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Responses needed have not received a support request from contact app dev program in two months
Response needed have not received a support request from contact app dev program in two months. I have submitted contact support requests via the development program. need feedback on last Apple review for application being published in App Store. have submitted the requested fixes. And no response. please help I am submitting an app to the dev program and I can’t get any help. please help this is affecting my business and I am exciting and ready to work with Apple
0
0
12
1d
Developer Enrollment
Enrolled as a Developer on April 3rd, paid the $100, it was approved and has come out of my account. It is now April 7th and I still have yet to be approved. Wondering what the next steps are? Most of these threads seem to go dead after a couple of days. I was told posting here helps, can anyone confirm?
2
1
70
1d
Unable to enroll in Apple Developer Program – “Cannot Connect” error despite active internet
Hi, I’m trying to enroll in the Apple Developer Program using the Apple Developer app on my iPhone, but I’m facing a persistent issue. After clicking “Enroll,” the screen keeps loading for about 1–2 minutes and then shows the error: “Cannot Connect – You must be connected to a Wi-Fi or cellular data network.” However, my internet connection is working perfectly: I am able to browse websites and use apps normally I have tested both Wi-Fi and mobile data I am currently signed in with my Apple ID Two-factor authentication is enabled and working correctly What I have already tried: Switching between Wi-Fi and mobile data Restarting the device Signing out and signing back into Apple ID Ensuring no VPN or custom DNS is active Despite this, the issue persists. Is this a known issue with Apple Developer enrollment services, or is there something specific I need to check on my account or device? Any help would be greatly appreciated. Thank you.
1
1
22
1d
Scheduled events reach threshold almost immediately on iOS 26.2
Hi, we are developing a screen time management app. The app locks the device after it was used for specified amount of time. After updating to iOS 26.2, we noticed a huge issue: the events started to fire (reach the threshold) in the DeviceActivityMonitorExtension prematurely, almost immediately after scheduling. The only solution we've found is to delete the app and reboot the device, but the effect is not lasting long and this does not always help. Before updating to iOS 26, events also used to sometimes fire prematurely, but rescheduling the event often helped. Now the rescheduling happens almost every second and the events keep reaching the threshold prematurely. Can you suggest any workarounds for this issue?
6
2
442
1d
iOS 26 regression: `DeviceActivityEvent`: `eventDidReachThreshold` called immediately (instead of waiting till threshold is reached)
Hello Albert! I am experiencing some strange bugs around DeviceActivityEvents (part of the DeviceActivity framework) on iOS 26 / iOS 26.1 / iOS 26.2 beta: When creating a DeviceActivityEvent we can assign a threshold and applicationTokens. The idea is, that after the user has spent said threshold on said apps, eventDidReachThreshold() is called. The property includesPastActivity is set to false. On iOS 26 however, it happens (quite reliably after updating to a new beta seed) quite often that eventDidReachThreshold() is called immediately (after a couple of seconds) instead of waiting for the threshold to be met. Is anyone else seeing similar issues on iOS 26 / iOS 26.1 / iOS 26.2 beta? Only workaround I have found is to ask users to revoke and re-grant Screen Time permissions. This only holds for about two weeks though or at most until the next iOS 26 beta update is installed, so it is not a permanent solution unfortunately. Feedback (incl. sysdiagnoses and sample project) is filed under: FB18061981 FB18927456 One of our users has filed their own feedback request as well: FB20817853 Thanks a lot for any help on this!
5
2
882
1d
NSTextAttachment.character symbol suddenly not available anymore resulting in compiler error
I published the latest update of my AppKit app in September with macOS 26.0. I just wanted to create a new update, but compiling on macOS 26.4 now fails because of the symbol NSTextAttachment.character which is referenced in my code. The error is Type 'NSTextAttachment' has no member 'character' I've never experienced before that a symbol suddenly is not available anymore without even a deprecation notice from one OS release to the next, let alone a minor release. Is this a bug in macOS or Xcode, or should I start worrying about symbols becoming unavailable anytime?
3
0
219
1d
How to use CPTabBarTemplate on navigation apps?
According to the CarPlay developer guide navigation apps are allowed to use the CPTabBarTemplate. Thing is that navigation apps most likely use a CPMapTemplate as root template already, so how should the CPTabBarTemplate be used then? Setting a new root with a CPTabBarTemplate will probably break ongoing navigation and CPTabBarTemplate can't be pushed.
0
0
12
1d
X button disappeared on iPadOS 26.4 in MFMailComposeViewController
I’m using MFMailComposeViewController to send emails from my app. Since updating to iPadOS 26.4, there is no way to cancel the mail composer because the “X” button in the top-left corner has disappeared. On iPhone with iOS 26.4, everything still seems to work as expected. Is this a known issue, or am I missing something? Has anyone else experienced this, or found a workaround?
Topic: UI Frameworks SubTopic: UIKit
3
0
200
1d
I am stuck in a critical situation, Help needed.
Hello Apple App Review Team, and everyone, I am in a gap. I cant solve it. 2 days ago I received a copyright claim ref# APP264502-A As a 5 years experienced ASO professional, I choose and position keywords based on volume and relevancy. I didnt know that the keywords was copyrighted. After I received the App Store Notices email, I have took immediate action to prepare a new build to update the app title. I want to remove the copyrighted keyword. Now, because of this copyright claim, Apple put my account under "Pending Termination" status. Don't get me wrong, I can send the app to the review. But this status is blocking the app from going into App Review. Submission ID: 49f886fb-7d5e-4493-b7e8-5e5db2ab1e18 This is where I am stuck. The gap. the loop. I received copyright claim. Okay, of course I will remove your keyword. I need review to change app title. I cant get my app a review. I have created tickets, I replied all of the emails. I need help. This situation makes me stress a lot. I understand that companies or people can get copyrights. I respect that. And I move forward accordingly. I am willing to co-operate. Help needed. Thank you. Best regards,
0
0
45
1d
Xcode now hangs; SDKs are "status unavailable"
My development work is paused as Xcode is now non-functional on my Macs. Loading any project into Xcode soon leads to a hang and Force Quit. The SDKs are listed as "status unavailable". No Simulators are available. I've tried previous versions of Xcode; removing everything and re-installing; installation from the Store and direct from the Apple Developer site. I've created a Feedback issue. This happens on both of my Mac minis. I'm running Tahoe 26.4 (25E246) on both.
25
8
682
1d
Apps stuck in “Waiting for Review” for over a month – never entering “In Review”
Hello, I’m experiencing a very unusual issue with App Store Connect and I’m wondering if anyone else has encountered something similar. For more than a month now, none of my app submissions are progressing past “Waiting for Review.” Normally my apps enter the “In Review” stage within a few days, but since early February this simply doesn’t happen. As a result: • I cannot release bug fixes • I cannot ship updates • I cannot publish new apps I have already tried: • withdrawing and resubmitting the app • submitting multiple updates • requesting an expedite review However, every submission just stays in Waiting for Review indefinitely. This seems to affect all apps in my developer account, not just a specific app. Has anyone experienced something like this recently? Could this be related to an account-level issue or something on Apple’s side? Any insight would be greatly appreciated. Thanks!
10
3
313
1d
Unable to install Dev App via Firebase
Hi there, I'm at a loss as to how to resolve this so hoping I can get some help/ideas here. Issue: We currently have two users who are unable to install our development iOS app. We sign the app as normal during the build process and upload it to firebase for distribution. Both of these users and their devices have been able to use this system previously, all our other dev users and devices are also still working but two of them receive an "this app cannot be installed because it's integrity could not be verified" error. What I have done to resolve: Check device UDIDs are both registered in apple developer portal Checked that the development profile has those devices included Checked that the development certificate is valid, this cert is being used with a different development app that isn't having this issue Restored the device disabled and reenabled the developer mode reinstalled the firebase distribution profile recreated the developer provisioning profile All of the above have not resolved the issue and I'm running out of ideas. If anyone has had the same issue or knows of something else we might be able to attempt that would be great. Thank you in advance John
0
0
13
1d
URL for a privacy policy?
I am a first time developer who created a card game which I now want to submit into the AppStore. Apple Connect indicates I need to add a mandatory Privacy Policy URL. I am not familiar with URL stuff so really have no idea what this involves. Perhaps someone can describe what is needed at a high level just so I can understand better?1) How does one go about getting a URL? Does this mean I have to pay for my own website?2) How does one associated a privacy policy on a URL?
4
0
17k
1d
FamilyControls distribution entitlement pending for 10+ days — Case #102855522321 — no response to 3 follow-up emails
I'm writing this post out of genuine desperation after exhausting every official support channel available to me. The situation: I've built a screen time / focus app for students called SınavKilidi, specifically designed for Turkish high school students preparing for the YKS university entrance exam — one of the most high-stakes exams in Turkey, taken by hundreds of thousands of students every year. The exam window is approximately 2 months away. This app is inherently seasonal: if it doesn't reach users before the exam season, an entire year of development becomes irrelevant. The main app binary was approved and is live. Everything on the App Store Connect side is fully ready — metadata, screenshots, pricing, in-app purchases, the works. The blocker: My app uses App Extensions that require the com.apple.developer.family-controls entitlement. The main app target received distribution entitlement approval. However, the extensions — which are architecturally inseparable from the core functionality — have not received the same entitlement. Without this, I cannot submit a working build. The app is literally unshippable in its current state despite the main entitlement being granted. This is not a configuration issue on my end. The entitlement is correctly set up in my provisioning profiles. The gap is purely on Apple's approval side for the extension targets. The support experience: I opened Case #102855522321 on March 29, 2026. Since then: I had a call with Apple Developer Support on April 1 I sent follow-up emails on April 1, April 2, April 3, and April 7 Not a single substantive response. Only automated acknowledgements. That is 10+ days, 4 follow-up emails, 1 phone call, and complete silence on an issue that is actively costing me my launch window. What I'm asking: I'm not asking for special treatment. I understand Apple receives thousands of requests. But this entitlement request is for a legitimate, already-partially-approved app, with a documented real-world deadline, in an educational category that Apple actively promotes. Can anyone from the App Review or Developer Relations team look into Case #102855522321 and provide an actual update? Or can anyone here share whether there's a known delay affecting FamilyControls entitlement approvals for extensions specifically? Any guidance would be deeply appreciated. Every day that passes without a resolution is a day closer to this app missing its entire reason for existing.
0
0
20
1d
Auto-renewable subscriptions stuck in "Developer Action Needed" - Cannot attach to binary
Hi everyone, I am trying to submit the first version of my app with auto-renewable subscriptions, but I am stuck in a loop. Both of my subscriptions (Yearly and Monthly) are stuck with the status "Developer Action Needed". Because of this status, they do not appear in the list of available In-App Purchases when I try to attach them to my app binary on the App Store Connect submission page. Here is what I have already done/checked: All metadata is filled out (Display Name, Description, Pricing). Review Information is complete (Screenshot and Review Notes are provided). My "Paid Applications" agreement in the Agreements, Tax, and Banking section is Active. I contacted Apple Developer Support by phone, but they were unable to resolve the issue and suggested I post here for help. Has anyone experienced this "limbo" before? How can I trigger the status to change to "Ready to Submit" so I can finally attach them to my build and send the app for review? (I have attached screenshots of my App Store Connect dashboard showing the issue). Thanks in advance for any help!
2
0
189
1d
macOS Terminal: Script invoked via binary sometimes runs as Groovy instead of through the binary
I’m seeing unexpected execution behavior on macOS where a script invoked explicitly through a binary is not being passed to that binary. Example: Code filebot -script /Users//score_engine_v3.groovy Instead of being executed inside FileBot’s ScriptShell environment, macOS sometimes compiles the script as a plain Groovy class, producing errors like: Code No such property: input for class: __script_xxxxx This only happens when macOS bypasses the binary and hands the file to Groovy directly. Questions: Under what conditions would macOS bypass the invoking binary and treat a .groovy file as a Groovy script even when the binary is explicitly specified? Are there known cases where exported environment variables in zsh are not inherited by child processes launched by certain binaries? Could extended attributes, quarantine flags, or execution policies cause macOS to treat user‑edited .groovy files differently from newly created ones? Thanks for any insight.
0
0
9
1d
Program enrolled but charged twice
Subscribed the Apple Developer program and paid $100 but it showed i was not enrolled. I was prompted to enrollment process and paid another $100 for Apple Developer program 1 year. Now I am enrolled but I got double charged. I cancelled the subscription but it didn't refund. I created cases with 3 emails escalation and 2 phone supports. The support guy cannot fix it and said only senior support can fix. But that senior guy never called me back or reached me out. This is a flawed onboarding process. Like why this developer program allows subscription when developer is not enrolled yet. Also I cannot see the enrollment payment from Apple Store. From there only subscription payment was included. I had to navigate to list order page for enrollment payment detail. There are both program charges but seem they are managed by different teams.
0
0
25
1d
Issues with monitoring and changing WebRTC audio output device in WKWebView
I am developing a VoIP app that uses WebRTC inside a WKWebView. Question 1: How can I monitor which audio output device WebRTC is currently using? I want to display this information in the UI for the user . Question 2: How can I change the current audio output device for WebRTC? I am using a JS Bridge to Objective-C code, attempting to change the audio device with the following code: void set_speaker(int n) { session = [AVAudioSession sharedInstance]; NSError *err = nil; if (n == 1) { [session overrideOutputAudioPort:AVAudioSessionPortOverrideSpeaker error:&err]; } else { [session overrideOutputAudioPort:AVAudioSessionPortOverrideNone error:&err]; } } However, this approach does not work. I am testing on an iPhone with iOS 16.7. Is a higher iOS version required?
0
0
50
1d
SKStoreReviewController requestReviewInScene: does not display review prompt in debug builds on iOS 26.5 beta (23F5043k)
[SKStoreReviewController requestReviewInScene:] no longer displays the review prompt in debug/development builds on iOS 26.5 beta (23F5043k and 23F5043g). According to Apple's documentation, the review prompt should always appear in debug builds to facilitate testing. This was working in previous iOS versions (iOS 26.4 and older). Steps to reproduce: Run app from Xcode in debug configuration on a device running iOS 26.5 beta (23F5043k or 23F5043g) Call [SKStoreReviewController requestReviewInScene:windowScene] with a valid, foreground-active UIWindowScene Observe that the method executes without error (scene is valid per NSLog) but no review prompt appears Expected: Review prompt should display in debug builds Actual: No prompt appears, despite the scene being valid and foreground-active This worked correctly on previous iOS versions (26.4) so looks like this bug was introduced in 26.5 Beta versions. I have already filed a bug report in Feedback Assistant with number: FB22445620
0
0
14
1d
Responses needed have not received a support request from contact app dev program in two months
Response needed have not received a support request from contact app dev program in two months. I have submitted contact support requests via the development program. need feedback on last Apple review for application being published in App Store. have submitted the requested fixes. And no response. please help I am submitting an app to the dev program and I can’t get any help. please help this is affecting my business and I am exciting and ready to work with Apple
Replies
0
Boosts
0
Views
12
Activity
1d
Developer Enrollment
Enrolled as a Developer on April 3rd, paid the $100, it was approved and has come out of my account. It is now April 7th and I still have yet to be approved. Wondering what the next steps are? Most of these threads seem to go dead after a couple of days. I was told posting here helps, can anyone confirm?
Replies
2
Boosts
1
Views
70
Activity
1d
Unable to enroll in Apple Developer Program – “Cannot Connect” error despite active internet
Hi, I’m trying to enroll in the Apple Developer Program using the Apple Developer app on my iPhone, but I’m facing a persistent issue. After clicking “Enroll,” the screen keeps loading for about 1–2 minutes and then shows the error: “Cannot Connect – You must be connected to a Wi-Fi or cellular data network.” However, my internet connection is working perfectly: I am able to browse websites and use apps normally I have tested both Wi-Fi and mobile data I am currently signed in with my Apple ID Two-factor authentication is enabled and working correctly What I have already tried: Switching between Wi-Fi and mobile data Restarting the device Signing out and signing back into Apple ID Ensuring no VPN or custom DNS is active Despite this, the issue persists. Is this a known issue with Apple Developer enrollment services, or is there something specific I need to check on my account or device? Any help would be greatly appreciated. Thank you.
Replies
1
Boosts
1
Views
22
Activity
1d
Scheduled events reach threshold almost immediately on iOS 26.2
Hi, we are developing a screen time management app. The app locks the device after it was used for specified amount of time. After updating to iOS 26.2, we noticed a huge issue: the events started to fire (reach the threshold) in the DeviceActivityMonitorExtension prematurely, almost immediately after scheduling. The only solution we've found is to delete the app and reboot the device, but the effect is not lasting long and this does not always help. Before updating to iOS 26, events also used to sometimes fire prematurely, but rescheduling the event often helped. Now the rescheduling happens almost every second and the events keep reaching the threshold prematurely. Can you suggest any workarounds for this issue?
Replies
6
Boosts
2
Views
442
Activity
1d
iOS 26 regression: `DeviceActivityEvent`: `eventDidReachThreshold` called immediately (instead of waiting till threshold is reached)
Hello Albert! I am experiencing some strange bugs around DeviceActivityEvents (part of the DeviceActivity framework) on iOS 26 / iOS 26.1 / iOS 26.2 beta: When creating a DeviceActivityEvent we can assign a threshold and applicationTokens. The idea is, that after the user has spent said threshold on said apps, eventDidReachThreshold() is called. The property includesPastActivity is set to false. On iOS 26 however, it happens (quite reliably after updating to a new beta seed) quite often that eventDidReachThreshold() is called immediately (after a couple of seconds) instead of waiting for the threshold to be met. Is anyone else seeing similar issues on iOS 26 / iOS 26.1 / iOS 26.2 beta? Only workaround I have found is to ask users to revoke and re-grant Screen Time permissions. This only holds for about two weeks though or at most until the next iOS 26 beta update is installed, so it is not a permanent solution unfortunately. Feedback (incl. sysdiagnoses and sample project) is filed under: FB18061981 FB18927456 One of our users has filed their own feedback request as well: FB20817853 Thanks a lot for any help on this!
Replies
5
Boosts
2
Views
882
Activity
1d
NSTextAttachment.character symbol suddenly not available anymore resulting in compiler error
I published the latest update of my AppKit app in September with macOS 26.0. I just wanted to create a new update, but compiling on macOS 26.4 now fails because of the symbol NSTextAttachment.character which is referenced in my code. The error is Type 'NSTextAttachment' has no member 'character' I've never experienced before that a symbol suddenly is not available anymore without even a deprecation notice from one OS release to the next, let alone a minor release. Is this a bug in macOS or Xcode, or should I start worrying about symbols becoming unavailable anytime?
Replies
3
Boosts
0
Views
219
Activity
1d
How to use CPTabBarTemplate on navigation apps?
According to the CarPlay developer guide navigation apps are allowed to use the CPTabBarTemplate. Thing is that navigation apps most likely use a CPMapTemplate as root template already, so how should the CPTabBarTemplate be used then? Setting a new root with a CPTabBarTemplate will probably break ongoing navigation and CPTabBarTemplate can't be pushed.
Replies
0
Boosts
0
Views
12
Activity
1d
X button disappeared on iPadOS 26.4 in MFMailComposeViewController
I’m using MFMailComposeViewController to send emails from my app. Since updating to iPadOS 26.4, there is no way to cancel the mail composer because the “X” button in the top-left corner has disappeared. On iPhone with iOS 26.4, everything still seems to work as expected. Is this a known issue, or am I missing something? Has anyone else experienced this, or found a workaround?
Topic: UI Frameworks SubTopic: UIKit
Replies
3
Boosts
0
Views
200
Activity
1d
I am stuck in a critical situation, Help needed.
Hello Apple App Review Team, and everyone, I am in a gap. I cant solve it. 2 days ago I received a copyright claim ref# APP264502-A As a 5 years experienced ASO professional, I choose and position keywords based on volume and relevancy. I didnt know that the keywords was copyrighted. After I received the App Store Notices email, I have took immediate action to prepare a new build to update the app title. I want to remove the copyrighted keyword. Now, because of this copyright claim, Apple put my account under "Pending Termination" status. Don't get me wrong, I can send the app to the review. But this status is blocking the app from going into App Review. Submission ID: 49f886fb-7d5e-4493-b7e8-5e5db2ab1e18 This is where I am stuck. The gap. the loop. I received copyright claim. Okay, of course I will remove your keyword. I need review to change app title. I cant get my app a review. I have created tickets, I replied all of the emails. I need help. This situation makes me stress a lot. I understand that companies or people can get copyrights. I respect that. And I move forward accordingly. I am willing to co-operate. Help needed. Thank you. Best regards,
Replies
0
Boosts
0
Views
45
Activity
1d
Xcode now hangs; SDKs are "status unavailable"
My development work is paused as Xcode is now non-functional on my Macs. Loading any project into Xcode soon leads to a hang and Force Quit. The SDKs are listed as "status unavailable". No Simulators are available. I've tried previous versions of Xcode; removing everything and re-installing; installation from the Store and direct from the Apple Developer site. I've created a Feedback issue. This happens on both of my Mac minis. I'm running Tahoe 26.4 (25E246) on both.
Replies
25
Boosts
8
Views
682
Activity
1d
Apps stuck in “Waiting for Review” for over a month – never entering “In Review”
Hello, I’m experiencing a very unusual issue with App Store Connect and I’m wondering if anyone else has encountered something similar. For more than a month now, none of my app submissions are progressing past “Waiting for Review.” Normally my apps enter the “In Review” stage within a few days, but since early February this simply doesn’t happen. As a result: • I cannot release bug fixes • I cannot ship updates • I cannot publish new apps I have already tried: • withdrawing and resubmitting the app • submitting multiple updates • requesting an expedite review However, every submission just stays in Waiting for Review indefinitely. This seems to affect all apps in my developer account, not just a specific app. Has anyone experienced something like this recently? Could this be related to an account-level issue or something on Apple’s side? Any insight would be greatly appreciated. Thanks!
Replies
10
Boosts
3
Views
313
Activity
1d
Unable to install Dev App via Firebase
Hi there, I'm at a loss as to how to resolve this so hoping I can get some help/ideas here. Issue: We currently have two users who are unable to install our development iOS app. We sign the app as normal during the build process and upload it to firebase for distribution. Both of these users and their devices have been able to use this system previously, all our other dev users and devices are also still working but two of them receive an "this app cannot be installed because it's integrity could not be verified" error. What I have done to resolve: Check device UDIDs are both registered in apple developer portal Checked that the development profile has those devices included Checked that the development certificate is valid, this cert is being used with a different development app that isn't having this issue Restored the device disabled and reenabled the developer mode reinstalled the firebase distribution profile recreated the developer provisioning profile All of the above have not resolved the issue and I'm running out of ideas. If anyone has had the same issue or knows of something else we might be able to attempt that would be great. Thank you in advance John
Replies
0
Boosts
0
Views
13
Activity
1d
Xcode Cloud builds stuck on "Queued"
Xcode Cloud seems to be queueing up builds but not processing them. Currently the earliest queued build on my end is about 3 hours ago. System status pages don't show any issues. I just want to check if this is something other people are seeing or just something going weird on our account.
Replies
8
Boosts
7
Views
198
Activity
1d
URL for a privacy policy?
I am a first time developer who created a card game which I now want to submit into the AppStore. Apple Connect indicates I need to add a mandatory Privacy Policy URL. I am not familiar with URL stuff so really have no idea what this involves. Perhaps someone can describe what is needed at a high level just so I can understand better?1) How does one go about getting a URL? Does this mean I have to pay for my own website?2) How does one associated a privacy policy on a URL?
Replies
4
Boosts
0
Views
17k
Activity
1d
FamilyControls distribution entitlement pending for 10+ days — Case #102855522321 — no response to 3 follow-up emails
I'm writing this post out of genuine desperation after exhausting every official support channel available to me. The situation: I've built a screen time / focus app for students called SınavKilidi, specifically designed for Turkish high school students preparing for the YKS university entrance exam — one of the most high-stakes exams in Turkey, taken by hundreds of thousands of students every year. The exam window is approximately 2 months away. This app is inherently seasonal: if it doesn't reach users before the exam season, an entire year of development becomes irrelevant. The main app binary was approved and is live. Everything on the App Store Connect side is fully ready — metadata, screenshots, pricing, in-app purchases, the works. The blocker: My app uses App Extensions that require the com.apple.developer.family-controls entitlement. The main app target received distribution entitlement approval. However, the extensions — which are architecturally inseparable from the core functionality — have not received the same entitlement. Without this, I cannot submit a working build. The app is literally unshippable in its current state despite the main entitlement being granted. This is not a configuration issue on my end. The entitlement is correctly set up in my provisioning profiles. The gap is purely on Apple's approval side for the extension targets. The support experience: I opened Case #102855522321 on March 29, 2026. Since then: I had a call with Apple Developer Support on April 1 I sent follow-up emails on April 1, April 2, April 3, and April 7 Not a single substantive response. Only automated acknowledgements. That is 10+ days, 4 follow-up emails, 1 phone call, and complete silence on an issue that is actively costing me my launch window. What I'm asking: I'm not asking for special treatment. I understand Apple receives thousands of requests. But this entitlement request is for a legitimate, already-partially-approved app, with a documented real-world deadline, in an educational category that Apple actively promotes. Can anyone from the App Review or Developer Relations team look into Case #102855522321 and provide an actual update? Or can anyone here share whether there's a known delay affecting FamilyControls entitlement approvals for extensions specifically? Any guidance would be deeply appreciated. Every day that passes without a resolution is a day closer to this app missing its entire reason for existing.
Replies
0
Boosts
0
Views
20
Activity
1d
Auto-renewable subscriptions stuck in "Developer Action Needed" - Cannot attach to binary
Hi everyone, I am trying to submit the first version of my app with auto-renewable subscriptions, but I am stuck in a loop. Both of my subscriptions (Yearly and Monthly) are stuck with the status "Developer Action Needed". Because of this status, they do not appear in the list of available In-App Purchases when I try to attach them to my app binary on the App Store Connect submission page. Here is what I have already done/checked: All metadata is filled out (Display Name, Description, Pricing). Review Information is complete (Screenshot and Review Notes are provided). My "Paid Applications" agreement in the Agreements, Tax, and Banking section is Active. I contacted Apple Developer Support by phone, but they were unable to resolve the issue and suggested I post here for help. Has anyone experienced this "limbo" before? How can I trigger the status to change to "Ready to Submit" so I can finally attach them to my build and send the app for review? (I have attached screenshots of my App Store Connect dashboard showing the issue). Thanks in advance for any help!
Replies
2
Boosts
0
Views
189
Activity
1d
macOS Terminal: Script invoked via binary sometimes runs as Groovy instead of through the binary
I’m seeing unexpected execution behavior on macOS where a script invoked explicitly through a binary is not being passed to that binary. Example: Code filebot -script /Users//score_engine_v3.groovy Instead of being executed inside FileBot’s ScriptShell environment, macOS sometimes compiles the script as a plain Groovy class, producing errors like: Code No such property: input for class: __script_xxxxx This only happens when macOS bypasses the binary and hands the file to Groovy directly. Questions: Under what conditions would macOS bypass the invoking binary and treat a .groovy file as a Groovy script even when the binary is explicitly specified? Are there known cases where exported environment variables in zsh are not inherited by child processes launched by certain binaries? Could extended attributes, quarantine flags, or execution policies cause macOS to treat user‑edited .groovy files differently from newly created ones? Thanks for any insight.
Replies
0
Boosts
0
Views
9
Activity
1d
Program enrolled but charged twice
Subscribed the Apple Developer program and paid $100 but it showed i was not enrolled. I was prompted to enrollment process and paid another $100 for Apple Developer program 1 year. Now I am enrolled but I got double charged. I cancelled the subscription but it didn't refund. I created cases with 3 emails escalation and 2 phone supports. The support guy cannot fix it and said only senior support can fix. But that senior guy never called me back or reached me out. This is a flawed onboarding process. Like why this developer program allows subscription when developer is not enrolled yet. Also I cannot see the enrollment payment from Apple Store. From there only subscription payment was included. I had to navigate to list order page for enrollment payment detail. There are both program charges but seem they are managed by different teams.
Replies
0
Boosts
0
Views
25
Activity
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Issues with monitoring and changing WebRTC audio output device in WKWebView
I am developing a VoIP app that uses WebRTC inside a WKWebView. Question 1: How can I monitor which audio output device WebRTC is currently using? I want to display this information in the UI for the user . Question 2: How can I change the current audio output device for WebRTC? I am using a JS Bridge to Objective-C code, attempting to change the audio device with the following code: void set_speaker(int n) { session = [AVAudioSession sharedInstance]; NSError *err = nil; if (n == 1) { [session overrideOutputAudioPort:AVAudioSessionPortOverrideSpeaker error:&err]; } else { [session overrideOutputAudioPort:AVAudioSessionPortOverrideNone error:&err]; } } However, this approach does not work. I am testing on an iPhone with iOS 16.7. Is a higher iOS version required?
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SKStoreReviewController requestReviewInScene: does not display review prompt in debug builds on iOS 26.5 beta (23F5043k)
[SKStoreReviewController requestReviewInScene:] no longer displays the review prompt in debug/development builds on iOS 26.5 beta (23F5043k and 23F5043g). According to Apple's documentation, the review prompt should always appear in debug builds to facilitate testing. This was working in previous iOS versions (iOS 26.4 and older). Steps to reproduce: Run app from Xcode in debug configuration on a device running iOS 26.5 beta (23F5043k or 23F5043g) Call [SKStoreReviewController requestReviewInScene:windowScene] with a valid, foreground-active UIWindowScene Observe that the method executes without error (scene is valid per NSLog) but no review prompt appears Expected: Review prompt should display in debug builds Actual: No prompt appears, despite the scene being valid and foreground-active This worked correctly on previous iOS versions (26.4) so looks like this bug was introduced in 26.5 Beta versions. I have already filed a bug report in Feedback Assistant with number: FB22445620
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