I came across several "errors" being reported when I run my app, however my app seems to function correctly.
I believe they fall in the category listed on this ( now locked ) thread https://developer.apple.com/forums/thread/115461
However, I wanted to post the ones I found to clarify ( close to submission) just in case any of these end up being more than just log noise later. PLEASE let me know if you've come across these before and whether they impacted anything or if you can confirm they are just log noise. Thanks in advance!
-[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID. inputModality = Keyboard, inputOperation = , customInfoType = UIEmojiSearchOperations
AVAudioSession_iOS.mm:2,223 Server returned an error from destroySession:. Error Domain=NSCocoaErrorDomain Code=4099 “The connection to service with pid 102 named com.apple.audio.AudioSession was invalidated from this process.” UserInfo={NSDebugDescription=The connection to service with pid 102 named com.apple.audio.AudioSession was invalidated from this process.
CAReportingClient.mm:532 Attempted to remove a reporter not created by this client { careporter_id=408,331,130,765,320 }
load_eligibility_plist: Failed to open //private/var/db/os_eligibility/eligibility.plist: Operation not permitted(1) - I verified and this file is indeed in non read mode on my Mac for the user. However it affects nothing.
The following 2 pop up - although I have no explicit code or 3P code ( nor Ads) that require impressions - each time I click on the Game Center Access Point post authentication.
Cannot add impressions because no tracker is specified by the metrics fields context. Did you forget to set one from your view controller or data source?
Cannot add page fields because none are specified by the metrics fields context. Did you forget to add an PageMetricsPresenter to the object graph used for actions?
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It seems like, by default, the preview pane tries to align to 50% of the editor pane's width.
I prefer to shrink the preview pane to around ~30% of the screen so I have more space for code. This used to work fine—at least until I restarted Xcode. I never understood why the setting wouldn’t persist across sessions, but fine, that was a tradeoff I was willing to live with.
However, with Xcode 16.3, it seems like Xcode forgets the manually adjusted preview pane width as soon as I switch to a different file. This has definitely impacted my productivity, as I now find myself readjusting the pane size dozens of times in a single session.
Am I holding it wrong? Is anyone else experiencing this?
And while we’re at it—why not make this a persistent setting so everyone can tweak the width to their liking?
macOS Version 15.3.2 (Build 24D81)
After initiating via Shift/Command/0 the Developer Documentation Window, the indexing of v277 index structure is starting /Users/[name]/Library/Developer/Xcode/DocumentationCache/
==> but unfortunately not ending!
Activity Monitor reports during hours high CPU (~80%) for Xcode process, but the indexing does not stop or end.
After hours it is still around 146 MB instead of about 550 MB as in previous releases.
Indexing starts with 11 or more threads, but suddenly it drops to 10 threads and seems stopping, still using cpu.
Also restarting Xcode does not help.
Process restarts but after some minutes seems to hang or stuck around 200MB indexed.
Also removing subfolders does not help. (NSOperatingSystemVersion(majorVersion/ 16, minorVersion/ 3, patchVersion/ 0)
they are recreated but index still stucks after some time.
No clue. will reverting back to 16.3 beta2
Reported via FB16926964
I installed the third beta of Xcode 26 with Xcode 16.4 installed on my machine. Once Xcode 26 was installed, all of my previous simulators were wiped out, leaving only the default iOS 26 simulators. I cannot create new simulators for iOS versions below 26. Here are my failed attempts to fix the issue:
Restarted Xcode 16.4 and my machine
Reinstalled the iOS 18.5 runtime
Uninstalled Xcode 26 and iOS 26 runtime
Reinstalled Xcode 16.4
Now, I literally cannot use a simulator in Xcode 16.4. Here is what I see when I try to create a new simulator in Xcode 16.4:
According to Xcode, the iOS 18.5 runtime is installed, so I have no idea what is going on. Is this a known issue? And how do I get Xcode 16.4 working with the iOS simulator?
Dear Apple Developer Forum!
I'm in need of help regarding an issue that has to do with binaries.
I'm building an iOS App that needs a fingerprint of its binaries, exclusively based on the source code written. A "reproducible" build, meaning that when I compile it on my machine and run checksum on it, the output (hash) will be the same, as if another device clones the project, compiles and checksums the values.
The App depends on swift packages which depends on Swift Packages, which I've managed to compile to .o files, convert to .a files (static frameworks) and create xcframeworks, which the App depends on. They work great, once compiled, their checksum value does not change when App is compiled (unless source code of them is changed of course), but the Apps executable (checksummed inside the IPA) changes every time it's compiled. I'm guessing that perhaps the Xcode compiler injects a timestamp or other unique identifier in the binaries?
Is there any way to have "reproducible" builds on iOS (Swift Xcode)?
All input is greatly appreciated,
Thank you very much,
Kind regards Johan.
Since the latest Xcode has become available users in our environment are seeing this error any time they try to launch a simulator (Primarily iOS devices, but others provided the same error) We have tested on 16.4 and 26.0.1 with various suggested fixes including uninstalling and reinstalling all of Xcode. Nothing has helped.
I can't access my approved and verified Apple Developer account on the web and my certificates were revoked.
When I sign in with the correct email and password, I am redirected to a page asking me to enroll in the Developer Program, even though I successfully enrolled and was approved months ago.
Everything with Apple Developer account had been working fine for months, and the iOS App Store app confirms that my Apple Developer Program membership subscription is still active.
And if I click "Enroll Today," it says my Apple ID is already associated with an "account holder of a membership." Additionally, my macOS app certificates have been revoked without any email or explanation, and I cannot create new ones due to this issue.
Also I can access my developer account via iOS and macOS apps normally, but I can't access it on the web to create new certificates.
This I urgent and time sensitive for me, can someone please help?
Xcode 26 beta 4 and iOS 26 beta 4 unable to build: facing issues in sideloading using Xcode
Unable to find a DDI that can be used to enable DDI services on the device
It's maddening. I just opened a file and now it's gone because I had the audacity to open another file. I've learned that I can double click the tab of the first file to make it a permanent tab... but, of course, I'll need to do that every time I ever open any file ever, and if I close that file and come back to it later I'm going to be constantly having to double click tabs just to make Xcode stop replacing my tabs for me.
It's nuts. It's driving me insane.
Please. Is there any way to just DISABLE the temporary tabs behavior? I don't find it helpful in any way and I find it to be destructive to my development workflows.
Hi, since a while now, I've noticed that in Xcode 15 (beta 8), my iOS device running iOS 17 (latest beta), I can't seem to disable the setting "Connect via Network" in the Devices and Simulators window.
The controls are disabled, and stuck to 'on'.
I often also have issues with the 'Installing to device' step while development my apps, where a reboot of the iPad is required. My guess is that it gets stuck/confused how it is supposed to deploy and my network setup is a bit complicated due to VPN's, tight WiFi security etc.
Unpairing the device doesn't help with resetting this setting. After unpairing the top-right header (with the Take Screenshot controls etc...) even still shows the details of the unpaired device.
Anyone else has experienced this or know a solution.
When I compile my Xcode project using the xcodebuild command, I observe long incremental build durations. For example, compiling a new, empty project in Xcode only takes around one second. The same project takes 7 seconds to compile using the xcodebuild command. I've noticed that xcodebuild hangs at the "GatherProvisioningInputs" phase.
Steps to Reproduce:
Create a new Xcode project (iOS app template)
Build the project in Xcode with timing summary enabled
Build the same project from the command line with the following command:
time xcodebuild -destination 'platform=iOS Simulator,name=iPhone 15 Pro,OS=latest'
I would appreciate any insights or suggestions on how to improve the build times when using the xcodebuild command. Thank you in advance for your help!
An internal error occurs when executing the xcodebuild -list command targeting a Swift Package. This behavior is new in Xcode 16.3 and was not present in the previous version, Xcode 16.2.
cd ~/Developer
mkdir Playground
cd Playground
swift package init
xcodebuild -list
Command line invocation:
/Applications/Xcode-16.3.0.app/Contents/Developer/usr/bin/xcodebuild -list
Resolve Package Graph
** INTERNAL ERROR: Unable to load workspace '/Users/treastrain/Developer/Playground' **
Uncaught Exception: -[Swift.__SwiftDeferredNSArray intersectsSet:]: unrecognized selector sent to instance 0x600001aab5e0
Stack:
0 __exceptionPreprocess (in CoreFoundation)
1 objc_exception_throw (in libobjc.A.dylib)
2 -[NSObject(NSObject) __retain_OA] (in CoreFoundation)
3 ___forwarding___ (in CoreFoundation)
4 _CF_forwarding_prep_0 (in CoreFoundation)
5 -[DVTCoreDevice(DVTCoreDeviceIDE) deviceSupportsBuildable:buildParameters:error:] (in IDEFoundation)
6 -[DVTCoreDevice(DVTCoreDeviceIDE) supportedArchitecturesForBuildableContext:buildParameters:error:] (in IDEFoundation)
7 _IDERunDestinationsForBuildableUsingDeviceWithBuildParameters (in IDEFoundation)
8 -[IDERunDestinationManager runDestinationsForScheme:schemeCommands:executionEnvironment:eligibleOnly:genericOnly:architectureVisibility:] (in IDEFoundation)
9 IDESchemeDetermineAvailableRunDestinations (in IDEFoundation)
10 -[IDEScheme _actuallyInvalidateAvailableRunDestinations] (in IDEFoundation)
11 addSchemeAndMakeActiveIfNecessary #1 (result:error:) in IDESwiftPackage.generateScheme(with:buildable:additionalBuildables:unsetRunnable:makeActive:orderHint:) (in IDESwiftPackageCore)
12 IDESwiftPackage.generateScheme(with:buildable:additionalBuildables:unsetRunnable:makeActive:orderHint:) (in IDESwiftPackageCore)
13 IDESwiftPackage.generateSchemes(_:isRootPackage:) (in IDESwiftPackageCore)
14 IDESwiftPackage.update(from:graphHasErrors:delegate:) (in IDESwiftPackageCore)
15 specialized IDESPMWorkspaceDelegate.rootPackagesDidUpdate(packages:graphHasErrors:modelGraphSynchronizerToken:) (in IDESwiftPackageCore)
16 closure #1 in IDESPMWorkspaceDelegate.packageGraphDidFinishAction(_:duration:result:) (in IDESwiftPackageCore)
17 partial apply for closure #1 in IDESPMWorkspaceDelegate.disableWorkspaceContentSynchronization(during:) (in IDESwiftPackageCore)
18 <deduplicated_symbol> (in DVTFoundation)
19 <deduplicated_symbol> (in DVTFoundation)
20 thunk for @escaping @callee_guaranteed () -> () (in DVTFoundation)
21 __58-[DVTModelObjectGraph performBlockCoalescingModelChanges:]_block_invoke (in DVTFoundation)
22 -[DVTModelGraphTransactionScope performTransaction:] (in DVTFoundation)
23 -[DVTModelObjectGraph performBlockCoalescingModelChanges:] (in DVTFoundation)
24 DVTModelObjectGraph.performBlockCoalescingModelChanges<A>(_:) (in DVTFoundation)
25 IDESPMWorkspaceDelegate.disableWorkspaceContentSynchronization(during:) (in IDESwiftPackageCore)
26 IDESPMWorkspaceDelegate.packageGraphDidFinishAction(_:duration:result:) (in IDESwiftPackageCore)
27 <deduplicated_symbol> (in IDESwiftPackageCore)
28 SPMWorkspace.packageGraphActionFinished(_:) (in SwiftPM)
29 closure #2 in closure #3 in SPMWorkspace.processPackageGraphActionsInBackgroundIfNeeded(canProcessPackageGraphActions:) (in SwiftPM)
30 <deduplicated_symbol> (in SwiftPM)
31 <deduplicated_symbol> (in SwiftPM)
32 <deduplicated_symbol> (in SwiftPM)
33 completeTaskWithClosure(swift::AsyncContext*, swift::SwiftError*) (in libswift_Concurrency.dylib)
zsh: abort xcodebuild -list
Environments:
% xcodebuild -version
Xcode 16.3
Build version 16E140
% swift --version
swift-driver version: 1.120.5 Apple Swift version 6.1 (swiftlang-6.1.0.110.21 clang-1700.0.13.3)
Target: arm64-apple-macosx15.0
Dear Apple,I'm an iOS developer and provided feedback in the good old online bug tracker for many years.Decent conversations with Apple egnineers often resulted in bug fixes or updated documentation.The fact that my contributions helped to improve the products was rewarding.So I kept adding reports in the new Feedback Assistant app in macOS Catalina.But ever since (September 2019) I never ever got any response on any ticket.1 month ago I even added a report if Apple even read my reports. Again, no response ever since.So my question on this forum: Is Apple actually reading reports in the new Feedback Assistant?This can either be answered by Apple, or by other Developers that hopefully did response feedback from Apple. Or did not.Best regards,Martijn
I'm using xcode 16 with swift. I'm trying to call a function in another file. It used to work. Now I'm getting: Cannot find 'detailline' in scope. Detailline is the function I'm calling. I just added variables to the top. I have since deleted them. Please help.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hello 👋
I would like change my username for several reason.
Is there a way to change it ?
I don’t want to create an another Apple account just for that.
Have a nice day 😁
Topic:
Developer Tools & Services
SubTopic:
Developer Forums
ChatGPT in Xcode 26.1 is super slow for me. What used to complete in a batter f seconds is now taking tens of minutes.
Context: M2 Pro MBP, Xcode 26.1, macOS 26.1. CPU stays under 50% while ChatGPT returns. Using the minimal setting. Tried restarting, have verified I have nothing running Electron, no other apps are running.
ChatGPT returns fast for the displayed content but the preview window where it renders code per line takes a few seconds per line.
Several app developers are struggling with the inability to provide a separate app icons that looks nice on older macOS versions while at the same time provide Icon Composer icons that look great on macOS Tahoe 26. An ability to provide separate icons is super important to those who have app icons that follow the curvature of the default icon borders (as the corner rounding radius is different for Sequia and Tahoe). Take a look at this for example:
https://github.com/ghostty-org/ghostty/issues/7564#issuecomment-3042061547
Question: Is there a definitive/recommended way to address this issue? How can a developer add a glass icon variant that looks good on Tahoe and provide a bitmap icon for older macOS versions?
Some background info:
Prior to Xcode 26 beta 4, one could add an App Icon to Assets to be used as app icon for legacy macOS versions (Sequia and older) and use a new Icon Composer icon (placed in the project root) for macOS Tahoe 26. Enabling "Include all app icon assets" under target settings ensured that older macOS versions would use the old app icons while Tahoe the new Icon Composer glass one.
Since Xcode beta 4 this technique no longer works. Xcode instead insists on populating Assets.car with Icon Composer generated variants, disregarding the App Icon provided in Assets. Although the App Icon in Assets makes its way to a .incs file in the app bundle's Contents/Resources folder, but that is not used by macOS anymore and is there for some compatibility purposes. The Assets.car file (which matters) only contains the variants generated by Icon Composer and does not contain the png icons provided in the Assets.
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
User Info: {
DVTErrorCreationDateKey = "2025-10-26 06:59:38 +0000";
}
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({
RequestedBuild = 23A8464;
})
Domain: DVTDownloadsUtilitiesErrorDomain
Code: -1
Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime)
Domain: com.apple.MobileAssetError.Download
Code: 49
User Info: {
checkConfiguration = 1;
}
System Information
macOS Version 26.0.1 (Build 25A362)
Xcode 26.0.1 (24229) (Build 17A400)
Timestamp: 2025-10-26T17:59:38+11:00
Topic:
Developer Tools & Services
SubTopic:
Xcode
Really stumped on this issue my team is seeing with the Xcode 16 Beta (both Xcode 16 version 6 and Xcode 16.1). Wondering if anyone was having a similar issue and if this is a bug or something configured incorrectly.
Basically, when I go to build settings and search for anything related to "Swift Compiler" nothing shows up. The only thing that appears with "Swift" in the title is under the User Defined keys (see attached)
As such, I'm unable to change the Swift version for the project and I'm stuck in Swift 6 language mode which we're not quite ready for yet.
This is only occurring on one of our targets. Our other app projects are behaving as expected. The project in question has the main target we build the project with and 2 support frameworks. The supporting frameworks are also working correctly. Its just the primary build target giving us fits.
Curious if anyone is seeing something similar or has suggestions. Thanks!
I would like to know if macOS DEXT supports the following networking features: Tx/Rx Multiqueue, RSS, RSC, NS/ARP offload, PTP or packet timestamping and TSN.
I couldn't find relevant documentation for these features in the Apple Developer Documentation.
If they are supported, could you let me know which features are supported and how to find the corresponding official Apple documentation?
Thanks
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Network Extension
NetworkingDriverKit
PCIDriverKit
DriverKit