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“Visual Studio Maui IOS”

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1 meter size limit on object visual presentation?
I’m encountering a 1-meter size limit on the visual presentation of objects presented in an immersive environment in vision os, both in the simulator and in the device For example, if I load a USDZ object that’s 1.0x0.5x0.05 meters, all of the 1.0x0.5 meter side is visible. If I scale it by a factor of 2.0, only a 1.0x1.0 viewport onto the object is shown, even though the object size reads out as scaled when queried by usdz.visualBounds(relativeTo: nil).extents and if the USDZ is animated the animation, the animation reflects the motion of the entire object I haven’t been able to determine why this is the case, nor any way to adjust/mitigate it. Is this a wired constraint of the system or is there a workaround. Target environment is visionos 1.2
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659
Sep ’24
Reply to What is com.apple.TextInput.rdt?
Thank you for the quick response! Here’s the info you asked for: Version macOS: Sequoia 15.3.2 App type: Native .NET MAUI app running under Mac Catalyst Process check: I’ve inspected all running processes and cannot find any active service named com.apple.TextInput.rdt.
Topic: UI Frameworks SubTopic: General Tags:
Mar ’25
Is AR QuickLook capable of visualizing lines and curve entities of usdz/usda
I have exported a usdz file from a CAD software. I am able to export almost every expected entities. While visualization in AR Quicklook I observed that I was not able to visualize line/curve entities. However while opening the exported usdz in X-Code I am able to see the lines and curves. Similarly I also tested exporting some other file formats like .dae, .obj and .stl whose default previewing capabilities are present in Mac OS, but these formats were also incapable to show line entities. Any ideas on this would be appreciated
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653
Nov ’20
launching iOS app on a device
i am trying to run my iOS app on my iphone device using Xamarin via visual studio 2017 , i am facing an error : ErrorNo valid iOS code signing keys found in keychain. You need to request a codesigning certificate from https://developer.apple.com. any body to help known that i have delveloper id but not signed in on visual studio still searching for the option where i could do it
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459
Oct ’17
AirPods with H2 and studio-quality recording - how to replicate Camera video capture
Using an iPhone Pro 12 running iOS 26.0.1, with AirPods Pro 3. Camera app does capture video with what seems to be Studio Quality Recording. Am trying to replicate that SQR with my own Camera like app, and while I can pull audio in from the APP3 mic, and my video capture app is recording a 48,000Hz high-bitrate video, the audio still sounds non-SQR. I'm seeing bluetoothA2DP , bluetoothLE , bluetoothHFP as portType, and not sure if SQR depends on one of those? Is there sample code demonstrating a SQR capture? Nevermind video and camera, just audio even? Also, I don't understand what SQR is doing between the APP3 and the iPhone. What codec is that? What bitrate is that? If I capture video using Capture and inspect the audio stream I see mono 74.14 kbit/s MPEG-4 AAC, 48000 Hz. But I assume that's been recompressed and not really giving me any insight into the APP3 H2 transmission?
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168
Oct ’25
Reply to Available Storage displayed in iOS setting is not correct
@DTS Engineer We're running into the same issue in a Blazor Maui app on iOS and it's a preventing us from publishing. iOS reports 116GB available space in General > About and General > iPad Storage, yet the API call returns less than 10GB available: public long GetFreeSpace(string path) { NSError error; var fsa = NSFileManager.DefaultManager.GetFileSystemAttributes(path, out error); if(fsa == null) { logger.Error(LogMessage.Create($Failed to get free space. Will assume there is space. Path: {path} - FSA is null due to error {(error == null ? null : error.Description)})); return long.MaxValue; } return (long)fsa.FreeSize; }
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’24
Reply to Spotlight keeps crashing after last update (iOS 14)
This started happening for me after I updated to Xcode 12 (using Xamarin and Visual Studio for Mac) and the latest Xamarin and After I changed the application icon via Assets.xcassets. I do see this in my screen dump farther down: 11 dyld_sim 0x00000001071ea14c ImageLoader::recursiveLoadLibraries(ImageLoader::LinkContext const&, bool, ImageLoader::RPathChain const&, char const*) + 346 I wonder if it has something to do with the spotlight icon for my app? Edit: I just went to spotlight on the simulator - I see blank icons for my app (underneath the spotlight entry box). I clicked on one of them and my app opened. Then I closed all the running apps and went to spotlight again and I now see my apps icon. I then started my app in the debugger again and so far (about 10 minutes) no spotlight error.
Sep ’20
Reply to why no "fold all" option?
i mean like android studio
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Aug ’25
Visualize and optimize Swift concurrency
Hi, I want user Swift Concurrency template in Instruments. How can I get Instruments containing swift concurrency template. Thanks
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3
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0
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906
Activity
Dec ’22
1 meter size limit on object visual presentation?
I’m encountering a 1-meter size limit on the visual presentation of objects presented in an immersive environment in vision os, both in the simulator and in the device For example, if I load a USDZ object that’s 1.0x0.5x0.05 meters, all of the 1.0x0.5 meter side is visible. If I scale it by a factor of 2.0, only a 1.0x1.0 viewport onto the object is shown, even though the object size reads out as scaled when queried by usdz.visualBounds(relativeTo: nil).extents and if the USDZ is animated the animation, the animation reflects the motion of the entire object I haven’t been able to determine why this is the case, nor any way to adjust/mitigate it. Is this a wired constraint of the system or is there a workaround. Target environment is visionos 1.2
Replies
1
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0
Views
659
Activity
Sep ’24
Reply to What is com.apple.TextInput.rdt?
Thank you for the quick response! Here’s the info you asked for: Version macOS: Sequoia 15.3.2 App type: Native .NET MAUI app running under Mac Catalyst Process check: I’ve inspected all running processes and cannot find any active service named com.apple.TextInput.rdt.
Topic: UI Frameworks SubTopic: General Tags:
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Mar ’25
Android Studio and Github in M1 processor
do android emulator and Github desktop supported in the M1 chip? or is there an alternative way to do so?
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1
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0
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1.2k
Activity
Jan ’21
Is AR QuickLook capable of visualizing lines and curve entities of usdz/usda
I have exported a usdz file from a CAD software. I am able to export almost every expected entities. While visualization in AR Quicklook I observed that I was not able to visualize line/curve entities. However while opening the exported usdz in X-Code I am able to see the lines and curves. Similarly I also tested exporting some other file formats like .dae, .obj and .stl whose default previewing capabilities are present in Mac OS, but these formats were also incapable to show line entities. Any ideas on this would be appreciated
Replies
1
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0
Views
653
Activity
Nov ’20
launching iOS app on a device
i am trying to run my iOS app on my iphone device using Xamarin via visual studio 2017 , i am facing an error : ErrorNo valid iOS code signing keys found in keychain. You need to request a codesigning certificate from https://developer.apple.com. any body to help known that i have delveloper id but not signed in on visual studio still searching for the option where i could do it
Replies
0
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0
Views
459
Activity
Oct ’17
AirPods with H2 and studio-quality recording - how to replicate Camera video capture
Using an iPhone Pro 12 running iOS 26.0.1, with AirPods Pro 3. Camera app does capture video with what seems to be Studio Quality Recording. Am trying to replicate that SQR with my own Camera like app, and while I can pull audio in from the APP3 mic, and my video capture app is recording a 48,000Hz high-bitrate video, the audio still sounds non-SQR. I'm seeing bluetoothA2DP , bluetoothLE , bluetoothHFP as portType, and not sure if SQR depends on one of those? Is there sample code demonstrating a SQR capture? Nevermind video and camera, just audio even? Also, I don't understand what SQR is doing between the APP3 and the iPhone. What codec is that? What bitrate is that? If I capture video using Capture and inspect the audio stream I see mono 74.14 kbit/s MPEG-4 AAC, 48000 Hz. But I assume that's been recompressed and not really giving me any insight into the APP3 H2 transmission?
Replies
1
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0
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168
Activity
Oct ’25
Reply to Xcode 16 RC - failed to download Predictive Code Completion Model
Same for me, Mac Studio M2
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Sep ’24
Reply to Available Storage displayed in iOS setting is not correct
@DTS Engineer We're running into the same issue in a Blazor Maui app on iOS and it's a preventing us from publishing. iOS reports 116GB available space in General > About and General > iPad Storage, yet the API call returns less than 10GB available: public long GetFreeSpace(string path) { NSError error; var fsa = NSFileManager.DefaultManager.GetFileSystemAttributes(path, out error); if(fsa == null) { logger.Error(LogMessage.Create($Failed to get free space. Will assume there is space. Path: {path} - FSA is null due to error {(error == null ? null : error.Description)})); return long.MaxValue; } return (long)fsa.FreeSize; }
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’24
App Crashes on iOS 14.6 and above
The app was working fine but suddenly it stoped working on devices that have iOS 14.6 and above. I use Xamarin Forms and Visual Studio. The SDK options in Visual Studio (iOS Build) are 14.5 and Default(I don't know what default means) The users with this problem can't even open the app.
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3
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0
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1.6k
Activity
Aug ’21
Reply to Rejected Due to 4.3(a) Design - Spam
We discovered that a studio has unpacked our game and stolen all our images, sounds, and many other files, even the file names match ours. Are they uploaded your game to App Store already? If so, try to submit an appeal to Apple Legal Team. — WindowsMEMZ @ Darock Studio
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Oct ’24
Reply to macOS 26.4 Dev Beta 2 Install Fails
Same issue with Mac Studio M2 Max and MacBook Pro M4 Gave up on MacBook and reinstalled from recovery menu. Update then worked OK. About to do the same on Studio. No response from Apple to multiple feedback reports
Topic: Community SubTopic: Apple Developers Tags:
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1w
Reply to Spotlight keeps crashing after last update (iOS 14)
This started happening for me after I updated to Xcode 12 (using Xamarin and Visual Studio for Mac) and the latest Xamarin and After I changed the application icon via Assets.xcassets. I do see this in my screen dump farther down: 11 dyld_sim 0x00000001071ea14c ImageLoader::recursiveLoadLibraries(ImageLoader::LinkContext const&, bool, ImageLoader::RPathChain const&, char const*) + 346 I wonder if it has something to do with the spotlight icon for my app? Edit: I just went to spotlight on the simulator - I see blank icons for my app (underneath the spotlight entry box). I clicked on one of them and my app opened. Then I closed all the running apps and went to spotlight again and I now see my apps icon. I then started my app in the debugger again and so far (about 10 minutes) no spotlight error.
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Activity
Sep ’20
Visual Lookup API (Lifting subject from an image)
Is there an api that enables this feature in third-party apps like live text in UIImageView? Reference: https://support.apple.com/en-gb/guide/iphone/iphfe4809658/ios
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0
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1.1k
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Jan ’23