I have added 2 command line tools in my swiftUI app for macOS, it was working fine locally, but it gives error when i try to make archive of it. I am not sure about the reason, but it was related to sandboxing the command line tools, after this i have tried multiple solutions but i am unable to resolve this issue, how should i handle the helper command line tools
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I currently own an Apple Watch SE2 device.
However, when I try to debug from the watch to the actual device, the connection loss issue occurs all too often.
Once the connection is lost, it continues to try to connect in the Disconnected list on the Xcode "Devices and Simulators" screen and is in a loading state.
Very often, even when the connection is established and you are trying to start debugging, it drops out.
Xcode cannot debug properly on the actual device.
I later found out that the Apple Watch SE2 does not support 5.0 Hz Wi-Fi, only 2.5 Hz.
I think that might be the cause.
Is this phenomenon less likely to occur if you debug on an actual device such as a regular Apple Watch 7/8/9 or Ultra model?
In fact, if debugging is difficult with the Apple Watch SE model, I am wondering whether I should purchase an additional Apple Watch.
Or is there another way to improve this issue?
It would be nice if the Apple Watch could be debugged by connecting it to a Mac with an actual cable like the iPhone.
I am wondering if there is a way to disable and enable network debugging in Xcode.
In the past, debugging the watch using only Bluetooth with the iPhone in Xcode seemed to be more stable.
Except for the Watch, the iPad doesn't have any major issues with Wi-Fi debugging on the iPhone.
Since iOS 18.2 the simulators have been missing the content under Apps menu for Settings. We are on to iOS 18.3 and still no Apps settings.
@dts
Submetemos nosso aplicativo Mais Saúde para revisão há 15 dias, e até o momento, não recebemos nenhuma atualização sobre o status da aprovação. Entendemos que o processo pode levar algum tempo, mas gostaríamos de saber se há alguma pendência ou se precisamos fornecer alguma informação adicional para agilizar a análise.
Poderiam, por favor, verificar o status da revisão ou nos dar uma previsão de resposta?
Agradecemos desde já pela atenção.
Is it just me or does running SwiftUI apps using Xcode 16 give so many warnings and errors in the console that it's impossible to debug everything? Even the simplest gestures such as a long press generate a warning. I'm starting to ignore them, which feels negligent. Any insights/tips?
I'm trying to renew my developer program membership which got expired 10 days ago. I couldnt find the renew button anywhere on the developer app both in Mac and iPhone. Why is it very hard for a simple program renewal? Why cant this be done on a browser from anywhere?
Seriously frustrating, I have been trying to reach support through email but no response yet it's been almost a week and also there is no way to reach through phone.
I work on an SDK, and one of the ways we distribute it is as a pre-compiled static XCFramework.
As far as I know, it’s the nature of a static framework to not contain symbols since the framework will be embedded in the final app binary, and the symbols should then be generated.
However, when testing the "Validate" function of the Xcode 16 deployment process, our users are receiving a warning that says the framework does not contain symbols.
Is my assumption about static frameworks and symbols incorrect? Could this be a bug in Xcode 16? Should we modify something in our framework to inform Xcode that symbols are not needed?
When renaming a variable in the active scheme, it's not renamed for the non active ones.
As a result when you have code that operates in both schemes (with #if os() conditions) a compile time error is introduced.
Is this an Xcode bug or expected behaviour?
I noticed that there are numerous missing source repositories. For instance:
https://github.com/apple-oss-distributions/IOHIDFamily/blob/07b14847cb5b4e0f826a3970961624969e443a6e/IOHIDFamily.xcodeproj/project.pbxproj#L4274
Many files referenced in the xcodeproj are listed but do not actually exist in the repositories.
The charging port of my iPhone may be damaged due to water, and it cannot be charged and transmitted data. It can only be charged wirelessly that does not support data transmission. However, since Xcode supports wireless debugging, I can continue to test my App. However, I recently changed to a new Mac, but there is no connection record with the iPhone in the new Mac, which makes it impossible to debug wirelessly.
So I want to know how to realize wireless debugging on such a device without debugging records?
Hey folks,
We are looking for a way to increase the sampling frequency beyong what's currently called "high frequency sampling" for CPU profiler (or time profiler -- doesn't really matter for us).
We are aware that this is not offered through the UI but wondering if we can somehow experimentally enable this via the .tracetemplate (plist).
Basically, we see that samplingRate exists (in the plist) but don't see it having an effect on the actual runs. The resulting trace file always lists sample-rate-micro-seconds="1000" for the data table. E.g.,
<table trigger="time" pmc-events="Cycles" target-pid="SINGLE" schema="counters-profile" needs-kernel-callstack="0" sample-rate-micro-seconds="1000"/>
Cheers
Hello!
I'm working on implementing SwiftUI + StoreKit2 IAP in my app, and Xcode testing has been fantastic, now I'd like to test my app with Sandbox, where I created a Sandbox account, and it works on my physical device, I can log in, make transactions, etc. (btw, feedback: please improve the UX for Sandbox testing, it's really clumsy compared to Xcode testing with Transaction Manager)
My problem is that when I'd like to log in with my Sandbox account on the simulator (Settings -> Developer -> Sandbox Apple Account (at the bottom) -> Sign in), it doesn't work, it fails silently. I know it authenticates well, because if I type in the wrong password, I get an error popup, but with the right password, it just fails silently, hides the login sheet and the "Sign in" text remains "Sign in" (on my phone when I log in, the "Sign in" is replaced with the email address of the Sandbox account).
I know many people get errors, and they recommend to go icloud.com and acccept TOS (done that), also to download the latest iOS for the simulator (also done), these are not a problem for me, as I don't get any errors. My authentication works, but for some reason the simulator still won't log in, it fails silently, and I see no errors/reason why. Tried with different simulators (latest iOS version), same result, tried to reboot the simulator, same result.
Any idea why is this happening?
Thank you,
sendai
Hi everyone,
I’m experiencing an issue with my enrollment process. I initiated three payments on the following dates:
February 12, 2025: Payment attempted, received an “Order acknowledgment” email, but the amount wasn’t deducted.
February 19, 2025: Reattempted payment with the same outcome.
February 25, 2025: Tried again, and still no deduction from my account.
I’ve contacted support (Case ID: 102538526682), but haven’t received any response. This situation affects my production process, and I’m growing increasingly concerned.
Has anyone else faced and resolved successfully a similar problem, or does anyone have advice on how to escalate this issue for a quicker resolution?
Thanks in advance for your help!
Hello, i'm trying to get enroll to apple developer program but no response. I've tried to enroll several times but apple not charging me and no welcome email. always says enroll now again.
Can anybody share the experienced for how long gonna take enrollment waiting peroid? because i‘m waiting 2 months already and nothing happen yet not even got a call for developer support . such a watse of time !
When you update XCode it updates the sdk version, but do changes in the sdk take effect for apps running in a lower iOS version or only the corresponding iOS version or higher?
For instance, https://developer.apple.com/documentation/ios-ipados-release-notes/ios-ipados-18_1-release-notes
Do changes listed in the notes only happen for apps that are running on iOS 18.1 devices or on any device with the app compiled against the 18.1 sdk version?
Am I the only person who finds the docs totally unclear on this?
Hello everyone,
I'm looking for information on Apple's average response time for accessing the developer program. It seems to me that my application has been pending for approximately two weeks and I have not received any updates on the status of my process.
I've registered a developer account and paid for the Developer Program on Feb 12. On Feb 20 I received a payment confirmation. Here's how my "order" looks like right now. This is a bit confusing because there's nothing to "ship", that's a subscription. But OK, maybe that's a unified UI for all purchases.
As you can see my order was not yet fulfilled. I've checked the status of my developer account. It shows "Pending". Here's the screenshot.
What's even more weird, is that I still see the purchase banner as if I never paid for the program.
I've opened a support ticket on Feb 19 but did not receive any messages afterwards. It's as if I've paid for the service and then got completely ignored on actually receiving the service. Does anybody know what's happening with my account? Did you encounter anything like this?
Thanks in advance for any help!
I applied for the Apple Developer Program on 16 Feb, but my enrollment is still pending with no updates. This delay is really affecting my project timeline since I need to start marketing my app soon, and I can’t move forward without my account being approved.
I’ve already reached out to Apple Developer Support, but I haven’t gotten any clear response on when it will be completed. tried even calling the support line but they couldn't help with developer accounts. Has anyone else experienced similar delays? If so, how long did it take for your account to get approved?
Would appreciate any advice or insights! Thanks in advance.
I have enrolled for being a developer 5 days ago. I am still seeing 'complete your purchase' in the main page. However, I did pay and got an email from apple with an order number. I wrote to Support and no news for 2 days.
What should I do to get through?