I'm using a Mac Studio in a homelab context and use Homebrew to manage the installed services. The services include things that access the local network, for example Prometheus which monitors some other servers, a reverse proxy which fronts other web services on the network, and a DNS server which can use another as upstream.
Local Network Access permissions make it impossible to reliably perform unattended updates of services because an updated binary requires a GUI login to grant local network permissions (again).
I use brew services to manage the services as launchd agents, i.e. they run in a non-root GUI context. I know that I can also use sudo brew services which instead installs the services as launchd daemons, but running services as root has negative security implication and generally doesn't look like a good idea to me.
If only there was a way to disable local network access checks altogether…
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Hi,
My app wich ID is 6749690414 is waiting for review since Feb 10, is this normal? We have few critical changes to be sent and our business has come to stand still.
I'm not trying to bother anyone here, just need to make sure that all is fine and the app will be "reviewed" sooner or later!
if there is any place that I can submit a ticket or ask more properly please let me know.
Kindest regards
Vinesh
NSWindow objects with custom styleMask configurations seem to behave erratically in macOS Tahoe 26.3 RC.
For example an NSWindow is not resizable after issuing .styleMask.remove(.titled) or some NSWindow-s become totally unresponsive (the NSWindow becomes transparent to mouse events) with custom styleMask-s.
This is a radical change compared to how all previous macOS versions or the 26.3 beta3 worked and seriously affects apps that might use custom NSWindows - this includes some system utilities, OSD/HUD apps etc, actually breaking some apps.
Such fundamental compatibility altering changes should not be introduced in an RC stage (if this is intentional and not a bug) imho.
Dear Sirs
My app with ID 6758008521 is waiting for review since January 19, I'm a bit worried, I understand that review times can vary, but it has now been several days without any status change or feedback
I'm not trying to bother anyone here, just need to make sure that all is fine and the app will be "reviewed" sooner or later!
Kindest regards
Hi All, We are facing App Rejection from Apple due to this -
Guidelines 5.1.1(i) - Legal - Privacy - Data Collection and 5.1.2(i) - Legal - Privacy - Data Use
Issue Description
The app appears to share the user’s personal data with a third-party AI service but the app does not clearly explain what data is sent and identify who the data is sent to before sharing the data.
Apps may only use, transmit, or share personal data after they meet all of the following requirements:
Disclose what data will be sent
Specify who the data is sent to
Obtain the user’s permission before sending data
Identify in the privacy policy what data the app collects, how it collects that data, all uses of that data, and confirm any third party the app shares data with provides the same or equal protection
Next Steps
If the app sends user data to a third-party AI service, revise the app to explain what data is sent and identify who the data is sent to before sharing personal data with a third-party AI service.
If it does not already, the app’s privacy policy must also identify what data the app collects, how it collects that data, and all uses of that data, including if it is shared with a third-party AI service.
If the app does not send user data to a third-party AI service or does not include a third-party AI service, reply to this rejection to confirm and add this information to the App Review Information section of App Store Connect.
We have updated on privacy policy and ATT as well as Nutrition Labels and we have added a consent screen for explicitly taking the user consent for AI Services. However we are still seeing the rejection.
Has some else faced a similar issue and what are the steps they followed for this.
Hello,
Recently we got a question about the event_timestamps for the phone usage report in our research project:
Does the event_timestamp correspond to the start point or end point of a period of interest?
For example, say the event_timestamp is 2024-07-01 23:59:59 with a duration of 86400. The user is noted to have made 2 phone calls during that event_timestamp. Did those phone calls occur in the 86400 seconds prior to that timestamp (i.e., on 2024-07-01) or in the 86400 seconds after that timestamp (i.e., on 2024-07-02)?
Thanks!
My app has been stuck in "Waiting for Review" since 13th February after a previous update was rejected. I fixed the issue mentioned in the rejection and submitted a new build, but there has been no updates since then.
There are no new messages in App Store Connect and the status has not changed. It has now been several days without any update.
Has anyone experienced this after a rejected build? Is this normal review delay, or should I contact Apple directly?
Any advice would be appreciated.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Hello,
My app "Kevser" (iOS 2.0.0) has been in "Waiting for Review" since February 11, 2026, with no status change.
It is a lifestyle and community app already live on Google Play with active users. The iOS version is fully functional and ready for release.
The timing is important because our app serves a seasonal audience in Turkey, and the key season starts tomorrow. Every day of delay matters significantly for our launch window.
I have opened 5 support cases so far (including Case ID: 102821061223). Only one was responded to, and the reply simply said to be patient and wait for my turn in the queue.
I also have a few minor revisions I would like to make, but I am afraid to submit a new build because it would reset my position in the queue and push me to the back of the line. The length of this wait is preventing me from making any improvements.
Has anyone experienced a similar situation recently? Any advice would be appreciated.
Environment:
iPhone 17 / iPhone 17 Pro (Apple N1 chip)
iOS 26.x
Xcode 26
Framework: Flutter app with native iOS BLE library (CoreBluetooth)
We have a production IoT app that communicates with BLE nodes (Nordic, PIC, EnOcean peripherals) using an advertising/scanning-based protocol — not GATT connections. The app broadcasts commands via CBPeripheralManager (advertising service UUIDs) and receives responses by scanning with CBCentralManager (reading manufacturer data and service UUIDs from advertisement packets). This workflow has been reliable across all iPhone models from iPhone 8 through iPhone 16 Pro Max.
On iPhone 17 devices, we are experiencing multiple failures in this workflow.
Architecture:
Sending commands: We use CBPeripheralManager.startAdvertising() with CBAdvertisementDataServiceUUIDsKey to broadcast a UUID-encoded command to nearby nodes.
Receiving responses: We use CBCentralManager.scanForPeripherals(withServices: nil, options: [CBCentralManagerScanOptionAllowDuplicatesKey: true]) and filter responses in centralManager(_:didDiscover:advertisementData:rssi:) by matching CBAdvertisementDataServiceUUIDsKey or CBAdvertisementDataManufacturerDataKey against expected UUID masks.
Communication pattern: Advertise a command → stop advertiser → start scanner → wait for matching response → process result. Typical timeout is 1.5 seconds per exchange.
Issues observed on iPhone 17:
peripheralManagerDidStartAdvertising behaviour change
After calling CBPeripheralManager.startAdvertising(:), the delegate callback peripheralManagerDidStartAdvertising(:error:) either fires with errors that did not occur on previous hardware, or advertising does not appear to reach the peripheral nodes at all. The same advertising payload works immediately when tested on iPhone 15/16.
Is the N1 chip's Bluetooth 6 stack handling CBAdvertisementDataServiceUUIDsKey advertising differently? Are there new constraints on advertising payload size or format?
Scanner returning fewer/no results with withServices: nil
Our scanner uses scanForPeripherals(withServices: nil) because we need to read manufacturer data from advertisement packets and filter using a custom UUID mask. On iPhone 17, we observe significantly fewer didDiscover callbacks compared to iPhone 15/16 in the same physical environment, with the same nodes advertising.
We understand that passing service UUIDs in withServices: is recommended, but our protocol requires reading raw manufacturer data bytes that aren't associated with a single service UUID — we use mask-based matching (e.g., filter mask 11110000-0000-0000-0000-000000000000 against scan results).
Has the N1 chip changed the rate or filtering behaviour of unfiltered BLE scans? Is there a new throttling mechanism?
Background scanning stops immediately
When the app moves to background, scanning appears to stop entirely on iPhone 17 — even with bluetooth-central in UIBackgroundModes. On iPhone 16, background scanning continued (at reduced intervals) and delivered results for peripherals advertising filtered service UUIDs.
Aggressive session termination on app backgrounding
Our advertise-then-scan sequences (typically 1.5s round-trip) are being interrupted when the user briefly switches apps. The CBPeripheralManager stops advertising and the CBCentralManager stops scanning, causing timeout errors. This was not observed on previous iPhone models with the same iOS background mode configuration.
Questions for Apple:
Are there documented changes to CoreBluetooth behaviour on the N1 Bluetooth 6 chip that affect advertising-based (non-GATT) communication patterns?
Has the scan response rate for scanForPeripherals(withServices: nil) been intentionally reduced on iPhone 17?
Is CBCentralManagerOptionRestoreIdentifierKey now required for reliable background scanning on iPhone 17, or is this a known regression?
Are there new advertising payload constraints (size, format, interval) that we should be aware of for the N1 chip?
What we've tried:
Added NSBluetoothAlwaysUsageDescription and NSBluetoothWhileInUseUsageDescription to Info.plist
Confirmed Bluetooth permissions are granted
Tested with identical BLE nodes that work on iPhone 15/16
Verified CBManagerState.poweredOn before all operations
Any guidance or known workarounds would be greatly appreciated. Happy to provide sysdiagnose logs or a minimal reproducible sample project.
I have a Live Activity on iOS. Love it.
However, that Live Activity via remote hosting (I'm not building for other targets) shows the Live Activity on watchOS, macOS and CarPlay.
disfavoredLocations are for widgets, but I don't appear to have a method to limit or provide exclusive locations the live activity should appear.
Does anyone know if alternate app icons are actually supposed to work for Apple TV projects?
We tried to set this up, and while it works in Debug, we run into validation errors when uploading the app to App Store Connect.
Is this feature officially supported on tvOS, or is it iOS-only?
Hi!
Our app has been rejected several times now. We first selected the "made for kids" category because that was the age recommended by apple. Everything went fine at first but now, two updated later, we are starting to get rejected. We unchecked the made for kids box but even after that we are still not getting approved. We have tried to explain our issue to apple support but they aren't giving us any good answers.
Is there any way to resolve this issue? We are really in the need of help.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Education and Kids
App Review
App Store Connect
I have an icon button in toolbar but only the icon is triggering tap events while outside icon button gives tap feedback but event is not firing.
Code:
ToolbarItem(placement: .navigationBarTrailing) {
Button(action: toggleBookmark) {
Image(systemName: isBookmarked ? "bookmark.fill" : "bookmark")
.resizable()
.aspectRatio(0.8, contentMode: .fit)
.frame(width: 20, height: 20)
}
}
Here toggleBookmark function is only called if I click on Image but not if I click outside image but on the circular button that appears on iOS 26.
See this screen recording.
Topic:
UI Frameworks
SubTopic:
SwiftUI
We are currently testing our application under macOS 26 in Liquid Glass mode and noticed an issue with NSSegmentedCell.
Our app makes extensive use of NSCell-based drawing. Since macOS 26, when running in Liquid Glass mode, NSSegmentedCell does not render at the expected location.
The control itself appears visually correct, but it is clearly drawn offset from the rect it is supposed to occupy.
In compatibility mode, everything renders exactly as expected (same code, same layout).
To illustrate the issue, here are two screenshots of the same view:
Liquid Glass mode
👉 (screenshot 1 – segmented control visibly shifted)
Compatibility mode
👉 (screenshot 2 – correct rendering)
The regression is obvious when switching between the two modes.
This behavior has been present since the first macOS 26 release and is still reproducible with Xcode 26.2 (17C52).
I have already filed a report via Feedback Assistant (FB reference available if useful), but I’m posting here to see whether others are experiencing the same issue or have found a workaround.
Thanks.
Topic:
UI Frameworks
SubTopic:
AppKit
macOS 26 "Tahoe" is allocating much more memory for apps than former macOS versions: A customer contacted me with my app's Thumbnail extension allocating so much memory that her 48 GB RAM Mac Mini ran into "out of application memory" state. I couldn't identify any memory leak in my extension's code nor reproduce the issue, but found the main app allocating as much as 5 times the memory compared to running on macOS 15 or lower.
This productive app is explicitly using "Liquid Glass" views as well as implicitly e.g. for an inspector pane. So I created a sample app, just based on Xcode's template of a document-based app, and the issue is still showing (although less dramatically): This sample app allocates 22 MB according to Tahoe's Activity Monitor, while Sequoia only requires 16 MB:
macOS 15.6.1
macOS 26.2
Is anyone experiencing similar issues? I suspect some massive leak in Tahoe's memory management, and just filed a corresponding feedback (FB21967167).
Topic:
App & System Services
SubTopic:
Processes & Concurrency
Tags:
Foundation
QuickLook Thumbnailing
AppKit
I am trying to submit my app for review but when I click on the 'add to review' button, I am getting the message:
Unable to Add for Review
The items below are required to start the review process:
There are still screenshot uploads in progress.
However, there is nothing I am uploading...
I tried removing all screenshots, nothing works. It has been 4 days, I cant update my app on the app store... impossible to get any response from Apple...
Any inputs will be greatly appreciated.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Developer Tools
App Store
App Store Connect
App Submission
Hey all. I am new to this space and recently just purchased to become an Apple Developer. Is the review process for the developer application normally this long? Is there an expected time frame? Thanks!
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
We have NFC capabilties enabled for our app ID - com.uob.mightyvn but our minimum deployment target is 15.0. We do not have an option deselect PACE from provisioning profile. Hence, the validation is failed for IPA.
Invalid entitlement for core nfc framework. The sdk version '18.2' and min OS version '15.0' are not compatible for the entitlement 'com.apple.developer.nfc.readersession.formats' because 'NDEF is disallowed'
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Provisioning Profiles
Core NFC
Code Signing
Hello Apple Staff and Community,
An important update for my app has been unexpectedly stuck in "Waiting for Review" for 9 days (submitted on February 9th). This is not a new app, but an update to an existing one.
• App ID: 6756239914
We have an active marketing campaign tied to this specific update. Deadlines are failing, leading to daily financial losses. I already submitted an Expedited Review request through the Contact Us form but have received absolutely no response or movement.
Could an Apple representative please help investigate if this update is stuck due to a system glitch and escalate it to the review team?
Thank you.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
App Review
App Store Connect
App Submission
Dear Friends,
Is there a way to increase font size of xcode intelligence window? So the text i write, and the AI response.
Why do i need this? I am using 4K monitor and i dont want to make Display setting bigger and lose all screen space.
Topic:
Developer Tools & Services
SubTopic:
Xcode