Hi everyone,
We’re running into a serious issue with App Clip Experience updates not propagating to devices, and I’m hoping someone here has encountered (or solved) this before.
Problem
Once an App Clip Experience is created and used on devices, subsequent updates made in App Store Connect do not reflect on any devices, even after a long period of time.
We’ve tried:
• Updating the App Clip Experience URL (adding utm parameters, for example, utm_source and scanning via QR code)
• Modifying Experience metadata/content
• Waiting several days (over a week)
• Testing on multiple devices (including devices that never opened the App Clip before)
Despite this, the App Clip continues to show the initially created content, while App Store Connect clearly shows the updated configuration.
Important Details
• We currently have ~1,300 App Clip Experiences created
• All App Clips use the same App Clip Bundle ID
• The content behind the URLs updates correctly on the website
• Only the App Clip continues to show stale / initial data
• Removing and re-invoking the App Clip on devices does not consistently fix the issue
At this point, manual updates via App Store Connect appear to be completely ignored once the App Clip is “established.”
Questions
1. Is there a known hard cache or CDN behavior on Apple’s side that prevents App Clip Experience updates from propagating?
2. Is there any way to invalidate or refresh an existing App Clip Experience?
3. Does having a large number of App Clip Experiences (~1300) affect update behavior or caching?
4. Is the recommended approach to treat App Clip Experience as immutable and handle all updates via backend / dynamic content only?
Right now it feels like:
App Clip Experience is effectively a one-time snapshot and not a live-updatable configuration.
Any insights, confirmations, or official guidance would be greatly appreciated.
Thanks in advance.
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NSApplicationDelegate.application(_:open:) gets the files it needs to read from the file URLs given. There are similar older functions that use a String to identify the file. What format are those strings expecting? A path name? An URL?
I have published the app on the App Store along with its corresponding app clip, my app clip is configured with some advanced experiences for each one of my clients, but whenever some users try to scan an NFC or QR Code they see the card rendering correctly with their configured banner image, but with the message "App Clip Unavailable".
The weird thing is that both iMessage and the website to which the associated domain is set and the apple-app-site-association is stored, renders the banner or card correctly, and when the users tap the banner or card they open the advanced app clip experience correctly without any issue.
I have attempted to troubleshoot the issue by checking the following:
if the app clip is below 15MB
if we are using a second level domain in my associated domain both for my app clip and app (excluding the www subdomain).
checking if the AASA is correctly stored inside .well-known directory
checking the configuration for the advanced experience
I opened a case: 102233443873, and added a bunch of videos and screenshot showcasing the issue, but I have not yet received a reply
Hi,
I have an application that uses SecureEnclave keys to protect secrets. By passing an LAContext object to the Secure Enclave operations, authentication state can be preserved across decrypt operations, and you do not need to re-authenticate for doing different operations.
However, for security reasons, I would like to avoid that it is possible to do operations in batch with certain keys generated by the Secure Enclave, by any application. This would avoid malicious binaries to batch-extract all the secrets that are protected by a key from my Secure Enclave, and force to re-authenticate on every operation.
Is there a way to prevent batch operations without re-authenticating for Secure Enclave keys?
thanks,
Remko
I am developing an iOS application that utilizes running workout data from the iOS Health app / Fitness app via HealthKit, with explicit user permission.
Before finalizing the app design, I would like to clarify several technical aspects related to data reliability, manual entry, record modification, and GPS route availability in HealthKit.
My questions are as follows:
1. Identifying manually added (non-physical) running workouts
When a running workout is created in the Health app without actual physical movement (for example, a workout manually added by the user),
is there any metadata, flag, or key in HealthKit that allows developers to distinguish these records from workouts generated through actual motion tracking (iPhone or Apple Watch)?
2. Editing existing running workout records
Is it possible for users, or for third-party apps with HealthKit write permission, to edit an existing running workout (e.g., distance, duration, calories) after it has been saved?
• If edits are allowed, are the original values preserved in any way, or are they fully overwritten?
3. Detecting modified workout records
If a running workout (whether originally auto-recorded or manually created) has been edited after creation,
is there any identifier, metadata field, source revision, or versioning mechanism in HealthKit that allows developers to detect that the workout has been modified?
4. Access to GPS route / running path data
For outdoor running workouts recorded with location services enabled:
• Does HealthKit provide access to GPS route data (running paths / location traces) associated with a workout?
• Is this route data accessible to third-party apps with user permission?
• Is route data available only for workouts recorded on Apple Watch, or also for iPhone-only recordings?
• Is there a way to determine programmatically whether a running workout includes valid GPS route data?
The overall goal is to understand whether, when building an app that relies on HealthKit running data, it is technically possible to differentiate motion-based workouts from manually added or edited records, and to assess the availability of route information for outdoor runs.
Any clarification or references to official documentation would be greatly appreciated.
Thank you
I am currently testing the Declared Age Range / Parental Consent flow in the Sandbox environment, and I am experiencing an issue where the RESCIND_CONSENT App Store Server Notification is not being delivered to my server.
🔍 Test Environment
iOS version: iOS 26.2 (Sandbox environment)
App Store Server Notifications: Sandbox environment
🔄 Test Scenario
App Settings > Developer > Sign in with a Sandbox account
Launch the app
In App Settings > Developer > Sandbox Account > Management > Revoke App Consent,
enter the app’s Bundle ID, tap the Revoke Consent button,
and confirm that the revocation completion popup message is displayed
Check whether App Store Server Notifications are received by the server
Confirm that the RESCIND_CONSENT notification is not received by the server
✅ Expected Result
The App Store Server sends a RESCIND_CONSENT notification to the Sandbox endpoint
The notification payload includes appTransactionId
The server can block app access based on the corresponding appTransactionId
❌ Actual Result
No RESCIND_CONSENT notification is received in the Sandbox environment
❓ Questions
Is this behavior an intended limitation of the Sandbox environment,
or is it a known issue or bug?
Is it possible that RESCIND_CONSENT notifications will only be delivered starting January 1, 2026?
Additionally, when a RESCIND_CONSENT server notification is received,
I currently update my database with the appTransactionId and the registration date.
When a minor attempts to access the app, I check the latest appTransactionId status,
and if the most recent state indicates consent has been revoked,
I block app access and prompt the user to request parental consent again using PermissionKit.
Hello,
In my iOS/SwiftUI/SwiftData app, I want the user to be able to hit [Cancel] from editing in a detail screen and return to the previous screen without changes being saved.
I believed that setting autosaveEnabled to false and/or calling .rollback would prevent changes from being saved, unless/until I call .save() when the user clicks [Save], but this does not seem to be correct.
I set modelContext.autosaveEnabled = false and I call modelContext.rollback() when the user hits [Cancel], but any changes they made are not rolled back, but saved even if I don’t call save().
I have tried setting autosaveEnabled to false when I create the ModelContainer on a @MainActor function when the App starts, and in the detail/edit screen’s .onAppear(). I can see that .rollback is being called when the [Cancel] button is tapped. In all cases, any changes the user made before hitting [Cancel] are saved.
The Developer Documentation on autosaveEnabled includes this:
“The default value is false. SwiftData automatically sets this property to true for the model container’s mainContext."
I am working on the mainContext, but it appears that setting autosaveEnabled to false has no effect no matter where in the code I set it.
If someone sees what I am doing wrong, I’d sure appreciate the input. If this description doesn’t explain the problem well enough, I’ll develop a minimal focused example.
The entire 'Certificates, IDs & Profiles' section is missing from developer.apple.com portal for one of the accounts I am a developer for. The Team is also missing from the dropdowns in Xcode in Code Signing. The organization account membership is paid through July 2026, and I do not see that the Account Holder needs to sign any agreements. I am a user on other accounts, and none of them have this issue. Does anyone know what's going on?
Hi, I am developing a NSReplicatedFileProvider extension. Part of that I am also doing a Finder Sync Extension, but I am for whatever reason unable to enable the extension. What am I missing? it is signed properly, it has the right app group. Is there anything else I nede to enable for it? When I do this:
pluginkit -m | grep -i XXXFinderSync
I get
com.clio.XXX-Desktop.XXXFinderSync(1.0)
Not that - shows up as bullet point. The hyphen signifies it is disabled.
I can't enrol in apple developer program, every time i click enrol i got this message: "Your enrollement in tha Apple Developer Program could not be completed at this time"
I would like to ask for clarification regarding my app submission with Submission ID: d293828f-8f9a-4a6d-b138-9650258ab3f3, which has been in “Waiting for Review” status for more than 7 days.
I understand that review times may vary depending on queue volume and other factors. However, this extended waiting period is impacting our release timeline, and there have been no status updates or requests for additional information.
Could you please help check the status of this submission or let us know if any further action is required from our side?
Thank you for your time and support. I look forward to your response.
On a MacBook Pro, 16GB of RAM, 500 GB SSD, OS Sequoia 15.7.1, M3 chip, I am running some python3 code in a conda environment that requires lots of RAM and sure enough, once physical memory is almost exhausted, swapfiles of about 1GB each start being created, which I can see in /System/Volumes/VM. This folder has about 470 GB of available space at the start of the process (I can see this through get info) however, once about 40 or so swapfiles are created, for a total of about 40GB of virtual memory occupied (and thus still plenty of available space in VM), zsh kills the python process responsible for the RAM usage (notably, it does not kill another python process using only about 100 MB of RAM). The message received is "zsh: killed" in the tmux pane where the logging of the process is printed.
All the documentation I was able to consult says that macOS is designed to use up to all available storage on the startup disk (which is the one I am using since I have only one disk and the available space aforementioned reflects this) for swapping, when physical RAM is not enough. Then why is the process killed long before the swapping area is exhausted? In contrast, the same process on a Linux machine (basic python venv here) just keeps swapping, and never gets killed until swap area is exhausted.
One last note, I do not have administrator rights on this device, so I could not run dmesg to retrieve more precise information, I can only check with df -h how the swap area increases little by little. My employer's IT team confirmed that they do not mess with memory usage on managed profiles, so macOS is just doing its thing.
Thanks for any insight you can share on this issue, is it a known bug (perhaps with conda/python environments) or is it expected behaviour? Is there a way to keep the process from being killed?
Topic:
App & System Services
SubTopic:
Core OS
Hi all,
I'm working on a Call Directory Extension using CXCallDirectoryExtensionContext. I want to add a list of numbers to be blocked. Here's the function I use:
override func beginRequest(with context: CXCallDirectoryExtensionContext) {
context.delegate = self
let blockedNumbers = loadNumberEntries(forKey: blockedKey)
let identifiedNumbers = loadNumberEntries(forKey: identifiedKey)
addAllBlocking(blockedNumbers, to: context)
addAllIdentification(identifiedNumbers, to: context)
context.completeRequest()
}
private func addAllBlocking(_ entries: [NumberEntry], to context: CXCallDirectoryExtensionContext) {
let numbers: [Int64] = entries.compactMap {
Int64($0.countryCode + $0.phone)
}.sorted()
for number in numbers {
context.addBlockingEntry(withNextSequentialPhoneNumber: number)
print("# Added blocking entry: \(number)")
}
}
When I run this, I see in the console:
# Added blocking entry: (*my number with country code*)
So it seems the number is added correctly. However, in practice, the number is not blocked on the device.
I’ve made sure that:
The number is stored with the country code prefix.
The extension is enabled in Settings → Phone → Call Blocking & Identification.
The extension is reloaded after adding numbers.
The array of numbers is sorted in ascending order before calling addBlockingEntry.
Despite all this, the number still isn’t blocked.
Does anyone know why the print shows the number added, but it doesn’t actually block the call? Am I missing something in the way CXCallDirectoryExtensionContext works?
Thanks for any advice!
(NSString*)getClienttime
{
NSDate* currentDate = [NSDate date];
NSDateFormatter* dateformatter = [[NSDateFormatter alloc] init];
dateformatter.timeZone = [NSTimeZone timeZoneForSecondsFromGMT:8*3600];
dateformatter.locale= [NSLocale systemLocale];
[dateformatter setDateFormat:@"yyyy-MM-dd HH:mm:ss"];
return [dateformatter stringFromDate:currentDate]?:@"";
}
the info of crash
1
libicucore.A.dylib
icu::UnicodeString::copyFrom(icu::UnicodeString const&, signed char) (in libicucore.A.dylib) + 36
2
libicucore.A.dylib
icu::DecimalFormatSymbols::operator=(icu::DecimalFormatSymbols const&) (in libicucore.A.dylib) + 64
3
libicucore.A.dylib
icu::DecimalFormatSymbols::operator=(icu::DecimalFormatSymbols const&) (in libicucore.A.dylib) + 64
4
libicucore.A.dylib
icu::DecimalFormat::DecimalFormat(icu::DecimalFormat const&) (in libicucore.A.dylib) + 188
5
libicucore.A.dylib
icu::DecimalFormat::clone() const (in libicucore.A.dylib) + 48
6
libicucore.A.dylib
icu::NumberFormat::createInstance(icu::Locale const&, UNumberFormatStyle, UErrorCode&) (in libicucore.A.dylib) + 188
7
libicucore.A.dylib
icu::SimpleDateFormat::initialize(icu::Locale const&, UErrorCode&) (in libicucore.A.dylib) + 580
8
libicucore.A.dylib
icu::SimpleDateFormat::SimpleDateFormat(icu::Locale const&, UErrorCode&) (in libicucore.A.dylib) + 332
9
libicucore.A.dylib
icu::DateFormat::create(icu::DateFormat::EStyle, icu::DateFormat::EStyle, icu::Locale const&) (in libicucore.A.dylib) + 264
10
libicucore.A.dylib
udat_open (in libicucore.A.dylib) + 396
11
CoreFoundation
__cficu_udat_open (in CoreFoundation) + 72
12
CoreFoundation
__ResetUDateFormat (in CoreFoundation) + 508
13
CoreFoundation
__CreateCFDateFormatter (in CoreFoundation) + 324
14
Foundation
-[NSDateFormatter _regenerateFormatter] (in Foundation) + 204
15
Foundation
-[NSDateFormatter stringForObjectValue:] (in Foundation) + 104
16
ABC
+[JMAContext getClienttime] (in DadaStaff) (JMAContext.m:73)
Topic:
UI Frameworks
SubTopic:
UIKit
When logging into appstoreconnect I get the option to use a password or passkey:
Password works fine. However passkey always results in:
This is probably because I don't actually have any passkeys:
So I think what is happening is that Apple thinks I have a passkey, which is why it's offering that as an option. I can't see any option to create a passkey, or regenerate one.
I'm not sure how I've ended up in this state. I have a vague memory that sometime years ago when passkeys were first introduced on appstoreconnect that I tried to create one, but because it wouldn't let me store it in BitWarden, I backed out.
It's not a major problem because I can still log in using password. But I'm worried in case some time in the future passkey becomes the only option.
Does anyone know of any way I can reset or regenerate my passkey for appstoreconnect?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Passkeys in iCloud Keychain
This method on UIEvent gets you more touch positions, and I think it's useful for a drawing app, to respond with greater precision to the position of the Pencil stylus.
Is there a similar thing in macOS, for mouse or tablet events? I found this property mouseCoalescingEnabled, but the docs there don't describe how to get the extra events.
Our Application [7 Dawns: Echoes] was recently rejected by the App Store for Guideline 4.3
Apple ID:6753892922
Bundle ID:com.ark.jylhgl.ios
Change of Operating Entity
Our company, has obtained exclusive global operating rights (excluding Mainland China, Hong Kong, Macau, Taiwan, and certain regions of South Korea) from the copyright owner.
The previous distributor’s version, Eternal Sword M (App ID 1369681345, Bundle ID com.emagroups.ea2), has been fully removed from the App Store. Our cooperation with them officially ended on December 29, 2023.
New Version Updates
This submission is not a duplicate, but a newly operated and updated version.
We introduced new gameplay systems (7-day seasonal competitive mode, team-based PvP, dispatch and multi-pet strategy systems), optimized monetization and in-game economy, and improved performance and UI (including redesigned app icon and key interfaces).
Evidence Submitted
We have provided the Operating Authorization Letter and Software Copyright Certificate via App Store Connect and email to the review team. and we have submitted Review Support but no reply!
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Hello Apple Developer Team
I am an independent iOS developer creating highly specialized applications for a very small private audience of fewer than ten users These applications are tightly coupled with custom hardware that I design and manufacture myself for example automotive air suspension control systems
Due to the extremely narrow scope and non commercial nature of these apps maintaining a full Apple Developer Program membership is economically impractical The applications are not distributed publicly are not monetized and are used only by a small group of people who share the same technical hobby
All application code is written entirely by me There are no copyright violations no private API usage no hidden functionality no tracking and no malicious behavior The apps do not compromise iOS security do not harm users and do not discredit Apple or the iOS platform The software only functions when paired with proprietary hardware under my control
At present the only viable way to install these apps is by using free developer certificates with a seven day expiration period This creates a significant usability burden Users must constantly re sign and reinstall the apps Non technical users frequently make mistakes during this process which leads to frustration and discourages experimentation learning and hardware innovation
I would like to propose that Apple consider a limited and tightly controlled homebrew style distribution option where non App Store applications could be installed only after Apple review and approval similar in spirit to TestFlight or app notarization This could include strict limitations such as a very small number of allowed users no monetization no public discovery and clear labeling as private experimental or hardware coupled software Apple would retain full control over approval enforcement and revocation at all times
Such a mechanism would preserve the security and trust model of iOS while supporting independent engineers hardware developers and advanced hobbyists It would reduce incentives for unofficial sideloading and encourage innovation at a grassroots level without weakening platform safety
I deeply respect Apple’s focus on security quality and user trust This proposal is not about bypassing the App Store but about enabling a controlled reviewed and extremely limited path for legitimate non commercial hardware specific applications
I hope this message can receive timely consideration and that if such an approach aligns with Apple’s platform goals it could be explored for inclusion in upcoming iOS versions where feasible
Thank you for your time and for supporting the developer community
Best regards
Anzor Tekuev
Independent iOS Developer
We have an UIViewController called InfoPlayerViewController. Its main subview is from a child view controller backed by SwiftUI via UIHostingController. The InfoPlayerViewController conforms to UIViewControllerTransitioningDelegate. The animation controller for dismissing is DismissPlayerAnimationController. It runs UIKit keyframe animations via UIViewPropertyAnimator. When the keyframe animation is executed there’s an occasional crash for end users in production. It only happens on iOS 26.
FB Radar: FB20871547
An example crash is below.
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Reason: +[_SwiftUILayerDelegate _screen]: unrecognized selector sent to class 0x20c95da08
Termination Reason: SIGNAL 6 Abort trap: 6
Triggered by Thread: 0
Last Exception Backtrace:
0 CoreFoundation 0x1a23828c8 __exceptionPreprocess + 164 (NSException.m:249)
1 libobjc.A.dylib 0x19f2f97c4 objc_exception_throw + 88 (objc-exception.mm:356)
2 CoreFoundation 0x1a241e6cc +[NSObject(NSObject) doesNotRecognizeSelector:] + 364 (NSObject.m:158)
3 CoreFoundation 0x1a22ff4f8 ___forwarding___ + 1472 (NSForwarding.m:3616)
4 CoreFoundation 0x1a23073a0 _CF_forwarding_prep_0 + 96 (:-1)
5 UIKitCore 0x1a948e880 __35-[UIViewKeyframeAnimationState pop]_block_invoke + 300 (UIView.m:2973)
6 CoreFoundation 0x1a22cb170 __NSDICTIONARY_IS_CALLING_OUT_TO_A_BLOCK__ + 24 (NSDictionaryHelpers.m:10)
7 CoreFoundation 0x1a245d7cc -[__NSDictionaryM enumerateKeysAndObjectsWithOptions:usingBlock:] + 288 (NSDictionaryM.m:271)
8 UIKitCore 0x1a948e6bc -[UIViewKeyframeAnimationState pop] + 376 (UIView.m:2955)
9 UIKitCore 0x1a7bc40e8 +[UIViewAnimationState popAnimationState] + 60 (UIView.m:1250)
10 UIKitCore 0x1a94acc44 +[UIView(UIViewAnimationWithBlocks) _setupAnimationWithDuration:delay:view:options:factory:animations:start:animationStateGenerator:completion:] + 684 (UIView.m:17669)
11 UIKitCore 0x1a94ae334 +[UIView(UIViewKeyframeAnimations) animateKeyframesWithDuration:delay:options:animations:completion:] + 224 (UIView.m:17945)
12 MyApp 0x102c78dec static UIView.animateNestedKeyframe(withRelativeStartTime:relativeDuration:animations:) + 208 (UIView+AnimateNestedKeyframe.swift:10)
13 MyApp 0x102aef3c0 closure #1 in DismissPlayerAnimationController.slideDownBelowTabBarTransitionAnimator(using:) + 156 (DismissPlayerAnimationController.swift:229)
14 MyApp 0x102a2d3d4 <deduplicated_symbol> + 28
15 UIKitCore 0x1a7d5ae5c -[UIViewPropertyAnimator _runAnimations] + 172 (UIViewPropertyAnimator.m:2123)
16 UIKitCore 0x1a83e1594 __49-[UIViewPropertyAnimator startAnimationAsPaused:]_block_invoke_3 + 92 (UIViewPropertyAnimator.m:3557)
17 UIKitCore 0x1a83e1464 __49-[UIViewPropertyAnimator startAnimationAsPaused:]_block_invoke + 96 (UIViewPropertyAnimator.m:3547)
18 UIKitCore 0x1a83e1518 __49-[UIViewPropertyAnimator startAnimationAsPaused:]_block_invoke_2 + 144 (UIViewPropertyAnimator.m:3553)
19 UIKitCore 0x1a83e0e64 -[UIViewPropertyAnimator _setupAnimationTracking:] + 100 (UIViewPropertyAnimator.m:3510)
20 UIKitCore 0x1a83e1264 -[UIViewPropertyAnimator startAnimationAsPaused:] + 728 (UIViewPropertyAnimator.m:3610)
21 UIKitCore 0x1a83de42c -[UIViewPropertyAnimator pauseAnimation] + 68 (UIViewPropertyAnimator.m:2753)
22 UIKitCore 0x1a87d5328 -[UIPercentDrivenInteractiveTransition _startInterruptibleTransition:] + 244 (UIViewControllerTransitioning.m:982)
23 UIKitCore 0x1a87d5514 -[UIPercentDrivenInteractiveTransition startInteractiveTransition:] + 184 (UIViewControllerTransitioning.m:1012)
24 UIKitCore 0x1a7c7931c ___UIViewControllerTransitioningRunCustomTransitionWithRequest_block_invoke_3 + 152 (UIViewControllerTransitioning.m:1579)
25 UIKitCore 0x1a892aefc +[UIKeyboardSceneDelegate _pinInputViewsForKeyboardSceneDelegate:onBehalfOfResponder:duringBlock:] + 96 (UIKeyboardSceneDelegate.m:3518)
26 UIKitCore 0x1a7c79238 ___UIViewControllerTransitioningRunCustomTransitionWithRequest_block_invoke_2 + 236 (UIViewControllerTransitioning.m:1571)
27 UIKitCore 0x1a94ab4b8 +[UIView(Animation) _setAlongsideAnimations:toRunByEndOfBlock:animated:] + 188 (UIView.m:17089)
28 UIKitCore 0x1a7c79070 _UIViewControllerTransitioningRunCustomTransitionWithRequest + 556 (UIViewControllerTransitioning.m:1560)
29 UIKitCore 0x1a86cb7cc __77-[UIPresentationController runTransitionForCurrentStateAnimated:handoffData:]_block_invoke_3 + 1784 (UIPresentationController.m:1504)
30 UIKitCore 0x1a7c43888 -[_UIAfterCACommitBlock run] + 72 (_UIAfterCACommitQueue.m:137)
31 UIKitCore 0x1a7c437c0 -[_UIAfterCACommitQueue flush] + 168 (_UIAfterCACommitQueue.m:228)
32 UIKitCore 0x1a7c436d0 _runAfterCACommitDeferredBlocks + 260 (UIApplication.m:3297)
33 UIKitCore 0x1a7c43c34 _cleanUpAfterCAFlushAndRunDeferredBlocks + 80 (UIApplication.m:3275)
34 UIKitCore 0x1a7c1f104 _UIApplicationFlushCATransaction + 72 (UIApplication.m:3338)
35 UIKitCore 0x1a7c1f024 __setupUpdateSequence_block_invoke_2 + 352 (_UIUpdateScheduler.m:1634)
36 UIKitCore 0x1a7c2cee8 _UIUpdateSequenceRunNext + 128 (_UIUpdateSequence.mm:189)
37 UIKitCore 0x1a7c2c378 schedulerStepScheduledMainSectionContinue + 60 (_UIUpdateScheduler.m:1185)
38 UpdateCycle 0x28c58f5f8 UC::DriverCore::continueProcessing() + 84 (UCDriver.cc:288)
39 CoreFoundation 0x1a2323230 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 (CFRunLoop.c:2021)
40 CoreFoundation 0x1a23231a4 __CFRunLoopDoSource0 + 172 (CFRunLoop.c:2065)
41 CoreFoundation 0x1a2300c6c __CFRunLoopDoSources0 + 232 (CFRunLoop.c:2102)
42 CoreFoundation 0x1a22d68b0 __CFRunLoopRun + 820 (CFRunLoop.c:2983)
43 CoreFoundation 0x1a22d5c44 _CFRunLoopRunSpecificWithOptions + 532 (CFRunLoop.c:3462)
44 GraphicsServices 0x2416a2498 GSEventRunModal + 120 (GSEvent.c:2049)
45 UIKitCore 0x1a7c50ddc -[UIApplication _run] + 792 (UIApplication.m:3899)
46 UIKitCore 0x1a7bf5b0c UIApplicationMain + 336 (UIApplication.m:5574)
// ...
We are developing Apple AI for overseas markets and adapting it for iPhone 17 and later models. When the system language and Siri language do not match—such as the system being in English while Siri is in Chinese—it may result in Apple AI being unusable. So, I would like to ask, how can this issue be resolved, and are there other reasons that might cause it to be unusable within the app?