Description:
We are developing an iOS app that offers only one auto-renewable subscription.
Recently, a user who had not subscribed for over a year purchased the subscription again through our app. However, when they checked Settings > Subscriptions, the new subscription did not appear. Instead, only their past subscription history was visible, and there was no option to cancel the new subscription. We have verified this issue with a screenshot provided by the user.
Additionally, we checked our app’s logs and confirmed that StoreKit.product.purchase successfully returned .success, indicating that the purchase was processed correctly.
Code used for purchase:
let result = try await product?
.purchase(options: [
.appAccountToken(uuid)
])
switch result {
case .success(let verificationResult):
switch verificationResult {
case .verified(let transaction):
addPurchaseLog("verificationResult.verified.")
case .unverified(_, let verificationError):
addPurchaseLog("verificationResult.unverified.")
case .userCancelled, .pending, .none:
addPurchaseLog("verificationResult.userCancelled or .pending or .none")
@unknown default:
addPurchaseLog("verificationResult.unknown.")
}
Despite the successful purchase, the new subscription does not appear under the user's active subscriptions. Could this be a bug in StoreKit? If there are any known issues or workarounds, we would appreciate any guidance.
Environment:
Xcode: 16.2
iOS version: 16.0+
StoreKit
RSS for tagSupport in-app purchases and interactions with the App Store using StoreKit.
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Hello,
I have two auto-renewable subscriptions set up in App Store Connect. However, when I try to use SubscriptionStoreView, I receive the following error:
Subscription store should include at least one auto-renewable subscription.
I believe my .xcodeproj is misconfigured, as I created a new project since I wanted to start from scratch.
What am I missing?
I would like to clarify that my app is a Reader APP and a hybrid application built with Vue.js and Capacitor. To comply with Apple’s guidelines, I am not using any third-party SDKs for account management or payments. Instead, I am attempting to use the official StoreKit External Link Account API as required.
To achieve this, I created a custom native Capacitor plugin in Swift, which calls the StoreKit 2 classes (SKStoreExternalLinkAccountRequest and SKStoreExternalLinkAccountViewController) to present the required modal before redirecting users to manage their accounts externally.
However, I am encountering a technical issue:
When building the app in Xcode 16 (with iOS Deployment Target set to 16+), the Swift compiler cannot find the StoreKit 2 classes (SKStoreExternalLinkAccountRequest and SKStoreExternalLinkAccountViewController).
I have attached a screenshot showing the error in Xcode.
Could you please clarify if there are any additional requirements or steps needed to access these StoreKit 2 APIs in a hybrid (Capacitor/Vue) app?
Is there any limitation for hybrid apps, or is there a specific configuration needed in Xcode or the project to make these APIs available?
I am committed to fully complying with Apple’s guidelines and want to ensure the best and safest experience for my users.
Any guidance or documentation you can provide would be greatly appreciated.
my plugin:
my app in xcode - build failed
I would really appreciate it if someone could help me.
Hey folks!
In one of our apps we're using the FamilyControls framework to manage the screentime for the child. The app requires the Guardian to activate a subscription on his/her device to enable the functionality for the Child on the child device.
We're currently using StoreKit 2 to get notified when there is an active subscription. The issue we're seeing (and our users) is that an activated subscription isn't instantly propagated to the Family members, in this case the device belonging to the child.
Is this a known bug, and are the possible any workarounds? Currently we have to ask our users to "Restore Purchase" or wait minutes/hours for the app to active, which isn't a viable solution. We want it to "just work" :)
Sincerely,
César Pinto Castillo
Ambi Studio
I'm getting really frustrated with emails from my App users who believe they've been charged for a free in-app purchase when they haven't.
My App offers many in-app purchases of digital items and I give 4 of these away for free to let users get comfortable with how it works in-app.
Over the last couple of years I've had a steady increase in angry emails from users who accuse me of fraud by charging them for a free item. I couldn't figure out for a while what this was as they would leave a 1 star rating, delete the app and ignore my emails for more information.
Recently I had someone a bit more patient engage and explain it to me.
The purchase for some reason popped up on my notifications right when I bought the [Free Item in my app]. It was from a movie I bought and the bill was delayed.
The timing of that notification is what is misleading users about the free in-app purchase.
Can someone take note of this please and perhaps delay any payment notifications so they aren't sent when the in-app purchase is for FREE?
Thanks!
I'm adding my first in-app purchase to an app, and I'm finding the process incredibly frustrating.
Aside from the Apple Developer Documentation not being clear enough, and kind of glossing over the technical steps required (and their sample code being woefully inadequate), App Store Connect and the testing sandbox simply don't work as they say they do.
For example, in my app I've purchased the IAP and now I want to request a refund. I select the purchase, I choose a refund reason, and this page says, "To set up a test for approved refunds, select any refund reason on the refund request sheet, and submit the sheet. The App Store automatically approves the refund request in the testing environment."
Well, when I re-launch the app the purchase is still there. I can't request a refund again because it says this is a duplicate refund request, so it knows that the purchase has had a request, and it's supposed to have automatically refunded it, but it clearly hasn't.
So, I try clearing the purchase history via the Settings app > Developer > Sandbox Apple Account. Same thing. Purchase remains.
Try clearing purchase history in App Store Connect. Same thing.
How on Earth does anyone get an in-app purchase to work when the entire testing environment is so badly executed?
How do I get past this? The IAP is the last part of the app that needs to be implemented, and I've lost a week on this already.
Hello,
Having bad times with Development Postback copies receival on our custom server.
Current setup:
App is configured to be advertised (https://developer.apple.com/documentation/adattributionkit/configuring-an-advertised-app)
AdAttributionKit - Opt in for Reengagement Postback Copies ✅
AdAttributionKit - Postback Copy URL ✅
AdAttributionKit - Ad Network Identifiers ✅
Configured backend https://{name}.com/.well-known/appattribution/report-attribution/ (POST) ✅
Devices with iOS 18.4 (with Postaback Development tool and AdAttribution developer mode Enabled)
Tried different Postback setup combinations, with different app builds (debug, release installed from xcode/testflight) and with AdAttribution developer mode Enabled/Disabled - doesn't make any difference.
Console log:
Found 0 postbacks eligible for transmission for environments:
Any advise is very much appreciated
I just converted my App to Freemium, but the method is used to give user, that bought the App before it was free, access to the paid futures seems not to be working.
I am getting the original Purchase Date from the AppTransaction (https://developer.apple.com/documentation/storekit/apptransaction/originalpurchasedate) and comparing that to a set date where the App Model changed. In Test Flight this is working without any Problems but on the Live System, users that have purchased the App do not get access!
let shared = try await AppTransaction.refresh()
if case .verified(let appTransaction) = shared {
result(appTransaction.originalPurchaseDate.ISO8601Format()).
}
I am using flutter to develop the App and the result()... send the string back to the flutter side.
Here is the code of the Flutter side:
Future<void> restorePurchases() async {
SubscriptionProvider().updatePayment(PurchaseStatus.pending);
await InAppPurchase.instance.restorePurchases();
if (Platform.isIOS) {
DateTime changedToFreemium = DateTime.utc(2025, 4, 7, 11, 0, 0);
String? purchaseDateRaw = await IosFlutterChannel().getOriginalPurchaseDate();
if (kDebugMode) {
print("Purchase Date Raw: $purchaseDateRaw");
}
if (purchaseDateRaw != null) {
DateTime purchaseDate = DateTime.parse(purchaseDateRaw);
if (purchaseDate.isBefore(changedToFreemium)) {
if (kDebugMode) {
print("Restoring legacy purchases");
}
SubscriptionProvider().update(true, SubscriptionStatus.active, SubscriptionType.fs_lifetime);
} else {
if (kDebugMode) {
print("Not restoring legacy purchases");
}
}
}
}
SubscriptionProvider().updatePayment(PurchaseStatus.purchased);
}
Console Log when running in Test Environment:
flutter: Purchase Date Raw: 2013-08-01T07:00:00Z
flutter: Restoring legacy purchases
Thanks!
Regarding App Store Server Notifications V2,we are currently using Notifications V2 in a production environment.
It is set up so that if the server receives the notification successfully, it returns 200 after about 30 seconds, and if an error occurs, it returns 400 or 500.
However, the notification is being resent multiple times from Apple's server, at 1 hour, 12 hours, and 24 hours.
Is it necessary to return the notification using Apple's API?
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
App Store Server Notifications
App Store Server API
We have implementend Storekit 2 in our app, for one time purchases and subscriptions, so it is iOS15 and higher only.
Everything works fine, but now we want to add App Store promotions for our IAP's. That doesn't work because the App requires the app to implement SKPaymentTransactionObserver
How to Promote Your In-App Purchases
Make sure your app supports a delegate method in SKPaymentTransactionObserver. You can choose to customize which promoted in-app purchases a user sees on a specific device by implementing SKProductStorePromotionController.
The problem is that this observer is part of the original Storekit API and not of the new one.
What can we do to make this work with the new Storekit 2 API?
Error Domain=NSURLErrorDomain Code=-1005 "The network connection was lost
Getting this error with: SKPaymentQueue.default().restoreCompletedTransactions()
Implemented: func paymentQueue(_ queue: SKPaymentQueue, restoreCompletedTransactionsFailedWithError error: any Error) {
<#code#>
}
Error returned is the 1005 error I listed above.
The laptop works fine, it is connected to the internet just fine. The problem is connecting to the AppStore Simulator when the project target is intended for the Mac.
I have an iOS project for this product and I do NOT get this problem with the transaction observer when the project target is iOS (iPhone, iPad).
This problem only occurs on the M1 Laptop and the target is MacOS.
Topic:
App & System Services
SubTopic:
StoreKit
I’m trying to get approval for an update to my app to transition from paid model to IAP subscription. This is my first time submitting an app with IAP. This is my current state:
App submission shows rejected
IAP subscriptions show "Development action needed"
Localization (for all subscription plans) was showing "Rejected"; I updated (only) the review notes for each subscription plan, and now the status for the localization of each subscription is "Prepare for submission" (the status for each subscription is still "Development action needed")
I'm at a loss for what needs to be done, and in what order. Sandbox testing has been working fine all along.
1 - I noticed my submitted binary was missing the "In-App Purchase" capability in Xcode (under target capabilities). Could this be the reason? Is this even needed? I am surprised that weeks of sandbox testing without the IAP capability added in Xcode has been working fine.
2- I seem to be in a chicken and egg situation,
Do I need to submit localizations first for review and how? Do I need to submit the subscriptions first for review and how?
It seems modified/new localizations need approved subscriptions, and new/modified subscriptions need an approved app with IAP support first, is this correct understanding?
As I mentioned, in the current state, I can see the app working fine with sandbox testing
Appreciate any help with step-by-step instructions to get past the review.
Topic:
App & System Services
SubTopic:
StoreKit
I'm using Swift to verify receipts in myObjective C Mac Application using the following code:
@objc
class MyAppTransaction: NSObject{
@objc
class func checkReceipt() async -> String {
do {
let verificationResult = try await AppTransaction.shared
switch verificationResult {
case .verified(_):
return "VERIFIED"
case .unverified(_, _):
return "NO RECEIPT"
}
} catch {
return "ERROR" //(StoreKit.StoreKitError) unknown
}
}
}
Starting today with my upgrade to Sequoia 15.4 and XCode 16.3 receipt validation is broken. The function is going to the catch and returning "ERROR" I can't set a break point in the do {} but if I set one at the return "ERROR", in the debugger error = (StoreKit.StoreKitError) unknown. the Compiler logs an error:Failed to parse AppTransaction: missingValue(for: [StoreKit.AppTransaction.Key.appTransactionID], expected: StoreKit.BackingValue). Reading the developer documentation I can't find anything about these struct members.
I tried to use refresh() to get a receipt like I used to with exit(173) but the compiler says refresh () not found.
This is extremely troubling because I can't debug my receipt validation code and I don't know if this will happen to my users.
Do I just have to trust Apple that my users will have an application with a receipt attached?
What can I do?
Hi!
I'm trying to implement a two week free trial for my existing paid ipad app. Following the guidance from the wwdc2022/10007, I'm using AppTransaction.shared and checking the result. I'm getting a verified result, but the appTransaction.originalPurchaseDate is always the same date - 2013-08-01 07:00:00 +0000 / 397033200, even the particular sandbox account user never had a purchase.
This makes testing the logical branch of "has this user never purchased this app before" if the app store is always telling us that it's been purchased. (I've been using new sandbox account, so there should be no history)
Here's some code that includes hacking around always getting that original purchase date. We're in the final stretches, and wanting to test things that will be closer to actual store behavior (and I'm thinking that always returning a purchased date for an unpurchased app wouldn't be happening)
Am I just holding things wrong? Sandbox bug/limitatiin I just have to live with?
thanks!
++md
class MJAppStore: NSObject {
@objc static let shared = MJAppStore()
@objc func verifyAppStoreStatus(_ completion: @escaping (MJAppStoreStatus, Error?) -> Void) {
Task {
do {
let status = try await doVerificationThing()
completion(status, nil)
} catch {
completion(.error, error)
}
}
}
func doVerificationThing() async throws -> MJAppStoreStatus {
do {
let result = try await AppTransaction.shared
print("TRIAL: survived AppTransaction.shared")
switch result {
case .unverified(_, _):
print("TRIAL: app transaction UNVERIFIED")
return .free
case .verified(_):
let appTransaction = try result.payloadValue
// hack around the app store sandbox accounts saying we're purchased even though
// we're not really. 2013-08-01 07:00:00 +0000
print("TRIAL: app transaction VERIFIED \(appTransaction.originalPurchaseDate.timeIntervalSinceReferenceDate) -> \(appTransaction.originalPurchaseDate)")
if appTransaction.originalPurchaseDate.timeIntervalSinceReferenceDate == 397033200 {
return .free
} else {
return .purchased
}
}
} catch {
...
When creating a subscription charging system for an iOS app, I am trying to change the display to yen, dollars, or euros depending on the user's country.
I am using [priceLocale] of [SKProduct] in [StoreKit] to obtain currency information linked to the Apple account from the App Store and change the display.
The smartphone I am testing on uses an Apple account created in Japan, and the nationality of the App Store is also set to Japan, so I expect the display to be in yen.
As a result, the TestFligh version displayed dollars, but the official release version displayed yen.
Why doesn't the TestFligh version display yen?
Hello. I launched my new mobile app Drop Pin Location to promote your business or brand on the go, on January 12, 2023. How can i market and campaign to get more daily users?
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Subscriptions
App Store Server Notifications
Marketing
Hello,
I am encountering an issue where I receive an App Store Server Notification V2 upon the purchase of a consumable item.
I have configured the App Store Server Notification V2 endpoint to handle notifications related to subscription products.
However, I did not expect to receive notifications for consumable purchases.
The notification includes the following signedPayload decoded into the ResponseBodyV2DecodedPayload object with the following values:
notificationUUID: 3cd6410b-0c89-4247-aba5-20710e79895e
notificationType: null
subtype: null
The transaction information decoded from the ResponseBodyV2DecodedPayload object is as follows:
transactionId: 2000000633622618
webOrderLineItemId: null
productId: heart_2
To debug, I called the Get Notification History API of the App Store Server API, and the mentioned notification for the consumable product purchase is not included in the history. Only notifications related to subscription product purchases are retrieved.
According to the notification type documentation, there is no explanation for cases where both notificationType and subtype are null, nor is there any mention of receiving notifications for consumable purchases. Therefore, I am uncertain how to interpret and handle this notification.
Could you please provide an explanation or guidance on this issue?
Thank you.
References:
https://developer.apple.com/forums/thread/737592
https://developer.apple.com/documentation/appstoreservernotifications/notificationtype
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
In-App Purchase
App Store Server Notifications
App Store Server API
I have non-consumable and consumable in-app purchases in my app. The tutorial I was following stated Transaction.currentEntitlements includes unfinished consumables, which is incorrect according to the documentation. Is the correct way to handle unfinished consumables (and non-consumables) to implement Transaction.updates and call finish() if it’s verified? The documentation says that listener will receive unfinished transactions once upon app launch, so with that, do I understand correctly you do not need to implement Transaction.unfinished unless you want to look for unfinished transactions manually later on? Otherwise what is the correct and most recommended way to handle unfinished consumables? Is there a way to test that scenario in Xcode?
This is a hybrid app built with JavaScript (Vue) + Capacitor. It is a reader app and has been authorized by Apple to use the External Link Account Entitlement, allowing users to manage their subscriptions outside of the app.
I have implemented the External Link Account API. When I click on "Gerenciar Assinatura em...", I use the External Link Account API to check if the modal is available (using ExternalLinkAccount.canOpen()). I always get "false".
my plugin in swift:
my app:
I believe this is due to the fact that I am in a development environment. My project is configured correctly in the following files: info.plist and App.entitlements. I also have the authorization in my profile visible in Xcode. I have attached screenshots for validation. The question is: should the External Link Account API work in a test environment? I am testing the build in Xcode with a physical iPhone with iOS 18.
file info.plist:
file App.entitlements:
xcode with authorization in my profile:
If you could let me know if I am doing something wrong, I would greatly appreciate it.
I am an app developer, and I have implemented in-app purchases in my application. When a user completes a purchase, Apple displays a success popup. After the user taps "OK", I send the receiptData to my server to add points to their account.
However, I have encountered cases where users either exit the app before tapping "OK" or experience network issues, preventing the receipt from being sent to my server. As a result, they do not receive their points.
Later, some users send me a receipt from Apple Pay, claiming that the payment was successful. These receipts include details such as the orderId, email, and other transaction information. However, I am not certain whether the user actually completed the payment but encountered an issue, or if they are providing a fraudulent receipt.
My question:
How can I verify the authenticity of these receipts? Is there an official way to check if a given Apple Pay invoice corresponds to a real in-app purchase in my app?
Any guidance or best practices would be greatly appreciated!