, completionHandler: ((Data?) -> Void)?) { if let handler = completionHandler { handler(messageData) } } override func sleep(completionHandler: @escaping () -> Void) { completionHandler() } override func wake() { } } ContentView.swift (Main app target) — trimmed to essentials: import SwiftUI import NetworkExtension struct ContentView: View { @State private var excludeAPNs = false @State private var manager: NETunnelProviderManager? var body: some View { VStack { Toggle("Exclude APNs", isOn: $excludeAPNs) .onChange(of: excludeAPNs) { Task { await saveAndReload() } } Button("Connect") { Task { await toggleVPN() } } } .padding() .task { await loadManager() } } private func loadManager() async { let managers = try? await NETunnelProviderManager.loadAllFromPreferences() if let existing = managers?.first { manager = existing } else { let m = NETunnelProviderManager() let proto = NETunnelProviderProtocol() proto.providerBundleIdentifier = "<your-extension-bundle-id>" proto.serverAddress = "127.0.0.1" proto.includeAllNetworks = true proto.excludeAPNs = excludeAPNs m.protocolConfiguration = proto m.localizedDescription = "TestVPN" m.isEnabled = true try? await m.saveToPreferences() try? await m.loadFromPreferences() manager = m } if let proto = manager?.protocolConfiguration as? NETunnelProviderProtocol { excludeAPNs = proto.excludeAPNs } } private func saveAndReload() async { guard let manager else { return } if let proto = manager.protocolConfiguration as? NETunnelProviderProtocol { proto.includeAllNetworks = true proto.excludeAPNs = excludeAPNs } manager.isEnabled = true try? await manager.saveToPreferences() try? await manager.loadFromPreferences() } private func toggleVPN() async { guard let manager else { return } if manager.connection.status == .connected { manager.connection.stopVPNTunnel() } else { await saveAndReload() try? manager.connection.startVPNTunnel() } } } Steps to reproduce Build and run the sample project with above code on a physical iOS device. Connect to a Wi-Fi network. Set excludeAPNS = true using the toggle and tap Connect. Send a push notification to the device to a test app with remote notification capability (e.g., via a test push service or the push notification console). Observe that the notification is not delivered. Disconnect. Switch to cellular. Reconnect with the same settings. Send the same push notification — observe that it is delivered. Environment iOS 26.2 Xcode 26.2 Physical device (iPhone 15 Pro)
Replies
7
Boosts
1
Views
575
Activity
2w
Rejected for Guideline 2.5.2 - Performance - Software Requirements
Hi everyone, I’d appreciate guidance on a 2.5.2 rejection. My app was rejected with this message: “During review, the app installed or launched executable code. Specifically, the app allows users to install apps created by other users.” What my app actually does: Users create/share tool templates (not binaries/plugins). A template contains only: form configuration (text fields, dropdowns, checkboxes, sliders, etc.) At runtime, placeholders like #TextField are replaced with user input, then the final prompt is sent to a server for AI response. *The iOS app does not download/install/execute native code, scripts, frameworks, or dynamic modules on-device. I suspect review interpreted the word “install” in my UI as real app/code installation anyone knows what can i do to fix this problem. thank you,
Replies
1
Boosts
0
Views
137
Activity
2w
Markup Tool: Support for persistent tool presets (color, stroke, fill settings)
Markup Tool: Support for persistent tool presets (color, stroke, fill settings) I use Markup heavily for work — up to 20 images per day, always with the same settings: red arrow or rectangle, no fill, specific stroke width. The problem has two parts: Part 1 – Markup resets everything: Every time Markup is opened, all settings reset: tool, color, fill, stroke width. This means 3–4 manual steps per image, adding up to 80 unnecessary interactions per day. Part 2 – The default red is unusable: The red in Apple’s color palette is muted and too pale for clear, high-contrast annotations. I have to open the color wheel every single time to manually select a proper, vivid red. The copy/duplicate workaround only helps within one image — as soon as a new photo or screenshot is opened, everything starts over from scratch. Markup has no memory between different images. Switching to a third-party annotation app is not a solution — the entire advantage of Markup is its native integration directly within the Photos app, without switching apps. And Markup cannot be configured in depth through Shortcuts either — color, fill, and stroke width are not controllable there. The attached images: Image 1 shows the entry point in the Photos app. Image 2 shows Markup open with the current color palette. The blue-outlined fields do not indicate colors to be replaced — they mark the position where personally configured tool presets should appear: not individual colors, but fully pre-configured tools with color, stroke width, and fill setting already saved, ready to use with a single tap. My suggestion: Tool presets — configure once, saved permanently, available directly in the Markup toolbar. No need to re-configure color, fill, or stroke width for every new image. iOS already remembers last-used settings in many areas: camera mode, emojis, colors in Notes, Pages, and Keynote. Markup behaves as if it’s being opened for the first time, every time. This inconsistency costs me measurable time every single day.
Replies
2
Boosts
0
Views
343
Activity
2w
Passing closure as a 'sending' parameter risks causing data races between code in the current task and concurrent execution
I'm keeping most information in an actor and I would like to save also a closure in it that I get from func application( _ application: UIApplication, handleEventsForBackgroundURLSession identifier: String, completionHandler: @escaping () -> Void) Task.init{ await GeoreferenceQueue.shared.setBackgroundCompletionHandler(completionHandler) } } where GeoreferenceQueue is and actor, while the caller is a class. yet I receive error: Passing closure as a 'sending' parameter risks causing data races between code in the current task and concurrent execution of the closure and Sending task-isolated 'completionHandler' to actor-isolated instance method 'setBackgroundCompletionHandler' risks causing data races between actor-isolated and task-isolated uses
Replies
9
Boosts
0
Views
3.2k
Activity
2w