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Secure the data your app manages and control access to your app using the Security framework.

Posts under Security tag

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App in China is good, but app in Japan is bad, why? SSL?
Macbook OS Version: macOS 14.7.3 (23H417) Mobile OS: iOS Mobile OS Version: iOS 18.6.2 Mobile Manufacturer: Apple Mobile Model: iPhone 12 Pro Max Page Type: vue vue Version: vue2 Packaging Method: Cloud Packaging Project Creation Method: HBuilderX Steps: The backend server is deployed on AWS in Japan with a Japanese IP. Packaging the APP in HBuilderX and publishing it to the Apple App Store were both successful. In a subsequent version, we planned to add a push notification feature and selected uniPush V2. Due to the separation of frontend and backend, the frontend APP implements functions such as registration, login, password change, page content display, and product lists through the server's RESTful APIs. Test colleagues reported that the APP could not load pages when used in Japan; however, it worked normally in China. In China: Pinging the server IP and domain from a MacBook was successful. Testing the API with Postman on a MacBook was successful. In Japan: Pinging the server IP and domain from a MacBook was successful. Testing the API with Postman on a MacBook failed with the error: HandshakeException: Connection terminated during handshake This appears to be an SSL communication failure. We tested the SSL certificate using www.ssllabs.com/ssltest and received an A+ rating. The certificate should not be an issue. we deselected uniPush V2, repackaged the APP, and uploaded it to TestFlight. The result remained the same: the APP content failed to load in Japan, while it worked normally in China. Expected Result: Access to the Japanese server APIs should work normally both in China and Japan. Actual Result: The APP content fails to load when used in Japan, but works normally in China.
1
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211
Sep ’25
Can I save data to an App Group container from a ILClassificationRequest classifier?
Title's basically the whole question. I'm writing an SMS/Call Reporting extension (ILClassificationUIExtensionViewController). My goal is to keep everything on device and not use the built-in SMS/network reporting. To that end, I'm trying to write to a file in the App Group container from the classificationResponse handler. I'm getting Error 513: "You don’t have permission to save the file “classification_log.txt” in the [app group container folder]". I haven't been able to find much in the documentation on whether this behavior is enforced in classificationResponse handlers. Apple's barebones page on "SMS and Call Spam Reporting"[1] says "the system always deletes your extension’s container after your extension terminates," but that doesn't answer whether you can write to an App Group container. I haven't been able to find that answer elsewhere. ChatGPT and Gemini are both very sure it can be done. Any thoughts? [1] https://developer.apple.com/documentation/identitylookup/sms-and-call-spam-reporting
5
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399
Oct ’25
iOS 26 - S/MIME Encryption / Certificates
Hi everyone. Since the update to iOS 26, we are no longer able to tap the person's name and view the certificate of a signed email and choose to install the certificate or remove it. This has always worked just fine but seems to be broken on iOS 26 and I have verified that it does not work on iOS 26.1 beta as well. The part that is strange is it does work just fine on an iPad running iPad OS 26. This makes it impossible to send encrypted emails to someone via the mail app on an iPhone. I have found a temporary workaround which is to install Outlook for iOS and install the certificates through that app which then allows me to send encrypted emails via Outlook. This appears to be a bug just with the iPhone as I have also seen a few other people online talking about the same problem. Has anyone found a solution to this?
3
1
830
2d
Is this path within launchd legitimate?
Command: com.apple.WebKit.Networking Path: /private/preboot/Cryptexes/OS/System/Library/ExtensionKit/Extensions/NetworkingExtension.appex/com.apple.WebKit.Networking Identifier: com.apple.WebKit.Networking Version: ??? (8621.3.11.10.3) Resource Coalition: "com.apple.mobilesafari"(1005) Architecture: arm64e Parent: launchd [1] PID: 1708
1
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151
Sep ’25
How to detect or opt out of iOS app prewarming?
Hi, We are running into issues with iOS app prewarming, where the system launches our app before the user has entered their passcode. In our case, the app stores flags, counters, and session data in UserDefaults and the Keychain. During prewarm launches: UserDefaults only returns default values (nil, 0, false). We have no way of knowing whether this information is valid or just a placeholder caused by prewarming. Keychain items with kSecAttrAccessibleAfterFirstUnlockThisDeviceOnly are inaccessible, which can lead to broken business logic (the app can assume no session exists). No special launch options or environment variables appear to be set. We can reproduce this 100% of the time by starting a Live Activity in the app before reboot. Here’s an example of the workaround we tried, following older recommendations: __attribute__((constructor)) static void ModuleInitializer(void) { char* isPrewarm = getenv("ActivePrewarm"); if (isPrewarm != NULL && isPrewarm[0] == '1') { exit(0); // prevent prewarm launch from proceeding } } On iOS 16+, the ActivePrewarm environment variable doesn’t seem to exist anymore (though older docs and SDKs such as Sentry reference it). We also tried listening for UIApplication.protectedDataDidBecomeAvailableNotification, but this is not specific to prewarming (it also fires when the device gets unlocked) and can cause watchdog termination if we delay work too long. Questions: Is there a supported way to opt out of app prewarming? What is the correct way to detect when an app is being prewarmed? Is the ActivePrewarm environment variable still supported in iOS 16+? Ideally, the UserDefaults API itself should indicate whether it is returning valid stored values or defaults due to the app being launched in a prewarm session. We understand opting out may impact performance, but data security and integrity are our priority. Any guidance would be greatly appreciated.
1
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218
Oct ’25
LAContext.evaluatedPolicyDomainState change between major OS versions
The header documentation for the (deprecated) LAContext.evaluatedPolicyDomainState property contains the following: @warning Please note that the value returned by this property can change exceptionally between major OS versions even if the state of biometry has not changed. I noticed that the documentation for the new LAContext.domainState property does not contain a similar warning. I also found this related thread from 2016/17. Is the domainState property not susceptible to changes between major OS versions? Or is this generally not an issue anymore?
1
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483
Oct ’25
CLLocation.sourceInformation.isSimulatedBySoftware not detecting third-party location spoofing tools
Summary CLLocationSourceInformation.isSimulatedBySoftware (iOS 15+) fails to detect location spoofing when using third-party tools like LocaChange, despite Apple's documentation stating it should detect simulated locations. Environment iOS 18.0 (tested and confirmed) Physical device with Developer Mode enabled Third-party location spoofing tools (e.g., LocaChange etc.) Expected Behavior According to Apple's documentation, isSimulatedBySoftware should return true when: "if the system generated the location using on-device software simulation. " Actual Behavior Tested on iOS 18.0: When using LocaChange sourceInformation.isSimulatedBySoftware returns false This occurs even though the location is clearly being simulated. Steps to Reproduce Enable Developer Mode on iOS 18 device Connect device to Mac via USB Use LocaChange to spoof location to a different city/country In your app, request location updates and check CLLocation.sourceInformation?.isSimulatedBySoftware Observe that it returns false or sourceInformation is nil Compare with direct Xcode location simulation (Debug → Simulate Location) which correctly returns true
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269
Oct ’25
Entitlement values for the Enhanced Security and the Additional Runtime Platform Restrictions
I recently turned on the enhanced security options for my macOS app in Xcode 26.0.1 by adding the Enhanced Security capability in the Signing and Capabilities tab. Then, Xcode adds the following key-value sets (with some other key-values) to my app's entitlements file. <key>com.apple.security.hardened-process.enhanced-security-version</key> <integer>1</integer> <key>com.apple.security.hardened-process.platform-restrictions</key> <integer>2</integer> These values appear following the documentation about the enhanced security feature (Enabling enhanced security for your app) and the app works without any issues. However, when I submitted a new version to the Mac App Store, my submission was rejected, and I received the following message from the App Review team via the App Store Connect. Guideline 2.4.5(i) - Performance Your app incorrectly implements sandboxing, or it contains one or more entitlements with invalid values. Please review the included entitlements and sandboxing documentation and resolve this issue before resubmitting a new binary. Entitlement "com.apple.security.hardened-process.enhanced-security-version" value must be boolean and true. Entitlement "com.apple.security.hardened-process.platform-restrictions" value must be boolean and true. When I changed those values directly in the entitlements file based on this message, the app appears to still work. However, these settings are against the description in the documentation I mentioned above and against the settings Xcode inserted after changing the GUI setting view. So, my question is, which settings are actually correct to enable the Enhanced Security and the Additional Runtime Platform Restrictions?
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1.3k
2d
How to protect endpoints used by Message Filtering Extension?
Hi, I am just wondering if there is any option to protect my endpoints that will be used by Message Filtering Extension? According to the documentation our API has 2 endpoints: /.well-known/apple-app-site-association /[endpoint setup in the ILMessageFilterExtensionNetworkURL value of the Info.plist file] that the deferQueryRequestToNetwork will request on every message Since all requests to these 2 endpoints are made by iOS itself (deferQueryRequestToNetwork), I don't understand how I can protect these endpoints on my side, like API key, or maybe mTLS. The only way that I found is white list for Apple IP range. Is there other methods for it?
1
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179
Oct ’25
Avoid repeated authorization dialogs when changing network settings
I have an swift command line tool that changes proxy settings in system preferences via SystemConfiguration framework, does some stuff, and in the end reverts proxy settings back to original. Here is simplified code: var authorization: AuthorizationRef? let status = AuthorizationCreate(nil, nil, [], &authorization) let prefs = SCPreferencesCreateWithAuthorization(nil, "myapp" as CFString, nil, authorization) // change proxy setttings // do some stuff let prefs2 = SCPreferencesCreateWithAuthorization(nil, "myapp" as CFString, nil, authorization) // change proxy settings back to original When I try to change settings for the first time, the system dialog appears requesting permission to change network settings. If I try to change settings again within а short period of time, the dialog does not appear again. However, if it takes more than several minutes after first change, the dialog does appear again. Is there a way to create authorization, so that the dialog appears only once per app launch, no matter how much time passed since the first dialog?
1
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366
Oct ’25
How to debug SecurityAgentPlugins?
Hi, I’ve developed a custom Authorization Plugin and placed it under: /Library/Security/SecurityAgentPlugins/AuthPlugin.bundle I also updated the corresponding right in the authorization database (authorizationdb) to point to my plugin’s mechanism. However, when I invoke the right, my plugin does not get loaded. The system log shows the following errors: AuthorizationHostHelper: Init: unable to load bundle executable for plugin: AuthPlugin.bundle AuthorizationHostHelper: Processing request: Failed to create agent mechanism AuthPlugin:auth.startup.authenticate, failing authentication! Here’s what I’ve verified so far: The plugin bundle and its executable are signed and notarized successfully. The executable inside the bundle is universal (arm64 + x86_64). The bundle structure looks correct (Contents/Info.plist, Contents/MacOS/..., etc.). Despite that, the plugin fails to load at runtime. Could anyone provide advice on how to debug or trace why the SecurityAgent cannot load the bundle executable? Are there any entitlements, permissions, or SIP-related restrictions that might prevent custom authorization plugins from being loaded on modern macOS versions? Thanks in advance for any insights!
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77
Oct ’25
Is “webcredentials” required for HTTPS callbacks in ASWebAuthenticationSession?
Hello, When using ASWebAuthenticationSession with an HTTPS callback URL (Universal Link), I receive the following error: Authorization error: The operation couldn't be completed. Application with identifier jp.xxxx.yyyy.dev is not associated with domain xxxx-example.go.link. Using HTTPS callbacks requires Associated Domains using the webcredentials service type for xxxx-example.go.link. I checked Apple’s official documentation but couldn’t find any clear statement that webcredentials is required when using HTTPS callbacks in ASWebAuthenticationSession. What I’d like to confirm: Is webcredentials officially required when using HTTPS as a callback URL with ASWebAuthenticationSession? If so, is there any official documentation or technical note that states this requirement? Environment iOS 18.6.2 Xcode 16.4 Any clarification or official references would be greatly appreciated. Thank you.
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279
Nov ’25
How to install self signed certificate to iPhone simulator running iOS 18.5?
I am trying to communicate with the backend of my project. So I need to install the certificate into the simulator. I have the .pem file but when I drag-dropped it into the simulator, I got the error "Simulator device failed to complete the requested operation.". The simulator is an iPhone 16 Pro running iOS 18.5. Is there any way to install the cert to my simulator? PS: I can't use Apple Configurator or MDM because I am using the office's Mac. And I can't install anything there. So I can only do it manually.
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410
Nov ’25
iOS App Fails to Establish Secure Connection (NSURLErrorDomain Code=-1200 SSL Error)
Hi everyone 👋 I’m running into a persistent SSL issue on iOS where the app fails to establish a secure HTTPS connection to our backend APIs. The same endpoints work fine on Android and web, but on iOS the requests fail with: Error Domain=NSURLErrorDomain Code=-1200 "An SSL error has occurred and a secure connection to the server cannot be made." UserInfo={ NSLocalizedDescription = "An SSL error has occurred and a secure connection to the server cannot be made."; _kCFStreamErrorDomainKey = 3; _kCFStreamErrorCodeKey = -9802; } 🔍 What I’ve Checked: The servers use valid, trusted SSL certificates from a public CA TLS 1.2 and 1.3 are enabled The intermediate certificates appear correctly configured (verified using SSL Labs) The issue happens on our customer's end. (Got it via Sentry) Note: We recently removed NSAppTransportSecurity(NSAllowsArbitraryLoads) on our app, since all the endpoints use valid HTTPS certificates and standard configurations. ❓ Questions: Are there additional SSL validation checks performed by iOS when ATS is enabled? Has anyone seen similar behaviour, where valid certificate chains still trigger SSL errors? Any insights or debugging suggestions would be greatly appreciated 🙏
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229
Oct ’25
Full disk access for CLI app
It seems it is not possible to give a CLI app (non .app bundle) full disk access in macOS 26.1. This seems like a bug and if not that is a breaking change. Anybody seeing the same problem? Our application needs full disk access for a service running as a LaunchDaemon. The binary is located in a /Library subfolder.
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853
Nov ’25
FIDO2 USB Monitoring using custom Authorization Plugin
I'm looking to implement USB monitoring for FIDO2 authentication through a custom Authorization Plugin, specifically for the below ones. This plugin applies to the following macOS authorization mechanisms: system.login.console — login window authentication system.login.screensaver — screensaver unlock authentication The goal is to build a GUI AuthPlugin, an authorization plugin that presents a custom window prompting the user to "Insert your FIDO key”. Additionally, the plugin should detect when the FIDO2 device is removed and respond accordingly. Additional Info: We have already developed a custom authorization plugin which is a primary authentication using OTP at login and Lock Screen. We are now extending to include FIDO2 support as a primary. Our custom authorization plugin is designed to replace the default loginwindow:login mechanism with a custom implementation. Question: Is there a reliable approach to achieve the USB monitoring functionality through a custom authorization plugin? Any guidance or pointers on this would be greatly appreciated.
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887
Nov ’25
Enhanced Security Capability < iOS 26
Hi, After enabling the new Enhanced Security capability in Xcode 26, I’m seeing install failures on devices running < iOS 26. Deployment target: iOS 15.0 Capability: Enhanced Security (added via Signing & Capabilities tab) Building to iOS 18 device error - Unable to Install ...Please ensure sure that your app is signed by a valid provisioning profile. It works fine on iOS 26 devices. I’d like to confirm Apple’s intent here: Is this capability formally supported only on iOS 26 and later, and therefore incompatible with earlier OS versions? Or should older systems ignore the entitlement, meaning this behavior might be a bug?
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1.6k
Feb ’26
Archived app failing to get root certificates for SSL websocket connection
I've had a Unreal Engine project that uses libwebsocket to make a websocket connection with SSL to a server. Recently I made a build using Unreal Engine 5.4.4 on MacOS Sequoia 15.5 and XCode 16.4 and for some reason the websocket connection now fails because it can't get the local issuer certificate. It fails to access the root certificate store on my device (Even though, running the project in the Unreal Editor works fine, it's only when making a packaged build with XCode that it breaks) I am not sure why this is suddenly happening now. If I run it in the Unreal editor on my macOS it works fine and connects. But when I make a packaged build which uses XCode to build, it can't get the local issuer certificate. I tried different code signing options, such as sign to run locally or just using sign automatically with a valid team, but I'm not sure if code signing is the cause of this issue or not. This app is only for development and not meant to be published, so that's why I had been using sign to run locally, and that used to work fine but not anymore. Any guidance would be appreciated, also any information on what may have changed that now causes this certificate issue to happen. I know Apple made changes and has made notarizing MacOS apps mandatory, but I'm not sure if that also means a non-notarized app will now no longer have access to the root certificate store of a device, in my research I haven't found anything about that specifically, but I'm wondering if any Apple engineers might know something about this that hasn't been put out publicly.
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Nov ’25
App in China is good, but app in Japan is bad, why? SSL?
Macbook OS Version: macOS 14.7.3 (23H417) Mobile OS: iOS Mobile OS Version: iOS 18.6.2 Mobile Manufacturer: Apple Mobile Model: iPhone 12 Pro Max Page Type: vue vue Version: vue2 Packaging Method: Cloud Packaging Project Creation Method: HBuilderX Steps: The backend server is deployed on AWS in Japan with a Japanese IP. Packaging the APP in HBuilderX and publishing it to the Apple App Store were both successful. In a subsequent version, we planned to add a push notification feature and selected uniPush V2. Due to the separation of frontend and backend, the frontend APP implements functions such as registration, login, password change, page content display, and product lists through the server's RESTful APIs. Test colleagues reported that the APP could not load pages when used in Japan; however, it worked normally in China. In China: Pinging the server IP and domain from a MacBook was successful. Testing the API with Postman on a MacBook was successful. In Japan: Pinging the server IP and domain from a MacBook was successful. Testing the API with Postman on a MacBook failed with the error: HandshakeException: Connection terminated during handshake This appears to be an SSL communication failure. We tested the SSL certificate using www.ssllabs.com/ssltest and received an A+ rating. The certificate should not be an issue. we deselected uniPush V2, repackaged the APP, and uploaded it to TestFlight. The result remained the same: the APP content failed to load in Japan, while it worked normally in China. Expected Result: Access to the Japanese server APIs should work normally both in China and Japan. Actual Result: The APP content fails to load when used in Japan, but works normally in China.
Replies
1
Boosts
0
Views
211
Activity
Sep ’25
Can I save data to an App Group container from a ILClassificationRequest classifier?
Title's basically the whole question. I'm writing an SMS/Call Reporting extension (ILClassificationUIExtensionViewController). My goal is to keep everything on device and not use the built-in SMS/network reporting. To that end, I'm trying to write to a file in the App Group container from the classificationResponse handler. I'm getting Error 513: "You don’t have permission to save the file “classification_log.txt” in the [app group container folder]". I haven't been able to find much in the documentation on whether this behavior is enforced in classificationResponse handlers. Apple's barebones page on "SMS and Call Spam Reporting"[1] says "the system always deletes your extension’s container after your extension terminates," but that doesn't answer whether you can write to an App Group container. I haven't been able to find that answer elsewhere. ChatGPT and Gemini are both very sure it can be done. Any thoughts? [1] https://developer.apple.com/documentation/identitylookup/sms-and-call-spam-reporting
Replies
5
Boosts
0
Views
399
Activity
Oct ’25
Configure a per-app VPN aways on (kill switch)
Hi guys, I need to configure a VPN to work only for specific apps. I already have a supervised iPhone, and I’ve successfully configured the VPN, but right now it applies to the whole phone. I need it to work just for some apps. I tried using both Apple Configurator and iMazing, but I can’t find this option there.
Replies
1
Boosts
0
Views
336
Activity
Sep ’25
iOS 26 - S/MIME Encryption / Certificates
Hi everyone. Since the update to iOS 26, we are no longer able to tap the person's name and view the certificate of a signed email and choose to install the certificate or remove it. This has always worked just fine but seems to be broken on iOS 26 and I have verified that it does not work on iOS 26.1 beta as well. The part that is strange is it does work just fine on an iPad running iPad OS 26. This makes it impossible to send encrypted emails to someone via the mail app on an iPhone. I have found a temporary workaround which is to install Outlook for iOS and install the certificates through that app which then allows me to send encrypted emails via Outlook. This appears to be a bug just with the iPhone as I have also seen a few other people online talking about the same problem. Has anyone found a solution to this?
Replies
3
Boosts
1
Views
830
Activity
2d
Is this path within launchd legitimate?
Command: com.apple.WebKit.Networking Path: /private/preboot/Cryptexes/OS/System/Library/ExtensionKit/Extensions/NetworkingExtension.appex/com.apple.WebKit.Networking Identifier: com.apple.WebKit.Networking Version: ??? (8621.3.11.10.3) Resource Coalition: "com.apple.mobilesafari"(1005) Architecture: arm64e Parent: launchd [1] PID: 1708
Replies
1
Boosts
0
Views
151
Activity
Sep ’25
How to detect or opt out of iOS app prewarming?
Hi, We are running into issues with iOS app prewarming, where the system launches our app before the user has entered their passcode. In our case, the app stores flags, counters, and session data in UserDefaults and the Keychain. During prewarm launches: UserDefaults only returns default values (nil, 0, false). We have no way of knowing whether this information is valid or just a placeholder caused by prewarming. Keychain items with kSecAttrAccessibleAfterFirstUnlockThisDeviceOnly are inaccessible, which can lead to broken business logic (the app can assume no session exists). No special launch options or environment variables appear to be set. We can reproduce this 100% of the time by starting a Live Activity in the app before reboot. Here’s an example of the workaround we tried, following older recommendations: __attribute__((constructor)) static void ModuleInitializer(void) { char* isPrewarm = getenv("ActivePrewarm"); if (isPrewarm != NULL && isPrewarm[0] == '1') { exit(0); // prevent prewarm launch from proceeding } } On iOS 16+, the ActivePrewarm environment variable doesn’t seem to exist anymore (though older docs and SDKs such as Sentry reference it). We also tried listening for UIApplication.protectedDataDidBecomeAvailableNotification, but this is not specific to prewarming (it also fires when the device gets unlocked) and can cause watchdog termination if we delay work too long. Questions: Is there a supported way to opt out of app prewarming? What is the correct way to detect when an app is being prewarmed? Is the ActivePrewarm environment variable still supported in iOS 16+? Ideally, the UserDefaults API itself should indicate whether it is returning valid stored values or defaults due to the app being launched in a prewarm session. We understand opting out may impact performance, but data security and integrity are our priority. Any guidance would be greatly appreciated.
Replies
1
Boosts
0
Views
218
Activity
Oct ’25
LAContext.evaluatedPolicyDomainState change between major OS versions
The header documentation for the (deprecated) LAContext.evaluatedPolicyDomainState property contains the following: @warning Please note that the value returned by this property can change exceptionally between major OS versions even if the state of biometry has not changed. I noticed that the documentation for the new LAContext.domainState property does not contain a similar warning. I also found this related thread from 2016/17. Is the domainState property not susceptible to changes between major OS versions? Or is this generally not an issue anymore?
Replies
1
Boosts
0
Views
483
Activity
Oct ’25
CLLocation.sourceInformation.isSimulatedBySoftware not detecting third-party location spoofing tools
Summary CLLocationSourceInformation.isSimulatedBySoftware (iOS 15+) fails to detect location spoofing when using third-party tools like LocaChange, despite Apple's documentation stating it should detect simulated locations. Environment iOS 18.0 (tested and confirmed) Physical device with Developer Mode enabled Third-party location spoofing tools (e.g., LocaChange etc.) Expected Behavior According to Apple's documentation, isSimulatedBySoftware should return true when: "if the system generated the location using on-device software simulation. " Actual Behavior Tested on iOS 18.0: When using LocaChange sourceInformation.isSimulatedBySoftware returns false This occurs even though the location is clearly being simulated. Steps to Reproduce Enable Developer Mode on iOS 18 device Connect device to Mac via USB Use LocaChange to spoof location to a different city/country In your app, request location updates and check CLLocation.sourceInformation?.isSimulatedBySoftware Observe that it returns false or sourceInformation is nil Compare with direct Xcode location simulation (Debug → Simulate Location) which correctly returns true
Replies
2
Boosts
0
Views
269
Activity
Oct ’25
Sample code from "Secure your app with Memory Integrity Enforcement"
Hello, Thanks for the new video on Memory Integrity Enforcement! Is the presented app's sample code available (so that we can play with it and find & fix the bug on our own, using Soft Mode)? Thanks in advance!
Replies
2
Boosts
0
Views
572
Activity
Oct ’25
Entitlement values for the Enhanced Security and the Additional Runtime Platform Restrictions
I recently turned on the enhanced security options for my macOS app in Xcode 26.0.1 by adding the Enhanced Security capability in the Signing and Capabilities tab. Then, Xcode adds the following key-value sets (with some other key-values) to my app's entitlements file. <key>com.apple.security.hardened-process.enhanced-security-version</key> <integer>1</integer> <key>com.apple.security.hardened-process.platform-restrictions</key> <integer>2</integer> These values appear following the documentation about the enhanced security feature (Enabling enhanced security for your app) and the app works without any issues. However, when I submitted a new version to the Mac App Store, my submission was rejected, and I received the following message from the App Review team via the App Store Connect. Guideline 2.4.5(i) - Performance Your app incorrectly implements sandboxing, or it contains one or more entitlements with invalid values. Please review the included entitlements and sandboxing documentation and resolve this issue before resubmitting a new binary. Entitlement "com.apple.security.hardened-process.enhanced-security-version" value must be boolean and true. Entitlement "com.apple.security.hardened-process.platform-restrictions" value must be boolean and true. When I changed those values directly in the entitlements file based on this message, the app appears to still work. However, these settings are against the description in the documentation I mentioned above and against the settings Xcode inserted after changing the GUI setting view. So, my question is, which settings are actually correct to enable the Enhanced Security and the Additional Runtime Platform Restrictions?
Replies
6
Boosts
0
Views
1.3k
Activity
2d
How to protect endpoints used by Message Filtering Extension?
Hi, I am just wondering if there is any option to protect my endpoints that will be used by Message Filtering Extension? According to the documentation our API has 2 endpoints: /.well-known/apple-app-site-association /[endpoint setup in the ILMessageFilterExtensionNetworkURL value of the Info.plist file] that the deferQueryRequestToNetwork will request on every message Since all requests to these 2 endpoints are made by iOS itself (deferQueryRequestToNetwork), I don't understand how I can protect these endpoints on my side, like API key, or maybe mTLS. The only way that I found is white list for Apple IP range. Is there other methods for it?
Replies
1
Boosts
0
Views
179
Activity
Oct ’25
Avoid repeated authorization dialogs when changing network settings
I have an swift command line tool that changes proxy settings in system preferences via SystemConfiguration framework, does some stuff, and in the end reverts proxy settings back to original. Here is simplified code: var authorization: AuthorizationRef? let status = AuthorizationCreate(nil, nil, [], &authorization) let prefs = SCPreferencesCreateWithAuthorization(nil, "myapp" as CFString, nil, authorization) // change proxy setttings // do some stuff let prefs2 = SCPreferencesCreateWithAuthorization(nil, "myapp" as CFString, nil, authorization) // change proxy settings back to original When I try to change settings for the first time, the system dialog appears requesting permission to change network settings. If I try to change settings again within а short period of time, the dialog does not appear again. However, if it takes more than several minutes after first change, the dialog does appear again. Is there a way to create authorization, so that the dialog appears only once per app launch, no matter how much time passed since the first dialog?
Replies
1
Boosts
0
Views
366
Activity
Oct ’25
How to debug SecurityAgentPlugins?
Hi, I’ve developed a custom Authorization Plugin and placed it under: /Library/Security/SecurityAgentPlugins/AuthPlugin.bundle I also updated the corresponding right in the authorization database (authorizationdb) to point to my plugin’s mechanism. However, when I invoke the right, my plugin does not get loaded. The system log shows the following errors: AuthorizationHostHelper: Init: unable to load bundle executable for plugin: AuthPlugin.bundle AuthorizationHostHelper: Processing request: Failed to create agent mechanism AuthPlugin:auth.startup.authenticate, failing authentication! Here’s what I’ve verified so far: The plugin bundle and its executable are signed and notarized successfully. The executable inside the bundle is universal (arm64 + x86_64). The bundle structure looks correct (Contents/Info.plist, Contents/MacOS/..., etc.). Despite that, the plugin fails to load at runtime. Could anyone provide advice on how to debug or trace why the SecurityAgent cannot load the bundle executable? Are there any entitlements, permissions, or SIP-related restrictions that might prevent custom authorization plugins from being loaded on modern macOS versions? Thanks in advance for any insights!
Replies
1
Boosts
0
Views
77
Activity
Oct ’25
Is “webcredentials” required for HTTPS callbacks in ASWebAuthenticationSession?
Hello, When using ASWebAuthenticationSession with an HTTPS callback URL (Universal Link), I receive the following error: Authorization error: The operation couldn't be completed. Application with identifier jp.xxxx.yyyy.dev is not associated with domain xxxx-example.go.link. Using HTTPS callbacks requires Associated Domains using the webcredentials service type for xxxx-example.go.link. I checked Apple’s official documentation but couldn’t find any clear statement that webcredentials is required when using HTTPS callbacks in ASWebAuthenticationSession. What I’d like to confirm: Is webcredentials officially required when using HTTPS as a callback URL with ASWebAuthenticationSession? If so, is there any official documentation or technical note that states this requirement? Environment iOS 18.6.2 Xcode 16.4 Any clarification or official references would be greatly appreciated. Thank you.
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2
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0
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279
Activity
Nov ’25
How to install self signed certificate to iPhone simulator running iOS 18.5?
I am trying to communicate with the backend of my project. So I need to install the certificate into the simulator. I have the .pem file but when I drag-dropped it into the simulator, I got the error "Simulator device failed to complete the requested operation.". The simulator is an iPhone 16 Pro running iOS 18.5. Is there any way to install the cert to my simulator? PS: I can't use Apple Configurator or MDM because I am using the office's Mac. And I can't install anything there. So I can only do it manually.
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3
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0
Views
410
Activity
Nov ’25
iOS App Fails to Establish Secure Connection (NSURLErrorDomain Code=-1200 SSL Error)
Hi everyone 👋 I’m running into a persistent SSL issue on iOS where the app fails to establish a secure HTTPS connection to our backend APIs. The same endpoints work fine on Android and web, but on iOS the requests fail with: Error Domain=NSURLErrorDomain Code=-1200 "An SSL error has occurred and a secure connection to the server cannot be made." UserInfo={ NSLocalizedDescription = "An SSL error has occurred and a secure connection to the server cannot be made."; _kCFStreamErrorDomainKey = 3; _kCFStreamErrorCodeKey = -9802; } 🔍 What I’ve Checked: The servers use valid, trusted SSL certificates from a public CA TLS 1.2 and 1.3 are enabled The intermediate certificates appear correctly configured (verified using SSL Labs) The issue happens on our customer's end. (Got it via Sentry) Note: We recently removed NSAppTransportSecurity(NSAllowsArbitraryLoads) on our app, since all the endpoints use valid HTTPS certificates and standard configurations. ❓ Questions: Are there additional SSL validation checks performed by iOS when ATS is enabled? Has anyone seen similar behaviour, where valid certificate chains still trigger SSL errors? Any insights or debugging suggestions would be greatly appreciated 🙏
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2
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0
Views
229
Activity
Oct ’25
Full disk access for CLI app
It seems it is not possible to give a CLI app (non .app bundle) full disk access in macOS 26.1. This seems like a bug and if not that is a breaking change. Anybody seeing the same problem? Our application needs full disk access for a service running as a LaunchDaemon. The binary is located in a /Library subfolder.
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2
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1
Views
853
Activity
Nov ’25
FIDO2 USB Monitoring using custom Authorization Plugin
I'm looking to implement USB monitoring for FIDO2 authentication through a custom Authorization Plugin, specifically for the below ones. This plugin applies to the following macOS authorization mechanisms: system.login.console — login window authentication system.login.screensaver — screensaver unlock authentication The goal is to build a GUI AuthPlugin, an authorization plugin that presents a custom window prompting the user to "Insert your FIDO key”. Additionally, the plugin should detect when the FIDO2 device is removed and respond accordingly. Additional Info: We have already developed a custom authorization plugin which is a primary authentication using OTP at login and Lock Screen. We are now extending to include FIDO2 support as a primary. Our custom authorization plugin is designed to replace the default loginwindow:login mechanism with a custom implementation. Question: Is there a reliable approach to achieve the USB monitoring functionality through a custom authorization plugin? Any guidance or pointers on this would be greatly appreciated.
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8
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0
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887
Activity
Nov ’25
Enhanced Security Capability < iOS 26
Hi, After enabling the new Enhanced Security capability in Xcode 26, I’m seeing install failures on devices running < iOS 26. Deployment target: iOS 15.0 Capability: Enhanced Security (added via Signing & Capabilities tab) Building to iOS 18 device error - Unable to Install ...Please ensure sure that your app is signed by a valid provisioning profile. It works fine on iOS 26 devices. I’d like to confirm Apple’s intent here: Is this capability formally supported only on iOS 26 and later, and therefore incompatible with earlier OS versions? Or should older systems ignore the entitlement, meaning this behavior might be a bug?
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9
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0
Views
1.6k
Activity
Feb ’26
Archived app failing to get root certificates for SSL websocket connection
I've had a Unreal Engine project that uses libwebsocket to make a websocket connection with SSL to a server. Recently I made a build using Unreal Engine 5.4.4 on MacOS Sequoia 15.5 and XCode 16.4 and for some reason the websocket connection now fails because it can't get the local issuer certificate. It fails to access the root certificate store on my device (Even though, running the project in the Unreal Editor works fine, it's only when making a packaged build with XCode that it breaks) I am not sure why this is suddenly happening now. If I run it in the Unreal editor on my macOS it works fine and connects. But when I make a packaged build which uses XCode to build, it can't get the local issuer certificate. I tried different code signing options, such as sign to run locally or just using sign automatically with a valid team, but I'm not sure if code signing is the cause of this issue or not. This app is only for development and not meant to be published, so that's why I had been using sign to run locally, and that used to work fine but not anymore. Any guidance would be appreciated, also any information on what may have changed that now causes this certificate issue to happen. I know Apple made changes and has made notarizing MacOS apps mandatory, but I'm not sure if that also means a non-notarized app will now no longer have access to the root certificate store of a device, in my research I haven't found anything about that specifically, but I'm wondering if any Apple engineers might know something about this that hasn't been put out publicly.
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6
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0
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172
Activity
Nov ’25