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Xcode 26 is insanely slow
Hey there Just updated to Xcode 26 on mac OS Sequoia (MBP M1 Max 32GB, 2021, so you know, still pretty decent and capable). Xcode is super slow on building, but also on editing. There is a lag between what I type and what is displayed. Am I the only one experiencing this? Is there something I should look into?
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The login button that was originally supposed to show the Apple ID sign-in option inexplicably displayed the DiDi app icon instead.
"Our app has absolutely no integration with DiDi login. We only integrate WeChat, QQ, carrier, and Apple ID login, and all related login entry icons are local resources. On an iPhone 16 Pro Max device with iOS system version 18.7, there was one isolated incident where the Apple ID login entry icon mysteriously changed to the DiDi app icon. What could be the possible iOS system-level causes for this?"
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AKAuthenticationError −7027 when using Sign in with Apple on iOS (Managed Apple ID / Shared iPad environment)
We are working on a PoC iOS App to use "Sign in with Apple" on iOS. The app needs to authenticate the current user on MDM managed corporate iPads (with Shared iPad enabled) and each user having a Managed Apple ID (created in Apple Business Manager). We have started with Apple's example app: https://developer.apple.com/documentation/authenticationservices/implementing-user-authentication-with-sign-in-with-apple When we run it on a normal iPad (without MDM supervision) it works fine. When we run the same code on a managed iPad with Shared iPad enabled and Managed Apple ID's the app errors out when a user taps the "Sign in with Apple" button. A User-facing error message is displayed: “Your Apple Account cannot be used to create accounts for other apps.” And when we run the app from Xcode we see the following logs: Authorization failed: Error Domain=AKAuthenticationError Code=-7027 "(null)" UserInfo={AKClientBundleID=com.sampleapp.test2} LaunchServices: store (null) or url (null) was nil: Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={NSDebugDescription=process may not map database, _LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler} Attempt to map database failed: permission was denied. This attempt will not be retried. Failed to initialize client context with error Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={NSDebugDescription=process may not map database, _LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler} Failed to get application extension record: Error Domain=NSOSStatusErrorDomain Code=-54 "(null)" ASAuthorizationController credential request failed with error: Error Domain=com.apple.AuthenticationServices.AuthorizationError Code=1000 "(null)" Could not authenticate: The operation couldn’t be completed. (com.apple.AuthenticationServices.AuthorizationError error 1000.) We have confirmed that in ABM "Sign in with Apple" feature is enabled with "Allowed apps": "All apps". We have also confirmed that the Managed AppleIDs created in ABM have no field to provide the birthday of the user and therefore ruling out age restrictions for "Sign in with Apple". Is "Sign in with Apple" supported in MDM managed iPADs with Shared iPad enabled and managed AppleIDs? If it is supported, do we know what other configurations we need to get it to work? Do we know why "Sign in with Apple" would error out with Authorization failed: Error Domain=AKAuthenticationError Code=-7027 "(null)" UserInfo={AKClientBundleID=com.sampleapp.test2} LaunchServices: store (null) or url (null) was nil: Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={NSDebugDescription=process may not map database, _LSLine=72, Environment: • iPadOS version: IPadOS Version 18.7 • Xcode version: Version 26.0 (17A324) • Device type: iPad Air 11-inch (M3) in Shared iPad mode • Account type: Managed Apple ID created in ABM enrolled with Intune MDM) Thank you
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Nearby Interactions, wih camera assistance
I have an app that uses nearby with a custom accessory. works great on iPhone 11-13, starting with iPhone 14, one must use ARkit to get angles we have two problems ARkit is light sensitive, and we do not control the lighting where this app would run.. the 11-13 action works great even in the dark. (our users are blind, this is an accessibility app) ARkit wants to be foreground, but our uses cannot see it, and we have a voice oriented UI that provides navigation instructions.. IF ARkit is foreground, our app doesn't work. with iPhone 15 ProMax, on IOS 18, I got an error, access denied. (not permission denied) now that I am on IOS 26.. bt scan doesn't happen also fails same way on iPhone 17 on IOS26, can't callback now as release signing is no longer done this same code works ok on iOS 17.1 on iPhone 12. Info.plist here info.txt if(SearchedServices == [] ){ services = [TransferService.serviceUUID,QorvoNIService.serviceUUID] } logger.info( "scannerready, starting scan for peripherals \(services) and devices \(IDs)") filteredIDs=IDs; scanning=true; centralManager.scanForPeripherals(withServices: services, options: [CBCentralManagerScanOptionAllowDuplicatesKey: true]) the calling code dataChannel.autoConnect=autoConnect; dataChannel.start(x,ids) // datachannel.start is above self.scanning = true; return "scanning started"; ... log output services from js = and devices= 5FE04CBB services in implementation = bluetooth ready, starting scan for peripherals [] and devices ["5FE04CBB"] scannerready, starting scan for peripherals [6E400001-B5A3-F393-E0A9-E50E24DCCA9E, 2E938FD0-6A61-11ED-A1EB-0242AC120002] and devices ["5FE04CBB"] ⚡️ TO JS {"value":"scanning started"}
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[CBXpcConnection _sendBarrier] crash on iOS26
hello We found that our app had a lot of crashes on iOS 26. The crash stack showed [CBXpcConnection _sendBarrier]. The following is the crash log: Thread 0 name: com.apple.main-thread (cpu_usage: 0.00%) 1 libsystem_kernel.dylib _semaphore_wait_trap (in libsystem_kernel.dylib) 2 libdispatch.dylib __dispatch_sema4_wait (in libdispatch.dylib) 3 libdispatch.dylib __dispatch_semaphore_wait_slow (in libdispatch.dylib) 4 CoreBluetooth -[CBXpcConnection _sendBarrier] (in CoreBluetooth) 5 CoreFoundation ___CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ (in CoreFoundation) 6 CoreFoundation ____CFXRegistrationPost_block_invoke (in CoreFoundation) 7 CoreFoundation __CFXRegistrationPost (in CoreFoundation) 8 CoreFoundation __CFXNotificationPost (in CoreFoundation) 9 Foundation -[NSNotificationCenter postNotificationName:object:userInfo:] (in Foundation) 10 UIKitCore ___47-[UIApplication _applicationDidEnterBackground]_block_invoke (in UIKitCore) 11 UIKitCore +[UIViewController _performWithoutDeferringTransitionsAllowingAnimation:actions:] (in UIKitCore) 12 UIKitCore -[UIApplication _applicationDidEnterBackground] (in UIKitCore) 13 UIKitCore ___101-[_UISceneLifecycleMultiplexer _evalTransitionToSettings:fromSettings:forceExit:withTransitionStore:]_block_invoke_2 (in UIKitCore) 14 UIKitCore __UIScenePerformActionsWithLifecycleActionMask (in UIKitCore) 15 UIKitCore ___101-[_UISceneLifecycleMultiplexer _evalTransitionToSettings:fromSettings:forceExit:withTransitionStore:]_block_invoke (in UIKitCore) 16 UIKitCore -[_UISceneLifecycleMultiplexer _performBlock:withApplicationOfDeactivationReasons:fromReasons:] (in UIKitCore) 17 UIKitCore -[_UISceneLifecycleMultiplexer _evalTransitionToSettings:fromSettings:forceExit:withTransitionStore:] (in UIKitCore) 18 UIKitCore -[_UISceneLifecycleMultiplexer uiScene:transitionedFromState:withTransitionContext:] (in UIKitCore) 19 UIKitCore ___186-[_UIWindowSceneFBSSceneTransitionContextDrivenLifecycleSettingsDiffAction _performActionsForUIScene:withUpdatedFBSScene:settingsDiff:fromSettings:transitionContext:lifecycleActionType:]_block_invoke (in UIKitCore) 20 UIKitCore +[BSAnimationSettings(UIKit) tryAnimatingWithSettings:fromCurrentState:actions:completion:] (in UIKitCore) 21 UIKitCore __UISceneSettingsDiffActionPerformChangesWithTransitionContextAndCompletion (in UIKitCore) 22 UIKitCore -[_UIWindowSceneFBSSceneTransitionContextDrivenLifecycleSettingsDiffAction _performActionsForUIScene:withUpdatedFBSScene:settingsDiff:fromSettings:transitionContext:lifecycleActionType:] (in UIKitCore) 23 UIKitCore __64-[UIScene scene:didUpdateWithDiff:transitionContext:completion:]_block_invoke.218 (in UIKitCore) 24 UIKitCore -[UIScene _emitSceneSettingsUpdateResponseForCompletion:afterSceneUpdateWork:] (in UIKitCore) 25 UIKitCore -[UIScene scene:didUpdateWithDiff:transitionContext:completion:] (in UIKitCore) 26 UIKitCore -[UIApplicationSceneClientAgent scene:handleEvent:withCompletion:] (in UIKitCore) 27 FrontBoardServices __76-[FBSScene updater:didUpdateSettings:withDiff:transitionContext:completion:]_block_invoke.129 (in FrontBoardServices) 28 FrontBoardServices -[FBSScene _callOutQueue_maybeCoalesceClientSettingsUpdates:] (in FrontBoardServices) 29 FrontBoardServices -[FBSScene updater:didUpdateSettings:withDiff:transitionContext:completion:] (in FrontBoardServices) 30 FrontBoardServices __94-[FBSWorkspaceScenesClient _queue_updateScene:withSettings:diff:transitionContext:completion:]_block_invoke_2.cold.1 (in FrontBoardServices) 31 FrontBoardServices ___94-[FBSWorkspaceScenesClient _queue_updateScene:withSettings:diff:transitionContext:completion:]_block_invoke_2 (in FrontBoardServices) 32 FrontBoardServices -[FBSWorkspace _calloutQueue_executeCalloutFromSource:withBlock:] (in FrontBoardServices) 33 libdispatch.dylib __dispatch_client_callout (in libdispatch.dylib) 34 libdispatch.dylib __dispatch_block_invoke_direct (in libdispatch.dylib) 35 BoardServices ___BSSERVICEMAINRUNLOOPQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ (in BoardServices) 36 BoardServices _BSServiceMainRunLoopSourceHandler (in BoardServices) 37 CoreFoundation ___CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ (in CoreFoundation) 38 CoreFoundation ___CFRunLoopDoSource0 (in CoreFoundation) 39 CoreFoundation ___CFRunLoopDoSources0 (in CoreFoundation) 40 CoreFoundation ___CFRunLoopRun (in CoreFoundation) 41 CoreFoundation __CFRunLoopRunSpecificWithOptions (in CoreFoundation) 42 GraphicsServices _GSEventRunModal (in GraphicsServices) 43 UIKitCore -[UIApplication _run] (in UIKitCore) 44 UIKitCore _UIApplicationMain (in UIKitCore) Thanks
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is com.apple.developer.usb.host-controller-interface managed?
I'm posting this here after reading Quinn's post here: https://developer.apple.com/forums/thread/799000 The above entitlement is mentioned in IOUSBHostControllerInterface.h. It isn't an entitlement one can add using the + button on the Capabilities panel in Xcode. If I try to add it by hand, Xcode complains that it isn't in my profile. Is this a managed entitlement? We'd like to create a local USB "device" to represent a real device reachable over a network.
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[Regression] Core Location underground positioning inaccurate on iOS 26.1 beta (23B5044i)
Summary While parallel testing Core Location on the new iOS 26.1 beta (23B5044i), I observed what I believe to be a regression of the issue described here: https://developer.apple.com/forums/thread/779192 Specifically, user positioning underground subway stations is noticeably inaccurate on the beta, whereas the same scenarios remain accurate on the unupgraded device below. I work with the MTA (New York City) and work with the OP of that thread. Happy to provide additional testing or details if helpful. Please let me know what else you need. Test Info Riding NYCT from Wall St to 34th St Penn Station on the 2 train carrying two iphones Recording: https://limewire.com/d/dpTWi#pDC3GRYIdE Expected: Consistent underground positioning comparable to prior releases. Actual: Degraded/inaccurate underground positioning on iOS 26.1 beta. Test Devices Left Screen: iPhone 15 Pro Max - iOS 26.1 beta (23B5044i) Right Screen: iPhone 11 - iOS 18.6.2 (22G100) Blue dots show location set by CoreLocation. Red dot on iphone 11 shows the actual location of both devices as I was able to manually place while travelling through a station. Placement through tunnels is not easy to verify and not usually indicated. Timestamps Comparison of when train was actually observed in a station vs when 26.1 and 18.6.2 CoreLocation updated to the station Fulton St 1:48 iOS 26.1 correctly updates (correctly) 2:16 iOS 18.6.2 updates (28sec late) Park Place 4:12 train arrives 4:15 iOS 18.6.2 updates to ~near Park Place 5:04 iOS 18.6.2 updates to Park Place (correctly) 6:07 iOS 26.1 update to ~near Park Place (over 2 mins late) Chambers St 6:02 train arrives / iOS 18.6.2 updates (correctly) 6:14 iOS 26.1 updates to ~near Chambers 6:18 iOS 26.1 update to Chambers (correctly) Franklin St 6:52 train arrives 6:55 iOS 18.6.2 updates (correctly) x:xx iOS 26.1 does not update Canal St: 7:16 train arrives 7:18 iOS 18.6.2 updates (correctly) x:xx iOS 26.1 does not update Houston St 7:54 train arrives 8:00 iOS 18.6.2 updates (correctly) x:xx iOS 26.1 does not update Christopher St 8:37 iOS 26.1 presumably between Houston St and Christopher St 8:40 train arrives / iOS 18.6.2 updates (correctly) x:xx iOS 26.1 does not update 14 St 9:22 train arrives 9:28 iOS 18.6.2 updates (correctly) 11:01 as train departs station iOS 26.1 updates (1.5 mins late)
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CLLocation.sourceInformation.isSimulatedBySoftware not detecting third-party location spoofing tools
Summary CLLocationSourceInformation.isSimulatedBySoftware (iOS 15+) fails to detect location spoofing when using third-party tools like LocaChange, despite Apple's documentation stating it should detect simulated locations. Environment iOS 18.0 (tested and confirmed) Physical device with Developer Mode enabled Third-party location spoofing tools (e.g., LocaChange etc.) Expected Behavior According to Apple's documentation, isSimulatedBySoftware should return true when: "if the system generated the location using on-device software simulation. " Actual Behavior Tested on iOS 18.0: When using LocaChange sourceInformation.isSimulatedBySoftware returns false This occurs even though the location is clearly being simulated. Steps to Reproduce Enable Developer Mode on iOS 18 device Connect device to Mac via USB Use LocaChange to spoof location to a different city/country In your app, request location updates and check CLLocation.sourceInformation?.isSimulatedBySoftware Observe that it returns false or sourceInformation is nil Compare with direct Xcode location simulation (Debug → Simulate Location) which correctly returns true
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Multipeer Connectivity connection is flaky on iOS 26
While updating our test devices to iOS 26, we noticed that the connection between devices are flaky. Often when connecting to a Peer from a device running iOS 26 we can observe the invite coming through and when accepting said invite, both ends going to .connecting state and a while later going back to .notConnected within the peer(_ peerID: MCPeerID, didChange state: MCSessionState) function. This happens regularly and retrying the invitation process several times usually resolves it. Do anyone have any information or guidance on how to resolve this issue?
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What determines the size of a UIScrollEdgeElementContainerInteraction with a hard edge effect?
I've got an iOS app with a custom top toolbar view that uses a UIScrollEdgeElementContainerInteraction to achieve the iOS 26 progressive blur background. It's over top of a web view, and I've set the top edge effect style on its scroll view to .hard so the toolbar's edges are more defined. I'm noticing that the blur doesn't extend fully to the bottom edge of the toolbar, and I'm curious to know if this is a bug or expected behavior. If the latter, what exactly are the details of what's expected? What determines the bottom extent of the blur? I've got this result in a sample project on iOS 26.0. The white border is the label, and the red border is the title bar view itself. Note that the Daring Fireball logo visible inside the bounds of the bar view, and is cut off at the bottom edge of the label. This is the code from the demo app that produced the screenshot. let config = WKWebViewConfiguration() let webView = WKWebView(frame: .zero, configuration: config) self.view.addSubview(webView) webView.translatesAutoresizingMaskIntoConstraints = false webView.topAnchor.constraint(equalTo: self.view.topAnchor).isActive = true; webView.bottomAnchor.constraint(equalTo: self.view.bottomAnchor).isActive = true; webView.leftAnchor.constraint(equalTo: self.view.leftAnchor).isActive = true; webView.rightAnchor.constraint(equalTo: self.view.rightAnchor).isActive = true; webView.scrollView.topEdgeEffect.style = .hard webView.load(URLRequest(url: URL(string: "https://daringfireball.net")!)) let barView = UIView() self.view.addSubview(barView) barView.translatesAutoresizingMaskIntoConstraints = false barView.topAnchor.constraint(equalTo: self.view.topAnchor).isActive = true; barView.leftAnchor.constraint(equalTo: self.view.leftAnchor).isActive = true barView.rightAnchor.constraint(equalTo: self.view.rightAnchor).isActive = true let edgeEffect = UIScrollEdgeElementContainerInteraction() edgeEffect.scrollView = webView.scrollView edgeEffect.edge = .top barView.addInteraction(edgeEffect) barView.layer.borderColor = UIColor.red.cgColor barView.layer.borderWidth = 1 let titleLabel = UILabel() barView.addSubview(titleLabel) titleLabel.translatesAutoresizingMaskIntoConstraints = false titleLabel.leftAnchor.constraint(equalTo: barView.leftAnchor).isActive = true titleLabel.rightAnchor.constraint(equalTo: barView.rightAnchor).isActive = true titleLabel.bottomAnchor.constraint(equalTo: barView.bottomAnchor, constant: -20).isActive = true titleLabel.topAnchor.constraint(equalTo: barView.safeAreaLayoutGuide.topAnchor, constant: 8).isActive = true titleLabel.textAlignment = .center titleLabel.text = "Title Here" titleLabel.layer.borderColor = UIColor.green.cgColor titleLabel.layer.borderWidth = 1
Topic: UI Frameworks SubTopic: UIKit Tags:
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Apple Sign-In: "invalid-credential" error despite correct configuration - Firebase Auth iOS
Problem Summary I'm experiencing a persistent invalid-credential error with Apple Sign-In on iOS despite having verified every aspect of the configuration over the past 6 months. The error occurs at the Firebase Authentication level after successfully receiving credentials from Apple. Error Message: Firebase auth error: invalid-credential - Invalid OAuth response from apple.com. Environment Platform: iOS (Flutter app) Firebase Auth: v5.7.0 Sign in with Apple: v6.1.2 Xcode: Latest version with capability enabled iOS Target: 13.0+ Bundle ID: com.harmonics.orakl What Actually Happens ✅ Apple Sign-In popup appears ✅ User can authenticate with Apple ID ✅ Apple returns credentials with identityToken ❌ Firebase rejects with invalid-credential error The error occurs at Firebase level, not Apple level. What I've Tried Created a brand new Apple Key (previous key was 6 months old) Tested with both App ID and Service ID in Firebase Completely reinstalled CocoaPods dependencies Verified nonce handling is correct (hashed to Apple, raw to Firebase) Activated Firebase Hosting and attempted to deploy .well-known file Checked Cloud Logging (no detailed error messages found) Disabled and re-enabled Apple Sign-In provider in Firebase Verified Return URL matches exactly Waited and retried multiple times over 6 months Questions Is the .well-known/apple-developer-domain-association.txt file required? If yes, how should it be generated? Firebase Hosting doesn't auto-generate it. Could there be a server-side caching/blacklist issue with my domain or Service ID after multiple failed attempts? Should the Apple Key be linked to the Service ID instead of the App ID? The key shows as linked to Z3NNDZVWMZ.com.harmonics.orakl (the App ID). Is there any way to get more detailed error logs from Firebase about why it's rejecting the Apple OAuth response? Could using a custom domain instead of .firebaseapp.com resolve the issue? Additional Context Google Sign-In works perfectly on the same app The configuration has been reviewed by multiple developers Error persists across different devices and iOS versions No errors in Xcode console except the Firebase rejection Any help would be greatly appreciated. I've exhausted all standard troubleshooting steps and documentation. Project Details: Bundle ID: com.harmonics.orakl Firebase Project: harmonics-app Team ID: Z3N....... code : // 1. Generate raw nonce final String rawNonce = _generateRandomNonce(); // 2. Hash with SHA-256 final String hashedNonce = _sha256Hash(rawNonce); // 3. Send HASHED nonce to Apple ✅ final appleCredential = await SignInWithApple.getAppleIDCredential( scopes: [AppleIDAuthorizationScopes.email, AppleIDAuthorizationScopes.fullName], nonce: hashedNonce, // Correct: hashed nonce to Apple ); // 4. Create Firebase credential with RAW nonce ✅ final oauthCredential = OAuthProvider("apple.com").credential( idToken: appleCredential.identityToken!, rawNonce: rawNonce, // Correct: raw nonce to Firebase ); // 5. Sign in with Firebase - ERROR OCCURS HERE ❌ await FirebaseAuth.instance.signInWithCredential(oauthCredential);
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Transfer of an App with Sign in with Apple Functionality
Hello, I currently have an app that includes the "Sign in with Apple" feature, and I need to transfer this app to another app team. I have reviewed all official documentation but have not found the answer I need. My situation has some specificities, and I hope to receive assistance. The .p8 key created by the original developer team has been lost, and the app’s backend does not use a .p8 key for verification—instead, it verifies by obtaining Apple’s public key. However, according to the official documentation I reviewed, obtaining a transfer identifier during the app transfer process requires a client_secret generated from the original team’s .p8 key. This has left us facing a challenge, and we have two potential approaches to address this issue: Q1: During the transfer, is it possible to skip obtaining the transfer identifier and proceed directly with the app transfer, without performing any backend operations? Is this approach feasible? Q2: If the above approach is not feasible, should we create a new .p8 key in the original team’s account and use this new key for the transfer? If a new key is generated, do we need to re-release a new version of the app before initiating the transfer? If neither of the above approaches is feasible, are there better solutions to resolve our issue? I hope to receive a response. Thank you. TN3159: Migrating Sign in with Apple users for an app transfer | Apple Developer Documentation/ https://developer.apple.com/documentation/signinwithapple/transferring-your-apps-and-users-to-another-team
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Sign In with Apple Integration Issue - "Sign-Up not completed" Error
I'm experiencing an issue with Sign In with Apple integration in my React Native Expo app (Bundle ID: com.anonymous.TuZjemyApp). Problem Description: When users attempt to sign in using Sign In with Apple, they successfully complete Face ID/password authentication, but then receive a "Sign-Up not completed" error message. The authentication flow appears to stop at this point and doesn't return the identity token to my app. Technical Details: Frontend Implementation: Using expo-apple-authentication. Requesting scopes: FULL_NAME and EMAIL App is properly configured in app.json with: usesAppleSignIn: true Entitlement: com.apple.developer.applesignin Backend Implementation: Endpoint: POST /api/auth/apple Using apple-signin-auth package for token verification Verifying tokens with audience: com.anonymous.TuZjemyApp Backend creates/updates user accounts based on Apple ID Question: I'm not sure why the authentication flow stops with "Sign-Up not completed" after successful Face ID verification. The identity token never reaches my app. Could you please help me understand: What might cause this specific error message? Are there any additional Apple Developer Portal configurations required? Could this be related to app capabilities or entitlements? Is there a specific setup needed for the app to properly receive identity tokens? I set up provisioning profiles, and added Sign in with Apple as a capability and still it doesn't work.
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UIScrollEdgeElementContainerInteraction uses wrong mix-in color over WKWebView on iOS 26.1
There seems to be a regression in the behavior of UIScrollEdgeElementContainerInteraction on iOS 26.1 when it's over a WKWebView. If the web view's scroll view's topEdgeEffect.style is changed to .hard and then back to .soft, it will stop tracking the color of the content underneath it and use the wrong-mix in color in its blur. I've filed this as FB20655398. Here's some sample code to illustrate the issue. The test.html file being loaded is just a bunch of div elements with lorem ipsum. private var webView: WKWebView? = nil override func viewDidLoad() { super.viewDidLoad() let config = WKWebViewConfiguration() let webView = WKWebView(frame: .zero, configuration: config) webView.navigationDelegate = self self.view.addSubview(webView) webView.autoPinEdgesToSuperviewEdges() webView.isInspectable = true self.webView = webView let url = Bundle.main.url(forResource: "test", withExtension: "html")! webView.loadFileURL(url, allowingReadAccessTo: Bundle.main.bundleURL) let blurView = UIView() self.view.addSubview(blurView) blurView.autoPinEdgesToSuperviewEdges(with: .zero, excludingEdge: .bottom) let label = UILabel() label.text = "This is a title bar" blurView.addSubview(label) label.autoAlignAxis(toSuperviewAxis: .vertical) label.autoPinEdge(toSuperviewEdge: .bottom, withInset: 8) label.autoPinEdge(toSuperviewSafeArea: .top, withInset: 8) let interaction = UIScrollEdgeElementContainerInteraction() interaction.scrollView = webView.scrollView interaction.edge = .top blurView.addInteraction(interaction) self.webView?.scrollView.topEdgeEffect.style = .hard DispatchQueue.main.asyncAfterUnsafe(deadline: .now() + .seconds(2)) { self.webView?.scrollView.topEdgeEffect.style = .soft } registerForTraitChanges([UITraitUserInterfaceStyle.self]) { (self: Self, previousTraitCollection: UITraitCollection) in self._updateWebViewColors() } } private func _updateWebViewColors() { let dark = self.traitCollection.userInterfaceStyle == .dark let text = dark ? "#FFFFFF" : "#000000" let bg = dark ? "#000000" : "#FFFFFF" let js = "document.body.style.color = '\(text)';\ndocument.body.style.backgroundColor = '\(bg)';" self.webView?.evaluateJavaScript(js) { res, err in if let err { print("JS error: \(err)") } } } If you run that, then change the system them to dark mode, you get this. Has anyone else seen this before? Know how to work around it?
Topic: UI Frameworks SubTopic: UIKit Tags:
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SBS and OU ViewPacking
SBS ViewPacking add a half a frame to the opposite eye. Meaning if you look all the way right you can see an extra half frame with left eye and vice versa. OU doesn't work at all, the preview just doesn't show a thumbnail and the video doesn't play. Any hints on how to fix this? I submitted a bug report but haven't heard anything.
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Incorrect system color on popover view, and does not update while switching dark mode on iOS 26 beta 3
All system colors are displayed incorrectly on the popover view. Those are the same views present as a popover in light and dark mode. And those are the same views present as modal. And there is also a problem that when the popover is presented, switching to dark/light mode will not change the appearance. That affected all system apps. The following screenshot is already in dark mode. All those problem are occured on iOS 26 beta 3.
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Questions about Server-to-Server Notifications for “Sign in with Apple” (Starting Jan 1, 2026)
I received Apple’s recent notice about the new requirement to provide a server-to-server notification endpoint when registering or updating a Services ID that uses Sign in with Apple. (Official notice: https://developer.apple.com/news/?id=j9zukcr6 ) We already use Sign in with Apple on our website and app, but only as a login method for pre-registered users, not as a way to create new accounts. That means users already exist in our system, and Apple login is used only for authentication convenience (similar to linking a social account). I have some questions about how to properly implement the required server-to-server notifications in this case: 1. email-enabled / email-disabled: We don’t use or store the email address provided by Apple. Are we still required to handle these events, or can we safely ignore them if the email is not used in our system? 2. consent-revoked: We don’t store Apple access or refresh tokens, we use them only during login and discard them immediately. In this case, do we still need to handle token revocation, or can we simply unlink the Apple login from the user account when receiving this notification? 3. account-delete: If a user deletes their Apple account, we can unlink the Apple login and remove related Apple data, but we cannot delete the user’s primary account in our system (since the account exists independently). Is this acceptable under Apple’s requirements as well? We want to make sure our implementation aligns with Apple’s policy and privacy requirements, while maintaining consistency with our existing account management system. If anyone from Apple or other developers who implemented similar logic could provide guidance or share examples, it would be greatly appreciated. Thank you!
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Incorrect menu consistency warnings logged in Tahoe for NSStatusItem, performance issues related?
Is anyone else getting new warning about menu items with submenus when running on Tahoe? I'm getting big performance problems using my menu as well as seeing these messages and I'm wondering if there's a connection. My app is faceless with a NSStatusItem with an NSMenu. Specifically it's my own subclass of NSMenu where I have a lot of code to manage the menu's dynamic behavior. This code is directly in the menu subclass instead of in a controller because the app I forked had it this way, a little wacky but I don't see it being a problem. A nib defines the contents of the menu, and it's instantiated manually with code like: var nibObjects: NSArray? = [] guard let nib = NSNib(nibNamed: "AppMenu", bundle: nil) else { ... } guard nib.instantiate(withOwner: owner, topLevelObjects: &nibObjects) else { ... } guard let menu = nibObjects?.compactMap({ $0 as? Self }).first else { ... } Within that nib.instantiate call I see a warning logged that seems new to Tahoe, before the menu's awakeFromNib is called, that says (edited): Internal inconsistency in menus - menu <NSMenu: 0x6000034e5340> believes it has <My_StatusItem_App.AppMenu: 0x7f9570c1a440> as a supermenu, but the supermenu does not seem to have any item with that submenu My_StatusItem_App.AppMenu: 0x7f9570c1a440 is my menu belonging to the NSStatusItem, NSMenu: 0x6000034e5340 is the submenu of one of its menu items. At a breakpoint in the NSMenu subclass's awakeFromNib I print self and see clear evidence of the warning's incorrectness. Below is a snippet of the console including the full warning, only edited for clarity and brevity. It shows on line 32 menu item with placeholder title "prototype batch item" that indeed has that submenu. Internal inconsistency in menus - menu <NSMenu: 0x6000034e5340> Title: Supermenu: 0x7f9570c1a440 (My StatusItem App), autoenable: YES Previous menu: 0x0 (None) Next menu: 0x0 (None) Items: ( "<NSMenuItem: 0x6000010e4fa0 Do The Thing Again, ke mask='<none>'>", "<NSMenuItem: 0x6000010e5040 Customize\U2026, ke mask='<none>'>", "<NSMenuItem: 0x6000010e50e0, ke mask='<none>'>" ) believes it has <My_StatusItem_App.AppMenu: 0x7f9570c1a440> Title: My StatusItem App Supermenu: 0x0 (None), autoenable: YES Previous menu: 0x0 (None) Next menu: 0x0 (None) Items: ( ) as a supermenu, but the supermenu does not seem to have any item with that submenu (lldb) po self <My_StatusItem_App.AppMenu: 0x7f9570c1a440> Title: My StatusItem App Supermenu: 0x0 (None), autoenable: YES Previous menu: 0x0 (None) Next menu: 0x0 (None) Items: ( "<NSMenuItem: 0x6000010fd7c0 About My StatusItem App\U2026, ke mask='<none>', action: showAbout:, action image: info.circle>", "<NSMenuItem: 0x6000010fd860 Show Onboarding Window\U2026, ke mask='Shift', action: showIntro:>", "<NSMenuItem: 0x6000010fd900 Update Available\U2026, ke mask='<none>', action: installUpdate:, standard image: icloud.and.arrow.down, hidden>", "<NSMenuItem: 0x6000010e46e0, ke mask='<none>'>", "<NSMenuItem: 0x6000010e4780 Start The Thing, ke mask='<none>', action: startTheThing:>", "<NSMenuItem: 0x6000010e4dc0 \U2318-\U232b key detector item, ke mask='<none>', view: <My_StatusItem_App.KeyDetectorView: 0x7f9570c1a010>>", "<NSMenuItem: 0x6000010e4e60, ke mask='<none>'>", "<NSMenuItem: 0x6000010e4f00 saved batches heading item, ke mask='<none>', view: <NSView: 0x7f9570b4be10>, hidden>", "<My_StatusItem_App.BatchMenuItem: 0x6000016e02c0 prototype batch item, ke mask='<none>', action: replaySavedBatch:, submenu: 0x6000034e5340 ()>", "<NSMenuItem: 0x6000010f7d40, ke mask='<none>'>", "<My_StatusItem_App.ClipMenuItem: 0x7f956ef14fd0 prototype copy clip item, ke mask='<none>', action: copyClip:>", "<NSMenuItem: 0x6000010fa620 Settings\U2026, ke='Command-,', action: showSettings:>", "<NSMenuItem: 0x6000010fa6c0, ke mask='<none>'>", "<NSMenuItem: 0x6000010fa760 Quit My StatusItem App, ke='Command-Q', action: quit:>" ) Is this seemingly incorrect inconsistency message harmless? Am I only grasping at straws to think it has some connection to the performance issues with this menu?
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2w
Why can't I remove my app from AppleID?
Hello everybody, in my React Native-Expo-Firebase app, I am trying to integrate Sign in with Apple, along with the related token revocation at user deletion. I did succeed in integrating the login, and the app correctly appears in the Apple Id list (the list of apps currently logged with Apple ID). The problem is that, if I select the app and press "Interrupt Apple login usage for this app", the app simply stays there, nothing happens. If I do the same with another app, this works fine. Either if I do this via my iPhone's settings, or via https://account.apple.com/account/manage -> Sign in with Apple, I get the same result, the app cannot be removed. I hope I managed to explain my situation clearly, I'd be happy to provide more info if necessary. Thank you in advance.
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1d
Focusable doesn't work on iPad with external keyboard
I have a custom input view in my app which is .focusable(). It behaves similar to a TextField, where it must be focused in order to be used. This works fine on all platforms including iPad, except when when an external keyboard is connected (magic keyboard), in which case it can't be focused anymore and becomes unusable. Is there a solution to this, or a workaround? My view is very complex, so simple solutions like replacing it with a native view isn't possible, and I must be able to pragmatically force it to focus. Here's a very basic example replicating my issue. Non of the functionality works when a keyboard is connected: struct FocusableTestView: View { @FocusState private var isRectFocused: Bool var body: some View { VStack { // This text field should focus the custom input when pressing return: TextField("Enter text", text: .constant("")) .textFieldStyle(.roundedBorder) .onSubmit { isRectFocused = true } .onKeyPress(.return) { isRectFocused = true return .handled } // This custom "input" should focus itself when tapped: Rectangle() .fill(isRectFocused ? Color.accentColor : Color.gray.opacity(0.3)) .frame(width: 100, height: 100) .overlay( Text(isRectFocused ? "Focused" : "Tap me") ) .focusable(true, interactions: .edit) .focused($isRectFocused) .onTapGesture { isRectFocused = true print("Focused rectangle") } // The focus should be able to be controlled externally: Button("Toggle Focus") { isRectFocused.toggle() } .buttonStyle(.bordered) } .frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .center) } }
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Xcode 26 is insanely slow
Hey there Just updated to Xcode 26 on mac OS Sequoia (MBP M1 Max 32GB, 2021, so you know, still pretty decent and capable). Xcode is super slow on building, but also on editing. There is a lag between what I type and what is displayed. Am I the only one experiencing this? Is there something I should look into?
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2
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1
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329
Activity
3w
The login button that was originally supposed to show the Apple ID sign-in option inexplicably displayed the DiDi app icon instead.
"Our app has absolutely no integration with DiDi login. We only integrate WeChat, QQ, carrier, and Apple ID login, and all related login entry icons are local resources. On an iPhone 16 Pro Max device with iOS system version 18.7, there was one isolated incident where the Apple ID login entry icon mysteriously changed to the DiDi app icon. What could be the possible iOS system-level causes for this?"
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1
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126
Activity
1d
AKAuthenticationError −7027 when using Sign in with Apple on iOS (Managed Apple ID / Shared iPad environment)
We are working on a PoC iOS App to use "Sign in with Apple" on iOS. The app needs to authenticate the current user on MDM managed corporate iPads (with Shared iPad enabled) and each user having a Managed Apple ID (created in Apple Business Manager). We have started with Apple's example app: https://developer.apple.com/documentation/authenticationservices/implementing-user-authentication-with-sign-in-with-apple When we run it on a normal iPad (without MDM supervision) it works fine. When we run the same code on a managed iPad with Shared iPad enabled and Managed Apple ID's the app errors out when a user taps the "Sign in with Apple" button. A User-facing error message is displayed: “Your Apple Account cannot be used to create accounts for other apps.” And when we run the app from Xcode we see the following logs: Authorization failed: Error Domain=AKAuthenticationError Code=-7027 "(null)" UserInfo={AKClientBundleID=com.sampleapp.test2} LaunchServices: store (null) or url (null) was nil: Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={NSDebugDescription=process may not map database, _LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler} Attempt to map database failed: permission was denied. This attempt will not be retried. Failed to initialize client context with error Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={NSDebugDescription=process may not map database, _LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler} Failed to get application extension record: Error Domain=NSOSStatusErrorDomain Code=-54 "(null)" ASAuthorizationController credential request failed with error: Error Domain=com.apple.AuthenticationServices.AuthorizationError Code=1000 "(null)" Could not authenticate: The operation couldn’t be completed. (com.apple.AuthenticationServices.AuthorizationError error 1000.) We have confirmed that in ABM "Sign in with Apple" feature is enabled with "Allowed apps": "All apps". We have also confirmed that the Managed AppleIDs created in ABM have no field to provide the birthday of the user and therefore ruling out age restrictions for "Sign in with Apple". Is "Sign in with Apple" supported in MDM managed iPADs with Shared iPad enabled and managed AppleIDs? If it is supported, do we know what other configurations we need to get it to work? Do we know why "Sign in with Apple" would error out with Authorization failed: Error Domain=AKAuthenticationError Code=-7027 "(null)" UserInfo={AKClientBundleID=com.sampleapp.test2} LaunchServices: store (null) or url (null) was nil: Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={NSDebugDescription=process may not map database, _LSLine=72, Environment: • iPadOS version: IPadOS Version 18.7 • Xcode version: Version 26.0 (17A324) • Device type: iPad Air 11-inch (M3) in Shared iPad mode • Account type: Managed Apple ID created in ABM enrolled with Intune MDM) Thank you
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1
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1
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535
Activity
1d
Nearby Interactions, wih camera assistance
I have an app that uses nearby with a custom accessory. works great on iPhone 11-13, starting with iPhone 14, one must use ARkit to get angles we have two problems ARkit is light sensitive, and we do not control the lighting where this app would run.. the 11-13 action works great even in the dark. (our users are blind, this is an accessibility app) ARkit wants to be foreground, but our uses cannot see it, and we have a voice oriented UI that provides navigation instructions.. IF ARkit is foreground, our app doesn't work. with iPhone 15 ProMax, on IOS 18, I got an error, access denied. (not permission denied) now that I am on IOS 26.. bt scan doesn't happen also fails same way on iPhone 17 on IOS26, can't callback now as release signing is no longer done this same code works ok on iOS 17.1 on iPhone 12. Info.plist here info.txt if(SearchedServices == [] ){ services = [TransferService.serviceUUID,QorvoNIService.serviceUUID] } logger.info( "scannerready, starting scan for peripherals \(services) and devices \(IDs)") filteredIDs=IDs; scanning=true; centralManager.scanForPeripherals(withServices: services, options: [CBCentralManagerScanOptionAllowDuplicatesKey: true]) the calling code dataChannel.autoConnect=autoConnect; dataChannel.start(x,ids) // datachannel.start is above self.scanning = true; return "scanning started"; ... log output services from js = and devices= 5FE04CBB services in implementation = bluetooth ready, starting scan for peripherals [] and devices ["5FE04CBB"] scannerready, starting scan for peripherals [6E400001-B5A3-F393-E0A9-E50E24DCCA9E, 2E938FD0-6A61-11ED-A1EB-0242AC120002] and devices ["5FE04CBB"] ⚡️ TO JS {"value":"scanning started"}
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5
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2
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3.1k
Activity
2w
[CBXpcConnection _sendBarrier] crash on iOS26
hello We found that our app had a lot of crashes on iOS 26. The crash stack showed [CBXpcConnection _sendBarrier]. The following is the crash log: Thread 0 name: com.apple.main-thread (cpu_usage: 0.00%) 1 libsystem_kernel.dylib _semaphore_wait_trap (in libsystem_kernel.dylib) 2 libdispatch.dylib __dispatch_sema4_wait (in libdispatch.dylib) 3 libdispatch.dylib __dispatch_semaphore_wait_slow (in libdispatch.dylib) 4 CoreBluetooth -[CBXpcConnection _sendBarrier] (in CoreBluetooth) 5 CoreFoundation ___CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ (in CoreFoundation) 6 CoreFoundation ____CFXRegistrationPost_block_invoke (in CoreFoundation) 7 CoreFoundation __CFXRegistrationPost (in CoreFoundation) 8 CoreFoundation __CFXNotificationPost (in CoreFoundation) 9 Foundation -[NSNotificationCenter postNotificationName:object:userInfo:] (in Foundation) 10 UIKitCore ___47-[UIApplication _applicationDidEnterBackground]_block_invoke (in UIKitCore) 11 UIKitCore +[UIViewController _performWithoutDeferringTransitionsAllowingAnimation:actions:] (in UIKitCore) 12 UIKitCore -[UIApplication _applicationDidEnterBackground] (in UIKitCore) 13 UIKitCore ___101-[_UISceneLifecycleMultiplexer _evalTransitionToSettings:fromSettings:forceExit:withTransitionStore:]_block_invoke_2 (in UIKitCore) 14 UIKitCore __UIScenePerformActionsWithLifecycleActionMask (in UIKitCore) 15 UIKitCore ___101-[_UISceneLifecycleMultiplexer _evalTransitionToSettings:fromSettings:forceExit:withTransitionStore:]_block_invoke (in UIKitCore) 16 UIKitCore -[_UISceneLifecycleMultiplexer _performBlock:withApplicationOfDeactivationReasons:fromReasons:] (in UIKitCore) 17 UIKitCore -[_UISceneLifecycleMultiplexer _evalTransitionToSettings:fromSettings:forceExit:withTransitionStore:] (in UIKitCore) 18 UIKitCore -[_UISceneLifecycleMultiplexer uiScene:transitionedFromState:withTransitionContext:] (in UIKitCore) 19 UIKitCore ___186-[_UIWindowSceneFBSSceneTransitionContextDrivenLifecycleSettingsDiffAction _performActionsForUIScene:withUpdatedFBSScene:settingsDiff:fromSettings:transitionContext:lifecycleActionType:]_block_invoke (in UIKitCore) 20 UIKitCore +[BSAnimationSettings(UIKit) tryAnimatingWithSettings:fromCurrentState:actions:completion:] (in UIKitCore) 21 UIKitCore __UISceneSettingsDiffActionPerformChangesWithTransitionContextAndCompletion (in UIKitCore) 22 UIKitCore -[_UIWindowSceneFBSSceneTransitionContextDrivenLifecycleSettingsDiffAction _performActionsForUIScene:withUpdatedFBSScene:settingsDiff:fromSettings:transitionContext:lifecycleActionType:] (in UIKitCore) 23 UIKitCore __64-[UIScene scene:didUpdateWithDiff:transitionContext:completion:]_block_invoke.218 (in UIKitCore) 24 UIKitCore -[UIScene _emitSceneSettingsUpdateResponseForCompletion:afterSceneUpdateWork:] (in UIKitCore) 25 UIKitCore -[UIScene scene:didUpdateWithDiff:transitionContext:completion:] (in UIKitCore) 26 UIKitCore -[UIApplicationSceneClientAgent scene:handleEvent:withCompletion:] (in UIKitCore) 27 FrontBoardServices __76-[FBSScene updater:didUpdateSettings:withDiff:transitionContext:completion:]_block_invoke.129 (in FrontBoardServices) 28 FrontBoardServices -[FBSScene _callOutQueue_maybeCoalesceClientSettingsUpdates:] (in FrontBoardServices) 29 FrontBoardServices -[FBSScene updater:didUpdateSettings:withDiff:transitionContext:completion:] (in FrontBoardServices) 30 FrontBoardServices __94-[FBSWorkspaceScenesClient _queue_updateScene:withSettings:diff:transitionContext:completion:]_block_invoke_2.cold.1 (in FrontBoardServices) 31 FrontBoardServices ___94-[FBSWorkspaceScenesClient _queue_updateScene:withSettings:diff:transitionContext:completion:]_block_invoke_2 (in FrontBoardServices) 32 FrontBoardServices -[FBSWorkspace _calloutQueue_executeCalloutFromSource:withBlock:] (in FrontBoardServices) 33 libdispatch.dylib __dispatch_client_callout (in libdispatch.dylib) 34 libdispatch.dylib __dispatch_block_invoke_direct (in libdispatch.dylib) 35 BoardServices ___BSSERVICEMAINRUNLOOPQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ (in BoardServices) 36 BoardServices _BSServiceMainRunLoopSourceHandler (in BoardServices) 37 CoreFoundation ___CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ (in CoreFoundation) 38 CoreFoundation ___CFRunLoopDoSource0 (in CoreFoundation) 39 CoreFoundation ___CFRunLoopDoSources0 (in CoreFoundation) 40 CoreFoundation ___CFRunLoopRun (in CoreFoundation) 41 CoreFoundation __CFRunLoopRunSpecificWithOptions (in CoreFoundation) 42 GraphicsServices _GSEventRunModal (in GraphicsServices) 43 UIKitCore -[UIApplication _run] (in UIKitCore) 44 UIKitCore _UIApplicationMain (in UIKitCore) Thanks
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5
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3
Views
605
Activity
1w
is com.apple.developer.usb.host-controller-interface managed?
I'm posting this here after reading Quinn's post here: https://developer.apple.com/forums/thread/799000 The above entitlement is mentioned in IOUSBHostControllerInterface.h. It isn't an entitlement one can add using the + button on the Capabilities panel in Xcode. If I try to add it by hand, Xcode complains that it isn't in my profile. Is this a managed entitlement? We'd like to create a local USB "device" to represent a real device reachable over a network.
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7
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1
Views
815
Activity
2h
[Regression] Core Location underground positioning inaccurate on iOS 26.1 beta (23B5044i)
Summary While parallel testing Core Location on the new iOS 26.1 beta (23B5044i), I observed what I believe to be a regression of the issue described here: https://developer.apple.com/forums/thread/779192 Specifically, user positioning underground subway stations is noticeably inaccurate on the beta, whereas the same scenarios remain accurate on the unupgraded device below. I work with the MTA (New York City) and work with the OP of that thread. Happy to provide additional testing or details if helpful. Please let me know what else you need. Test Info Riding NYCT from Wall St to 34th St Penn Station on the 2 train carrying two iphones Recording: https://limewire.com/d/dpTWi#pDC3GRYIdE Expected: Consistent underground positioning comparable to prior releases. Actual: Degraded/inaccurate underground positioning on iOS 26.1 beta. Test Devices Left Screen: iPhone 15 Pro Max - iOS 26.1 beta (23B5044i) Right Screen: iPhone 11 - iOS 18.6.2 (22G100) Blue dots show location set by CoreLocation. Red dot on iphone 11 shows the actual location of both devices as I was able to manually place while travelling through a station. Placement through tunnels is not easy to verify and not usually indicated. Timestamps Comparison of when train was actually observed in a station vs when 26.1 and 18.6.2 CoreLocation updated to the station Fulton St 1:48 iOS 26.1 correctly updates (correctly) 2:16 iOS 18.6.2 updates (28sec late) Park Place 4:12 train arrives 4:15 iOS 18.6.2 updates to ~near Park Place 5:04 iOS 18.6.2 updates to Park Place (correctly) 6:07 iOS 26.1 update to ~near Park Place (over 2 mins late) Chambers St 6:02 train arrives / iOS 18.6.2 updates (correctly) 6:14 iOS 26.1 updates to ~near Chambers 6:18 iOS 26.1 update to Chambers (correctly) Franklin St 6:52 train arrives 6:55 iOS 18.6.2 updates (correctly) x:xx iOS 26.1 does not update Canal St: 7:16 train arrives 7:18 iOS 18.6.2 updates (correctly) x:xx iOS 26.1 does not update Houston St 7:54 train arrives 8:00 iOS 18.6.2 updates (correctly) x:xx iOS 26.1 does not update Christopher St 8:37 iOS 26.1 presumably between Houston St and Christopher St 8:40 train arrives / iOS 18.6.2 updates (correctly) x:xx iOS 26.1 does not update 14 St 9:22 train arrives 9:28 iOS 18.6.2 updates (correctly) 11:01 as train departs station iOS 26.1 updates (1.5 mins late)
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4
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0
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568
Activity
18h
CLLocation.sourceInformation.isSimulatedBySoftware not detecting third-party location spoofing tools
Summary CLLocationSourceInformation.isSimulatedBySoftware (iOS 15+) fails to detect location spoofing when using third-party tools like LocaChange, despite Apple's documentation stating it should detect simulated locations. Environment iOS 18.0 (tested and confirmed) Physical device with Developer Mode enabled Third-party location spoofing tools (e.g., LocaChange etc.) Expected Behavior According to Apple's documentation, isSimulatedBySoftware should return true when: "if the system generated the location using on-device software simulation. " Actual Behavior Tested on iOS 18.0: When using LocaChange sourceInformation.isSimulatedBySoftware returns false This occurs even though the location is clearly being simulated. Steps to Reproduce Enable Developer Mode on iOS 18 device Connect device to Mac via USB Use LocaChange to spoof location to a different city/country In your app, request location updates and check CLLocation.sourceInformation?.isSimulatedBySoftware Observe that it returns false or sourceInformation is nil Compare with direct Xcode location simulation (Debug → Simulate Location) which correctly returns true
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3
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0
Views
369
Activity
18h
Multipeer Connectivity connection is flaky on iOS 26
While updating our test devices to iOS 26, we noticed that the connection between devices are flaky. Often when connecting to a Peer from a device running iOS 26 we can observe the invite coming through and when accepting said invite, both ends going to .connecting state and a while later going back to .notConnected within the peer(_ peerID: MCPeerID, didChange state: MCSessionState) function. This happens regularly and retrying the invitation process several times usually resolves it. Do anyone have any information or guidance on how to resolve this issue?
Replies
11
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17
Views
988
Activity
3d
What determines the size of a UIScrollEdgeElementContainerInteraction with a hard edge effect?
I've got an iOS app with a custom top toolbar view that uses a UIScrollEdgeElementContainerInteraction to achieve the iOS 26 progressive blur background. It's over top of a web view, and I've set the top edge effect style on its scroll view to .hard so the toolbar's edges are more defined. I'm noticing that the blur doesn't extend fully to the bottom edge of the toolbar, and I'm curious to know if this is a bug or expected behavior. If the latter, what exactly are the details of what's expected? What determines the bottom extent of the blur? I've got this result in a sample project on iOS 26.0. The white border is the label, and the red border is the title bar view itself. Note that the Daring Fireball logo visible inside the bounds of the bar view, and is cut off at the bottom edge of the label. This is the code from the demo app that produced the screenshot. let config = WKWebViewConfiguration() let webView = WKWebView(frame: .zero, configuration: config) self.view.addSubview(webView) webView.translatesAutoresizingMaskIntoConstraints = false webView.topAnchor.constraint(equalTo: self.view.topAnchor).isActive = true; webView.bottomAnchor.constraint(equalTo: self.view.bottomAnchor).isActive = true; webView.leftAnchor.constraint(equalTo: self.view.leftAnchor).isActive = true; webView.rightAnchor.constraint(equalTo: self.view.rightAnchor).isActive = true; webView.scrollView.topEdgeEffect.style = .hard webView.load(URLRequest(url: URL(string: "https://daringfireball.net")!)) let barView = UIView() self.view.addSubview(barView) barView.translatesAutoresizingMaskIntoConstraints = false barView.topAnchor.constraint(equalTo: self.view.topAnchor).isActive = true; barView.leftAnchor.constraint(equalTo: self.view.leftAnchor).isActive = true barView.rightAnchor.constraint(equalTo: self.view.rightAnchor).isActive = true let edgeEffect = UIScrollEdgeElementContainerInteraction() edgeEffect.scrollView = webView.scrollView edgeEffect.edge = .top barView.addInteraction(edgeEffect) barView.layer.borderColor = UIColor.red.cgColor barView.layer.borderWidth = 1 let titleLabel = UILabel() barView.addSubview(titleLabel) titleLabel.translatesAutoresizingMaskIntoConstraints = false titleLabel.leftAnchor.constraint(equalTo: barView.leftAnchor).isActive = true titleLabel.rightAnchor.constraint(equalTo: barView.rightAnchor).isActive = true titleLabel.bottomAnchor.constraint(equalTo: barView.bottomAnchor, constant: -20).isActive = true titleLabel.topAnchor.constraint(equalTo: barView.safeAreaLayoutGuide.topAnchor, constant: 8).isActive = true titleLabel.textAlignment = .center titleLabel.text = "Title Here" titleLabel.layer.borderColor = UIColor.green.cgColor titleLabel.layer.borderWidth = 1
Topic: UI Frameworks SubTopic: UIKit Tags:
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3
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0
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342
Activity
1d
Apple Sign-In: "invalid-credential" error despite correct configuration - Firebase Auth iOS
Problem Summary I'm experiencing a persistent invalid-credential error with Apple Sign-In on iOS despite having verified every aspect of the configuration over the past 6 months. The error occurs at the Firebase Authentication level after successfully receiving credentials from Apple. Error Message: Firebase auth error: invalid-credential - Invalid OAuth response from apple.com. Environment Platform: iOS (Flutter app) Firebase Auth: v5.7.0 Sign in with Apple: v6.1.2 Xcode: Latest version with capability enabled iOS Target: 13.0+ Bundle ID: com.harmonics.orakl What Actually Happens ✅ Apple Sign-In popup appears ✅ User can authenticate with Apple ID ✅ Apple returns credentials with identityToken ❌ Firebase rejects with invalid-credential error The error occurs at Firebase level, not Apple level. What I've Tried Created a brand new Apple Key (previous key was 6 months old) Tested with both App ID and Service ID in Firebase Completely reinstalled CocoaPods dependencies Verified nonce handling is correct (hashed to Apple, raw to Firebase) Activated Firebase Hosting and attempted to deploy .well-known file Checked Cloud Logging (no detailed error messages found) Disabled and re-enabled Apple Sign-In provider in Firebase Verified Return URL matches exactly Waited and retried multiple times over 6 months Questions Is the .well-known/apple-developer-domain-association.txt file required? If yes, how should it be generated? Firebase Hosting doesn't auto-generate it. Could there be a server-side caching/blacklist issue with my domain or Service ID after multiple failed attempts? Should the Apple Key be linked to the Service ID instead of the App ID? The key shows as linked to Z3NNDZVWMZ.com.harmonics.orakl (the App ID). Is there any way to get more detailed error logs from Firebase about why it's rejecting the Apple OAuth response? Could using a custom domain instead of .firebaseapp.com resolve the issue? Additional Context Google Sign-In works perfectly on the same app The configuration has been reviewed by multiple developers Error persists across different devices and iOS versions No errors in Xcode console except the Firebase rejection Any help would be greatly appreciated. I've exhausted all standard troubleshooting steps and documentation. Project Details: Bundle ID: com.harmonics.orakl Firebase Project: harmonics-app Team ID: Z3N....... code : // 1. Generate raw nonce final String rawNonce = _generateRandomNonce(); // 2. Hash with SHA-256 final String hashedNonce = _sha256Hash(rawNonce); // 3. Send HASHED nonce to Apple ✅ final appleCredential = await SignInWithApple.getAppleIDCredential( scopes: [AppleIDAuthorizationScopes.email, AppleIDAuthorizationScopes.fullName], nonce: hashedNonce, // Correct: hashed nonce to Apple ); // 4. Create Firebase credential with RAW nonce ✅ final oauthCredential = OAuthProvider("apple.com").credential( idToken: appleCredential.identityToken!, rawNonce: rawNonce, // Correct: raw nonce to Firebase ); // 5. Sign in with Firebase - ERROR OCCURS HERE ❌ await FirebaseAuth.instance.signInWithCredential(oauthCredential);
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3
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0
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611
Activity
1d
Transfer of an App with Sign in with Apple Functionality
Hello, I currently have an app that includes the "Sign in with Apple" feature, and I need to transfer this app to another app team. I have reviewed all official documentation but have not found the answer I need. My situation has some specificities, and I hope to receive assistance. The .p8 key created by the original developer team has been lost, and the app’s backend does not use a .p8 key for verification—instead, it verifies by obtaining Apple’s public key. However, according to the official documentation I reviewed, obtaining a transfer identifier during the app transfer process requires a client_secret generated from the original team’s .p8 key. This has left us facing a challenge, and we have two potential approaches to address this issue: Q1: During the transfer, is it possible to skip obtaining the transfer identifier and proceed directly with the app transfer, without performing any backend operations? Is this approach feasible? Q2: If the above approach is not feasible, should we create a new .p8 key in the original team’s account and use this new key for the transfer? If a new key is generated, do we need to re-release a new version of the app before initiating the transfer? If neither of the above approaches is feasible, are there better solutions to resolve our issue? I hope to receive a response. Thank you. TN3159: Migrating Sign in with Apple users for an app transfer | Apple Developer Documentation/ https://developer.apple.com/documentation/signinwithapple/transferring-your-apps-and-users-to-another-team
Replies
1
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0
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140
Activity
1d
Sign In with Apple Integration Issue - "Sign-Up not completed" Error
I'm experiencing an issue with Sign In with Apple integration in my React Native Expo app (Bundle ID: com.anonymous.TuZjemyApp). Problem Description: When users attempt to sign in using Sign In with Apple, they successfully complete Face ID/password authentication, but then receive a "Sign-Up not completed" error message. The authentication flow appears to stop at this point and doesn't return the identity token to my app. Technical Details: Frontend Implementation: Using expo-apple-authentication. Requesting scopes: FULL_NAME and EMAIL App is properly configured in app.json with: usesAppleSignIn: true Entitlement: com.apple.developer.applesignin Backend Implementation: Endpoint: POST /api/auth/apple Using apple-signin-auth package for token verification Verifying tokens with audience: com.anonymous.TuZjemyApp Backend creates/updates user accounts based on Apple ID Question: I'm not sure why the authentication flow stops with "Sign-Up not completed" after successful Face ID verification. The identity token never reaches my app. Could you please help me understand: What might cause this specific error message? Are there any additional Apple Developer Portal configurations required? Could this be related to app capabilities or entitlements? Is there a specific setup needed for the app to properly receive identity tokens? I set up provisioning profiles, and added Sign in with Apple as a capability and still it doesn't work.
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2
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171
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1d
UIScrollEdgeElementContainerInteraction uses wrong mix-in color over WKWebView on iOS 26.1
There seems to be a regression in the behavior of UIScrollEdgeElementContainerInteraction on iOS 26.1 when it's over a WKWebView. If the web view's scroll view's topEdgeEffect.style is changed to .hard and then back to .soft, it will stop tracking the color of the content underneath it and use the wrong-mix in color in its blur. I've filed this as FB20655398. Here's some sample code to illustrate the issue. The test.html file being loaded is just a bunch of div elements with lorem ipsum. private var webView: WKWebView? = nil override func viewDidLoad() { super.viewDidLoad() let config = WKWebViewConfiguration() let webView = WKWebView(frame: .zero, configuration: config) webView.navigationDelegate = self self.view.addSubview(webView) webView.autoPinEdgesToSuperviewEdges() webView.isInspectable = true self.webView = webView let url = Bundle.main.url(forResource: "test", withExtension: "html")! webView.loadFileURL(url, allowingReadAccessTo: Bundle.main.bundleURL) let blurView = UIView() self.view.addSubview(blurView) blurView.autoPinEdgesToSuperviewEdges(with: .zero, excludingEdge: .bottom) let label = UILabel() label.text = "This is a title bar" blurView.addSubview(label) label.autoAlignAxis(toSuperviewAxis: .vertical) label.autoPinEdge(toSuperviewEdge: .bottom, withInset: 8) label.autoPinEdge(toSuperviewSafeArea: .top, withInset: 8) let interaction = UIScrollEdgeElementContainerInteraction() interaction.scrollView = webView.scrollView interaction.edge = .top blurView.addInteraction(interaction) self.webView?.scrollView.topEdgeEffect.style = .hard DispatchQueue.main.asyncAfterUnsafe(deadline: .now() + .seconds(2)) { self.webView?.scrollView.topEdgeEffect.style = .soft } registerForTraitChanges([UITraitUserInterfaceStyle.self]) { (self: Self, previousTraitCollection: UITraitCollection) in self._updateWebViewColors() } } private func _updateWebViewColors() { let dark = self.traitCollection.userInterfaceStyle == .dark let text = dark ? "#FFFFFF" : "#000000" let bg = dark ? "#000000" : "#FFFFFF" let js = "document.body.style.color = '\(text)';\ndocument.body.style.backgroundColor = '\(bg)';" self.webView?.evaluateJavaScript(js) { res, err in if let err { print("JS error: \(err)") } } } If you run that, then change the system them to dark mode, you get this. Has anyone else seen this before? Know how to work around it?
Topic: UI Frameworks SubTopic: UIKit Tags:
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3
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330
Activity
3d
SBS and OU ViewPacking
SBS ViewPacking add a half a frame to the opposite eye. Meaning if you look all the way right you can see an extra half frame with left eye and vice versa. OU doesn't work at all, the preview just doesn't show a thumbnail and the video doesn't play. Any hints on how to fix this? I submitted a bug report but haven't heard anything.
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2
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505
Activity
16h
Incorrect system color on popover view, and does not update while switching dark mode on iOS 26 beta 3
All system colors are displayed incorrectly on the popover view. Those are the same views present as a popover in light and dark mode. And those are the same views present as modal. And there is also a problem that when the popover is presented, switching to dark/light mode will not change the appearance. That affected all system apps. The following screenshot is already in dark mode. All those problem are occured on iOS 26 beta 3.
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17
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2.1k
Activity
3d
Questions about Server-to-Server Notifications for “Sign in with Apple” (Starting Jan 1, 2026)
I received Apple’s recent notice about the new requirement to provide a server-to-server notification endpoint when registering or updating a Services ID that uses Sign in with Apple. (Official notice: https://developer.apple.com/news/?id=j9zukcr6 ) We already use Sign in with Apple on our website and app, but only as a login method for pre-registered users, not as a way to create new accounts. That means users already exist in our system, and Apple login is used only for authentication convenience (similar to linking a social account). I have some questions about how to properly implement the required server-to-server notifications in this case: 1. email-enabled / email-disabled: We don’t use or store the email address provided by Apple. Are we still required to handle these events, or can we safely ignore them if the email is not used in our system? 2. consent-revoked: We don’t store Apple access or refresh tokens, we use them only during login and discard them immediately. In this case, do we still need to handle token revocation, or can we simply unlink the Apple login from the user account when receiving this notification? 3. account-delete: If a user deletes their Apple account, we can unlink the Apple login and remove related Apple data, but we cannot delete the user’s primary account in our system (since the account exists independently). Is this acceptable under Apple’s requirements as well? We want to make sure our implementation aligns with Apple’s policy and privacy requirements, while maintaining consistency with our existing account management system. If anyone from Apple or other developers who implemented similar logic could provide guidance or share examples, it would be greatly appreciated. Thank you!
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202
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1d
Incorrect menu consistency warnings logged in Tahoe for NSStatusItem, performance issues related?
Is anyone else getting new warning about menu items with submenus when running on Tahoe? I'm getting big performance problems using my menu as well as seeing these messages and I'm wondering if there's a connection. My app is faceless with a NSStatusItem with an NSMenu. Specifically it's my own subclass of NSMenu where I have a lot of code to manage the menu's dynamic behavior. This code is directly in the menu subclass instead of in a controller because the app I forked had it this way, a little wacky but I don't see it being a problem. A nib defines the contents of the menu, and it's instantiated manually with code like: var nibObjects: NSArray? = [] guard let nib = NSNib(nibNamed: "AppMenu", bundle: nil) else { ... } guard nib.instantiate(withOwner: owner, topLevelObjects: &nibObjects) else { ... } guard let menu = nibObjects?.compactMap({ $0 as? Self }).first else { ... } Within that nib.instantiate call I see a warning logged that seems new to Tahoe, before the menu's awakeFromNib is called, that says (edited): Internal inconsistency in menus - menu <NSMenu: 0x6000034e5340> believes it has <My_StatusItem_App.AppMenu: 0x7f9570c1a440> as a supermenu, but the supermenu does not seem to have any item with that submenu My_StatusItem_App.AppMenu: 0x7f9570c1a440 is my menu belonging to the NSStatusItem, NSMenu: 0x6000034e5340 is the submenu of one of its menu items. At a breakpoint in the NSMenu subclass's awakeFromNib I print self and see clear evidence of the warning's incorrectness. Below is a snippet of the console including the full warning, only edited for clarity and brevity. It shows on line 32 menu item with placeholder title "prototype batch item" that indeed has that submenu. Internal inconsistency in menus - menu <NSMenu: 0x6000034e5340> Title: Supermenu: 0x7f9570c1a440 (My StatusItem App), autoenable: YES Previous menu: 0x0 (None) Next menu: 0x0 (None) Items: ( "<NSMenuItem: 0x6000010e4fa0 Do The Thing Again, ke mask='<none>'>", "<NSMenuItem: 0x6000010e5040 Customize\U2026, ke mask='<none>'>", "<NSMenuItem: 0x6000010e50e0, ke mask='<none>'>" ) believes it has <My_StatusItem_App.AppMenu: 0x7f9570c1a440> Title: My StatusItem App Supermenu: 0x0 (None), autoenable: YES Previous menu: 0x0 (None) Next menu: 0x0 (None) Items: ( ) as a supermenu, but the supermenu does not seem to have any item with that submenu (lldb) po self <My_StatusItem_App.AppMenu: 0x7f9570c1a440> Title: My StatusItem App Supermenu: 0x0 (None), autoenable: YES Previous menu: 0x0 (None) Next menu: 0x0 (None) Items: ( "<NSMenuItem: 0x6000010fd7c0 About My StatusItem App\U2026, ke mask='<none>', action: showAbout:, action image: info.circle>", "<NSMenuItem: 0x6000010fd860 Show Onboarding Window\U2026, ke mask='Shift', action: showIntro:>", "<NSMenuItem: 0x6000010fd900 Update Available\U2026, ke mask='<none>', action: installUpdate:, standard image: icloud.and.arrow.down, hidden>", "<NSMenuItem: 0x6000010e46e0, ke mask='<none>'>", "<NSMenuItem: 0x6000010e4780 Start The Thing, ke mask='<none>', action: startTheThing:>", "<NSMenuItem: 0x6000010e4dc0 \U2318-\U232b key detector item, ke mask='<none>', view: <My_StatusItem_App.KeyDetectorView: 0x7f9570c1a010>>", "<NSMenuItem: 0x6000010e4e60, ke mask='<none>'>", "<NSMenuItem: 0x6000010e4f00 saved batches heading item, ke mask='<none>', view: <NSView: 0x7f9570b4be10>, hidden>", "<My_StatusItem_App.BatchMenuItem: 0x6000016e02c0 prototype batch item, ke mask='<none>', action: replaySavedBatch:, submenu: 0x6000034e5340 ()>", "<NSMenuItem: 0x6000010f7d40, ke mask='<none>'>", "<My_StatusItem_App.ClipMenuItem: 0x7f956ef14fd0 prototype copy clip item, ke mask='<none>', action: copyClip:>", "<NSMenuItem: 0x6000010fa620 Settings\U2026, ke='Command-,', action: showSettings:>", "<NSMenuItem: 0x6000010fa6c0, ke mask='<none>'>", "<NSMenuItem: 0x6000010fa760 Quit My StatusItem App, ke='Command-Q', action: quit:>" ) Is this seemingly incorrect inconsistency message harmless? Am I only grasping at straws to think it has some connection to the performance issues with this menu?
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18
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10
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2.3k
Activity
2w
Why can't I remove my app from AppleID?
Hello everybody, in my React Native-Expo-Firebase app, I am trying to integrate Sign in with Apple, along with the related token revocation at user deletion. I did succeed in integrating the login, and the app correctly appears in the Apple Id list (the list of apps currently logged with Apple ID). The problem is that, if I select the app and press "Interrupt Apple login usage for this app", the app simply stays there, nothing happens. If I do the same with another app, this works fine. Either if I do this via my iPhone's settings, or via https://account.apple.com/account/manage -> Sign in with Apple, I get the same result, the app cannot be removed. I hope I managed to explain my situation clearly, I'd be happy to provide more info if necessary. Thank you in advance.
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1
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298
Activity
1d
Focusable doesn't work on iPad with external keyboard
I have a custom input view in my app which is .focusable(). It behaves similar to a TextField, where it must be focused in order to be used. This works fine on all platforms including iPad, except when when an external keyboard is connected (magic keyboard), in which case it can't be focused anymore and becomes unusable. Is there a solution to this, or a workaround? My view is very complex, so simple solutions like replacing it with a native view isn't possible, and I must be able to pragmatically force it to focus. Here's a very basic example replicating my issue. Non of the functionality works when a keyboard is connected: struct FocusableTestView: View { @FocusState private var isRectFocused: Bool var body: some View { VStack { // This text field should focus the custom input when pressing return: TextField("Enter text", text: .constant("")) .textFieldStyle(.roundedBorder) .onSubmit { isRectFocused = true } .onKeyPress(.return) { isRectFocused = true return .handled } // This custom "input" should focus itself when tapped: Rectangle() .fill(isRectFocused ? Color.accentColor : Color.gray.opacity(0.3)) .frame(width: 100, height: 100) .overlay( Text(isRectFocused ? "Focused" : "Tap me") ) .focusable(true, interactions: .edit) .focused($isRectFocused) .onTapGesture { isRectFocused = true print("Focused rectangle") } // The focus should be able to be controlled externally: Button("Toggle Focus") { isRectFocused.toggle() } .buttonStyle(.bordered) } .frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .center) } }
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2
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317
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1w