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bitcode_strip error in xcode 16.3
Since I updated xcode to the version 16.3 everytime I try to use the command bitcode_strip I get an error The command i use is: bitcode_strip test.a -r -o test_no_bitcode.a And it returns the following error ld: file cannot be open()ed, errno=2 path=strip fatal error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/bitcode_strip: internal link edit command failed I tried downgrading the Xcode version and doing the same thing everything works fine. Is this a known bug or am I missing something?
2
0
379
Apr ’25
What does updating the Xcode Project Format do?
Select the Project in leftmost pane, open right most pane where Project Document is shown. My (quite old) project has the Project Format set to "Xcode 3.2" (which amazingly I used at one point!). I changed it to "Xcode 16.3", and even selected "Minimize Project References", closed the project, then re-opened it. However, the size of the "project.pbxproj" file didn't change at all. I'm told the newer formats reduce project size as well as reduce merge conflicts when new files are added to the project. Is there a "compress" option from the command line? Thanks, David
1
0
130
Apr ’25
NSUbiquitousContainers
I'm using Xcode 16.3 and I want to add the key "NSUbiquitousContainers" but I cannot do it in the Entitlements file, it should be in info.plist file! I have done it before but in previous versions of Xcode when the info.plist was in the project navigator. However, now I cannot find the file and I did not find any way to create it! Please guide me in detail how to proceed (I'm not new to Swift or SwiftUI but not familiar to project settings)?
1
0
107
Apr ’25
How to Complete the Apple Developer Program Enrollment
How to Complete the Apple Developer Program Enrollment I want to register an Apple Developer account. I've communicated many times with Apple technical Advisors via email but haven't received effective solutions. The most recent reply was: "经核实,我们已经将你的请求升级到相关运营团队,如果有进一步的消息,我们会尽快通知你。" Here's the English translation: "After verification, we have escalated your request to the relevant operations team. If there are any updates, we will notify you as soon as possible." Almost every time I get the same response, but there's been no progress. Could other developers in the forum give me some advice? How should I communicate to successfully complete the registration? Additional background information: I previously submitted my documents and passed the review, but encountered issues at the payment stage when using a credit card. I asked the advisor whether alternative payment methods were possible if I couldn't use a credit card—I just wanted to understand the options. However, my application was directly revoked and switched to applying via the mobile app, forcing me to restart the entire process. Now, I'm stuck because the mobile app keeps reporting errors. I hope to switch back to the web application instead. Currently, the web application portal remains unavailable. If any Apple technical advisors see this, please help address my issue. My case ID is 102573639542. Thank you.
1
0
87
Apr ’25
Apple developer enrollment
Hi i have been trying to enroll in an apple developer program I have made the payment 99$ and it has been deducted from the credit card. I got a message saying you will recieve an email soon. Would like to know whats the process after that and why is enrollment in the apple developer programm a bit diffcuilt.
0
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69
Apr ’25
APNS NULL
this is our code foe fetching the apnstoken - and registering for the FCM and snding it to our servers. - we are consistently getting apns == null import 'dart:io'; import 'package:firebase_messaging/firebase_messaging.dart'; import 'package:firebase_auth/firebase_auth.dart'; import 'package:cloud_firestore/cloud_firestore.dart'; import 'package:firebase_messaging/firebase_messaging.dart'; import 'package:solaris/services/fetch_deviceId.dart'; Future initializeFCM() async { final FirebaseMessaging _firebaseMessaging = FirebaseMessaging.instance; // Request notification permissions for iOS final settings = await _firebaseMessaging.requestPermission(); print('Notifcation Permission Status: ${settings.authorizationStatus}'); String? apnsToken; int retries = 0; const int maxRetries = 60; const Duration retryDelay = Duration(seconds: 2); // Retry fetching the APNs token until it's available or max retries are reached while (apnsToken == null && retries < maxRetries) { print(retries); apnsToken = await _firebaseMessaging.getAPNSToken(); if (apnsToken == null) { await Future.delayed(retryDelay); retries++; } } if (apnsToken != null) { // APNs token is available, proceed to get FCM token String? fcmToken = await _firebaseMessaging.getToken(); if (fcmToken != null) { // Register the device and token with your backend await registerDeviceAndToken(fcmToken); } else { // Handle the case where FCM token is still null print('FCM token is null.'); } } else { // Handle the case where APNs token is not available after retries print('APNs token not available after retries.'); } } Future registerDeviceAndToken(String fcmToken) async { //fcmToken = fcmToken; print(fcmToken); final user = FirebaseAuth.instance.currentUser; if (user == null) { print('❌ User not logged in'); return; } final deviceId = await DeviceInfoService.getUniqueDeviceId(); //final fcmToken = await FirebaseMessaging.instance.getToken(); print('📱 Device ID from register_fcm: $deviceId'); print('📩 FCM Token from mew getapnd function: $fcmToken'); if (deviceId == null || fcmToken == null) { print('❌ Failed to get deviceId or fcmToken'); return; } final docRef = FirebaseFirestore.instance .collection('master_users') .doc(user.uid) .collection('deviceId') .doc(user.uid); // This document holds a map: { deviceId: fcmToken } print(docRef); try { // Get current data, fallback to empty map final snapshot = await docRef.get(); final data = snapshot.data() ?? <String, dynamic>{}; print(data); // Update or add current deviceId key data[deviceId] = fcmToken; // Save updated map back to Firestore await docRef.set(data); print(data); print('✅ Device ID and FCM token updated/stored under correct structure'); } catch (e) { print('❌ Firestore write error: $e'); } }
0
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109
Apr ’25
Apple Developer Account Closed Shortly After Enrollment
Hi everyone, I created a new Apple account for a university project and enrolled in the Apple Developer Program with this new account. I paid for the enrollment using my personal account's payment method. However, a few hours later, Apple closed the newly created account. When I contacted Apple Support, they informed me that they won't reopen the account and also don't refund the enrollment fee. So now I'm stuck with a paid and unsued Developer Program enrollment for an account I can no longer access. Is there any way to transfer the Developer Program enrollment to another Apple Account (either a new one or my personal account)? Has anyone faced a similar situation and found a solution? This is especially frustrating as the enrollment was for educational purposes, and I'm now out the enrollment fee with nothing to show for it. Any help would be greatly appreciated! Thank you, Oliver
1
0
116
Apr ’25
SwiftUI: Command SwiftCompile failed with a nonzero exit code
I have a SwiftUI app that I've been working on in XCode 16.1. The project builds and runs in the simulators, on my mac and on my iPhone/iPad without any issues. I'm also able to build my unit test project and run them without any errors. The project has zero warnings in it. When I go to the Edit Schemes options and change the Run scheme to be a Release build with the Debug Executable unchecked I get a compiler error: Command SwiftCompile failed with a nonzero exit code I've attempted this Release Run with the following target devices in XCode: My iPhone 15 Pro Max (iOS 18.2 Beta 3) MacBook Air (M1) (15.2 Beta) iPhone 16 Simulator (iOS 18.1) Any iOS Simulator Device (arm64, x86_64) All 3 of these target have the same issue. Normally I would just debug the error from the logs but when I look at the build output I can't see any information in the log to tell me what happened. It looks like the source files are sent into the SwiftCompiler and the compiler fails without bubbling up the issue. I've provided the full error log export as a Gist HERE due to it's size. Is there anything in the log I'm missing? Is there a way for me to turn on more verbose logging during compilation of a Release Build? I created a brand new Multiplatform App in XCode and I added all of my source files to it. No project configuration settings were changed. I could build it successfully with the debug configuration. I then changed it to the Release configuration and experienced the same error. I can create another fresh project and make the same release configuration with none of my source files in it and get a successful build. I t seems there is something wrong with my source files and the release configuration but the compiler doesn't indicate what. I'm lost at this point as I can't figure out how to get a release build and can't seem to find any indication as to why.
11
0
2.2k
Apr ’25
Entitlements Issue: Fonts Provided by Application Still Showing as Missing in Xcode
Hi everyone, I’ve been struggling with an issue related to the com.apple.developer.fonts-provided-by-application entitlement in Xcode. Despite configuring everything correctly, I’m still encountering an error stating that the fonts provided by application are missing. Here’s a breakdown of what I’ve done so far: Entitlements File: My entitlements file includes the com.apple.developer.fonts-provided-by-application key set as an array with 28 font items listed (e.g., Lato-Bold.ttf, Montserrat-SemiBold.ttf, etc.). All font names match the actual filenames, including extensions, and are spelled correctly. Info.plist: I’ve listed all the fonts under the UIAppFonts key, and they match the entries in the entitlements file. Font Files in Xcode: All font files are present in my project and included in Build Phases &gt; Copy Bundle Resources. Provisioning Profile: The Fonts capability is enabled in my App Identifier in the Apple Developer Program, and I’ve regenerated my provisioning profile to ensure it reflects this entitlement. What’s Working: Other entitlements in the entitlements file (like keychain access and sandboxing) are functioning correctly, so the entitlements file is linked properly to my app target. The provisioning profile shows everything else is in sync. What’s Not Working: Xcode consistently shows the error "missing fonts provided by application", even though I’ve verified the fonts, file paths, and plist entries multiple times. Questions: Could this issue be related to the placement of the fonts folder within my project structure? Do I need to remove unused fonts or adjust file extensions (like .ttf vs .otf)? Is there another step I might be missing in Xcode or the Apple Developer Program? Any guidance would be greatly appreciated. This has been a challenging problem to resolve, and I’d love to hear from anyone who has encountered something similar.
4
0
278
Apr ’25
Portal of Apple for tracking health(crashes/hangs)
We are looking for a platform or portal provided by Apple that allows us to track crashes, hangs, or other runtime issues faced by users while using our iOS/macOS application. This is similar to how we currently use Windows Error Reporting (WER) for our Windows application. Important note: Our application is not distributed via the Apple App Store — it is delivered through enterprise distribution or ad-hoc provisioning.
3
0
244
Apr ’25
AuthenticateAsClient(this.Host、this.certificates、System.Security.Authentication.SslProtocols.Tls12,false)
Apple's push cannot receive information, use the open-source library JdSoft. Apple.Apns.Notifications Because I am not familiar with it, I modified Tls12. Does anyone know how to modify this open-source library to achieve push functionality apnsStream.AuthenticateAsClient(this.Host, this.certificates, System.Security.Authentication.SslProtocols.Tls12, false)
0
0
69
Apr ’25
Unable to use API key to create new app in CI
Hi, We run an app house where we're creating a new app through our store for clients every few weeks. We've been using the Apple ID login through fastlane to create new apps in our CI, however we find having to log in to multiple machines every few weeks very frustrating, as it requires 2fa, and always seems to happen right when the system admins are on leave. We've tried to use the API key instead however creating apps doesn't appear to be supported, as we get a 403 error stating we can't use create. This was with the App manager role. Is it at all possible to crate an app using the api key, turn off the timeout on the ID Login or, automate this so we don't need to log in every few weeks?
0
0
70
Apr ’25
Xcode 16.3 Compile fails
After updating to 16.3, my project now fails to compile with the diagnostic: "Command SwiftCompile failed with a nonzero exit code". This is a SwiftUI document project with two local packages, the second of which is a rather large one with 112 SwiftUI files. It is this second package that is failing. There are no issues when compiling with 16.2. Without diagnostics I'm having a bit of difficulty in determining the cause. My thought is to regress the commits unit 16.3 gives a success, or shows issues. Although I'm not catching a similar issue in the forums, I'm seeing other problems with 16.3. Has anyone else had such build failure isolated to 16.3? Any advice on other ways to approach this problem? Thanks in advance
5
0
333
Apr ’25
Xcode 16.3 C++ compiler makes binaries with corrupted memory.
I am creating an xcframework for a static library for iOS, but I am encountering a perplexing issue with Xcode 16.3. When I build an xcframework using C++ in one project and import it into another project, the application runs with corrupted memory. In the framework project, I use os_unfair_lock, but when attempting to lock, the app crashes due to a state error. This suggests that memory corruption is occurring. When the xcframework is built with Xcode 16.2, a proper binary is generated, and the app runs without any problems. Since I do not want to disclose the source code, I am trying to construct a minimal project that reproduces the issue, but so far I have not been successful. Fundamentally, I feel that the compiler in Xcode 16.3 cannot be trusted.
0
1
155
Apr ’25
bitcode_strip error in xcode 16.3
Since I updated xcode to the version 16.3 everytime I try to use the command bitcode_strip I get an error The command i use is: bitcode_strip test.a -r -o test_no_bitcode.a And it returns the following error ld: file cannot be open()ed, errno=2 path=strip fatal error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/bitcode_strip: internal link edit command failed I tried downgrading the Xcode version and doing the same thing everything works fine. Is this a known bug or am I missing something?
Replies
2
Boosts
0
Views
379
Activity
Apr ’25
What does updating the Xcode Project Format do?
Select the Project in leftmost pane, open right most pane where Project Document is shown. My (quite old) project has the Project Format set to "Xcode 3.2" (which amazingly I used at one point!). I changed it to "Xcode 16.3", and even selected "Minimize Project References", closed the project, then re-opened it. However, the size of the "project.pbxproj" file didn't change at all. I'm told the newer formats reduce project size as well as reduce merge conflicts when new files are added to the project. Is there a "compress" option from the command line? Thanks, David
Replies
1
Boosts
0
Views
130
Activity
Apr ’25
NSUbiquitousContainers
I'm using Xcode 16.3 and I want to add the key "NSUbiquitousContainers" but I cannot do it in the Entitlements file, it should be in info.plist file! I have done it before but in previous versions of Xcode when the info.plist was in the project navigator. However, now I cannot find the file and I did not find any way to create it! Please guide me in detail how to proceed (I'm not new to Swift or SwiftUI but not familiar to project settings)?
Replies
1
Boosts
0
Views
107
Activity
Apr ’25
Inline Comparison on Commit seems to be forced in XCode 15 Beta 3
Anyone know how to set Side By Side Comparison in the new commit UI? New UI seems to missing a lot of features like multi-select of files to discard/stage...
Replies
44
Boosts
27
Views
9.3k
Activity
Apr ’25
How to Complete the Apple Developer Program Enrollment
How to Complete the Apple Developer Program Enrollment I want to register an Apple Developer account. I've communicated many times with Apple technical Advisors via email but haven't received effective solutions. The most recent reply was: "经核实,我们已经将你的请求升级到相关运营团队,如果有进一步的消息,我们会尽快通知你。" Here's the English translation: "After verification, we have escalated your request to the relevant operations team. If there are any updates, we will notify you as soon as possible." Almost every time I get the same response, but there's been no progress. Could other developers in the forum give me some advice? How should I communicate to successfully complete the registration? Additional background information: I previously submitted my documents and passed the review, but encountered issues at the payment stage when using a credit card. I asked the advisor whether alternative payment methods were possible if I couldn't use a credit card—I just wanted to understand the options. However, my application was directly revoked and switched to applying via the mobile app, forcing me to restart the entire process. Now, I'm stuck because the mobile app keeps reporting errors. I hope to switch back to the web application instead. Currently, the web application portal remains unavailable. If any Apple technical advisors see this, please help address my issue. My case ID is 102573639542. Thank you.
Replies
1
Boosts
0
Views
87
Activity
Apr ’25
Apple developer enrollment
Hi i have been trying to enroll in an apple developer program I have made the payment 99$ and it has been deducted from the credit card. I got a message saying you will recieve an email soon. Would like to know whats the process after that and why is enrollment in the apple developer programm a bit diffcuilt.
Replies
0
Boosts
0
Views
69
Activity
Apr ’25
Join Apple Developer Program
I'm signing up as an Apple Developer, but I've paid 4 times, and after about 10 hours each time, the order status changes to Cancelled, and there is no email explaining the reason for the cancellation, and the payment has not been refunded to me, and no staff has contacted me. I was confused
Replies
0
Boosts
0
Views
51
Activity
Apr ’25
APNS NULL
this is our code foe fetching the apnstoken - and registering for the FCM and snding it to our servers. - we are consistently getting apns == null import 'dart:io'; import 'package:firebase_messaging/firebase_messaging.dart'; import 'package:firebase_auth/firebase_auth.dart'; import 'package:cloud_firestore/cloud_firestore.dart'; import 'package:firebase_messaging/firebase_messaging.dart'; import 'package:solaris/services/fetch_deviceId.dart'; Future initializeFCM() async { final FirebaseMessaging _firebaseMessaging = FirebaseMessaging.instance; // Request notification permissions for iOS final settings = await _firebaseMessaging.requestPermission(); print('Notifcation Permission Status: ${settings.authorizationStatus}'); String? apnsToken; int retries = 0; const int maxRetries = 60; const Duration retryDelay = Duration(seconds: 2); // Retry fetching the APNs token until it's available or max retries are reached while (apnsToken == null && retries < maxRetries) { print(retries); apnsToken = await _firebaseMessaging.getAPNSToken(); if (apnsToken == null) { await Future.delayed(retryDelay); retries++; } } if (apnsToken != null) { // APNs token is available, proceed to get FCM token String? fcmToken = await _firebaseMessaging.getToken(); if (fcmToken != null) { // Register the device and token with your backend await registerDeviceAndToken(fcmToken); } else { // Handle the case where FCM token is still null print('FCM token is null.'); } } else { // Handle the case where APNs token is not available after retries print('APNs token not available after retries.'); } } Future registerDeviceAndToken(String fcmToken) async { //fcmToken = fcmToken; print(fcmToken); final user = FirebaseAuth.instance.currentUser; if (user == null) { print('❌ User not logged in'); return; } final deviceId = await DeviceInfoService.getUniqueDeviceId(); //final fcmToken = await FirebaseMessaging.instance.getToken(); print('📱 Device ID from register_fcm: $deviceId'); print('📩 FCM Token from mew getapnd function: $fcmToken'); if (deviceId == null || fcmToken == null) { print('❌ Failed to get deviceId or fcmToken'); return; } final docRef = FirebaseFirestore.instance .collection('master_users') .doc(user.uid) .collection('deviceId') .doc(user.uid); // This document holds a map: { deviceId: fcmToken } print(docRef); try { // Get current data, fallback to empty map final snapshot = await docRef.get(); final data = snapshot.data() ?? <String, dynamic>{}; print(data); // Update or add current deviceId key data[deviceId] = fcmToken; // Save updated map back to Firestore await docRef.set(data); print(data); print('✅ Device ID and FCM token updated/stored under correct structure'); } catch (e) { print('❌ Firestore write error: $e'); } }
Replies
0
Boosts
0
Views
109
Activity
Apr ’25
Apple Developer Account Closed Shortly After Enrollment
Hi everyone, I created a new Apple account for a university project and enrolled in the Apple Developer Program with this new account. I paid for the enrollment using my personal account's payment method. However, a few hours later, Apple closed the newly created account. When I contacted Apple Support, they informed me that they won't reopen the account and also don't refund the enrollment fee. So now I'm stuck with a paid and unsued Developer Program enrollment for an account I can no longer access. Is there any way to transfer the Developer Program enrollment to another Apple Account (either a new one or my personal account)? Has anyone faced a similar situation and found a solution? This is especially frustrating as the enrollment was for educational purposes, and I'm now out the enrollment fee with nothing to show for it. Any help would be greatly appreciated! Thank you, Oliver
Replies
1
Boosts
0
Views
116
Activity
Apr ’25
iOS 16.3 in Simulator
Hi I've downloaded the latest version of Xcode 14.2 but when I run the app in Simulator I can only test it on iOS16.2 Is there a way to run it in 16.3?
Replies
5
Boosts
0
Views
3.9k
Activity
Apr ’25
SwiftUI: Command SwiftCompile failed with a nonzero exit code
I have a SwiftUI app that I've been working on in XCode 16.1. The project builds and runs in the simulators, on my mac and on my iPhone/iPad without any issues. I'm also able to build my unit test project and run them without any errors. The project has zero warnings in it. When I go to the Edit Schemes options and change the Run scheme to be a Release build with the Debug Executable unchecked I get a compiler error: Command SwiftCompile failed with a nonzero exit code I've attempted this Release Run with the following target devices in XCode: My iPhone 15 Pro Max (iOS 18.2 Beta 3) MacBook Air (M1) (15.2 Beta) iPhone 16 Simulator (iOS 18.1) Any iOS Simulator Device (arm64, x86_64) All 3 of these target have the same issue. Normally I would just debug the error from the logs but when I look at the build output I can't see any information in the log to tell me what happened. It looks like the source files are sent into the SwiftCompiler and the compiler fails without bubbling up the issue. I've provided the full error log export as a Gist HERE due to it's size. Is there anything in the log I'm missing? Is there a way for me to turn on more verbose logging during compilation of a Release Build? I created a brand new Multiplatform App in XCode and I added all of my source files to it. No project configuration settings were changed. I could build it successfully with the debug configuration. I then changed it to the Release configuration and experienced the same error. I can create another fresh project and make the same release configuration with none of my source files in it and get a successful build. I t seems there is something wrong with my source files and the release configuration but the compiler doesn't indicate what. I'm lost at this point as I can't figure out how to get a release build and can't seem to find any indication as to why.
Replies
11
Boosts
0
Views
2.2k
Activity
Apr ’25
Entitlements Issue: Fonts Provided by Application Still Showing as Missing in Xcode
Hi everyone, I’ve been struggling with an issue related to the com.apple.developer.fonts-provided-by-application entitlement in Xcode. Despite configuring everything correctly, I’m still encountering an error stating that the fonts provided by application are missing. Here’s a breakdown of what I’ve done so far: Entitlements File: My entitlements file includes the com.apple.developer.fonts-provided-by-application key set as an array with 28 font items listed (e.g., Lato-Bold.ttf, Montserrat-SemiBold.ttf, etc.). All font names match the actual filenames, including extensions, and are spelled correctly. Info.plist: I’ve listed all the fonts under the UIAppFonts key, and they match the entries in the entitlements file. Font Files in Xcode: All font files are present in my project and included in Build Phases &gt; Copy Bundle Resources. Provisioning Profile: The Fonts capability is enabled in my App Identifier in the Apple Developer Program, and I’ve regenerated my provisioning profile to ensure it reflects this entitlement. What’s Working: Other entitlements in the entitlements file (like keychain access and sandboxing) are functioning correctly, so the entitlements file is linked properly to my app target. The provisioning profile shows everything else is in sync. What’s Not Working: Xcode consistently shows the error "missing fonts provided by application", even though I’ve verified the fonts, file paths, and plist entries multiple times. Questions: Could this issue be related to the placement of the fonts folder within my project structure? Do I need to remove unused fonts or adjust file extensions (like .ttf vs .otf)? Is there another step I might be missing in Xcode or the Apple Developer Program? Any guidance would be greatly appreciated. This has been a challenging problem to resolve, and I’d love to hear from anyone who has encountered something similar.
Replies
4
Boosts
0
Views
278
Activity
Apr ’25
Portal of Apple for tracking health(crashes/hangs)
We are looking for a platform or portal provided by Apple that allows us to track crashes, hangs, or other runtime issues faced by users while using our iOS/macOS application. This is similar to how we currently use Windows Error Reporting (WER) for our Windows application. Important note: Our application is not distributed via the Apple App Store — it is delivered through enterprise distribution or ad-hoc provisioning.
Replies
3
Boosts
0
Views
244
Activity
Apr ’25
This content was automatically upgraded and should be served over HTTPS
Xcode16.2+iOS18以上的系统,加载图片http类型的url时,会自动升级为https,下面是Safari自动打印的日志:This content was automatically upgraded and should be served over HTTPS.有什么解决方案吗?
Replies
0
Boosts
0
Views
119
Activity
Apr ’25
In App purchase in ios not working in xcode 16.3
In app purchase is not executed in ios while i run the code in xcode 16.3 But it's working fine in Xcode 16.0. There is no proper error message or any alerts showing. It just returns an empty product identifier. Provide the me the solution or kindly fix the issue in xcode IDE regarding this issue in latest xcode
Replies
0
Boosts
0
Views
117
Activity
Apr ’25
Xcode16.2 + iOS18以上系统,http自动转为https
Xcode16.2 加 iOS18 以上的系统加载图片 http 类型的 url 时, http 链接会自动升级为 https,请问有处理方案吗?浏览器报错信息如下:This content was automatically upgraded and should be served over HTTPS.
Replies
0
Boosts
0
Views
222
Activity
Apr ’25
AuthenticateAsClient(this.Host、this.certificates、System.Security.Authentication.SslProtocols.Tls12,false)
Apple's push cannot receive information, use the open-source library JdSoft. Apple.Apns.Notifications Because I am not familiar with it, I modified Tls12. Does anyone know how to modify this open-source library to achieve push functionality apnsStream.AuthenticateAsClient(this.Host, this.certificates, System.Security.Authentication.SslProtocols.Tls12, false)
Replies
0
Boosts
0
Views
69
Activity
Apr ’25
Unable to use API key to create new app in CI
Hi, We run an app house where we're creating a new app through our store for clients every few weeks. We've been using the Apple ID login through fastlane to create new apps in our CI, however we find having to log in to multiple machines every few weeks very frustrating, as it requires 2fa, and always seems to happen right when the system admins are on leave. We've tried to use the API key instead however creating apps doesn't appear to be supported, as we get a 403 error stating we can't use create. This was with the App manager role. Is it at all possible to crate an app using the api key, turn off the timeout on the ID Login or, automate this so we don't need to log in every few weeks?
Replies
0
Boosts
0
Views
70
Activity
Apr ’25
Xcode 16.3 Compile fails
After updating to 16.3, my project now fails to compile with the diagnostic: "Command SwiftCompile failed with a nonzero exit code". This is a SwiftUI document project with two local packages, the second of which is a rather large one with 112 SwiftUI files. It is this second package that is failing. There are no issues when compiling with 16.2. Without diagnostics I'm having a bit of difficulty in determining the cause. My thought is to regress the commits unit 16.3 gives a success, or shows issues. Although I'm not catching a similar issue in the forums, I'm seeing other problems with 16.3. Has anyone else had such build failure isolated to 16.3? Any advice on other ways to approach this problem? Thanks in advance
Replies
5
Boosts
0
Views
333
Activity
Apr ’25
Xcode 16.3 C++ compiler makes binaries with corrupted memory.
I am creating an xcframework for a static library for iOS, but I am encountering a perplexing issue with Xcode 16.3. When I build an xcframework using C++ in one project and import it into another project, the application runs with corrupted memory. In the framework project, I use os_unfair_lock, but when attempting to lock, the app crashes due to a state error. This suggests that memory corruption is occurring. When the xcframework is built with Xcode 16.2, a proper binary is generated, and the app runs without any problems. Since I do not want to disclose the source code, I am trying to construct a minimal project that reproduces the issue, but so far I have not been successful. Fundamentally, I feel that the compiler in Xcode 16.3 cannot be trusted.
Replies
0
Boosts
1
Views
155
Activity
Apr ’25