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Dialog Save password not showing in simulator iOS 18.0 rosetta
Dialog: "Would you to save this password in your Keychain to use with apps and websites" Xcode 15.4 Simulator iOS 16.4 Rosetta Macbook M2 pro => dialog save password showing and work normal. When updating to xcode 16, it is not showing and makes the app unable to do anything else. xCode 16.0 Simulator iOS 18.0 Rosetta Macbook M2 pro => dialog save password not showing However, if you use Non-rosetta, the dialog will not show but you can still operate the app.
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Nov ’24
Apple Developer Program Enrollment Pending for 4+ Days, No Payment Processed
Hello everyone, I recently enrolled in the Apple Developer Program, completed all required forms, and submitted my payment details. I received an email confirming my enrollment order and stating it would be processed within two business days, but it’s now been over four days, and I haven’t seen a charge on my card or received any follow-up communication. Here’s what I’ve tried so far: Emailed Apple Developer Support multiple times: No response after four follow-ups. Called Apple Support: They couldn’t connect me directly to Developer Support. Is there a way to expedite this or another contact method that I might have missed? Any advice or similar experiences would be greatly appreciated!
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Nov ’24
Multiple dynamic libraries in a package under SPM
We are currently building an app in Swift, reusing an internal C++ backend used in other platforms ( Linux/Windows/Mac ). Current state of the project: App W - ( Swift App ) Package X - Swift Package Y.xcframework - Binary Target (ios-arm64 and ios-arm64-simulator) Z.framework Z - (C++ Backend as a library) Dynamic Library Headers - Library header files Frameworks (Folder) - Required .dylib’s for Z ( libA.dylib (Dependency of Z) [ 58 of them ] libB.dylib (Runtime dependency of python) [ 123 of them ] data - Supporting binary files for Z conf - Supporting configuration files, both text and binary. for Z python - Supporting .py scripts C.py D.py Z.framework ( C++ ) contains 182 Dynamic Libraries. Goal: Validate the app for distribution with the Apple Store validation tool. Learning when trying to solve the problem: A framework can contain only one dynamic library (e.g. .dylib ) A framework cannot have nested frameworks within a Frameworks folder Certain file types within a framework are not treated as resource files (e.g. .py files) Possible solutions Allow to have nested Frameworks in Z.framework. It’s currently not allowed Link 182 dynamic libraries into the project via SPM Problem: Some of the libraries need to dynamically loaded at runtime (related to the python runtime) Making the libraries static adds significantly technical challenges to the Z.framework. Other questions: What’s the best way to achieve this
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Nov ’24
Xcode Doesn't recognises the git worktree version of the swift package
I'm building an iOS app using Xcode, and I frequently modify code within a package. To do this, I drag and drop a locally cloned version of the package into my project as a local package. However, when working across multiple branches of my app, I need different versions of the package as well. To achieve this, I use Git worktrees to create branch-specific copies of the package. Unfortunately, when I drag and drop these worktree copies into Xcode, the IDE doesn't seem to recognize them. Could you kindly guide me on resolving this?
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Dec ’24
My dev account is blocked
For un unknown reason, my Apple ID has been blocked. Since I can not connect anymore to my developer account ! I've asked to unblock it (iforgot.apple.com) but according to support the unblock sequence is not send because this Apple ID is in used. I need help to unblock my ID in order to manage my app.... note : I use an another account to post this messages.
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Nov ’24
xcodebuid failed at signing step although there is no issue building and distributing from Xcode GUI
Hi all, I have a host application to register and start network system extension. I created 2 provisional profiles that grant SystemExtension and NetworkExtension capabilities for the host app, and NetworkExtension for the network system extension. I'm able to archive and distribute (direct distribution) the app from XCode GUI. However, when I use xcodebuild command to build the project, it gave me this error: error: No profile for team 'TEAMID' matching 'Host APP Distribution Profile' found: Xcode couldn't find any provisioning profiles matching 'TEAMID/Host APP Distribution Profile'. Install the profile (by dragging and dropping it onto Xcode's dock item) or select a different one in the Signing & Capabilities tab of the target editor. error: No profile for team 'TEAMID' matching 'My NetworkExt Distribution Profile' found: Xcode couldn't find any provisioning profiles matching 'TEAMID/My NetworkExt Distribution Profile'. Install the profile (by dragging and dropping it onto Xcode's dock item) or select a different one in the Signing & Capabilities tab of the target editor. I already installed those 2 provisioning profiles assign them to my targets in XCode. There is no error from Xcode when building and distributing it. Does anyone have the same issue? How could you solve it. Thanks! An
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Dec ’24
Archive Failed On Xcode 16
I am using TXLiteAVSDK_Player package dependencies and now when I want to archive and distribute an app I get this two warnings : Upload Symbols Failed The archive did not include a dSYM for the TXFFmpeg.framework with the UUIDs [1xxxxxx]. Ensure that the archive's dSYM folder includes a DWARF file for TXFFmpeg.framework with the expected UUIDs. Upload Symbols Failed The archive did not include a dSYM for the TXSoundTouch.framework with the UUIDs [Axxxx]. Ensure that the archive's dSYM folder includes a DWARF file for TXSoundTouch.framework with the expected UUIDs. My system is macOS sonoma 14.5 and Xcode is 16.0. How can I eliminate this warning?
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Dec ’24
WeatherKit in commandline app
I am trying to add WeatherKit support to a commandline app to fetch historical data. I've configured an app ID with the WeatherKit entitlement, but WeatherKit does not appear in the Capabilities list to add. When I try to access weather data, it fails with Code=4097 "connection to service named com.apple.weatherkit.authservice" suggesting it's not authorized. How do I add the WeatherKit entitlement to a commandline Swift app?
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Dec ’24
For iOS is not a valid binary
I have a problem uploading to testflight. When I archived my app, it announced success, but when I went to the appstoreconnect website I didn't see any builds, while I waited a long time for it to be pushed up. And one more problem, when the upload notification is uploaded, after a while there is a notification that my app for ios is not a valid binary, I don't understand this problem. Can you please ask me how to solve it?
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Dec ’24
Few command under /usr/bin hangs when running from ssh terminal
Hi, We have few MacStudio servers that when we ssh as users to it and trying to run some commands fro /usr/bin, they staying in hang state for infinite. When root user do the same commands are working properly Example for hanging commands : clang, gcc, make, ld etc Add as attachment the dtruss out for ld -v command to help debug it Thanks, Amir dtruss out from ld -v command
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Dec ’24
Per-project ProjectName-Swift.h, rather than per-target
Dear Experts, I have an Xcode project that generates two iOS app targets. Most of the code is shared between the two targets. Let's call them "Project", "App1" and "App2". I have some Swift code that is called from objC++. To make this work, in the objC++ files currently I #include "App1-Swift.h". Clearly this only works when building App1. What's the right way to set this up to work for both targets? Looking at the build settings, currently the "Generated Header Name" is set to "$(SWIFT_MODULE_NAME)-Swift.h". Presumably, SWIFT_MODULE_NAME expands to the target name. There are various possible ways to fix this, but which one is "right"? I bet that if I fix it in the wrong way, something else will go wrong later. I could: Change the objC++ to #include different headers depending on the target being built. Change the build setting to use the project name (from a variable?) instead of the SWIFT_MODULE_NAME. Somehow cause SWIFT_MODULE_NAME to equal the project name, rather than the target name. Any advice? Thanks.
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Nov ’24