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90714: Invalid binary.
90714: Invalid binary. The app contains one or more corrupted binaries. Please rebuild the app and resubmit. 我开发的OC项目,三个月前打包分发还没有问题,半个月前开始就一直报这个错。查了很多资料都无法解决,所有的SDK也都升级了,还是报这个错,麻烦Apple的工程师帮忙指正一下问题,如何解决这个问题。
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Why are our macOS builds in Xcode Cloud hanging at the “Archive” stage?
Hello, We are experiencing a persistent issue where macOS builds in Xcode Cloud consistently hang at the Archive stage. The build itself completes successfully, but no artifacts appear, and it seems the build gets stuck during artifact upload. These builds remain in this state for several days (currently 3 days and counting) not failing, but never finishing. We opened a support ticket (102756662562), but we have not received any response yet. We rely on Xcode Cloud for our entire CI/CD pipeline, and at the moment our workflow is completely blocked because of this issue. Has anyone encountered something similar or found a workaround? Thank you.
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Enrolling, LLC Disregarded company (Non- Us Resident)
Hi There, I´m From Spain with an LLC Company in the USA. Is a Disregarded company, the problem is that when I try to set up the paid apps agreement, Apple display the form W-9 instead of Form W8-BEN (that is for non-us resident) My question is... is this right? Under the name of my company, appear an option that ask me ... "Who is the Beneficial Owner? " You can choose between : Individual, Limited Liability - Disregarded Entity, Limited Liability - Partnership, Other... I choose Limited Liability - Disregarded Entity I m not sure if the form W-9 is the right for me because my other online business is about selling books on amazon and there the form that I m using is W8-BEN
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Xcode 26 + iOS 26 debugging is extremely slow
Since upgrading my iPhone 13 Pro Max to iOS 26, apps have become nearly impossible to debug. The recent update to iOS 26.1 has made this even worse. Going from app start to a fully rendered & responding screen takes <1 second on a Debug build when no debugger is attached, but with the debugger attached I get these times (measured manually with a stopwatch): First render: <1 second without debugger 5 seconds on USB debugger 30 seconds on wireless debugger Data loaded from webserver and UI responding: <1 second without debugger 19 seconds on USB debugger 5 minutes on wireless debugger! Doing an online speed test reports 55 Mbps for the phone and 60 Mbps on the MacBook, so I doubt it's my WiFi. Having a debugger attached used to make minimal difference on iOS 18, but the performance has tanked completely since the last major release. What happened?
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Nov ’25
Xcode won't execute code?
Hi everyone. I have the following code that I am trying to execute in Xcode. I then install it on my iPhone. It doesn't run at all and I don't know why. Any thoughts? Thank you. import CoreMotion class MyViewController: UIViewController { let motionManager = CMMotionManager() func startAccelerometer() { if motionManager.isAccelerometerAvailable { motionManager.accelerometerUpdateInterval = 0.1 // 10 updates per second motionManager.startAccelerometerUpdates(to: .main) { (data, error) in guard let accelerometerData = data else { return } let x = accelerometerData.acceleration.x let y = accelerometerData.acceleration.y let z = accelerometerData.acceleration.z // Process the x, y, and z acceleration values here print("X: \(x), Y: \(y), Z: \(z)") } } } }
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Aug ’25
UI Tests on Xcode Cloud fail due to Simulator randomly showing Apple logo
Hello everyone! When I run UI Tests on Xcode Cloud, I often encounter unexpected failures. Checking the screen recording, I found that the iOS Simulator could go into a black screen with a white Apple logo and a progress bar for a period after the test starts. This behavior of the Simulator causes my app's UI Tests to fail randomly, which greatly affects the practical use of UI Tests. I suspect this phenomenon is unrelated to my app and test cases, so I'm asking if anyone else has encountered a similar issue. 🤔
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Apr ’25
[azure devops and Github runners] AVPIdentity: AppleVirtualPlatformHostKey.mm:234: Assert: platformExpert, value: 0
Description When starting the iOS simulators on macOS-15 intel image, the following assertion happens: The same issue not showing for macOS 15-arm64 image. Here is the issue details: https://github.com/actions/runner-images/issues/10925 raised by multiple users. AVPIdentity: AppleVirtualPlatformHostKey.mm:234: Assert: platformExpert, value: 0 AVPIdentity: AppleVirtualPlatformHostKey.mm:234: Failed to get AppleVirtualPlatformARMPE service. The Simulators worked fine the day before the above issue was posted. What changed? Did something update?
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Jan ’25
Xcode 16.3 repeatedly log causing CPU leak
Xcode 16.3 repeatedly logs a same message very frequently, as fast as a single thread can. I use Instruments and Console and find out the log is: Needs flush! by -[DNTBrotliDecoder decodeBytes:length:] in DNTDocumentationSupport. The call is on a single non-main thread. I've tried to clear caches and it seems doesn't change. Yet I don't know exact point when the logging starts since launch. Fortunately, this thread is dispatched at E cores, bringing approximately 2 watts of power load to my Mac. Environments: macOS 15.4 (24E248) Xcode 16.3 (16E140) M4 chip
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May ’25
Can build my app but not Archive
Apologies that this is probably a simple problem. I've started from a sample code provided by Apple and changed it quite significantly. However, I'm not able to Archive the app. The original visionOS sample code has the same issue, so hopefully someone will be able to spot the problem: https://developer.apple.com/documentation/visionos/creating-stereoscopic-image-in-visionos The problems shown in the log are: Undefined symbol: _main Linker command failed with exit code 1 (use -v to see invocation) The first error seems to say that there's no "main" but there is indeed a @main in the EntryPoint.swift file. Any ideas? I have archived other apps (built from scratch) successfully, but clearly there's something different about this sample code. Many thanks!
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Jan ’25
iOS 18.2 Beta WKWebView Navigation Breaking loadFileURL for Local Files
I am experiencing a critical issue with WKWebView navigation in iOS 18.2 beta, specifically regarding the function webView.loadFileURL(_:allowingReadAccessTo:). In previous versions of iOS, this function works as expected when loading valid file URLs from the app’s local directory (e.g., Application Support). However, in iOS 18.2 beta, the function fails to complete the navigation, producing a provisional navigation failure with WebKitErrorDomain, code 102 (Frame load interrupted). This issue severely impacts our app’s ability to load essential local resources, breaking core functionality. Here’s a summary of the troubleshooting steps and findings: File and Directory Verification: The url provided to loadFileURL is valid. Both the file path and parent directory exist within the app’s sandbox, and the directory is accessible. Configuration: The code specifies the parent directory in the allowingReadAccessTo parameter to meet sandboxing requirements, which works on iOS 18.1 and prior releases. Testing on Stable iOS Versions: The issue is exclusive to iOS 18.2 beta; testing on earlier stable iOS releases confirms that the function works as intended. Impact: This regression severely disrupts the app’s navigation and content loading, effectively blocking access to local resources required for the WKWebView to display content properly. The error log returned in the console is as follows: > Error Domain=WebKitErrorDomain Code=102 "Frame load interrupted" UserInfo={_WKRecoveryAttempterErrorKey=<WKReloadFrameErrorRecoveryAttempter: 0x303dd67e0>, NSErrorFailingURLStringKey=file:///var/mobile/Containers/Data/Application/4D128818-7E51-460E-B5D4-D2D70363EFA0/Library/, NSErrorFailingURLKey=file:///var/mobile/Containers/Data/Application/4D128818-7E51-460E-B5D4-D2D70363EFA0/Library/, NSLocalizedDescription=Frame load interrupted} We suspect this may be due to a change in WebKit permissions in iOS 18.2 beta that affects local file handling within WKWebView. Given that the our app relies heavily on these resources, we kindly request this issue be addressed promptly. If any additional information or sample code is required, please let us know, and we will gladly provide further details to assist in resolving this issue. Thank you for your attention and support. Best regards, Isabela
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Feb ’25
Notice of Termination
Last week we received this e-mail from Apple, without any information about reasons. Our infrastructure builds on Apple infrastructure and contains more than 1000 iOS devices. We have paid enterprise account until April 2025. Why Apple cancelled our membership? We are reaching out to inform you that your Apple Developer Enterprise Program ("ADEP") membership will be terminated, effective February 12, 2025. Please be assured that this decision is not a result of any action or inaction on your part, and it is not subject to appeal. As of February 12, 2025, you will no longer have access to your membership and account-related services for developing and distributing in-house, internal use software. Certificates, identifiers, and provisioning profiles will be revoked, and the apps associated with your account will no longer function. In accordance with Section 11.3 of the ADEP Agreement, please immediately destroy all Apple Confidential Information that is in your possession or control and note your continuing obligations upon termination. Nothing in this letter should be construed as a waiver of any rights or remedies Apple may have, all of which are hereby reserved.
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Dec ’24
Crash reports downloaded by Xcode contain impossible call hierarchy
I was just having a look at some crash reports downloaded by Xcode, and I noticed the same wrong pattern I already mentioned here: the crash reports indicate that method A calls method B, which is impossible. In the first crash report below, method MainViewController.showSettings seems to be called by ConfirmMoveViewController.openSourceInFinder, which is impossible. ConfirmMoveViewController.openSourceInFinder is a context menu action in a modal window, and MainViewController.showSettings is in a completely different window and the two methods have no relation whatsoever. In the second crash report below, MainViewController.setSortMode is triggered by the press of a button (and nothing else) but seems to be called by OtherViewController.copy that can be triggered by a context menu (or keyboard shortcut). The two methods have no relation whatsoever. The rest of the stack trace confirm that it's indeed the button that was pressed. This seems to me like a quite serious bug in how macOS creates crash reports. 1.crash 2.crash
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Mar ’25
Developer Enrollment Delayed for Over a Month – Apple Support is a Nightmare!
I cannot believe how slow, opaque, and frustrating the Apple Developer enrollment process has become. I have been waiting for over a month, and every single step has been a nightmare. I have paid twice, the latest over a week ago, and still no activation. I have sent over 10 emails to support, and either I get no response or the same useless generic reply that does nothing to resolve the issue. I post here on the forum, and Apple remains completely silent. How can a company like Apple treat its developer partners this way? Google and Meta finalize these processes in 48 hours, while here, every step feels like a black hole of delays and excuses. This situation is beyond unacceptable. If Apple wants serious developers on its platform, it needs to fix this broken system. Has anyone else been stuck in this endless loop? What solutions exist, other than waiting forever? case (#102554666707) case [20000095668276] #AppleFail #DeveloperSupport #Frustrated
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Mar ’25
macOS test case - Could not launch app
Hi, Overview I am using Xcode Cloud for my multi platform app. The macOS test case fails, however the iOS test case runs and succeeds. I don't have any UI test cases written, the test case are simple and have nothing platform (macOS) specific. Questions What can I do to fix this? Is there any user privileges needed to launch the macOS app for testing? I ask because when I ran the UI tests locally it launched the app and asked for my macOS user password. Just wondering if that is the reason it didn't launch in Xcode Cloud. Error: <Appname> encountered an error (Failed to install or launch the test runner. If you believe this error represents a bug, please attach the result bundle at /Volumes/workspace/resultbundle.xcresult.(Underlying Error: Could not launch "AppnameTests. The LaunchServices launcher has returned an error. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn't be completed. Launch failed. (Underlying Error: Launch job spawn failed) ))) × Could not launch "<Appname>" × Could not launch "AppnameTests" × AppnameUITests.testExample() Failed to get launch progress for <XCUIApplicationImpl: 0x600000564630 <BundleID> at /Volumes/workspace/TestProducts/Debug-Dev/<Appname>.app>: Could not launch "app name". The LaunchServices launcher has returned an error. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn't be completed. Launch failed. (Underlying Error: Launch job spawn failed)) AppnameUITests.swift:28 * AppnameUITests.testLaunchPerformance) Failed to get launch progress for «XCUIApplicationimpl: 0x60000054630 <BundleID> at /Volumes/workspace/TestProducts/Debug-Dev/<Appname>.apps: Could not launch "<Appname>". The LaunchServices launcher has returned an error. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn't be completed. Launch failed. (Underlying Error: Launch job spawn failed)) AppnameUITests.swift:37 g * AppnameUITestsLaunchTests.testLaunch) Failed to get launch progress for «XCUIApplicationimpl: 0x60000054630 <BundleID> at /Volumes/workspace/Testroducts/Debug-Dev/<Appname>.apps: Could not launch "<Appname>". The LaunchServices launcher has returned an error. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn't be completed. Launch failed.
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Feb ’25
App can't debug on iOS 26 device, but can on iOS 18
This is from Mac OS 26 or the prior version. It seems to be trying to include XCTest, but its no where in the build phases or frameworks? Anyone seen this issue? Failed to install the app on the device. Domain: com.apple.dt.CoreDeviceError Code: 3002 User Info: { DVTErrorCreationDateKey = "2025-06-11 15:28:16 +0000"; IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker; NSURL = "file:///Users/ekaplan/Library/Developer/Xcode/DerivedData/dormway-mobile-feckueenojzruoaobakflnuqoglk/Build/Products/Debug-iphoneos/dormway-mobile.app"; } Unable to Install “DormWay” Domain: IXUserPresentableErrorDomain Code: 1 Failure Reason: Please try again later. Recovery Suggestion: Failed to iterate on macho slices for input file: /private/var/containers/Bundle/Application/D920CF2A-E16B-403F-B2DB-8F1732CA3D5F/dormway-mobile.app/Frameworks/XCTest.framework/XCTest Failed to iterate on macho slices for input file: /private/var/containers/Bundle/Application/D920CF2A-E16B-403F-B2DB-8F1732CA3D5F/dormway-mobile.app/Frameworks/XCTest.framework/XCTest Domain: MIInstallerErrorDomain Code: 73 User Info: { FunctionName = MIMachOFileIterateImageVersions; SourceFileLine = 129; } parse_macho_iterate_slices failed for /private/var/containers/Bundle/Application/D920CF2A-E16B-403F-B2DB-8F1732CA3D5F/dormway-mobile.app/Frameworks/XCTest.framework/XCTest Domain: NSPOSIXErrorDomain Code: 62 Failure Reason: Too many levels of symbolic links User Info: { FunctionName = MIMachOFileIterateImageVersions; SourceFileLine = 129; }
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Jul ’25
Device Support for IOS 18.5 Missing
I am missing device support for IOS 18.5 in xcode. I tried installing xcode 16.4, xcode 16.4 beta and xcode 26 beta 2 but none of them generated folder for 18.5. Is this happening only for me or everyone. Please provide me 18.5 folder if anyone has it. I would appreciate a lot.
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Jul ’25