Xcode Cloud

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Automate workflows to test, analyze, build, and distribute your app, and integrate them with other developer tools, such as TestFlight and App Store Connect.

Posts under Xcode Cloud tag

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Can Xcode Cloud produce a notarized .pkg for a macOS daemon?
I have a macOS app (a background daemon) that I distribute outside the App Store as a .pkg installer. My build process is: Build the app (xcodebuild archive) Sign the app with Developer ID Application Package it with pkgbuild, signed with Developer ID Installer Notarize with notarytool Staple with stapler This works perfectly on my local machine using custom build_pkg.sh. I'm trying to automate this in Xcode Cloud using a ci_post_xcodebuild.sh script so a new build is triggered whenever I push to git repository. The problem is: • security find​-identity shows 0 valid identities in the post-build script environment • The archived app has Signature​=adhoc (no Developer ID signing) • pkgbuild can't sign the .pkg without a Developer ID Installer certificate • Notarization rejects everything because nothing is signed with Developer ID My question: Is there any way to make Developer ID certificates available in Xcode Cloud's post-build scripts? Or is Xcode Cloud only designed for App Store distribution, and I need to use a different CI (like GitHub Actions) for Developer ID / notarized .pkg workflows? Are there other ways to trigger creation of notarized pkg files whenever I push to GitHub?
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May ’26
Xcode Cloud: Unable to Notarize macOS App (Stuck in Infinite Waiting)
Hi everyone, I’m encountering an issue with Xcode Cloud when trying to notarize my macOS app. As shown in the screenshot, there are no errors in the logs, but the process gets stuck indefinitely. The message says: The post-action could not be completed because the build was canceled. No artifacts are generated at all. This problem started recently. Notarization works perfectly when I submit from my local Xcode, so it seems to be specific to Xcode Cloud. Has anyone else experienced this?
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1.4k
Apr ’26
FB22543589 - Case ID: 102872835864 - TESTFLIGHT: The requested app is not available or does not exist
I'm experiencing a persistent issue where my app uploads successfully to TestFlight and appears in App Store Connect, but internal testers (including myself) receive the following error when attempting to install: "Could not install xxxxxxxxx. The requested app is not available or doesn't exist." What works: The build archives and exports successfully via Xcode (local build, Release configuration) The IPA uploads to App Store Connect without errors via eas submit The build appears in TestFlight and passes processing I can add the build to my Internal Testing group Testers receive the TestFlight notification and can see the app What fails: When any tester taps "Install" or "Update," the download begins briefly, then fails with the "not available or doesn't exist" error This affects all internal testers on the account, not just one device Troubleshooting already completed: Verified code signing is correct: Release configuration uses CODE_SIGN_STYLE = Manual, CODE_SIGN_IDENTITY = "iPhone Distribution", with a valid App Store distribution provisioning profile (UUID: 39bc4c63-bc64-403a-a2a6-6737b3d33115) 2. Distribution certificate is valid: Serial 4838CD7571DE5361B98A5FB2F769F74D, not expired (expires 2027-04-16) 3. Regenerated provisioning profile via EAS credentials, removed stale profiles, and rebuilt — same result 4. Incremented build numbers correctly across multiple submissions (3004 → 3005 → 3006) 5. Previously resolved a signing misconfiguration (build 3005 was incorrectly signed with "Apple Development" instead of "iPhone Distribution" due to expo prebuild reverting settings) — this was corrected for build 3006, but the install error persists 6. Confirmed the build is not stuck in processing — it shows as ready for testing in App Store Connect 7. Tested on multiple devices running current iOS versions 8. Cleared TestFlight app cache and reinstalled TestFlight on test devices Why I believe this is a server-side issue: Multiple developers in the Apple Developer Forums have reported the identical symptom — valid builds that upload and process correctly but fail to install with this exact error message. In those cases, Apple Support resolved the issue on their end within 48 hours with no action required from the developer. The signing, provisioning, and build configuration were not the cause. This one is very specific to what I am dealing with https://developer.apple.com/forums/thread/778597 One developer stated you fixed it on your side, without any real reasoning which also leads me to believe this is not something I can fix on my end https://developer.apple.com/forums/thread/778597?answerId=884241022#884241022 I've exhausted all client-side troubleshooting and believe this may require intervention on Apple's side. Has anyone been able to fix this on their end and not only when App Development called? I went through tons of the feedback and tried it all and it doesn't seem to be fixed. It's been a month or so like this. I can't get any info on who to call. I sent in a report to feedback assistant and through app developer support
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651
Apr ’26
Xcode Cloud resolve packages crash
It's my first time I am configuring the Xcode cloud to build my project. Here is the crash and stack trace Stack trace One thing I noticed when I setup Xcode Cloud - it asked me to grant access to every public github library I have as dependency, I can't do that, as I am not owner or member of those libraries (firebase, swift algorithms, etc) when I tapped "Continue" there was an alert saying if I continue without granting access CI might not be able to fetch dependencies
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Apr ’26
ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING - Cannot install or submit TestFlight builds
I'm unable to submit builds to TestFlight or install them on my device for my app "TalkBee" (Bundle ID: com.talkbee.app). Error when submitting for beta review: { "status": "422", "code": "ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING", "title": "Beta contract is missing for the app." } When trying to install via TestFlight app on iPhone, I get: "The requested app is not available or doesn't exist." What I have verified: All agreements (Free Apps + Paid Apps) are Active Bank account is Active (SAR) Tax forms (W-8BEN) are Active Build uploads successfully via Transporter Individual developer account, I am the Account Holder Existing Apple Support Case: 102857454011 (no resolution yet) This is blocking my app release. Any help would be appreciated.
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Apr ’26
Xcode Cloud workflow shows "There are no branches available" for Tuist-based repository
Description: I'm trying to set up Xcode Cloud for a tvOS project that uses Tuist for project generation. The workflow is created successfully, but when I try to manually start a build, no branches are listed — it just shows "There are no branches available." Setup: tvOS app project using Tuist 4.x for project generation Hosted on GitHub (private repository, organization) The .xcodeproj and .xcworkspace files were originally in .gitignore (standard practice for Tuist projects) ci_scripts/ci_post_clone.sh is configured to install Tuist and run tuist generate --no-open after cloning What I've tried: Removed *.xcodeproj and *.xcworkspace from .gitignore and committed the generated project.pbxproj to Git — branches still not visible Changed the "Project or Workspace" path in the workflow settings to match the actual location of project.pbxproj (Projects/App/.xcodeproj) — no change Temporarily changed the default branch to one that contains the committed .xcodeproj with project.pbxproj — still no branches available Verified GitHub App (Xcode Cloud) has proper repository access with read permissions for code, metadata, and pull requests Confirmed no webhook configuration issues (compared with another working repository that also has no webhooks) Key observation: When I switch the workflow's source repository to a different repository (a standard Xcode project, not Tuist-based) within the same organization, branches appear correctly. Switching back to the Tuist-based repository shows no branches again. This suggests the issue is specific to the repository structure, not GitHub permissions or workflow configuration. Project structure: Root/ ├── Workspace.swift # Tuist workspace definition ├── Tuist/ │ └── Package.swift # SPM dependencies ├── Projects/ │ └── App/ │ ├── Project.swift # Tuist project definition │ └── <project>.xcodeproj/ │ └── project.pbxproj ← (committed to Git) ├── <project>.xcodeproj/ # Root-level (no project.pbxproj, only xcshareddata/schemes) ├── ci_scripts/ │ └── ci_post_clone.sh # Installs Tuist & generates project └── .gitignore Environment: Xcode version: Latest Release (26.4) macOS: Latest Release (Tahoe 26.4) Tuist version: 4.161.0 Question How does Xcode Cloud discover branches for a repository? Does it require a valid .xcodeproj with project.pbxproj at a specific path on every branch? Is there a known limitation or recommended setup for Tuist-based projects where project files are generated at build time via ci_post_clone.sh?
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Apr ’26
App targeting iOS 12 crashes on launch when installed via TestFlight but works via Ad Hoc and Xcode direct install
My app targets iOS 12.0 and crashes immediately on launch when installed via TestFlight on an iPad running iOS 12.x. The same archive works perfectly when installed via Ad Hoc distribution or directly from Xcode. This is a regression — the exact same source code, compiled with the same Xcode version, was successfully distributed via TestFlight and the App Store last month (March 2026) without issues. No changes were made to the code, Xcode version, or signing configuration. Steps to reproduce: Archive an app with IPHONEOS_DEPLOYMENT_TARGET = 12.0 using Xcode 16.4 Upload to App Store Connect Install via TestFlight on an iPad running iOS 12.x App crashes immediately on launch (pre-main, no crash log generated) Expected: App launches normally (as it did last month) Actual: App is killed immediately, process exits with reason: (none) Console.app shows the process never transitions from xpcproxy to the actual binary — it dies within ~260ms of bootstrap, indicating a dyld or app thinning issue. Environment: Xcode: 16.4 Deployment target: iOS 12.0 ENABLE_BITCODE: NO Device: iOS 12.x Ad Hoc install: WORKS Xcode direct install: WORKS TestFlight install: CRASHES App Store install: CRASHES Anyone else seeing this?
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387
Apr ’26
Xcode Cloud Dependency Resolution - out-of-date resolved file
When I try to build my iOS app using Xcode Cloud, it encounters an error when trying to resolve packages: an out-of-date resolved file was detected at [path to package.resolved], which is not allowed when automatic dependency resolution is disabled; please make sure to update the file to reflect the changes in dependencies Looking at my package.resolved file, it all seems to be in order. What can I do to fix it?
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8.3k
Mar ’26
HTTP 500 when attempting to resolve SCM repo connectivity issue.
Hello, I'm unable to kick off builds in Xcode Cloud today due to an error connecting to our SCM repo. "Repository Issue Xcode Cloud is unable to connect to the repository “”. Reconnect the repository to resume builds." I can see that this is due to an HTTP 500 error on the /scm-repositories endpoint, which would normally indicate an issue in Xcode Cloud. If on the contrary this indicates an issue on my side, I'd like to hear details and what the resolution might be. Filed an issue here: FB22314855 (Xcode Cloud: HTTP 500 when connecting to SCM provider)
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Mar ’26
Xcode Cloud Signing Issue
There seems to be a problem to a specific Apple Developer Account regarding Xcode Cloud Distribution (Signing). The Xcode Cloud Error Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “XcodeCloudTest.app/XcodeCloudTest” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing. Investigation Apple Developer Forums This issue seems to be known: https://developer.apple.com/forums/thread/746210 Debugging by ourselves We setup an example Xcode project from a default iOS Xcode app template to rule out any project issues. This example project failed with the same error as stated above. In the next step we tried the same example project with a different Apple Developer Account and it successfully distributed the example App through Xcode Cloud. Conclusion It seems like there is no setup issue on developer-side, because our example project works out-of-the-box on a different Apple Developer Account. Our only hope is that Apple will have a look on our Developer Account. Maybe there is some internal setting.
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1.3k
Mar ’26
Feedback Assistant Unresponsive
Hello, I was told from Developer engineers to post an Xcode issue on Feedback Assistant. It has been 6 weeks and I have yet to receive a single reply or acknowledgement on my feedback post. I would just like to at least get some sort of acknowledgement from Feedback Assistant that my post is being tracked or if a resolution is in work please. Here's the post: https://feedbackassistant.apple.com/feedback/21824703
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Mar ’26
Showing All Messages curl: (35) Recv failure: Connection reset by peer
Showing All Messages [!] Error installing FBSDKLoginKit [!] /usr/bin/curl -f -L -o /Volumes/workspace/tmp/d20260316-6574-ros9od/file.zip https://github.com/facebook/facebook-ios-sdk/releases/download/v18.0.2/FacebookSDK_Dynamic.xcframework.zip --create-dirs --netrc-optional --retry 2 -A 'CocoaPods/1.16.2 cocoapods-downloader/2.1' % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- 0:00:01 --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- 0:00:02 --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- 0:00:03 --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- 0:00:04 --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- 0:00:05 --:--:-- 0 curl: (35) Recv failure: Connection reset by peer Command exited with non-zero exit-code: 1 Running ci_post_clone.sh script failed (exited with code 1). Executable scripts are run using the interpreter specified in the shebang line.
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Mar ’26
Unable to install Metal toolchain through Xcode Cloud
We build TestFlight/App Store builds of our app through Xcode Cloud. Our app uses Metal shaders so we install the Metal toolchain through a ci_pre_xcodebuild.sh script which simply runs: xcodebuild -downloadComponent metalToolchain in our Xcode Cloud builds. This has been working well for us for the last 6 months or so, but since yesterday (March 5) we have been seeing consistent failures when running this script in our Xcode Cloud builds: Beginning asset download... 2026-03-06 04:14:34.727 xcodebuild[13315:58523] Writing error result bundle to /var/folders/6h/_32gb9js77g6c54h3q7g6q1h0000gn/T/ResultBundle_2026-06-03_04-14-0034.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17C7003j; }) Prior to Mar 5 it looks like the toolchain image which was being downloaded/installed was 17C519 but this has now changed to 17C7003j. We haven't changed anything with our Xcode Cloud workflow setup, and the same macOS/Xcode images are being used for the workflow runs (macOS Tahoe 26.2 (25C56) and Xcode 26.3 (17C529) respectively) now as when our builds were succeeding a few days ago. What's the best way to resolve this issue? Looks like we can't even pass an image identifier to xcodebuild -downloadComponent so we're a bit stuck here.
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Mar ’26
How long did your App Store Small Business Program enrollment take?
Hey everyone I submitted my enrollment for the App Store Small Business Program on February 18th and I'm still waiting for a decision no response yet even after following up. I know Apple doesn't publish an official timeline, so I wanted to ask the community: How long did it take for your enrollment to be approved (or rejected)? A few things that would help: How many days/weeks did you wait? Did you get any follow-up emails asking for more info, or was it just a straight approval? Is there anything you did that helped speed things up? Would really appreciate hearing your experiences it's a bit nerve-wracking waiting without any status update! Thanks in advance!
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Mar ’26
Xcode Cloud UI test runs often fail due to "The test runner failed to initialize for UI testing. (Underlying Error: Timed out waiting for AX loaded notification)"
I've yet to encounter these errors when running UI tests locally, but I'd estimate that 80-90% of my test runs on Xcode Cloud fail due to it. I'm just testing with iPhone simulators, I've set it to retry on failure, but no luck. Is there a setting or something I can tweak in my test code to improve the situation? I am on the latest xcode/iOS dev betas - but it was doing this before I switched to them from.
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Mar ’26
Apple wants me to change the Bundle ID (Non XCODE)
Hello! I have a web extension I've written to Google Chrome and Mozilla Firefox. It's made up of simple files. The extension (content.js) A manifest (manifest.json) file which explains the extension The icon (icon.png) Apple has developed App Store Connect / Xcode Cloud specifically for this. I upload those three files as a zip. I move it over to TestFlight for testing and then select Distribution to put it through Apple Review. This is my entire process. I have been doing this for 4+ months and Apple reviewed my application and put it up. I have then gone through 13 subsequent reviews (ALL POSITIVE) and have gone through version upgrades for months, no issue. On the 15th review, they want me to change the name of my application. I have done that in the content.js, the manifest.json, and anywhere that allows me to change it in App Store Connect. There is apparently one more place they want it changed. This is on the App Information / General Information tab, specifically the "BundleID". The tip on that field says: The bundle ID must match the one you used in Xcode. It can't be changed after you upload your first build. Or, I am not understanding what their issue is or what else I can change. I was told by Review team I must use XCODE to change this. I tell them I don't use XCode (they demand now I use Xcode, which seems completely irrelevant here and a red herring The tooltip itself says I can't change it anyway? Has anyone been told after they released their application they have to change their name later on in life?
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Mar ’26
Urgent Follow-up on Pending Review – 4 Apps Affected
Dear App Review Team, I hope you are well. I am writing to respectfully follow up on my recent submission (Dev ID: 1770951123), which has now been in “Waiting for Review” status for approximately 12+ days. Currently, four of my applications are in a similar state, including one update for an app that was previously approved without issue. Given my past experience, reviews have generally been completed within a reasonable timeframe. While I fully understand that review times may vary depending on workload, the extended duration in this case has raised some concern. I previously submitted an expedited review request and opened a support case (Case ID: 102832785901). However, I have not yet received any response regarding the status of the review or the case. To better understand the situation, I would sincerely appreciate clarification on the following points: Whether there are any issues or flags currently preventing the review process from proceeding Whether any additional information or documentation is required from my side Or whether the submission is simply pending assignment to a reviewer I completely understand that the App Review team may be experiencing a high volume of submissions. Nevertheless, given the duration and the number of affected apps, I would be very grateful if someone could kindly review my case and advise on the current status. Thank you very much for your time and assistance. I look forward to your response. Kind regards, Lovesoft
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Mar ’26
Can Xcode Cloud produce a notarized .pkg for a macOS daemon?
I have a macOS app (a background daemon) that I distribute outside the App Store as a .pkg installer. My build process is: Build the app (xcodebuild archive) Sign the app with Developer ID Application Package it with pkgbuild, signed with Developer ID Installer Notarize with notarytool Staple with stapler This works perfectly on my local machine using custom build_pkg.sh. I'm trying to automate this in Xcode Cloud using a ci_post_xcodebuild.sh script so a new build is triggered whenever I push to git repository. The problem is: • security find​-identity shows 0 valid identities in the post-build script environment • The archived app has Signature​=adhoc (no Developer ID signing) • pkgbuild can't sign the .pkg without a Developer ID Installer certificate • Notarization rejects everything because nothing is signed with Developer ID My question: Is there any way to make Developer ID certificates available in Xcode Cloud's post-build scripts? Or is Xcode Cloud only designed for App Store distribution, and I need to use a different CI (like GitHub Actions) for Developer ID / notarized .pkg workflows? Are there other ways to trigger creation of notarized pkg files whenever I push to GitHub?
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1
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0
Views
1.1k
Activity
May ’26
Xcode Cloud: Unable to Notarize macOS App (Stuck in Infinite Waiting)
Hi everyone, I’m encountering an issue with Xcode Cloud when trying to notarize my macOS app. As shown in the screenshot, there are no errors in the logs, but the process gets stuck indefinitely. The message says: The post-action could not be completed because the build was canceled. No artifacts are generated at all. This problem started recently. Notarization works perfectly when I submit from my local Xcode, so it seems to be specific to Xcode Cloud. Has anyone else experienced this?
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7
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3
Views
1.4k
Activity
Apr ’26
FB22543589 - Case ID: 102872835864 - TESTFLIGHT: The requested app is not available or does not exist
I'm experiencing a persistent issue where my app uploads successfully to TestFlight and appears in App Store Connect, but internal testers (including myself) receive the following error when attempting to install: "Could not install xxxxxxxxx. The requested app is not available or doesn't exist." What works: The build archives and exports successfully via Xcode (local build, Release configuration) The IPA uploads to App Store Connect without errors via eas submit The build appears in TestFlight and passes processing I can add the build to my Internal Testing group Testers receive the TestFlight notification and can see the app What fails: When any tester taps "Install" or "Update," the download begins briefly, then fails with the "not available or doesn't exist" error This affects all internal testers on the account, not just one device Troubleshooting already completed: Verified code signing is correct: Release configuration uses CODE_SIGN_STYLE = Manual, CODE_SIGN_IDENTITY = "iPhone Distribution", with a valid App Store distribution provisioning profile (UUID: 39bc4c63-bc64-403a-a2a6-6737b3d33115) 2. Distribution certificate is valid: Serial 4838CD7571DE5361B98A5FB2F769F74D, not expired (expires 2027-04-16) 3. Regenerated provisioning profile via EAS credentials, removed stale profiles, and rebuilt — same result 4. Incremented build numbers correctly across multiple submissions (3004 → 3005 → 3006) 5. Previously resolved a signing misconfiguration (build 3005 was incorrectly signed with "Apple Development" instead of "iPhone Distribution" due to expo prebuild reverting settings) — this was corrected for build 3006, but the install error persists 6. Confirmed the build is not stuck in processing — it shows as ready for testing in App Store Connect 7. Tested on multiple devices running current iOS versions 8. Cleared TestFlight app cache and reinstalled TestFlight on test devices Why I believe this is a server-side issue: Multiple developers in the Apple Developer Forums have reported the identical symptom — valid builds that upload and process correctly but fail to install with this exact error message. In those cases, Apple Support resolved the issue on their end within 48 hours with no action required from the developer. The signing, provisioning, and build configuration were not the cause. This one is very specific to what I am dealing with https://developer.apple.com/forums/thread/778597 One developer stated you fixed it on your side, without any real reasoning which also leads me to believe this is not something I can fix on my end https://developer.apple.com/forums/thread/778597?answerId=884241022#884241022 I've exhausted all client-side troubleshooting and believe this may require intervention on Apple's side. Has anyone been able to fix this on their end and not only when App Development called? I went through tons of the feedback and tried it all and it doesn't seem to be fixed. It's been a month or so like this. I can't get any info on who to call. I sent in a report to feedback assistant and through app developer support
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3
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1
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651
Activity
Apr ’26
App Upload
Hello, so basically I’m trying to upload a build to App Store Connect but it gets flagged for a potential rejection thus unable to submit. The icon tells me there is a problem with tracking-related code in my app but I can’t seem to remove it. Need urgent support from a technical expert preferably.
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1
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0
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476
Activity
Apr ’26
Xcode Cloud resolve packages crash
It's my first time I am configuring the Xcode cloud to build my project. Here is the crash and stack trace Stack trace One thing I noticed when I setup Xcode Cloud - it asked me to grant access to every public github library I have as dependency, I can't do that, as I am not owner or member of those libraries (firebase, swift algorithms, etc) when I tapped "Continue" there was an alert saying if I continue without granting access CI might not be able to fetch dependencies
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1
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0
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877
Activity
Apr ’26
Xcode Cloud Start Condition: Don't run on Github draft PRs
I've configured a workflow to run through tests when a PR is changed. https://developer.apple.com/documentation/xcode/configuring-start-conditions Is it possible to configure it so that the tests don't run while it's a draft PR and to only run it once it's moved to ready for review?
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1
Boosts
5
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1.1k
Activity
Apr ’26
Xcode Cloud builds stuck on "Queued"
Xcode Cloud seems to be queueing up builds but not processing them. Currently the earliest queued build on my end is about 3 hours ago. System status pages don't show any issues. I just want to check if this is something other people are seeing or just something going weird on our account.
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8
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7
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723
Activity
Apr ’26
ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING - Cannot install or submit TestFlight builds
I'm unable to submit builds to TestFlight or install them on my device for my app "TalkBee" (Bundle ID: com.talkbee.app). Error when submitting for beta review: { "status": "422", "code": "ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING", "title": "Beta contract is missing for the app." } When trying to install via TestFlight app on iPhone, I get: "The requested app is not available or doesn't exist." What I have verified: All agreements (Free Apps + Paid Apps) are Active Bank account is Active (SAR) Tax forms (W-8BEN) are Active Build uploads successfully via Transporter Individual developer account, I am the Account Holder Existing Apple Support Case: 102857454011 (no resolution yet) This is blocking my app release. Any help would be appreciated.
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0
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0
Views
237
Activity
Apr ’26
Xcode Cloud workflow shows "There are no branches available" for Tuist-based repository
Description: I'm trying to set up Xcode Cloud for a tvOS project that uses Tuist for project generation. The workflow is created successfully, but when I try to manually start a build, no branches are listed — it just shows "There are no branches available." Setup: tvOS app project using Tuist 4.x for project generation Hosted on GitHub (private repository, organization) The .xcodeproj and .xcworkspace files were originally in .gitignore (standard practice for Tuist projects) ci_scripts/ci_post_clone.sh is configured to install Tuist and run tuist generate --no-open after cloning What I've tried: Removed *.xcodeproj and *.xcworkspace from .gitignore and committed the generated project.pbxproj to Git — branches still not visible Changed the "Project or Workspace" path in the workflow settings to match the actual location of project.pbxproj (Projects/App/.xcodeproj) — no change Temporarily changed the default branch to one that contains the committed .xcodeproj with project.pbxproj — still no branches available Verified GitHub App (Xcode Cloud) has proper repository access with read permissions for code, metadata, and pull requests Confirmed no webhook configuration issues (compared with another working repository that also has no webhooks) Key observation: When I switch the workflow's source repository to a different repository (a standard Xcode project, not Tuist-based) within the same organization, branches appear correctly. Switching back to the Tuist-based repository shows no branches again. This suggests the issue is specific to the repository structure, not GitHub permissions or workflow configuration. Project structure: Root/ ├── Workspace.swift # Tuist workspace definition ├── Tuist/ │ └── Package.swift # SPM dependencies ├── Projects/ │ └── App/ │ ├── Project.swift # Tuist project definition │ └── <project>.xcodeproj/ │ └── project.pbxproj ← (committed to Git) ├── <project>.xcodeproj/ # Root-level (no project.pbxproj, only xcshareddata/schemes) ├── ci_scripts/ │ └── ci_post_clone.sh # Installs Tuist & generates project └── .gitignore Environment: Xcode version: Latest Release (26.4) macOS: Latest Release (Tahoe 26.4) Tuist version: 4.161.0 Question How does Xcode Cloud discover branches for a repository? Does it require a valid .xcodeproj with project.pbxproj at a specific path on every branch? Is there a known limitation or recommended setup for Tuist-based projects where project files are generated at build time via ci_post_clone.sh?
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0
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0
Views
544
Activity
Apr ’26
App targeting iOS 12 crashes on launch when installed via TestFlight but works via Ad Hoc and Xcode direct install
My app targets iOS 12.0 and crashes immediately on launch when installed via TestFlight on an iPad running iOS 12.x. The same archive works perfectly when installed via Ad Hoc distribution or directly from Xcode. This is a regression — the exact same source code, compiled with the same Xcode version, was successfully distributed via TestFlight and the App Store last month (March 2026) without issues. No changes were made to the code, Xcode version, or signing configuration. Steps to reproduce: Archive an app with IPHONEOS_DEPLOYMENT_TARGET = 12.0 using Xcode 16.4 Upload to App Store Connect Install via TestFlight on an iPad running iOS 12.x App crashes immediately on launch (pre-main, no crash log generated) Expected: App launches normally (as it did last month) Actual: App is killed immediately, process exits with reason: (none) Console.app shows the process never transitions from xpcproxy to the actual binary — it dies within ~260ms of bootstrap, indicating a dyld or app thinning issue. Environment: Xcode: 16.4 Deployment target: iOS 12.0 ENABLE_BITCODE: NO Device: iOS 12.x Ad Hoc install: WORKS Xcode direct install: WORKS TestFlight install: CRASHES App Store install: CRASHES Anyone else seeing this?
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1
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0
Views
387
Activity
Apr ’26
Xcode Cloud Dependency Resolution - out-of-date resolved file
When I try to build my iOS app using Xcode Cloud, it encounters an error when trying to resolve packages: an out-of-date resolved file was detected at [path to package.resolved], which is not allowed when automatic dependency resolution is disabled; please make sure to update the file to reflect the changes in dependencies Looking at my package.resolved file, it all seems to be in order. What can I do to fix it?
Replies
11
Boosts
4
Views
8.3k
Activity
Mar ’26
HTTP 500 when attempting to resolve SCM repo connectivity issue.
Hello, I'm unable to kick off builds in Xcode Cloud today due to an error connecting to our SCM repo. "Repository Issue Xcode Cloud is unable to connect to the repository “”. Reconnect the repository to resume builds." I can see that this is due to an HTTP 500 error on the /scm-repositories endpoint, which would normally indicate an issue in Xcode Cloud. If on the contrary this indicates an issue on my side, I'd like to hear details and what the resolution might be. Filed an issue here: FB22314855 (Xcode Cloud: HTTP 500 when connecting to SCM provider)
Replies
2
Boosts
0
Views
746
Activity
Mar ’26
Xcode Cloud Signing Issue
There seems to be a problem to a specific Apple Developer Account regarding Xcode Cloud Distribution (Signing). The Xcode Cloud Error Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “XcodeCloudTest.app/XcodeCloudTest” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing. Investigation Apple Developer Forums This issue seems to be known: https://developer.apple.com/forums/thread/746210 Debugging by ourselves We setup an example Xcode project from a default iOS Xcode app template to rule out any project issues. This example project failed with the same error as stated above. In the next step we tried the same example project with a different Apple Developer Account and it successfully distributed the example App through Xcode Cloud. Conclusion It seems like there is no setup issue on developer-side, because our example project works out-of-the-box on a different Apple Developer Account. Our only hope is that Apple will have a look on our Developer Account. Maybe there is some internal setting.
Replies
3
Boosts
2
Views
1.3k
Activity
Mar ’26
Feedback Assistant Unresponsive
Hello, I was told from Developer engineers to post an Xcode issue on Feedback Assistant. It has been 6 weeks and I have yet to receive a single reply or acknowledgement on my feedback post. I would just like to at least get some sort of acknowledgement from Feedback Assistant that my post is being tracked or if a resolution is in work please. Here's the post: https://feedbackassistant.apple.com/feedback/21824703
Replies
1
Boosts
0
Views
470
Activity
Mar ’26
Showing All Messages curl: (35) Recv failure: Connection reset by peer
Showing All Messages [!] Error installing FBSDKLoginKit [!] /usr/bin/curl -f -L -o /Volumes/workspace/tmp/d20260316-6574-ros9od/file.zip https://github.com/facebook/facebook-ios-sdk/releases/download/v18.0.2/FacebookSDK_Dynamic.xcframework.zip --create-dirs --netrc-optional --retry 2 -A 'CocoaPods/1.16.2 cocoapods-downloader/2.1' % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- 0:00:01 --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- 0:00:02 --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- 0:00:03 --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- 0:00:04 --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- 0:00:05 --:--:-- 0 curl: (35) Recv failure: Connection reset by peer Command exited with non-zero exit-code: 1 Running ci_post_clone.sh script failed (exited with code 1). Executable scripts are run using the interpreter specified in the shebang line.
Replies
1
Boosts
0
Views
423
Activity
Mar ’26
Unable to install Metal toolchain through Xcode Cloud
We build TestFlight/App Store builds of our app through Xcode Cloud. Our app uses Metal shaders so we install the Metal toolchain through a ci_pre_xcodebuild.sh script which simply runs: xcodebuild -downloadComponent metalToolchain in our Xcode Cloud builds. This has been working well for us for the last 6 months or so, but since yesterday (March 5) we have been seeing consistent failures when running this script in our Xcode Cloud builds: Beginning asset download... 2026-03-06 04:14:34.727 xcodebuild[13315:58523] Writing error result bundle to /var/folders/6h/_32gb9js77g6c54h3q7g6q1h0000gn/T/ResultBundle_2026-06-03_04-14-0034.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17C7003j; }) Prior to Mar 5 it looks like the toolchain image which was being downloaded/installed was 17C519 but this has now changed to 17C7003j. We haven't changed anything with our Xcode Cloud workflow setup, and the same macOS/Xcode images are being used for the workflow runs (macOS Tahoe 26.2 (25C56) and Xcode 26.3 (17C529) respectively) now as when our builds were succeeding a few days ago. What's the best way to resolve this issue? Looks like we can't even pass an image identifier to xcodebuild -downloadComponent so we're a bit stuck here.
Replies
6
Boosts
0
Views
828
Activity
Mar ’26
How long did your App Store Small Business Program enrollment take?
Hey everyone I submitted my enrollment for the App Store Small Business Program on February 18th and I'm still waiting for a decision no response yet even after following up. I know Apple doesn't publish an official timeline, so I wanted to ask the community: How long did it take for your enrollment to be approved (or rejected)? A few things that would help: How many days/weeks did you wait? Did you get any follow-up emails asking for more info, or was it just a straight approval? Is there anything you did that helped speed things up? Would really appreciate hearing your experiences it's a bit nerve-wracking waiting without any status update! Thanks in advance!
Replies
2
Boosts
0
Views
469
Activity
Mar ’26
Xcode Cloud UI test runs often fail due to "The test runner failed to initialize for UI testing. (Underlying Error: Timed out waiting for AX loaded notification)"
I've yet to encounter these errors when running UI tests locally, but I'd estimate that 80-90% of my test runs on Xcode Cloud fail due to it. I'm just testing with iPhone simulators, I've set it to retry on failure, but no luck. Is there a setting or something I can tweak in my test code to improve the situation? I am on the latest xcode/iOS dev betas - but it was doing this before I switched to them from.
Replies
0
Boosts
1
Views
456
Activity
Mar ’26
Apple wants me to change the Bundle ID (Non XCODE)
Hello! I have a web extension I've written to Google Chrome and Mozilla Firefox. It's made up of simple files. The extension (content.js) A manifest (manifest.json) file which explains the extension The icon (icon.png) Apple has developed App Store Connect / Xcode Cloud specifically for this. I upload those three files as a zip. I move it over to TestFlight for testing and then select Distribution to put it through Apple Review. This is my entire process. I have been doing this for 4+ months and Apple reviewed my application and put it up. I have then gone through 13 subsequent reviews (ALL POSITIVE) and have gone through version upgrades for months, no issue. On the 15th review, they want me to change the name of my application. I have done that in the content.js, the manifest.json, and anywhere that allows me to change it in App Store Connect. There is apparently one more place they want it changed. This is on the App Information / General Information tab, specifically the "BundleID". The tip on that field says: The bundle ID must match the one you used in Xcode. It can't be changed after you upload your first build. Or, I am not understanding what their issue is or what else I can change. I was told by Review team I must use XCODE to change this. I tell them I don't use XCode (they demand now I use Xcode, which seems completely irrelevant here and a red herring The tooltip itself says I can't change it anyway? Has anyone been told after they released their application they have to change their name later on in life?
Replies
4
Boosts
0
Views
439
Activity
Mar ’26
Urgent Follow-up on Pending Review – 4 Apps Affected
Dear App Review Team, I hope you are well. I am writing to respectfully follow up on my recent submission (Dev ID: 1770951123), which has now been in “Waiting for Review” status for approximately 12+ days. Currently, four of my applications are in a similar state, including one update for an app that was previously approved without issue. Given my past experience, reviews have generally been completed within a reasonable timeframe. While I fully understand that review times may vary depending on workload, the extended duration in this case has raised some concern. I previously submitted an expedited review request and opened a support case (Case ID: 102832785901). However, I have not yet received any response regarding the status of the review or the case. To better understand the situation, I would sincerely appreciate clarification on the following points: Whether there are any issues or flags currently preventing the review process from proceeding Whether any additional information or documentation is required from my side Or whether the submission is simply pending assignment to a reviewer I completely understand that the App Review team may be experiencing a high volume of submissions. Nevertheless, given the duration and the number of affected apps, I would be very grateful if someone could kindly review my case and advise on the current status. Thank you very much for your time and assistance. I look forward to your response. Kind regards, Lovesoft
Replies
1
Boosts
0
Views
196
Activity
Mar ’26