Search results for

“Popping Sound”

20,421 results found

Post

Replies

Boosts

Views

Activity

Audio MIDI Set Up wont load
Hi - I've been using logic for a few years now. Three days ago I whilst opening it, a pop up said MIDICORE was not working and I haven't been able to fix it since. I read online that booting up in safe mode + opening audio MIDI set up would fix it, thing is audio MIDI set up wont load up. Anyone knows how I can fix it? I am on the verge of tears as I cannot seam to find any information online about audio MIDI set up not opening. And I cannot seam to fix the MIDI issue without it. Thanks!
0
0
344
Feb ’25
Custom sound effects?
Hey all,Is this possible in WatchOS 2? I've found various ways of playing audio through bluetooth headphones and via media players (which flip out my application), but haven't managed to find anything which would allow me to get the watch to make ANY sound?What am I missing? There has to be some way to do this, even if it's system sounds?Cheers,BRS
1
0
321
Oct ’15
The pop order of the xcode file stack is wrong
When Xcode is located in the file A , and jump to the definition of function B of file B, and repeat this conduction until xcode stop at file C(the jump order is file A->file B -> file C ) . But when I left slide from file C, then Xcode return to the file A instead of file B. (the correct pop order should be file C -> file B , not file C -> file A) Both Xcode 12.5.1 and the newest Xcode 13.0 beta 3 have the same bug issue, which has been already posted by one developer, but apple does not give any response or feedback about it. This is unbelievable.
0
0
256
Jul ’21
pop-up menu
What would be a way to allow the user to hold down on a control and a menu pops up above the control that allows the user to pick one of the icons on the menu to select the state of the control, which then causes the control to look like the icon the user selected?
Topic: UI Frameworks SubTopic: UIKit Tags:
0
0
253
Jun ’17
Streaming Audio with AVPlayer disables audio after 42 minutes.
I'm trying to stream audio from aws using AVPlayer. However, after ~42 minutes of flawless streaming (the audio tracks are all an hour long or more) AVPlayerItem fires a didPlayToEndTime event. After this happens, the app isn't allowed to play audio any more. Trying to play any audio at all appears to just kick out didPlayToEndTime events almost immediately.It appears to work fine when targeting local files.Is there something I'm missing? I'm instaniating new players, a new avaudiosession doesn't do anything, nothing is throwing any errors, and failedToPlayToEndTime is never evoked.
4
0
576
Nov ’17
Text Selection ToolTip Pop View
Hey, I’m still relatively new to swiftUI and was wondering if swiftUIs ToolTip feature is what I was looking for. The thing I was looking for is something similar to the both Screenshots, where some Text is selected and upon the text selection, on the users view, immediately pops up a blurred (glassy design?) view with a variety of options. These options are usually buttons and when clicking on them, the user may be directed to another view (via navigation link?) and after the user may have done something in this new view, it gets popped from the navigation link. Thus the user again sees the initial view (like on the two example screenshots) with still the same text being selected and the tooltip view being shown. If the users taps elsewhere, thus the selection should go away as usual and therefore the tooltip view as well. To sum up, is tooltip that what I’m thinking it may can do? And eventually if it’s true that this feature, if it’s the right tool, is only available to iOS 15+? Thank you for your
1
0
1.6k
Jun ’22
Is UIBackgroundModes audio required for WKWebView to play audio/airplay etc in the background?
I know WKWebview is in another process from the main app. My question is is the UIBackgroundModes audio entry in Info.plist required on the main app for WKWebview to play audio/video/airplay in the background? Or is simply setting WKWebViewConfiguration allowsAirPlayForMediaPlayback and allowsPictureInPictureMediaPlayback enough? I recall having issues with background audio from WKWebView on older versions of iOS a couple years ago so I added the audio entry to the Info.plist.... but I just removed the key from the Info.plist and background audio from WKWebview seems to be working fine...maybe audio background mode is not required? Or does it only seem to be working because my app is attached to the debugger? Or is this a bug?
1
0
1.5k
Aug ’22
iOS 15.1 - Notification sound is not playing when only .sound option
We have an issue when we tried to fire only the sound in the push notification in iOS 15. Sound does not play when UNNotificationPresentationOptions is only set as sound. [.sound] (see snippet code attached) It seems iOS 15 silence this. It was working before in iOS 14 but stopped working for iOS 15. The following StackOverflow's URLs recommend playing a sound with AudioServicesPlaySystemSound. https://stackoverflow.com/questions/69023854/ios-15-notification-sounds-are-not-playing-for-foreground-notifications https://stackoverflow.com/questions/69277080/before-ios-15-i-was-able-to-send-sound-only-local-notification-now-i-have-to-s Any tips/recommendations on how to resolve this? Does anyone know if Apple does not allow this anymore? func taskNotificationCenter(_ center: TaskNotificationCenterType, willPresent notification: UNNotificationType, withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) { compl
2
0
3k
Nov ’21
Advanced audio in SpriteKit
Hi! I'm doing a project where I need to do some more advanced audio features, and I'm wondering how others approach this topic. In a previous project I didn't find enough ready-made audio features in SpriteKit, so I kind of just hacked around to get what I needed. I was juggling mainly between playing sounds with SKAction and AVAudioPlayer. Now I've been asked to implement dynamic filtering to a group of sounds, such as low-pass filtering, and I'm trying to assess if this is even possible in SpriteKit.So I wanted to ask if anyone has any experiences with advanced audio? If so, did AVAudioPlayer fit your needs? Does SKAudioNode add some relevant stuff? I'm a total noob about audio stuff, so don't take everything I say as fact 😀.
4
0
679
Dec ’16
Play Audio for a Metronome
Hi, I am looking for a good way to play sounds at a high frequency. At the moment I am using the AVAudioEngine, and create a couple AVAudioPlayerNode and for each sound I need to play I create a AVAudioPCMBuffer. When the app needs to play a sound, I get the correct AVAudioPCMBuffer for the sound and use the first available AVAudioPlayerNode and feed it to the buffer. The timing for a metronome app has to be very precise because if it's of by about 16ms the user can hear that it is not playing had the right interval. For low speeds this is working without any problems, but at high speeds it is getting worse. Maybe anyone has an idea on how I can improve my method. Its a Plugin for Flutter. import AVFoundation class FastSoundPlayer { private var audioPlayers: [SoundPlayer?] = [] private var sounds: [String: Sound] = [:] private var engine = AVAudioEngine() let session = AVAudioSession.sharedInstance() init() { do { try session.setCategory(AVAudioSession.Cat
1
0
240
Mar ’25
No Audio
Hi All,I've read the other comments but haven't figured this out. Is it possible to play audio to the watch speaker as of beta 1? I can get the mp3 file to tell me I need an external bluetooth speeker on the simulator but my watch just crashes. I just can't figure it out and it looks like others can't fix it either. Then I see a hack for nanoFlappy that plays all audio to the watch speaker...***? I have tried the code on other post but it just doesn't work. So if anyone has code (Swift) that actually works, I would appreciate seeing it...Thanks.
6
0
639
Jun ’15
How do I pop views from inside the GameScene class?
I am a noob to swift and programming in general and i am trying to make my first app.I have made it using a navigation controller which has a root view controller (MainViewController.swift). on this view controller i have a button which pushes the game view controller on to the scene: @IBAction func moveToGame(_ sender: Any) { let gameVC = self.storyboard?.instantiateViewController(withIdentifier: gameVC) as! GameViewController navigationController?.pushViewController(gameVC, animated: true) }I have then made the GameScene class conform to the SKPhysicsContactDelegate protocol and sat up this function inside the GameScene class: func didBegin(_ contact: SKPhysicsContact) { if contact.bodyA.node?.name == asteroide || contact.bodyA.node?.name == starman { } }what i then want to do, is to move back to the first view controller when this function is called. I first tried the function:navigationController?.popViewController(animated: true)but this doesn't seem to work inside the GameScene class. (It works when i p
0
0
612
Jun ’18
Audio scratch problem
Hello, I have a question... I own a MacBook Pro 14'' M1 MAX and I have a problem with the audio, practically when I try to use AppleTV+ with the built-in audio on my Mac, the audio starts scratching. I don't know if it's a Codec problem or something else, is there anyone with my same problem or anyone who can help me? Thank you very much!
1
0
569
Jan ’22
USB Audio
Latest 10.11 beta, I've discovered that USB Audio degrades over time to really rough with a lot of drops. Unplugging and reattaching the device clears the problem for a while, but then it goes crappy again.
2
0
516
Jun ’15
Audio MIDI Set Up wont load
Hi - I've been using logic for a few years now. Three days ago I whilst opening it, a pop up said MIDICORE was not working and I haven't been able to fix it since. I read online that booting up in safe mode + opening audio MIDI set up would fix it, thing is audio MIDI set up wont load up. Anyone knows how I can fix it? I am on the verge of tears as I cannot seam to find any information online about audio MIDI set up not opening. And I cannot seam to fix the MIDI issue without it. Thanks!
Replies
0
Boosts
0
Views
344
Activity
Feb ’25
Custom sound effects?
Hey all,Is this possible in WatchOS 2? I've found various ways of playing audio through bluetooth headphones and via media players (which flip out my application), but haven't managed to find anything which would allow me to get the watch to make ANY sound?What am I missing? There has to be some way to do this, even if it's system sounds?Cheers,BRS
Replies
1
Boosts
0
Views
321
Activity
Oct ’15
The pop order of the xcode file stack is wrong
When Xcode is located in the file A , and jump to the definition of function B of file B, and repeat this conduction until xcode stop at file C(the jump order is file A->file B -> file C ) . But when I left slide from file C, then Xcode return to the file A instead of file B. (the correct pop order should be file C -> file B , not file C -> file A) Both Xcode 12.5.1 and the newest Xcode 13.0 beta 3 have the same bug issue, which has been already posted by one developer, but apple does not give any response or feedback about it. This is unbelievable.
Replies
0
Boosts
0
Views
256
Activity
Jul ’21
pop-up menu
What would be a way to allow the user to hold down on a control and a menu pops up above the control that allows the user to pick one of the icons on the menu to select the state of the control, which then causes the control to look like the icon the user selected?
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
0
Boosts
0
Views
253
Activity
Jun ’17
Streaming Audio with AVPlayer disables audio after 42 minutes.
I'm trying to stream audio from aws using AVPlayer. However, after ~42 minutes of flawless streaming (the audio tracks are all an hour long or more) AVPlayerItem fires a didPlayToEndTime event. After this happens, the app isn't allowed to play audio any more. Trying to play any audio at all appears to just kick out didPlayToEndTime events almost immediately.It appears to work fine when targeting local files.Is there something I'm missing? I'm instaniating new players, a new avaudiosession doesn't do anything, nothing is throwing any errors, and failedToPlayToEndTime is never evoked.
Replies
4
Boosts
0
Views
576
Activity
Nov ’17
Text Selection ToolTip Pop View
Hey, I’m still relatively new to swiftUI and was wondering if swiftUIs ToolTip feature is what I was looking for. The thing I was looking for is something similar to the both Screenshots, where some Text is selected and upon the text selection, on the users view, immediately pops up a blurred (glassy design?) view with a variety of options. These options are usually buttons and when clicking on them, the user may be directed to another view (via navigation link?) and after the user may have done something in this new view, it gets popped from the navigation link. Thus the user again sees the initial view (like on the two example screenshots) with still the same text being selected and the tooltip view being shown. If the users taps elsewhere, thus the selection should go away as usual and therefore the tooltip view as well. To sum up, is tooltip that what I’m thinking it may can do? And eventually if it’s true that this feature, if it’s the right tool, is only available to iOS 15+? Thank you for your
Replies
1
Boosts
0
Views
1.6k
Activity
Jun ’22
Is UIBackgroundModes audio required for WKWebView to play audio/airplay etc in the background?
I know WKWebview is in another process from the main app. My question is is the UIBackgroundModes audio entry in Info.plist required on the main app for WKWebview to play audio/video/airplay in the background? Or is simply setting WKWebViewConfiguration allowsAirPlayForMediaPlayback and allowsPictureInPictureMediaPlayback enough? I recall having issues with background audio from WKWebView on older versions of iOS a couple years ago so I added the audio entry to the Info.plist.... but I just removed the key from the Info.plist and background audio from WKWebview seems to be working fine...maybe audio background mode is not required? Or does it only seem to be working because my app is attached to the debugger? Or is this a bug?
Replies
1
Boosts
0
Views
1.5k
Activity
Aug ’22
iOS 15.1 - Notification sound is not playing when only .sound option
We have an issue when we tried to fire only the sound in the push notification in iOS 15. Sound does not play when UNNotificationPresentationOptions is only set as sound. [.sound] (see snippet code attached) It seems iOS 15 silence this. It was working before in iOS 14 but stopped working for iOS 15. The following StackOverflow's URLs recommend playing a sound with AudioServicesPlaySystemSound. https://stackoverflow.com/questions/69023854/ios-15-notification-sounds-are-not-playing-for-foreground-notifications https://stackoverflow.com/questions/69277080/before-ios-15-i-was-able-to-send-sound-only-local-notification-now-i-have-to-s Any tips/recommendations on how to resolve this? Does anyone know if Apple does not allow this anymore? func taskNotificationCenter(_ center: TaskNotificationCenterType, willPresent notification: UNNotificationType, withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) { compl
Replies
2
Boosts
0
Views
3k
Activity
Nov ’21
When Did the Mac App Store Lose the Categories Pop Up Button?
I don't see the Categories pop up button on the Mac App Store in the sidebar. When did this change happen?
Replies
0
Boosts
0
Views
77
Activity
Aug ’15
Advanced audio in SpriteKit
Hi! I'm doing a project where I need to do some more advanced audio features, and I'm wondering how others approach this topic. In a previous project I didn't find enough ready-made audio features in SpriteKit, so I kind of just hacked around to get what I needed. I was juggling mainly between playing sounds with SKAction and AVAudioPlayer. Now I've been asked to implement dynamic filtering to a group of sounds, such as low-pass filtering, and I'm trying to assess if this is even possible in SpriteKit.So I wanted to ask if anyone has any experiences with advanced audio? If so, did AVAudioPlayer fit your needs? Does SKAudioNode add some relevant stuff? I'm a total noob about audio stuff, so don't take everything I say as fact 😀.
Replies
4
Boosts
0
Views
679
Activity
Dec ’16
Play Audio for a Metronome
Hi, I am looking for a good way to play sounds at a high frequency. At the moment I am using the AVAudioEngine, and create a couple AVAudioPlayerNode and for each sound I need to play I create a AVAudioPCMBuffer. When the app needs to play a sound, I get the correct AVAudioPCMBuffer for the sound and use the first available AVAudioPlayerNode and feed it to the buffer. The timing for a metronome app has to be very precise because if it's of by about 16ms the user can hear that it is not playing had the right interval. For low speeds this is working without any problems, but at high speeds it is getting worse. Maybe anyone has an idea on how I can improve my method. Its a Plugin for Flutter. import AVFoundation class FastSoundPlayer { private var audioPlayers: [SoundPlayer?] = [] private var sounds: [String: Sound] = [:] private var engine = AVAudioEngine() let session = AVAudioSession.sharedInstance() init() { do { try session.setCategory(AVAudioSession.Cat
Replies
1
Boosts
0
Views
240
Activity
Mar ’25
No Audio
Hi All,I've read the other comments but haven't figured this out. Is it possible to play audio to the watch speaker as of beta 1? I can get the mp3 file to tell me I need an external bluetooth speeker on the simulator but my watch just crashes. I just can't figure it out and it looks like others can't fix it either. Then I see a hack for nanoFlappy that plays all audio to the watch speaker...***? I have tried the code on other post but it just doesn't work. So if anyone has code (Swift) that actually works, I would appreciate seeing it...Thanks.
Replies
6
Boosts
0
Views
639
Activity
Jun ’15
How do I pop views from inside the GameScene class?
I am a noob to swift and programming in general and i am trying to make my first app.I have made it using a navigation controller which has a root view controller (MainViewController.swift). on this view controller i have a button which pushes the game view controller on to the scene: @IBAction func moveToGame(_ sender: Any) { let gameVC = self.storyboard?.instantiateViewController(withIdentifier: gameVC) as! GameViewController navigationController?.pushViewController(gameVC, animated: true) }I have then made the GameScene class conform to the SKPhysicsContactDelegate protocol and sat up this function inside the GameScene class: func didBegin(_ contact: SKPhysicsContact) { if contact.bodyA.node?.name == asteroide || contact.bodyA.node?.name == starman { } }what i then want to do, is to move back to the first view controller when this function is called. I first tried the function:navigationController?.popViewController(animated: true)but this doesn't seem to work inside the GameScene class. (It works when i p
Replies
0
Boosts
0
Views
612
Activity
Jun ’18
Audio scratch problem
Hello, I have a question... I own a MacBook Pro 14'' M1 MAX and I have a problem with the audio, practically when I try to use AppleTV+ with the built-in audio on my Mac, the audio starts scratching. I don't know if it's a Codec problem or something else, is there anyone with my same problem or anyone who can help me? Thank you very much!
Replies
1
Boosts
0
Views
569
Activity
Jan ’22
USB Audio
Latest 10.11 beta, I've discovered that USB Audio degrades over time to really rough with a lot of drops. Unplugging and reattaching the device clears the problem for a while, but then it goes crappy again.
Replies
2
Boosts
0
Views
516
Activity
Jun ’15