Subscriptions

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Give users access to content, services, or premium features in your app on an ongoing basis with subscriptions, a type of in-app purchase.

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IAP and account subscriptions
If I have an app available on IOS/Android/Web and offer subscriptions in each (Obviously using apple IAP / Google Play Billing when in those contexts) and a user creates an account on Android / Web and pays for that subscription and then logs in with the same account on the App Store, do I need to charge them again for a new subscription, or can I use their account subscription?
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68
Aug ’25
subscriptions before submitting a review
We distribute apps that offer auto-renewing subscriptions. In order to test a new service, we would like to create a new subscription group and subscription product (hereinafter referred to as “test subscription”) for this app. If the “In-app purchase statuses” of the test subscription is “Ready to Submit” is the following behavior correct? ・General end users cannot purchase the test subscription. ・Users with SANDBOX Apple accounts can purchase the test subscription.
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48
Aug ’25
How can I change my country on the developer account?
I enrolled years ago and abandoned my app project. I'm trying again now to port a web app I already created but I no longer live in the U.S. Like many countries in the global south, Costa Rica does not have physical addresses. My ID here does not have an address on it. We don't have postal services, not like in western countries. Our bank statements don't have addresses on them: because we don't have addresses. My utility bill is in my wife's name and so is my phone and internet. Yet I'm being asked to provide these details I cannot provide. I cannot pay for a developer subscription otherwise because my card is from a bank here, not the U.S. I also need my developer account to be FROM here so that any business org I create is also FROM here. What can I do? They're asking me for: A photocopy of your valid (not expired) government-issued identification showing the new address • A recent change-of-address document filed with your local postal service • A document from your local registration office showing the new address • A recent utility bill, bank statement, or a letter from a government agency that shows your name and new address
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54
Aug ’25
StoreKit 2 Sandbox Testing - Product not found
Hi, I've been unable to successfully test in the sandbox environment for a StoreKit 2 subscription group and can't seem to find the missing piece. I am calling the following line of code: let products = try await Product.products(for: [subscriptionID]) Expected behavior: The product is returned in the products array. Actual result: The array is empty I have done the following: Successfully tested our logic using a storekit configuration file locally in Xcode. Created the Subscription group in App Store Connect. The subscription product is currently "Waiting for Review", but it is our first so will not be approved without being attached to a distribution build review. Created a Sandbox user account in App Store Connect -> Users -> Sandbox Signed into the sandbox user account in Settings -> Developer -> Sandbox Apple Account Signed the Paid Apps Agreement for our organization A few debugging notes: I deleted all apps before installing from Xcode I've tried both locally and in TestFlight builds Restarted my device Verified productID matches the productID in App Store Connect I'm not sure if I'm missing something, but any help would be appreciated. Thanks
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91
Aug ’25
Can I Release an iPhone-Only Update for a Universal App with Active Subscriptions?
Our app is currently live on the App Store as a universal app (iPhone + iPad) and supports a subscription model — meaning users with an active subscription can access the app on both devices. We recently redesigned the iPhone UI and would like to push an iPhone-only update, without affecting the existing iPad experience (which remains unchanged). The goal is to prevent iPad users from receiving the new update, while iPhone users get the latest UI enhancements. Questions: Is it possible to release an update that targets only iPhone devices while keeping the current version available for iPad? If yes, what are the proper deployment or App Store Connect configurations required to achieve this? Any guidance or clarification would be greatly appreciated. Thanks in advance!
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Aug ’25
I’ve been trying to make a purchase in the sandbox environment for the past two days, but I keep encountering this error. It was working fine before, but the issue started occurring two days ago. Any idea what might be wrong?
Hi, I am trying to do some purchase on sandbox envirnment and facing this error from last 2 days. Any idea what is wrmong here <SKPaymentQueue: 0x158ac1030>: Payment completed with error: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={client-environment-type=Sandbox, storefront-country-code=IND, NSUnderlyingError=0x15ae9c0c0 {Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase" UserInfo={AMSFailureReason=Server canceled the purchase, AMSURL=https://sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy?guid=00008030-0004388026C2802E, AMSDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unable to process your request."; dialog = { defaultButton = ok; explanation = "Please try again later.\n\n[Environment: Sandbox]"; initialCheckboxValue = 1; isFree = 1; "m-allowed" = 0; message = "Unable to process your request."; okButtonString = OK; }; failureType = ""; "m-allowed" = 0; metrics = { actionUrl = "sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy"; asnState = 0; dialogId = "MZCommerce.SystemError"; eventType = dialog; message = "Unable to process your re"; mtEventTime = "2025-08-06 06:56:30 Etc/GMT"; mtTopic = "xp_its_main"; options = ( OK ); }; pings = ( ); }, NSDebugDescription=Purchase Failed Server canceled the purchase}}} Optional(Error Domain=SKErrorDomain Code=0 "An unknown error occurred" UserInfo={NSLocalizedDescription=An unknown error occurred, NSUnderlyingError=0x15a152280 {Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={NSUnderlyingError=0x15a1501e0 {Error Domain=AMSErrorDomain Code=305 "(null)"}}}})
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63
Aug ’25
Subscription Stuck as "Missing Metadata"
Hello, We're experiencing an issue where our app’s in-app subscriptions are flagged as “Missing Metadata” in App Store Connect. After contacting Apple Developer Support over the phone, we've been informed two seperate times by two different support agents that this is because we don't have a screenshot associated with either subscription (we have a monthly and yearly option). While I can continue to see in App Store Connect that a screenshot is present, Apple Developer Support informed us that no screenshot associated with either subcription. Even after deleting and reuploading, we validated this issue persists. When talking with App Review, they provided this answer multiple times: Guideline 2.1 - Performance - App Completeness We are unable to complete the review of the app because one or more of the in-app purchase products have not been submitted for review. Specifically, the app includes references to Radar Pro but the associated in-app purchase products have not been submitted for review. Next Steps To resolve this issue, please be sure to take action and submit your in-app purchases and upload a new binary in App Store Connect so we can proceed with our review. Note you must provide an App Review screenshot in App Store Connect in order to submit in-app purchases for review. Learn more about required in-app purchase metadata. This does not resolve this issue as changing the version from 1.0 to something else still does not present any additional UI to associated our subscriptions with our app in the main view or submission confirmation view. Per Apple guidelines in the "Subscriptions" tab: Your first subscription must be submitted with a new app version. Create your subscription, then select it from the app’s In-App Purchases and Subscriptions section on the version page before submitting the version to App Review. Once your binary has been uploaded and your first subscription has been submitted for review, additional subscriptions can be submitted from the Subscriptions section. Learn More Apple Developer Support recommended this is the best option for us to continue forward since they don't offer technical support. Any help resolving this issue would be greatly appreciated as it’s the only issue blocking re-review of our app. Thanks in advance.
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Aug ’25
Subscription IAP - SubscriptionStoreView results and errors - more info needed. FB19376771
FB19376771 Transactions monitoring. If I only have subscriptions, do I really need to "bother" with any sort of monitorTransactions() or just rely on subscription status (subscribed, revoked, cancelled ...) ? This is in line with Apple SKDemo and recommendation: // Only handle consumables and non consumables here. Check the subscription status each time // before unlocking a premium subscription feature. switch transaction.productType { ref: [https://developer.apple.com/documentation/storekit/implementing-a-store-in-your-app-using-the-storekit-api) The "Only handle consumables and non consumables here" recommendation by Apple in ref to the process transaction code above is nuanced and confusing if we know what was with other external experts recommendation saying when using only SK2 Views : "This is where most developers trip up in trying to get an experience that App Review is happy" ... continuing : "Be careful: that Purchase View code alone isn’t enough, because one of the possible completion status is .pending: the purchase is in the process of happening but hasn’t completed yet, so you still need to watch the transaction queue manually to be absolutely sure of handling the process completely." Does this holds true for the new SubscriptionStoreView ? We are not sure with quite obscure Apple documentation what SubscriptionStoreView handles, other than purchase (and now subscribe) function, and we do not know what diverse type of error handling messages it can return. Moreover, Apple documents: "Only handle consumables and non consumables here" ? @Apple can you please share more insights on Purchase button on SubscriptionStoreView e.g A) does it close ( finish). the purchase transaction ? B) What error results can it return ? C) What .onInAppPurchaseCompletion can handle as result ?
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Aug ’25
How to Offer In-App Purchase Features for VPP-Managed App via Apple Business Manager?
I have an app on the App Store that includes in-app purchases (a subscription tier). An organization has expressed interest in deploying our app across their devices using Apple Business Manager (ABM) and Intune (MDM) as a VPP-managed app. They would like to purchase and distribute the subscription-based Pro features through Apple Business Manager, but as far as I understand, in-app purchases are not currently supported in VPP deployments. Is there any recommended approach to enable Pro features in this setup? Would appreciate guidance or best practices from others who’ve handled similar use cases. Thanks in advance!
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Aug ’25
My Subscription Screen
Hey everyone, This might be a simple fix that I’m just overlooking, but I’ve been stuck on it for the past 48 hours. The issue is on my subscription screen — after a user completes a successful in-app purchase, the app doesn’t navigate to the main app like it’s supposed to. I’ve added logs, tried various fixes, and even asked AI for help, but nothing has worked. From what I can tell, it seems like my listeners aren’t being registered properly after the transaction. I’ve tried reinitializing them, moving them around, and testing different flows, but still no luck. If anyone has insight into how they’ve set this up or any suggestions I might not have considered, I’d really appreciate it. Thanks in advance!
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50
Aug ’25
Sandbox apple in app purchases not working - Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase"
<SKPaymentQueue: 0x10629d1b0>: Payment completed with error: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={client-environment-type=Sandbox, storefront-country-code=USA, NSUnderlyingError=0x108f15c80 {Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase" UserInfo={AMSFailureReason=Server canceled the purchase, AMSURL=https://sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy?guid=00008030-001E19361A12202E, AMSDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unable to process your request."; dialog = { defaultButton = ok; explanation = "Please try again later.\n\n[Environment: Sandbox]"; initialCheckboxValue = 1; isFree = 1; "m-allowed" = 0; message = "Unable to process your request."; okButtonString = OK; }; failureType = ""; "m-allowed" = 0; metrics = { actionUrl = "sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy"; asnState = 0; dialogId = "MZCommerce.SystemError"; eventType = dialog; message = "Unable to process your re"; mtEventTime = "2025-07-30 07:08:24 Etc/GMT"; mtTopic = "xp_its_main"; options = ( OK ); }; pings = ( ); }, NSDebugDescription=Purchase Failed Server canceled the purchase}}}
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Jul ’25
Advanced Commerce API returns 404 not found
We got access into Advanced Commerce API and trying out the server APIs. I was trying out the Migrate a Subscription to Advanced Commerce API but the API was just simply returning not found to me with a generic error code 4040000 (this is undocumented in the API doc). Here is the request body { "descriptors": { "description": "User migrated from old plan to Essential", "displayName": "Essential Plan" }, "items": [ { "sku": "com.company.essential", "description": "A new subscription description after migration", "displayName": "Essential" } ], "requestInfo": { "requestReferenceId": "11aa3174-9aeb-41a6-996d-fc655a793c06" }, "storefront": "HKG", "targetProductId": "com.company.subscription.base", "taxCode": "C003-00-1" } Headers Authorization: Bearer <REQUEST_TOKEN> And the response { "errorCode": 4040000, "errorMessage": "Not found." } Am I doing something wrong or there will be additional configuration needed?
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122
Jul ’25
Problem Generating Signature for Subscription Offers – Error Code 18
I'm successfully using Apple subscriptions in my app, but I'm encountering SKErrorCodeDomain error 18 when trying to apply a subscription offer. I want apply offer code first time only for subscription. Below are details of what i set in appstore and what i have tested. Subscription Offer Details Offer Type: For the first month Customer Eligibility: New, Existing, and Expired Subscribers Code Status: Active Offer Code Creation Steps: App Store Connect → App → Subscription → Select Subscription Product → Offer Codes → Add → Add Custom Codes Signature Generation for Promotional Offers I'm following Apple's documentation to generate a signature: https://developer.apple.com/documentation/storekit/generating-a-signature-for-promotional-offers I’ve constructed the payload as instructed: appBundleId + '\u2063' + keyIdentifier + '\u2063' + productIdentifier + '\u2063' + offerIdentifier + '\u2063' + appAccountToken + '\u2063' + nonce + '\u2063' + timestamp Keys and Identifiers keyIdentifier, issuerId, and .p8 file are obtained from: App Store Connect → Users and Access → Integrations → In-App Purchase Test user created under: App Store Connect → Users and Access → Sandbox → Test Accounts Logged in with this account on the iPhone What I’ve Tried Verified all values used in the payload are correct Tried both seconds and milliseconds for the timestamp (as per documentation, it should be in milliseconds) Tried setting appAccountToken to: a valid UUID an empty string not setting it at all Used Apple’s sample code to generate a signature: https://developer.apple.com/documentation/storekit/generating-a-promotional-offer-signature-on-the-server Verified the generated signature locally, and it validated successfully: https://developer.apple.com/documentation/storekit/generating-a-signature-for-promotional-offers#Validate-locally-and-encode-the-signature Apple’s sample code to generate a signature Downloaded from const express = require('express'); const router = express.Router(); const crypto = require('crypto'); const ECKey = require('ec-key'); const secp256k1 = require('secp256k1'); const uuidv4 = require('uuid/v4'); const KeyEncoder = require('key-encoder'); const keyEncoder = new KeyEncoder('secp256k1'); const fs = require('fs'); function getKeyID() { return "KEYIDXXXXX"; } router.post('/offer', function(req, res) { const appBundleID = req.body.appBundleID; const productIdentifier = req.body.productIdentifier; const subscriptionOfferID = req.body.offerID; const applicationUsername = req.body.applicationUsername; const nonce = uuidv4(); const currentDate = new Date(); const timestamp = currentDate.getTime(); const keyID = getKeyID(); const payload = appBundleID + '\u2063' + keyID + '\u2063' + productIdentifier + '\u2063' + subscriptionOfferID + '\u2063' + applicationUsername + '\u2063'+ nonce + '\u2063' + timestamp; // Get the PEM-formatted private key string associated with the Key ID. // const keyString = getKeyStringForID(keyID); // Read the .p8 file const keyString = fs.readFileSync('./SubscriptionKey_47J5826J8W.p8', 'utf8'); // Create an Elliptic Curve Digital Signature Algorithm (ECDSA) object using the private key. const key = new ECKey(keyString, 'pem'); // Set up the cryptographic format used to sign the key with the SHA-256 hashing algorithm. const cryptoSign = key.createSign('SHA256'); // Add the payload string to sign. cryptoSign.update(payload); /* The Node.js crypto library creates a DER-formatted binary value signature, and then base-64 encodes it to create the string that you will use in StoreKit. */ const signature = cryptoSign.sign('base64'); /* Check that the signature passes verification by using the ec-key library. The verification process is similar to creating the signature, except it uses 'createVerify' instead of 'createSign', and after updating it with the payload, it uses `verify` to pass in the signature and encoding, instead of `sign` to get the signature. This step is not required, but it's useful to check when implementing your signature code. This helps debug issues with signing before sending transactions to Apple. If verification succeeds, the next recommended testing step is attempting a purchase in the Sandbox environment. */ const verificationResult = key.createVerify('SHA256').update(payload).verify(signature, 'base64'); console.log("Verification result: " + verificationResult) // Send the response. res.setHeader('Content-Type', 'application/json'); res.json({ 'keyID': keyID, 'nonce': nonce, 'timestamp': timestamp, 'signature': signature }); }); module.exports = router; Postman request and response Request URL: http://192.168.1.141:3004/offer Request JSON: { "appBundleID":"com.app.bundleid", "productIdentifier":"subscription.product.id", "offerID":"OFFERCODE1", "applicationUsername":"01234b43791ea309a1c3003412bcdaaa09d39a615c379cc246f5f479760629a1" } Response JSON: { "keyID": "KEYIDXXXXX", "nonce": "f98f2cda-c7a6-492f-9f92-e24a6122c0c9", "timestamp": 1753510571664, "signature": "MEYCIQCnA8UGWhTiCF+F6S55Zl6hpjnm7SC3aAgvmTBmQDnsAgIhAP6xIeRuREyxxx69Ve/qjnONq7pF1cK8TDn82fyePcqz" } Xcode Code func buy(_ product: SKProduct) { let discountOffer = SKPaymentDiscount( identifier: "OFFERCODE1", keyIdentifier: "KEYIDXXXXX", nonce: UUID(uuidString: "f98f2cda-c7a6-492f-9f92-e24a6122c0c9")!, signature: "MEYCIQCnA8UGWhTiCF+F6S55Zl6hpjnm7SC3aAgvmTBmQDnsAgIhAP6xIeRuREyxxx69Ve/qjnONq7pF1cK8TDn82fyePcqz", timestamp: 1753510571664) let payment = SKMutablePayment(product: product) payment.applicationUsername = "01234b43791ea309a1c3003412bcdaaa09d39a615c379cc246f5f479760629a1" payment.paymentDiscount = discountOffer SKPaymentQueue.default().add(payment) } Issue Even following instructions to the documentation and attempting various combinations, the offer keeps failing with SKErrorCodeDomain error 18. Has anyone else experienced this? Any suggestions as to what may be amiss or how it can be corrected?
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65
Jul ’25
Sandbox apple in app purchases not working
Received error that does not have a corresponding StoreKit Error: Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase More details: Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase" UserInfo={AMSFailureReason=Server canceled the purchase, AMSURL=https://sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy?guid=00008110-000A4DC10E51401E, AMSDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unable to process your request."; dialog = { defaultButton = ok; explanation = "Please try again later.\n\n[Environment: Sandbox]"; initialCheckboxValue = 1; isFree = 1; "m-allowed" = 0; message = "Unable to process your request."; okButtonString = OK; }; failureType = ""; "m-allowed" = 0; metrics = { actionUrl = "sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy"; asnState = 0; dialogId = "MZCommerce.SystemError"; eventType = dialog; message = "Unable to process your re"; mtEventTime = "2025-07-28 12:34:22 Etc/GMT"; mtTopic = "xp_its_main"; options = ( OK ); }; pings = ( ); }, NSDebugDescription=Purchase Failed Server canceled the purchase} Received error that does not have a corresponding StoreKit Error: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={client-environment-type=Sandbox, storefront-country-code=IND, NSUnderlyingError=0x1276116e0 {Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase" UserInfo={AMSFailureReason=Server canceled the purchase, AMSURL=https://sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy?guid=00008110-000A4DC10E51401E, AMSDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unable to process your request."; dialog = { defaultButton = ok; explanation = "Please try again later.\n\n[Environment: Sandbox]"; initialCheckboxValue = 1; isFree = 1; "m-allowed" = 0; message = "Unable to process your request."; okButtonString = OK; }; failureType = ""; "m-allowed" = 0; metrics = { actionUrl = "sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy"; asnState = 0; dialogId = "MZCommerce.SystemError"; eventType = dialog; message = "Unable to process your re"; mtEventTime = "2025-07-28 12:34:22 Etc/GMT"; mtTopic = "xp_its_main"; options = ( OK ); }; pings = ( ); }, NSDebugDescription=Purchase Failed Server canceled the purchase}}} Purchase did not return a transaction: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={client-environment-type=Sandbox, storefront-country-code=IND, NSUnderlyingError=0x1276116e0 {Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase" UserInfo={AMSFailureReason=Server canceled the purchase, AMSURL=https://sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy?guid=00008110-000A4DC10E51401E, AMSDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unable to process your request."; dialog = { defaultButton = ok; explanation = "Please try again later.\n\n[Environment: Sandbox]"; initialCheckboxValue = 1; isFree = 1; "m-allowed" = 0; message = "Unable to process your request."; okButtonString = OK; }; failureType = ""; "m-allowed" = 0; metrics = { actionUrl = "sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy"; asnState = 0; dialogId = "MZCommerce.SystemError"; eventType = dialog; message = "Unable to process your re"; mtEventTime = "2025-07-28 12:34:22 Etc/GMT"; mtTopic = "xp_its_main"; options = ( OK ); }; pings = ( ); }, NSDebugDescription=Purchase Failed Server canceled the purchase}}}
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182
Jul ’25
Proper way to set up Sandbox iOS for Purchase Testing
I cannot explain how frustrating this is. Not that I want to compare to Android, but in 3 years of QA Testing my app, Android works like a dream, while iOS fights with me EVERY SINGLE STEP OF THE WAY. Hopefully someone here can tell me what I am missing/doing wrong/which god I must appease to get this to work. I have 3 REAL iPhones of varying iOS versions and ages. But they are all proper actual iPhones. We use google accounts at this company, so my primary email is a gmail one. I have created MANY sandbox accounts inside App Store Connect. Currently I have 2, and 2 of my devices (both 14's one of which is a Pro) have my Primary account as the main account for the device. But they both also have a Sandbox account which is simply my main email with a +sandbox in it to make it a new unique email. Here is the problem, nothing works as expected ever. I can install my Staging and Production apps from TestFlight, then I can make a subscription purchase as a customer would and I SHOULD see that subscription in my Sandbox right? That's the point of a Sandbox and TestFlight is it not? But in ALL cases whenever I try to view my 'Sandbox Subscriptions' it tells me I don't have any. Now, sometimes, very occasionally, I get a specific error message inside my app when attempting to make a purchase, this one states something like 'You already have a subscription, please restore it instead...' which makes no sense. Since it clearly states that I have none. But this message has a 'Manage' button to manage my subscriptions, tapping it lads me to a windows which amazing DOES have a subscription in it. But attempting to 'Cancel' it does nothing, just refreshes the screen to be the same. Now I think that this subscription is actually attached to the primary account on the device and NOT the sandbox account. So when this happens I cannot subscribe, I cannot restore, and I cannot manually alter the subscription within iOS. So I am stuck at this point. What am I doing wrong, am I setting this all up in the wrong order? Do I need to install some kind of profile or security cert, do I need to give a pint of blood to Imhotep? What am I missing. I even once sat on the phone for 90 minutes with an Apple Support Rep who took me through it step by step, same result. Also I just noticed that inside 'App Store Connect' when you look at the list of 'Sandbox' accounts there is a column for 'Last Purchase' which is entirely blank, apparently after a year of use I have NEVER purchased on the Sandbox, which is another reason I think my subs are going to the main email, not the sandbox one. I tried using the sandbox email as the main account for the whole device, I can't recall the result but it was worse and didn't work at all. So that's not it. https://developer.apple.com/help/app-store-connect/test-in-app-purchases/create-a-sandbox-apple-account/ The instructions on this page are not detailed enough and were not helpful to me. All I really want to know is how to fully setup a real actual iPhone for TestFlight and Sandbox testing of a app. WHat order do I create accounts, validate emails, attach to devices, login with etc etc etc. Step by step, nothing no matter how mundane missed out. A true idiots guide to making this work for me. Testing this on Android always takes 5 mins. iPhone, I'm lucky if I am done in half a day. Please help and thanks for reading!
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Jul ’25