iOS is the operating system for iPhone.

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IOS Safari support for WebTransport
We're developing a service that requires webtransport support in the browser. Currently, the only browser that doesn't provide support is the IOS version of Safari. Our current way forward for client use is to flag iphone and ipad as non compliant and recommend either desktop use or android. Is there any ballpark date as to when WebTransport will be included in IOS Safari (- webkit supports webtransport)?
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How to enter Picture-in-Picture on background from inline playback in WKWebView
I'm building a Capacitor iOS app with a plain <video> element playing an MP4 file inline. I want Picture-in-Picture to activate automatically when the user goes home — swipe up from the bottom edge of the screen (on an iPhone with Face ID) or press the Home button (on an iPhone with a Home button). Fullscreen → background works perfectly — iOS automatically enters Picture-in-Picture. But I need this to work from inline playback without requiring the user to enter fullscreen first. Setup <video id="video" playsinline autopictureinpicture controls src="http://podcasts.apple.com/resources/462787156.mp4"> </video> // AppDelegate.swift let audioSession = AVAudioSession.sharedInstance() try? audioSession.setCategory(.playback, mode: .moviePlayback) try? audioSession.setActive(true) UIBackgroundModes: audio in Info.plist allowsPictureInPictureMediaPlayback is true (Apple default) iOS 26.3.1, WKWebView via Capacitor What I've tried 1. autopictureinpicture attribute <video playsinline autopictureinpicture ...> WKWebView doesn't honor this attribute from inline playback. It only works when transitioning from fullscreen. 2. requestPictureInPicture() on visibilitychange document.addEventListener('visibilitychange', () => { if (document.visibilityState === 'hidden' && !video.paused) { video.requestPictureInPicture(); } }); Result: Fails with "not triggered by user activation". The visibilitychange event doesn't count as a user gesture. 3. webkitSetPresentationMode('picture-in-picture') on visibilitychange document.addEventListener('visibilitychange', () => { if (document.visibilityState === 'hidden' && !video.paused) { video.webkitSetPresentationMode('picture-in-picture'); } }); Result: No error thrown. The webkitpresentationmodechanged event fires with value picture-in-picture. But the PIP window never actually appears. The API silently accepts the call but nothing renders. 4. await play() then webkitSetPresentationMode document.addEventListener('visibilitychange', async () => { if (document.visibilityState === 'hidden') { await video.play(); video.webkitSetPresentationMode('picture-in-picture'); } }); Result: play() succeeds (audio resumes in background), but PIP still doesn't open. 5. Auto-resume on system pause + PIP on visibilitychange iOS fires pause before visibilitychange when backgrounding. I tried resuming in the pause handler, then requesting PIP in visibilitychange: video.addEventListener('pause', () => { if (document.visibilityState === 'hidden') { video.play(); // auto-resume } }); document.addEventListener('visibilitychange', () => { if (document.visibilityState === 'hidden' && !video.paused) { video.webkitSetPresentationMode('picture-in-picture'); } }); Result: Audio resumes successfully, but PIP still doesn't open. 6. Native JS eval from applicationDidEnterBackground func applicationDidEnterBackground(_ application: UIApplication) { webView?.evaluateJavaScript( "document.querySelector('video').requestPictureInPicture()" ) } Result: Same failure — no user activation context. Observations The event order on background is: pause → visibility: hidden webkitSetPresentationMode reports success (event fires, no error) but the PIP window never renders requestPictureInPicture() consistently requires user activation, even from native JS eval Audio can be resumed in background via play(), but PIP is a separate gate Fullscreen → background automatically enters Picture-in-Picture, confirming the WKWebView PIP infrastructure is functional Question Is there any way to programmatically enter PIP from inline playback when a WKWebView app goes to background? Or is this intentionally restricted by WebKit to fullscreen-only transitions? Any pointers appreciated. Thanks!
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Scene-based Launch Detection
Our app supports UIScene. As a result, launchOptions in application(_:didFinishLaunchingWithOptions:) is always nil. However, the documentation mentions that UIApplication.LaunchOptionsKey.location should be present when the app is launched due to a location event. Given that our app is scene-based: How can we reliably determine whether the app was launched due to a location update, geofence, or significant location change? Is there a recommended pattern or API to detect this scenario in a Scene-based app lifecycle? This information is critical for us to correctly initialize location-related logic on launch. Relevant documentation: https://developer.apple.com/documentation/corelocation/cllocationmanager/startmonitoringsignificantlocationchanges()
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Unable to change codesign page size during xcodebuild export
We've noticed, that size of our ipa started to vary from time to time. We've found that all the difference was in the LC_CODE_SIGNATURE command under the _LINKEDIT segment of binary. The main reason of that change was the different number of hash slots due to different value of page size: 4096 on macOS SEQUOIA and 16384 on macOS TAHOE. So the size of the final binary was dependent on the machine, it was produced on. I didn't find out any information on why the default page size changed on TAHOE. Apple’s codesign supports a --pagesize argument. For regular builds that setting can be passed via OTHER_CODE_SIGN_FLAGS=--pagesize 16384. But it seems that xcodebuild export ...` completely ignores it: i've tried to pass invalid size (not the power of two), and the export still succeded. I've also managed to get xcodebuild logs via log stream --style compact --predicate 'process == "xcodebuild" OR process == "codesign"' --level trace They have no occurrences of --pagesize: 2026-03-24 13:43:27.236 Df xcodebuild[93993:a08c53] [IDEDistributionPipeline:verbose] invoking codesign: <NSConcreteTask: 0x8a1b21bd0; launchPath='/usr/bin/codesign', arguments='( "-f", "-s", 8C38C4A2CB0388A3DB6BAEFE438F20E044EE6CB2, "--entitlements", "/var/folders/w_/5t00sclx2vlcm4_fvly7wvh00000gn/T/XcodeDistPipeline.~~~T3Dcdf/entitlements~~~c2srXx", "--preserve-metadata=identifier,flags,runtime,launch-constraints,library-constraints", "--generate-entitlement-der", "--strip-disallowed-xattrs", "-vvv", "/var/folders/w_/5t00sclx2vlcm4_fvly7wvh00000gn/T/XcodeDistPipeline.~~~T3Dcdf/Root/Payload/App.app/Frameworks/FLEXWrapper.framework" )'> So here I have some questions: How is the default page size selected? Why the default page size may change between SEQUOIA and TAHOE? How to provide page size to xcodebuild's export or it's a bug that it doesn't look at the value of OTHER_CODE_SIGN_FLAGS?
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Inquiry regarding Local Push Connectivity Entitlement
Dear Sir/Madam, Thank you for your support. I have reviewed the documentation for Local Push Connectivity (see URL below) and, following the instruction in the "Important" section to "Request this entitlement from the Entitlement Request Page," I completed the application process for this Entitlement on March 11, 2026. [Local push connectivity] https://developer.apple.com/documentation/networkextension/local-push-connectivity?language=objc#Supporting-APNs-and-local-push-connectivity-in-one-app Subsequently, on March 13, 2026, I received the following reply from Apple: Sub : Re: Requesting Network Extension App Push Entitlement From: Local Push Review Sent: Friday, March 13, 2026 4:09 AM Hi, Thank you for your interest in the Local Push Connectivity entitlement. Your entitlement request has been approved for: Team ID: NWKYYYYYYY Technical documentation on this API is available here: -(Omission) - Best Regards, Apple Developer Relations My understanding is that upon approval of this application, an "Entitlements" field should be added to the input fields for creating provisioning profiles. However, as of today(March 18, 2026), it has not yet been added. Will the Entitlements field be added if I simply wait? My account (Apple ID), which submitted the application, belongs to three Team IDs. For convenience, I will refer to them as Team ID SV3XXXXXXX, Team ID NWKYYYYYYY, and Team ID WEJZZZZZZZ. The application status for Entitlements for each Team ID is as follows: Team ID SV3XXXXXXX Entitlements: Present. Applied for Entitlements on February 6, 2021. (Received "Re: Requesting Network Extension App Push Entitlement" email on February 6, 2021) Team ID NWKYYYYYYY Entitlements: Not present. Applied for Entitlements on March 13, 2026. (Received "Re: Requesting Network Extension App Push Entitlement" email on March 13, 2026) Team ID WEJZZZZZZZ Entitlements: Present. No record (email) of applying for Entitlements. Because of this, I am concerned that the Entitlements applied for Team ID NWKYYYYYYY may have been mistakenly granted to Team ID WEJZZZZZZZ, and I am inquiring about this. Will the Entitlements field for Team ID NWKYYYYYYY be added if I simply wait? Thank you in advance.
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2 Apps Stuck in "Waiting for Review" (6 & 23+ Days) — Expedited Review Approved but No Movement (2026)
Hello iOS Developer Community, I have two apps stuck in "Waiting for Review" and would appreciate any advice from developers who have faced a similar situation. 📱 App 1 — BookAstors (User App) Submission ID: 33bc446c-42aa-425d-9eba-2b79e88e9c9f Version: iOS 1.0.4 (Build 15) Date Submitted: March 17, 2026 Waiting since: 6+ days 📱 App 2 — Admin BookAstors (Admin Panel) Submission ID: c8af128f-0666-492a-bd88-3a2cad64d74c Version: iOS 1.0.5 (Build 8) Date Submitted: February 28, 2026 Waiting since: 23+ days Both apps are live on the App Store with an active user base. These updates contain critical bug fixes that our users and business operators are waiting on. The delay is directly impacting user experience and platform operations. I submitted an Expedited Review Request for both apps and received Apple's confirmation: "We'll expedite review for BookAstors / Admin BookAstors." However, even after the expedited request was accepted, neither app has moved from "Waiting for Review" to "In Review". Has anyone experienced such long delays in 2026 even after an expedited review was approved? How long did it eventually take to move forward? Any advice or shared experience would be greatly appreciated. Thank you, Setu Hariyani
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Strange crash in iOS AudioToolboxCore when using AVSpeechSynthesizer in iOS 16
I'm getting Crashlytics crashes from some my users, deep in the Apple code: Crashed: AXSpeech EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x00000007ec54b360 0 libobjc.A.dylib 0x3c9c objc_retain_x8 + 16 1 AudioToolboxCore 0x99580 auoop::RenderPipeUser::~RenderPipeUser() + 112 2 AudioToolboxCore 0xe6090 -[AUAudioUnit_XPC internalDeallocateRenderResources] + 92 3 AVFAudio 0x90a0 AUInterfaceBaseV3::Uninitialize() + 60 4 AVFAudio 0x4cbe0 AVAudioEngineGraph::PerformCommand(AUGraphNodeBaseV3&, AVAudioEngineGraph::ENodeCommand, void*, unsigned int) const + 768 5 AVFAudio 0x56b0c AVAudioEngineGraph::_Uninitialize(NSError**) + 132 6 AVFAudio 0x7834 AVAudioEngineImpl::Stop(NSError**) + 388 7 AVFAudio 0x636c -[AVAudioEngine dealloc] + 52 8 TextToSpeech 0x30674 _TTSNameForVoiceInformation + 20864 9 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 10 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 11 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 12 TextToSpeech 0x2d2f4 _TTSNameForVoiceInformation + 7680 13 TextToSpeech 0x496c TTSVocalizerCopyURLForFallbackResource + 8540 14 TextToSpeech 0x26094 TTSSpeechUnitTestingMode + 5548 15 libAXSpeechManager.dylib 0x108b0 -[AXSpeechManager .cxx_destruct] + 192 16 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 17 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 18 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 19 libAXSpeechManager.dylib 0x5298 -[AXSpeechManager dealloc] + 268 20 Foundation 0x3b8a4 __NSThreadPerformPerform + 272 21 CoreFoundation 0xd3208 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 22 CoreFoundation 0xdf864 __CFRunLoopDoSource0 + 176 23 CoreFoundation 0x646c8 __CFRunLoopDoSources0 + 244 24 CoreFoundation 0x7a1c4 __CFRunLoopRun + 828 25 CoreFoundation 0x7f4dc CFRunLoopRunSpecific + 612 26 Foundation 0x420c4 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 27 libAXSpeechManager.dylib 0x13390 -[AXSpeechThread main] + 552 28 Foundation 0x5b634 __NSThread__start__ + 716 29 libsystem_pthread.dylib 0x16b8 _pthread_start + 148 30 libsystem_pthread.dylib 0xb88 thread_start + 8 It's most likely related to my use of AVSpeechSynthesizer. I do change some of the utterance fields, including the voice that's being used (which is set to a value from speechVoices()). UtilAudioIos_tts = AVSpeechSynthesizer() let utterance = AVSpeechUtterance utterance.voice = AVSpeechSynthesisVoice(identifier: voice.voiceCode) utterance.volume = volume utterance.pitchMultiplier = pitch utterance.rate = rate UtilAudioIos_tts!.speak(utterance) By coincidence or not, the following sometimes appears in the device log: 2023-05-30 20:35:29.948078+0100 <appname>[466:12882] [catalog] Unable to list voice folder and also, sometimes: 2023-05-30 20:37:35.345933+0100 <appname>[466:13298] [catalog] Query for com.apple.MobileAsset.VoiceServices.VoiceResources failed: 2 2023-05-30 20:37:35.360854+0100 rehearserfree[466:13433] [AXTTSCommon] MauiVocalizer: 11006 (Can't compile rule): regularExpression=\Oviedo(?=, (\x1b\\pause=\d+\\)?Florida)\b, message=unrecognized character follows \, characterPosition=1 2023-05-30 20:37:35.363163+0100 <appname>[466:13433] [AXTTSCommon] MauiVocalizer: 16038 (Resource load failed): component=ttt/re, uri=, contentType=application/x-vocalizer-rettt+text, lhError=88602000 2023-05-30 20:37:35.363182+0100 <appname>[466:13433] [AXTTSCommon] Error loading rules: 2147483648 All of these crashes have been on the various versions of iOS 16. Edit: I can't reproduce the crash myself - it's just some (not all) app users. The log entries above appear locally on my device (with no crash) but I can't see the logs of the users who have the crashes. Any idea what this might be caused by, or how to go about tracking the problem down?
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Incorrect keyboard frame on iOS 26 when using Secure Text with Autofill
Area: Software Update Type of Feedback: Application Bug Description Device: iPhone 13 Pro running iOS 26 Build environment: Xcode 16.4 Problem description: When a text field has secureTextEntry = YES and Password Autofill / Passkeys is active, the autofill panel is not included in the rect reported from the keyboard notifications (UIKeyboardFrameEndUserInfoKey or others). As a result, when calculating the offset to move the screen up and reveal the hidden input field, the field is not displayed correctly because the reported keyboard height is smaller than the actual visible height. Observed behavior: This only occurs on devices running iOS 26 built with Xcode 16.4. On previous versions of iOS, with the same settings (secureTextEntry and Autofill active), the rect correctly includes the autofill panel height, and the UI works as expected. I tested with both UIKeyboardDidShowNotification and UIKeyboardWillChangeFrameNotification, and in both cases the behavior is the same: the height is incorrect (smaller than expected with the autofill panel). What I expect / questions: That UIKeyboardFrameEndUserInfoKey (or the related notification) correctly reports the total area covered by the keyboard, including any password autofill panel, when secureTextEntry is active. That the new behavior in iOS 26 be documented if this omission is intentional, or otherwise considered a bug if it is not. If there is any official workaround suggested by Apple for developers affected by this issue while a fix is provided. Thank you for your support.
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How to store certificate to `com.apple.token` keychain access group.
I’m developing an iOS application and aiming to install a PKCS#12 (.p12) certificate into the com.apple.token keychain access group so that Microsoft Edge for iOS, managed via MDM/Intune, can read and use it for client certificate authentication. I’m attempting to save to the com.apple.token keychain access group, but I’m getting error -34018 (errSecMissingEntitlement) and the item isn’t saved. This occurs on both a physical device and the simulator. I’m using SecItemAdd from the Security framework to store it. Is this the correct approach? https://developer.apple.com/documentation/security/secitemadd(::) I have added com.apple.token to Keychain Sharing. I have also added com.apple.token to the app’s entitlements. Here is the code I’m using to observe this behavior: public static func installToTokenGroup(p12Data: Data, password: String) throws -> SecIdentity { // First, import the P12 to get the identity let options: [String: Any] = [ kSecImportExportPassphrase as String: password ] var items: CFArray? let importStatus = SecPKCS12Import(p12Data as CFData, options as CFDictionary, &items) guard importStatus == errSecSuccess, let array = items as? [[String: Any]], let dict = array.first else { throw NSError(domain: NSOSStatusErrorDomain, code: Int(importStatus), userInfo: [NSLocalizedDescriptionKey: "Failed to import P12: \(importStatus)"]) } let identity = dict[kSecImportItemIdentity as String] as! SecIdentity let addQuery: [String: Any] = [ kSecClass as String: kSecClassIdentity, kSecValueRef as String: identity, kSecAttrLabel as String: kSecAttrAccessGroupToken, kSecAttrAccessible as String: kSecAttrAccessibleAfterFirstUnlock, kSecAttrAccessGroup as String: kSecAttrAccessGroupToken ] let status = SecItemAdd(addQuery as CFDictionary, nil) if status != errSecSuccess && status != errSecDuplicateItem { throw NSError(domain: NSOSStatusErrorDomain, code: Int(status), userInfo: [NSLocalizedDescriptionKey: "Failed to add to token group: \(status)"]) } return identity }
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Looking for TestFlight feedback on Steady, an app for impulse interruption
Hi everyone, I’m testing an iPhone app called Steady through TestFlight and would love honest feedback. Steady is built for the moment right before someone acts on an urge they may regret. The core idea is to create a short pause before action, then let the user log what happened so they can spot patterns over time. Use cases could be things like sending a text you shouldn’t, reacting too fast, opening something you wanted to avoid, or other impulsive moments. I’m mainly looking for feedback on three things: Does the concept feel useful in real life? Is the flow clear or confusing? What feels unnecessary or missing? TestFlight link: https://testflight.apple.com/join/YsnDsGR5 Appreciate any honest feedback.
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Someone help me, i need to connect to wifi by scan a qrCode in my Flutter APP
Hi, I'v got the error by using NEHotspotConfiguration to connect a wifi spot but get:NEHotspotConfigurationErrorDomain code=8. I hope to get the same result as when scanning the code with the system camera. A pop-up window will appear, and I just need to click "Join" to successfully connect. Here's the logs: [OneAppWifi][iOS] handleCheckWifiEnabled start (iOS 12+) [OneAppWifi][iOS] handleCheckWifiEnabled pathUpdateHandler status=satisfied [OneAppWifi][iOS] handleConnectWifi start, ssid=OPPO Find X6 Pro, pwd=len=16, authType=Optional("sae"), hidden=false [OneAppWifi][iOS] handleConnectWifi cancelPendingConnection before new request ssid=OPPO Find X6 Pro [OneAppWifi][iOS] cancelPendingConnection called, errorCode=nil, currentSsid=nil [OneAppWifi][iOS] cancelPendingConnection silent cancel, just clear pendingConnectResult [OneAppWifi][iOS] handleConnectWifi apply completion with error, domain=NEHotspotConfigurationErrorDomain, code=8, userInfo=["NSLocalizedDescription": internal error.] [OneAppWifi][iOS] resolveNEError NEHotspotConfigurationErrorDomain code=8 [OneAppWifi][iOS] resolveNEError systemConfiguration / internal, map to connection_failed [OneAppWifi][iOS] handleConnectWifi resolved as failure errorCode=Optional("connection_failed") for ssid=OPPO Find X6 Pro [OneAppWifi][iOS] firePendingResult value=["success": false, "errorCode": Optional("connection_failed")], currentSsid=Optional("OPPO Find X6 Pro")
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Incoming calls thrue Jisti Meet and locked screen
Problem: When the screen is locked, an incoming call does not initiate the launch of the Flutter application required for audio and video communication through Jitsi Meet. In the unlocked state, the application functions correctly. The current implementation does not have a mechanism for activating the Flutter engine when receiving a call via CallKit while the screen is locked. Although CallKit UI displays the call acceptance interface and the audio session is configured, the Flutter application remains in a suspended state, making it impossible to connect to the media server. Audio session activated using didActivateAudioSession method.
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Korean IME forces Smart Quotes, ignoring UITextInputTraits and OS Settings
There is a long-standing, structural issue with the iPadOS Korean IME when using a hardware keyboard. The IME forcibly intercepts the " (quote) keydown event and injects Unicode smart/curved quotes (“ or ”) directly into the text field. This hardcoded behavior ignores both: User Settings: The global "Smart Punctuation" toggle in [Settings > General > Keyboard] is completely ignored. Developer APIs: Setting UITextInputTraits.smartQuotesType = .no on a UITextView or UITextField has absolutely no effect when the Korean keyboard is active. Steps to Reproduce: Set smartQuotesType = .no on a standard UITextView. Connect a hardware keyboard. Switch input language to English -> Press the quote key. (Result: ASCII straight quote " - Correct behavior) Switch input language to Korean -> Press the quote key. (Result: Unicode curved quote “ - Incorrect behavior) Impact on Developers & Users: Because the OS IME forcefully injects the curved Unicode character before the app can process the raw key event, developers building code editors, markdown editors, or specific word processors (like Google Docs) cannot prevent this behavior. We cannot provide a standard text-editing experience for Korean users without forcing them to manually toggle their keyboard language to English just to type a straight quote. Expected Behavior: The Korean hardware keyboard IME must respect UITextInputTraits.smartQuotesType and the global OS toggle. Please provide a mechanism for developers and users to bypass this forced CJK typography rule.
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App Review Delay: ‘Waiting for Review’ for 3+ Weeks with No Feedback! Blocking Business Launch
Really, for how long will apps continue to get stuck in the 'review queue'? This is demoralizing and bad for organizations and developers behind these projects. Our app has been stuck in the 'waiting for review' zone for over 3 weeks+ now, and despite several emails, nothing has been done. No feedback whatsoever. Are we going to get a reply? Is this just an Apple thing, like work culture?
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App stuck in "Waiting for Review" for >25 days - finance category, regulated workflow
We are 25 days into "Waiting for Review" with no movement, no messages, and no Resolution Centre activity. Submitted 16 February. Apple ID: 6758049144 This is a finance category app used by regulated financial advisers in the UK. The delay is now directly affecting live paying customers operating under FCA compliance obligations. We have confirmed everything on our side is in order. This is not a metadata issue or an incomplete submission. Has anyone from the App Review team seen this? And has anyone here successfully broken a delay of this length - what actually worked?
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Rejected for Guideline 4.1(c) Copycats - Accused of copying my own brand
Hello everyone, I am seeking some guidance on how to break out of what appears to be an automated App Review rejection loop. My app has been rejected three times in a row for the exact same reason, and my replies in the Resolution Center seem to be getting ignored. The Issue: My app is named Linkwise (associated with my web platform, linkwise.app). I am being rejected under Guideline 4.1(c) - Design - Copycats. The rejection message specifically states: "The app's icon and name contain an icon, brand, or product name that belongs to the following developer: Linkwise." The bizarre part is that I am the developer of Linkwise. I am being accused of impersonating my own brand and product. Submission Details: App Name: Linkwise Submission ID: fa557f1b-3724-4e01-aa85-bf05ced4801f Version: 1.0.1 Review Device: iPhone 17 Pro Max What I've Tried: I have replied to the rejection message in App Store Connect three times explaining that I am the owner of the Linkwise brand and domain. Despite this, I keep receiving the exact same copy-pasted template response. It feels like a human is not actually reading the appeals. My Questions: How can I escalate this past the initial review tier to someone who can read the context? Has anyone else experienced being rejected for copying themselves? What specific "documentary evidence" does App Review usually want in this scenario to prove I own my own name? Would my domain registration receipt for linkwise.app be sufficient, or do they require formal trademark documentation? Any advice on how to get this in front of a real person would be greatly appreciated. Thank you!
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Unable to Add Internal Groups to TestFlight Builds / Cannot distribute
In App Store Connect I've uploaded a new build about 11 hours ago and but I'm unable to distribute the App to my tester groups - including internal. The internal group is grayed out. I am able to Select an External group but they actually do not receive any email notification nor do they see any update within their TestFlight App. I've attempted to upload the build a few times, including old builds which had been distributed in the past to no avail. I'm not able to distribute to any tester group, please advise.
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IOS Safari support for WebTransport
We're developing a service that requires webtransport support in the browser. Currently, the only browser that doesn't provide support is the IOS version of Safari. Our current way forward for client use is to flag iphone and ipad as non compliant and recommend either desktop use or android. Is there any ballpark date as to when WebTransport will be included in IOS Safari (- webkit supports webtransport)?
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How to enter Picture-in-Picture on background from inline playback in WKWebView
I'm building a Capacitor iOS app with a plain <video> element playing an MP4 file inline. I want Picture-in-Picture to activate automatically when the user goes home — swipe up from the bottom edge of the screen (on an iPhone with Face ID) or press the Home button (on an iPhone with a Home button). Fullscreen → background works perfectly — iOS automatically enters Picture-in-Picture. But I need this to work from inline playback without requiring the user to enter fullscreen first. Setup <video id="video" playsinline autopictureinpicture controls src="http://podcasts.apple.com/resources/462787156.mp4"> </video> // AppDelegate.swift let audioSession = AVAudioSession.sharedInstance() try? audioSession.setCategory(.playback, mode: .moviePlayback) try? audioSession.setActive(true) UIBackgroundModes: audio in Info.plist allowsPictureInPictureMediaPlayback is true (Apple default) iOS 26.3.1, WKWebView via Capacitor What I've tried 1. autopictureinpicture attribute <video playsinline autopictureinpicture ...> WKWebView doesn't honor this attribute from inline playback. It only works when transitioning from fullscreen. 2. requestPictureInPicture() on visibilitychange document.addEventListener('visibilitychange', () => { if (document.visibilityState === 'hidden' && !video.paused) { video.requestPictureInPicture(); } }); Result: Fails with "not triggered by user activation". The visibilitychange event doesn't count as a user gesture. 3. webkitSetPresentationMode('picture-in-picture') on visibilitychange document.addEventListener('visibilitychange', () => { if (document.visibilityState === 'hidden' && !video.paused) { video.webkitSetPresentationMode('picture-in-picture'); } }); Result: No error thrown. The webkitpresentationmodechanged event fires with value picture-in-picture. But the PIP window never actually appears. The API silently accepts the call but nothing renders. 4. await play() then webkitSetPresentationMode document.addEventListener('visibilitychange', async () => { if (document.visibilityState === 'hidden') { await video.play(); video.webkitSetPresentationMode('picture-in-picture'); } }); Result: play() succeeds (audio resumes in background), but PIP still doesn't open. 5. Auto-resume on system pause + PIP on visibilitychange iOS fires pause before visibilitychange when backgrounding. I tried resuming in the pause handler, then requesting PIP in visibilitychange: video.addEventListener('pause', () => { if (document.visibilityState === 'hidden') { video.play(); // auto-resume } }); document.addEventListener('visibilitychange', () => { if (document.visibilityState === 'hidden' && !video.paused) { video.webkitSetPresentationMode('picture-in-picture'); } }); Result: Audio resumes successfully, but PIP still doesn't open. 6. Native JS eval from applicationDidEnterBackground func applicationDidEnterBackground(_ application: UIApplication) { webView?.evaluateJavaScript( "document.querySelector('video').requestPictureInPicture()" ) } Result: Same failure — no user activation context. Observations The event order on background is: pause → visibility: hidden webkitSetPresentationMode reports success (event fires, no error) but the PIP window never renders requestPictureInPicture() consistently requires user activation, even from native JS eval Audio can be resumed in background via play(), but PIP is a separate gate Fullscreen → background automatically enters Picture-in-Picture, confirming the WKWebView PIP infrastructure is functional Question Is there any way to programmatically enter PIP from inline playback when a WKWebView app goes to background? Or is this intentionally restricted by WebKit to fullscreen-only transitions? Any pointers appreciated. Thanks!
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Push Notifications not received on app.
Issue: Push notifications are not being received for some users. What could be the possible causes? Push notifications are being sent from our own server, and we are receiving success responses from APNS. Users have confirmed that notifications are enabled on their devices, and they report no network issues.
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Scene-based Launch Detection
Our app supports UIScene. As a result, launchOptions in application(_:didFinishLaunchingWithOptions:) is always nil. However, the documentation mentions that UIApplication.LaunchOptionsKey.location should be present when the app is launched due to a location event. Given that our app is scene-based: How can we reliably determine whether the app was launched due to a location update, geofence, or significant location change? Is there a recommended pattern or API to detect this scenario in a Scene-based app lifecycle? This information is critical for us to correctly initialize location-related logic on launch. Relevant documentation: https://developer.apple.com/documentation/corelocation/cllocationmanager/startmonitoringsignificantlocationchanges()
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Unable to change codesign page size during xcodebuild export
We've noticed, that size of our ipa started to vary from time to time. We've found that all the difference was in the LC_CODE_SIGNATURE command under the _LINKEDIT segment of binary. The main reason of that change was the different number of hash slots due to different value of page size: 4096 on macOS SEQUOIA and 16384 on macOS TAHOE. So the size of the final binary was dependent on the machine, it was produced on. I didn't find out any information on why the default page size changed on TAHOE. Apple’s codesign supports a --pagesize argument. For regular builds that setting can be passed via OTHER_CODE_SIGN_FLAGS=--pagesize 16384. But it seems that xcodebuild export ...` completely ignores it: i've tried to pass invalid size (not the power of two), and the export still succeded. I've also managed to get xcodebuild logs via log stream --style compact --predicate 'process == "xcodebuild" OR process == "codesign"' --level trace They have no occurrences of --pagesize: 2026-03-24 13:43:27.236 Df xcodebuild[93993:a08c53] [IDEDistributionPipeline:verbose] invoking codesign: <NSConcreteTask: 0x8a1b21bd0; launchPath='/usr/bin/codesign', arguments='( "-f", "-s", 8C38C4A2CB0388A3DB6BAEFE438F20E044EE6CB2, "--entitlements", "/var/folders/w_/5t00sclx2vlcm4_fvly7wvh00000gn/T/XcodeDistPipeline.~~~T3Dcdf/entitlements~~~c2srXx", "--preserve-metadata=identifier,flags,runtime,launch-constraints,library-constraints", "--generate-entitlement-der", "--strip-disallowed-xattrs", "-vvv", "/var/folders/w_/5t00sclx2vlcm4_fvly7wvh00000gn/T/XcodeDistPipeline.~~~T3Dcdf/Root/Payload/App.app/Frameworks/FLEXWrapper.framework" )'> So here I have some questions: How is the default page size selected? Why the default page size may change between SEQUOIA and TAHOE? How to provide page size to xcodebuild's export or it's a bug that it doesn't look at the value of OTHER_CODE_SIGN_FLAGS?
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123
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Restoring most recent document at cold start in DocumentGroup iOS app?
I've tried everything I can to restore the most recent document at cold start in my DocumentGroup iOS app. Q1. I believe it's not possible, but I would be happy to be proven wrong? Q2. Why is this not possible? My users who only edit one document find it quite annoying to have to select it so frequently.
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41
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Inquiry regarding Local Push Connectivity Entitlement
Dear Sir/Madam, Thank you for your support. I have reviewed the documentation for Local Push Connectivity (see URL below) and, following the instruction in the "Important" section to "Request this entitlement from the Entitlement Request Page," I completed the application process for this Entitlement on March 11, 2026. [Local push connectivity] https://developer.apple.com/documentation/networkextension/local-push-connectivity?language=objc#Supporting-APNs-and-local-push-connectivity-in-one-app Subsequently, on March 13, 2026, I received the following reply from Apple: Sub : Re: Requesting Network Extension App Push Entitlement From: Local Push Review Sent: Friday, March 13, 2026 4:09 AM Hi, Thank you for your interest in the Local Push Connectivity entitlement. Your entitlement request has been approved for: Team ID: NWKYYYYYYY Technical documentation on this API is available here: -(Omission) - Best Regards, Apple Developer Relations My understanding is that upon approval of this application, an "Entitlements" field should be added to the input fields for creating provisioning profiles. However, as of today(March 18, 2026), it has not yet been added. Will the Entitlements field be added if I simply wait? My account (Apple ID), which submitted the application, belongs to three Team IDs. For convenience, I will refer to them as Team ID SV3XXXXXXX, Team ID NWKYYYYYYY, and Team ID WEJZZZZZZZ. The application status for Entitlements for each Team ID is as follows: Team ID SV3XXXXXXX Entitlements: Present. Applied for Entitlements on February 6, 2021. (Received "Re: Requesting Network Extension App Push Entitlement" email on February 6, 2021) Team ID NWKYYYYYYY Entitlements: Not present. Applied for Entitlements on March 13, 2026. (Received "Re: Requesting Network Extension App Push Entitlement" email on March 13, 2026) Team ID WEJZZZZZZZ Entitlements: Present. No record (email) of applying for Entitlements. Because of this, I am concerned that the Entitlements applied for Team ID NWKYYYYYYY may have been mistakenly granted to Team ID WEJZZZZZZZ, and I am inquiring about this. Will the Entitlements field for Team ID NWKYYYYYYY be added if I simply wait? Thank you in advance.
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2 Apps Stuck in "Waiting for Review" (6 & 23+ Days) — Expedited Review Approved but No Movement (2026)
Hello iOS Developer Community, I have two apps stuck in "Waiting for Review" and would appreciate any advice from developers who have faced a similar situation. 📱 App 1 — BookAstors (User App) Submission ID: 33bc446c-42aa-425d-9eba-2b79e88e9c9f Version: iOS 1.0.4 (Build 15) Date Submitted: March 17, 2026 Waiting since: 6+ days 📱 App 2 — Admin BookAstors (Admin Panel) Submission ID: c8af128f-0666-492a-bd88-3a2cad64d74c Version: iOS 1.0.5 (Build 8) Date Submitted: February 28, 2026 Waiting since: 23+ days Both apps are live on the App Store with an active user base. These updates contain critical bug fixes that our users and business operators are waiting on. The delay is directly impacting user experience and platform operations. I submitted an Expedited Review Request for both apps and received Apple's confirmation: "We'll expedite review for BookAstors / Admin BookAstors." However, even after the expedited request was accepted, neither app has moved from "Waiting for Review" to "In Review". Has anyone experienced such long delays in 2026 even after an expedited review was approved? How long did it eventually take to move forward? Any advice or shared experience would be greatly appreciated. Thank you, Setu Hariyani
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Strange crash in iOS AudioToolboxCore when using AVSpeechSynthesizer in iOS 16
I'm getting Crashlytics crashes from some my users, deep in the Apple code: Crashed: AXSpeech EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x00000007ec54b360 0 libobjc.A.dylib 0x3c9c objc_retain_x8 + 16 1 AudioToolboxCore 0x99580 auoop::RenderPipeUser::~RenderPipeUser() + 112 2 AudioToolboxCore 0xe6090 -[AUAudioUnit_XPC internalDeallocateRenderResources] + 92 3 AVFAudio 0x90a0 AUInterfaceBaseV3::Uninitialize() + 60 4 AVFAudio 0x4cbe0 AVAudioEngineGraph::PerformCommand(AUGraphNodeBaseV3&, AVAudioEngineGraph::ENodeCommand, void*, unsigned int) const + 768 5 AVFAudio 0x56b0c AVAudioEngineGraph::_Uninitialize(NSError**) + 132 6 AVFAudio 0x7834 AVAudioEngineImpl::Stop(NSError**) + 388 7 AVFAudio 0x636c -[AVAudioEngine dealloc] + 52 8 TextToSpeech 0x30674 _TTSNameForVoiceInformation + 20864 9 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 10 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 11 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 12 TextToSpeech 0x2d2f4 _TTSNameForVoiceInformation + 7680 13 TextToSpeech 0x496c TTSVocalizerCopyURLForFallbackResource + 8540 14 TextToSpeech 0x26094 TTSSpeechUnitTestingMode + 5548 15 libAXSpeechManager.dylib 0x108b0 -[AXSpeechManager .cxx_destruct] + 192 16 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 17 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 18 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 19 libAXSpeechManager.dylib 0x5298 -[AXSpeechManager dealloc] + 268 20 Foundation 0x3b8a4 __NSThreadPerformPerform + 272 21 CoreFoundation 0xd3208 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 22 CoreFoundation 0xdf864 __CFRunLoopDoSource0 + 176 23 CoreFoundation 0x646c8 __CFRunLoopDoSources0 + 244 24 CoreFoundation 0x7a1c4 __CFRunLoopRun + 828 25 CoreFoundation 0x7f4dc CFRunLoopRunSpecific + 612 26 Foundation 0x420c4 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 27 libAXSpeechManager.dylib 0x13390 -[AXSpeechThread main] + 552 28 Foundation 0x5b634 __NSThread__start__ + 716 29 libsystem_pthread.dylib 0x16b8 _pthread_start + 148 30 libsystem_pthread.dylib 0xb88 thread_start + 8 It's most likely related to my use of AVSpeechSynthesizer. I do change some of the utterance fields, including the voice that's being used (which is set to a value from speechVoices()). UtilAudioIos_tts = AVSpeechSynthesizer() let utterance = AVSpeechUtterance utterance.voice = AVSpeechSynthesisVoice(identifier: voice.voiceCode) utterance.volume = volume utterance.pitchMultiplier = pitch utterance.rate = rate UtilAudioIos_tts!.speak(utterance) By coincidence or not, the following sometimes appears in the device log: 2023-05-30 20:35:29.948078+0100 <appname>[466:12882] [catalog] Unable to list voice folder and also, sometimes: 2023-05-30 20:37:35.345933+0100 <appname>[466:13298] [catalog] Query for com.apple.MobileAsset.VoiceServices.VoiceResources failed: 2 2023-05-30 20:37:35.360854+0100 rehearserfree[466:13433] [AXTTSCommon] MauiVocalizer: 11006 (Can't compile rule): regularExpression=\Oviedo(?=, (\x1b\\pause=\d+\\)?Florida)\b, message=unrecognized character follows \, characterPosition=1 2023-05-30 20:37:35.363163+0100 <appname>[466:13433] [AXTTSCommon] MauiVocalizer: 16038 (Resource load failed): component=ttt/re, uri=, contentType=application/x-vocalizer-rettt+text, lhError=88602000 2023-05-30 20:37:35.363182+0100 <appname>[466:13433] [AXTTSCommon] Error loading rules: 2147483648 All of these crashes have been on the various versions of iOS 16. Edit: I can't reproduce the crash myself - it's just some (not all) app users. The log entries above appear locally on my device (with no crash) but I can't see the logs of the users who have the crashes. Any idea what this might be caused by, or how to go about tracking the problem down?
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1w
Incorrect keyboard frame on iOS 26 when using Secure Text with Autofill
Area: Software Update Type of Feedback: Application Bug Description Device: iPhone 13 Pro running iOS 26 Build environment: Xcode 16.4 Problem description: When a text field has secureTextEntry = YES and Password Autofill / Passkeys is active, the autofill panel is not included in the rect reported from the keyboard notifications (UIKeyboardFrameEndUserInfoKey or others). As a result, when calculating the offset to move the screen up and reveal the hidden input field, the field is not displayed correctly because the reported keyboard height is smaller than the actual visible height. Observed behavior: This only occurs on devices running iOS 26 built with Xcode 16.4. On previous versions of iOS, with the same settings (secureTextEntry and Autofill active), the rect correctly includes the autofill panel height, and the UI works as expected. I tested with both UIKeyboardDidShowNotification and UIKeyboardWillChangeFrameNotification, and in both cases the behavior is the same: the height is incorrect (smaller than expected with the autofill panel). What I expect / questions: That UIKeyboardFrameEndUserInfoKey (or the related notification) correctly reports the total area covered by the keyboard, including any password autofill panel, when secureTextEntry is active. That the new behavior in iOS 26 be documented if this omission is intentional, or otherwise considered a bug if it is not. If there is any official workaround suggested by Apple for developers affected by this issue while a fix is provided. Thank you for your support.
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752
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1w
How to store certificate to `com.apple.token` keychain access group.
I’m developing an iOS application and aiming to install a PKCS#12 (.p12) certificate into the com.apple.token keychain access group so that Microsoft Edge for iOS, managed via MDM/Intune, can read and use it for client certificate authentication. I’m attempting to save to the com.apple.token keychain access group, but I’m getting error -34018 (errSecMissingEntitlement) and the item isn’t saved. This occurs on both a physical device and the simulator. I’m using SecItemAdd from the Security framework to store it. Is this the correct approach? https://developer.apple.com/documentation/security/secitemadd(::) I have added com.apple.token to Keychain Sharing. I have also added com.apple.token to the app’s entitlements. Here is the code I’m using to observe this behavior: public static func installToTokenGroup(p12Data: Data, password: String) throws -> SecIdentity { // First, import the P12 to get the identity let options: [String: Any] = [ kSecImportExportPassphrase as String: password ] var items: CFArray? let importStatus = SecPKCS12Import(p12Data as CFData, options as CFDictionary, &items) guard importStatus == errSecSuccess, let array = items as? [[String: Any]], let dict = array.first else { throw NSError(domain: NSOSStatusErrorDomain, code: Int(importStatus), userInfo: [NSLocalizedDescriptionKey: "Failed to import P12: \(importStatus)"]) } let identity = dict[kSecImportItemIdentity as String] as! SecIdentity let addQuery: [String: Any] = [ kSecClass as String: kSecClassIdentity, kSecValueRef as String: identity, kSecAttrLabel as String: kSecAttrAccessGroupToken, kSecAttrAccessible as String: kSecAttrAccessibleAfterFirstUnlock, kSecAttrAccessGroup as String: kSecAttrAccessGroupToken ] let status = SecItemAdd(addQuery as CFDictionary, nil) if status != errSecSuccess && status != errSecDuplicateItem { throw NSError(domain: NSOSStatusErrorDomain, code: Int(status), userInfo: [NSLocalizedDescriptionKey: "Failed to add to token group: \(status)"]) } return identity }
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Looking for TestFlight feedback on Steady, an app for impulse interruption
Hi everyone, I’m testing an iPhone app called Steady through TestFlight and would love honest feedback. Steady is built for the moment right before someone acts on an urge they may regret. The core idea is to create a short pause before action, then let the user log what happened so they can spot patterns over time. Use cases could be things like sending a text you shouldn’t, reacting too fast, opening something you wanted to avoid, or other impulsive moments. I’m mainly looking for feedback on three things: Does the concept feel useful in real life? Is the flow clear or confusing? What feels unnecessary or missing? TestFlight link: https://testflight.apple.com/join/YsnDsGR5 Appreciate any honest feedback.
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Someone help me, i need to connect to wifi by scan a qrCode in my Flutter APP
Hi, I'v got the error by using NEHotspotConfiguration to connect a wifi spot but get:NEHotspotConfigurationErrorDomain code=8. I hope to get the same result as when scanning the code with the system camera. A pop-up window will appear, and I just need to click "Join" to successfully connect. Here's the logs: [OneAppWifi][iOS] handleCheckWifiEnabled start (iOS 12+) [OneAppWifi][iOS] handleCheckWifiEnabled pathUpdateHandler status=satisfied [OneAppWifi][iOS] handleConnectWifi start, ssid=OPPO Find X6 Pro, pwd=len=16, authType=Optional("sae"), hidden=false [OneAppWifi][iOS] handleConnectWifi cancelPendingConnection before new request ssid=OPPO Find X6 Pro [OneAppWifi][iOS] cancelPendingConnection called, errorCode=nil, currentSsid=nil [OneAppWifi][iOS] cancelPendingConnection silent cancel, just clear pendingConnectResult [OneAppWifi][iOS] handleConnectWifi apply completion with error, domain=NEHotspotConfigurationErrorDomain, code=8, userInfo=["NSLocalizedDescription": internal error.] [OneAppWifi][iOS] resolveNEError NEHotspotConfigurationErrorDomain code=8 [OneAppWifi][iOS] resolveNEError systemConfiguration / internal, map to connection_failed [OneAppWifi][iOS] handleConnectWifi resolved as failure errorCode=Optional("connection_failed") for ssid=OPPO Find X6 Pro [OneAppWifi][iOS] firePendingResult value=["success": false, "errorCode": Optional("connection_failed")], currentSsid=Optional("OPPO Find X6 Pro")
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Incoming calls thrue Jisti Meet and locked screen
Problem: When the screen is locked, an incoming call does not initiate the launch of the Flutter application required for audio and video communication through Jitsi Meet. In the unlocked state, the application functions correctly. The current implementation does not have a mechanism for activating the Flutter engine when receiving a call via CallKit while the screen is locked. Although CallKit UI displays the call acceptance interface and the audio session is configured, the Flutter application remains in a suspended state, making it impossible to connect to the media server. Audio session activated using didActivateAudioSession method.
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Korean IME forces Smart Quotes, ignoring UITextInputTraits and OS Settings
There is a long-standing, structural issue with the iPadOS Korean IME when using a hardware keyboard. The IME forcibly intercepts the " (quote) keydown event and injects Unicode smart/curved quotes (“ or ”) directly into the text field. This hardcoded behavior ignores both: User Settings: The global "Smart Punctuation" toggle in [Settings > General > Keyboard] is completely ignored. Developer APIs: Setting UITextInputTraits.smartQuotesType = .no on a UITextView or UITextField has absolutely no effect when the Korean keyboard is active. Steps to Reproduce: Set smartQuotesType = .no on a standard UITextView. Connect a hardware keyboard. Switch input language to English -> Press the quote key. (Result: ASCII straight quote " - Correct behavior) Switch input language to Korean -> Press the quote key. (Result: Unicode curved quote “ - Incorrect behavior) Impact on Developers & Users: Because the OS IME forcefully injects the curved Unicode character before the app can process the raw key event, developers building code editors, markdown editors, or specific word processors (like Google Docs) cannot prevent this behavior. We cannot provide a standard text-editing experience for Korean users without forcing them to manually toggle their keyboard language to English just to type a straight quote. Expected Behavior: The Korean hardware keyboard IME must respect UITextInputTraits.smartQuotesType and the global OS toggle. Please provide a mechanism for developers and users to bypass this forced CJK typography rule.
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66
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App Review Delay: ‘Waiting for Review’ for 3+ Weeks with No Feedback! Blocking Business Launch
Really, for how long will apps continue to get stuck in the 'review queue'? This is demoralizing and bad for organizations and developers behind these projects. Our app has been stuck in the 'waiting for review' zone for over 3 weeks+ now, and despite several emails, nothing has been done. No feedback whatsoever. Are we going to get a reply? Is this just an Apple thing, like work culture?
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6
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2w
Partially disable liquid glass effect from navigation bars but retain on tabbar
I want to be able to disable all liquid glass effects from my Navigation bar, and it's bar buttons. But I still want to be able to have the liquid glass effect on my UITabbar. Is there a way to disable glass effects from navbar and still retain them all for tabbars using UIKit?
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App stuck in "Waiting for Review" for >25 days - finance category, regulated workflow
We are 25 days into "Waiting for Review" with no movement, no messages, and no Resolution Centre activity. Submitted 16 February. Apple ID: 6758049144 This is a finance category app used by regulated financial advisers in the UK. The delay is now directly affecting live paying customers operating under FCA compliance obligations. We have confirmed everything on our side is in order. This is not a metadata issue or an incomplete submission. Has anyone from the App Review team seen this? And has anyone here successfully broken a delay of this length - what actually worked?
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Rejected for Guideline 4.1(c) Copycats - Accused of copying my own brand
Hello everyone, I am seeking some guidance on how to break out of what appears to be an automated App Review rejection loop. My app has been rejected three times in a row for the exact same reason, and my replies in the Resolution Center seem to be getting ignored. The Issue: My app is named Linkwise (associated with my web platform, linkwise.app). I am being rejected under Guideline 4.1(c) - Design - Copycats. The rejection message specifically states: "The app's icon and name contain an icon, brand, or product name that belongs to the following developer: Linkwise." The bizarre part is that I am the developer of Linkwise. I am being accused of impersonating my own brand and product. Submission Details: App Name: Linkwise Submission ID: fa557f1b-3724-4e01-aa85-bf05ced4801f Version: 1.0.1 Review Device: iPhone 17 Pro Max What I've Tried: I have replied to the rejection message in App Store Connect three times explaining that I am the owner of the Linkwise brand and domain. Despite this, I keep receiving the exact same copy-pasted template response. It feels like a human is not actually reading the appeals. My Questions: How can I escalate this past the initial review tier to someone who can read the context? Has anyone else experienced being rejected for copying themselves? What specific "documentary evidence" does App Review usually want in this scenario to prove I own my own name? Would my domain registration receipt for linkwise.app be sufficient, or do they require formal trademark documentation? Any advice on how to get this in front of a real person would be greatly appreciated. Thank you!
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Unable to Add Internal Groups to TestFlight Builds / Cannot distribute
In App Store Connect I've uploaded a new build about 11 hours ago and but I'm unable to distribute the App to my tester groups - including internal. The internal group is grayed out. I am able to Select an External group but they actually do not receive any email notification nor do they see any update within their TestFlight App. I've attempted to upload the build a few times, including old builds which had been distributed in the past to no avail. I'm not able to distribute to any tester group, please advise.
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