Saw this info: https://developer.apple.com/documentation/contacts/cncontactstore
But have no idea what I'm doing. This is a pressing matter and I need to determine the date/time contacts were originally created on my icloud account. I have tried the shortcuts method and it merely shows the date they were loaded into whichever device i'm logged in on if they were created a while ago
General
RSS for tagDive into the vast array of tools and services available to developers.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Why as an IDE, many developers want to use the functions are not available, such as code formatting, if the function is not available, why not even a plug-in center, I have been using IDEA for code development, with Xcode development, feel very inconvenient to use
Dear Apple Community,
I am facing quite a hard issue in my React Native app that I do not know how to overcome. I have an app, that connects to "ANY" Mautic.org instance - You can think of it as Wordpress for marketing automation. And as each WordPress instance has it's own URL, the same goes for the Mautic. So at the beginning I am asking user for a URL that my app si supposed to be connected:
//previous code
<TextInput
value={instanceLink}
onChangeText={(text) => setInstanceLink(text.trim().toLowerCase())}
placeholder="Please insert instance link"
style={styles.input}
/>
//Code continues
The instance link value is stored in Expo Secure Store and used through the whole app. This works perfectly fine during development. The app saves this instance link and calls API without any issues:
//previous code
export const testConnection = async (
url: string
): Promise<{
status: boolean;
message: string;
fullResponseLog: Response | undefined;
}> => {
try {
const response: Response = await fetch(url);
// Code Continues
However, when build for production and used in TestFlight or Google Play - I am getting "network request failed" (for Fetch) or "Network Error" (for Axios). It seems this "dynamic url" is blocked somehow by App Stores policy and I could not find a solution for this problem.
Any ideas?
Are such dynamic links actually blocked by some policy?
Hello everyone,
I've recently added a push notification extension to my React Native app to track specific notification events. The extension itself is quite lightweight, with minimal code – just enough to handle and log some event data. However, I've noticed that the overall app size has increased by around 30MB since adding this extension, which seems unusually high given the simplicity of the code.
I inspected the extension's executable file, and it's showing up as 29MB, which doesn’t align with the amount of code I added. I’m wondering if this is expected behavior or if there’s something I can do to reduce the extension's size.
Has anyone else encountered a similar issue or found ways to optimize extension sizes? Any guidance on reducing the size of my app post-extension would be greatly appreciated!
Thank you in advance for your help!
Topic:
Developer Tools & Services
SubTopic:
General
First time user here. Trying to build my React-Native app on xcode. I keep getting "Could not build Module" and "missing package product" and tried many combination for my Podfile.
I am on macbook pro M2, XCode version 16.2, building on iphone 16 v18.3.1. Pod version 1.16.2, react-native-cli:2.0.1,
Here is my Podfile. I tried to assign modular_headers to individual Firebase packages but then I cant pod install.
require_relative '../node_modules/react-native/scripts/react_native_pods'
require_relative '../node_modules/@react-native-community/cli-platform-ios/native_modules'
use_modular_headers!
platform :ios, '18.0'
prepare_react_native_project!
target 'plana' do
config = use_native_modules!
use_react_native!(
:path => config[:reactNativePath],
:fabric_enabled => false,
:app_path => "#{Pod::Config.instance.installation_root}/.."
)
post_install do |installer|
react_native_post_install(
installer,
config[:reactNativePath],
:mac_catalyst_enabled => false,
)
end
end
Hi,
Help!!
So I was in Thailand for a number of years and developed an app over there and signed up as a developer over there. But now I'm in the USA indefinitely and I'm unable to change my payment method. How can I change it?
I called the USA support line twice and no one was able to help me. I tried the Thailand phone number and I'm unable to call from the USA.
Any suggestions?
Thanks!!
Sometime since July 2024 the list of devices in our Enterprise Account is showing the same device and UDID 6 times.
Looking at the DATE REGISTERED field it is apparent that each instance of the device represents the 'old' device that should have been 'deleted' when the annual device reset was actioned. The date registered field shows dates with 2019, 2020, 2021, and so till 2024 (most recent).
I have 'disabled' two of the entries to see what happens, and those instances were disabled as expected without impacting the other instances. However, when attempting a re-enable of them, an error throws saying that they cant be enabled because that UDID already exists - obviously the other instances.
For now, I have left 4 active duplicates in place, and the 2 disabled ones as they are, and plan to deal with this again - if it re-occurs in 2025.
It does not seem to have impacted provisioing profiles - so will leave well enough alone. I am sure if I disable all of them, I will not be able to re-enabled any of them.
Is this a know issue? Is this the best strategy? - ie, wait till device reset next year and hope issue is resolved.
This post had similar issue, in 2023, but no response
Forum Post 733264
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Enterprise
Provisioning Profiles
Device Management
Developer Program
In Simulator Korean character system has not working well.
I want to type "", however, if I type the same thing on the simulator's virtual keyboard (Korean), it comes out as ''.
I think this is caused by IME system in ios simulator bug. I think this has been happening since IOS 17.
Hi
Would someone happen to know how to solve the problem when installing Concorde.jl in julia:
(@v1.11) pkg> add Concorde
Resolving package versions...
No Changes to ~/.julia/environments/v1.11/Project.toml
No Changes to ~/.julia/environments/v1.11/Manifest.toml
Precompiling project...
✗ Concorde
0 dependencies successfully precompiled in 2 seconds. 238 already precompiled.
1 dependency errored.
For a report of the errors see julia> err. To retry use pkg> precompile
(@v1.11) pkg> build Concorde
Building Concorde → ~/.julia/scratchspaces/44cfe95a-1eb2-52ea-b672-e2afdf69b78f/5d9f1b1a480235ffdd3c8ab8cab011aa9afe81af/build.log
ERROR: Error building Concorde, showing the last 100 of log:
x ./concorde/TOOLS/prob2tsp.c
x ./concorde/TOOLS/showres.c
...
x ./concorde/VERIFY/Makefile.in
x ./concorde/README
loading cache ./config.cache
checking host system type... Invalid configuration darwin': machine darwin' not recognized
checking for prespecified compiler options... no
checking for gcc... (cached) gcc
checking whether the C compiler (gcc -fPIC -O2 -g ) works... no
configure: error: installation or configuration problem: C compiler cannot create executables.
ERROR: LoadError: failed process: Process(bash -c "CFLAGS='-fPIC -O2 -g' ./configure --with-qsopt=/Users/poss/.julia/packages/Concorde/VRfqN/deps/qsopt --host=darwin", ProcessExited(1)) [1]
It seems to be related to the M3 processor as I have the same error on another Mac with that processor, while the M2 I tried on could install the package properly.
It is related to my C compiler, but the latter works, despite the error "checking whether the C compiler (gcc -fPIC -O2 -g ) works... no"
poss@Mac-de-Michael ~ % gcc --version
Apple clang version 16.0.0 (clang-1600.0.26.6)
Target: arm64-apple-darwin24.1.0
Thread model: posix
InstalledDir: /Library/Developer/CommandLineTools/usr/bin
poss@Mac-de-Michael ~ % gcc -fPIC -O2 -g test.c
Best,
Michaël.
Topic:
Developer Tools & Services
SubTopic:
General
I know Apple Engineers are busy, It’s great that non-Apple Engineers offer advice and assistance, but I kind of thought there’d be at least a reply from an Apple Engineer on MDM issues?
I have posted about apple watch mdm issues and have got none responses
I am running Appium tests on an iOS 18 simulator, and I am encountering an intermittent issue where the device screen gets locked unexpectedly during the tests. The Appium logs show no errors or unusual activity, and all commands appear to be executed successfully.
However, upon reviewing the device logs, I see entries related to the lock event, but the exact cause remains unclear.
SpringBoard: (SpringBoard) [com.apple.SpringBoard:Common] lockUIFromSource:Boot options:{
SBUILockOptionsLockAutomaticallyKey: 1,
SBUILockOptionsForceLockKey: 1,
SBUILockOptionsUseScreenOffModeKey: 0
}
SpringBoard: (SpringBoard) [com.apple.SpringBoard:Common] -[SBTelephonyManager inCall] 0
SpringBoard: (SpringBoard) [com.apple.SpringBoard:Common] LockUI from source: Now locking
Has anyone experienced similar behavior with Appium on iOS 18, or could there be a setting or configuration in the simulator that is causing this issue?
anyone has the same problem which is that your device activity extension ain't working even tho all the code work perfectly in the console, I setup it in the right way , tried to make schedule and it did the same exact thing when I tried to create usage threshold. anyone know the reason for this bug?
here is my extension code
import ManagedSettings
import FamilyControls
import Foundation
import OSLog
import UserNotifications
class MonitoringExtension: DeviceActivityMonitor {
private let defaults = UserDefaults(suiteName: "group.com.William.app")
private let logger = Logger(subsystem: "com.William.app", category: "MonitoringExtension")
override func eventDidReachThreshold(_ event: DeviceActivityEvent.Name, activity: DeviceActivityName) {
let activityRaw = activity.rawValue
logger.info("Limite atteinte: \(activityRaw)")
scheduleNotification(title: "Limite dépassée", body: "Tu as utilisé trop de temps sur \(activityRaw).")
guard let data = defaults?.data(forKey: "\(activityRaw)_selection"),
let selection = try? JSONDecoder().decode(FamilyActivitySelection.self, from: data) else {
logger.warning("Pas de sélection pour \(activityRaw)")
return
}
let store = ManagedSettingsStore() // ← LE SEUL QUI MARCHE
store.shield.applications = selection.applicationTokens
if !selection.categoryTokens.isEmpty {
store.shield.applicationCategories = .specific(selection.categoryTokens)
}
logger.info("BLOCAGE ACTIF via ManagedSettingsStore.default")
}
override func intervalDidEnd(for activity: DeviceActivityName) {
super.intervalDidEnd(for: activity)
let store = ManagedSettingsStore()
store.clearAllSettings() // ← Débloque à minuit
logger.info("Restrictions levées à la fin de l'intervalle")
}
private func scheduleNotification(title: String, body: String) {
UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .sound]) { granted, _ in
guard granted else { return }
let content = UNMutableNotificationContent()
content.title = title
content.body = body
let request = UNNotificationRequest(identifier: UUID().uuidString, content: content, trigger: nil)
UNUserNotificationCenter.current().add(request)
}
}
}
Hello everyone, my iPhone keep on showing multiple "Trust this Computer" alert simultaneously which I cannot tap on it to Trust. As a result, I cannot run my XCode project on my device. Does anyone has any ideas or solutions to fix this ?
Solution I have tried:
Reset Location & Privacy
Reset Network Settings
Enable Developer Mode
Restart Device
My devices specs:
iPhone 15 Pro: iOS 18.2.1
Macbook Pro M3 Max: Sequoia 15.1.1
Topic:
Developer Tools & Services
SubTopic:
General
Hello Apple community !
Not here to report an issue but I just wanted to make a suggestion ^^
I feel like a common frustration amongst developers is the lack of transparency over bugs filed on developer tools, SDKs, iOS versions, the whole Apple ecosystem really.
This leads to the creation of parallel bug tracking tools (https://github.com/feedback-assistant/reports?tab=readme-ov-file /
https://openradar.appspot.com/page/1) or filing of duplicates for reports that may already exist and are being worked on.
I feel like this would save time for both external developers that encounter bugs & Apple engineers that have to look for possible duplicates to share a common public database of issues.
Other companies have this kind of system in place (Google for example : https://issuetracker.google.com/) so why not Apple ?
Thank you
I created a fairplay.cer file using the below commands :
openssl genrsa -out private_key.pem 1024
openssl req -new -key private_key.pem -out request.csr
Here, I manually entered the Country, Organization, etc.
I was supposed to use the below commands to make the same :
openssl genrsa -aes256 -out privatekey.pem 1024
opensslreq-new-sha1-keyprivatekey.pem-outcertreq.csr-subj
"/CN=SubjectName /OU=OrganizationalUnit /O=Organization /C=US"
Owing to this, I am unable to create a .p12 file through Keychain Access. I thus want to generate a new fairplay.cer file for Fairplay 4.x. I want to revoke the certificate in order to generate a new one (as it has a limit of 1 certificate for Fairplay)
Requesting developer support from Apple. Have raised multiple requests over the past 4 days.
Hi developers,
I'm searching for a kind of way of working to develop my apps on a different machine than testing and final building.
For development I have a MacBook Pro m4 and for testing I want to outsource this to a Mac mini m1. I was searching for a solution and also contacted the support, but the answer wasn't really helpful.
Any ideas how to setup this configuration to automate this kind of tests?
Thanks a lot!
i have been added to an apple membership organization, and given App manager's rights b ut my build keeps failing and asking me to get more access
Topic:
Developer Tools & Services
SubTopic:
General
In our Unity App for iOS build, when we opened the PDF from the app, it is automatically opening in landspace mode instead of portrait. In the android and windows apps, we are able to open in the portrait mode. We tried to make the changes in the project settings but it did not change.
Any way in which we can acheive this would be helpful for us.
I'm tying to build and run a Maui project on Mac and keep getting the following error:
I'm using JetBrains Rider and even though I have it set not to build for iOS I can't get past this error.
Other possibly useful infos:
OpenGL
Silk.NET
running on Apple Silicon
cross platform project, builds and runs fine on Windows
So I've run a promo for my which offerred a free purchase for a while.
Some people - and it looks like mostly in Germany - ran into an issue that the purchase would fail with SKError.Code.unknown.
One user noted that if you cover FaceID and use your password when making the purchase it would succeed.
That was then my guidance and it seemed to have worked for everyone.
Is there a way from my side to prevent that error?