I'm currently working on an OSX app that requires a user to have Spotify installed. (If the user doesn't have Spotify, the app will still run–it will just be useless) It seems like this sort of thing is allowed because I see plenty of apps in the Mac App Store that use Spotify, but do I need to make any special notes of this in my app submission to make sure it's approved?
Navigate the App Store landscape. Share strategies for app submission, distribution, marketing, and user acquisition. Discuss best practices for getting your app discovered and downloaded.
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Hi Everyone,I am a bit confused. Apple got back to me regarding to my app with an "Information Needed" mark asking about the advertisements (why did not it showed up during their review phase). Reviewer also did not find the In App Purchase Restore button, so the binary got rejected.I am confused what to now, as they were asking me to reply regarding to the Ads (which I did, and also explained where is the Restore button). However, do I also need to appeal the rejection? How long it takes until they read my answer and review it accordingly?Thanks,Tamas
I have uploaded my build 10 days ago, still it is in processing. FYKI: The app size is 533 MB. Now two more builds were added and that is also in processing. Please help us.
I have an app approved for testing, it shows that I have been notified, but does not show in Test Flight. Completely unsure of what to do. ??
I want to change the app category from lifestyle to food and drink, my question is if I change the app category, will I lose all downloads and ratings? which I get from previous one.
When adding new TestFlight users, they are not receiving the email invite. I have had them check junk mail and/or other filtering software. Is anyone experiencing the same thing?
Hi,Having issues uploading our build to App Store Connect for use in TestFlight. We get a success when building through Xcode, but we get an email after it uploads via archive manager stating "ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it.". We have confirmed that we don't have any Swift dependencies and that we are running the latest Xcode (v11.3.1). We've also tried to build/deploy this on multiple computers with the same error. Our app was built using Unity, then brought into Xcode to build/deploy from there. We have never had any Swift dependencies in our project. We are able to deploy directly to our devices, but it seems that the only time we run into issues is trying to. Any help is appreciated.
I got message in "AppStore connect" saying that there is a new version of the new version of the agrrement (Your Paid Applications agreement has a new version)When clicking on the "Agree" button for the renew for the Paid app agreement i get an error message saying there is a problem, but not what problem,. This is the error message. "We are currently unable to process your request. Please try again later."Ive gottten this message for several weeksl I have been trying different versions, with the same result. I even tried to send a support case to apple, but the request has been unanswered for 3.5 weeks now. I diont know what to do..
When submitting our app to AppStore connect we received the following error:
ITMS-90034: Missing or invalid signature - The bundle 'com.xxxxxxx' at bundle path 'Payload/XX.app' is not signed using an Apple submission certificate. Solved
We just resubmitted the app.
This might sound ridiculous, but even more ridiculous is who ever thought of not putting a link to it... where can I find the Apple Developer Program License Agreement so I can accept it?
I'm getting the following message:
The updated Apple Developer Program License Agreement needs to be
reviewed. In order to update your existing apps and submit new apps to
the App Store, the Account Holder must review and accept the updated
agreement. I go to the agreement section https://appstoreconnect.apple.com/agreements/ I it doesn't show anything...
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store
App Store Connect
Hi all,
I'm looking for a way to upload app builds to App Store Connect on Windows and Linux (I know on MacOS we can use Xcode to do that).
I found that the Transporter command line tool could be used for this task here - https://help.apple.com/app-store-connect/#/devb1c185036. Then I did some research on the Transporter, and found that to download it you need to be approved by Apple for qualification in here - https://itunespartner.apple.com/en/movies/faq/Transporter_Getting%20Set%20Up. Other than this I can't find much info on exactly how to get access to the tool. Surprisingly not much resources about this on the Internet, and all the apple doc seems very vague on this.
So my question is: Can the Transporter tool really be used to upload builds to App Store on Windows and Linux? If yes, what is the exact steps to get access to it? Has anyone been able to go through the process and use the tool?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store Connect
App Store
I've seen several posts for this issue posted over the past few weeks with ZERO response from Apple. On the screen where we need to input an age rating, we're seeing "No Age Rating", with no way to get around it.
The bigger question here, though, is:
HOW MANY OF US HAVE TO SUBMIT THIS ISSUE BEFORE SOMEONE THERE GETS OFF THEIR ASS AND HELPS US OUT?!!!!
We submitted a build to testflight and received a confirmation email it was successfully uploaded.
When we open testflight on our iPhone's (X, 6s) we get a message of
"Could not install appname"
"The requested app is not available or does not exist"
Where appname is the name of the app.
Its very confusing because I can see the build listed in testflight on my mobile device and can view it in iTunes connect.
I also can't install prior builds that had worked successfully when I try.
Hey guys,
I'm currently building my first app, which is not released yet. Inside the app there is one button that should bring the user to the app's App Store page, if the user wants to rate the app.
I have found a way to navigate the user to the App Store page, with the help of the SKStoreProductViewController - https://developer.apple.com/documentation/storekit/skstoreproductviewcontroller.
Although I need the App Store ID of my app aka the SKStoreProductParameterITunesItemIdentifier. - https://developer.apple.com/documentation/storekit/skstoreproductparameteritunesitemidentifier
My question is now: How can I get my App Store ID if my app is not released yet? When looking into App Store Connect - My App - General Information I see a point called "Apple ID" with an 10 digit code. The description when clicking on the question mark is:
"An automatically generated ID assigned to your app".
This code looks like the App Store ID, but is it really it?
Really appreciate any help!
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store Connect
App Store
StoreKit
I wanted to remove AdMob from my iOS app, so I remove all traces of AdMob, and make sure that info.plist does not have NSUserTrackingUsageDescription, no external framework used, and no traces of NSUserTrackingUsageDescription in my codes (global search in Xcode not found).
However, previous version has setup App Privacy in AppStore Connect.
Uploading a new build I can remove all entries in App Privacy except for one (?): Data Types - 1 data type collected from this app: Product Interaction
And I cannot remove this one: when selecting not collecting info, I got this error message: Your app contains NSUserTrackingUsageDescription, indicating that you will request permission to track users. You must indicate which data types are tracking users. If this is incorrect, update your app binary and upload a new build to App Store Connect.
What shall I do? And what is this Product Interaction tracking? (The rest can all be reset to not tracking except this one.)
As the title says, I am enrolled in the small business program but Apple still takes about 30% of my sales. Most of my sales are from Swedish customers, not sure if this matters.
For instance I have an app with sales of: $109
After apples cut I am left with: $74
74/109 = 0.68.
Why is this? I have non consumable IAP in my app.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store
App Store Connect
Invalid Provisioning Profile. The provisioning profile included in the bundle XXX.XXX.XX [Payload/Runner.app/PlugIns/OneSignalNotificationServiceExtension.appex] is invalid. [Missing code-signing certificate]. A Distribution Provisioning profile should be used when submitting apps to the App Store. For more information, visit the iOS Developer Portal. With error code STATE_ERROR.VALIDATION_ERROR.90161 for id 81c3cef4-fefe-468d-910c-cf7a4b5377a8
Any help? I have tried to create new provisioning profile and identifiers but still get this error when uploading app to the App Store.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Entitlements
App Store Connect
Debugging
Developer Tools
We have submitted our app as both iPhone and iPad compatible - we want to remove iPad, but can't find how to do that in the App Store Connect console - any ideas?
Thanks in advance
Kjell
Some hacked my itunes connect or not sure any one tried to hack via remote desktop or else.
Hacker transferred my apps to his account, how can I get those apps back?
Guideline 3.2.1 - Business - Other Business Model Issues - Acceptable
The
seller and company names associated with your app do not reflect the
financial institute name "Payments" in the app or its metadata, as
required by Guideline 3.2.1(viii) of the App Store Review Guidelines.
How can I solve this issue?
Where will I find Seller Name and Company Name?
Do I required to provide same company/organization name as app name?
Can anybody provide me steps about how to solve this issue?
For now I am using individual account. Do I need to change it to organization account?