Search results for

“Popping Sound”

20,148 results found

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Audio MIDI Set Up wont load
Hi - I've been using logic for a few years now. Three days ago I whilst opening it, a pop up said MIDICORE was not working and I haven't been able to fix it since. I read online that booting up in safe mode + opening audio MIDI set up would fix it, thing is audio MIDI set up wont load up. Anyone knows how I can fix it? I am on the verge of tears as I cannot seam to find any information online about audio MIDI set up not opening. And I cannot seam to fix the MIDI issue without it. Thanks!
0
0
340
Feb ’25
Streaming Audio with AVPlayer disables audio after 42 minutes.
I'm trying to stream audio from aws using AVPlayer. However, after ~42 minutes of flawless streaming (the audio tracks are all an hour long or more) AVPlayerItem fires a didPlayToEndTime event. After this happens, the app isn't allowed to play audio any more. Trying to play any audio at all appears to just kick out didPlayToEndTime events almost immediately.It appears to work fine when targeting local files.Is there something I'm missing? I'm instaniating new players, a new avaudiosession doesn't do anything, nothing is throwing any errors, and failedToPlayToEndTime is never evoked.
4
0
568
Nov ’17
Is UIBackgroundModes audio required for WKWebView to play audio/airplay etc in the background?
I know WKWebview is in another process from the main app. My question is is the UIBackgroundModes audio entry in Info.plist required on the main app for WKWebview to play audio/video/airplay in the background? Or is simply setting WKWebViewConfiguration allowsAirPlayForMediaPlayback and allowsPictureInPictureMediaPlayback enough? I recall having issues with background audio from WKWebView on older versions of iOS a couple years ago so I added the audio entry to the Info.plist.... but I just removed the key from the Info.plist and background audio from WKWebview seems to be working fine...maybe audio background mode is not required? Or does it only seem to be working because my app is attached to the debugger? Or is this a bug?
1
0
1.5k
Aug ’22
Advanced audio in SpriteKit
Hi! I'm doing a project where I need to do some more advanced audio features, and I'm wondering how others approach this topic. In a previous project I didn't find enough ready-made audio features in SpriteKit, so I kind of just hacked around to get what I needed. I was juggling mainly between playing sounds with SKAction and AVAudioPlayer. Now I've been asked to implement dynamic filtering to a group of sounds, such as low-pass filtering, and I'm trying to assess if this is even possible in SpriteKit.So I wanted to ask if anyone has any experiences with advanced audio? If so, did AVAudioPlayer fit your needs? Does SKAudioNode add some relevant stuff? I'm a total noob about audio stuff, so don't take everything I say as fact 😀.
4
0
674
Dec ’16
pop-up menu
What would be a way to allow the user to hold down on a control and a menu pops up above the control that allows the user to pick one of the icons on the menu to select the state of the control, which then causes the control to look like the icon the user selected?
Topic: UI Frameworks SubTopic: UIKit Tags:
0
0
251
Jun ’17
iOS 15.1 - Notification sound is not playing when only .sound option
We have an issue when we tried to fire only the sound in the push notification in iOS 15. Sound does not play when UNNotificationPresentationOptions is only set as sound. [.sound] (see snippet code attached) It seems iOS 15 silence this. It was working before in iOS 14 but stopped working for iOS 15. The following StackOverflow's URLs recommend playing a sound with AudioServicesPlaySystemSound. https://stackoverflow.com/questions/69023854/ios-15-notification-sounds-are-not-playing-for-foreground-notifications https://stackoverflow.com/questions/69277080/before-ios-15-i-was-able-to-send-sound-only-local-notification-now-i-have-to-s Any tips/recommendations on how to resolve this? Does anyone know if Apple does not allow this anymore? func taskNotificationCenter(_ center: TaskNotificationCenterType, willPresent notification: UNNotificationType, withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) { compl
2
0
3k
Nov ’21
No Audio
Hi All,I've read the other comments but haven't figured this out. Is it possible to play audio to the watch speaker as of beta 1? I can get the mp3 file to tell me I need an external bluetooth speeker on the simulator but my watch just crashes. I just can't figure it out and it looks like others can't fix it either. Then I see a hack for nanoFlappy that plays all audio to the watch speaker...***? I have tried the code on other post but it just doesn't work. So if anyone has code (Swift) that actually works, I would appreciate seeing it...Thanks.
6
0
634
Jun ’15
Play Audio for a Metronome
Hi, I am looking for a good way to play sounds at a high frequency. At the moment I am using the AVAudioEngine, and create a couple AVAudioPlayerNode and for each sound I need to play I create a AVAudioPCMBuffer. When the app needs to play a sound, I get the correct AVAudioPCMBuffer for the sound and use the first available AVAudioPlayerNode and feed it to the buffer. The timing for a metronome app has to be very precise because if it's of by about 16ms the user can hear that it is not playing had the right interval. For low speeds this is working without any problems, but at high speeds it is getting worse. Maybe anyone has an idea on how I can improve my method. Its a Plugin for Flutter. import AVFoundation class FastSoundPlayer { private var audioPlayers: [SoundPlayer?] = [] private var sounds: [String: Sound] = [:] private var engine = AVAudioEngine() let session = AVAudioSession.sharedInstance() init() { do { try session.setCategory(AVAudioSession.Cat
1
0
228
Mar ’25
Audio scratch problem
Hello, I have a question... I own a MacBook Pro 14'' M1 MAX and I have a problem with the audio, practically when I try to use AppleTV+ with the built-in audio on my Mac, the audio starts scratching. I don't know if it's a Codec problem or something else, is there anyone with my same problem or anyone who can help me? Thank you very much!
1
0
565
Jan ’22
USB Audio
Latest 10.11 beta, I've discovered that USB Audio degrades over time to really rough with a lot of drops. Unplugging and reattaching the device clears the problem for a while, but then it goes crappy again.
2
0
515
Jun ’15
Mutichannel audio decoding
Goodmorning everyone, I am having a problem regarding deconding of multichannel .aac audio files (number of channels = 16) in Safari desktop. I am using the Web Audio API library with input the video tag or the audio tag. Processing with this library outputs 2 channels. With other browsers (e.g. Chrome) the decoding works, while with Safari it doesn't. Do you have any ideas about it? Is there any documentation indicating the maximum number of audio channels? Thanks in advance for your support
0
0
451
Mar ’21
How do I pop views from inside the GameScene class?
I am a noob to swift and programming in general and i am trying to make my first app.I have made it using a navigation controller which has a root view controller (MainViewController.swift). on this view controller i have a button which pushes the game view controller on to the scene: @IBAction func moveToGame(_ sender: Any) { let gameVC = self.storyboard?.instantiateViewController(withIdentifier: gameVC) as! GameViewController navigationController?.pushViewController(gameVC, animated: true) }I have then made the GameScene class conform to the SKPhysicsContactDelegate protocol and sat up this function inside the GameScene class: func didBegin(_ contact: SKPhysicsContact) { if contact.bodyA.node?.name == asteroide || contact.bodyA.node?.name == starman { } }what i then want to do, is to move back to the first view controller when this function is called. I first tried the function:navigationController?.popViewController(animated: true)but this doesn't seem to work inside the GameScene class. (It works when i p
0
0
609
Jun ’18
Audio MIDI Set Up wont load
Hi - I've been using logic for a few years now. Three days ago I whilst opening it, a pop up said MIDICORE was not working and I haven't been able to fix it since. I read online that booting up in safe mode + opening audio MIDI set up would fix it, thing is audio MIDI set up wont load up. Anyone knows how I can fix it? I am on the verge of tears as I cannot seam to find any information online about audio MIDI set up not opening. And I cannot seam to fix the MIDI issue without it. Thanks!
Replies
0
Boosts
0
Views
340
Activity
Feb ’25
What of Audio Books?
All the talk of splitting iTunes, but what happens to audiobooks in one's iTunes library. TV has its app, music has its app, podcasts has its app. Have they moved audio books into books with this split?Thanks!-Aaron
Replies
5
Boosts
0
Views
767
Activity
Jun ’19
Streaming Audio with AVPlayer disables audio after 42 minutes.
I'm trying to stream audio from aws using AVPlayer. However, after ~42 minutes of flawless streaming (the audio tracks are all an hour long or more) AVPlayerItem fires a didPlayToEndTime event. After this happens, the app isn't allowed to play audio any more. Trying to play any audio at all appears to just kick out didPlayToEndTime events almost immediately.It appears to work fine when targeting local files.Is there something I'm missing? I'm instaniating new players, a new avaudiosession doesn't do anything, nothing is throwing any errors, and failedToPlayToEndTime is never evoked.
Replies
4
Boosts
0
Views
568
Activity
Nov ’17
Is UIBackgroundModes audio required for WKWebView to play audio/airplay etc in the background?
I know WKWebview is in another process from the main app. My question is is the UIBackgroundModes audio entry in Info.plist required on the main app for WKWebview to play audio/video/airplay in the background? Or is simply setting WKWebViewConfiguration allowsAirPlayForMediaPlayback and allowsPictureInPictureMediaPlayback enough? I recall having issues with background audio from WKWebView on older versions of iOS a couple years ago so I added the audio entry to the Info.plist.... but I just removed the key from the Info.plist and background audio from WKWebview seems to be working fine...maybe audio background mode is not required? Or does it only seem to be working because my app is attached to the debugger? Or is this a bug?
Replies
1
Boosts
0
Views
1.5k
Activity
Aug ’22
Advanced audio in SpriteKit
Hi! I'm doing a project where I need to do some more advanced audio features, and I'm wondering how others approach this topic. In a previous project I didn't find enough ready-made audio features in SpriteKit, so I kind of just hacked around to get what I needed. I was juggling mainly between playing sounds with SKAction and AVAudioPlayer. Now I've been asked to implement dynamic filtering to a group of sounds, such as low-pass filtering, and I'm trying to assess if this is even possible in SpriteKit.So I wanted to ask if anyone has any experiences with advanced audio? If so, did AVAudioPlayer fit your needs? Does SKAudioNode add some relevant stuff? I'm a total noob about audio stuff, so don't take everything I say as fact 😀.
Replies
4
Boosts
0
Views
674
Activity
Dec ’16
pop-up menu
What would be a way to allow the user to hold down on a control and a menu pops up above the control that allows the user to pick one of the icons on the menu to select the state of the control, which then causes the control to look like the icon the user selected?
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
0
Boosts
0
Views
251
Activity
Jun ’17
iOS 15.1 - Notification sound is not playing when only .sound option
We have an issue when we tried to fire only the sound in the push notification in iOS 15. Sound does not play when UNNotificationPresentationOptions is only set as sound. [.sound] (see snippet code attached) It seems iOS 15 silence this. It was working before in iOS 14 but stopped working for iOS 15. The following StackOverflow's URLs recommend playing a sound with AudioServicesPlaySystemSound. https://stackoverflow.com/questions/69023854/ios-15-notification-sounds-are-not-playing-for-foreground-notifications https://stackoverflow.com/questions/69277080/before-ios-15-i-was-able-to-send-sound-only-local-notification-now-i-have-to-s Any tips/recommendations on how to resolve this? Does anyone know if Apple does not allow this anymore? func taskNotificationCenter(_ center: TaskNotificationCenterType, willPresent notification: UNNotificationType, withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) { compl
Replies
2
Boosts
0
Views
3k
Activity
Nov ’21
No Audio
Hi All,I've read the other comments but haven't figured this out. Is it possible to play audio to the watch speaker as of beta 1? I can get the mp3 file to tell me I need an external bluetooth speeker on the simulator but my watch just crashes. I just can't figure it out and it looks like others can't fix it either. Then I see a hack for nanoFlappy that plays all audio to the watch speaker...***? I have tried the code on other post but it just doesn't work. So if anyone has code (Swift) that actually works, I would appreciate seeing it...Thanks.
Replies
6
Boosts
0
Views
634
Activity
Jun ’15
Play Audio for a Metronome
Hi, I am looking for a good way to play sounds at a high frequency. At the moment I am using the AVAudioEngine, and create a couple AVAudioPlayerNode and for each sound I need to play I create a AVAudioPCMBuffer. When the app needs to play a sound, I get the correct AVAudioPCMBuffer for the sound and use the first available AVAudioPlayerNode and feed it to the buffer. The timing for a metronome app has to be very precise because if it's of by about 16ms the user can hear that it is not playing had the right interval. For low speeds this is working without any problems, but at high speeds it is getting worse. Maybe anyone has an idea on how I can improve my method. Its a Plugin for Flutter. import AVFoundation class FastSoundPlayer { private var audioPlayers: [SoundPlayer?] = [] private var sounds: [String: Sound] = [:] private var engine = AVAudioEngine() let session = AVAudioSession.sharedInstance() init() { do { try session.setCategory(AVAudioSession.Cat
Replies
1
Boosts
0
Views
228
Activity
Mar ’25
When Did the Mac App Store Lose the Categories Pop Up Button?
I don't see the Categories pop up button on the Mac App Store in the sidebar. When did this change happen?
Replies
0
Boosts
0
Views
76
Activity
Aug ’15
Audio scratch problem
Hello, I have a question... I own a MacBook Pro 14'' M1 MAX and I have a problem with the audio, practically when I try to use AppleTV+ with the built-in audio on my Mac, the audio starts scratching. I don't know if it's a Codec problem or something else, is there anyone with my same problem or anyone who can help me? Thank you very much!
Replies
1
Boosts
0
Views
565
Activity
Jan ’22
USB Audio
Latest 10.11 beta, I've discovered that USB Audio degrades over time to really rough with a lot of drops. Unplugging and reattaching the device clears the problem for a while, but then it goes crappy again.
Replies
2
Boosts
0
Views
515
Activity
Jun ’15
Sound issues
Hi everyone, my MacBook Air sound is crackling when I play music with high volume. It’s from my left speaker. I bought last 5days. MacBook Air m2 2022
Replies
1
Boosts
0
Views
869
Activity
Nov ’22
Mutichannel audio decoding
Goodmorning everyone, I am having a problem regarding deconding of multichannel .aac audio files (number of channels = 16) in Safari desktop. I am using the Web Audio API library with input the video tag or the audio tag. Processing with this library outputs 2 channels. With other browsers (e.g. Chrome) the decoding works, while with Safari it doesn't. Do you have any ideas about it? Is there any documentation indicating the maximum number of audio channels? Thanks in advance for your support
Replies
0
Boosts
0
Views
451
Activity
Mar ’21
How do I pop views from inside the GameScene class?
I am a noob to swift and programming in general and i am trying to make my first app.I have made it using a navigation controller which has a root view controller (MainViewController.swift). on this view controller i have a button which pushes the game view controller on to the scene: @IBAction func moveToGame(_ sender: Any) { let gameVC = self.storyboard?.instantiateViewController(withIdentifier: gameVC) as! GameViewController navigationController?.pushViewController(gameVC, animated: true) }I have then made the GameScene class conform to the SKPhysicsContactDelegate protocol and sat up this function inside the GameScene class: func didBegin(_ contact: SKPhysicsContact) { if contact.bodyA.node?.name == asteroide || contact.bodyA.node?.name == starman { } }what i then want to do, is to move back to the first view controller when this function is called. I first tried the function:navigationController?.popViewController(animated: true)but this doesn't seem to work inside the GameScene class. (It works when i p
Replies
0
Boosts
0
Views
609
Activity
Jun ’18