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Can someone help me fix my xcode.
This is for a profile page for the app I am building. let updatedUser = User( coder: <#NSCoder#>, id: userId, name: name, email: email, phoneNumber: phoneNumber, profilePictureURL: nil, bio: bio ) Error code by line 1: Extra arguments at positions #2, #3, #4, #5, #6, #7 in call Error code by profile picture: 'nil' requires a contextual type This error at the bottom of the code: Expected '}' in struct Can someone please help me?
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Nov ’24
Xcode 26 beta 3 - Metal toolchain installed but not working
Under Xcode 26 beta 3 I'm trying to build a project which uses Metal. I've installed the Metal Toolchain 26.0 under Settings -> Components, but when I start a build it fails during the "Prepare build" step with the following error (repeated many times): stat(/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.1.5276.7.Pb9SLL/Metal.xctoolchain/usr/bin/clang): No such file or directory (2) I've confirmed that there is in fact no 'clang' binary in that directory. I've tried using xcode-select to set the Xcode 26 Beta app as the active developer directory, and xcodebuild -version shows: Xcode 26.0 Build version 17A5276g Any ideas on other things to try?
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472
Sep ’25
Why doesn't Xcode's "Download Container" not always work?
Been using Xcode's Download Container for a short time, and at first there were no issues. But lately, it doesn't always download all the files from my iPhone to the Mac. Sometimes cleaning the build folder works, other times not. As well, the same happens whether I am connected to my iPhone via cable, or wifi. Has anyone else had this issue?
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394
Nov ’24
Assistance Needed with Enabling Speech Recognition Entitlement for iOS App
Subject: Assistance Needed with Enabling Speech Recognition Entitlement for iOS App Hi everyone, I’m seeking guidance regarding the Speech Recognition entitlement for my iOS app using Capacitor. Our App and we submitted a request to Apple Developer Support four days ago, but have not yet received a response. 🧩 Summary of the issue: Our app uses the Capacitor speech recognition plugin (@capacitor-community/speech-recognition) to listen for native voice input on iOS. We have added both of the required keys in Info.plist: NSSpeechRecognitionUsageDescription NSMicrophoneUsageDescription We previously had a duplicate microphone key, which caused the system to silently skip the permission request. After removing the duplicate, we did briefly see the microphone permission prompt appear. However, in our most recent builds, the app launches without any prompts, even on a fresh install. The plugin reports: available = true permissionStatus = granted Despite this, no speech input is ever received, and the listener returns nothing. We believe the app is functioning correctly at a code level (plugin loads, no errors, correct Info.plist), but suspect the missing Speech Recognition entitlement is blocking actual access to the speech system. 🔎 What we need help with: How can we confirm whether the Speech Recognition entitlement is enabled for our App ID? If it’s not enabled, is there a way to escalate or re-submit the request? Our app is currently stuck until this entitlement is granted. Thank you for your time and any guidance you can offer!
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192
Jun ’25
Best practices for post-build codesigning
My post-build script takes the "developeridexport" archive export, zips it up and uses notarytool to notarize it. I then add the .zip to a .dmg disk image. The next step is to codesign the disk image before notarizing that too. The issue is my Developer ID Application certificate is not accessible to the build host. (When I was doing this in Microsoft AppCenter (now defunct), it had a copy of my Developer ID Application certificate.) What steps do I need to take to get the disk image signed for notarization? Thanks! Lance
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Sep ’25
Crash reports downloaded by Xcode contain impossible call hierarchy
I was just having a look at some crash reports downloaded by Xcode, and I noticed the same wrong pattern I already mentioned here: the crash reports indicate that method A calls method B, which is impossible. In the first crash report below, method MainViewController.showSettings seems to be called by ConfirmMoveViewController.openSourceInFinder, which is impossible. ConfirmMoveViewController.openSourceInFinder is a context menu action in a modal window, and MainViewController.showSettings is in a completely different window and the two methods have no relation whatsoever. In the second crash report below, MainViewController.setSortMode is triggered by the press of a button (and nothing else) but seems to be called by OtherViewController.copy that can be triggered by a context menu (or keyboard shortcut). The two methods have no relation whatsoever. The rest of the stack trace confirm that it's indeed the button that was pressed. This seems to me like a quite serious bug in how macOS creates crash reports. 1.crash 2.crash
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302
Mar ’25
Can't install Universal Simulator with Xcode-beta 5
When I try to install the iOS 26.0 Universal Simulator component with Xcode-beta 5 I get the following error: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-08-11 14:39:06 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- System Information macOS Version 15.6 (Build 24G84) Xcode 26.0 (24198.5) (Build 17A5295f) Timestamp: 2025-08-11T17:39:06+03:00
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Aug ’25
Developer Enrollment Delayed for Over a Month – Apple Support is a Nightmare!
I cannot believe how slow, opaque, and frustrating the Apple Developer enrollment process has become. I have been waiting for over a month, and every single step has been a nightmare. I have paid twice, the latest over a week ago, and still no activation. I have sent over 10 emails to support, and either I get no response or the same useless generic reply that does nothing to resolve the issue. I post here on the forum, and Apple remains completely silent. How can a company like Apple treat its developer partners this way? Google and Meta finalize these processes in 48 hours, while here, every step feels like a black hole of delays and excuses. This situation is beyond unacceptable. If Apple wants serious developers on its platform, it needs to fix this broken system. Has anyone else been stuck in this endless loop? What solutions exist, other than waiting forever? case (#102554666707) case [20000095668276] #AppleFail #DeveloperSupport #Frustrated
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Mar ’25
Firebase and AppStoreConnect Broken with version mismatch
There was an updated tonight I assume to something and now I am getting this for all firebase modules when I push to App Store connect "Invalid sdk value. The value provided for the sdk portion of LC_BUILD_VERSION in proxie2.app/Frameworks/GoogleAppMeasurementIdentitySupport.framework/GoogleAppMeasurementIdentitySupport is 18.2 which is greater than the maximum allowed value of 18.1." now even when I revert back to suer old firebase packages I get the same errors no matter what please fix this asap...
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Nov ’24
Email from app_notification@apple.com - Phishing?
Hi, a few weeks ago I received this email: "Notification of Apple Developer Program License Agreement (PLA) violation" by app_notification @apple.com. Content was: "We are writing to inform you that your company is not in compliance with the Apple Developer Program License Agreement (PLA). Section 11.2 (Termination) states: (g) if You engage, or encourage others to engage, in any misleading, fraudulent, improper, unlawful or dishonest act relating to this Agreement, including, but not limited to, misrepresenting the nature of Your Application (e.g., hiding or trying to hide functionality from Apple’s review, falsifying consumer reviews for Your Application, engaging in payment fraud, etc.). Be aware that manipulating App Store chart rankings, user reviews or search index may result in the loss of your developer program membership. Please address this issue promptly." and indeed, there was a problem with an app, which I then fixed. But then it started to become a little bit weird, which makes me think it could be a phishing attempt. I asked them for more information, which app they are talking about, etc., but I only received this reply: "Hello, We would like to speak with you about your apps on the App Store.  Please provide a number where you can be reached and we will contact you at our next opportunity.  Sincerely,  Apple" I replied to them I am currently on holiday and would like to clarify this via email and that I fixed the problems (they didn't tell me which app or what exactly was wrong, but I checked it by myself) What was their reply? Exactly the same as above: "Hello, We would like to speak with you about your apps on the App Store.  Please provide a number where you can be reached and we will contact you at our next opportunity.  Sincerely,  Apple" So, I replied again and asked them if they could just tell me what is wrong and if this problem still exists, etc. Their reply: "Hello, We would like to speak with you about your apps on the App Store.  Please provide a number where you can be reached and we will contact you at our next opportunity.  Sincerely,  Apple" They basically sent me the exact same email 3x in a row without answering any of my questions or telling me any details. At this point, I am really not sure anymore if this legit or not. I opened a support ticket with Apple and ask them if it's legit, but no reply so far. Did someone made any similar experience on here?
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3.7k
Jan ’25
Xcode cloud errors
Hi community: I'm coming across two error types on Xcode cloud during ui tests. encountered an error (Early unexpected exit, operation never finished bootstrapping - no restart will be attempted. (Underlying Error: Test crashed with signal kill before starting test execution. If you believe this error represents a bug, please attach the result bundle at /Volumes/workspace/resultbundlexcresult)) encountered an error (Failed to prepare device 'Clone 7 of iPhone 14 Pro' for impending launch. If you believe this error represents a bug, please attach the result bundle at /Volumes/workspace/ resultbundle.xcresult. (Underlying Error: Unable to boot the Simulator. launch failed to respond. (Underlying Error: Failed to start launch_ sim: could not bind to session, launchd_sim may have crashed or quit responding))) Any ideas on how to solve them? Thanks
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2.3k
Dec ’24
On-demand resources suddenly stopped working?
So yesterday I noticed that some of images in my app stopped appearing. All of them were placed in the on-demand resources, that is I've assigned tags to them. Up until yesterday they were working correctly but since then whenever I try to load the assets I get the error message saying: Error Domain=NSCocoaErrorDomain Code=4099 "Connection invalidated to streaming unzip service." My code for loading the asset is pretty straightforward and it was working perfectly fine before: let resourceRequest = NSBundleResourceRequest(tags: ["vinyl"]) defer { resourceRequest.endAccessingResources() } do { if await !resourceRequest.conditionallyBeginAccessingResources() { try await resourceRequest.beginAccessingResources() } } catch { assertionFailure("Vinyl image was not available, error: \(error)") } I'm obviously using it in asynchronous context, but the old method which used completion handler gives me the same error. Has anyone encountered this issue as well? I just updated my devices to iOS 15.5, maybe that update broke on-demand resources? Tested on Xcode 13.4, iOS 15.5
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3.6k
Dec ’24
Xcode 16 beta 3 can't load Teams in VM
I'm currently setting up a new build environment. Our old build server was a small M1 Mac Mini set up to build our, up-to-now, only app. Since we now have a second app (and probably more to come) and have some issues building all on the same mac (gem versions, flutter versions, etc.) I now set up a virtualized build environment. I'm currently running a MacOS 15 beta 3 VM on a M2 Mac Mini also on MacOS 15 beta 3. The VM has all basic tools inside, including Xcode 16 beta 3 and is logged in with our AppleID for our build server. The VM is spun up with a non-persistent storage before the build, installs the gem's/flutter in the correct version, checks out the code and builds it. Now I'm getting an error on the build, that I have to select a development team, but he team is already selected and the build is working fine on the old M1 Mac Mini. It is suggested to login to Xcode, so I logged in to Xcode in the VM, which itself was successful, but when loading the teams I'm getting the following error: Decoding Error There was a failure decoding response: (HTTP 401, 60 bytes) The data couldn't be read because it isn't in the correct format.. The account info is correct, it's the same account that is logged in to MacOS and it's the same account from the old build system. I guess this somehow has to do with the MacOS VM (before MacOS 15 it was not possible to signin to an apple id, this is also the reason why I use the beta). Is there any chance to fix this and get it working? We are not able to use Xcode cloud builds (or any other cloud services) due to corporate policies. We are also not able to buy a dedicated Mac Mini for every app (too expensive and too much time needed for maintenance).
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3.1k
Dec ’24