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CNAssetSpatialAudioInfo / Audio Mix rejects ProRes spatial captures (LPCM FOA) — only HEVC (APAC) is eligible. Intended? And how can Audio Mix coexist with ProRes recording?
On iOS/macOS 26, CNAssetSpatialAudioInfo(asset:) and CNAssetSpatialAudioInfo.assetContainsSpatialAudio(asset:) accept a spatial capture only when its spatial track is APAC-encoded which AVCaptureMovieFileOutput produces when the video codec is HEVC. An otherwise-identical ProRes capture, whose spatial track is LPCM (4-channel First-Order Ambisonics, kAudioChannelLayoutTag_HOA_ACN_SN3D | 4), is rejected with CNCinematicErrorDomain code 3 (CNCinematicErrorCodeIncomplete) "no eligible audio tracks in asset". This reproduces with Apple's own SpatialAudioCLI sample run on Apple's own stock iPhone captures, so it appears to be a property of the format/API rather than my code. I'd like to confirm whether this is intended, and find a supported way to obtain Audio-Mix-eligible spatial audio while still recording ProRes video (we use Apple Log/ProRes for color grading). Respectively, is wiring a manual AVAssetWriter setup the only way to manage spatial audio and ProRes video? Eligibility appears to require an APAC-encoded, exactly-4-channel FOA track. Because AVCaptureMovieFileOutput only writes APAC audio for HEVC (ProRes forces LPCM), ProRes spatial captures are never eligible — including Apple's own ProRes stock captures, which SpatialAudioCLI also rejects. Key finding: eligibility seems baked into the native APAC bitstream Starting from an eligible HEVC/APAC file, I used AVAssetReader/AVAssetWriter to re-encode only the FOA track (APAC → LPCM → APAC), leaving the AAC stereo track, the HEVC video, and the timed-metadata track untouched. The structurally-identical output is then rejected (code 3). Preserving the cinematic-audio metadata track is not sufficient. Re-encoding the APAC itself loses eligibility. This suggests the mix metadata that gates eligibility is carried inside the APAC bitstream and is produced only at capture time. Questions Is it intended that ProRes (LPCM FOA) spatial captures are not Audio-Mix-eligible via CNAssetSpatialAudioInfo, while HEVC (APAC FOA) captures are? Is this documented? Where exactly is the eligibility metadata stored — in the APAC bitstream, or in the cinematic-audio timed-metadata track (Re-encoding the APAC while preserving that metadata track still loses eligibility)? Is there any supported way to make an existing LPCM/ProRes FOA capture eligible after the fact (a transcode/encode path that produces the required APAC), or is native capture the only source? Any guidance, or a pointer to documentation, would be greatly appreciated. Thank you. Environment iPhone 16 Pro Max, iOS 26.x; macOS 26.2; Xcode 26.2.
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Reviews on my app are not getting posted (Possible App Store Review bug)
Several people I know that have tried posting ratings and reviews on my apps have not been able to successuflly submit their reviews. They took the time to write up a meaningful review, and their reviews have evaporated into thin air. The two apps are: SnapSpots: https://apps.apple.com/us/app/snapspots-save-your-spots/id6781947475 SMPLNVST: https://apps.apple.com/us/app/smplnvst/id6776138290
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Potential iOS26 regression on AASA file not download on app install
Original discussion pre iOS 26 Our app uses Auth0 with HTTPS callback, we've found the issue where AASA file is not ready immediately when app is initially launched, which is the exact issue from the above link. The issue seems mostly fixed on later versions on iOS 18, however, we are seeing some indications of a regression on iOS 26. Here's some measurement over the last week. | Platform | iOS 18 | iOS 26 | |---------------|----------|--------| | Adoption rate | 55% | 45% | | Issue seen | 1 | 5 | | Recover? | Yes | No | This only 1 iOS 18 instance was able to recover after 1 second after the first try, however, all iOS 26 instances were not able to recover in couple tens of seconds and less than 1 minute, the user eventually gave up. Is there a way to force app to update AASA file? Are there some iOS setting (like using a VPN) that could potentially downgrade the AASA fetch? Related Auth0 discussion: https://community.auth0.com/t/ios-application-not- recognizing-auth0-associated-domain/134847/27
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API to determine firewall settings in sandboxed app
My app is sandboxed and for one feature listens for an incoming connection on a user selected port. When the firewall is enabled and block incoming (all, this app, or signed apps) is enabled, I want to be able to not offer this feature with a brief explanation. I tried using /usr/libexec/ApplicationFirewall/socketfilterfw but that fails when used in a sandboxed app. I have an XPC module, which is also sandboxed, and the call fails there as well. If I remove the sandbox from the XPC then the call succeeds but then is unable to communicate with the main app. Is there an API to determine if the firewall is enabled and all connections blocked? I've submitted a Feedback request (FB23378402) as well.
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migration
Hello apple, its highly unfair that my development processed paused because I decided to migrate my account and I havent received an update concerning it.if I am missing a document or got something wrong's it not better to let me know than keep me waiting for something that takes few hours to few days.please I beg you to approve or reject my migration so I can deploy my app.
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NFCPaymentTagReaderSession EU Restriction
Hello, Public documentation for NFCPaymentTagReaderSession states that it is currently limited to European Union (EU). Could you please advise when will this restriction be lifted and NFCPaymentTagReaderSession be made available outside of the EU? Are there any other capabilites available to be able to read EMV card data via NFC on a financial services or card issuer's iOS mobile app? Thank you!
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Clarification about product with status "Developer Removed from Sale"
Summary After setting a single auto-renewable subscription product (not the app) to "Developer Removed from Sale" in App Store Connect, the next scheduled renewal for an existing active subscriber failed with DID_FAIL_TO_RENEW v2 and expirationIntent = 5 ("expired for some other reason"). I expected expirationIntent = 4 ("product wasn't available for purchase at the time of renewal"), since the product was, in fact, not available for purchase. I would like to confirm whether 5 is the documented/expected value for this scenario, and how to deterministically distinguish "developer removed product from sale" from other renewal failures using the notification payload. Reproduction / observed sequence Day 15: Changed product annual_promo (auto-renewable subscription) status from "Approved" to "Developer Removed from Sale" in App Store Connect. The app itself remained Approved and on sale. Other subscription products in the same group remained Approved. Day 16: An existing active subscriber on that product had a scheduled automatic renewal date. Result: Renewal did not occur. We received a DID_FAIL_TO_RENEW v2 notification. Payload (relevant fields): JWSRenewalInfoDecodedPayload.expirationIntent = 5 JWSRenewalInfoDecodedPayload.autoRenewStatus = 0 Questions Is expirationIntent = 5 the correct/expected value when a renewal fails because the developer removed the product from sale? Or should it have been 4 ("product wasn't available for purchase at the time of renewal")? If 5 is intentional, what is the engineering rationale for not using 4 in this scenario? Given that expirationIntent = 5 is documented as a catch-all ("some other reason"), which other fields in the DID_FAIL_TO_RENEW payload (e.g., subtype, autoRenewStatus, gracePeriodExpiresDate, signedTransactionInfo) should we inspect to deterministically classify the failure cause and isolate "developer removed product from sale" from billing failure / customer cancel / price-increase not accepted / etc.? Context I'm aware of the docs page In-App Purchase statuses and Set availability for an auto-renewable subscription, but they describe the status semantics, not the resulting notification payload. Product has been reverted to "Approved" to avoid further impact on subscribers while this is clarified. Thanks in advance.
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Game Center Missing for iMessage Extensions
I have enabled Game Center in App Store Connect, as well as the entitlements in Xcode for both my parent (stub) target and extension target. I call the Game Center authentication function which returns a "Signed in as: [my username]" banner during testing. However, when it is tapped on by the user, it opens the Game Center view where "Now Playing _" shows a blank title and app icon. I have a full size app icon that App Store Connect and even GameKit recognizes (https://games.apple.com/us/game/6757935828) but not when I actually run my iMessage app. When I call the authentication function, it completes (hence the banner), but then says later on Game Center does not recognize my app and that my achievements cannot be reported to Game Center. Is Game Center fully disabled for iMessage apps? Or is there a solution I am missing? My goal is to have achievement banners show up for winning iMessage games and certain gameplay combos.
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VoIP PKPushKit notifications not delivered when powerd assertion policy 3 hits before apsd completes APNs reconnection
We are seeing a reproducible scenario on iOS 26 where incoming VoIP push notifications are never delivered when the device has been idle and screen-locked for 30+ minutes. The same failure was observed simultaneously on WhatsApp, and Microsoft Teams and our app as well, on the same device during one incident, confirming this is a platform-level issue and not specific to our implementation. We have captured full system logs across three separate incidents. Below are the exact log sequences. Incident — All VoIP apps fail simultaneously (Our app, WhatsApp, Teams) Device: iPhone 17 Pro · iOS: 18.x · Network: 5G NSA (kNRNSA) The device had been idle with the screen locked for approximately 31 minutes. An LTE cell handover caused apsd to begin an APNs reconnection. powerd entered policy 3 before apsd reached channel-flow viable, defuncting the app. 17:45:59.562 symptomsd New RRC 0 when previous 1 from pdp_ip0 ↑ Radio drops to RRC_Idle. Device has been idle since 17:14:56 (31 min). 17:46:01.206 CommCenter #I Mapping the registration state to kRegisteredHome ↑ LTE cell handover triggers RRC reconnect. 17:46:01.330 apsd [C138 IPv4#b71cac13:5223 ready parent-flow (satisfied (Path is satisfied), interface: pdp_ip0[lte], scoped, ipv4, ipv6, dns, expensive, uses cell, LQM: good)] event: path:satisfied_change @594.391s ↑ APNs path re-satisfied. Reconnection begins. channel-flow viable NOT yet reached — TLS handshake still in progress. 17:48:08.057 apsd Powerd has requested assertion activity update ↑ Warning: powerd about to change policy. ── 2 minutes 40 seconds after APNs reconnect started ── 17:48:41.248 powerd Sending com.apple.powerd.assertionpolicy 3 17:48:41.250 apsd Update assertion policy 3 17:48:41.250 powerd Activity changes from 0x1 to 0x0. UseActiveState:0 17:48:41.250 powerd hidActive:0 displayOff:1 assertionActivityValid:0 ↑ Screen off, device locked. OS enters restricted idle. apsd restricted. APNs reconnection abandoned. 17:48:42.669 kernel necp_process_defunct_list: necp_update_client abort nexus error (2) for pid 1518 Comera ↑ Kernel terminates Comera's network stack via NECP. No API available to prevent this. WhatsApp and Teams remain suspended — no DEFUNCT, but apsd in policy 3 means no push delivery for them either. ── Dead zone: VoIP pushes for all 3 apps undeliverable ── 17:50:04.028 powerd Process CommCenter.104 Created SystemIsActive "com.apple.ipTelephony.sipIncoming.cell" ↑ Incoming cellular PSTN call forces system wake. 17:50:04.494 powerd Sending com.apple.powerd.assertionpolicy 0 17:50:04.598 apsd Update assertion policy 0 ↑ Full wake. Queued VoIP pushes from Comera, WhatsApp, and Teams are delivered simultaneously. Gap between channel-flow viable needed and actual delivery: 4 minutes 3 seconds. Recovery trigger: external cellular call from carrier — not any app action. Working case (same test, different conditions) Device: iPhone 17 Pro · iOS: 26.5.1 · Screen unlocked, no hotspot 19:2x:xx apsd policy state {downgradeWhenLocked: NO, isSystemLocked: NO, isConnectedOnUltraConstrainedInterface: NO} ↑ Device unlocked. No policy 3. Comera NOT defuncted. Push delivered. Call rings normally. Our implementation PKPushRegistry is held strongly and re-registered on every applicationWillEnterForeground reportNewIncomingCall(with:update:completion:) is called synchronously within pushRegistry(_:didReceiveIncomingPushWith:) VoIP background mode entitlement is present App has com.apple.developer.pushkit.voip entitlement Questions Is there any entitlement or API to prevent NECP from defuncting a process holding an active PKPushRegistry? The VoIP push entitlement exists for exactly this background delivery scenario. Is pushDisallowed being applied to apps with VoIP push entitlements when InternetSharingActive == 1 intentional? Should VoIP entitlements exempt an app from the Internet Sharing Policy gate in dasd? Is there a documented way to know when apsd has fully completed APNs reconnection (i.e. channel-flow viable) so a server can time push retries more accurately within a call validity window? What is the recommended apns-expiration value for VoIP pushes to survive brief APNs reconnection windows without exceeding a 60-second call validity period? Full log stream captures available for all incidents.
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More Detailed Quota Usage for PCC
Unless I'm missing something, it seems like the quota usage information for the Private Cloud Compute model is too limited. You can tell if you've reached your quota or are below it. If you are below your quota, you can tell if you're approaching the limit, but what does this actually mean? Am I over 50%, 90%, 99%? It would be nice to have actual numbers in the quota. For example, I can see my token usage for a session. If an app could keep track of that versus the quota, you could come up with something way more useful for the user. Example: You have 100,000 tokens per month, this app has made 4 requests, that used a total of 5,000 tokens. If the user has used on 95,000 tokens of their quota so far, they know they can maybe make ~4 more requests from the app before the limit is reached, so they know to be careful with their usage. If they've only used 10,000 tokens of their quota so far, they know that have some breathing room and can use the feature more freely. The way the current system is designed, you have no idea at all. Adding real numbers (even percentages – if we can get usage percentages for the app as well), would really help in giving useful feedback to the user on their usage of PCC. Right now, everything is too vague.
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opencode + LM studio + plan = sad
quencoder 2.5 locally is making great plans. Beautiful plans amazing plans that are so correct I want to hug it. But when I want to implement it there is no button asking me if I want to go ahead. I tried /exit-plan and the command could not be completed (I only see /plan, /rename, and /exit-planP. I do not see the markdown in a separate pane that's copyable as shown in this video https://developer.apple.com/videos/play/wwdc2026/259/?time=597 (I also can't get the conversation in a separate window by pressing option shift click, I have to manually open the conversation in a new tab). I get a plan interleaved with code snippets and I can't copy the whole plan to a new conversation. I would very much like this to work. (I also really like being able to run locally because I do not agree with google, openai, or anthropic ethics. thanks for giving me a choice) (I also like how not like a sycophant the tone of the response is. refreshing) (Note I started planning first because without a plan it started mucking about in the plist editing status bar keys when the problem was a navigation bar which I thought was clear from the picture I attached) (But I'd really like to say go and I have no buttons to exit plan mode.) (I am going to stay on Tahoe till October) I asked it how to copy and it said: In the opencode session where the plan was discussed, type /share — it'll copy a shareable link to your clipboard (like opncd.ai/s/...). Paste that link here and I can fetch the plan directly. That was a hallucination when I typed /share the agent just repeated its plan for a third time. It's a good plan, the best plan, I don't see any algae in this plan. It also said "I can see from the repository exploration that there's no written plan document, and the other agent is working on "[the plan]." However, I don't have access to the previous conversation's last response. Maybe there should be a button to copy a whole response or open a new conversation (not in plan mode) with a response? I see that I can configure agents https://opencode.ai/docs/agents/. Should I? Shouldn't Xcode do it for me? { "$schema": "https://opencode.ai/config.json", "agent": { "build": { "mode": "primary", "model": "anthropic/claude-sonnet-4-20250514", "prompt": "{file:./prompts/build.txt}", "permission": { "edit": "allow", "bash": "allow" } }, "plan": { "mode": "primary", "model": "anthropic/claude-haiku-4-20250514", "permission": { "edit": "deny", "bash": "deny" } }, "code-reviewer": { "description": "Reviews code for best practices and potential issues", "mode": "subagent", "model": "anthropic/claude-sonnet-4-20250514", "prompt": "You are a code reviewer. Focus on security, performance, and maintainability.", "permission": { "edit": "deny" } } } }
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CSSearchableItem init(appEntity:) crashes on iOS 18.0+
Hello, In my app, I want to create a CSSearchableItem using the initialiser that accepts an appEntity so I can update the item expirationDate when indexing. This initialiser is marked as iOS 18.0+ but as soon as I launch my app, it crashes. I filed a feedback: FB23270394 Can you help? Thank you Axel dyld[62169]: Symbol not found: _$s10AppIntents13IndexedEntityPAAE15hideInSpotlightSbvg Referenced from: <150E43FA-D9F4-3DF3-88C1-86E3DA3B272B> /Users/axel/Library/Developer/CoreSimulator/Devices/2C645A0F-45E5-429E-82EE-0C71D83407E3/data/Containers/Bundle/Application/18F00389-5CE8-49A2-883A-CDA38DDB03C4/Skipper.app/Skipper.debug.dylib Expected in: <F5744EDB-79CF-333C-A49A-8E9C5C3ACD10> /Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/AppIntents.framework/AppIntents Symbol not found: _$s10AppIntents13IndexedEntityPAAE15hideInSpotlightSbvg Referenced from: <150E43FA-D9F4-3DF3-88C1-86E3DA3B272B> /Users/axel/Library/Developer/CoreSimulator/Devices/2C645A0F-45E5-429E-82EE-0C71D83407E3/data/Containers/Bundle/Application/18F00389-5CE8-49A2-883A-CDA38DDB03C4/Skipper.app/Skipper.debug.dylib Expected in: <F5744EDB-79CF-333C-A49A-8E9C5C3ACD10> /Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/AppIntents.framework/AppIntents dyld config: DYLD_ROOT_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users/axel/Library/Developer/Xcode/DerivedData/Skipper-gayhthkwqznqqkeoqazrmncvolcq/Build/Products/Debug-iphonesimulator DYLD_INSERT_LIBRARIES=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libLogRedirect.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libViewDebuggerSupport.dylib DYLD_FRAMEWORK_PATH=/Users/axel/Library/Developer/Xcode/DerivedData/Skipper-gayhthkwqznqqkeoqazrmncvolcq/Build/Products/Debug-iphonesimulator:/Users/axel/Library/Developer/Xcode/DerivedData/Skipper-gayhthkwqznqqkeoqazrmncvolcq/Build/Products/Debug-iphonesimulator/PackageFrameworks DYLD_FALLBACK_FRAMEWORK_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks DYLD_FALLBACK_LIBRARY_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib Debug session ended with code 9: killed
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Metal Toolchain not matching xCode Beta 27
Title: Xcode 27 beta 27A5194q: aimodelc reports “Core AI requires the Metal Toolchain” although Metal Toolchain is installed Description: I am trying to compile a Core AI asset using Xcode 27 beta on macOS 27. CoreAI.framework is available and the Metal Toolchain component is installed, but aimodelc refuses to compile with: error: Core AI requires the Metal Toolchain. note: Download it from Xcode > Settings > Components > Other Components. Environment: macOS 27 beta Xcode 27.0 beta Xcode build: 27A5194q Metal Toolchain installed build: 27A5194o Apple Silicon Mac Diagnostics: xcodebuild -version reports: Xcode 27.0 Build version 27A5194q xcodebuild -showComponent MetalToolchain -json reports: { "buildVersion": "27A5194o", "status": "installed", "toolchainIdentifier": "com.apple.dt.toolchain.Metal.32023.917", "toolchainSearchPath": "/private/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v27.1.5194.15.4aqDVJ" } The actual tools resolve: xcrun --find aimodelc /Applications/Xcode-beta.app/Contents/Developer/usr/bin/aimodelc xcrun --find coreai-build /var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v27.1.5194.15.4aqDVJ/Metal.xctoolchain/usr/bin/coreai-build xcrun --find metallib /var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v27.1.5194.15.4aqDVJ/Metal.xctoolchain/usr/bin/metallib Reproduction: Install Xcode 27 beta build 27A5194q. Install Metal Toolchain from Xcode > Settings > Components > Other Components. Confirm xcodebuild -showComponent MetalToolchain -json reports Metal Toolchain installed. Attempt to compile a Core ML package to Core AI: xcrun aimodelc compile --output /private/tmp/vesta-coreai-smoke/ManualPatchCheck.coreai /private/tmp/vesta-coreai-smoke/AFM27CoreAISmoke.mlpackage Actual result: aimodelc fails immediately: error: Core AI requires the Metal Toolchain. note: Download it from Xcode > Settings > Components > Other Components. Expected result: aimodelc should recognize the installed Metal Toolchain and compile the Core AI asset, or Xcode should provide a Metal Toolchain component compatible with Xcode build 27A5194q. Additional details: Running: xcodebuild -downloadComponent MetalToolchain downloads and installs Metal Toolchain 27A5194o. Running: xcodebuild -downloadComponent MetalToolchain -buildVersion 27A5194q fails with: xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 27A5194q; }) This suggests Apple’s component catalog currently provides Metal Toolchain 27A5194o while Xcode is build 27A5194q, and aimodelc does not accept this installed component as compatible. Please confirm whether Metal Toolchain 27A5194o is intended to work with Xcode 27A5194q. If not, please publish the matching Metal Toolchain component or adjust aimodelc/component compatibility detection.
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How do you get continuous eye-gaze coordinates on visionOS? (accessibility AAC app — all hover APIs return zero events)
Building Dasher (eye-gaze text-entry system for people with motor impairments — ALS, cerebral palsy, etc.) for visionOS. See https://github.com/dasher-project/Dasher-Apple The app needs continuous (x, y) gaze coordinates to steer a zooming alphabet interface. Vision Pro has incredible eye tracking hardware built in — this should be the perfect platform — but I can't get gaze coordinates through any API I've tried. What I've tested (all deliver zero events in a windowed app): UIHoverGestureRecognizer — Apple's docs say it "detects when the user is looking at a view" on visionOS. Added it to a UIView inside UIViewRepresentable. Looked at the view for 2+ minutes on real hardware. Console.app shows zero began/changed/ended callbacks. .onContinuousHover (SwiftUI) — zero .active phases delivered, whether attached to the canvas view or the ZStack root. UIPointerInteraction with a delegate — regionFor callback never fires. The system clearly is tracking gaze — I can see beginScrollingWithRegion events in Console.app with the correct window rect, and the visual hover highlight appears on buttons. But the coordinates are routed to scroll handling, not exposed as a usable pointer position. What does work: pinch-and-drag follows the hand position (where the pinch is in 3D space), not gaze. That's fine for general apps but doesn't help users who need eye-only control. What I'm wondering: Has anyone successfully received continuous gaze coordinates in a windowed (non-immersive) visionOS app? If so, which API? Is UIHoverGestureRecognizer supposed to work on UIView inside UIViewRepresentable, or does it require a pure UIKit view hierarchy? Is there an ARKit provider for eye tracking that I'm missing? I see HandTrackingProvider but no EyeTrackingProvider in the capability list. Could the issue be that my SwiftUI overlay (toolbar VStack) is intercepting hover events before they reach the canvas underneath? If so, how do you make a SwiftUI overlay pass-through for hover? Dasher is a well-established accessibility tool that lets people type using only their eyes. Its the fastest text entry method for eyegaze and head controlled systems. On every other platform (iOS with external trackers, Windows with Tobii, etc.) it reads continuous gaze coordinates and zooms toward wherever the user is looking. Vision Pro should be the best hardware for this — the tracking is already there, we just can't read it. If there's no public API for this, I'd love to know so I can scrap my feedback assistant entry!. If there IS a way and I've missed it, I'd be grateful for a pointer. Thanks!
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Indentation in SwiftUI?
I need to display verse so that if a line exceeds the right margin, it is continued on the next line but indented. In UIKit this is easy by using NSParagraphStyle and headIndent and firstLineHeadIndent. But none of this is available on SwiftUI on the Apple Watch, which marks a big step back compared to WatchKit. Is there any way to display text indented in this way? I attach two screenshots, one with the indentation and one without. The one with indentation is far more readable!
Topic: UI Frameworks SubTopic: SwiftUI
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CNAssetSpatialAudioInfo / Audio Mix rejects ProRes spatial captures (LPCM FOA) — only HEVC (APAC) is eligible. Intended? And how can Audio Mix coexist with ProRes recording?
On iOS/macOS 26, CNAssetSpatialAudioInfo(asset:) and CNAssetSpatialAudioInfo.assetContainsSpatialAudio(asset:) accept a spatial capture only when its spatial track is APAC-encoded which AVCaptureMovieFileOutput produces when the video codec is HEVC. An otherwise-identical ProRes capture, whose spatial track is LPCM (4-channel First-Order Ambisonics, kAudioChannelLayoutTag_HOA_ACN_SN3D | 4), is rejected with CNCinematicErrorDomain code 3 (CNCinematicErrorCodeIncomplete) "no eligible audio tracks in asset". This reproduces with Apple's own SpatialAudioCLI sample run on Apple's own stock iPhone captures, so it appears to be a property of the format/API rather than my code. I'd like to confirm whether this is intended, and find a supported way to obtain Audio-Mix-eligible spatial audio while still recording ProRes video (we use Apple Log/ProRes for color grading). Respectively, is wiring a manual AVAssetWriter setup the only way to manage spatial audio and ProRes video? Eligibility appears to require an APAC-encoded, exactly-4-channel FOA track. Because AVCaptureMovieFileOutput only writes APAC audio for HEVC (ProRes forces LPCM), ProRes spatial captures are never eligible — including Apple's own ProRes stock captures, which SpatialAudioCLI also rejects. Key finding: eligibility seems baked into the native APAC bitstream Starting from an eligible HEVC/APAC file, I used AVAssetReader/AVAssetWriter to re-encode only the FOA track (APAC → LPCM → APAC), leaving the AAC stereo track, the HEVC video, and the timed-metadata track untouched. The structurally-identical output is then rejected (code 3). Preserving the cinematic-audio metadata track is not sufficient. Re-encoding the APAC itself loses eligibility. This suggests the mix metadata that gates eligibility is carried inside the APAC bitstream and is produced only at capture time. Questions Is it intended that ProRes (LPCM FOA) spatial captures are not Audio-Mix-eligible via CNAssetSpatialAudioInfo, while HEVC (APAC FOA) captures are? Is this documented? Where exactly is the eligibility metadata stored — in the APAC bitstream, or in the cinematic-audio timed-metadata track (Re-encoding the APAC while preserving that metadata track still loses eligibility)? Is there any supported way to make an existing LPCM/ProRes FOA capture eligible after the fact (a transcode/encode path that produces the required APAC), or is native capture the only source? Any guidance, or a pointer to documentation, would be greatly appreciated. Thank you. Environment iPhone 16 Pro Max, iOS 26.x; macOS 26.2; Xcode 26.2.
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88
Activity
8h
One of my apps doesn't appear in search results
One of my apps was approved and went live yesterday. Typing the exact name of the app in App Store Search yields every app EXCEPT the exact matching title of my app: SMPLNVST: https://apps.apple.com/us/app/smplnvst/id6776138290 Please assist.
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Activity
8h
The iOS project runs via Xcode, but the watch app cannot be installed on the watch, showing the message "This app could not be installed at this time. Could not install at this time." However, the build distributed through TestFlight installs normall
When running a mobile app through Xcode, why can't the associated watch app be installed within the watch app? How can this problem be solved?
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27
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8h
Reviews on my app are not getting posted (Possible App Store Review bug)
Several people I know that have tried posting ratings and reviews on my apps have not been able to successuflly submit their reviews. They took the time to write up a meaningful review, and their reviews have evaporated into thin air. The two apps are: SnapSpots: https://apps.apple.com/us/app/snapspots-save-your-spots/id6781947475 SMPLNVST: https://apps.apple.com/us/app/smplnvst/id6776138290
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18
Activity
8h
Potential iOS26 regression on AASA file not download on app install
Original discussion pre iOS 26 Our app uses Auth0 with HTTPS callback, we've found the issue where AASA file is not ready immediately when app is initially launched, which is the exact issue from the above link. The issue seems mostly fixed on later versions on iOS 18, however, we are seeing some indications of a regression on iOS 26. Here's some measurement over the last week. | Platform | iOS 18 | iOS 26 | |---------------|----------|--------| | Adoption rate | 55% | 45% | | Issue seen | 1 | 5 | | Recover? | Yes | No | This only 1 iOS 18 instance was able to recover after 1 second after the first try, however, all iOS 26 instances were not able to recover in couple tens of seconds and less than 1 minute, the user eventually gave up. Is there a way to force app to update AASA file? Are there some iOS setting (like using a VPN) that could potentially downgrade the AASA fetch? Related Auth0 discussion: https://community.auth0.com/t/ios-application-not- recognizing-auth0-associated-domain/134847/27
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1.8k
Activity
8h
API to determine firewall settings in sandboxed app
My app is sandboxed and for one feature listens for an incoming connection on a user selected port. When the firewall is enabled and block incoming (all, this app, or signed apps) is enabled, I want to be able to not offer this feature with a brief explanation. I tried using /usr/libexec/ApplicationFirewall/socketfilterfw but that fails when used in a sandboxed app. I have an XPC module, which is also sandboxed, and the call fails there as well. If I remove the sandbox from the XPC then the call succeeds but then is unable to communicate with the main app. Is there an API to determine if the firewall is enabled and all connections blocked? I've submitted a Feedback request (FB23378402) as well.
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10
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8h
migration
Hello apple, its highly unfair that my development processed paused because I decided to migrate my account and I havent received an update concerning it.if I am missing a document or got something wrong's it not better to let me know than keep me waiting for something that takes few hours to few days.please I beg you to approve or reject my migration so I can deploy my app.
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2
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192
Activity
8h
NFCPaymentTagReaderSession EU Restriction
Hello, Public documentation for NFCPaymentTagReaderSession states that it is currently limited to European Union (EU). Could you please advise when will this restriction be lifted and NFCPaymentTagReaderSession be made available outside of the EU? Are there any other capabilites available to be able to read EMV card data via NFC on a financial services or card issuer's iOS mobile app? Thank you!
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19
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8h
Clarification about product with status "Developer Removed from Sale"
Summary After setting a single auto-renewable subscription product (not the app) to "Developer Removed from Sale" in App Store Connect, the next scheduled renewal for an existing active subscriber failed with DID_FAIL_TO_RENEW v2 and expirationIntent = 5 ("expired for some other reason"). I expected expirationIntent = 4 ("product wasn't available for purchase at the time of renewal"), since the product was, in fact, not available for purchase. I would like to confirm whether 5 is the documented/expected value for this scenario, and how to deterministically distinguish "developer removed product from sale" from other renewal failures using the notification payload. Reproduction / observed sequence Day 15: Changed product annual_promo (auto-renewable subscription) status from "Approved" to "Developer Removed from Sale" in App Store Connect. The app itself remained Approved and on sale. Other subscription products in the same group remained Approved. Day 16: An existing active subscriber on that product had a scheduled automatic renewal date. Result: Renewal did not occur. We received a DID_FAIL_TO_RENEW v2 notification. Payload (relevant fields): JWSRenewalInfoDecodedPayload.expirationIntent = 5 JWSRenewalInfoDecodedPayload.autoRenewStatus = 0 Questions Is expirationIntent = 5 the correct/expected value when a renewal fails because the developer removed the product from sale? Or should it have been 4 ("product wasn't available for purchase at the time of renewal")? If 5 is intentional, what is the engineering rationale for not using 4 in this scenario? Given that expirationIntent = 5 is documented as a catch-all ("some other reason"), which other fields in the DID_FAIL_TO_RENEW payload (e.g., subtype, autoRenewStatus, gracePeriodExpiresDate, signedTransactionInfo) should we inspect to deterministically classify the failure cause and isolate "developer removed product from sale" from billing failure / customer cancel / price-increase not accepted / etc.? Context I'm aware of the docs page In-App Purchase statuses and Set availability for an auto-renewable subscription, but they describe the status semantics, not the resulting notification payload. Product has been reverted to "Approved" to avoid further impact on subscribers while this is clarified. Thanks in advance.
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6
Activity
8h
Game Center Missing for iMessage Extensions
I have enabled Game Center in App Store Connect, as well as the entitlements in Xcode for both my parent (stub) target and extension target. I call the Game Center authentication function which returns a "Signed in as: [my username]" banner during testing. However, when it is tapped on by the user, it opens the Game Center view where "Now Playing _" shows a blank title and app icon. I have a full size app icon that App Store Connect and even GameKit recognizes (https://games.apple.com/us/game/6757935828) but not when I actually run my iMessage app. When I call the authentication function, it completes (hence the banner), but then says later on Game Center does not recognize my app and that my achievements cannot be reported to Game Center. Is Game Center fully disabled for iMessage apps? Or is there a solution I am missing? My goal is to have achievement banners show up for winning iMessage games and certain gameplay combos.
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19
Activity
8h
VoIP PKPushKit notifications not delivered when powerd assertion policy 3 hits before apsd completes APNs reconnection
We are seeing a reproducible scenario on iOS 26 where incoming VoIP push notifications are never delivered when the device has been idle and screen-locked for 30+ minutes. The same failure was observed simultaneously on WhatsApp, and Microsoft Teams and our app as well, on the same device during one incident, confirming this is a platform-level issue and not specific to our implementation. We have captured full system logs across three separate incidents. Below are the exact log sequences. Incident — All VoIP apps fail simultaneously (Our app, WhatsApp, Teams) Device: iPhone 17 Pro · iOS: 18.x · Network: 5G NSA (kNRNSA) The device had been idle with the screen locked for approximately 31 minutes. An LTE cell handover caused apsd to begin an APNs reconnection. powerd entered policy 3 before apsd reached channel-flow viable, defuncting the app. 17:45:59.562 symptomsd New RRC 0 when previous 1 from pdp_ip0 ↑ Radio drops to RRC_Idle. Device has been idle since 17:14:56 (31 min). 17:46:01.206 CommCenter #I Mapping the registration state to kRegisteredHome ↑ LTE cell handover triggers RRC reconnect. 17:46:01.330 apsd [C138 IPv4#b71cac13:5223 ready parent-flow (satisfied (Path is satisfied), interface: pdp_ip0[lte], scoped, ipv4, ipv6, dns, expensive, uses cell, LQM: good)] event: path:satisfied_change @594.391s ↑ APNs path re-satisfied. Reconnection begins. channel-flow viable NOT yet reached — TLS handshake still in progress. 17:48:08.057 apsd Powerd has requested assertion activity update ↑ Warning: powerd about to change policy. ── 2 minutes 40 seconds after APNs reconnect started ── 17:48:41.248 powerd Sending com.apple.powerd.assertionpolicy 3 17:48:41.250 apsd Update assertion policy 3 17:48:41.250 powerd Activity changes from 0x1 to 0x0. UseActiveState:0 17:48:41.250 powerd hidActive:0 displayOff:1 assertionActivityValid:0 ↑ Screen off, device locked. OS enters restricted idle. apsd restricted. APNs reconnection abandoned. 17:48:42.669 kernel necp_process_defunct_list: necp_update_client abort nexus error (2) for pid 1518 Comera ↑ Kernel terminates Comera's network stack via NECP. No API available to prevent this. WhatsApp and Teams remain suspended — no DEFUNCT, but apsd in policy 3 means no push delivery for them either. ── Dead zone: VoIP pushes for all 3 apps undeliverable ── 17:50:04.028 powerd Process CommCenter.104 Created SystemIsActive "com.apple.ipTelephony.sipIncoming.cell" ↑ Incoming cellular PSTN call forces system wake. 17:50:04.494 powerd Sending com.apple.powerd.assertionpolicy 0 17:50:04.598 apsd Update assertion policy 0 ↑ Full wake. Queued VoIP pushes from Comera, WhatsApp, and Teams are delivered simultaneously. Gap between channel-flow viable needed and actual delivery: 4 minutes 3 seconds. Recovery trigger: external cellular call from carrier — not any app action. Working case (same test, different conditions) Device: iPhone 17 Pro · iOS: 26.5.1 · Screen unlocked, no hotspot 19:2x:xx apsd policy state {downgradeWhenLocked: NO, isSystemLocked: NO, isConnectedOnUltraConstrainedInterface: NO} ↑ Device unlocked. No policy 3. Comera NOT defuncted. Push delivered. Call rings normally. Our implementation PKPushRegistry is held strongly and re-registered on every applicationWillEnterForeground reportNewIncomingCall(with:update:completion:) is called synchronously within pushRegistry(_:didReceiveIncomingPushWith:) VoIP background mode entitlement is present App has com.apple.developer.pushkit.voip entitlement Questions Is there any entitlement or API to prevent NECP from defuncting a process holding an active PKPushRegistry? The VoIP push entitlement exists for exactly this background delivery scenario. Is pushDisallowed being applied to apps with VoIP push entitlements when InternetSharingActive == 1 intentional? Should VoIP entitlements exempt an app from the Internet Sharing Policy gate in dasd? Is there a documented way to know when apsd has fully completed APNs reconnection (i.e. channel-flow viable) so a server can time push retries more accurately within a call validity window? What is the recommended apns-expiration value for VoIP pushes to survive brief APNs reconnection windows without exceeding a 60-second call validity period? Full log stream captures available for all incidents.
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184
Activity
8h
Settng up Grok as an Xcode Intelligence provider
I can not seem to get ll the pieces working here. Has anyone set up grok? URL - https://api.x.ai/v1/chat/completions api-key ---- API Key Header x-api-key Doesn't work. Any help would be greatly appreciated. Thanks, Rob
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482
Activity
8h
More Detailed Quota Usage for PCC
Unless I'm missing something, it seems like the quota usage information for the Private Cloud Compute model is too limited. You can tell if you've reached your quota or are below it. If you are below your quota, you can tell if you're approaching the limit, but what does this actually mean? Am I over 50%, 90%, 99%? It would be nice to have actual numbers in the quota. For example, I can see my token usage for a session. If an app could keep track of that versus the quota, you could come up with something way more useful for the user. Example: You have 100,000 tokens per month, this app has made 4 requests, that used a total of 5,000 tokens. If the user has used on 95,000 tokens of their quota so far, they know they can maybe make ~4 more requests from the app before the limit is reached, so they know to be careful with their usage. If they've only used 10,000 tokens of their quota so far, they know that have some breathing room and can use the feature more freely. The way the current system is designed, you have no idea at all. Adding real numbers (even percentages – if we can get usage percentages for the app as well), would really help in giving useful feedback to the user on their usage of PCC. Right now, everything is too vague.
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16
Activity
9h
opencode + LM studio + plan = sad
quencoder 2.5 locally is making great plans. Beautiful plans amazing plans that are so correct I want to hug it. But when I want to implement it there is no button asking me if I want to go ahead. I tried /exit-plan and the command could not be completed (I only see /plan, /rename, and /exit-planP. I do not see the markdown in a separate pane that's copyable as shown in this video https://developer.apple.com/videos/play/wwdc2026/259/?time=597 (I also can't get the conversation in a separate window by pressing option shift click, I have to manually open the conversation in a new tab). I get a plan interleaved with code snippets and I can't copy the whole plan to a new conversation. I would very much like this to work. (I also really like being able to run locally because I do not agree with google, openai, or anthropic ethics. thanks for giving me a choice) (I also like how not like a sycophant the tone of the response is. refreshing) (Note I started planning first because without a plan it started mucking about in the plist editing status bar keys when the problem was a navigation bar which I thought was clear from the picture I attached) (But I'd really like to say go and I have no buttons to exit plan mode.) (I am going to stay on Tahoe till October) I asked it how to copy and it said: In the opencode session where the plan was discussed, type /share — it'll copy a shareable link to your clipboard (like opncd.ai/s/...). Paste that link here and I can fetch the plan directly. That was a hallucination when I typed /share the agent just repeated its plan for a third time. It's a good plan, the best plan, I don't see any algae in this plan. It also said "I can see from the repository exploration that there's no written plan document, and the other agent is working on "[the plan]." However, I don't have access to the previous conversation's last response. Maybe there should be a button to copy a whole response or open a new conversation (not in plan mode) with a response? I see that I can configure agents https://opencode.ai/docs/agents/. Should I? Shouldn't Xcode do it for me? { "$schema": "https://opencode.ai/config.json", "agent": { "build": { "mode": "primary", "model": "anthropic/claude-sonnet-4-20250514", "prompt": "{file:./prompts/build.txt}", "permission": { "edit": "allow", "bash": "allow" } }, "plan": { "mode": "primary", "model": "anthropic/claude-haiku-4-20250514", "permission": { "edit": "deny", "bash": "deny" } }, "code-reviewer": { "description": "Reviews code for best practices and potential issues", "mode": "subagent", "model": "anthropic/claude-sonnet-4-20250514", "prompt": "You are a code reviewer. Focus on security, performance, and maintainability.", "permission": { "edit": "deny" } } } }
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9h
CSSearchableItem init(appEntity:) crashes on iOS 18.0+
Hello, In my app, I want to create a CSSearchableItem using the initialiser that accepts an appEntity so I can update the item expirationDate when indexing. This initialiser is marked as iOS 18.0+ but as soon as I launch my app, it crashes. I filed a feedback: FB23270394 Can you help? Thank you Axel dyld[62169]: Symbol not found: _$s10AppIntents13IndexedEntityPAAE15hideInSpotlightSbvg Referenced from: <150E43FA-D9F4-3DF3-88C1-86E3DA3B272B> /Users/axel/Library/Developer/CoreSimulator/Devices/2C645A0F-45E5-429E-82EE-0C71D83407E3/data/Containers/Bundle/Application/18F00389-5CE8-49A2-883A-CDA38DDB03C4/Skipper.app/Skipper.debug.dylib Expected in: <F5744EDB-79CF-333C-A49A-8E9C5C3ACD10> /Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/AppIntents.framework/AppIntents Symbol not found: _$s10AppIntents13IndexedEntityPAAE15hideInSpotlightSbvg Referenced from: <150E43FA-D9F4-3DF3-88C1-86E3DA3B272B> /Users/axel/Library/Developer/CoreSimulator/Devices/2C645A0F-45E5-429E-82EE-0C71D83407E3/data/Containers/Bundle/Application/18F00389-5CE8-49A2-883A-CDA38DDB03C4/Skipper.app/Skipper.debug.dylib Expected in: <F5744EDB-79CF-333C-A49A-8E9C5C3ACD10> /Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/AppIntents.framework/AppIntents dyld config: DYLD_ROOT_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users/axel/Library/Developer/Xcode/DerivedData/Skipper-gayhthkwqznqqkeoqazrmncvolcq/Build/Products/Debug-iphonesimulator DYLD_INSERT_LIBRARIES=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libLogRedirect.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libViewDebuggerSupport.dylib DYLD_FRAMEWORK_PATH=/Users/axel/Library/Developer/Xcode/DerivedData/Skipper-gayhthkwqznqqkeoqazrmncvolcq/Build/Products/Debug-iphonesimulator:/Users/axel/Library/Developer/Xcode/DerivedData/Skipper-gayhthkwqznqqkeoqazrmncvolcq/Build/Products/Debug-iphonesimulator/PackageFrameworks DYLD_FALLBACK_FRAMEWORK_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks DYLD_FALLBACK_LIBRARY_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib Debug session ended with code 9: killed
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15
Activity
9h
Metal Toolchain not matching xCode Beta 27
Title: Xcode 27 beta 27A5194q: aimodelc reports “Core AI requires the Metal Toolchain” although Metal Toolchain is installed Description: I am trying to compile a Core AI asset using Xcode 27 beta on macOS 27. CoreAI.framework is available and the Metal Toolchain component is installed, but aimodelc refuses to compile with: error: Core AI requires the Metal Toolchain. note: Download it from Xcode > Settings > Components > Other Components. Environment: macOS 27 beta Xcode 27.0 beta Xcode build: 27A5194q Metal Toolchain installed build: 27A5194o Apple Silicon Mac Diagnostics: xcodebuild -version reports: Xcode 27.0 Build version 27A5194q xcodebuild -showComponent MetalToolchain -json reports: { "buildVersion": "27A5194o", "status": "installed", "toolchainIdentifier": "com.apple.dt.toolchain.Metal.32023.917", "toolchainSearchPath": "/private/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v27.1.5194.15.4aqDVJ" } The actual tools resolve: xcrun --find aimodelc /Applications/Xcode-beta.app/Contents/Developer/usr/bin/aimodelc xcrun --find coreai-build /var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v27.1.5194.15.4aqDVJ/Metal.xctoolchain/usr/bin/coreai-build xcrun --find metallib /var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v27.1.5194.15.4aqDVJ/Metal.xctoolchain/usr/bin/metallib Reproduction: Install Xcode 27 beta build 27A5194q. Install Metal Toolchain from Xcode > Settings > Components > Other Components. Confirm xcodebuild -showComponent MetalToolchain -json reports Metal Toolchain installed. Attempt to compile a Core ML package to Core AI: xcrun aimodelc compile --output /private/tmp/vesta-coreai-smoke/ManualPatchCheck.coreai /private/tmp/vesta-coreai-smoke/AFM27CoreAISmoke.mlpackage Actual result: aimodelc fails immediately: error: Core AI requires the Metal Toolchain. note: Download it from Xcode > Settings > Components > Other Components. Expected result: aimodelc should recognize the installed Metal Toolchain and compile the Core AI asset, or Xcode should provide a Metal Toolchain component compatible with Xcode build 27A5194q. Additional details: Running: xcodebuild -downloadComponent MetalToolchain downloads and installs Metal Toolchain 27A5194o. Running: xcodebuild -downloadComponent MetalToolchain -buildVersion 27A5194q fails with: xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 27A5194q; }) This suggests Apple’s component catalog currently provides Metal Toolchain 27A5194o while Xcode is build 27A5194q, and aimodelc does not accept this installed component as compatible. Please confirm whether Metal Toolchain 27A5194o is intended to work with Xcode 27A5194q. If not, please publish the matching Metal Toolchain component or adjust aimodelc/component compatibility detection.
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41
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9h
I did well on iOS a decade ago. So - no foundation models for me?
I had a great run in the first decade of iOS development. Not so much since. I had 180k downloaded units in the last year - but I'm excluded from foundation models because I did well before 2015. That seems like an odd policy. Apart from anything else - it explicitly punishes long-term accounts... Lifetime downloads...
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3
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55
Activity
9h
Gemini coding assistant no reply
I set up Gemini in Xcode 27 beta in Settings using an API key from Google AI studio. When I select "New Conversation" and "Gemini" and type "hi" it just spins forever (many minutes) - no reply or error message. Is there any way to figure out what's wrong?
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99
Activity
9h
How do you get continuous eye-gaze coordinates on visionOS? (accessibility AAC app — all hover APIs return zero events)
Building Dasher (eye-gaze text-entry system for people with motor impairments — ALS, cerebral palsy, etc.) for visionOS. See https://github.com/dasher-project/Dasher-Apple The app needs continuous (x, y) gaze coordinates to steer a zooming alphabet interface. Vision Pro has incredible eye tracking hardware built in — this should be the perfect platform — but I can't get gaze coordinates through any API I've tried. What I've tested (all deliver zero events in a windowed app): UIHoverGestureRecognizer — Apple's docs say it "detects when the user is looking at a view" on visionOS. Added it to a UIView inside UIViewRepresentable. Looked at the view for 2+ minutes on real hardware. Console.app shows zero began/changed/ended callbacks. .onContinuousHover (SwiftUI) — zero .active phases delivered, whether attached to the canvas view or the ZStack root. UIPointerInteraction with a delegate — regionFor callback never fires. The system clearly is tracking gaze — I can see beginScrollingWithRegion events in Console.app with the correct window rect, and the visual hover highlight appears on buttons. But the coordinates are routed to scroll handling, not exposed as a usable pointer position. What does work: pinch-and-drag follows the hand position (where the pinch is in 3D space), not gaze. That's fine for general apps but doesn't help users who need eye-only control. What I'm wondering: Has anyone successfully received continuous gaze coordinates in a windowed (non-immersive) visionOS app? If so, which API? Is UIHoverGestureRecognizer supposed to work on UIView inside UIViewRepresentable, or does it require a pure UIKit view hierarchy? Is there an ARKit provider for eye tracking that I'm missing? I see HandTrackingProvider but no EyeTrackingProvider in the capability list. Could the issue be that my SwiftUI overlay (toolbar VStack) is intercepting hover events before they reach the canvas underneath? If so, how do you make a SwiftUI overlay pass-through for hover? Dasher is a well-established accessibility tool that lets people type using only their eyes. Its the fastest text entry method for eyegaze and head controlled systems. On every other platform (iOS with external trackers, Windows with Tobii, etc.) it reads continuous gaze coordinates and zooms toward wherever the user is looking. Vision Pro should be the best hardware for this — the tracking is already there, we just can't read it. If there's no public API for this, I'd love to know so I can scrap my feedback assistant entry!. If there IS a way and I've missed it, I'd be grateful for a pointer. Thanks!
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20
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10h
Indentation in SwiftUI?
I need to display verse so that if a line exceeds the right margin, it is continued on the next line but indented. In UIKit this is easy by using NSParagraphStyle and headIndent and firstLineHeadIndent. But none of this is available on SwiftUI on the Apple Watch, which marks a big step back compared to WatchKit. Is there any way to display text indented in this way? I attach two screenshots, one with the indentation and one without. The one with indentation is far more readable!
Topic: UI Frameworks SubTopic: SwiftUI
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10h