I added a new liquid glass icon built with Icon Composer to my app. It works and looks great on iOS 26 but Xcode complains that required icon files for older versions are missing.
I still have the old AppIcon in my Asset Catalog but it seems like it's not being used.
How do I configure Xcode to use the old icons for iOS 18 and the new icon for iOS 26?
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I have a command line tool that zsh refuses to run when built for Apple Silicon or as a univerisal binary (the specific message is zsh: killed TOOL_NAME). I can only get it to run if I build it exclusively for Intel/Rosetta.
Running/debugging from within Xcode works fine for any architecture.
The tool is a very simple C/C++ unix command-line tool; it doesn't have any external dependencies beyond the C runtime and the C++ STL.
I suspect something in code signing is going awry, but I've tried various team and certificate combinations without any luck. I've also tried enabling/disabling the app sandbox, also without any luck. (The app is not for distribution so it doesn't really need to be code signed at all.)
Any suggestions?
Xcode Preview is not working.
Successed to build Preview but error message displays like below:
I think it's maybe related with loader path followed by error details below.
I created xcproj file using tuist 4.19.0.
How can I fix this issue?
Error Details
Hello!
We're working on a large app with over 400 modules in both Swift and Objective-C, totaling more than 3 million lines of code. Since the release of Xcode 15 and 16 this summer, we’ve been experiencing issues with LLDB that have made debugging practically impossible.
Here are some of the problems we’re facing:
The first breakpoint takes a very long time to hit.
When using 'po self', we encounter the following error:
error: type for self cannot be reconstructed: type for typename "$s5MyModule10PlayerViewCD" was not found (cached)
error: Couldn't realize Swift AST type of self. Hint: using `v` to directly inspect variables and fields may still work.
We get numerous log messages like this:
Debugging will be degraded due to missing types. Rebuilding the project will regenerate the needed module files.warning: (arm64) /Users/egormerkushev/Library/Developer/Xcode/DerivedData/App-enhtbwiyebmjsffoqkqhhpshsfia/Build/Products/Debug-iphoneos/MyModule.framework/MyModule(UploadConfiguration.o) 0x000000000000079d: unable to locate module needed for external types: /Users/builder/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/169D1N0MIKBUI/Security-3BRN4UPIIGHME.pcm
error: '/Users/builder/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/169D1N0MIKBUI/Security-3BRN4UPIIGHME.pcm' does not exist
In the Derived Data folder, we find files with hash-like names, such as:
Security-3JM2E93YFDLZNYHWPPIMWNENB.d
Security-3JM2E93YFDLZNYHWPPIMWNENB.dia
Security-3JM2E93YFDLZNYHWPPIMWNENB.pcm
Security-3JM2E93YFDLZNYHWPPIMWNENB.scan
Security-3NAAT3MGN7XY96KVJW529HR41.d
Security-3NAAT3MGN7XY96KVJW529HR41.dia
Security-3NAAT3MGN7XY96KVJW529HR41.pcm
Security-3NAAT3MGN7XY96KVJW529HR41.scan
Security-3RJH8STJC01N1KKN7JCY1WK7F.d
Security-3RJH8STJC01N1KKN7JCY1WK7F.dia
Security-3RJH8STJC01N1KKN7JCY1WK7F.pcm
Security-3RJH8STJC01N1KKN7JCY1WK7F.scan
Security-3TILE9XTY0B8UV9VYL7Y0MJN.d
Security-3TILE9XTY0B8UV9VYL7Y0MJN.dia
Security-3TILE9XTY0B8UV9VYL7Y0MJN.pcm
Security-3TILE9XTY0B8UV9VYL7Y0MJN.scan
Security-3ZE8O6ZPHE4L52UZGL0PCBA59.d
Security-3ZE8O6ZPHE4L52UZGL0PCBA59.dia
...
When enabling LLDB logs with:
log enable -f /tmp/lldb.log lldb all
we end up with a 1.5GB log file containing hundreds of thousands of error messages.
Finally, the LLDB console output in Xcode ends with errors like:
error: Assertion failed: (byte_size > 0 && byte_size <= 8 && "GetMaxU64 invalid byte_size!"), function GetMaxU64, file DataExtractor.cpp, line 527
Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var `LLVM_SYMBOLIZER_PATH` to point to it):
0 LLDB 0x0000000116ccfe1c llvm::sys::PrintStackTrace(llvm::raw_ostream&, int) + 56
1 LLDB 0x000000011682fdcc lldb_private::lldb_assert(bool, char const*, char const*, char const*, unsigned int) + 148
2 LLDB 0x000000011682944c lldb_private::DataExtractor::GetMaxU64(unsigned long long*, unsigned long) const + 72
3 LLDB 0x00000001167335a8 lldb_private::CompilerType::GetValueAsScalar(lldb_private::DataExtractor const&, unsigned long long, unsigned long, lldb_private::Scalar&, lldb_private::ExecutionContextScope*) const + 304
4 LLDB 0x000000011666f0f4 lldb_private::Value::ResolveValue(lldb_private::ExecutionContext*, lldb_private::Module*) + 388
5 LLDB 0x0000000116671e94 lldb_private::ValueObject::ResolveValue(lldb_private::Scalar&) + 104
6 LLDB 0x0000000116674d6c lldb_private::ValueObject::GetValueAsSigned(long long, bool*) + 140
7 LLDB 0x000000011650510c lldb::SBValue::GetValueAsSigned(long long) + 160
8 lldb-rpc-server 0x00000001025ebe70 rpc_server::_ZN4lldb7SBValue16GetValueAsSignedEx::HandleRPCCall(rpc_common::Connection&, rpc_common::RPCStream&, rpc_common::RPCStream&) + 92
...
13 libsystem_pthread.dylib 0x00000001917fb2e4 _pthread_start + 136
14 libsystem_pthread.dylib 0x00000001917f60fc thread_start + 8
Please file a bug report against lldb reporting this failure log, and as many details as possibleerror: Assertion failed: (byte_size > 0 && byte_size <= 8 && "GetMaxU64 invalid byte_size!"), function GetMaxU64, file DataExtractor.cpp, line 527
Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var `LLVM_SYMBOLIZER_PATH` to point to it):
0 LLDB 0x0000000116ccfe1c llvm::sys::PrintStackTrace(llvm::raw_ostream&, int) + 56
1 LLDB 0x000000011682fdcc lldb_private::lldb_assert(bool, char const*, char const*, char const*, unsigned int) + 148
2 LLDB 0x000000011682944c lldb_private::DataExtractor::GetMaxU64(unsigned long long*, unsigned long) const + 72
3 LLDB 0x00000001167335a8 lldb_private::CompilerType::GetValueAsScalar(lldb_private::DataExtractor const&, unsigned long long, unsigned long, lldb_private::Scalar&, lldb_private::ExecutionContextScope*) const + 304
4 LLDB 0x000000011666f0f4 lldb_private::Value::ResolveValue(lldb_private::ExecutionContext*, lldb_private::Module*) + 388
5 LLDB 0x0000000116671e94 lldb_private::ValueObject::ResolveValue(lldb_private::Scalar&) + 104
6 LLDB 0x0000000116674c44 lldb_private::ValueObject::GetValueAsUnsigned(unsigned long long, bool*) + 140
7 LLDB 0x0000000116505224 lldb::SBValue::GetValueAsUnsigned(unsigned long long) + 160
8 lldb-rpc-server 0x00000001025ebf18 rpc_server::_ZN4lldb7SBValue18GetValueAsUnsignedEy::HandleRPCCall(rpc_common::Connection&, rpc_common::RPCStream&, rpc_common::RPCStream&) + 92
9 lldb-rpc-server 0x00000001025f62b8 rpc_common::Connection::PrivateHandleRPCPacket(rpc_common::RPCPacket&, rpc_common::RPCPacket&, bool&) + 628
10 lldb-rpc-server 0x00000001025f9e8c Packets::ProcessPackets() + 564
11 lldb-rpc-server 0x00000001025f9bf4 Packets::ReadThread() + 276
12 lldb-rpc-server 0x00000001025f9ad4 Packets::RunReadThread(void*) + 12
13 libsystem_pthread.dylib 0x00000001917fb2e4 _pthread_start + 136
14 libsystem_pthread.dylib 0x00000001917f60fc thread_start + 8
Please file a bug report against lldb reporting this failure log, and as many details as possiblePrinting description of self:
error: type for self cannot be reconstructed: type for typename "$s5MyModule10PlayerViewCD" was not found (cached)
error: Couldn't realize Swift AST type of self. Hint: using `v` to directly inspect variables and fields may still work.
In short, our debugger is completely unusable at this point, which is severely impacting our team's ability to develop effectively.
Do you have any suggestions on how we can resolve these issues? We would really appreciate your help. Thank you!
I've got a large and complex app which has several dependencies upon 3rd party libraries (installed as pods).
The app is structured according to Model-View-Controller design and there is a requirement to implement the Model part as an .xcframework so it can be included and used in the original app along with a few new apps.
However, Apple documentation states that umbrella frameworks are not supported (Technical Note TN2435).
The Model code has several dependencies which would be totally unfeasible to replace or remove, for example it uses RealmSwift for database storage. Obviously it would be impossible to write one's own database storage scheme in place of using Realm.
However, if my framework uses Realm as a dependency, then its now become an umbrella framework.
So therefore not supported according to Apple documentation.
So what are options/solutions?
On iOS 18.0+ simulators, tap any share link button from any app, select "Save to Files", the "Save" button is disabled.
In all previous simulator versions this works. This behavior even happens with default Apple apps like Photos.
Simulator: Version 16.0 (1037)
XCode: Version 16.1 beta (16B5001e)
macOS: 14.6.1 (23G93)
Hey,
I've updated to both Xcode 26 Beta 4 and MacOS 26 Beta 4. Both run super stable so far.
However, every time I use Xcode Previews for a few minutes, the entire system freezes for a few seconds and then crashes and reboots.
I'm trying to generate a system diagnosis (which it offers me after the reboot), but it seems to be stuck generating.
It's hard to say what exactly causes the crash, unfortunately. But it happened multiple times after starting to use Xcode Previews.
Anyone else has that problem?
I've also filed a feedback for this: FB19013059
Cheers
Dennis
I installed the third beta of Xcode 26 with Xcode 16.4 installed on my machine. Once Xcode 26 was installed, all of my previous simulators were wiped out, leaving only the default iOS 26 simulators. I cannot create new simulators for iOS versions below 26. Here are my failed attempts to fix the issue:
Restarted Xcode 16.4 and my machine
Reinstalled the iOS 18.5 runtime
Uninstalled Xcode 26 and iOS 26 runtime
Reinstalled Xcode 16.4
Now, I literally cannot use a simulator in Xcode 16.4. Here is what I see when I try to create a new simulator in Xcode 16.4:
According to Xcode, the iOS 18.5 runtime is installed, so I have no idea what is going on. Is this a known issue? And how do I get Xcode 16.4 working with the iOS simulator?
It's maddening. I just opened a file and now it's gone because I had the audacity to open another file. I've learned that I can double click the tab of the first file to make it a permanent tab... but, of course, I'll need to do that every time I ever open any file ever, and if I close that file and come back to it later I'm going to be constantly having to double click tabs just to make Xcode stop replacing my tabs for me.
It's nuts. It's driving me insane.
Please. Is there any way to just DISABLE the temporary tabs behavior? I don't find it helpful in any way and I find it to be destructive to my development workflows.
It seems like, by default, the preview pane tries to align to 50% of the editor pane's width.
I prefer to shrink the preview pane to around ~30% of the screen so I have more space for code. This used to work fine—at least until I restarted Xcode. I never understood why the setting wouldn’t persist across sessions, but fine, that was a tradeoff I was willing to live with.
However, with Xcode 16.3, it seems like Xcode forgets the manually adjusted preview pane width as soon as I switch to a different file. This has definitely impacted my productivity, as I now find myself readjusting the pane size dozens of times in a single session.
Am I holding it wrong? Is anyone else experiencing this?
And while we’re at it—why not make this a persistent setting so everyone can tweak the width to their liking?
When I compile my Xcode project using the xcodebuild command, I observe long incremental build durations. For example, compiling a new, empty project in Xcode only takes around one second. The same project takes 7 seconds to compile using the xcodebuild command. I've noticed that xcodebuild hangs at the "GatherProvisioningInputs" phase.
Steps to Reproduce:
Create a new Xcode project (iOS app template)
Build the project in Xcode with timing summary enabled
Build the same project from the command line with the following command:
time xcodebuild -destination 'platform=iOS Simulator,name=iPhone 15 Pro,OS=latest'
I would appreciate any insights or suggestions on how to improve the build times when using the xcodebuild command. Thank you in advance for your help!
Hello everyone,
I’m looking for some guidance to see if anyone has experienced a similar issue with the Apple Developer Program membership.
About one week ago, I completed the payment for the membership. I received an email with the subject:
We’re processing your order Wxxxxxxxxxx
That email included the order details and cost, and shortly after that, I also received the CFDI invoice for the payment, so the charge appears to have been completed successfully.
However, up to now:
I have not received any membership confirmation email
The membership does not appear under Subscriptions in my Apple ID
It is not active in the Apple Developer app
On the Apple Developer website, I still see the usual message as if the membership was not purchased:
“Purchase your membership to continue your enrollment. Buy today”
I understand Apple mentions that the purchase may take up to 48 hours to process, but it has now been more than a week with no changes.
Has anyone else encountered this situation?
Is it normal to receive the invoice but not have the membership activated?
Would you recommend contacting Apple Developer Support at this point?
Thanks in advance for any help or shared experiences.
macOS Version 15.3.2 (Build 24D81)
After initiating via Shift/Command/0 the Developer Documentation Window, the indexing of v277 index structure is starting /Users/[name]/Library/Developer/Xcode/DocumentationCache/
==> but unfortunately not ending!
Activity Monitor reports during hours high CPU (~80%) for Xcode process, but the indexing does not stop or end.
After hours it is still around 146 MB instead of about 550 MB as in previous releases.
Indexing starts with 11 or more threads, but suddenly it drops to 10 threads and seems stopping, still using cpu.
Also restarting Xcode does not help.
Process restarts but after some minutes seems to hang or stuck around 200MB indexed.
Also removing subfolders does not help. (NSOperatingSystemVersion(majorVersion/ 16, minorVersion/ 3, patchVersion/ 0)
they are recreated but index still stucks after some time.
No clue. will reverting back to 16.3 beta2
Reported via FB16926964
Hey everyone, I purchased an Apple Developer Program for 99 USD on January 1 2024, filled out my credit card that I use for iCloud+ storage plan, got my confirmation email that within 48h my developer account should be activated, but it never did. Plus after waiting more than 48h I wrote to support, describing everything, but never heard back from them.
One thing I noticed during the checkout was I was asked for everything (name, address, CC number, expiry date) but not the CVV number. Is this normal, and would Apple be able to process the payment without it?
I though about going through the enrolment process again, but am afraid of a double charge, in case my original enrolment gets accepted... Please advise and share your experiences when enrolling to the developer program. Thanks!
I am trying to upgrade my app to use Xcode 26 and I cannot get my tests to launch.
I am trying to launch tests to the simulator, and I always get this error after 300 second timeout:
"encountered an error (The test runner hung before establishing connection.)"
There are no other errors getting logged.
I can run to the same simulator just fine, and in Xcode 16 the tests launch with no issues.
The tests also run fine on an actual iPhone.
Thanks in advance.
I came across several "errors" being reported when I run my app, however my app seems to function correctly.
I believe they fall in the category listed on this ( now locked ) thread https://developer.apple.com/forums/thread/115461
However, I wanted to post the ones I found to clarify ( close to submission) just in case any of these end up being more than just log noise later. PLEASE let me know if you've come across these before and whether they impacted anything or if you can confirm they are just log noise. Thanks in advance!
-[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID. inputModality = Keyboard, inputOperation = , customInfoType = UIEmojiSearchOperations
AVAudioSession_iOS.mm:2,223 Server returned an error from destroySession:. Error Domain=NSCocoaErrorDomain Code=4099 “The connection to service with pid 102 named com.apple.audio.AudioSession was invalidated from this process.” UserInfo={NSDebugDescription=The connection to service with pid 102 named com.apple.audio.AudioSession was invalidated from this process.
CAReportingClient.mm:532 Attempted to remove a reporter not created by this client { careporter_id=408,331,130,765,320 }
load_eligibility_plist: Failed to open //private/var/db/os_eligibility/eligibility.plist: Operation not permitted(1) - I verified and this file is indeed in non read mode on my Mac for the user. However it affects nothing.
The following 2 pop up - although I have no explicit code or 3P code ( nor Ads) that require impressions - each time I click on the Game Center Access Point post authentication.
Cannot add impressions because no tracker is specified by the metrics fields context. Did you forget to set one from your view controller or data source?
Cannot add page fields because none are specified by the metrics fields context. Did you forget to add an PageMetricsPresenter to the object graph used for actions?
I paid for the developer account subscription on November 9, and as of now, the status is still pending.
I’ve already contacted the support center for help more than three days ago, but I haven’t received any reply or even an acknowledgment email.
How do they even operate? The delay is completely unreasonable.
Has anyone else experienced the same thing?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I can't access my approved and verified Apple Developer account on the web and my certificates were revoked.
When I sign in with the correct email and password, I am redirected to a page asking me to enroll in the Developer Program, even though I successfully enrolled and was approved months ago.
Everything with Apple Developer account had been working fine for months, and the iOS App Store app confirms that my Apple Developer Program membership subscription is still active.
And if I click "Enroll Today," it says my Apple ID is already associated with an "account holder of a membership." Additionally, my macOS app certificates have been revoked without any email or explanation, and I cannot create new ones due to this issue.
Also I can access my developer account via iOS and macOS apps normally, but I can't access it on the web to create new certificates.
This I urgent and time sensitive for me, can someone please help?
Xcode 26 beta 4 and iOS 26 beta 4 unable to build: facing issues in sideloading using Xcode
Unable to find a DDI that can be used to enable DDI services on the device
Since the latest Xcode has become available users in our environment are seeing this error any time they try to launch a simulator (Primarily iOS devices, but others provided the same error) We have tested on 16.4 and 26.0.1 with various suggested fixes including uninstalling and reinstalling all of Xcode. Nothing has helped.