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Liquid Glass App Icons without Icon Composer
We have found that on iOS 26 beta some of our app icons built from an Xcode 16 asset catalog containing a single 1024x1024 .png file have a Liquid Glass effect applied to them while others have not. The documentation states that If you choose not to use Icon Composer, you can still use an AppIcon asset catalog in your project containing individual app icon images and let the system apply the Liquid Glass material. and If you prefer, you can take advantage of the system’s automatically generated treatment that is applied to all app icons. Is there any insight into how the system treats app icons that have not yet been updated with Icon Composer?
2
1
2.3k
17h
HealthKit on macOS
HealthKit is currently not supported on macOS nor tvOS, despite being supported by visionOS. Support for macOS was last asked about[1] here in 2018. My goal is to display interactive data visualisations over workouts collected in HealthKit on macOS. Will this be possible to do in the near future using HealthKit directly? If not, can I somehow read the information from an iPhone and display it on the mac? Cheers, Rodrigo [1] https://developer.apple.com/forums/thread/94937
4
2
613
3w
Wallet no longer appear near iBeacon
Hello, We are testing Wallet passes with iBeacons in iOS 26 Beta. In earlier iOS releases, when a device was in proximity to a registered beacon, the corresponding pass would surface automatically. In iOS 26 Beta, this behavior no longer occurs, even if the pass is already present in Wallet. I have not found documentation of this change in the iOS 26 release notes. Could you please confirm whether this is expected in iOS 26, or if it may be a Beta-specific issue? Any pointers to updated documentation would be appreciated. Thank you.
5
2
392
1w
MultiDatePicker bug in iOS26
Hi! I've encountered strange bug in iOS 26. The MultiDatePicker component exhibits unreliable behavior when attempting to deselect previously chosen dates. Users often need to tap a selected date multiple times (e.g., tap to deselect, tap to re-select, then tap again to deselect) for the UI to correctly register the deselection and update the displayed state. This issue does not occur on iOS 18 or Xcode 26 previews, where MultiDatePicker functions as expected, allowing single-tap deselection. The bug only occurs on physical device or simulator. I can't lie, I have multidatepicker as crucial component in my larger app and can't really find a solution to this. Has anyone encountered this problem before? Here is the code to replicate the issue: import SwiftUI struct ContentView: View {     @ State private var selectedDates: Set = []     var body: some View {         NavigationStack {             Form {                 Section {                     MultiDatePicker("Select Dates", selection: $selectedDates)                 } header: {                     Text("MultiDatePicker Bug Test")                 }                 Section {                     Text("Selected Dates Count: (selectedDates.count)")                     ForEach(Array(selectedDates).sorted(by: {                         Calendar.current.date(from: $0)! < Calendar.current.date(from: $1)!                     }), id: .self) { dateComponent in                         if let date = Calendar.current.date(from: dateComponent) {                             Text(date.formatted(date: .long, time: .omitted))                         }                     }                 } header: {                     Text("Current State of Selected Dates")                 }             }             .navigationTitle("Date Picker Bug")         }     } } #Preview {     ContentView() }
2
1
302
4w
Extra margins around custom keyboard extensions in iOS 26 native apps
Hello, I’ve noticed an issue with custom keyboard extensions in iOS 26 that seems specific to native apps. When a custom keyboard is opened in apps like Messages, Notes, or Safari, there’s an extra strip of native grey space around the left, right, and top edges of the keyboard. This extra margin cannot be rendered over by the keyboard’s own views. Interestingly, this behaviour does not occur in third-party apps like Instagram. It also wasn’t present in earlier iOS versions. The result is that keyboards with custom or non-grey backgrounds look visually inconsistent (they appear framed by unwanted grey). Has anyone else run into this? Is this a known change in iOS 26, or could it be a bug? Any guidance or official clarification would be appreciated. Thanks!
1
26
371
6d
How to manually install iOS 26 Simulator download archive?
For difficult reasons I won’t get into, I ended up manually downloading the latest iOS 26 simulator runtime. I now have a file named 78756498-8AB4-4E5A-986C-7AA435758657.aar copied to my Mac. How do I get this archive installed so Xcode 26 recognizes it as a proper simulator runtime component? All searching I‘ve done for manually installing simulators references dmg files and older versions of Xcode. There’s no mention of aar files. When I tried the command: sudo xcrun simctl runtime add ./78756498-8AB4-4E5A-986C-7AA435758657.aar I get the result: An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=22): Error while creating AEA backend Invalid argument I tried to use Archive Utility to open the file but that just says it is unable to expand the file. I even tried renaming the file with a dmg extension and then tried mounting the file and I get the same “AEA backend” error. My Mac doesn’t have sufficient Internet access to let me download and install this normally through Xcode. I need to find a way to get this file installed manually.
4
1
800
2w
Xcode Devices "Download Container" no longer works on latest Xcode 26.0 (24228) (Build 17A324)
After updating my Xcode to the latest, I am unable to download an installed app container from the Xcode Devices screen. This currently works with older versions of Xcode with the same app on the same iPad. This worked with older versions of Xcode on the same MacBook as well (including the Xcode 26 beta before updating to the official release yesterday) The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { DVTErrorCreationDateKey = "2025-09-18 20:31:01 +0000"; NSURL = "file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/"; } The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { NSURL = "file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/"; } Failed to perform I/O operations. Domain: com.apple.dt.remoteservices.error Code: 11001 Failure Reason: Cannot open destination file /Users/thomsk2/Desktop/com.test.polarisdev 2025-09-18 15:30.53.744.xcappdata/AppData/Library/Caches/com.apple.dyld/standaloneapp.ios.dyld4: Permission denied System Information macOS Version 15.6.1 (Build 24G90) Xcode 26.0 (24228) (Build 17A324) Timestamp: 2025-09-18T15:31:01-05:00
6
7
500
5d
videotoolbox superresolution
Hello, I'm using videotoolbox superresolution API in MACOS 26: https://developer.apple.com/documentation/videotoolbox/vtsuperresolutionscalerconfiguration/downloadconfigurationmodel(completionhandler:)?language=objc, when using swift, it's ok, when using objective-c, I get error when downloading model with downloadConfigurationModelWithCompletionHandler: [Auto] MA-auto{_failedLockContent} | failure reported by server | error:[com.apple.MobileAssetError.AutoAsset:MissingReference(6111)] [Auto] MA-auto{_failedLockContent} | failure reported by server | error:[com.apple.MobileAssetError.AutoAsset:UnderlyingError(6107)_1_com.apple.MobileAssetError.Download:47] Download completion handler called with error: The operation couldnxe2x80x99t be completed. (VTFrameProcessorErrorDomain error -19743.)
5
1
936
3w
UITabBarController crashes when editing the items
I'm using one UITabBarController which leads to 6 NavigationController. Therefore the user will get 4 icons displayed and one icon with three points to see the rest of the Navigation Controller. If the user now tries to edit the list and moves one item from the hidden area towards the TabBar at the bottom, the App crashes with the error: Exception NSException * "Can't add self as subview" 0x0000600000d16040 I can see this effect at least on both my apps. If the same compilation is run on a older iOS version, there is no crash. Is there anything I have to take care of the configuration of the TabBar, when it comes to iOS26?
Topic: UI Frameworks SubTopic: UIKit
18
1
866
2w
Incorrect keyboard frame on iOS 26 when using Secure Text with Autofill
Area: Software Update Type of Feedback: Application Bug Description Device: iPhone 13 Pro running iOS 26 Build environment: Xcode 16.4 Problem description: When a text field has secureTextEntry = YES and Password Autofill / Passkeys is active, the autofill panel is not included in the rect reported from the keyboard notifications (UIKeyboardFrameEndUserInfoKey or others). As a result, when calculating the offset to move the screen up and reveal the hidden input field, the field is not displayed correctly because the reported keyboard height is smaller than the actual visible height. Observed behavior: This only occurs on devices running iOS 26 built with Xcode 16.4. On previous versions of iOS, with the same settings (secureTextEntry and Autofill active), the rect correctly includes the autofill panel height, and the UI works as expected. I tested with both UIKeyboardDidShowNotification and UIKeyboardWillChangeFrameNotification, and in both cases the behavior is the same: the height is incorrect (smaller than expected with the autofill panel). What I expect / questions: That UIKeyboardFrameEndUserInfoKey (or the related notification) correctly reports the total area covered by the keyboard, including any password autofill panel, when secureTextEntry is active. That the new behavior in iOS 26 be documented if this omission is intentional, or otherwise considered a bug if it is not. If there is any official workaround suggested by Apple for developers affected by this issue while a fix is provided. Thank you for your support.
3
2
775
3w
iOS 26 - S/MIME Encryption / Certificates
Hi everyone. Since the update to iOS 26, we are no longer able to tap the person's name and view the certificate of a signed email and choose to install the certificate or remove it. This has always worked just fine but seems to be broken on iOS 26 and I have verified that it does not work on iOS 26.1 beta as well. The part that is strange is it does work just fine on an iPad running iPad OS 26. This makes it impossible to send encrypted emails to someone via the mail app on an iPhone. I have found a temporary workaround which is to install Outlook for iOS and install the certificates through that app which then allows me to send encrypted emails via Outlook. This appears to be a bug just with the iPhone as I have also seen a few other people online talking about the same problem. Has anyone found a solution to this?
3
1
895
1w
Potential Structural Swift Concurrency Issue: unsafeForcedSync called from Swift Concurrent context
I occasionally get this error in Xcode’s console: Potential Structural Swift Concurrency Issue: unsafeForcedSync called from Swift Concurrent context. What does this mean, and how can I resolve it? Googling it doesn’t turn up any results. This doesn't crash the app - it’s just an error diagnostic that I see in the Xcode console. The app keeps running before and after the issue. Is there a way I can set a breakpoint to catch this where it happens?
9
2
3.3k
4w
MapKit JS Look Around not pointing camera towards the lat/lng entered
We are using MapKit JS Look Around and initializing it like this: window.lookAround = new mapkit.LookAround( document.getElementById('container'), new mapkit.Coordinate(listingLocation[1], listingLocation[0]), {openDialog: false}) ; This results in a Look Around scene being displayed correctly but the camera heading is not pointing towards the lat/lng that is passed to initialization. The example lat/lng that we're using is: lat=30.004195, lng=-95.59973 This lat/lng corresponds to the address: 11943 Laurel Meadow Dr, Tomball, TX 77377. The camera is pointing to the other side of the street to house number 11946. If you look for that address in Apple Maps the Look Around points to the correct house. Is there a way to either specify the heading so that Look Around points in the correct heading? Sample link: https://s.hartech.io/zFP2KnsCbsP
3
0
213
1w
What’s the best way to improve my app’s rating and get more positive reviews?
My iOS app currently holds a 3.5★ rating with limited reviews, and I’d like to raise it by motivating happy users to share feedback. I’m looking for ethical ways to do this without being pushy. What are the best strategies and timing for review prompts to boost ratings while keeping users satisfied?
6
2
383
3w
Xcode_26 not compiling Metal project
Hello Xcode 26.0.1 (17A400) Missing some Metal components When building a program using Metal, it induces an unexpected error : “error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain Command CompileMetalFile failed with a nonzero exit code” Which terminates the build The fix given “xcodebuild -downloadComponent MetalToolchain” using sudo does not work Did someone find a work around or could resolve the issue? Many thanks Jean MacBook Air M4; macOS 26.0.1; Xcode 26.0.1
5
2
427
2w
Swipe to go back still broken with Zoom navigation transition.
When you use .navigationTransition(.zoom(sourceID: "placeholder", in: placehoder)) for navigation animation, going back using the swipe gesture is still very buggy on IOS26. I know it has been mentioned in other places like here: https://developer.apple.com/forums/thread/796805?answerId=856846022#856846022 but nothing seems to have been done to fix this issue. Here is a video showing the bug comparing when the back button is used vs swipe to go back: https://imgur.com/a/JgEusRH I wish there was a way to at least disable the swipe back gesture until this bug is fixed.
9
2
797
1w
Direction data not available with U2 chip (iPhone 15 Pro and iPhone 16 Pro) when using Murata SR040/SR150 accessory
Hello, I am developing with the Nearby Interaction framework using third-party UWB accessories (Murata SR040/SR150). I observed a difference between U1-based and U2-based iPhones: iPhone 12 Pro (U1 chip) NINearbyObject.direction returns valid 3D vector (x, y, z). Distance and direction both work as expected. iPhone 15 Pro and iPhone 16 Pro (U2 chip) NINearbyObject.direction is always nil. Only distance is returned (around 0.35–0.40 m in my test). Effectively behaves as "distance-only mode". Environment: Hardware: iPhone 12 Pro, iPhone 15 Pro iOS version: 18.5 Accessory: Murata UWB SR040 / SR150 App: Using NINearbyAccessoryConfiguration with BLE-based discovery Info.plist includes NSNearbyInteractionUsageDescription Camera assistance was tested both ON and OFF Expectation: I expected the U2 chip to behave consistently with U1, i.e. provide direction vectors when possible. Instead, on iPhone 15 Pro, direction is always unavailable (nil) while distance is returned correctly. Questions: Is this an intentional limitation for U2 chip + third-party accessories? Is there a new requirement (e.g. certification, firmware update, capability flags) to enable direction on U2 devices? Could this be related to NIDeviceCapability or the new Extended Distance Measurement (EDM) mode in U2? Thanks in advance for any clarification.
4
3
459
4w
Game Center Access Point does not appear on iOS 26 (Simulator)
Attempting to bring up the access point yields the following error log: [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy [GameCenterOverlayService] Could not create endpoint for service name: com.apple.GameOverlayUI.dashboard-service [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy [GameCenterOverlayService] Could not create endpoint for service name: com.apple.GameOverlayUI.dashboard-service [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy The same code (which is a single line setting 'active' to true) works on physical devices and on the simulator in iOS 18.6 I haven't been able to find any mention of this issue online. Any suggestions or help greatly appreciated.
3
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965
2d
Liquid Glass App Icons without Icon Composer
We have found that on iOS 26 beta some of our app icons built from an Xcode 16 asset catalog containing a single 1024x1024 .png file have a Liquid Glass effect applied to them while others have not. The documentation states that If you choose not to use Icon Composer, you can still use an AppIcon asset catalog in your project containing individual app icon images and let the system apply the Liquid Glass material. and If you prefer, you can take advantage of the system’s automatically generated treatment that is applied to all app icons. Is there any insight into how the system treats app icons that have not yet been updated with Icon Composer?
Replies
2
Boosts
1
Views
2.3k
Activity
17h
HealthKit on macOS
HealthKit is currently not supported on macOS nor tvOS, despite being supported by visionOS. Support for macOS was last asked about[1] here in 2018. My goal is to display interactive data visualisations over workouts collected in HealthKit on macOS. Will this be possible to do in the near future using HealthKit directly? If not, can I somehow read the information from an iPhone and display it on the mac? Cheers, Rodrigo [1] https://developer.apple.com/forums/thread/94937
Replies
4
Boosts
2
Views
613
Activity
3w
Wallet no longer appear near iBeacon
Hello, We are testing Wallet passes with iBeacons in iOS 26 Beta. In earlier iOS releases, when a device was in proximity to a registered beacon, the corresponding pass would surface automatically. In iOS 26 Beta, this behavior no longer occurs, even if the pass is already present in Wallet. I have not found documentation of this change in the iOS 26 release notes. Could you please confirm whether this is expected in iOS 26, or if it may be a Beta-specific issue? Any pointers to updated documentation would be appreciated. Thank you.
Replies
5
Boosts
2
Views
392
Activity
1w
App Startup with Debugger in Xcode 26 is slow
My app start up has became horrid. It takes 1 minute to open SQLlite database for my rust core. Impossible to work... I have Address Sanitizer, Thread Perf Checker and Thread Sanitizer disabled...
Replies
24
Boosts
6
Views
2.2k
Activity
2w
MultiDatePicker bug in iOS26
Hi! I've encountered strange bug in iOS 26. The MultiDatePicker component exhibits unreliable behavior when attempting to deselect previously chosen dates. Users often need to tap a selected date multiple times (e.g., tap to deselect, tap to re-select, then tap again to deselect) for the UI to correctly register the deselection and update the displayed state. This issue does not occur on iOS 18 or Xcode 26 previews, where MultiDatePicker functions as expected, allowing single-tap deselection. The bug only occurs on physical device or simulator. I can't lie, I have multidatepicker as crucial component in my larger app and can't really find a solution to this. Has anyone encountered this problem before? Here is the code to replicate the issue: import SwiftUI struct ContentView: View {     @ State private var selectedDates: Set = []     var body: some View {         NavigationStack {             Form {                 Section {                     MultiDatePicker("Select Dates", selection: $selectedDates)                 } header: {                     Text("MultiDatePicker Bug Test")                 }                 Section {                     Text("Selected Dates Count: (selectedDates.count)")                     ForEach(Array(selectedDates).sorted(by: {                         Calendar.current.date(from: $0)! < Calendar.current.date(from: $1)!                     }), id: .self) { dateComponent in                         if let date = Calendar.current.date(from: dateComponent) {                             Text(date.formatted(date: .long, time: .omitted))                         }                     }                 } header: {                     Text("Current State of Selected Dates")                 }             }             .navigationTitle("Date Picker Bug")         }     } } #Preview {     ContentView() }
Replies
2
Boosts
1
Views
302
Activity
4w
Extra margins around custom keyboard extensions in iOS 26 native apps
Hello, I’ve noticed an issue with custom keyboard extensions in iOS 26 that seems specific to native apps. When a custom keyboard is opened in apps like Messages, Notes, or Safari, there’s an extra strip of native grey space around the left, right, and top edges of the keyboard. This extra margin cannot be rendered over by the keyboard’s own views. Interestingly, this behaviour does not occur in third-party apps like Instagram. It also wasn’t present in earlier iOS versions. The result is that keyboards with custom or non-grey backgrounds look visually inconsistent (they appear framed by unwanted grey). Has anyone else run into this? Is this a known change in iOS 26, or could it be a bug? Any guidance or official clarification would be appreciated. Thanks!
Replies
1
Boosts
26
Views
371
Activity
6d
How to manually install iOS 26 Simulator download archive?
For difficult reasons I won’t get into, I ended up manually downloading the latest iOS 26 simulator runtime. I now have a file named 78756498-8AB4-4E5A-986C-7AA435758657.aar copied to my Mac. How do I get this archive installed so Xcode 26 recognizes it as a proper simulator runtime component? All searching I‘ve done for manually installing simulators references dmg files and older versions of Xcode. There’s no mention of aar files. When I tried the command: sudo xcrun simctl runtime add ./78756498-8AB4-4E5A-986C-7AA435758657.aar I get the result: An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=22): Error while creating AEA backend Invalid argument I tried to use Archive Utility to open the file but that just says it is unable to expand the file. I even tried renaming the file with a dmg extension and then tried mounting the file and I get the same “AEA backend” error. My Mac doesn’t have sufficient Internet access to let me download and install this normally through Xcode. I need to find a way to get this file installed manually.
Replies
4
Boosts
1
Views
800
Activity
2w
Xcode Devices "Download Container" no longer works on latest Xcode 26.0 (24228) (Build 17A324)
After updating my Xcode to the latest, I am unable to download an installed app container from the Xcode Devices screen. This currently works with older versions of Xcode with the same app on the same iPad. This worked with older versions of Xcode on the same MacBook as well (including the Xcode 26 beta before updating to the official release yesterday) The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { DVTErrorCreationDateKey = "2025-09-18 20:31:01 +0000"; NSURL = "file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/"; } The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { NSURL = "file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/"; } Failed to perform I/O operations. Domain: com.apple.dt.remoteservices.error Code: 11001 Failure Reason: Cannot open destination file /Users/thomsk2/Desktop/com.test.polarisdev 2025-09-18 15:30.53.744.xcappdata/AppData/Library/Caches/com.apple.dyld/standaloneapp.ios.dyld4: Permission denied System Information macOS Version 15.6.1 (Build 24G90) Xcode 26.0 (24228) (Build 17A324) Timestamp: 2025-09-18T15:31:01-05:00
Replies
6
Boosts
7
Views
500
Activity
5d
videotoolbox superresolution
Hello, I'm using videotoolbox superresolution API in MACOS 26: https://developer.apple.com/documentation/videotoolbox/vtsuperresolutionscalerconfiguration/downloadconfigurationmodel(completionhandler:)?language=objc, when using swift, it's ok, when using objective-c, I get error when downloading model with downloadConfigurationModelWithCompletionHandler: [Auto] MA-auto{_failedLockContent} | failure reported by server | error:[com.apple.MobileAssetError.AutoAsset:MissingReference(6111)] [Auto] MA-auto{_failedLockContent} | failure reported by server | error:[com.apple.MobileAssetError.AutoAsset:UnderlyingError(6107)_1_com.apple.MobileAssetError.Download:47] Download completion handler called with error: The operation couldnxe2x80x99t be completed. (VTFrameProcessorErrorDomain error -19743.)
Replies
5
Boosts
1
Views
936
Activity
3w
Interactive Sheet dismiss laggy on iOS26
On iOS 26 I’m seeing a small stutter when dismissing a SwiftUI .sheet with the swipe-down gesture. The same code was smooth on iOS 18. Has anyone else experienced this issue?
Replies
2
Boosts
0
Views
162
Activity
3d
UITabBarController crashes when editing the items
I'm using one UITabBarController which leads to 6 NavigationController. Therefore the user will get 4 icons displayed and one icon with three points to see the rest of the Navigation Controller. If the user now tries to edit the list and moves one item from the hidden area towards the TabBar at the bottom, the App crashes with the error: Exception NSException * "Can't add self as subview" 0x0000600000d16040 I can see this effect at least on both my apps. If the same compilation is run on a older iOS version, there is no crash. Is there anything I have to take care of the configuration of the TabBar, when it comes to iOS26?
Topic: UI Frameworks SubTopic: UIKit
Replies
18
Boosts
1
Views
866
Activity
2w
Incorrect keyboard frame on iOS 26 when using Secure Text with Autofill
Area: Software Update Type of Feedback: Application Bug Description Device: iPhone 13 Pro running iOS 26 Build environment: Xcode 16.4 Problem description: When a text field has secureTextEntry = YES and Password Autofill / Passkeys is active, the autofill panel is not included in the rect reported from the keyboard notifications (UIKeyboardFrameEndUserInfoKey or others). As a result, when calculating the offset to move the screen up and reveal the hidden input field, the field is not displayed correctly because the reported keyboard height is smaller than the actual visible height. Observed behavior: This only occurs on devices running iOS 26 built with Xcode 16.4. On previous versions of iOS, with the same settings (secureTextEntry and Autofill active), the rect correctly includes the autofill panel height, and the UI works as expected. I tested with both UIKeyboardDidShowNotification and UIKeyboardWillChangeFrameNotification, and in both cases the behavior is the same: the height is incorrect (smaller than expected with the autofill panel). What I expect / questions: That UIKeyboardFrameEndUserInfoKey (or the related notification) correctly reports the total area covered by the keyboard, including any password autofill panel, when secureTextEntry is active. That the new behavior in iOS 26 be documented if this omission is intentional, or otherwise considered a bug if it is not. If there is any official workaround suggested by Apple for developers affected by this issue while a fix is provided. Thank you for your support.
Replies
3
Boosts
2
Views
775
Activity
3w
iOS 26 - S/MIME Encryption / Certificates
Hi everyone. Since the update to iOS 26, we are no longer able to tap the person's name and view the certificate of a signed email and choose to install the certificate or remove it. This has always worked just fine but seems to be broken on iOS 26 and I have verified that it does not work on iOS 26.1 beta as well. The part that is strange is it does work just fine on an iPad running iPad OS 26. This makes it impossible to send encrypted emails to someone via the mail app on an iPhone. I have found a temporary workaround which is to install Outlook for iOS and install the certificates through that app which then allows me to send encrypted emails via Outlook. This appears to be a bug just with the iPhone as I have also seen a few other people online talking about the same problem. Has anyone found a solution to this?
Replies
3
Boosts
1
Views
895
Activity
1w
Potential Structural Swift Concurrency Issue: unsafeForcedSync called from Swift Concurrent context
I occasionally get this error in Xcode’s console: Potential Structural Swift Concurrency Issue: unsafeForcedSync called from Swift Concurrent context. What does this mean, and how can I resolve it? Googling it doesn’t turn up any results. This doesn't crash the app - it’s just an error diagnostic that I see in the Xcode console. The app keeps running before and after the issue. Is there a way I can set a breakpoint to catch this where it happens?
Replies
9
Boosts
2
Views
3.3k
Activity
4w
MapKit JS Look Around not pointing camera towards the lat/lng entered
We are using MapKit JS Look Around and initializing it like this: window.lookAround = new mapkit.LookAround( document.getElementById('container'), new mapkit.Coordinate(listingLocation[1], listingLocation[0]), {openDialog: false}) ; This results in a Look Around scene being displayed correctly but the camera heading is not pointing towards the lat/lng that is passed to initialization. The example lat/lng that we're using is: lat=30.004195, lng=-95.59973 This lat/lng corresponds to the address: 11943 Laurel Meadow Dr, Tomball, TX 77377. The camera is pointing to the other side of the street to house number 11946. If you look for that address in Apple Maps the Look Around points to the correct house. Is there a way to either specify the heading so that Look Around points in the correct heading? Sample link: https://s.hartech.io/zFP2KnsCbsP
Replies
3
Boosts
0
Views
213
Activity
1w
What’s the best way to improve my app’s rating and get more positive reviews?
My iOS app currently holds a 3.5★ rating with limited reviews, and I’d like to raise it by motivating happy users to share feedback. I’m looking for ethical ways to do this without being pushy. What are the best strategies and timing for review prompts to boost ratings while keeping users satisfied?
Replies
6
Boosts
2
Views
383
Activity
3w
Xcode_26 not compiling Metal project
Hello Xcode 26.0.1 (17A400) Missing some Metal components When building a program using Metal, it induces an unexpected error : “error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain Command CompileMetalFile failed with a nonzero exit code” Which terminates the build The fix given “xcodebuild -downloadComponent MetalToolchain” using sudo does not work Did someone find a work around or could resolve the issue? Many thanks Jean MacBook Air M4; macOS 26.0.1; Xcode 26.0.1
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5
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2
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427
Activity
2w
Swipe to go back still broken with Zoom navigation transition.
When you use .navigationTransition(.zoom(sourceID: "placeholder", in: placehoder)) for navigation animation, going back using the swipe gesture is still very buggy on IOS26. I know it has been mentioned in other places like here: https://developer.apple.com/forums/thread/796805?answerId=856846022#856846022 but nothing seems to have been done to fix this issue. Here is a video showing the bug comparing when the back button is used vs swipe to go back: https://imgur.com/a/JgEusRH I wish there was a way to at least disable the swipe back gesture until this bug is fixed.
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9
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797
Activity
1w
Direction data not available with U2 chip (iPhone 15 Pro and iPhone 16 Pro) when using Murata SR040/SR150 accessory
Hello, I am developing with the Nearby Interaction framework using third-party UWB accessories (Murata SR040/SR150). I observed a difference between U1-based and U2-based iPhones: iPhone 12 Pro (U1 chip) NINearbyObject.direction returns valid 3D vector (x, y, z). Distance and direction both work as expected. iPhone 15 Pro and iPhone 16 Pro (U2 chip) NINearbyObject.direction is always nil. Only distance is returned (around 0.35–0.40 m in my test). Effectively behaves as "distance-only mode". Environment: Hardware: iPhone 12 Pro, iPhone 15 Pro iOS version: 18.5 Accessory: Murata UWB SR040 / SR150 App: Using NINearbyAccessoryConfiguration with BLE-based discovery Info.plist includes NSNearbyInteractionUsageDescription Camera assistance was tested both ON and OFF Expectation: I expected the U2 chip to behave consistently with U1, i.e. provide direction vectors when possible. Instead, on iPhone 15 Pro, direction is always unavailable (nil) while distance is returned correctly. Questions: Is this an intentional limitation for U2 chip + third-party accessories? Is there a new requirement (e.g. certification, firmware update, capability flags) to enable direction on U2 devices? Could this be related to NIDeviceCapability or the new Extended Distance Measurement (EDM) mode in U2? Thanks in advance for any clarification.
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4
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459
Activity
4w
Game Center Access Point does not appear on iOS 26 (Simulator)
Attempting to bring up the access point yields the following error log: [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy [GameCenterOverlayService] Could not create endpoint for service name: com.apple.GameOverlayUI.dashboard-service [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy [GameCenterOverlayService] Could not create endpoint for service name: com.apple.GameOverlayUI.dashboard-service [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy The same code (which is a single line setting 'active' to true) works on physical devices and on the simulator in iOS 18.6 I haven't been able to find any mention of this issue online. Any suggestions or help greatly appreciated.
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3
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1
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965
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2d