Posts under Developer Tools & Services topic

Post

Replies

Boosts

Views

Activity

Not again
I had the issue pop up again. To refresh what previously happened, when I would submit a new build to TestFlight, it wouldn’t let me download it. That was a problem for a couple weeks. Then after the problem resolved I was able to download the “new build” but when I went into the app, it was clearly an old one. This issue got resolved a couple weeks ago, now it’s back. When I went to test out the new build on a couple of my apps, I was able to download it, but when I looked through the app, it was an old one. Please help me resolve this fast. Last time I waited for over a month
0
0
7
53m
The callback is not triggered when the app is launched from a terminated state via the notification action
Platform and Version Platform: iOS iOS Version: 17.0+ Development Environment: .NET MAUI (C#, .NET 9) Network Layer: HttpClient with HttpClientHandler Description of the Problem We are facing an issue where HttpClientHandler.ServerCertificateCustomValidationCallback is not being invoked when the app is in a terminated (kill) state. In normal app lifecycle states (foreground/background), the callback is triggered as expected and allows us to handle server certificate validation (e.g., for certificate pinning or custom validation logic). However, when the app is in a killed state and is relaunched due to a notification action, the callback does not execute. We would like to understand: Why ServerCertificateCustomValidationCallback is not invoked in this scenario Whether this behavior is expected within iOS networking/runtime constraints Any recommended approach or workaround to ensure certificate validation still occurs when handling notification-triggered flows from a terminated state Steps to Reproduce Ensure the app is force-terminated (kill mode) Configure a push notification with category: "INVITE_CATEGORY" Include custom notification action buttons Tap one of the custom actions This triggers app launch and network call using HttpClient Expected Behavior ServerCertificateCustomValidationCallback should be invoked during the network request initiated after tapping the notification action, allowing custom certificate validation.
8
0
194
54m
Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
I have an orphaned asset folder taking up 9.13GB located at: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/c0d3fd05106683ba0b3680d4d1afec65f098d700.asset It contains SimulatorRuntimeAsset version 18.5 (Build 22F77). Active Version: My current Xcode setup is using version 26.2 (Build 23C54). I checked the plist files in the directory and found what seems to be the cause of the issue: The "Never Collected" Flag: The Info.plist inside the orphaned asset folder explicitly sets the garbage collection behavior to "NeverCollected": <key>__AssetDefaultGarbageCollectionBehavior</key> <string>NeverCollected</string> The Catalog Mismatch: The master catalog file (com_apple_MobileAsset_iOSSimulatorRuntime.xml) in the parent directory only lists the new version (26.2). Because the old version (18.5) is missing from this XML, Xcode and mobileassetd seem to have lost track of it entirely. What I Have Tried (All Failed) Xcode Components: The version 18.5 does not appear in Settings -> Components, so I cannot delete it via the GUI. Simctl: xcrun simctl list runtimes does not list this version. Running xcrun simctl runtime delete 22F77 fails with: "No runtime disk images or bundles found matching '22F77'." Manual Deletion: sudo rm -rf [path] fails with "Operation not permitted", presumably because /System/Library/AssetsV2 is SIP-protected. Third-party Tools: Apps like DevCleaner do not detect this runtime (likely because they only scan ~/Library or /Library, not /System/Library). Has anyone found a way to force the system (perhaps via mobileassetd or a specific xcrun flag) to re-evaluate this folder and respect a deletion request? I am trying to avoid booting into Recovery Mode just to delete a cache file. Any insights on how AssetsV2 handles these "orphaned" files would be appreciated.
18
7
1.6k
3h
Developer Program enrollment not completing - Apple Support unresponsive
Hi everyone, Before posting this, I spent a lot of time reading through existing threads here, and it's becoming clear that I'm far from alone. A large number of developers seem to be stuck on essentially the same issue: the Apple Developer Program enrollment process simply isn't working, and Apple Support is either unresponsive or unable to resolve it. Here's my situation: I completed every step of the enrollment process correctly. When asked, I submitted my ID for verification and then submitted it again upon a second request. All my information has been verified, and I've received invoices confirming payment. I was told the process would take up to 48 hours. It has now been 1 week with no progress. Strangely, I even received a shipment tracking link, which makes no sense to me in the context of a digital developer account enrollment. What I genuinely don't understand is this: how is it possible that so many people - myself included - are stuck in the exact same loop, with no response from Apple Support, no working solution shared in the forums, and yet we're all being charged for a membership we can't actually access or use? I'm not trying to vent for the sake of it. I'd really appreciate it if: Anyone from Apple could clarify what's going on with enrollment processing right now. Anyone who managed to resolve this could share what actually worked for them (specific contact channels, escalation paths, anything). If there's a known issue on Apple's side, even an acknowledgment would go a long way. Right now it feels like we've paid for a service that simply doesn't deliver, with no way to reach anyone who can help. Thanks in advance to anyone who can shed some light on this. Best regards
3
1
89
3h
Developer Subscription enrollment not completing.
Hello guys. It's been 2 weeks since I paid for my developer account and I haven't received access to the developer tools yet. I finished all the process and still nothing, the money has also been charged from my bank account. Also I contacted https://developer.apple.com/contact/ but I haven't received any answer from them. I don't know how to proceed.
0
0
8
3h
ScribeMe’s removal from App Store
My Apple Developer account was recently terminated, which resulted in the removal of ScribeMe from the App Store without further notice. This is not just about an app disappearing from a store. Thousands of blind and visually impaired users rely on ScribeMe every day for independence, education, and daily life. ScribeMe helps users understand photos, documents, presentations, charts, diagrams, unfamiliar environments, and more through AI-powered accessibility tools. For many users, it is not a convenience, it is a necessity. When accessibility apps are suddenly removed, the impact goes far beyond business. We are effectively taking away tools that help blind people study independently, access visual information, and participate more equally in education and society. Many users depended on this app daily, and its sudden removal has left people without an important accessibility tool they relied on. We respectfully ask for someone from Apple to manually review the situation and carefully examine why the account termination occurred. We made every effort to follow all App Store guidelines, and we are fully willing to cooperate with Apple and quickly fix or address any issue that may have caused this situation. Accessibility-focused apps deserve human review and consideration because of the real impact they have on people’s lives. Accessibility is not a luxury, it is a necessity. We hope accessibility remains at the center of these decisions.
9
11
735
3h
‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same "minimum deployment" setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containing instructions or memory models that older devices cannot parse? ‌Looking forward to your reply‌.
10
5
918
3h
Apple’s Insanely Slow & Shallow App Review is Hurting Our Business
As a game studio with real business commitments, we depend on a predictable App Review process. Every month, we publish updates, run user acquisition campaigns, and test new ideas; that’s how our business operates. It’s not optional. We have obligations to our partners, our marketing budgets are committed in advance, and our entire monthly rhythm depends on getting builds out on schedule. Right now, Apple’s App Review is making that impossible. For the past 30 days, we’ve been stuck in a rejection loop on a single submission. Here’s what the cycle looks like: • Apple rejects our build with vague, generic feedback that doesn’t actually identify what’s wrong. • We investigate every possible scenario that could conceivably match their description, fix what we believe is the issue, and resubmit, usually within three hours. • Then we wait. And wait. Each review of the resubmission takes more than ten days. Read that again: we respond in 3 hours, they respond in 2 weeks. This isn’t a one-off. It’s been three full cycles now, and we still don’t have clarity on what they actually want changed. The rejection notes are so shallow that we’re forced to guess; patch a plausible cause, ship it, and hope. It honestly feels like reviews are being triaged by AI models that aren’t ready for the job yet: surface-level pattern matching, no real engagement with the build, no specifics we can act on. Meanwhile, the cost is real: • UA campaigns we’ve already committed budget to are bleeding out. • Partner deliverables are slipping. • Our team’s monthly release rhythm — the engine of how we operate as a business — is broken. • We’re paying engineers to play guessing games with a reviewer who won’t tell us what’s wrong. We’ve escalated everywhere we can. Contact forms, appeals, developer support, every channel Apple offers. Nothing has moved. We love the platform. We want to keep shipping great games on iOS. But Apple needs to understand that App Review isn’t just a gatekeeping checkbox, it’s a load-bearing piece of every developer’s business operation. When a single rejection cycle eats 10+ days and the feedback isn’t actionable, you’re not protecting users. You’re breaking the businesses building for your platform. Two things need to change, urgently: 1. Restore meaningful, specific rejection feedback. Tell us exactly what’s wrong, with reproduction steps. If a human reviewer can’t be specific, an AI definitely shouldn’t be making the call. 2. Prioritize resubmissions on an in-flight review. A 10-day turnaround on a fix to a rejection you issued, three hours earlier, is indefensible. These should jump the queue, not start at the back. If anyone at Apple is reading this: we’re trying to work with you. Please help us help you. Want me to tighten it, make it angrier, soften it, or pull out the bullet lists so it reads as straight prose for the forum?
0
0
3
3h
Apple Developer Program Enrollment Pending for 2+ Weeks, No Response from Support
Hello, My Apple Developer Program enrollment has been stuck on "Pending" for over two weeks with no communication from Apple. Details: Apple ID: inquirytpv [at] gmail [dot] com Enrollment type: Individual Location: Japan What I have confirmed: Two-factor authentication is enabled Apple ID name matches my legal ID exactly No pending agreements or verification requests in the portal No emails in spam/junk requesting additional action I have a completed macOS application ready for App Store submission. This pending status is the only thing blocking my launch. I have also tried contacting support via the Contact Us page but have not received a response. Could someone please review my enrollment or let me know if anything additional is needed? Thank you.
0
0
6
3h
Cannot access profile page of individual DTS engineers
Until recently, it was possible to view the profiles of every user who posted in the forums. The profile page would then have links to posts/replies and other pages so that one could "follow" the recent comments by those users. However, it appears that it no longer is possible to view a profile of individual "DTS Engineer". What I mean is I can no longer view their profile page and as a result the recent posts/replies that a specific "DTS Engineer" makes. It's especially a loss because posts made by such engineers are very helpful and valuable and not being able to easily follow such posts on a single page makes the forum software less useful. Is there a way the previous feature can be brought back?
1
1
417
5h
Any way to turn off delimiter auto-insertion?
In a recent Xcode update (maybe 26.5, maybe all 26 versions), Xcode started inserting the closing quote, parenthesis, or bracket. It happens like this. I type, say, an opening double quote ("). Then as soon as I type another character, it adds another double quote just ahead of the insertion point. Now, I have everything in the Settings->Editing->Completion section turned off. I also have virtually everything in the Indentation section turned off. Is this just a bug? I've reported it (FB22693037). But I'm surprised it wasn't caught by internal testing. I can't express how much I hate this behavior.
0
0
21
6h
Host-Only Networking and Port Forwarding Support in macOS Virtualization Framework
I’ve developed a virtual machine manager application using the macOS Virtualization framework. The application currently supports both NAT and bridged networking configurations. I’m now looking to implement host-only networking, where the guest VM can communicate with the host but not with external networks. Is this networking mode supported by the Virtualization framework, and if so, what is the recommended approach to set it up? Additionally, I would like to implement port forwarding from the host to the guest (e.g., redirecting traffic from a specific port on the host to a port on the guest). Is there a way to configure port forwarding using the built-in APIs of the Virtualization framework, or would this require a custom networking solution? Any guidance or best practices for implementing these features within the constraints of the framework would be greatly appreciated.
7
0
241
8h
Organizational Apple Developer Account Transfer Stalled — Previous Account Holder Inaccessible
Hello everyone, We’re currently facing an issue with an existing Apple Developer Organization account tied to our company. The original account holder is no longer accessible/unavailable, and our organization needs ownership transferred so we can continue deployment and App Store operations. Over the past ~4 weeks we have: Submitted a CEO-signed authorization letter Contacted Apple Developer Support multiple times via phone/email Had the case escalated to a senior technician/team Been told we would receive a callback within a week However, we still have not received follow-up communication or resolution, and our app launch is currently blocked because we cannot access the organizational developer account. We are considering temporarily enrolling under an Individual Developer account to continue deployment while the organizational escalation remains pending. A few questions: Has anyone successfully gone through a manual organizational account holder reassignment? What was the actual timeline for resolution? Is there a more effective escalation path to Developer Program Operations? Would enrolling as an Individual account create issues later when transferring the app back to the organization account? Any insight or recommendations would be greatly appreciated. Thank you!!!
1
0
68
10h
XCode 26.5: cannot Copy shared cache symbols from Apple Watch
The process of copying shared cache symbols from my Apple Watch has been horrendous. I cannot even get past 2% complete before this process fails. Every device is on the same network. I have trusted my machine. Developer mode is enabled on the watch. I have successfully paired the phone and watch. I managed to install an Watch app onto the watch. But the shared cache symbols were never copied from the watch. I gathered several commands at the terminal to help me. rm -rf ~/Library/Developer/Xcode/DerivedData rm -rf ~/Library/Developer/CoreDevice sudo killall -9 remoted CoreDeviceService 2>/dev/null || true xcrun devicectl manage ddis update xcrun devicectl list devices Clear CoreDevice state. With Xcode quit: rm -rf ~/Library/Developer/Xcode/DerivedData rm -rf ~/Library/Caches/com.apple.dt.Xcode Reset Xcode's Local Network permission. tccutil reset Local-Network com.apple.dt.Xcode tccutil reset Bluetooth com.apple.dt.Xcode xcrun devicectl device info hardware --device MY_DEVICE_ID xcrun devicectl list devices ping -c 3 MY_IP_ADDRESS Confirm no VPN/proxy/filter is lurking scutil --nwi ifconfig | grep -E "utun|ipsec|tap|tun" xcrun devicectl device info details --device MY_DEVICE_ID xcrun devicectl manage pair --device MY_DEVICE_ID I keep obtain this type of error: Unable to copy shared cache files Domain: com.apple.dt.deviceprep Code: -33 User Info: { DVTErrorCreationDateKey = "2026-05-20 23:41:00 +0000"; NSLocalizedRecoverySuggestion = ""; "com.apple.dt.DVTCoreDevice.operationName" = dtfetchsymbols; } -- The operation couldn’t be completed. No route to host Domain: NSPOSIXErrorDomain Code: 65 Failure Reason: No route to host -- System Information macOS Version 26.5 (Build 25F71) Xcode 26.5 (24943) (Build 17F42) Timestamp: 2026-05-20T16:41:00-07:00 Does anyone have ideas to help me overcome this nightmare?
0
0
52
17h
Parallax Previewer v2 crashes in macOS 26.4.1, Tahoe.
I can run v1 of Parallax Previewer just fine, but v2 pops up an error on open. In console I can see a crash log that states that CoreRe.framework is looking for _FigSTSCreate inside the system's MediaToolbox.framework. I guess Tahoe doesn't have that. Is there a new version coming that works on Tahoe? or a workaround? I couldn't find an existing discussion about this. thanks.
2
0
104
20h
Migration From Individual To Organization
Hello, I initiated my request to migrate from individual to organization account more than a week back. I submitted all the documents but still there is no update. Can you please help me with this and expedite the process. Also if you can give me visibility on the state where its stuck at that would be great. My enrollment ID is NL4N2SPXQB.
1
0
41
21h
Not again
I had the issue pop up again. To refresh what previously happened, when I would submit a new build to TestFlight, it wouldn’t let me download it. That was a problem for a couple weeks. Then after the problem resolved I was able to download the “new build” but when I went into the app, it was clearly an old one. This issue got resolved a couple weeks ago, now it’s back. When I went to test out the new build on a couple of my apps, I was able to download it, but when I looked through the app, it was an old one. Please help me resolve this fast. Last time I waited for over a month
Replies
0
Boosts
0
Views
7
Activity
53m
The callback is not triggered when the app is launched from a terminated state via the notification action
Platform and Version Platform: iOS iOS Version: 17.0+ Development Environment: .NET MAUI (C#, .NET 9) Network Layer: HttpClient with HttpClientHandler Description of the Problem We are facing an issue where HttpClientHandler.ServerCertificateCustomValidationCallback is not being invoked when the app is in a terminated (kill) state. In normal app lifecycle states (foreground/background), the callback is triggered as expected and allows us to handle server certificate validation (e.g., for certificate pinning or custom validation logic). However, when the app is in a killed state and is relaunched due to a notification action, the callback does not execute. We would like to understand: Why ServerCertificateCustomValidationCallback is not invoked in this scenario Whether this behavior is expected within iOS networking/runtime constraints Any recommended approach or workaround to ensure certificate validation still occurs when handling notification-triggered flows from a terminated state Steps to Reproduce Ensure the app is force-terminated (kill mode) Configure a push notification with category: "INVITE_CATEGORY" Include custom notification action buttons Tap one of the custom actions This triggers app launch and network call using HttpClient Expected Behavior ServerCertificateCustomValidationCallback should be invoked during the network request initiated after tapping the notification action, allowing custom certificate validation.
Replies
8
Boosts
0
Views
194
Activity
54m
Waiting for enrollement to be processed
I have added a DUNS and submitted all the needed. Account status is processing. Its been like this for long. How do we get by this ?
Replies
0
Boosts
0
Views
27
Activity
3h
Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
I have an orphaned asset folder taking up 9.13GB located at: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/c0d3fd05106683ba0b3680d4d1afec65f098d700.asset It contains SimulatorRuntimeAsset version 18.5 (Build 22F77). Active Version: My current Xcode setup is using version 26.2 (Build 23C54). I checked the plist files in the directory and found what seems to be the cause of the issue: The "Never Collected" Flag: The Info.plist inside the orphaned asset folder explicitly sets the garbage collection behavior to "NeverCollected": <key>__AssetDefaultGarbageCollectionBehavior</key> <string>NeverCollected</string> The Catalog Mismatch: The master catalog file (com_apple_MobileAsset_iOSSimulatorRuntime.xml) in the parent directory only lists the new version (26.2). Because the old version (18.5) is missing from this XML, Xcode and mobileassetd seem to have lost track of it entirely. What I Have Tried (All Failed) Xcode Components: The version 18.5 does not appear in Settings -> Components, so I cannot delete it via the GUI. Simctl: xcrun simctl list runtimes does not list this version. Running xcrun simctl runtime delete 22F77 fails with: "No runtime disk images or bundles found matching '22F77'." Manual Deletion: sudo rm -rf [path] fails with "Operation not permitted", presumably because /System/Library/AssetsV2 is SIP-protected. Third-party Tools: Apps like DevCleaner do not detect this runtime (likely because they only scan ~/Library or /Library, not /System/Library). Has anyone found a way to force the system (perhaps via mobileassetd or a specific xcrun flag) to re-evaluate this folder and respect a deletion request? I am trying to avoid booting into Recovery Mode just to delete a cache file. Any insights on how AssetsV2 handles these "orphaned" files would be appreciated.
Replies
18
Boosts
7
Views
1.6k
Activity
3h
Developer Program enrollment not completing - Apple Support unresponsive
Hi everyone, Before posting this, I spent a lot of time reading through existing threads here, and it's becoming clear that I'm far from alone. A large number of developers seem to be stuck on essentially the same issue: the Apple Developer Program enrollment process simply isn't working, and Apple Support is either unresponsive or unable to resolve it. Here's my situation: I completed every step of the enrollment process correctly. When asked, I submitted my ID for verification and then submitted it again upon a second request. All my information has been verified, and I've received invoices confirming payment. I was told the process would take up to 48 hours. It has now been 1 week with no progress. Strangely, I even received a shipment tracking link, which makes no sense to me in the context of a digital developer account enrollment. What I genuinely don't understand is this: how is it possible that so many people - myself included - are stuck in the exact same loop, with no response from Apple Support, no working solution shared in the forums, and yet we're all being charged for a membership we can't actually access or use? I'm not trying to vent for the sake of it. I'd really appreciate it if: Anyone from Apple could clarify what's going on with enrollment processing right now. Anyone who managed to resolve this could share what actually worked for them (specific contact channels, escalation paths, anything). If there's a known issue on Apple's side, even an acknowledgment would go a long way. Right now it feels like we've paid for a service that simply doesn't deliver, with no way to reach anyone who can help. Thanks in advance to anyone who can shed some light on this. Best regards
Replies
3
Boosts
1
Views
89
Activity
3h
Developer Subscription enrollment not completing.
Hello guys. It's been 2 weeks since I paid for my developer account and I haven't received access to the developer tools yet. I finished all the process and still nothing, the money has also been charged from my bank account. Also I contacted https://developer.apple.com/contact/ but I haven't received any answer from them. I don't know how to proceed.
Replies
0
Boosts
0
Views
8
Activity
3h
ScribeMe’s removal from App Store
My Apple Developer account was recently terminated, which resulted in the removal of ScribeMe from the App Store without further notice. This is not just about an app disappearing from a store. Thousands of blind and visually impaired users rely on ScribeMe every day for independence, education, and daily life. ScribeMe helps users understand photos, documents, presentations, charts, diagrams, unfamiliar environments, and more through AI-powered accessibility tools. For many users, it is not a convenience, it is a necessity. When accessibility apps are suddenly removed, the impact goes far beyond business. We are effectively taking away tools that help blind people study independently, access visual information, and participate more equally in education and society. Many users depended on this app daily, and its sudden removal has left people without an important accessibility tool they relied on. We respectfully ask for someone from Apple to manually review the situation and carefully examine why the account termination occurred. We made every effort to follow all App Store guidelines, and we are fully willing to cooperate with Apple and quickly fix or address any issue that may have caused this situation. Accessibility-focused apps deserve human review and consideration because of the real impact they have on people’s lives. Accessibility is not a luxury, it is a necessity. We hope accessibility remains at the center of these decisions.
Replies
9
Boosts
11
Views
735
Activity
3h
‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same "minimum deployment" setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containing instructions or memory models that older devices cannot parse? ‌Looking forward to your reply‌.
Replies
10
Boosts
5
Views
918
Activity
3h
Apple’s Insanely Slow & Shallow App Review is Hurting Our Business
As a game studio with real business commitments, we depend on a predictable App Review process. Every month, we publish updates, run user acquisition campaigns, and test new ideas; that’s how our business operates. It’s not optional. We have obligations to our partners, our marketing budgets are committed in advance, and our entire monthly rhythm depends on getting builds out on schedule. Right now, Apple’s App Review is making that impossible. For the past 30 days, we’ve been stuck in a rejection loop on a single submission. Here’s what the cycle looks like: • Apple rejects our build with vague, generic feedback that doesn’t actually identify what’s wrong. • We investigate every possible scenario that could conceivably match their description, fix what we believe is the issue, and resubmit, usually within three hours. • Then we wait. And wait. Each review of the resubmission takes more than ten days. Read that again: we respond in 3 hours, they respond in 2 weeks. This isn’t a one-off. It’s been three full cycles now, and we still don’t have clarity on what they actually want changed. The rejection notes are so shallow that we’re forced to guess; patch a plausible cause, ship it, and hope. It honestly feels like reviews are being triaged by AI models that aren’t ready for the job yet: surface-level pattern matching, no real engagement with the build, no specifics we can act on. Meanwhile, the cost is real: • UA campaigns we’ve already committed budget to are bleeding out. • Partner deliverables are slipping. • Our team’s monthly release rhythm — the engine of how we operate as a business — is broken. • We’re paying engineers to play guessing games with a reviewer who won’t tell us what’s wrong. We’ve escalated everywhere we can. Contact forms, appeals, developer support, every channel Apple offers. Nothing has moved. We love the platform. We want to keep shipping great games on iOS. But Apple needs to understand that App Review isn’t just a gatekeeping checkbox, it’s a load-bearing piece of every developer’s business operation. When a single rejection cycle eats 10+ days and the feedback isn’t actionable, you’re not protecting users. You’re breaking the businesses building for your platform. Two things need to change, urgently: 1. Restore meaningful, specific rejection feedback. Tell us exactly what’s wrong, with reproduction steps. If a human reviewer can’t be specific, an AI definitely shouldn’t be making the call. 2. Prioritize resubmissions on an in-flight review. A 10-day turnaround on a fix to a rejection you issued, three hours earlier, is indefensible. These should jump the queue, not start at the back. If anyone at Apple is reading this: we’re trying to work with you. Please help us help you. Want me to tighten it, make it angrier, soften it, or pull out the bullet lists so it reads as straight prose for the forum?
Replies
0
Boosts
0
Views
3
Activity
3h
Apple Developer Program Enrollment Pending for 2+ Weeks, No Response from Support
Hello, My Apple Developer Program enrollment has been stuck on "Pending" for over two weeks with no communication from Apple. Details: Apple ID: inquirytpv [at] gmail [dot] com Enrollment type: Individual Location: Japan What I have confirmed: Two-factor authentication is enabled Apple ID name matches my legal ID exactly No pending agreements or verification requests in the portal No emails in spam/junk requesting additional action I have a completed macOS application ready for App Store submission. This pending status is the only thing blocking my launch. I have also tried contacting support via the Contact Us page but have not received a response. Could someone please review my enrollment or let me know if anything additional is needed? Thank you.
Replies
0
Boosts
0
Views
6
Activity
3h
Cannot access profile page of individual DTS engineers
Until recently, it was possible to view the profiles of every user who posted in the forums. The profile page would then have links to posts/replies and other pages so that one could "follow" the recent comments by those users. However, it appears that it no longer is possible to view a profile of individual "DTS Engineer". What I mean is I can no longer view their profile page and as a result the recent posts/replies that a specific "DTS Engineer" makes. It's especially a loss because posts made by such engineers are very helpful and valuable and not being able to easily follow such posts on a single page makes the forum software less useful. Is there a way the previous feature can be brought back?
Replies
1
Boosts
1
Views
417
Activity
5h
Any way to turn off delimiter auto-insertion?
In a recent Xcode update (maybe 26.5, maybe all 26 versions), Xcode started inserting the closing quote, parenthesis, or bracket. It happens like this. I type, say, an opening double quote ("). Then as soon as I type another character, it adds another double quote just ahead of the insertion point. Now, I have everything in the Settings->Editing->Completion section turned off. I also have virtually everything in the Indentation section turned off. Is this just a bug? I've reported it (FB22693037). But I'm surprised it wasn't caught by internal testing. I can't express how much I hate this behavior.
Replies
0
Boosts
0
Views
21
Activity
6h
VZVirtualMachineView window and system function keys
HI, I am trying to send system function keys like F10, F11 to VzVirtualMachineView window and it is not registering system assigned function keys. The function keys that are not assinged by mac are being send correctly. Is there a way i can send system assigned function keys to VZVirtualMachineView Window? Thanks and Regards
Replies
3
Boosts
0
Views
82
Activity
6h
Host-Only Networking and Port Forwarding Support in macOS Virtualization Framework
I’ve developed a virtual machine manager application using the macOS Virtualization framework. The application currently supports both NAT and bridged networking configurations. I’m now looking to implement host-only networking, where the guest VM can communicate with the host but not with external networks. Is this networking mode supported by the Virtualization framework, and if so, what is the recommended approach to set it up? Additionally, I would like to implement port forwarding from the host to the guest (e.g., redirecting traffic from a specific port on the host to a port on the guest). Is there a way to configure port forwarding using the built-in APIs of the Virtualization framework, or would this require a custom networking solution? Any guidance or best practices for implementing these features within the constraints of the framework would be greatly appreciated.
Replies
7
Boosts
0
Views
241
Activity
8h
Apple trashed CODEX this morning.
This morning my MacMini wokeup to this. CODEX was on the trash bin and every single fix suggested by ChatGPT didn't worked. If this is the result of a pissing contest between Apple and OpenAI, this is defeneteley a childish attitude and a good way to pissof developers worldwide.
Replies
1
Boosts
0
Views
43
Activity
9h
Organizational Apple Developer Account Transfer Stalled — Previous Account Holder Inaccessible
Hello everyone, We’re currently facing an issue with an existing Apple Developer Organization account tied to our company. The original account holder is no longer accessible/unavailable, and our organization needs ownership transferred so we can continue deployment and App Store operations. Over the past ~4 weeks we have: Submitted a CEO-signed authorization letter Contacted Apple Developer Support multiple times via phone/email Had the case escalated to a senior technician/team Been told we would receive a callback within a week However, we still have not received follow-up communication or resolution, and our app launch is currently blocked because we cannot access the organizational developer account. We are considering temporarily enrolling under an Individual Developer account to continue deployment while the organizational escalation remains pending. A few questions: Has anyone successfully gone through a manual organizational account holder reassignment? What was the actual timeline for resolution? Is there a more effective escalation path to Developer Program Operations? Would enrolling as an Individual account create issues later when transferring the app back to the organization account? Any insight or recommendations would be greatly appreciated. Thank you!!!
Replies
1
Boosts
0
Views
68
Activity
10h
XCode 26.5: cannot Copy shared cache symbols from Apple Watch
The process of copying shared cache symbols from my Apple Watch has been horrendous. I cannot even get past 2% complete before this process fails. Every device is on the same network. I have trusted my machine. Developer mode is enabled on the watch. I have successfully paired the phone and watch. I managed to install an Watch app onto the watch. But the shared cache symbols were never copied from the watch. I gathered several commands at the terminal to help me. rm -rf ~/Library/Developer/Xcode/DerivedData rm -rf ~/Library/Developer/CoreDevice sudo killall -9 remoted CoreDeviceService 2>/dev/null || true xcrun devicectl manage ddis update xcrun devicectl list devices Clear CoreDevice state. With Xcode quit: rm -rf ~/Library/Developer/Xcode/DerivedData rm -rf ~/Library/Caches/com.apple.dt.Xcode Reset Xcode's Local Network permission. tccutil reset Local-Network com.apple.dt.Xcode tccutil reset Bluetooth com.apple.dt.Xcode xcrun devicectl device info hardware --device MY_DEVICE_ID xcrun devicectl list devices ping -c 3 MY_IP_ADDRESS Confirm no VPN/proxy/filter is lurking scutil --nwi ifconfig | grep -E "utun|ipsec|tap|tun" xcrun devicectl device info details --device MY_DEVICE_ID xcrun devicectl manage pair --device MY_DEVICE_ID I keep obtain this type of error: Unable to copy shared cache files Domain: com.apple.dt.deviceprep Code: -33 User Info: { DVTErrorCreationDateKey = "2026-05-20 23:41:00 +0000"; NSLocalizedRecoverySuggestion = ""; "com.apple.dt.DVTCoreDevice.operationName" = dtfetchsymbols; } -- The operation couldn’t be completed. No route to host Domain: NSPOSIXErrorDomain Code: 65 Failure Reason: No route to host -- System Information macOS Version 26.5 (Build 25F71) Xcode 26.5 (24943) (Build 17F42) Timestamp: 2026-05-20T16:41:00-07:00 Does anyone have ideas to help me overcome this nightmare?
Replies
0
Boosts
0
Views
52
Activity
17h
Unable to reupload ID card?
Found a few threads dating back to 2014 with the same issue, when I click the file upload link in the email I get this error Your account isn’t authorized to upload files.
Replies
0
Boosts
0
Views
85
Activity
19h
Parallax Previewer v2 crashes in macOS 26.4.1, Tahoe.
I can run v1 of Parallax Previewer just fine, but v2 pops up an error on open. In console I can see a crash log that states that CoreRe.framework is looking for _FigSTSCreate inside the system's MediaToolbox.framework. I guess Tahoe doesn't have that. Is there a new version coming that works on Tahoe? or a workaround? I couldn't find an existing discussion about this. thanks.
Replies
2
Boosts
0
Views
104
Activity
20h
Migration From Individual To Organization
Hello, I initiated my request to migrate from individual to organization account more than a week back. I submitted all the documents but still there is no update. Can you please help me with this and expedite the process. Also if you can give me visibility on the state where its stuck at that would be great. My enrollment ID is NL4N2SPXQB.
Replies
1
Boosts
0
Views
41
Activity
21h