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AppleScript help
Hello everyone, I would like to use AppleScript to transform a .csv file. To make things easier to understand, I'm attaching two files: 1- The original file in csv format 2- The file as I'd like it to look after I've run it through the script. Here are the steps involved 1-Open the file in numbers (Note: the file is located in the download folder). 2-Delete the first 6 lines 3-Delete all font styles and cell colors 4-Combine all cells in the nature of operation column of the same operation belonging to the same date in the first cell of the operation, deleting all spaces in the text is not necessary for each operation. 5- Delete all empty lines. I hope I've made my request clear. If any of you have the knowledge to do this, if it can be done at all, I'd be very grateful for their help in writing the script. Thank you in advance. 1.csv 2.csv
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Getting a file icon on iOS
Some time ago I read somewhere that one can get a file icon on iOS like this: UIDocumentInteractionController(url: url).icons.last!) but this always returns the following image for every file: Today I tried the following, which always returns nil: (try? url.resourceValues(forKeys: [.effectiveIconKey]))?.allValues[.effectiveIconKey] as? UIImage Is there any way to get a file icon on iOS? You can try the above methods in this sample app: struct ContentView: View { @State private var isPresentingFilePicker = false @State private var url: URL? var body: some View { VStack { Button("Open") { isPresentingFilePicker = true } if let url = url { Image(uiImage: UIDocumentInteractionController(url: url).icons.last!) if let image = (try? url.resourceValues(forKeys: [.effectiveIconKey]))?.allValues[.effectiveIconKey] as? UIImage { Image(uiImage: image) } else { Text("none") } } } .padding() .fileImporter(isPresented: $isPresentingFilePicker, allowedContentTypes: [.data]) { result in do { let url = try result.get() if url.startAccessingSecurityScopedResource() { self.url = url } } catch { preconditionFailure(error.localizedDescription) } } } }
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Copying logs to a syslog/graylog server
Hi: Our group would like to forward logs from our Macs in our integration/production environments to a central server. I haven't found any good documentation for this yet. Can anyone point me to a way to forward to a Graylog or syslog-based server? We're not against cobbling together an app or script using "log stream" to send the info ourselves, but that seems extreme for what I'd think is a very common use case.
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How can implement iOS esim in-app activation
Esim activation. Assuming I already have card data, I use the universal link https://esimsetup.apple.com/esim_qrcode_provisioning?carddata= to install it. However, it always ends up in the system Settings app. The flow: 1. Click the link -> 2. Redirect to Settings -> 3. Show activation dialog. Is there anyway to make the activation flow stay within the app? I couldn't find any documentation for that. This is an example from Revolut app, where the whole flow above happens without leaving the app.
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Merchant validation error on Apple Pay payment processing
Hi, I'm developer in fintech company, we have setup process for onboarding merchants for our partner and processing payments with usage of Apple Pay API. Daily system is processing ca. 10k payments but every day ca. 100 of transactions are declined because of merchant validation error: request to https://apple-pay-gateway.apple.com/paymentservices/paymentSession (with all required parameters in body) is returning response with status code 417 "statusMessage": "Payment Services Exception merchantId={root merchant id} unauthorized to process transactions on behalf of merchantId={merchant id hash} reason={merchant id hash} is not a registered merchant in WWDR and isn't properly authorized via Mass Enablement, either." Issue impacts recurring merchants, most of their transactions are processed successfully but randomly some of them are failing with such reason. All prerequisites are met: merchant have deployed 'apple-developer-merchantid-domain-association' certificate, certificates are valid and not expired. Apple Support is not able to provide any information based on provided requests timestamps. We would to know what may be the reason just part of the requests are failing and what 417 error code means.
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Action Required: Apple Push Notification Service Server Certificate Update
Hello Everyone, I have some questions regarding the Apple notification alert update received in October 2024 for the APNs server certificate update. We are using Azure Notification Hub to receive push notifications. I confirmed with the Azure team, and they have already implemented the required changes. However, push notifications are still not working in the sandbox environment. Could you please provide any insights on this? Thanks.
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Local network permission provided but App still has no access (Mac Catalyst)
Context: I work on Home Assistant App, a smart home platform which connects locally to their smart home server. The Apps essentially needs the local network permission and every single user gives the permission, but some in macOS 15.3 are reporting that even though the permission is given, the app still reports it is not, and logs also confirm that. Since there is no way to reset local network permission on macOS I am kind of on a dead end here. How can the user get out of this situation? I also read https://developer.apple.com/forums/thread/763753?answerId=824036022&replyId=824036022 and the TN3179 but still no solutions for my case.
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URLSessionWebSocketTask. on/off wifi, reconnect but get error URLError.notConnectedToInternet. Reproduce on iOS 18
We use URLSessionWebSocketTask for web socket connection. When get error we reconnect - recreate new URLSessionWebSocketTask. Test case: off wifi on iOS device; get error(s) URLError.notConnectedToInternet. When on wifi correct create new task with connect. This working on iOS 12, 14, 15, 16, 17. But on iOS 18 we get error URLError.notConnectedToInternet without correct connection. class WebSocketManager { ... func openConnection() { webSocketTask?.cancel(with: .goingAway, reason: nil) webSocketTask = urlSession?.webSocketTask(with: urlRequest) webSocketTask?.resume() listen() } func closeConnection() { webSocketTask?.cancel(with: .goingAway, reason: nil) webSocketTask = nil } private func listen() { webSocketTask?.receive { [weak self] result in guard let self else { return } switch result { case .failure(let error): delegate?.webSocketManager(self, error: error) case .success(let message): switch message { case .string(let text): delegate?.webSocketManager(self, message: .text(text)) case .data(let data): delegate?.webSocketManager(self, message: .data(data)) @unknown default: fatalError() } listen() } } } } Delegate: func webSocketManager(_ webSocketManager: WebSocketManagerType, error: Error) { webSocketManager.openConnection() }
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Termination due to Exceed Port Limit
Hi, I have received the following report after app termination. I have researched online but cannot determine the root cause. Any tips or ideas would help please. Could it be Location Services, UserNotification Services, or Network Requests? Thank you, Brendan Translated Report (Full Report Below) Incident Identifier: 6CD59A17-15B1-4F4E-AE84-0286F22893A4 CrashReporter Key: 3d12fb7359053239708afd24c7eed0267a9cc601 Hardware Model: iPhone13,3 Process: AnchorNet3 [5605] Path: /private/var/containers/Bundle/Application/5EA7F893-D562-45B8-8995-5EAB15F85A7E/AnchorNet3.app/AnchorNet3 Identifier: com.sailsecrets.AnchorNet3 Version: 3.17 (3.17) Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.sailsecrets.AnchorNet3 [1443] Date/Time: 2025-02-06 00:12:03.6136 +0100 Launch Time: 2025-02-05 22:11:19.4220 +0100 OS Version: iPhone OS 18.2 (22C5131e) Release Type: Beta Baseband Version: 5.20.03 Report Version: 104 Exception Type: EXC_RESOURCE (SIGKILL) Exception Codes: 0x0000000000020000, 0x0000000000000000 Termination Reason: PORT_SPACE 14123288431434006528 (Limit 131072 ports) Exceeded system-wide per-process Port Limit Triggered by Thread: 3 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0: 0 libsystem_kernel.dylib 0x1e27414e4 kevent_id + 8 1 libdispatch.dylib 0x198f51b40 _dispatch_kq_poll + 228 2 libdispatch.dylib 0x198f51080 _dispatch_event_loop_poke + 340 3 QuartzCore 0x192d4631c CA::Context::commit_transaction(CA::Transaction*, double, double*) + 17164 4 QuartzCore 0x192cb8d58 CA::Transaction::commit() + 648 5 QuartzCore 0x192cb8764 CA::Transaction::flush_as_runloop_observer(bool) + 88 6 UIKitCore 0x193a3fd14 _UIApplicationFlushCATransaction + 52 7 UIKitCore 0x193a3d1e0 __setupUpdateSequence_block_invoke_2 + 332 8 UIKitCore 0x193a3d054 UIUpdateSequenceRun + 84 9 UIKitCore 0x193a3f984 schedulerStepScheduledMainSection + 172 10 UIKitCore 0x193a3d5a0 runloopSourceCallback + 92 11 CoreFoundation 0x1911f1f3c CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION + 28 12 CoreFoundation 0x1911f1ed0 __CFRunLoopDoSource0 + 176 13 CoreFoundation 0x1911f4b30 __CFRunLoopDoSources0 + 244 14 CoreFoundation 0x1911f3d2c __CFRunLoopRun + 840 15 CoreFoundation 0x191246274 CFRunLoopRunSpecific + 588 16 GraphicsServices 0x1de34d4c0 GSEventRunModal + 164 17 UIKitCore 0x193d8f480 -[UIApplication run] + 816 18 UIKitCore 0x1939b5410 UIApplicationMain + 340 19 SwiftUI 0x195b43e30 closure #1 in KitRendererCommon(:) + 168 20 SwiftUI 0x195b43d60 runApp(:) + 100 21 SwiftUI 0x195b43c44 static App.main() + 180 22 AnchorNet3.debug.dylib 0x1025e97bc static MainApp.$main() + 40 23 AnchorNet3.debug.dylib 0x1025eaacc __debug_main_executable_dylib_entry_point + 12 24 dyld 0x1b7352de8 start + 2724 Thread 1 name: com.apple.CoreMotion.MotionThread Thread 1: 0 libsystem_kernel.dylib 0x1e2741788 mach_msg2_trap + 8 1 libsystem_kernel.dylib 0x1e2744e98 mach_msg2_internal + 80 2 libsystem_kernel.dylib 0x1e2744db0 mach_msg_overwrite + 424 3 libsystem_kernel.dylib 0x1e2744bfc mach_msg + 24 4 CoreFoundation 0x1911f47f4 __CFRunLoopServiceMachPort + 160 5 CoreFoundation 0x1911f3ea0 __CFRunLoopRun + 1212 6 CoreFoundation 0x191246274 CFRunLoopRunSpecific + 588 7 CoreFoundation 0x191259814 CFRunLoopRun + 64 8 CoreMotion 0x19e89cc5c 0x19e88d000 + 64604 9 libsystem_pthread.dylib 0x21bcfb7d0 _pthread_start + 136 10 libsystem_pthread.dylib 0x21bcfb480 thread_start + 8 Thread 2 name: com.apple.uikit.eventfetch-thread Thread 2: 0 libsystem_kernel.dylib 0x1e2741788 mach_msg2_trap + 8 1 libsystem_kernel.dylib 0x1e2744e98 mach_msg2_internal + 80 2 libsystem_kernel.dylib 0x1e2744db0 mach_msg_overwrite + 424 3 libsystem_kernel.dylib 0x1e2744bfc mach_msg + 24 4 CoreFoundation 0x1911f47f4 __CFRunLoopServiceMachPort + 160 5 CoreFoundation 0x1911f3ea0 __CFRunLoopRun + 1212 6 CoreFoundation 0x191246274 CFRunLoopRunSpecific + 588 7 Foundation 0x18fdc8338 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 8 Foundation 0x18ff24e24 -[NSRunLoop(NSRunLoop) runUntilDate:] + 64 9 UIKitCore 0x193e22a74 -[UIEventFetcher threadMain] + 420 10 Foundation 0x18feb4194 NSThread__start + 724 11 libsystem_pthread.dylib 0x21bcfb7d0 _pthread_start + 136 12 libsystem_pthread.dylib 0x21bcfb480 thread_start + 8 Thread 3 name: com.apple.SwiftUI.AsyncRenderer Thread 3 Crashed: 0 libsystem_kernel.dylib 0x1e274162c _kernelrpc_mach_port_allocate_trap + 8 1 libsystem_kernel.dylib 0x1e2748478 mach_port_allocate + 36 2 QuartzCore 0x192d4552c CA::Context::commit_transaction(CA::Transaction*, double, double*) + 13596 3 QuartzCore 0x192cb8d58 CA::Transaction::commit() + 648 4 QuartzCore 0x192cb8764 CA::Transaction::flush_as_runloop_observer(bool) + 88 5 CoreFoundation 0x19119f894 CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION + 36 6 CoreFoundation 0x19119f3e8 __CFRunLoopDoObservers + 552 7 CoreFoundation 0x1912462c0 CFRunLoopRunSpecific + 664 8 Foundation 0x18fdc8338 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 9 Foundation 0x18fdc4500 -[NSRunLoop(NSRunLoop) run] + 64 10 SwiftUI 0x195c276d8 specialized static DisplayLink.asyncThread(arg:) + 792 11 SwiftUI 0x195c273a8 @objc static DisplayLink.asyncThread(arg:) + 72 <>
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About the problem that DeviceActivityMonitorExtension does not work
I am developing an app that can help users disable selected apps at a specified time, so that users can get away from their phones and enjoy real life. Here is my data structure: extension ActivityModel { @NSManaged public var id: UUID @NSManaged public var name: String @NSManaged public var weeks: Data @NSManaged public var weekDates: Data @NSManaged public var appTokens: Data } Among them, weeks is of [Bool] type, indicating which weeks from Sunday to Saturday are effective; weekDates is of [[Date,Date]] type, indicating the effective time period; appTokens is of Set type, indicating the selected apps。 At the beginning, I will open a main monitor: let deviceActivityCenter = DeviceActivityCenter() do{ try deviceActivityCenter.startMonitoring( DeviceActivityName(activityModel.id), during: DeviceActivitySchedule( intervalStart: DateComponents(hour: 0,minute: 0,second: 0), intervalEnd: DateComponents(hour: 23,minute: 59,second: 59), repeats: true ) ) }catch { return false } Since the time range may be different every day, I will start the sub-monitoring of the day every time the main monitoring starts: override func intervalDidStart(for activity: DeviceActivityName) { super.intervalDidStart(for: activity) if activity.rawValue.hasPrefix("Sub-") { ActivityModelManager.disableApps( Tools.getUUIDFromString(activity.rawValue) ) return } let weekIndex = Calendar.current.component(.weekday, from: .now) let weeks = ActivityModelManager.getWeeks(activity.rawValue) if weeks[weekIndex] { let weekDates = ActivityModelManager.getWeekDates(activity.rawValue) let deviceActivityCenter = DeviceActivityCenter() do{ try deviceActivityCenter.startMonitoring( DeviceActivityName("Sub-" + activityModel.id), during: DeviceActivitySchedule( intervalStart: getHourAndMinute(weekDates[weekIndex][0]), intervalEnd: getHourAndMinute(weekDates[weekIndex][1]), repeats: false ) ) }catch { return } }esle { return } } I will judge whether it is main monitoring or sub monitoring based on the different activity names. When the sub-monitor starts, I will get the bound application and then disable it: static func disableApps(_ id : UUID){ let appTokens = ActivityModelManager.getLimitAppById(id) let name = ManagedSettingsStore.Name(id.uuidString) let store = ManagedSettingsStore(named: name) store.shield.applications = appTokens return } When the child monitoring is finished, I resume the application: static func enableApps(_ id : UUID){ let name = ManagedSettingsStore.Name(id.uuidString) let store = ManagedSettingsStore(named: name) store.shield.applications = [] } The above is my code logic. When using DeviceActivityMonitorExtension, I found the following problems: intervalDidStart may be called multiple times, resulting in several sub-monitors being started. After a period of time, the monitoring is turned off. The static methods enableApps and disableApps are sometimes not called
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howto measure time_interval since physical plugin of a USB-gadget ?
=1) The situation: 1A) I make both a "DExt" and a "SDK" for still-imaging-USB-gadgets and MACOS>=14 ,iPADOS>=17 1B) One of the USB-gadgets needs warm_up after PlugIn (i.e End-User-App must know "now-TheMomentOfPlugIn" with precision ~1sec). =2) The question is how to do "1B" rationally? =3) My speculative guess: in BSD-descendant I expect existence (somewhere) of a "normal file" through "macports etc", which has normal "file creation time". Such a "file creation time" (accessible better via IORegistryEntry... at SDK-level; possibly via IOUSBHostInterface at DExt-level) is cognitive target of mine. =4) Additional constraints: Technically absent. I freely modify code either DExt (descendant of IOUSBHostInterface) or SDK-level (IORegistryEntryGetRegistryEntryID, IORegistryEntry...)
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Some confusion about VPN global routing
I am currently developing a custom-protocol VPN application for iOS using PacketTunnelProvider. I have also integrated an HTTP proxy service, which is launched via a dylib. The overall flow is as follows: App -> VPN TUN -> Local HTTP Proxy -> External Network I have a question: I am capturing all traffic, and normally, requests sent out by the HTTP proxy are also captured again by the VPN. However, when I send requests using createUdpSession in my code, they are not being captured by the virtual interface (TUN). What could be the reason for this? override func startTunnel(options: [String : NSObject]?, completionHandler: @escaping (Error?) -> Void) { let tunnelNetworkSettings = NEPacketTunnelNetworkSettings(tunnelRemoteAddress: "192.168.18.0") tunnelNetworkSettings.mtu=1400 let ipv4Settings = NEIPv4Settings(addresses: ["192.169.10.10"], subnetMasks: ["255.255.255.0"]) ipv4Settings.includedRoutes=[NEIPv4Route.default()] ipv4Settings.excludedRoutes = [NEIPv4Route(destinationAddress: "10.0.0.0", subnetMask: "255.0.0.0"), NEIPv4Route(destinationAddress: "172.16.0.0", subnetMask: "255.240.0.0"), NEIPv4Route(destinationAddress: "192.168.0.0", subnetMask: "255.255.0.0"), NEIPv4Route(destinationAddress:"127.0.0.0", subnetMask: "255.0.0.0"), ] tunnelNetworkSettings.ipv4Settings = ipv4Settings // Configure proxy settings let proxySettings = NEProxySettings() proxySettings.httpEnabled = true proxySettings.httpServer = NEProxyServer(address: "127.0.0.1", port: 7890) proxySettings.httpsEnabled = true proxySettings.httpsServer = NEProxyServer(address: "127.0.0.1", port: 7890) proxySettings.excludeSimpleHostnames = true proxySettings.exceptionList=["localhost","127.0.0.1"] tunnelNetworkSettings.proxySettings = proxySettings setTunnelNetworkSettings(tunnelNetworkSettings) { [weak self] error in if error != nil { completionHandler(error) return } completionHandler(nil) let stack = TUNInterface(packetFlow: self!.packetFlow) RawScoketFactory.TunnelProvider=self stack.register(stack: UDPDirectStack()) stack.register(stack: TCPDirectStack()) stack.start() } } NWUdpSession.swift // // NWUDPSocket.swift // supervpn // // Created by TobbyQuinn on 2025/2/3. // import Foundation import NetworkExtension import CocoaLumberjack public protocol NWUDPSocketDelegate: AnyObject{ func didReceive(data:Data,from:NWUDPSocket) func didCancel(socket:NWUDPSocket) } public class NWUDPSocket:NSObject{ private let session:NWUDPSession private let timeout:Int private var pendingWriteData: [Data] = [] private var writing = false private let queue:DispatchQueue=QueueFactory.getQueue() public weak var delegate:NWUDPSocketDelegate? public init?(host:String,port:UInt16,timeout:Int=Opt.UDPSocketActiveTimeout){ guard let udpSession = RawScoketFactory.TunnelProvider?.createUDPSession(to: NWHostEndpoint(hostname: host, port: "\(port)"), from: nil) else{ return nil } session = udpSession self.timeout=timeout super.init() session.addObserver(self, forKeyPath: #keyPath(NWUDPSession.state),options: [.new], context: nil) session.setReadHandler({ dataArray, error in self.queueCall{ guard error == nil, let dataArray = dataArray else { print("Error when reading from remote server or connection reset") return } for data in dataArray{ self.delegate?.didReceive(data: data, from: self) } } }, maxDatagrams: 32) } /** Send data to remote. - parameter data: The data to send. */ public func write(data: Data) { pendingWriteData.append(data) checkWrite() } public func disconnect() { session.cancel() } public override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) { guard keyPath == "state" else { return } switch session.state { case .cancelled: queueCall { self.delegate?.didCancel(socket: self) } case .ready: checkWrite() default: break } } private func checkWrite() { guard session.state == .ready else { return } guard !writing else { return } guard pendingWriteData.count > 0 else { return } writing = true session.writeMultipleDatagrams(self.pendingWriteData) {_ in self.queueCall { self.writing = false self.checkWrite() } } self.pendingWriteData.removeAll(keepingCapacity: true) } private func queueCall(block:@escaping ()->Void){ queue.async { block() } } deinit{ session.removeObserver(self, forKeyPath: #keyPath(NWUDPSession.state)) } }
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a system crash
Crashed: com.apple.libcache.memorypressure 0 libsystem_platform.dylib 0x4ce4 _os_unfair_lock_recursive_abort + 36 1 libsystem_platform.dylib 0x1e1c _os_unfair_lock_lock_slow + 308 2 libcache.dylib 0x3a50 cache_remove_all + 56 3 CoreFoundation 0xd8d18 -[NSCache dealloc] + 84 4 Photos 0x505e4 -[PHSafeNSCacheDelegateReflector cache:willEvictObject:] + 216 5 CoreFoundation 0xbe524 __NSCacheCallDelegateWillEvictObjectCallbackWithValue + 76 6 CoreFoundation 0xbe43c __NSCacheValueRelease + 104 7 libcache.dylib 0x3998 _value_entry_remove + 120 8 libcache.dylib 0x3898 _entry_evict + 188 9 libcache.dylib 0x37c8 _evict_last + 108 10 libcache.dylib 0x3108 _cache_enforce_limits + 104 11 libcache.dylib 0x16f4 ___cache_handle_memory_pressure_event_block_invoke + 92 12 libdispatch.dylib 0x13394 _dispatch_block_async_invoke2 + 148 13 libdispatch.dylib 0x3fa8 _dispatch_client_callout + 20 14 libdispatch.dylib 0xd76c _dispatch_workloop_invoke + 2172 15 libdispatch.dylib 0x1738c _dispatch_root_queue_drain_deferred_wlh + 288 16 libdispatch.dylib 0x16bd8 _dispatch_workloop_worker_thread + 540 17 libsystem_pthread.dylib 0x3680 _pthread_wqthread + 288 18 libsystem_pthread.dylib 0x1474 start_wqthread + 8
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Using iPhone Performance Gaming Tier with iPad Minimum Performance M1 won't allow install on iPhone 16 Pro Max
For the "Required device capabilities" in my info.plist I have: iPhone Performance Gaming Tier iPad Minimum Performance M1 But a beta test just informed me they cannot install on iPhone 16 Pro Max due to "incompatible hardware" I need to limit to iPhone 15 or newer and M1 or newer. I read that iPhone Performance Gaming Tier also limits iPads to M1 here: https://developer.apple.com/forums/thread/737946 Perhaps I should only use "iPhone Performance Gaming Tier" and by using "iPad Minimum Performance M1" it is not allowing it to be installed on an iPhone? It would be very nice if I could see what devices are supported by the current settings.
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NEAppPushProvider Stop not being called after disconnecting from specified SSID
Hello, I have been implementing NEAppPushProvider class to establish my own protocol to directly communicate with our provider server without the need to rely on APNs for background push notifications. I am at a stage where I am able to establish a tcp communicator and receive messages back and forth but I noticed that when I disconnect from the WIFI I've set up by setting a given SSID, I am not getting hit on the Stop method. Below is briefly how I load and save preferences. NEAppPushManager appPushManager = new NEAppPushManager(); appPushManager.LoadFromPreferences((error) => { if (error != null) { Console.WriteLine($"Error loading NEAppPushManager preferences: {error.LocalizedDescription}"); return; } if (!enable) { Console.WriteLine("Disabling Local Push Provider..."); appPushManager.Enabled = false; // ✅ Immediately update UserDefaults before saving preferences userDefaults.SetBool(false, Constants.IsLocalPushEnabled); userDefaults.Synchronize(); appPushManager.SaveToPreferences((saveError) => { if (saveError != null) { Console.WriteLine($"Error disabling Local Push: {saveError.LocalizedDescription}"); } else { Console.WriteLine("Local Push successfully disabled."); } }); return; } // ✅ Now we can safely enable Local Push Console.WriteLine($"Enabling Local Push for SSID: {_currentSSID}"); appPushManager.MatchSsids = new string[] { _currentSSID }; appPushManager.LocalizedDescription = "LocalPushProvider"; appPushManager.ProviderBundleIdentifier = Constants.LocalPushExtensionBundleId; appPushManager.Enabled = true; appPushManager.SaveToPreferences((saveError) => { if (saveError != null) { Console.WriteLine($"Error saving Local Push settings: {saveError.LocalizedDescription}"); } else { Console.WriteLine("✅ Local Push successfully registered."); userDefaults.SetBool(true, Constants.IsLocalPushEnabled); userDefaults.Synchronize(); } }); }); I've read through documentation and was expecting the Stop method to be hit when I turn off Wifi. Am I missing anything? Please let me know if I should provide more info. Currently I just have a console writeline method inside the Stop method to see if it actually gets hit.
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Apple Pay on Google Chrome
Hi - I have a question. I am trying to understand when Apple Pay will be available on non-IOS desktop devices (specifically Google Chrome). I was hoping to understand better the process, specifically the following: How can I get the Apple Pay QR code installed on my desktop checkout page on Google Chrome? How long does this process usually take? If I work with Stripe, do I need to get approval from them to install the Apple QR code onto my Google Chrome checkout page? Is this readily available to all merchants (i.e., installing Apple Pay on Google Chrome)/ I have not seen this on any other checkout pages yet. Are there any examples you could point me to of merchants that have installed Apple Pay onto non-IOS desktop so I could trial the process (i.e., a list of existing merchants that have put the QR code onto their Google Chrome checkout pages)?
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