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SwiftUI views lock up after background and sleep for “Designed for iPad” apps
There's an easily reproducible SwiftUI bug on macOS where an app's UI state no longer updates/re-renders for "Designed for iPad" apps (i.e. ProcessInfo.processInfo.isiOSAppOnMac == true). The bug occurs in Xcode and also if the app is running independent of Xcode. The bug occurs when: the user Hides the app (i.e. it goes into the background) the user puts the Mac to sleep (e.g. Apple menu > Sleep) a total of ~60 seconds transpires (i.e. macOS puts the app into the "suspended state") when the app is brought back into the foreground the UI no longer updates properly The only way I have found to fix this is to manually open a new actual full app window via File > New, in which case the app works fine again in the new window. The following extremely simple code in a default Xcode project illustrates the issue: import SwiftUI @main struct staleApp: App { @State private var isBright = true var body: some Scene { WindowGroup() { ZStack { (isBright ? Color.white : Color.black).ignoresSafeArea() Button("TOGGLE") { isBright.toggle(); print("TAPPED") } } .onAppear { print("\(isBright ? "light" : "dark") view appeared") } } } } For the code above, after Hiding the app and putting the computer to sleep for 60 seconds or more, the button no longer swaps views, although the print statements still appear in the console upon tapping the button. Also, while in this buggy state, i can get the view to update to the current state (i.e. the view triggered by the last tap) by manually dragging the corner of the app window to resize the window. But after resizing, the view again does not update upon button tapping until I resize the window again. so it appears the diff engine is mucked or that the Scene or WindowGroup are no longer correctly running on the main thread I have tried rebuilding the entire view hierarchy by updating .id() on views but this approach does NOT work. I have tried many other options/hacks but have not been able to reset the 'view engine' other than opening a new window manually or by using: @Environment(.openWindow) private var openWindow openWindow could be a viable solution except there's no way to programmatically close the old window for isiOSAppOnMac (@Environment(.dismissWindow) private var dismissWindow doesn't work for iOS)
0
0
172
Apr ’25
Xcode 16's EmbeddedBinaryValidationUtility taking massive amounts of memory
Hey Apple Team! We recently updated to Xcode 16 and saw a massive memory spike, which caused "Out of memory" Mac warnings in the final stages of our app's build process. We noticed that the process responsible for this is "EmbeddedBinaryValidationUtility" (see screenshot). Is there a workaround to limit its memory usage? This is causing significant anguish for our developers.
9
47
704
Apr ’25
Is it possible to set the Derived Data location differently for different projects?
Within Xcode's settings location section is a drop down menu to switch between setting the derived data location to be default, relative or custom. However its a global setting. I work on more than one project simultaneously, and for one of them I want the location set to relative, but default for all the others. Is there any way of achieving that?
0
0
95
Apr ’25
Best Practices: Dependency management for local packages
I have a project which contains local packages. One of the packages has an explicit dependency on package A, but the main project also has the same dependency. Both of them are pinned to the exact version at all times. Should I manage "shared" dependencies at the project level for local packages? This seems counter intuitive at first, but this question is originating from me fighting with a "Build service could not create build operation: unable to load transferred PIF: The workspace contains multiple references with the same GUID" error in Xcode 16 (all versions). It happens when I switch branches. Closing and reopening Xcode does resolve the issue, but it's a real flow killer. The guide below doesn't mention dependency graph best practice. https://developer.apple.com/documentation/xcode/organizing-your-code-with-local-packages Thank in advance.
1
8
2.1k
Apr ’25
Need Help Updating a Custom WireGuard SPM for Xcode 16 & Swift 6
Hey iOS Dev's, I’m currently working on a Swift Package Manager (SPM) for WireGuard, originally developed by a previous team member. It was working fine in Xcode 15.2, but after upgrading to Xcode 16 and Swift 6, I need to update the SPM to ensure compatibility with my base projects and other projects relying on it. With Apple making Xcode 16 mandatory for app submissions starting April 24, this has become an urgent issue. I’ve searched extensively but haven’t found a working solution yet. Has anyone faced similar challenges with Swift 6 migration and SPM updates? Any insights, best practices, or debugging tips would be greatly appreciated! Let’s connect and collaborate—I’d love to discuss possible solutions! 😊 #iOSDevelopment #Swift6 #Xcode16 #SPM #WireGuard #iOS #Swift #SoftwareEngineering #AppStore
0
0
113
Apr ’25
The Source Editor Contextual Menu Is Missing Copy Submenu
I updated to Xcode Version 16.3 (16E140) on macOS Sequoia 15.3.2 (24D81). I noticed the contextual menu is missing the Copy submenu. This submenu is accessible from the Main Menu under Edit menu. You can see that the contextual menu is missing the Copy submenu, it was there prior to Xcode Version 16.3 (16E140). Why was it removed? Could this Copy submenu be restored in future updates, please?
1
0
101
Apr ’25
What is the proper way to integrate a CoreML app into Xcode
Hi, I have been trying to integrate a CoreML model into Xcode. The model was made using tensorflow layers. I have included both the model info and a link to the app repository. I am mainly just really confused on why its not working. It seems to only be printing the result for case 1 (there are 4 cases labled, case 0, case 1, case 2, and case 3). If someone could help work me through this error that would be great! here is the link to the repository: https://github.com/ShivenKhurana1/Detect-to-Protect-App this file with the model code is called SecondView.swift and here is the model info: Input: conv2d_input-> image (color 224x224) Output: Identity -> MultiArray (Float32 1x4)
1
1
227
Apr ’25
SwiftUI views lock up after background and sleep for “Designed for iPad” apps
There's an easily reproducible SwiftUI bug on macOS where an app's UI state no longer updates/re-renders for "Designed for iPad" apps (i.e. ProcessInfo.processInfo.isiOSAppOnMac == true). The bug occurs in Xcode and also if the app is running independent of Xcode. The bug occurs when: the user Hides the app (i.e. it goes into the background) the user puts the Mac to sleep (e.g. Apple menu > Sleep) a total of ~60 seconds transpires (i.e. macOS puts the app into the "suspended state") when the app is brought back into the foreground the UI no longer updates properly The only way I have found to fix this is to manually open a new actual full app window via File > New, in which case the app works fine again in the new window. The following extremely simple code in a default Xcode project illustrates the issue: import SwiftUI @main struct staleApp: App { @State private var isBright = true var body: some Scene { WindowGroup() { ZStack { (isBright ? Color.white : Color.black).ignoresSafeArea() Button("TOGGLE") { isBright.toggle(); print("TAPPED") } } .onAppear { print("\(isBright ? "light" : "dark") view appeared") } } } } For the code above, after Hiding the app and putting the computer to sleep for 60 seconds or more, the button no longer swaps views, although the print statements still appear in the console upon tapping the button. Also, while in this buggy state, i can get the view to update to the current state (i.e. the view triggered by the last tap) by manually dragging the corner of the app window to resize the window. But after resizing, the view again does not update upon button tapping until I resize the window again. so it appears the diff engine is mucked or that the Scene or WindowGroup are no longer correctly running on the main thread I have tried rebuilding the entire view hierarchy by updating .id() on views but this approach does NOT work. I have tried many other options/hacks but have not been able to reset the 'view engine' other than opening a new window manually or by using: @Environment(.openWindow) private var openWindow openWindow could be a viable solution except there's no way to programmatically close the old window for isiOSAppOnMac (@Environment(.dismissWindow) private var dismissWindow doesn't work for iOS)
Replies
0
Boosts
0
Views
172
Activity
Apr ’25
Xcode 16's EmbeddedBinaryValidationUtility taking massive amounts of memory
Hey Apple Team! We recently updated to Xcode 16 and saw a massive memory spike, which caused "Out of memory" Mac warnings in the final stages of our app's build process. We noticed that the process responsible for this is "EmbeddedBinaryValidationUtility" (see screenshot). Is there a workaround to limit its memory usage? This is causing significant anguish for our developers.
Replies
9
Boosts
47
Views
704
Activity
Apr ’25
Is it possible to set the Derived Data location differently for different projects?
Within Xcode's settings location section is a drop down menu to switch between setting the derived data location to be default, relative or custom. However its a global setting. I work on more than one project simultaneously, and for one of them I want the location set to relative, but default for all the others. Is there any way of achieving that?
Replies
0
Boosts
0
Views
95
Activity
Apr ’25
Best Practices: Dependency management for local packages
I have a project which contains local packages. One of the packages has an explicit dependency on package A, but the main project also has the same dependency. Both of them are pinned to the exact version at all times. Should I manage "shared" dependencies at the project level for local packages? This seems counter intuitive at first, but this question is originating from me fighting with a "Build service could not create build operation: unable to load transferred PIF: The workspace contains multiple references with the same GUID" error in Xcode 16 (all versions). It happens when I switch branches. Closing and reopening Xcode does resolve the issue, but it's a real flow killer. The guide below doesn't mention dependency graph best practice. https://developer.apple.com/documentation/xcode/organizing-your-code-with-local-packages Thank in advance.
Replies
1
Boosts
8
Views
2.1k
Activity
Apr ’25
Need Help Updating a Custom WireGuard SPM for Xcode 16 & Swift 6
Hey iOS Dev's, I’m currently working on a Swift Package Manager (SPM) for WireGuard, originally developed by a previous team member. It was working fine in Xcode 15.2, but after upgrading to Xcode 16 and Swift 6, I need to update the SPM to ensure compatibility with my base projects and other projects relying on it. With Apple making Xcode 16 mandatory for app submissions starting April 24, this has become an urgent issue. I’ve searched extensively but haven’t found a working solution yet. Has anyone faced similar challenges with Swift 6 migration and SPM updates? Any insights, best practices, or debugging tips would be greatly appreciated! Let’s connect and collaborate—I’d love to discuss possible solutions! 😊 #iOSDevelopment #Swift6 #Xcode16 #SPM #WireGuard #iOS #Swift #SoftwareEngineering #AppStore
Replies
0
Boosts
0
Views
113
Activity
Apr ’25
Cannot find 'TARGET_OS_SIMULATOR' in scope
This code was compiling fine on Xcode 16.2 public var hasSecureHardware: Bool { let isSimulator = TARGET_OS_SIMULATOR == 1 return !isSimulator && isAvailable } However, now the build breaks with the message: Cannot find 'TARGET_OS_SIMULATOR' in scope
Replies
2
Boosts
1
Views
1.5k
Activity
Apr ’25
Xcode downloads client crash report for NSOutlineView._updateDisclosureButtonForRowView with reason "Segmentation fault" but the stacktraces don't contain any of my app's symbols
All the threads only contain system calls. The crashed thread only contains a single call to my app's code which is main.swift:13. What could cause such a crash? crash.crash
Replies
2
Boosts
0
Views
367
Activity
Apr ’25
The Source Editor Contextual Menu Is Missing Copy Submenu
I updated to Xcode Version 16.3 (16E140) on macOS Sequoia 15.3.2 (24D81). I noticed the contextual menu is missing the Copy submenu. This submenu is accessible from the Main Menu under Edit menu. You can see that the contextual menu is missing the Copy submenu, it was there prior to Xcode Version 16.3 (16E140). Why was it removed? Could this Copy submenu be restored in future updates, please?
Replies
1
Boosts
0
Views
101
Activity
Apr ’25
What is the proper way to integrate a CoreML app into Xcode
Hi, I have been trying to integrate a CoreML model into Xcode. The model was made using tensorflow layers. I have included both the model info and a link to the app repository. I am mainly just really confused on why its not working. It seems to only be printing the result for case 1 (there are 4 cases labled, case 0, case 1, case 2, and case 3). If someone could help work me through this error that would be great! here is the link to the repository: https://github.com/ShivenKhurana1/Detect-to-Protect-App this file with the model code is called SecondView.swift and here is the model info: Input: conv2d_input-> image (color 224x224) Output: Identity -> MultiArray (Float32 1x4)
Replies
1
Boosts
1
Views
227
Activity
Apr ’25