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“build disappears”

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Code Signing "Invalid", No Reason Given
Hello, At work, we want to release a new version of our cross-platform desktop application this week. Unfortunately, I've had issues getting the dmg signed by the Apple notary service, which will delay the release until it's successful. However, I remade and successfully signed the previously released version (also dmg) with the same credentials, so I know it's not a problem with the file format or my account. I have tried the following to no avail: Lots of Googling Running xcrun notarytool submit with the -v option (verbose) to see more error messages Going to the URL given (appstoreconnect.apple.com/notary/v2/submissions/{submission_id}) and examining the file it downloaded (not much info, let alone helpful info) Contacting Apple developer support over the phone (they couldn't help with this particular issue, since it's code-level support) The only big change we made this time was switching to Maven for our build tool and dependency management (we previously used Ant with manual dependency manageme
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Reply to Code Signing "Invalid", No Reason Given
[quote='881346022, alex_strong, /thread/820155?answerId=881346022#881346022, /profile/alex_strong'] I tried to put this in a comment [/quote] It’s better to reply as a reply, rather than as a comment; see Quinn’s Top Ten DevForums Tips for this and other titbits. [quote='881346022, alex_strong, /thread/820155?answerId=881346022#881346022, /profile/alex_strong'] Fetching the Notary Log was exactly what I was looking for. [/quote] Yay! [quote='881346022, alex_strong, /thread/820155?answerId=881346022#881346022, /profile/alex_strong'] Any idea how to request signed artifacts from Maven? [/quote] No, sorry, I don’t have any experience with Java build systems (just their output :-). Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
1w
RealityView content disappears when selecting Lock In Place on visionOS
Hi, I'm experiencing an issue where all RealityView content disappears when the user selects Lock In Place from the window management menu (long press on close button). Follow Me works correctly and this happens in Testflight builds only not reproducible when I run locally I have reproduced this with a minimal project containing nothing but a simple red cube — no custom anchors, no app state, no dependencies. Steps to Reproduce: Open an ImmersiveSpace. A red cube is placed 1m in front of the user via RealityView. Long press the X button on any floating window Select Lock In Place. The cube disappears immediately. Expected: Cube remains visible after window is locked Actual: Cube disappears. Minimal reproducible code: var body: some View { RealityView { content in let cube = ModelEntity( mesh: .generateBox(size: 0.3), materials: [SimpleMaterial(color: .red, isMetallic: false)] ) cube.setPosition(SIMD3(0, 1.5, -1), relativeTo: nil) content.add(cube) } } } Device: Apple Vision
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Reply to RealityView content disappears when selecting Lock In Place on visionOS
Hi Michael, As requested, I updated the sample app to use ToggleImmersiveSpaceButton instead of a manual open/close button. I rebuilt the app, distributed it via TestFlight, and reproduced the issue on Apple Vision Pro. The issue still occurs consistently. Attachments: Screen recording demonstrating the issue - TestFlight distributed Build. Sysdiagnose captured after reproduction of the issue. Updated sample project. Steps to reproduce: Archive and upload a build to TestFlight. Install the application via TestFlight. Tap Show Immersive Space. Lock the window. Tap Hide Immersive Space. Tap Show Immersive Space. The red cube is missing and even immersive space and window disappears for a brief moment and then appears. Device: Apple Vision Pro visionOS 26.0 Xcode: Version 26.3
Topic: Spatial Computing SubTopic: General Tags:
1w
AlarmKit leaves an empty zombie Live Activity in Dynamic Island after swipe-dismiss while unlocked
Hi, We are the developers of Morning Call (https://morningcall.info), and we believe we may have identified an AlarmKit / system UI bug on iPhone. We can reproduce the same behavior not only in our app, but also in Apple’s official AlarmKit sample app, which strongly suggests this is a framework or system-level issue rather than an app-specific bug. Demonstration Video of producing zombie Live Activity https://www.youtube.com/watch?v=cZdF3oc8dVI Related Thread https://developer.apple.com/forums/thread/812006 https://developer.apple.com/forums/thread/817305 https://developer.apple.com/forums/thread/807335 Environment iPhone with Dynamic Island Alarm created using AlarmKit Device is unlocked when the alarm begins alerting Steps to reproduce Schedule an AlarmKit alarm. Wait for the alarm to alert while the device is unlocked. The alarm appears in Dynamic Island. Instead of tapping the intended stop or dismiss button, swipe the Dynamic Island presentation away. Expected result The alarm should be fully dismissed.
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AI framework usage without user session
We are evaluating various AI frameworks to use within our code, and are hoping to use some of the build-in frameworks in macOS including CoreML and Vision. However, we need to use these frameworks in a background process (system extension) that has no user session attached to it. (To be pedantic, we'll be using an XPC service that is spawned by the system extension, but neither would have an associated user session). Saying the daemon-safe frameworks list has not been updated in a while is an understatement, but it's all we have to go on. CoreGraphics isn't even listed--back then it part of ApplicationServices (I think?) and ApplicationServices is a no go. Vision does use CoreGraphics symbols and data types so I have doubts. We do have a POC that uses both frameworks and they seem to function fine but obviously having something official is better. Any Apple engineers that can comment on this?
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Official visionOS sample "Creating an interactive 3D model in visionOS" fails to restore/show the car model when relaunched from Home
Environment: Device: Apple Vision Pro visionOS: 26.3.1 Xcode: 26.2 (17C52) Sample: Creating an interactive 3D model in visionOS Repro steps: Build and run the official sample from Xcode Confirm the car model displays correctly Quit the app Relaunch the app from Home Observe that the official car model no longer appears / fails to restore correctly Expected: The official car model should display normally after relaunching from Home Actual: The sample works when launched from Xcode, but fails when relaunched from Home
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Reply to RealityView content disappears when selecting Lock In Place on visionOS
Hi Michael, Thank you for looking into this. To clarify, this issue is not reproducible when running locally (Debug or Release). It only occurs in TestFlight distribution builds. In our production app as well as the minimal sample project, the behavior is consistent — the bug only appears when installed via TestFlight, not when run directly from Xcode. Regarding the video - at 0:31 you can see the cube briefly disappears after Lock In Place. That is the moment we are referring to. Could you please try the following: Archive the sample project Upload to TestFlight Install via TestFlight on the device Reproduce the Lock In Place steps I am confident it will be reproducible in that configuration. I am happy to provide another screen recording specifically showing this if that would help. Please let me know if you need anything else. Thanks, Kunal
Topic: Spatial Computing SubTopic: General Tags:
1w
Best practice for centralizing SwiftData query logic and actions in an @Observable manager?
I'm building a SwiftUI app with SwiftData and want to centralize both query logic and related actions in a manager class. For example, let's say I have a reading app where I need to track the currently reading book across multiple views. What I want to achieve: @Observable class ReadingManager { let modelContext: ModelContext // Ideally, I'd love to do this: @Query(filter: #Predicate { $0.isCurrentlyReading }) var currentBooks: [Book] // ❌ But @Query doesn't work here var currentBook: Book? { currentBooks.first } func startReading(_ book: Book) { // Stop current book if any if let current = currentBook { current.isCurrentlyReading = false } book.isCurrentlyReading = true try? modelContext.save() } func stopReading() { currentBook?.isCurrentlyReading = false try? modelContext.save() } } // Then use it cleanly in any view: struct BookRow: View { @Environment(ReadingManager.self) var manager let book: Book var body: some View { Text(book.title) Button(Start Reading) { manager.startReading(book) } if man
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Rejected a couple of time for 5.1.1/5.1.2 - AI consent screen not seen by reviewers despite being first screen on launch
I've been rejected a couple of times for Guidelines 5.1.1(i) and 5.1.2(i) regarding third-party AI data sharing consent. Each time, the reviewer states they cannot see the consent prompt, even though it is the first screen displayed on every app launch. My app (GymFusion) uses Anthropic's Claude AI for features like meal scanning, body composition analysis, and workout coaching. Here is exactly what I've implemented: IN-APP CONSENT (embedded in view hierarchy, not a sheet/popup): In my RootView.swift, the consent is a conditional view that blocks the entire app: } else if !consentManager.hasConsented && !consentManager.hasSeenConsent { AIConsentView() } else if auth.isAuthenticated { MainTabView() } The hasSeenConsent flag is reset to false on every app launch in the App's init(), so the consent screen appears on every launch until the user accepts: init() { UserDefaults.standard.set(false, forKey: user_ai_consent_seen) AIConsentManager.shared.hasSeenConsent = false FirebaseApp.configure() } THE CONSE
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How to enter Picture-in-Picture on background from inline playback in WKWebView
I'm building a Capacitor iOS app with a plain element playing an MP4 file inline. I want Picture-in-Picture to activate automatically when the user goes home — swipe up from the bottom edge of the screen (on an iPhone with Face ID) or press the Home button (on an iPhone with a Home button). Fullscreen → background works perfectly — iOS automatically enters Picture-in-Picture. But I need this to work from inline playback without requiring the user to enter fullscreen first. Setup // AppDelegate.swift let audioSession = AVAudioSession.sharedInstance() try? audioSession.setCategory(.playback, mode: .moviePlayback) try? audioSession.setActive(true) UIBackgroundModes: audio in Info.plist allowsPictureInPictureMediaPlayback is true (Apple default) iOS 26.3.1, WKWebView via Capacitor What I've tried 1. autopictureinpicture attribute WKWebView doesn't honor this attribute from inline playback. It only works when transitioning from fullscreen. 2. requestPictureInPicture() on visibilitychange document.addE
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Reply to App Clips not working
Thanks for the post, in this page you'll find a sample for AppClips as well as the first note will provide you the 101 of App Clips. I always recommend developers to go over all those videos and documentation liked on that note. Then download the app, look at every single configuration from that app including the Clip target! https://developer.apple.com/documentation/appclip/fruta-building-a-feature-rich-app-with-swiftui In my opinion and without going deep in your solution, the reason your AASA endpoint is never getting called when you scan the QR code is due to a common misconception about how iOS handles App Clips and Universal Links, the iOS device does not fetch the AASA file at the moment you scan a QR code. Downloads the file at app installation time and there is also a delay. When you scan a QR code, iOS checks its local cache and Apple's CDN records to see if that URL is registered to an App Clip. If Apple's CDN hasn't validated your AASA file, or if the TestFlight configuration is incomplet
Topic: App & System Services SubTopic: General Tags:
1w
iOS 26: Toolbar button background flashes black during NavigationStack transitions (dark mode)
I’m seeing a visual glitch with toolbar buttons when building with Xcode 26 for iOS 26. During transitions (both pushing in a NavigationStack and presenting a .sheet with its own NavigationStack), the toolbar button briefly flashes the wrong background colour (black in dark mode, white in light mode) before animating to the correct Liquid Glass appearance. This happens even in a minimal example and only seems to affect system toolbar buttons. A custom view with .glassEffect() doesn’t have the issue. I’ve tried: .tint(...), UINavigationBarAppearance/UIToolbarAppearance, and setting backgrounds on hosting/nav/window but none of those made any difference. Here’s a minimal reproducible example: import SwiftUI struct ContentView: View { @State private var showingSheet = false var body: some View { NavigationStack { List { NavigationLink(Push (same stack — morphs)) { DetailView() } Button(Sheet (separate stack — flashes)) { showingSheet = true } } .navigationTitle(Root) .scrollContentBackground(.hidden) .b
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Reply to Universal Links and Cloud-testing platforms
@michelbechelani-aya Yes, if you distribute the app using the Apple Developer Enterprise Program or TestFlight there is no need to resign the app, therefore everything will work on the app. Now the most robust way to handle OAuth/Sign-in flows in automated cloud testing does not need Universal Links entirely for your test builds. Create a specific build configuration for your cloud tests. In this build, configure your app to use a Custom URL scheme for its callback. Configure your staging/testing Auth Server to accept and redirect to this Custom URL scheme instead of the Universal Link (https://...). When the test runner triggers the login, the browser will redirect to myapp-test://, which the OS will route back to your app, regardless of who signed it. Not trying to side track you. Follow your architecture, but I want to make sure to show there are other options. Albert Pascual
  Worldwide Developer Relations.
Topic: Code Signing SubTopic: Entitlements Tags:
1w
Code Signing "Invalid", No Reason Given
Hello, At work, we want to release a new version of our cross-platform desktop application this week. Unfortunately, I've had issues getting the dmg signed by the Apple notary service, which will delay the release until it's successful. However, I remade and successfully signed the previously released version (also dmg) with the same credentials, so I know it's not a problem with the file format or my account. I have tried the following to no avail: Lots of Googling Running xcrun notarytool submit with the -v option (verbose) to see more error messages Going to the URL given (appstoreconnect.apple.com/notary/v2/submissions/{submission_id}) and examining the file it downloaded (not much info, let alone helpful info) Contacting Apple developer support over the phone (they couldn't help with this particular issue, since it's code-level support) The only big change we made this time was switching to Maven for our build tool and dependency management (we previously used Ant with manual dependency manageme
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Reply to Code Signing "Invalid", No Reason Given
[quote='881346022, alex_strong, /thread/820155?answerId=881346022#881346022, /profile/alex_strong'] I tried to put this in a comment [/quote] It’s better to reply as a reply, rather than as a comment; see Quinn’s Top Ten DevForums Tips for this and other titbits. [quote='881346022, alex_strong, /thread/820155?answerId=881346022#881346022, /profile/alex_strong'] Fetching the Notary Log was exactly what I was looking for. [/quote] Yay! [quote='881346022, alex_strong, /thread/820155?answerId=881346022#881346022, /profile/alex_strong'] Any idea how to request signed artifacts from Maven? [/quote] No, sorry, I don’t have any experience with Java build systems (just their output :-). Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
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RealityView content disappears when selecting Lock In Place on visionOS
Hi, I'm experiencing an issue where all RealityView content disappears when the user selects Lock In Place from the window management menu (long press on close button). Follow Me works correctly and this happens in Testflight builds only not reproducible when I run locally I have reproduced this with a minimal project containing nothing but a simple red cube — no custom anchors, no app state, no dependencies. Steps to Reproduce: Open an ImmersiveSpace. A red cube is placed 1m in front of the user via RealityView. Long press the X button on any floating window Select Lock In Place. The cube disappears immediately. Expected: Cube remains visible after window is locked Actual: Cube disappears. Minimal reproducible code: var body: some View { RealityView { content in let cube = ModelEntity( mesh: .generateBox(size: 0.3), materials: [SimpleMaterial(color: .red, isMetallic: false)] ) cube.setPosition(SIMD3(0, 1.5, -1), relativeTo: nil) content.add(cube) } } } Device: Apple Vision
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487
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1w
Reply to RealityView content disappears when selecting Lock In Place on visionOS
Hi Michael, As requested, I updated the sample app to use ToggleImmersiveSpaceButton instead of a manual open/close button. I rebuilt the app, distributed it via TestFlight, and reproduced the issue on Apple Vision Pro. The issue still occurs consistently. Attachments: Screen recording demonstrating the issue - TestFlight distributed Build. Sysdiagnose captured after reproduction of the issue. Updated sample project. Steps to reproduce: Archive and upload a build to TestFlight. Install the application via TestFlight. Tap Show Immersive Space. Lock the window. Tap Hide Immersive Space. Tap Show Immersive Space. The red cube is missing and even immersive space and window disappears for a brief moment and then appears. Device: Apple Vision Pro visionOS 26.0 Xcode: Version 26.3
Topic: Spatial Computing SubTopic: General Tags:
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1w
AlarmKit leaves an empty zombie Live Activity in Dynamic Island after swipe-dismiss while unlocked
Hi, We are the developers of Morning Call (https://morningcall.info), and we believe we may have identified an AlarmKit / system UI bug on iPhone. We can reproduce the same behavior not only in our app, but also in Apple’s official AlarmKit sample app, which strongly suggests this is a framework or system-level issue rather than an app-specific bug. Demonstration Video of producing zombie Live Activity https://www.youtube.com/watch?v=cZdF3oc8dVI Related Thread https://developer.apple.com/forums/thread/812006 https://developer.apple.com/forums/thread/817305 https://developer.apple.com/forums/thread/807335 Environment iPhone with Dynamic Island Alarm created using AlarmKit Device is unlocked when the alarm begins alerting Steps to reproduce Schedule an AlarmKit alarm. Wait for the alarm to alert while the device is unlocked. The alarm appears in Dynamic Island. Instead of tapping the intended stop or dismiss button, swipe the Dynamic Island presentation away. Expected result The alarm should be fully dismissed.
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3
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145
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1w
AI framework usage without user session
We are evaluating various AI frameworks to use within our code, and are hoping to use some of the build-in frameworks in macOS including CoreML and Vision. However, we need to use these frameworks in a background process (system extension) that has no user session attached to it. (To be pedantic, we'll be using an XPC service that is spawned by the system extension, but neither would have an associated user session). Saying the daemon-safe frameworks list has not been updated in a while is an understatement, but it's all we have to go on. CoreGraphics isn't even listed--back then it part of ApplicationServices (I think?) and ApplicationServices is a no go. Vision does use CoreGraphics symbols and data types so I have doubts. We do have a POC that uses both frameworks and they seem to function fine but obviously having something official is better. Any Apple engineers that can comment on this?
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179
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1w
Official visionOS sample "Creating an interactive 3D model in visionOS" fails to restore/show the car model when relaunched from Home
Environment: Device: Apple Vision Pro visionOS: 26.3.1 Xcode: 26.2 (17C52) Sample: Creating an interactive 3D model in visionOS Repro steps: Build and run the official sample from Xcode Confirm the car model displays correctly Quit the app Relaunch the app from Home Observe that the official car model no longer appears / fails to restore correctly Expected: The official car model should display normally after relaunching from Home Actual: The sample works when launched from Xcode, but fails when relaunched from Home
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26
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Reply to RealityView content disappears when selecting Lock In Place on visionOS
Hi Michael, Thank you for looking into this. To clarify, this issue is not reproducible when running locally (Debug or Release). It only occurs in TestFlight distribution builds. In our production app as well as the minimal sample project, the behavior is consistent — the bug only appears when installed via TestFlight, not when run directly from Xcode. Regarding the video - at 0:31 you can see the cube briefly disappears after Lock In Place. That is the moment we are referring to. Could you please try the following: Archive the sample project Upload to TestFlight Install via TestFlight on the device Reproduce the Lock In Place steps I am confident it will be reproducible in that configuration. I am happy to provide another screen recording specifically showing this if that would help. Please let me know if you need anything else. Thanks, Kunal
Topic: Spatial Computing SubTopic: General Tags:
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unable to save after upload build
Any one can help to tell me what is the problem with my submission? there was no error message but i was unable to save. Thanks
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77
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Best practice for centralizing SwiftData query logic and actions in an @Observable manager?
I'm building a SwiftUI app with SwiftData and want to centralize both query logic and related actions in a manager class. For example, let's say I have a reading app where I need to track the currently reading book across multiple views. What I want to achieve: @Observable class ReadingManager { let modelContext: ModelContext // Ideally, I'd love to do this: @Query(filter: #Predicate { $0.isCurrentlyReading }) var currentBooks: [Book] // ❌ But @Query doesn't work here var currentBook: Book? { currentBooks.first } func startReading(_ book: Book) { // Stop current book if any if let current = currentBook { current.isCurrentlyReading = false } book.isCurrentlyReading = true try? modelContext.save() } func stopReading() { currentBook?.isCurrentlyReading = false try? modelContext.save() } } // Then use it cleanly in any view: struct BookRow: View { @Environment(ReadingManager.self) var manager let book: Book var body: some View { Text(book.title) Button(Start Reading) { manager.startReading(book) } if man
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471
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Rejected a couple of time for 5.1.1/5.1.2 - AI consent screen not seen by reviewers despite being first screen on launch
I've been rejected a couple of times for Guidelines 5.1.1(i) and 5.1.2(i) regarding third-party AI data sharing consent. Each time, the reviewer states they cannot see the consent prompt, even though it is the first screen displayed on every app launch. My app (GymFusion) uses Anthropic's Claude AI for features like meal scanning, body composition analysis, and workout coaching. Here is exactly what I've implemented: IN-APP CONSENT (embedded in view hierarchy, not a sheet/popup): In my RootView.swift, the consent is a conditional view that blocks the entire app: } else if !consentManager.hasConsented && !consentManager.hasSeenConsent { AIConsentView() } else if auth.isAuthenticated { MainTabView() } The hasSeenConsent flag is reset to false on every app launch in the App's init(), so the consent screen appears on every launch until the user accepts: init() { UserDefaults.standard.set(false, forKey: user_ai_consent_seen) AIConsentManager.shared.hasSeenConsent = false FirebaseApp.configure() } THE CONSE
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182
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How to enter Picture-in-Picture on background from inline playback in WKWebView
I'm building a Capacitor iOS app with a plain element playing an MP4 file inline. I want Picture-in-Picture to activate automatically when the user goes home — swipe up from the bottom edge of the screen (on an iPhone with Face ID) or press the Home button (on an iPhone with a Home button). Fullscreen → background works perfectly — iOS automatically enters Picture-in-Picture. But I need this to work from inline playback without requiring the user to enter fullscreen first. Setup // AppDelegate.swift let audioSession = AVAudioSession.sharedInstance() try? audioSession.setCategory(.playback, mode: .moviePlayback) try? audioSession.setActive(true) UIBackgroundModes: audio in Info.plist allowsPictureInPictureMediaPlayback is true (Apple default) iOS 26.3.1, WKWebView via Capacitor What I've tried 1. autopictureinpicture attribute WKWebView doesn't honor this attribute from inline playback. It only works when transitioning from fullscreen. 2. requestPictureInPicture() on visibilitychange document.addE
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621
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1w
Reply to App Clips not working
Thanks for the post, in this page you'll find a sample for AppClips as well as the first note will provide you the 101 of App Clips. I always recommend developers to go over all those videos and documentation liked on that note. Then download the app, look at every single configuration from that app including the Clip target! https://developer.apple.com/documentation/appclip/fruta-building-a-feature-rich-app-with-swiftui In my opinion and without going deep in your solution, the reason your AASA endpoint is never getting called when you scan the QR code is due to a common misconception about how iOS handles App Clips and Universal Links, the iOS device does not fetch the AASA file at the moment you scan a QR code. Downloads the file at app installation time and there is also a delay. When you scan a QR code, iOS checks its local cache and Apple's CDN records to see if that URL is registered to an App Clip. If Apple's CDN hasn't validated your AASA file, or if the TestFlight configuration is incomplet
Topic: App & System Services SubTopic: General Tags:
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iOS 26: Toolbar button background flashes black during NavigationStack transitions (dark mode)
I’m seeing a visual glitch with toolbar buttons when building with Xcode 26 for iOS 26. During transitions (both pushing in a NavigationStack and presenting a .sheet with its own NavigationStack), the toolbar button briefly flashes the wrong background colour (black in dark mode, white in light mode) before animating to the correct Liquid Glass appearance. This happens even in a minimal example and only seems to affect system toolbar buttons. A custom view with .glassEffect() doesn’t have the issue. I’ve tried: .tint(...), UINavigationBarAppearance/UIToolbarAppearance, and setting backgrounds on hosting/nav/window but none of those made any difference. Here’s a minimal reproducible example: import SwiftUI struct ContentView: View { @State private var showingSheet = false var body: some View { NavigationStack { List { NavigationLink(Push (same stack — morphs)) { DetailView() } Button(Sheet (separate stack — flashes)) { showingSheet = true } } .navigationTitle(Root) .scrollContentBackground(.hidden) .b
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311
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Reply to Universal Links and Cloud-testing platforms
@michelbechelani-aya Yes, if you distribute the app using the Apple Developer Enterprise Program or TestFlight there is no need to resign the app, therefore everything will work on the app. Now the most robust way to handle OAuth/Sign-in flows in automated cloud testing does not need Universal Links entirely for your test builds. Create a specific build configuration for your cloud tests. In this build, configure your app to use a Custom URL scheme for its callback. Configure your staging/testing Auth Server to accept and redirect to this Custom URL scheme instead of the Universal Link (https://...). When the test runner triggers the login, the browser will redirect to myapp-test://, which the OS will route back to your app, regardless of who signed it. Not trying to side track you. Follow your architecture, but I want to make sure to show there are other options. Albert Pascual
  Worldwide Developer Relations.
Topic: Code Signing SubTopic: Entitlements Tags:
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