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"Trying to install the app on the phone through Xcode, an error occurs: Showing All Messages Failed to install the app on the device."
I connected my iPhone 15 Pro Max (version 18.0) to my computer and used Command + R to install the app on my phone. It builds successfully, showing 'build succeeded,' but then it prompts that it cannot install on the phone. Failed to install the app on the device. Domain: com.apple.dt.CoreDeviceError Code: 3002 User Info: { IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker; NSURL = "file:///Users/hcb/Library/Developer/Xcode/DerivedData/Welfare100-ewddcwrlgqblraekkkrodhkyjuob/Build/Products/Debug-iphoneos/Welfare100.app/"; } Failed to create directory at path /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.installcoordinationd/Library/InstallCoordination/PromiseStaging/456E7153-5355-49CE-8CAC-4DADC7819C14/extract/Welfare100.app/Frameworks/Alamofire.framework /Users/hcb/Library/Developer/Xcode/DerivedData/Welfare100-ewddcwrlgqblraekkkrodhkyjuob/Build/Products/Debug-iphoneos/Welfare100.app/Frameworks/AutoInch.framework /Users/hcb/Library/Developer/Xcode/DerivedData/Welfare100-ewddcwrlgqblraekkkrodhkyjuob/Build/Products/Debug-iphoneos/Welfare100.app/Frameworks/Cache.framework /Users/hcb/Library/Developer/Xcode/DerivedData/Welfare100-ewddcwrlgqblraekkkrodhkyjuob/Build/Products/Debug-iphoneos/Welfare100.app/Frameworks/CocoaLumberjack.framework /Users/hcb/Library/Developer/Xcode/DerivedData/Welfare100-ewddcwrlgqblraekkkrodhkyjuob/Build/Products/Debug-iphoneos/Welfare100.app/Frameworks/EasyNavigation.framework /Users/hcb/Library/Developer/Xcode/DerivedData/Welfare100-ewddcwrlgqblraekkkrodhkyjuob/Build/Products/Debug-iphoneos/Welfare100.app/Frameworks: File name too long Domain: NSPOSIXErrorDomain Code: 63 Failure Reason: File name too long User Info: { NSFilePath = "/private/var/containers/Shared/SystemGroup/systemgroup.com.apple.installcoordinationd/Library/InstallCoordination/PromiseStaging/456E7153-5355-49CE-8CAC-4DADC7819C14/extract/Welfare100.app/Frameworks/Alamofire.framework \n/Users/hcb/Library/Developer/Xcode/DerivedData/Welfare100-ewddcwrlgqblraekkkrodhkyjuob/Build/Products/Debug-iphoneos/Welfare100.app/Frameworks/AutoInch.framework \n/Users/hcb/Library/Developer/Xcode/DerivedData/Welfare100-ewddcwrlgqblraekkkrodhkyjuob/Build/Products/Debug-iphoneos/Welfare100.app/Frameworks/Cache.framework \n/Users/hcb/Library/Developer/Xcode/DerivedData/Welfare100-ewddcwrlgqblraekkkrodhkyjuob/Build/Products/Debug-iphoneos/Welfare100.app/Frameworks/CocoaLumberjack.framework \n/Users/hcb/Library/Developer/Xcode/DerivedData/Welfare100-ewddcwrlgqblraekkkrodhkyjuob/Build/Products/Debug-iphoneos/Welfare100.app/Frameworks/EasyNavigation.framework \n/Users/hcb/Library/Developer/Xcode/DerivedData/Welfare100-ewddcwrlgqblraekkkrodhkyjuob/Build/Products/Debug-iphoneos/Welfare100.app/Frameworks"; SZExtractorFunctionNameErrorKey = "-[StreamingUnzipper _supplyBytes:length:withReply:]"; SZExtractorSourceFileLineErrorKey = 899; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_isCoreDevice" = 1; "device_model" = "iPhone16,2"; "device_osBuild" = "18.0 (22A3354)"; "device_platform" = "com.apple.platform.iphoneos"; "dvt_coredevice_version" = "355.7.6"; "dvt_mobiledevice_version" = "1643.120.2"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 3361; "operation_errorCode" = 63; "operation_errorDomain" = "com.apple.dt.CoreDeviceError.3002.NSPOSIXErrorDomain"; "operation_errorWorker" = IDEInstallCoreDeviceWorker; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 0; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 8192; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos17.2"; "sdk_osVersion" = "17.2"; "sdk_variant" = iphoneos; }
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295
Oct ’24
Apple Developer Support is extremely slow
My ticket 102416056647 about the organization update and app transfer hasn't received any updates for 4 days. I'm stuck with providing documents. I uploaded them via the link they provided, but they said they didn't receive anything, so they suggested I re-upload them. However, the link had already closed, so I sent the documents directly via email. Now, I just need to know if the documents were successfully received. After that, they can take their time to verify them. But such a response feels like a luxury. Each reply takes 2-3 days from my last email, and since they don't work on weekends, we only exchange 1 email per week, maybe 2 if I'm lucky. The process I mentioned earlier took 2 weeks. Also, I tried to contact them via the Apple Support page by phone, but the phone field only supports certain prefixes (+86, +65, etc.), while I'm in Vietnam (+84). Is this intentional? This is not how a technology company should operate. Things need to move quickly, not the other way around.
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328
Oct ’24
Downloading Xcode 16.0 related runtimes on CI
I'm trying to get our CI working to build our own machine image AMI descriptions. Part of that is to download the correct runtime versions so that we can pre-create the simulators we use for testing on these machine image descriptions. When running the code like xcodebuild -downloadPlatform <platform> -exportPath "$<temp_folder_path>" Locally I get a result and download a runtime, but on CI I just get All available platforms are downloaded. Why is this message happening and how can I specify specific platforms to download over CI to configure our machine setup?
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305
Oct ’24
PREDICTIVE CODE COMPLETION MODEL
The operation couldn’t be completed. (ModelCatalog.CatalogErrors.AssetErrors error 1.) Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1 User Info: { DVTErrorCreationDateKey = "2024-10-06 09:19:05 +0000"; } Failed to find asset: com.apple.gm.safety_deny.output.code_intelligence.base - no asset Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1 System Information macOS Version 15.0.1 (Build 24A348) Xcode 16.0 (23051) (Build 16A242d) Timestamp: 2024-10-06T11:19:05+02:00
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390
Oct ’24
Xcode UI test always fails to tap close button in font picker navigation bar
I'm trying to close the UIFontPickerViewController in a UI test by tapping the close button in the navigation bar. In a default iOS app, I embed the default storyboard view controller in a navigation view controller, then in code I open the font picker like this: class ViewController: UIViewController, UIFontPickerViewControllerDelegate { override func viewDidAppear(_ animated: Bool) { let picker = UIFontPickerViewController(configuration: .init()) picker.delegate = self self.present(picker, animated: true) } func fontPickerViewControllerDidPickFont(_ viewController: UIFontPickerViewController) { } } And the UI test looks like this: final class problemUITests: XCTestCase { @MainActor func testExample() throws { let app = XCUIApplication() app.launch() sleep(2) let button = app.navigationBars.element(boundBy: 1).buttons.element(boundBy: 0) print(button.debugDescription) XCTAssert(button.waitForExistence(timeout: 2)) button.tap() } } When running the UI test, the XCTAssert always fails and the button.tap() also fails with an error message Failed to tap "chiudi" Button: No matches found for Element at index 1 from input {( NavigationBar )} "chiudi" means "close" in Italian, my macOS system language. It sounds to me like I correctly get the close button, but the messages Xcode prints make no sense to me. It's particularly confusing given that the output of the print statement shows that the button is there, but somehow fails to be tapped: Attributes: Button, 0x104f44660, {{701.0, 320.0}, {43.0, 44.0}}, label: 'chiudi' Element subtree: →Button, 0x104f44660, {{701.0, 320.0}, {43.0, 44.0}}, label: 'chiudi' Image, 0x104f44780, {{709.0, 327.5}, {30.0, 30.0}}, identifier: 'UICloseButtonBackground' Path to element: →Application, 0x104f35940, pid: 29803, label: 'problem' ↳Window (Main), 0x104f376a0, {{0.0, 0.0}, {1032.0, 1376.0}} ↳Other, 0x104f42e10, {{0.0, 0.0}, {1032.0, 1376.0}} ↳Other, 0x104f43100, {{0.0, 0.0}, {1032.0, 1376.0}} ↳Other, 0x104f43220, {{0.0, 0.0}, {1032.0, 1376.0}} ↳Other, 0x104f43340, {{0.0, 0.0}, {1032.0, 1376.0}} ↳Other, 0x104f43460, {{0.0, 0.0}, {1032.0, 1376.0}} ↳Other, 0x104f43580, {{0.0, 0.0}, {1032.0, 1376.0}} ↳Other, 0x104f436a0, {{0.0, 0.0}, {1032.0, 1376.0}} ↳Other, 0x104f437c0, {{0.0, 0.0}, {1032.0, 1376.0}} ↳Other, 0x104f438e0, {{0.0, 0.0}, {1032.0, 1376.0}} ↳Other, 0x104f43a00, {{0.0, 0.0}, {1032.0, 1376.0}} ↳Other, 0x104f43b20, {{0.0, 0.0}, {1032.0, 1376.0}} ↳Other, 0x104f43c40, {{276.0, 314.0}, {480.0, 748.0}} ↳Other, 0x104f43e80, {{276.0, 314.0}, {480.0, 748.0}} ↳Other, 0x104f43fa0, {{276.0, 314.0}, {480.0, 748.0}} ↳Other, 0x104f440c0, {{276.0, 314.0}, {480.0, 748.0}} ↳Other, 0x104f441e0, {{276.0, 314.0}, {480.0, 748.0}} ↳Other, 0x104f44300, {{276.0, 314.0}, {480.0, 748.0}} ↳NavigationBar, 0x104f44420, {{276.0, 314.0}, {480.0, 108.0}}, identifier: 'Scegli font' ↳Button, 0x104f44660, {{701.0, 320.0}, {43.0, 44.0}}, label: 'chiudi' Query chain: →Find: Target Application 'org.desairem.problem' Output: { Application, 0x104f781b0, pid: 29803, label: 'problem' } ↪︎Find: Descendants matching type NavigationBar Output: { NavigationBar, 0x10607c0d0, {{0.0, 24.0}, {1032.0, 50.0}}, identifier: 'UIFontPickerView' NavigationBar, 0x10607dab0, {{276.0, 314.0}, {480.0, 108.0}}, identifier: 'Scegli font' } ↪︎Find: Element at index 1 Output: { NavigationBar, 0x1064693a0, {{276.0, 314.0}, {480.0, 108.0}}, identifier: 'Scegli font' } ↪︎Find: Descendants matching type Button Output: { Button, 0x104f714a0, {{701.0, 320.0}, {43.0, 44.0}}, label: 'chiudi' Button, 0x104f71800, {{711.0, 378.0}, {17.0, 22.0}}, identifier: 'Dictate', label: 'Avvia dettatura' } ↪︎Find: Element at index 0 Output: { Button, 0x104f5d5e0, {{701.0, 320.0}, {43.0, 44.0}}, label: 'chiudi' }
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374
Oct ’24
error: unknown type name 'CFAttributedStringRef'
OS ERROR] /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/System/Library/Frameworks/CoreText.framework/Headers/CTTypesetter.h:104:27: error: cannot combine with previous 'type-name' declaration specifier [OHOS ERROR] CFAttributedStringRef string ) CT_AVAILABLE(macos(10.5), ios(3.2), watchos(2.0), tvos(9.0)); [OHOS ERROR] ^ [OHOS ERROR] /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/System/Library/Frameworks/CoreText.framework/Headers/CTTypesetter.h:132:27: error: unknown type name 'string'; did you mean 'std::string'? [OHOS ERROR] CFAttributedStringRef string, [OHOS ERROR] ^ [OHOS ERROR] ../../prebuilts/clang/ohos/darwin-arm64/llvm/bin/../include/c++/v1/iosfwd:249:65: note: 'std::string' declared here [OHOS ERROR] typedef basic_string<char, char_traits, allocator > string; [OHOS ERROR] ^ [OHOS ERROR] In file included from ../../ide/tools/previewer/util/unix/ClipboardObjc.mm:18: [OHOS ERROR] In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/System/Library/Frameworks/Cocoa.framework/Headers/Cocoa.h:13: [OHOS ERROR] In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/System/Library/Frameworks/AppKit.framework/Headers/AppKit.h:15: [OHOS ERROR] In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSAccessibilityColor.h:9: [OHOS ERROR] In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSColor.h:46: [OHOS ERROR] In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSApplication.h:10: [OHOS ERROR] In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSResponder.h:10: [OHOS ERROR] In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSEvent.h:10: [OHOS ERROR] In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/System/Library/Frameworks/ApplicationServices.framework/Headers/ApplicationServices.h:39: [OHOS ERROR] In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/System/Library/Frameworks/CoreText.framework/Headers/CoreText.h:26: [OHOS ERROR] In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/System/Library/Frameworks/CoreText.framework/Headers/CTFramesetter.h:21: [OHOS ERROR] /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/System/Library/Frameworks/CoreText.framework/Headers/CTTypesetter.h:132:5: error: unknown type name 'CFAttributedStringRef'; did you mean 'NSAttributedStringKey'? [OHOS ERROR] CFAttributedStringRef string, [OHOS ERROR] ^ [OHOS ERROR] /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSAttributedString.h:22:20: note: 'NSAttributedStringKey' declared here [OHOS ERROR] typedef NSString * NSAttributedStringKey NS_TYPED_EXTENSIBLE_ENUM; [OHOS ERROR] ^ [OHOS ERROR] In file included from ../../ide/tools/previewer/util/unix/ClipboardObjc.mm:18:
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367
Sep ’24
Widget Intent does not work on macOS Sequoia
Environment Xcode: 16.1 Swift 6 and SwiftUI for macOS development macOS Sequoia I have an app for macOS, and that uses an interactive widget feature. On macOS Sequoia, the widget does not display anything and widget intent doesn't work either. I tested it on macOS Sonoma and it totally works. I assume it's a macOS bug. The app has been working fine before Sequoia. Even on Xcode, when I tried to run the widget preview, Failed to load widget. The operation couldn't be completed. (WidgetKit_Simulator.WidgetDocument.Error error 4.). I could avoid the error by changing version and build numbers, but I still got The operation couldn't be completed. (CHSErrorDomain error 1103.) How am I able to fix the issue? I wanna at least know if its a bug from the app or macOS Sequoia.
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363
Oct ’24
Looking to Make a Unity Plugin for VisionOS
I'm using Unity to create a VisionOS project. Using Polyspatial. I want to be able to use WeatherKit. I can not seem to create a VisionOS plugin in Unity. I've found all sorts of resources for building one for iOS. I made small changes to convert to VisionOS, but no matter what I do, I get 'Undefined Symbol' errors when I try to build the XCode project. Most recently I used this github for reference https://github.com/Robert-96/unity-swift/tree/main Am i trying to do something that just isn't possible for VisionOS?
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251
Sep ’24
Release Build Fails to Communicate with BLE 4.2 Device After Upgrading to Xcode 16.0
Hello everyone, I recently upgraded from Xcode 15.4 to Xcode 16.0. While the build generated using Xcode 15.4 worked perfectly, I encountered an issue with the release build after the upgrade. Specifically, the release build fails to communicate with a BLE 4.2-based device. I’ve compared the ‘Project Properties’ between Xcode 15.4 and 16.0 but couldn’t identify any differences that might be causing this issue. Could anyone provide insights into what might be causing this problem? Is a specific library used in my project incompatible with Xcode 16.0, or is this an issue with Xcode 16.0 itself? No warning or exception is visible when debugging an Xcode 16.0-based release mode application. Any help or suggestions would be greatly appreciated! Thank you!
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232
Oct ’24
Ghost Function - Automatic and Backdated Firebase Updates
Hi everyone, I am experiencing an issue that I wasn't able to identify its source after spending days in debugging and need some help / assistance. I have recently been to a local Apple Event dedicated to help and explain us how to use Instruments and Xcode Metrics tools, and also booked a Lab session with few of the Evangelists over there but the time wasn't enough for them to identify the root cause either. I have created a function that will lookup for all available jobs under one's account and toggle them between Private or Public based on the selection. Since I have ran and tested it I ended up with a continuous loop and update in Firebase of the jobs found that blocks the UI and freezes the app ( does not terminate it although ), in the following scenarios: When I reopen the app during the same logged session, the update is triggered but is backdated, so it will always update the field values for update and isPrivate fields to when was originally triggered, not in the present time. If I log out and login again it gets triggered again If I logout, remove the app completely and reinstall it the problem does not appear until I trigger again the toggle button from Privacy screen. This is where the settings sits. Profile Tab > Settings > Privacy. I have used all the available tools from Instruments to try to investigate the issue without any success, Profiler/SwiftUi etc... even disabled the func completely, uninstalled the app, reinstalled it, ran it again but the loop or however I can call it is still there, it still runs when I toggle the Privacy options button. For another account I have deleted the job from Firebase but in Xcode console I can see that something is calling the previous job id and trying to update the jobs for this account too, even if there are no more jobs documents in Firebase… The toggle button was working perfectly fine ( was changing only privacy settings per account ) before I have updated it with another func to change the jobs privacy too. I am puzzled on how come this update, which is related to an action of a button, gets triggered automatically when the app launches? Therefore, could someone please let me know if you have experienced something similar in the past and how did you solve it or how can I use the Instruments better than I am probably using them now to actually identify this ghost function ( hence I removed it completely from the code base and is still called ) that triggers this update ? Thank you
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246
Oct ’24
Hang Reports Don't Add up to 100%
We have noticed that the hang reports provided in Xcode include the percentage of hang time, which are used to sort from high to low (effectively sorting by priority). However when adding these percentages up we do not get 100%. For newer releases the total may be quite low (5-20%) but even for older releases we only get up to around 85%. Are there reports we are missing? Is there a threshold or something that lower percentage reports are not hitting? Any level of understanding here would be appreciated!
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412
Sep ’24
Hololens 2 App Casualty - Can Vision Pro be a viable rescue
Created an application for healthcare using Hololens 2. Patent pending. Have significant interest and traction only to get the news a few weeks back about Microsoft discontinuing production. Our solution is mixed reality so a transition to the Vision Pro wouldn't be difficult, just need to know if our platform would be viable since pass through is critical for the end user. Any guidance and/or positive feedback would be great.
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159
Oct ’24
Apple Developer Account Purchase Stuck in Progress for 4 Days
Hi everyone, I recently made a purchase for my Apple Developer Account, and while I can see the transaction in my bank and have also received an email confirmation from Apple, my account status is still showing “In Progress” after almost 5 days. What’s worrying me is that some of my friends/colleagues who made the payment at the same time got their accounts activated almost immediately, while mine is still stuck. I’ve already reached out to Apple Support, but so far, I haven’t had any luck resolving the issue. Has anyone else experienced this kind of delay? Is there anything specific I should do, or should I just keep waiting it out? Thanks in advance for any advice or suggestions! Best, Erris
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165
Sep ’24
5 Transaction ID's
When a user subscribes I create a document in Firestore to track that subscription using my back end. In sandbox it works perfect, one document made for each purchase. When a real user subscribes I get 5 slightly different transaction ID’s (last 4 digits change). Is this just an Apple thing and I should keep all 5? I need them for webhooks to track
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253
Oct ’24
Returned from Unity games causes my app to slow and it works normal after siri or locking unlocking phone
Dear Developers, Am facing this issue on my production app. Tried everything. Removed almost everything and tested the app. Even then this issue happens. The unity games, am talking about are the slow and sluggish types, which feel like 30 fps and after returning from them, my app sounds slow and feels a little bit sluggish. As soon as i lock/unlock the device , it becomes perfectly fine. Even i was debugging with xcode, i had the issue, then i rebuild the app in xcode and opening it on device, the same issue. As soon as i locked the device or opened siri with lockbutton or moved to a native app, and came back, app is completely fine. Craziest issue, i have ever seen. Though killing the app and opening it again on iphone also works. Only anxiety is that maybe my users when returning from other slow 3rd party games which are my competitors might slow down the experience. I have tried almost everything in my app, removed all functions and just ran sounds. Retried with different ways of playing sounds. Nothing works. Dont know it is a frame rate issue, because i replaced all my animations causing framerate not to cross 60fps even then didnt work. Device on which am testing is Iphone 14 pro max.
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378
Sep ’24
Xcode Cloud fail in task Export archive
Dear We try to generate IPA with Xcode Cloud but this task fail in Export archive phase (Export archive for app-store distribution). The error that appear in the archive logs is: error: exportArchive Provisioning profile "iOS Team Store Provisioning Profile: cl.app.myapp" doesn't include the com.apple.CommCenter.fine-grained entitlement. Any idea about to resolve this problem ? king regards
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593
Oct ’24