iOS is the operating system for iPhone.

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App crashes on launch for iOS 12 users after App Store release (Xcode 16.4) — BKSProcessErrorDomain bootstrap-failed
Hi everyone, I'm building an app in Xcode 16.4 with a minimum deployment target of iOS 12. The last time I built with this configuration was November 2025 — that build worked perfectly fine. I'm aware that builds from Xcode 16.4 will no longer be accepted by Apple after April 28, 2026, so I decided to push one final update before that deadline. Here's what I did: Built the app with no changes to build settings Uploaded to TestFlight Tested on iOS 12, iOS 26, and a few other versions — everything looked good Passed App Review Published to the App Store Now users on iOS 12 are reporting that the app crashes immediately on launch. Users on iOS 13-26 are unaffected. We've effectively lost a significant portion of our users overnight. We'd really like to restore functionality for them before April 28 — after that we plan to raise the minimum deployment target anyway. There are no crash logs available, as the app appears to never reach application code at all. Below are the relevant logs from Console.app: default 16:33:49.012231+0400 SpringBoard Bootstrapping MY_BUNDLE_ID with intent foreground-interactive error 16:33:49.021533+0400 SpringBoard [MY_BUNDLE_ID] Bootstrap failed with error: <NSError: 0x280f59aa0; domain: BKSProcessErrorDomain; code: 1 (bootstrap-failed); reason: "Failed to start job"> error 16:33:49.021748+0400 SpringBoard Bootstrapping failed for <FBApplicationProcess: 0x101cb4070; MY_BUNDLE_ID; pid: -1> with error: Error Domain=BKSProcessErrorDomain Code=1 "Unable to bootstrap process with bundleID MY_BUNDLE_ID" UserInfo={NSLocalizedDescription=Unable to bootstrap process with bundleID MY_BUNDLE_ID, BKSProcessExitReason=0, NSLocalizedFailureReason=Failed to start job, NSUnderlyingError=0x280f58780 {Error Domain=NSPOSIXErrorDomain Code=3 "No such process" UserInfo={NSLocalizedFailureReason=The process failed to exec, NSLocalizedRecoverySuggestion=Consult /var/log/com.apple.xpc.launchd/launchd.log for more information, NSLocalizedDescription=Unable to get valid task name port right for pid 241}}, BSErrorCodeDescription=bootstrap-failed} default 16:33:49.021934+0400 SpringBoard Adding: <FBApplicationProcess: 0x101cb4070; MY_BUNDLE_ID; pid: -1> default 16:33:49.022111+0400 SpringBoard <FBApplicationProcess: 0x101cb4070; MY_BUNDLE_ID; pid: -1> exited. default 16:33:49.023325+0400 SpringBoard Removing: <FBApplicationProcess: 0x101cb4070; MY_BUNDLE_ID; pid: -1> default 16:33:49.039576+0400 assertiond Submitting new job for "MY_BUNDLE_ID" on behalf of <BKProcess: 0x100d119f0; SpringBoard; com.apple.springboard; pid: 48; agency: SystemShell; visibility: foreground; task: running> default 16:33:49.039982+0400 assertiond Submitted job with label: UIKitApplication:MY_BUNDLE_ID[0xed03][58] error 16:33:49.040128+0400 assertiond Unable to obtain a task name port right for pid 241: (os/kern) failure (0x5) error 16:33:49.040286+0400 assertiond Failed to start job with error <NSError: 0x100c3f180; domain: NSPOSIXErrorDomain; code: 3; reason: "The process failed to exec"> { description = "Unable to get valid task name port right for pid 241"; failureReason = "The process failed to exec"; recoverySuggestion = "Consult /var/log/com.apple.xpc.launchd/launchd.log for more information"; Has anyone encountered this recently? Any help would be greatly appreciated. P.S. I tried rebuilding from scratch without any code changes and uploading a fresh build to TestFlight — but now it won't even launch from TestFlight on iOS 12.
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How to store certificate to `com.apple.token` keychain access group.
I’m developing an iOS application and aiming to install a PKCS#12 (.p12) certificate into the com.apple.token keychain access group so that Microsoft Edge for iOS, managed via MDM/Intune, can read and use it for client certificate authentication. I’m attempting to save to the com.apple.token keychain access group, but I’m getting error -34018 (errSecMissingEntitlement) and the item isn’t saved. This occurs on both a physical device and the simulator. I’m using SecItemAdd from the Security framework to store it. Is this the correct approach? https://developer.apple.com/documentation/security/secitemadd(::) I have added com.apple.token to Keychain Sharing. I have also added com.apple.token to the app’s entitlements. Here is the code I’m using to observe this behavior: public static func installToTokenGroup(p12Data: Data, password: String) throws -> SecIdentity { // First, import the P12 to get the identity let options: [String: Any] = [ kSecImportExportPassphrase as String: password ] var items: CFArray? let importStatus = SecPKCS12Import(p12Data as CFData, options as CFDictionary, &items) guard importStatus == errSecSuccess, let array = items as? [[String: Any]], let dict = array.first else { throw NSError(domain: NSOSStatusErrorDomain, code: Int(importStatus), userInfo: [NSLocalizedDescriptionKey: "Failed to import P12: \(importStatus)"]) } let identity = dict[kSecImportItemIdentity as String] as! SecIdentity let addQuery: [String: Any] = [ kSecClass as String: kSecClassIdentity, kSecValueRef as String: identity, kSecAttrLabel as String: kSecAttrAccessGroupToken, kSecAttrAccessible as String: kSecAttrAccessibleAfterFirstUnlock, kSecAttrAccessGroup as String: kSecAttrAccessGroupToken ] let status = SecItemAdd(addQuery as CFDictionary, nil) if status != errSecSuccess && status != errSecDuplicateItem { throw NSError(domain: NSOSStatusErrorDomain, code: Int(status), userInfo: [NSLocalizedDescriptionKey: "Failed to add to token group: \(status)"]) } return identity }
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iOS 12.5.8 fails to bootstrap app
Hello, I released a new build for my app but it fails to run on iOS 12.5.8 (tested on iPad Air, iPhone 6, iPhone 5s). The launch storybard is shown, then the app stops abruptly. There is no crash log. It runs fine on iOS 13 or higher. Xcode 26.3 was showing a call stack (something with UIView) that did not include any app code. Now with Xcode 26.4 (and its new command line tools) there is an info popup with a debug metadata dump. However, I don’t intend to focus on Xcode here because it officially does not support iOS 12. It’s ok if I cannot debug, I just want the app to run on the device like the previous build did. Since there is no crash log, and the console is showing a bootstrap error, I believe my app code has not been executed and is therefore not at fault. Build 674 released on 23-Mar-2026: worked fine on iOS 12, built with Xcode 26.3 Build 675 released on 29-Mar-2026: Bootstrap error as described, with both Xcode 26.3 and 26.4 Deployment target = 12.4 Tried Instruments but it fails as soon as I hit record. In the console I found BKSProcessErrorDomain code 1. Here on the forum I found a post where the cause was no internet access but my device does have internet access. I made only very little code changes to my app between 674 and 675, no storyboard updates. I get the impression the loader does not even begin to execute my code. At this point I wonder if: some certificate has expired (see release dates above), or if something is incompatible in my main storyboard (though I did not change anything there), or the device ran out of memory (1 GB) Note: The app has 4 targets: main app target framework AU app extension intents app extension Thanks, Sven PS: Misclicked subtopic which should have been General (sorry). Here’s the redacted console excerpt: standard 22:21:13.187990+0200 SpringBoard Evaluate: making new window key: <SBMainSwitcherWindow: 0x159e5f640>, for reason: push standard 22:21:13.188303+0200 SpringBoard Removed: <FBUIApplicationSceneDeactivationAssertion: 0x283c9dfe0; reason: systemAnimation; all scene levels; hasPredicate: NO> standard 22:21:13.198299+0200 assertiond Submitting new job for "com.example.app" on behalf of <BKProcess: 0x141d15d50; SpringBoard; com.apple.springboard; pid: 48; agency: SystemShell; visibility: foreground; task: running> standard 22:21:13.198867+0200 SpringBoard Bootstrapping com.example.app with intent foreground-interactive standard 22:21:13.201136+0200 assertiond Submitted job with label: UIKitApplication:com.example.app[0x1d9f][58] standard 22:21:13.201244+0200 SpringBoard Icon touch canceled (tap gesture may still succeed): <private> fehler 22:21:13.201329+0200 SpringBoard [com.example.app] Bootstrap failed with error: <NSError: 0x283e4cd80; domain: BKSProcessErrorDomain; code: 1 (bootstrap-failed); reason: "Failed to start job"> fehler 22:21:13.201421+0200 SpringBoard Bootstrapping failed for <FBApplicationProcess: 0x15d13b3e0; com.example.app; pid: -1> with error: Error Domain=BKSProcessErrorDomain Code=1 "Unable to bootstrap process with bundleID com.example.app" UserInfo={NSLocalizedDescription=Unable to bootstrap process with bundleID com.example.app, BKSProcessExitReason=0, NSLocalizedFailureReason=Failed to start job, NSUnderlyingError=0x283e4c5d0 {Error Domain=NSPOSIXErrorDomain Code=3 "No such process" UserInfo={BKLaunchdOperation=launch_get_running_pid_4SB, NSLocalizedDescription=Unable to get pid for label UIKitApplication:com.example.app[0x1d9f][58], BKLaunchdJobLabel=UIKitApplication:com.example.app[0x1d9f][58], NSLocalizedFailureReason=No such process}}, BKSProcessJobLabel=UIKitApplication:com.example.app[0x1d9f][58], BSErrorCodeDescription=bootstrap-failed} standard 22:21:13.201507+0200 SpringBoard Adding: <FBApplicationProcess: 0x15d13b3e0; com.example.app; pid: -1> standard 22:21:13.201606+0200 SpringBoard <FBApplicationProcess: 0x15d13b3e0; com.example.app; pid: -1> exited. standard 22:21:13.202002+0200 assertiond Unable to get pid for 'UIKitApplication:com.example.app[0x1d9f][58]': No such process (3) fehler 22:21:13.202145+0200 assertiond Failed to start job with error <NSError: 0x141e1aba0; domain: NSPOSIXErrorDomain; code: 3; reason: "No such process"> { description = "Unable to get pid for label UIKitApplication:com.example.app[0x1d9f][58]"; failureReason = "No such process"; userInfo = { BKLaunchdJobLabel = UIKitApplication:com.example.app[0x1d9f][58]; BKLaunchdOperation = launch_get_running_pid_4SB; } } standard 22:21:13.202238+0200 assertiond Deleted job with label: UIKitApplication:com.example.app[0x1d9f][58] standard 22:21:13.202804+0200 SpringBoard Removing: <FBApplicationProcess: 0x15d13b3e0; com.example.app; pid: -1> standard 22:21:13.221231+0200 SpringBoard Application process state changed for com.example.app: <SBApplicationProcessState: 0x28336f0a0; pid: -1; taskState: Not Running; visibility: Unknown> standard 22:21:13.221566+0200 SpringBoard Process exited: <FBApplicationProcess: 0x15d13b3e0; com.example.app; pid: -1> -> <FBApplicationProcessExitContext: 0x283e37b10; exitReason: (none); terminationReason: (none)> { stateAtExit = <FBProcessState: 0x28337c760; pid: -1; taskState: Unknown; visibility: Unknown>; }
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Why are the Apple App Reviewers making false claims in the review and what can I do to overcome this?!
My app has the phrase GPT in it as it is an app that runs private open source offline AI models (for free) on the iPhone. The app is called LiberaGPT. I have released my first version without issue and it was distributed to the Mainland China store. I made some small updates including accessibility features etc and released my next version. The reviewer is now accusing my app of using OpenAI's ChatGPT even though they can see the source code and my app is entirely offline using local AI inference rather than cloud inference. It is now a back and forth of me explaining over and over that my app is nothing to do with ChatGPT that GPT is a term used in the field of AI to describe certain types of LLM's and is nothing to do with 'ChatGPT' which is a brand. It is like saying you can't say 'AI' because of 'OpenAI' this makes no sense. I am literally at my witts end as I've poured so much time and energy into developing this app and it is now available on the app store but they won't let me update it and are essentially gaslighting me by saying that the term GPT cannot be used because it belongs to ChatGPT when it doesn't. There are numerous apps (including my previous version which ironically is live in the store that contain GPT in the app name without issue. GPT stands for 'Generative Pre-trained Transformer' and is a description of a technology not a brand. Is there anything I can do? No matter how many times I clarify, provide evidence, try to explain my position, they keep just copy and pasting the same response over and over that my app cannot be published in mainland China as OpenAI's ChatGPT is banned there and that my app is using OpenAI's ChatGPT in the software WHICH IT ISNT!!! THERE IS NO CLOUD DATA CONNECTION. Any help would be greatly appreciated, hopefully I don't pull all my hair out. Thanks, Stephen
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‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same "minimum deployment" setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containing instructions or memory models that older devices cannot parse? ‌Looking forward to your reply‌.
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Swipe to go back still broken with Zoom navigation transition.
When you use .navigationTransition(.zoom(sourceID: "placeholder", in: placehoder)) for navigation animation, going back using the swipe gesture is still very buggy on IOS26. I know it has been mentioned in other places like here: https://developer.apple.com/forums/thread/796805?answerId=856846022#856846022 but nothing seems to have been done to fix this issue. Here is a video showing the bug comparing when the back button is used vs swipe to go back: https://imgur.com/a/JgEusRH I wish there was a way to at least disable the swipe back gesture until this bug is fixed.
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Settings app crashes when tapping "Manage" under Sandbox account without internet connection
Device: iPhone 13 OS Version: iOS 26.4, iOS 26.5 Summary: The Settings app crashes when accessing the Sandbox account management screen in Developer Settings while the device is offline. Steps to Reproduce: Enable Developer Mode on the device Disconnect from the internet (Wi-Fi and cellular off) Go to Settings → Developer Ensure a Sandbox account is signed in Tap on "Sandbox" Tap on "Manage" Expected Result: The system should either: Open the Sandbox management screen, or Show an error indicating no internet connection Actual Result: The Settings app crashes immediately after tapping "Manage". Reproducibility: Always (100%) when offline Additional Notes: Issue observed on iOS 26.4 and iOS 26.5 Does not occur on iOS 18 May also be present in other iOS 26.x versions Does not occur when the device has an active internet connection
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Unwanted Communication Reporting extension crash
I'm trying to implement Unwanted SMS and Calls reporting in an app I'm doing in my idle time. If I place a UITextField or UITextView inside a ILClassificationUIExtensionViewController, every time I select on such control the extension crashes without any logs. The closet idea I have on why it crashes it has something to do with iOS requesting the dictation feature. I'm using the latest (beta 8 at the time) iOS 16.0 beta on my iPhone 13 pro. Attaching my code here if you want to try for yourself: github
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`NEProxySettings.matchDomains` / `exceptionList` not working as expected in `NEPacketTunnelProvider` (domain-scoped proxy not applied, and exceptions not bypassed)
I’m working on an iOS Network Extension where a NEPacketTunnelProviderconfigures a local HTTP/HTTPS proxy usingNEPacketTunnelNetworkSettings.proxySettings. Per NEProxySettings.exceptionList docs: If the destination host name of an HTTP connection matches one of these patterns then the proxy settings will not be used for the connection. However, I’m seeing two distinct issues: Issue A (exception bypass not working): HTTPS traffic to a host that matches exceptionList still reaches the proxy. Issue B (domain-scoped proxy not applied): When matchDomains is set to match a specific domain (example: ["googlevideo.com"]), I still observe its traffic in some apps is not proxied. If I remove the domain from matchDomains, the same traffic is proxied. Environment OS: iOS (reproduced with 26.4 and other versions) Devices: Reproduced with several iPhones (likely iPads as well) Xcode: 26.3 Extension: NEPacketTunnelProvider Minimal Repro (code) This is the minimal configuration. Toggle between CONFIG A / CONFIG B to reproduce each issue. import NetworkExtension final class PacketTunnelProvider: NEPacketTunnelProvider { override func startTunnel( options: [String : NSObject]? = nil, completionHandler: @escaping (Error?) -> Void ) { let proxyPort = 12345 // proxy listening port let settings = NEPacketTunnelNetworkSettings(tunnelRemoteAddress: "8.8.8.8") let proxySettings = NEProxySettings() proxySettings.httpEnabled = true proxySettings.httpsEnabled = true proxySettings.httpServer = NEProxyServer(address: "1.2.3.4", port: proxyPort) // proxy listening address proxySettings.httpsServer = NEProxyServer(address: "1.2.3.4", port: proxyPort) // proxy listening address // CONFIG A: proxy all domains, but exclude some domains // proxySettings.matchDomains can be set to match all domains // proxySettings.exceptionList = ["*.cdninstagram.com", "cdninstagram.com"] // CONFIG B: proxy only a specific domain // proxySettings.matchDomains = ["googlevideo.com"] settings.proxySettings = proxySettings setTunnelNetworkSettings(settings) { error in completionHandler(error) } } } Repro steps Issue A (exceptionList bypass not working) Enable the VPN configuration and start the tunnel with CONFIG A (exceptionList = ["*.cdninstagram.com", "cdninstagram.com"]). Open the Instagram app to trigger HTTPS connections to *.cdninstagram.com Inspect proxy logs: cdninstagram.com traffic is still received by the proxy. Safari comparison: If I access URLs that trigger the same *.cdninstagram.com hosts from Safari, it can behave as expected. When the traffic is triggered from the Instagram app, the excluded host still reaches the proxy as CONNECT, which is unexpected. Issue B (matchDomains not applied for YouTube traffic) Start the tunnel with CONFIG B (matchDomains = ["googlevideo.com"]). Open the YouTube app and start playing a video (traffic typically targets *.googlevideo.com). Inspect proxy logs: googlevideo.com traffic is not received by the proxy. Remove the host from matchDomains and observe that googlevideo.com traffic is received by the proxy. Safari comparison: If I access a googlevideo.com host from Safari while matchDomains = ["googlevideo.com"], it behaves as expected (proxied). In contrast, the YouTube app’s googlevideo.com traffic is not proxied unless I match all domains. Expected Issue A Connections to *.cdninstagram.com in the Instagram app should not use the proxy and should not reach the local proxy server. Issue B With matchDomains = ["googlevideo.com"], traffic to *.googlevideo.com (YouTube video traffic) should be proxied and therefore reach the local proxy. Actual Issue A The local proxy still receives the request as: CONNECT scontent-mad1-1.cdninstagram.com:443 HTTP/1.1 So the bypass does not happen. Issue B With matchDomains = ["googlevideo.com"], I still observe googlevideo.com traffic in the YouTube app that is not delivered to the proxy. When all traffic is proxied, the same traffic is delivered to the proxy.
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Rejected for Guideline 4.1(c) Copycats
Hello everyone, I’m looking for some clarification and advice regarding an unexpected App Review rejection under Guideline 4.1 – Copycats. My app has been live on the App Store since May 2024, and during that time, it has maintained the same core flow, structure, UI, and feature set. There have been no major redesigns or attempts to imitate any other app. Recently, I submitted a new version (v3.2) with only minor changes related to ad logic implementation (no UI/UX changes, no branding changes, no metadata changes). However, this update was rejected with the following reason: “This app or its metadata appears to be misrepresenting itself as another popular app or game…” This has left me quite confused for a few reasons: The app has been approved and publicly available for nearly 2 years There were no significant design or branding changes in this submission The rejection seems unrelated to the actual changes made in this version My questions: Has anyone experienced a situation where an app was flagged as a copycat after being live for a long time? Is it possible that Apple updated their internal policies or comparisons, causing older apps to be re-evaluated? Could this be triggered by similar metadata (keywords, screenshots, descriptions) rather than the app itself? What would be the best way to respond in App Store Connect Resolution Center in this case? I fully respect Apple’s guidelines and have no intention of copying or misleading users. I’d really appreciate any insights or suggestions on how to resolve this properly. Thank you!
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Navigation Bar Title Hidden When Right Bar Button Title Is Long (iOS 26)
I’m developing an app that includes a navigation bar with a centered title and a single right bar button item. I’ve noticed that when both the navigation bar title and the right bar button item’s title are relatively long, the navigation bar title becomes hidden. This issue only occurs on iOS 26. When running the same code on iOS 18, the layout behaves as expected, with both elements visible. Has anyone else experienced this behavior on iOS 26? Is this a known layout change or a possible bug?
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Safari iOS 17 layout issue
Safari on iOS 17, when entering characters into text input box after deleting characters, the layout is off. Here's the HTML: <body> <div id="J001" style="display: inline-block;"> <div id="J001__0" style="display: inline-block;"> <input id="J001__0__input" style="display: inline-block; height: 28px; padding:2px; border:1px solid gray;"></div> <div id="J003__0" style="display: inline-block;"> <button id="J003__0__btn" style="display: inline-block; height:34px;">a</button> </div> </div> </body> Enter "A" into text input box. Delete "A" with the backspace(x). Enter "A" into text input box, the button position will be shifted down. iOS 17 の Safari にて、テキスト入力ボックスで文字を削除した後、文字を入力するとレイアウトが崩れます。 テキスト入力ボックスに「A」と入力します。 バックスペース(x)で「A」を削除します。 テキスト入力ボックスに「A」と入力すると、ボタンの位置が下にずれます。
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iOS 26.3.0 TextToSpeech EXC_BAD_ACCESS
Hello Apple Developer Community, I'm seeing a persistent crash in my iOS app reported via Firebase Crashlytics. The issue only started appearing on devices running iOS 26.3.0 and above (the crash does not occur on lower iOS versions, and it's unrelated to my app's version number). Key points: My app does NOT use any Text-to-Speech (TTS) features whatsoever. No AVSpeechSynthesizer, no Speech framework, no related APIs called from our code. My app is primarily written in Objective-C (with some Swift components possibly via dependencies). The crash stack is entirely within Apple's private TextToSpeech framework, specifically in ausdk::BufferAllocator::instance(). I suspect it might be indirectly triggered by a third-party ad SDK (e.g., Google Mobile Ads, AppLovin, etc.) that could be loading or interacting with accessibility features in the background — but this is just a hypothesis, as I have no direct evidence yet. Here is one representative crash log: Crashed: com.apple.root.user-initiated-qos.cooperative 0 TextToSpeech 0x6bb00 ausdk::BufferAllocator::instance() + 99800 1 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 2 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 3 TextToSpeech 0x1a0b9c ausdk::BufferAllocator::instance() + 1365620 4 libswift_Concurrency.dylib 0x628b4 swift::runJobInEstablishedExecutorContext(swift::Job*) + 288 5 libswift_Concurrency.dylib 0x63d28 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 156 6 libdispatch.dylib 0x13f48 _dispatch_root_queue_drain + 364 7 libdispatch.dylib 0x146fc _dispatch_worker_thread2 + 180 8 libsystem_pthread.dylib 0x137c _pthread_wqthread + 232 9 libsystem_pthread.dylib 0x8c0 start_wqthread + 8 The crash occurs on a background cooperative queue (Swift Concurrency). Questions: Has anyone else seen crashes inside ausdk::BufferAllocator::instance() in TextToSpeech on iOS 26.3.0+ even without using TTS in their app? Could a third-party ad SDK be causing the TextToSpeech framework to load unexpectedly (e.g., via accessibility preloading)? Is this a known bug in iOS 26's Spoken Content / Speak Selection features? Any workarounds or fixes from Apple? Any insights, similar reports (especially from Objective-C based apps), or advice would be greatly appreciated! Thanks!
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Localize title and subtitle on App Clip card.
Hello, Our App Clip has recently gone live, and I’ve been testing the App Clip card across different device languages. I’ve noticed that while the action button text (e.g., “Open”) is localized automatically, the title and subtitle on the App Clip card are not being localized. Currently, they always appear in English. While configuring the advanced App Clip experience in App Store Connect, I was only able to select a single language (English). I attempted to create additional App Clip experiences for other languages, but encountered an error stating that the same App Clip Experience URL cannot be reused. Given that our users are distributed globally, I would like to understand: How can we localize the App Clip card (title and subtitle) for multiple languages while using the same App Clip Experience URL? Is there a recommended approach to support localization for a single App Clip experience across different regions/languages? Any guidance or best practices would be greatly appreciated. Thank you.
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Pending Termination Appeals Process doesn't work
The appeals process for when your Apple Developer account is in Pending Termination status doesn't work. The re-instate developer account form is very clear it shouldn't be used if it's pending. But the form for "I would like to appeal an app rejection or app removal" which is the correct form for pending state. Gives the error "There are no apps associated with this team." we do have apps associated. There could be thousands of developer accounts that weren't able to file an appeal correctly because of this bug. "If you would like to appeal this termination decis ion to the App Review Board, you must do so within 30 calendar days. When submitting your appeal, be sure to select "I would like to appeal an app rejection or app removal" from the drop-down menu on the Contact the App Review Team page and provide a written statement that includes the following:" Apple is very clear which to use.
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TkSmartCard transmitRequest persistently returning Cryptotokenkit error -2 on iOS/iPadOS
We are using the CryptoTokenKit framework, specifically the classes TKSmartCardSlotManager, TKSmartCardSlot, and TKSmartCard, to communicate with smart cards through external USB readers on iOS and iPadOS. In most cases, we are able to detect readers via TKSmartCardSlotManager, and send APDU commands using transmitRequest method, with the following code (where self->_slot and self->_card are previously created TkSmartCardSlot and TkSmartCard, respectively): #import <CryptoTokenKit/CryptoTokenKit.h> - (NSData *)sendCardCommand:(NSData *)command { if (!self->_card || !self->_card.valid || self->_slot.state != TKSmartCardSlotStateValidCard) return nil; NSMutableData *res = [[NSMutableData alloc] init]; NSError *sessionError = nil; [self->_card inSessionWithError:&sessionError executeBlock:^BOOL(NSError **error) { dispatch_semaphore_t semaphore = dispatch_semaphore_create(0); try { [self->_card transmitRequest:command reply:^(NSData * _Nullable response, NSError* _Nullable apduError) { if (apduError != nil) self->_error = apduError; else [res appendData: response]; dispatch_semaphore_signal(semaphore); }]; } catch (NSException *exception) { dispatch_semaphore_signal(semaphore); } dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER); if (res.length == 0) return NO; return YES; }]; return res; } However, with certain other USB smart card readers, we occasionally encounter APDU communication failures when calling transmitRequest (for instance, with a HID Global OMNIKEY 5422), which returns the following error: "Domain: CryptoTokenKit Code: -2". Once a failure occurs and transmitRequest starts returning this error, all subsequent calls to transmitRequest fail with the same error. This persists even when: A different smart card is inserted The same card is reinserted A different USB reader (previously working correctly) is connected The TKSmartCard object is recreated via makeSmartCard The slot state changes (observed via KVO) All internal objects (TKSmartCard, TKSmartCardSlot) are reset in the application At this point, the system appears to be stuck in a non-recoverable state which affects all readers and cards, including those that were previously functioning correctly. The only way to recover from this state is terminating and restarting the application which is running the code. After restarting the app, everything works normally again. We have created a bug report: FB22339746. The issue has been reproduced on iOS 26.4 and 18.5. Also on iPadOS 18.1. Anyone has already faced a similar issue? Could it be related to some internal state of TKSmartCardSlotManager?
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Crashed: com.apple.CFNetwork.LoaderQ
com.apple.main-thread 0 StarMaker 0x5c40854 _isPlatformVersionAtLeast.cold.2 + 4425680980 1 StarMaker 0x526d278 -[FPRScreenTraceTracker displayLinkStep] + 191 (FPRScreenTraceTracker.m:191) 2 QuartzCore 0xbe924 CA::Display::DisplayLinkItem::dispatch(CA::SignPost::Interval<(CA::SignPost::CAEventCode)835322056>&) + 64 3 QuartzCore 0x9bf38 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 880 4 QuartzCore 0xaf770 CA::Display::DisplayLink::dispatch_deferred_display_links(unsigned int) + 360 5 UIKitCore 0x7dee4 _UIUpdateSequenceRunNext + 128 6 UIKitCore 0x7d374 schedulerStepScheduledMainSectionContinue + 60 7 UpdateCycle 0x1560 UC::DriverCore::continueProcessing() + 84 8 CoreFoundation 0x164cc __CFMachPortPerform + 168 9 CoreFoundation 0x460b0 CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 60 10 CoreFoundation 0x45fd8 __CFRunLoopDoSource1 + 508 11 CoreFoundation 0x1dc1c __CFRunLoopRun + 2168 12 CoreFoundation 0x1ca6c _CFRunLoopRunSpecificWithOptions + 532 13 GraphicsServices 0x1498 GSEventRunModal + 120 14 UIKitCore 0x9ddf8 -[UIApplication _run] + 792 15 UIKitCore 0x46e54 UIApplicationMain + 336 16 StarMaker 0x50c965c main + 18 (main.m:18) 17 ??? 0x19a9dae28 (缺少) Thread 0 libsystem_kernel.dylib 0x67f4 __semwait_signal + 8 1 libsystem_c.dylib 0xc7e4 nanosleep + 220 2 ZorroRtcEngineKit 0x1eb0f8 std::__Cr::this_thread::sleep_for(std::__Cr::chrono::duration<long long, std::__Cr::ratio<1l, 1000000000l>> const&) + 198 (pthread.h:198) 3 ZorroRtcEngineKit 0x27d30 zorro::KbLog::Loop() + 88 (kblog.cc:88) 4 ZorroRtcEngineKit 0x286e8 <deduplicated_symbol> + 4667967208 5 libsystem_pthread.dylib 0x444c _pthread_start + 136 6 libsystem_pthread.dylib 0x8cc thread_start + 8 Thread 0 libsystem_kernel.dylib 0x67f4 __semwait_signal + 8 1 libsystem_c.dylib 0xc7e4 nanosleep + 220 2 ZorroRtcEngineKit 0x1eb0f8 std::__Cr::this_thread::sleep_for(std::__Cr::chrono::duration<long long, std::__Cr::ratio<1l, 1000000000l>> const&) + 198 (pthread.h:198) 3 ZorroRtcEngineKit 0x19a4e4 zorro::ZkbLog::Loop() + 157 (zlog.cc:157) 4 ZorroRtcEngineKit 0x286e8 <deduplicated_symbol> + 4667967208 5 libsystem_pthread.dylib 0x444c _pthread_start + 136 6 libsystem_pthread.dylib 0x8cc thread_start + 8 Thread 0 libsystem_kernel.dylib 0x67f4 __semwait_signal + 8 1 libsystem_c.dylib 0xc7e4 nanosleep + 220 2 ZorroRtcEngineKit 0x1eb0f8 std::__Cr::this_thread::sleep_for(std::__Cr::chrono::duration<long long, std::__Cr::ratio<1l, 1000000000l>> const&) + 198 (pthread.h:198) 3 ZorroRtcEngineKit 0x19c4d8 zorro::QosManager::Loop() + 966 (string:966) 4 ZorroRtcEngineKit 0x286e8 <deduplicated_symbol> + 4667967208 5 libsystem_pthread.dylib 0x444c _pthread_start + 136 6 libsystem_pthread.dylib 0x8cc thread_start + 8
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Working Anti Virus - Apple Developer Account terminated
Hi, I created an anti virus app that worked within the sandbox. It was non commercial essentially a test to find a marketable anti virus app that could work within the sandbox. App store review kept saying it was malicious over and over again then told us our developer account was pending termination. We have a lot of others app that are my only source of income. I managed to work myself out of homelessness by being an App Developer (I've been an app developer since 2009). Now I'm facing it again for innovation. Thanks David
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Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
Is it mandatory for all developers to migrate to Xcode 26 starting from April 28, 2026? What happens if a developer submits or distributes a build created using Xcode 16 after April 28, 2026? Will it still be accepted or supported? Our app is distributed only via an internal company portal (not through the App Store). In this case, are we still required to build and distribute the app using Xcode 26 after April 28, 2026? If a hotfix is required before our next planned release (July 2026), how safe is it to use the UIDesignRequiresCompatibility flag as a temporary solution, assuming Xcode 26 becomes mandatory? Are there any risks or limitations associated with this approach? What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, or integration challenges in such a mixed environment? If the UIDesignRequiresCompatibility flag is used as a temporary workaround, what would be the impact if Apple later removes support for this flag, especially with newer iOS versions (e.g., iOS 26+)? For users who already have the app installed with this flag enabled For users installing the app for the first time after such changes
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Unable to download iOS simulator runtime 26.x on Xcode
Hi everyone, I'm experiencing a persistent issue for months now where I'm unable to download the iOS 26 simulator Runtime. I've tried reinstalling Xcode and also Xcode Beta but same issue. iOS 26 Simulator is also not on developers download page, so manual installation is impossible. And sadly I can't compile any code without having iOS 26 simulator installed. Anyone able to get passed this? Hardware: M1 Pro OS: Tahoe 26.1 Heres the error Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2026-01-07 11:35:35 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 23C54; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 60 User Info: { checkNetwork = 1; } -- System Information macOS Version 26.1 (Build 25B78) Xcode 26.2 (24553) (Build 17C52) Timestamp: 2026-01-07T12:35:35+01:00
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App crashes on launch for iOS 12 users after App Store release (Xcode 16.4) — BKSProcessErrorDomain bootstrap-failed
Hi everyone, I'm building an app in Xcode 16.4 with a minimum deployment target of iOS 12. The last time I built with this configuration was November 2025 — that build worked perfectly fine. I'm aware that builds from Xcode 16.4 will no longer be accepted by Apple after April 28, 2026, so I decided to push one final update before that deadline. Here's what I did: Built the app with no changes to build settings Uploaded to TestFlight Tested on iOS 12, iOS 26, and a few other versions — everything looked good Passed App Review Published to the App Store Now users on iOS 12 are reporting that the app crashes immediately on launch. Users on iOS 13-26 are unaffected. We've effectively lost a significant portion of our users overnight. We'd really like to restore functionality for them before April 28 — after that we plan to raise the minimum deployment target anyway. There are no crash logs available, as the app appears to never reach application code at all. Below are the relevant logs from Console.app: default 16:33:49.012231+0400 SpringBoard Bootstrapping MY_BUNDLE_ID with intent foreground-interactive error 16:33:49.021533+0400 SpringBoard [MY_BUNDLE_ID] Bootstrap failed with error: <NSError: 0x280f59aa0; domain: BKSProcessErrorDomain; code: 1 (bootstrap-failed); reason: "Failed to start job"> error 16:33:49.021748+0400 SpringBoard Bootstrapping failed for <FBApplicationProcess: 0x101cb4070; MY_BUNDLE_ID; pid: -1> with error: Error Domain=BKSProcessErrorDomain Code=1 "Unable to bootstrap process with bundleID MY_BUNDLE_ID" UserInfo={NSLocalizedDescription=Unable to bootstrap process with bundleID MY_BUNDLE_ID, BKSProcessExitReason=0, NSLocalizedFailureReason=Failed to start job, NSUnderlyingError=0x280f58780 {Error Domain=NSPOSIXErrorDomain Code=3 "No such process" UserInfo={NSLocalizedFailureReason=The process failed to exec, NSLocalizedRecoverySuggestion=Consult /var/log/com.apple.xpc.launchd/launchd.log for more information, NSLocalizedDescription=Unable to get valid task name port right for pid 241}}, BSErrorCodeDescription=bootstrap-failed} default 16:33:49.021934+0400 SpringBoard Adding: <FBApplicationProcess: 0x101cb4070; MY_BUNDLE_ID; pid: -1> default 16:33:49.022111+0400 SpringBoard <FBApplicationProcess: 0x101cb4070; MY_BUNDLE_ID; pid: -1> exited. default 16:33:49.023325+0400 SpringBoard Removing: <FBApplicationProcess: 0x101cb4070; MY_BUNDLE_ID; pid: -1> default 16:33:49.039576+0400 assertiond Submitting new job for "MY_BUNDLE_ID" on behalf of <BKProcess: 0x100d119f0; SpringBoard; com.apple.springboard; pid: 48; agency: SystemShell; visibility: foreground; task: running> default 16:33:49.039982+0400 assertiond Submitted job with label: UIKitApplication:MY_BUNDLE_ID[0xed03][58] error 16:33:49.040128+0400 assertiond Unable to obtain a task name port right for pid 241: (os/kern) failure (0x5) error 16:33:49.040286+0400 assertiond Failed to start job with error <NSError: 0x100c3f180; domain: NSPOSIXErrorDomain; code: 3; reason: "The process failed to exec"> { description = "Unable to get valid task name port right for pid 241"; failureReason = "The process failed to exec"; recoverySuggestion = "Consult /var/log/com.apple.xpc.launchd/launchd.log for more information"; Has anyone encountered this recently? Any help would be greatly appreciated. P.S. I tried rebuilding from scratch without any code changes and uploading a fresh build to TestFlight — but now it won't even launch from TestFlight on iOS 12.
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13
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958
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1w
How to store certificate to `com.apple.token` keychain access group.
I’m developing an iOS application and aiming to install a PKCS#12 (.p12) certificate into the com.apple.token keychain access group so that Microsoft Edge for iOS, managed via MDM/Intune, can read and use it for client certificate authentication. I’m attempting to save to the com.apple.token keychain access group, but I’m getting error -34018 (errSecMissingEntitlement) and the item isn’t saved. This occurs on both a physical device and the simulator. I’m using SecItemAdd from the Security framework to store it. Is this the correct approach? https://developer.apple.com/documentation/security/secitemadd(::) I have added com.apple.token to Keychain Sharing. I have also added com.apple.token to the app’s entitlements. Here is the code I’m using to observe this behavior: public static func installToTokenGroup(p12Data: Data, password: String) throws -> SecIdentity { // First, import the P12 to get the identity let options: [String: Any] = [ kSecImportExportPassphrase as String: password ] var items: CFArray? let importStatus = SecPKCS12Import(p12Data as CFData, options as CFDictionary, &items) guard importStatus == errSecSuccess, let array = items as? [[String: Any]], let dict = array.first else { throw NSError(domain: NSOSStatusErrorDomain, code: Int(importStatus), userInfo: [NSLocalizedDescriptionKey: "Failed to import P12: \(importStatus)"]) } let identity = dict[kSecImportItemIdentity as String] as! SecIdentity let addQuery: [String: Any] = [ kSecClass as String: kSecClassIdentity, kSecValueRef as String: identity, kSecAttrLabel as String: kSecAttrAccessGroupToken, kSecAttrAccessible as String: kSecAttrAccessibleAfterFirstUnlock, kSecAttrAccessGroup as String: kSecAttrAccessGroupToken ] let status = SecItemAdd(addQuery as CFDictionary, nil) if status != errSecSuccess && status != errSecDuplicateItem { throw NSError(domain: NSOSStatusErrorDomain, code: Int(status), userInfo: [NSLocalizedDescriptionKey: "Failed to add to token group: \(status)"]) } return identity }
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509
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1w
iOS 12.5.8 fails to bootstrap app
Hello, I released a new build for my app but it fails to run on iOS 12.5.8 (tested on iPad Air, iPhone 6, iPhone 5s). The launch storybard is shown, then the app stops abruptly. There is no crash log. It runs fine on iOS 13 or higher. Xcode 26.3 was showing a call stack (something with UIView) that did not include any app code. Now with Xcode 26.4 (and its new command line tools) there is an info popup with a debug metadata dump. However, I don’t intend to focus on Xcode here because it officially does not support iOS 12. It’s ok if I cannot debug, I just want the app to run on the device like the previous build did. Since there is no crash log, and the console is showing a bootstrap error, I believe my app code has not been executed and is therefore not at fault. Build 674 released on 23-Mar-2026: worked fine on iOS 12, built with Xcode 26.3 Build 675 released on 29-Mar-2026: Bootstrap error as described, with both Xcode 26.3 and 26.4 Deployment target = 12.4 Tried Instruments but it fails as soon as I hit record. In the console I found BKSProcessErrorDomain code 1. Here on the forum I found a post where the cause was no internet access but my device does have internet access. I made only very little code changes to my app between 674 and 675, no storyboard updates. I get the impression the loader does not even begin to execute my code. At this point I wonder if: some certificate has expired (see release dates above), or if something is incompatible in my main storyboard (though I did not change anything there), or the device ran out of memory (1 GB) Note: The app has 4 targets: main app target framework AU app extension intents app extension Thanks, Sven PS: Misclicked subtopic which should have been General (sorry). Here’s the redacted console excerpt: standard 22:21:13.187990+0200 SpringBoard Evaluate: making new window key: <SBMainSwitcherWindow: 0x159e5f640>, for reason: push standard 22:21:13.188303+0200 SpringBoard Removed: <FBUIApplicationSceneDeactivationAssertion: 0x283c9dfe0; reason: systemAnimation; all scene levels; hasPredicate: NO> standard 22:21:13.198299+0200 assertiond Submitting new job for "com.example.app" on behalf of <BKProcess: 0x141d15d50; SpringBoard; com.apple.springboard; pid: 48; agency: SystemShell; visibility: foreground; task: running> standard 22:21:13.198867+0200 SpringBoard Bootstrapping com.example.app with intent foreground-interactive standard 22:21:13.201136+0200 assertiond Submitted job with label: UIKitApplication:com.example.app[0x1d9f][58] standard 22:21:13.201244+0200 SpringBoard Icon touch canceled (tap gesture may still succeed): <private> fehler 22:21:13.201329+0200 SpringBoard [com.example.app] Bootstrap failed with error: <NSError: 0x283e4cd80; domain: BKSProcessErrorDomain; code: 1 (bootstrap-failed); reason: "Failed to start job"> fehler 22:21:13.201421+0200 SpringBoard Bootstrapping failed for <FBApplicationProcess: 0x15d13b3e0; com.example.app; pid: -1> with error: Error Domain=BKSProcessErrorDomain Code=1 "Unable to bootstrap process with bundleID com.example.app" UserInfo={NSLocalizedDescription=Unable to bootstrap process with bundleID com.example.app, BKSProcessExitReason=0, NSLocalizedFailureReason=Failed to start job, NSUnderlyingError=0x283e4c5d0 {Error Domain=NSPOSIXErrorDomain Code=3 "No such process" UserInfo={BKLaunchdOperation=launch_get_running_pid_4SB, NSLocalizedDescription=Unable to get pid for label UIKitApplication:com.example.app[0x1d9f][58], BKLaunchdJobLabel=UIKitApplication:com.example.app[0x1d9f][58], NSLocalizedFailureReason=No such process}}, BKSProcessJobLabel=UIKitApplication:com.example.app[0x1d9f][58], BSErrorCodeDescription=bootstrap-failed} standard 22:21:13.201507+0200 SpringBoard Adding: <FBApplicationProcess: 0x15d13b3e0; com.example.app; pid: -1> standard 22:21:13.201606+0200 SpringBoard <FBApplicationProcess: 0x15d13b3e0; com.example.app; pid: -1> exited. standard 22:21:13.202002+0200 assertiond Unable to get pid for 'UIKitApplication:com.example.app[0x1d9f][58]': No such process (3) fehler 22:21:13.202145+0200 assertiond Failed to start job with error <NSError: 0x141e1aba0; domain: NSPOSIXErrorDomain; code: 3; reason: "No such process"> { description = "Unable to get pid for label UIKitApplication:com.example.app[0x1d9f][58]"; failureReason = "No such process"; userInfo = { BKLaunchdJobLabel = UIKitApplication:com.example.app[0x1d9f][58]; BKLaunchdOperation = launch_get_running_pid_4SB; } } standard 22:21:13.202238+0200 assertiond Deleted job with label: UIKitApplication:com.example.app[0x1d9f][58] standard 22:21:13.202804+0200 SpringBoard Removing: <FBApplicationProcess: 0x15d13b3e0; com.example.app; pid: -1> standard 22:21:13.221231+0200 SpringBoard Application process state changed for com.example.app: <SBApplicationProcessState: 0x28336f0a0; pid: -1; taskState: Not Running; visibility: Unknown> standard 22:21:13.221566+0200 SpringBoard Process exited: <FBApplicationProcess: 0x15d13b3e0; com.example.app; pid: -1> -> <FBApplicationProcessExitContext: 0x283e37b10; exitReason: (none); terminationReason: (none)> { stateAtExit = <FBProcessState: 0x28337c760; pid: -1; taskState: Unknown; visibility: Unknown>; }
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5
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1
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326
Activity
1w
Why are the Apple App Reviewers making false claims in the review and what can I do to overcome this?!
My app has the phrase GPT in it as it is an app that runs private open source offline AI models (for free) on the iPhone. The app is called LiberaGPT. I have released my first version without issue and it was distributed to the Mainland China store. I made some small updates including accessibility features etc and released my next version. The reviewer is now accusing my app of using OpenAI's ChatGPT even though they can see the source code and my app is entirely offline using local AI inference rather than cloud inference. It is now a back and forth of me explaining over and over that my app is nothing to do with ChatGPT that GPT is a term used in the field of AI to describe certain types of LLM's and is nothing to do with 'ChatGPT' which is a brand. It is like saying you can't say 'AI' because of 'OpenAI' this makes no sense. I am literally at my witts end as I've poured so much time and energy into developing this app and it is now available on the app store but they won't let me update it and are essentially gaslighting me by saying that the term GPT cannot be used because it belongs to ChatGPT when it doesn't. There are numerous apps (including my previous version which ironically is live in the store that contain GPT in the app name without issue. GPT stands for 'Generative Pre-trained Transformer' and is a description of a technology not a brand. Is there anything I can do? No matter how many times I clarify, provide evidence, try to explain my position, they keep just copy and pasting the same response over and over that my app cannot be published in mainland China as OpenAI's ChatGPT is banned there and that my app is using OpenAI's ChatGPT in the software WHICH IT ISNT!!! THERE IS NO CLOUD DATA CONNECTION. Any help would be greatly appreciated, hopefully I don't pull all my hair out. Thanks, Stephen
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2
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Views
99
Activity
1w
‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same "minimum deployment" setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containing instructions or memory models that older devices cannot parse? ‌Looking forward to your reply‌.
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9
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746
Activity
1w
Swipe to go back still broken with Zoom navigation transition.
When you use .navigationTransition(.zoom(sourceID: "placeholder", in: placehoder)) for navigation animation, going back using the swipe gesture is still very buggy on IOS26. I know it has been mentioned in other places like here: https://developer.apple.com/forums/thread/796805?answerId=856846022#856846022 but nothing seems to have been done to fix this issue. Here is a video showing the bug comparing when the back button is used vs swipe to go back: https://imgur.com/a/JgEusRH I wish there was a way to at least disable the swipe back gesture until this bug is fixed.
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9
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773
Activity
1w
Settings app crashes when tapping "Manage" under Sandbox account without internet connection
Device: iPhone 13 OS Version: iOS 26.4, iOS 26.5 Summary: The Settings app crashes when accessing the Sandbox account management screen in Developer Settings while the device is offline. Steps to Reproduce: Enable Developer Mode on the device Disconnect from the internet (Wi-Fi and cellular off) Go to Settings → Developer Ensure a Sandbox account is signed in Tap on "Sandbox" Tap on "Manage" Expected Result: The system should either: Open the Sandbox management screen, or Show an error indicating no internet connection Actual Result: The Settings app crashes immediately after tapping "Manage". Reproducibility: Always (100%) when offline Additional Notes: Issue observed on iOS 26.4 and iOS 26.5 Does not occur on iOS 18 May also be present in other iOS 26.x versions Does not occur when the device has an active internet connection
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0
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29
Activity
1w
Unwanted Communication Reporting extension crash
I'm trying to implement Unwanted SMS and Calls reporting in an app I'm doing in my idle time. If I place a UITextField or UITextView inside a ILClassificationUIExtensionViewController, every time I select on such control the extension crashes without any logs. The closet idea I have on why it crashes it has something to do with iOS requesting the dictation feature. I'm using the latest (beta 8 at the time) iOS 16.0 beta on my iPhone 13 pro. Attaching my code here if you want to try for yourself: github
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11
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5
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2.4k
Activity
1w
`NEProxySettings.matchDomains` / `exceptionList` not working as expected in `NEPacketTunnelProvider` (domain-scoped proxy not applied, and exceptions not bypassed)
I’m working on an iOS Network Extension where a NEPacketTunnelProviderconfigures a local HTTP/HTTPS proxy usingNEPacketTunnelNetworkSettings.proxySettings. Per NEProxySettings.exceptionList docs: If the destination host name of an HTTP connection matches one of these patterns then the proxy settings will not be used for the connection. However, I’m seeing two distinct issues: Issue A (exception bypass not working): HTTPS traffic to a host that matches exceptionList still reaches the proxy. Issue B (domain-scoped proxy not applied): When matchDomains is set to match a specific domain (example: ["googlevideo.com"]), I still observe its traffic in some apps is not proxied. If I remove the domain from matchDomains, the same traffic is proxied. Environment OS: iOS (reproduced with 26.4 and other versions) Devices: Reproduced with several iPhones (likely iPads as well) Xcode: 26.3 Extension: NEPacketTunnelProvider Minimal Repro (code) This is the minimal configuration. Toggle between CONFIG A / CONFIG B to reproduce each issue. import NetworkExtension final class PacketTunnelProvider: NEPacketTunnelProvider { override func startTunnel( options: [String : NSObject]? = nil, completionHandler: @escaping (Error?) -> Void ) { let proxyPort = 12345 // proxy listening port let settings = NEPacketTunnelNetworkSettings(tunnelRemoteAddress: "8.8.8.8") let proxySettings = NEProxySettings() proxySettings.httpEnabled = true proxySettings.httpsEnabled = true proxySettings.httpServer = NEProxyServer(address: "1.2.3.4", port: proxyPort) // proxy listening address proxySettings.httpsServer = NEProxyServer(address: "1.2.3.4", port: proxyPort) // proxy listening address // CONFIG A: proxy all domains, but exclude some domains // proxySettings.matchDomains can be set to match all domains // proxySettings.exceptionList = ["*.cdninstagram.com", "cdninstagram.com"] // CONFIG B: proxy only a specific domain // proxySettings.matchDomains = ["googlevideo.com"] settings.proxySettings = proxySettings setTunnelNetworkSettings(settings) { error in completionHandler(error) } } } Repro steps Issue A (exceptionList bypass not working) Enable the VPN configuration and start the tunnel with CONFIG A (exceptionList = ["*.cdninstagram.com", "cdninstagram.com"]). Open the Instagram app to trigger HTTPS connections to *.cdninstagram.com Inspect proxy logs: cdninstagram.com traffic is still received by the proxy. Safari comparison: If I access URLs that trigger the same *.cdninstagram.com hosts from Safari, it can behave as expected. When the traffic is triggered from the Instagram app, the excluded host still reaches the proxy as CONNECT, which is unexpected. Issue B (matchDomains not applied for YouTube traffic) Start the tunnel with CONFIG B (matchDomains = ["googlevideo.com"]). Open the YouTube app and start playing a video (traffic typically targets *.googlevideo.com). Inspect proxy logs: googlevideo.com traffic is not received by the proxy. Remove the host from matchDomains and observe that googlevideo.com traffic is received by the proxy. Safari comparison: If I access a googlevideo.com host from Safari while matchDomains = ["googlevideo.com"], it behaves as expected (proxied). In contrast, the YouTube app’s googlevideo.com traffic is not proxied unless I match all domains. Expected Issue A Connections to *.cdninstagram.com in the Instagram app should not use the proxy and should not reach the local proxy server. Issue B With matchDomains = ["googlevideo.com"], traffic to *.googlevideo.com (YouTube video traffic) should be proxied and therefore reach the local proxy. Actual Issue A The local proxy still receives the request as: CONNECT scontent-mad1-1.cdninstagram.com:443 HTTP/1.1 So the bypass does not happen. Issue B With matchDomains = ["googlevideo.com"], I still observe googlevideo.com traffic in the YouTube app that is not delivered to the proxy. When all traffic is proxied, the same traffic is delivered to the proxy.
Replies
1
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1
Views
98
Activity
1w
Rejected for Guideline 4.1(c) Copycats
Hello everyone, I’m looking for some clarification and advice regarding an unexpected App Review rejection under Guideline 4.1 – Copycats. My app has been live on the App Store since May 2024, and during that time, it has maintained the same core flow, structure, UI, and feature set. There have been no major redesigns or attempts to imitate any other app. Recently, I submitted a new version (v3.2) with only minor changes related to ad logic implementation (no UI/UX changes, no branding changes, no metadata changes). However, this update was rejected with the following reason: “This app or its metadata appears to be misrepresenting itself as another popular app or game…” This has left me quite confused for a few reasons: The app has been approved and publicly available for nearly 2 years There were no significant design or branding changes in this submission The rejection seems unrelated to the actual changes made in this version My questions: Has anyone experienced a situation where an app was flagged as a copycat after being live for a long time? Is it possible that Apple updated their internal policies or comparisons, causing older apps to be re-evaluated? Could this be triggered by similar metadata (keywords, screenshots, descriptions) rather than the app itself? What would be the best way to respond in App Store Connect Resolution Center in this case? I fully respect Apple’s guidelines and have no intention of copying or misleading users. I’d really appreciate any insights or suggestions on how to resolve this properly. Thank you!
Replies
2
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54
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1w
Navigation Bar Title Hidden When Right Bar Button Title Is Long (iOS 26)
I’m developing an app that includes a navigation bar with a centered title and a single right bar button item. I’ve noticed that when both the navigation bar title and the right bar button item’s title are relatively long, the navigation bar title becomes hidden. This issue only occurs on iOS 26. When running the same code on iOS 18, the layout behaves as expected, with both elements visible. Has anyone else experienced this behavior on iOS 26? Is this a known layout change or a possible bug?
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2
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1.1k
Activity
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Safari iOS 17 layout issue
Safari on iOS 17, when entering characters into text input box after deleting characters, the layout is off. Here's the HTML: <body> <div id="J001" style="display: inline-block;"> <div id="J001__0" style="display: inline-block;"> <input id="J001__0__input" style="display: inline-block; height: 28px; padding:2px; border:1px solid gray;"></div> <div id="J003__0" style="display: inline-block;"> <button id="J003__0__btn" style="display: inline-block; height:34px;">a</button> </div> </div> </body> Enter "A" into text input box. Delete "A" with the backspace(x). Enter "A" into text input box, the button position will be shifted down. iOS 17 の Safari にて、テキスト入力ボックスで文字を削除した後、文字を入力するとレイアウトが崩れます。 テキスト入力ボックスに「A」と入力します。 バックスペース(x)で「A」を削除します。 テキスト入力ボックスに「A」と入力すると、ボタンの位置が下にずれます。
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iOS 26.3.0 TextToSpeech EXC_BAD_ACCESS
Hello Apple Developer Community, I'm seeing a persistent crash in my iOS app reported via Firebase Crashlytics. The issue only started appearing on devices running iOS 26.3.0 and above (the crash does not occur on lower iOS versions, and it's unrelated to my app's version number). Key points: My app does NOT use any Text-to-Speech (TTS) features whatsoever. No AVSpeechSynthesizer, no Speech framework, no related APIs called from our code. My app is primarily written in Objective-C (with some Swift components possibly via dependencies). The crash stack is entirely within Apple's private TextToSpeech framework, specifically in ausdk::BufferAllocator::instance(). I suspect it might be indirectly triggered by a third-party ad SDK (e.g., Google Mobile Ads, AppLovin, etc.) that could be loading or interacting with accessibility features in the background — but this is just a hypothesis, as I have no direct evidence yet. Here is one representative crash log: Crashed: com.apple.root.user-initiated-qos.cooperative 0 TextToSpeech 0x6bb00 ausdk::BufferAllocator::instance() + 99800 1 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 2 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 3 TextToSpeech 0x1a0b9c ausdk::BufferAllocator::instance() + 1365620 4 libswift_Concurrency.dylib 0x628b4 swift::runJobInEstablishedExecutorContext(swift::Job*) + 288 5 libswift_Concurrency.dylib 0x63d28 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 156 6 libdispatch.dylib 0x13f48 _dispatch_root_queue_drain + 364 7 libdispatch.dylib 0x146fc _dispatch_worker_thread2 + 180 8 libsystem_pthread.dylib 0x137c _pthread_wqthread + 232 9 libsystem_pthread.dylib 0x8c0 start_wqthread + 8 The crash occurs on a background cooperative queue (Swift Concurrency). Questions: Has anyone else seen crashes inside ausdk::BufferAllocator::instance() in TextToSpeech on iOS 26.3.0+ even without using TTS in their app? Could a third-party ad SDK be causing the TextToSpeech framework to load unexpectedly (e.g., via accessibility preloading)? Is this a known bug in iOS 26's Spoken Content / Speak Selection features? Any workarounds or fixes from Apple? Any insights, similar reports (especially from Objective-C based apps), or advice would be greatly appreciated! Thanks!
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312
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2w
Localize title and subtitle on App Clip card.
Hello, Our App Clip has recently gone live, and I’ve been testing the App Clip card across different device languages. I’ve noticed that while the action button text (e.g., “Open”) is localized automatically, the title and subtitle on the App Clip card are not being localized. Currently, they always appear in English. While configuring the advanced App Clip experience in App Store Connect, I was only able to select a single language (English). I attempted to create additional App Clip experiences for other languages, but encountered an error stating that the same App Clip Experience URL cannot be reused. Given that our users are distributed globally, I would like to understand: How can we localize the App Clip card (title and subtitle) for multiple languages while using the same App Clip Experience URL? Is there a recommended approach to support localization for a single App Clip experience across different regions/languages? Any guidance or best practices would be greatly appreciated. Thank you.
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52
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2w
Pending Termination Appeals Process doesn't work
The appeals process for when your Apple Developer account is in Pending Termination status doesn't work. The re-instate developer account form is very clear it shouldn't be used if it's pending. But the form for "I would like to appeal an app rejection or app removal" which is the correct form for pending state. Gives the error "There are no apps associated with this team." we do have apps associated. There could be thousands of developer accounts that weren't able to file an appeal correctly because of this bug. "If you would like to appeal this termination decis ion to the App Review Board, you must do so within 30 calendar days. When submitting your appeal, be sure to select "I would like to appeal an app rejection or app removal" from the drop-down menu on the Contact the App Review Team page and provide a written statement that includes the following:" Apple is very clear which to use.
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86
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2w
TkSmartCard transmitRequest persistently returning Cryptotokenkit error -2 on iOS/iPadOS
We are using the CryptoTokenKit framework, specifically the classes TKSmartCardSlotManager, TKSmartCardSlot, and TKSmartCard, to communicate with smart cards through external USB readers on iOS and iPadOS. In most cases, we are able to detect readers via TKSmartCardSlotManager, and send APDU commands using transmitRequest method, with the following code (where self->_slot and self->_card are previously created TkSmartCardSlot and TkSmartCard, respectively): #import <CryptoTokenKit/CryptoTokenKit.h> - (NSData *)sendCardCommand:(NSData *)command { if (!self->_card || !self->_card.valid || self->_slot.state != TKSmartCardSlotStateValidCard) return nil; NSMutableData *res = [[NSMutableData alloc] init]; NSError *sessionError = nil; [self->_card inSessionWithError:&sessionError executeBlock:^BOOL(NSError **error) { dispatch_semaphore_t semaphore = dispatch_semaphore_create(0); try { [self->_card transmitRequest:command reply:^(NSData * _Nullable response, NSError* _Nullable apduError) { if (apduError != nil) self->_error = apduError; else [res appendData: response]; dispatch_semaphore_signal(semaphore); }]; } catch (NSException *exception) { dispatch_semaphore_signal(semaphore); } dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER); if (res.length == 0) return NO; return YES; }]; return res; } However, with certain other USB smart card readers, we occasionally encounter APDU communication failures when calling transmitRequest (for instance, with a HID Global OMNIKEY 5422), which returns the following error: "Domain: CryptoTokenKit Code: -2". Once a failure occurs and transmitRequest starts returning this error, all subsequent calls to transmitRequest fail with the same error. This persists even when: A different smart card is inserted The same card is reinserted A different USB reader (previously working correctly) is connected The TKSmartCard object is recreated via makeSmartCard The slot state changes (observed via KVO) All internal objects (TKSmartCard, TKSmartCardSlot) are reset in the application At this point, the system appears to be stuck in a non-recoverable state which affects all readers and cards, including those that were previously functioning correctly. The only way to recover from this state is terminating and restarting the application which is running the code. After restarting the app, everything works normally again. We have created a bug report: FB22339746. The issue has been reproduced on iOS 26.4 and 18.5. Also on iPadOS 18.1. Anyone has already faced a similar issue? Could it be related to some internal state of TKSmartCardSlotManager?
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269
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2w
Crashed: com.apple.CFNetwork.LoaderQ
com.apple.main-thread 0 StarMaker 0x5c40854 _isPlatformVersionAtLeast.cold.2 + 4425680980 1 StarMaker 0x526d278 -[FPRScreenTraceTracker displayLinkStep] + 191 (FPRScreenTraceTracker.m:191) 2 QuartzCore 0xbe924 CA::Display::DisplayLinkItem::dispatch(CA::SignPost::Interval<(CA::SignPost::CAEventCode)835322056>&) + 64 3 QuartzCore 0x9bf38 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 880 4 QuartzCore 0xaf770 CA::Display::DisplayLink::dispatch_deferred_display_links(unsigned int) + 360 5 UIKitCore 0x7dee4 _UIUpdateSequenceRunNext + 128 6 UIKitCore 0x7d374 schedulerStepScheduledMainSectionContinue + 60 7 UpdateCycle 0x1560 UC::DriverCore::continueProcessing() + 84 8 CoreFoundation 0x164cc __CFMachPortPerform + 168 9 CoreFoundation 0x460b0 CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 60 10 CoreFoundation 0x45fd8 __CFRunLoopDoSource1 + 508 11 CoreFoundation 0x1dc1c __CFRunLoopRun + 2168 12 CoreFoundation 0x1ca6c _CFRunLoopRunSpecificWithOptions + 532 13 GraphicsServices 0x1498 GSEventRunModal + 120 14 UIKitCore 0x9ddf8 -[UIApplication _run] + 792 15 UIKitCore 0x46e54 UIApplicationMain + 336 16 StarMaker 0x50c965c main + 18 (main.m:18) 17 ??? 0x19a9dae28 (缺少) Thread 0 libsystem_kernel.dylib 0x67f4 __semwait_signal + 8 1 libsystem_c.dylib 0xc7e4 nanosleep + 220 2 ZorroRtcEngineKit 0x1eb0f8 std::__Cr::this_thread::sleep_for(std::__Cr::chrono::duration<long long, std::__Cr::ratio<1l, 1000000000l>> const&) + 198 (pthread.h:198) 3 ZorroRtcEngineKit 0x27d30 zorro::KbLog::Loop() + 88 (kblog.cc:88) 4 ZorroRtcEngineKit 0x286e8 <deduplicated_symbol> + 4667967208 5 libsystem_pthread.dylib 0x444c _pthread_start + 136 6 libsystem_pthread.dylib 0x8cc thread_start + 8 Thread 0 libsystem_kernel.dylib 0x67f4 __semwait_signal + 8 1 libsystem_c.dylib 0xc7e4 nanosleep + 220 2 ZorroRtcEngineKit 0x1eb0f8 std::__Cr::this_thread::sleep_for(std::__Cr::chrono::duration<long long, std::__Cr::ratio<1l, 1000000000l>> const&) + 198 (pthread.h:198) 3 ZorroRtcEngineKit 0x19a4e4 zorro::ZkbLog::Loop() + 157 (zlog.cc:157) 4 ZorroRtcEngineKit 0x286e8 <deduplicated_symbol> + 4667967208 5 libsystem_pthread.dylib 0x444c _pthread_start + 136 6 libsystem_pthread.dylib 0x8cc thread_start + 8 Thread 0 libsystem_kernel.dylib 0x67f4 __semwait_signal + 8 1 libsystem_c.dylib 0xc7e4 nanosleep + 220 2 ZorroRtcEngineKit 0x1eb0f8 std::__Cr::this_thread::sleep_for(std::__Cr::chrono::duration<long long, std::__Cr::ratio<1l, 1000000000l>> const&) + 198 (pthread.h:198) 3 ZorroRtcEngineKit 0x19c4d8 zorro::QosManager::Loop() + 966 (string:966) 4 ZorroRtcEngineKit 0x286e8 <deduplicated_symbol> + 4667967208 5 libsystem_pthread.dylib 0x444c _pthread_start + 136 6 libsystem_pthread.dylib 0x8cc thread_start + 8
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268
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2w
Working Anti Virus - Apple Developer Account terminated
Hi, I created an anti virus app that worked within the sandbox. It was non commercial essentially a test to find a marketable anti virus app that could work within the sandbox. App store review kept saying it was malicious over and over again then told us our developer account was pending termination. We have a lot of others app that are my only source of income. I managed to work myself out of homelessness by being an App Developer (I've been an app developer since 2009). Now I'm facing it again for innovation. Thanks David
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143
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2w
Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
Is it mandatory for all developers to migrate to Xcode 26 starting from April 28, 2026? What happens if a developer submits or distributes a build created using Xcode 16 after April 28, 2026? Will it still be accepted or supported? Our app is distributed only via an internal company portal (not through the App Store). In this case, are we still required to build and distribute the app using Xcode 26 after April 28, 2026? If a hotfix is required before our next planned release (July 2026), how safe is it to use the UIDesignRequiresCompatibility flag as a temporary solution, assuming Xcode 26 becomes mandatory? Are there any risks or limitations associated with this approach? What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, or integration challenges in such a mixed environment? If the UIDesignRequiresCompatibility flag is used as a temporary workaround, what would be the impact if Apple later removes support for this flag, especially with newer iOS versions (e.g., iOS 26+)? For users who already have the app installed with this flag enabled For users installing the app for the first time after such changes
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1
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66
Activity
2w
Unable to download iOS simulator runtime 26.x on Xcode
Hi everyone, I'm experiencing a persistent issue for months now where I'm unable to download the iOS 26 simulator Runtime. I've tried reinstalling Xcode and also Xcode Beta but same issue. iOS 26 Simulator is also not on developers download page, so manual installation is impossible. And sadly I can't compile any code without having iOS 26 simulator installed. Anyone able to get passed this? Hardware: M1 Pro OS: Tahoe 26.1 Heres the error Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2026-01-07 11:35:35 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 23C54; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 60 User Info: { checkNetwork = 1; } -- System Information macOS Version 26.1 (Build 25B78) Xcode 26.2 (24553) (Build 17C52) Timestamp: 2026-01-07T12:35:35+01:00
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4
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1.3k
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2w