I am experiencing an issue with the CarPlay POI template in my CarPlay application. On my iPhone 14 running iOS 26.0.1, the clustering of POIs on the CarPlay map is not displaying at all. However, this issue only affects this specific model and OS version. The same app works correctly on an iPhone 14 with iOS 18.5 and on an iPhone 16 Pro Max with iOS 26.0.1. There are no code changes between builds for each device.
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To localize your AppShortcut phrases, you can create a String Catalog in your app target called AppShortcuts. After a build, the phrases should be extracted to this String Catalog. For more details, check out this WWDC video, starting from 18:42: https://developer.apple.com/videos/play/wwdc2023/10102/
Topic:
App & System Services
SubTopic:
General
Tags:
I'm reporting a critical Health data synchronization failure that began immediately after updating from watchOS 18 to watchOS 26.0.2 (stable release) and persists in watchOS 26.1 beta 2. Bug Description: Complete failure of Health data sync from Apple Watch to iPhone Health app. All health metrics are being captured and stored locally on the watch but fail to sync to the paired iPhone. Affected Data Types: Activity rings (Move, Exercise, Stand) Heart rate measurements Sleep tracking data Workout data All other HealthKit data points Environment: Device: Apple Watch Series 7 Initial failure: watchOS 26.0.2 (23R362) - stable release Current: watchOS 26.1 beta 2 (23S5052c) Paired iPhone: iPhone 17 Pro Max, iOS 26.1 beta 2 (23B5052c) Bluetooth and Wi-Fi connectivity: Normal Watch pairing status: Connected and functional for all other features Reproduction: Updated Apple Watch Series 7 from watchOS 18 to watchOS 26.0.2 on September 30, 2025 Health data sync ceased completely starting October 1, 2025 Issue persists
Thank you for the quick response that seems to have moved me forward quite a lot. Sadly it still doesn’t work. My project had an asset catalogue containing the old icon files (called images.xcassets) that I deleted. I created a new one, with the default name and inserted it at the top level of my project. I was then able to import the icon file that I called IconFile. That name is consistent with the name in Project > General; I did not tick “Include all icon assets”. This didn’t work, even after a restart the old icon was still displayed. I then found that the icon file entry in my …-info.plist file still referred to the old icon (that I had removed) so I changed that to AppIcon.icon. That didn’t work either. I cleaned the build folder, the app still runs but has a blank icon (being the outline containing the glass template in white on a pale grey background). Assets.xcassets contains one item being the AppIcon. This is displayed as its three layers plus icon.json that references these and looks
Topic:
Developer Tools & Services
SubTopic:
Xcode
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I received this message when trying to submit a build using Rork.com. Can anyone tell me what this is and how to fix it? There is a problem with the request entity - You are not allowed to create 'iOS' profile with App ID 'XXXXXXXX'. ✖ Failed to create Apple provisioning profile Error: build command failed.
Topic:
Developer Tools & Services
SubTopic:
General
I'm on a MacBook Air 2025 M4 (Apple Silicon) using Flutter 3.35.5 on channel stable, Xcode 26.0.1, and CocoaPods 1.16.2. Actual Setup: Component Version macOS 15.0 Sequoia CPU Apple M4 (ARM64) Flutter 3.35.5 on channel stable Dart 3.9.2 DevTools 2.48.0 CocoaPods 1.16.2 Xcode 26.0.1 Build 17A400 Since updating Flutter from 3.24 → 3.35, iOS builds consistently fail with the following errors (not matter if simulation or real device, also ios version no matter): fatal error: 'Flutter/Flutter.h' file not found Error logs: /Users/myuser/.pub-cache/hosted/pub.dev/app_links-6.4.1/ios/app_links/Sources/app_links/AppLinksIosPlugin.swift /Users/myuser/.pub-cache/hosted/pub.dev/app_links-6.4.1/ios/app_links/Sources/app_links/AppLinksIosPlugin.swift:1:8 Unable to find module dependency: 'Flutter' import Flutter ^ flutter_native_splash /Users/myuser/.pub-cache/hosted/pub.dev/flutter_native_splash-2.4.6/ios/flutter_native_splash/Sources/flutter_native_splash/include/flutter_native_splash/FlutterNativeSplas
So, I have one app which has build on Xcode 16, when using that app in tahoe OS , button is not showing background white color, it shows as borderless so same button behaves differently in different OS Note- App has build on xcode16(Sequoia) attached image of button from app from both OS this is from sequoia This is from Tahoe OS attached button's attribute inspector
Topic:
Developer Tools & Services
SubTopic:
Developer Forums
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Please file a Feedback report using Feedback Assistant, then post the number here. Be sure to include your team ID and the link to the build also. For more information, see Reporting feedback for Xcode Cloud.
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
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Thanks Ed! I appreciate the goal of reducing dependencies as much as possible. In this simple example to outline the approach in detail, I chose Kingfisher. Our real SDK is much more complicated, it utilizes a couple dependencies that would be very difficult to build ourselves. For our use case, it is acknowledged that if the app itself adds a dependency that our SDK relies on, it should be the same version number or an otherwise compatible version. Our dependencies are not super popular so that is fairly rare, though it does happen. And our SDK is not widely integrated in apps either, it happens to be quite niche. Note our SDK is already in use distributed via CocoaPods and we haven't had an issue thus far, we are now trying to understand how to distribute it via SPM instead. I'm interested to understand why I see the duplicate class warnings with the example I put together, given the app itself did not add Kingfisher as a dependency, its only dependency is the sample WallpaperKitDist SDK. Perhaps b
Topic:
Developer Tools & Services
SubTopic:
Xcode
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Feedback number: FB20451665 When building with Xcode 26, Voice Over is reporting an extra tab when swiping through tabs. Please see the sample project below: /* This is a Sample project to show that I believe there is a Voice Over bug in iOS 26. When swiping through tabs with Voice Over active, there always appears to be an extra tab. Here I have 5 tabs, when on tab one VO reads out tab 1 of 6, then tab 2 of 6, all the way to the last tab, when voice over reads out tab 5 of 6. Never tab 6 of 6. Is there a possibility that voice over is picking up the underlying `more` tab and reading that out? This has also been reportedly found in the Files app here: https://www.applevis.com/comment/195441#comment-195441 */ struct ContentView: View { var body: some View { TabView { /// Activating this has Voice over telling us there are 6 Tabs. Tab(RootTab.home.title, systemImage: circle.fill) { Text(This is the (RootTab.home.title.capitalized) screen) } .accessibilityLabel((RootTab.home.title.capitalized) tab) .acc
Hi, we need some more diagnostics to be able to help you with this. Could you please file a feedback request and post the number here so we can examine the logs? Be sure to include your team ID and the link to the build also. You can file Xcode Cloud specific feedback using these steps.
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
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@App Review, How do I get that section to reappear? Such as the case of @dhowell1027. I'm hoping to submit a new version but switch which subscriptions are tied to that new build. Will I always be able to select which subscriptions to use?
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
My app / subscription gets rejected with the following: Guideline 2.1 - Performance - App Completeness We have returned your in-app purchase products to you as the required binary was not submitted. When you are ready to submit the binary, please resubmit the in-app purchase products with the binary. and Your first subscription must be submitted with a new app version. Create your subscription, then select it from the app’s In-App Purchases and Subscriptions section on the version page before submitting the version to App Review. Once your binary has been uploaded and your first subscription has been submitted for review, additional subscriptions can be submitted from the Subscriptions section. Learn More ...ive tried all kinds. I archive a new build, upload it, update the app information top show new build so it ties in...and still nothing works. it is incredible frustrating. Can anyone help please. Ive wasted days on this
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Subscriptions
App Review
App Store Connect
App Binary
I’ve hit a strange SwiftUI preview crash that happens on macOS previews when using a view inside a List’s ForEach, resulting in the error Fatal Error in TableViewListCore_Mac2.swift. Only crashes macOS preview - iPhone/iPad preview doesn't crash. Doesn't crash when actually running the app. Here’s a minimal reproducible example, causing the preview to crash. XCode: Version 26.0.1 (17A400) MacOS: 26.0.1 (25A362) import SwiftUI struct Item: Identifiable { let id = UUID() let name: String } struct ItemRow: View { let item: Item var body: some View { HStack { Button(action: {}) { Image(systemName: play) } Text(item.name) Spacer() ProgressView() } } } struct ContentView: View { @State private var items = [ Item(name: Item A), Item(name: Item B), ] var body: some View { List { ForEach(items) { item in ItemRow(item: item) } } } } #Preview(Content view) { ContentView() } #Preview(Item row) { ItemRow(item: Item(name: Item A)) } If I wrap the row in a container, like this: ForEach(items) { item in ZStack { ItemRow(item
I'm running into the same issue (Xcode 26.0.1 on macOS 15.7.1). I've added a retry logic to my build script. It now just retries on error 65. Of course each failed attempt takes a minute or two. This is very frustrating. set +e while true; do xcrun xcodebuild archive (...) case $? in 0) break ;; 65) echo Received Status 65. Probably asset compiler bug. Trying again! ;; *) exit $? ;; esac done It usually works after 3-5 attempts. But that's ridiculous!
Topic:
Developer Tools & Services
SubTopic:
Xcode
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