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“Visual Studio Maui IOS”

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Is it possible to download or copy the iOS SDK for Xcode 26.1 using command-line tools? If so, how?
I have Xcode 26.1.1 (installed on a Mac Mini with Sequoia 15.7.2), which was installed from the Universal .xip file available from the Apple Developer site. This file is 2.7Gb. When Xcode is run, there is a menu item at Settings -> Components, and the top section Platform Support includes an option to Get the iOS SDK, which is an additional 10.3Gb download.[1][2] I would like to either use command-line tools to obtain this iOS SDK component, or find where the downloaded package or its contents are installed on this Mac. This Apple Documentation some examples of using command-line tools to download components for Xcode. However, there is no specific documentation on how to separately download the iOS SDK. It seems that if possible, it could be done with xcodebuild -downloadComponent, however I have tried a number of likely component names (ios, ios_sdk, ios26.1, ios_sdk26.1, iphoneos, iphoneos_sdk, iphoneos_sdk26.1), and none are valid. Does anyone know either where the S
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App in Review Since Feb 25 – Time-Sensitive Sports App – Seeking Guidance
Hello App Review Team and iOS Developer Community, We submitted our iOS application on February 25, and within a few hours its status changed to “In Review.” Shortly after that, we received a call from the App Review team requesting some clarification. We provided the requested information during the call, and the same request was later posted in App Store Connect as an unresolved issue. We responded to the request within an hour, providing all the necessary details. However, since then we have not received any further updates regarding the review status. Because this application is related to upcoming sports events, the timing is quite critical. Our client, who owns the sports rights, had planned a launch event on March 6, but unfortunately it had to be postponed because the iOS app was not yet available on the App Store. The sports events are scheduled to begin next week, and our client is planning a marketing campaign ahead of the events, which depends on the app being available.
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My app has been sitting in Waiting for Review for 3 weeks
Hello everyone, I am an iOS developer and my new app is having a long, unusual App Store review delay that I have not been able to resolve through the normal support channels. I have requested expedition, called every single day after a week of waiting and still no rejection, request additional information, or any sort of update. AppleID: 6759011581 Please help me resolve this issue, I have already had to push back multiple stakeholder meetings and deadlines.
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ScrollView hicjacking focus in swiftui
Greetings! I'm facing a problem handleling full keyboard access in my app. This is a simpler version of the code: struct PrimerTest: View { @FocusState private var focusedImage: Int? var body: some View { VStack(alignment: .leading, spacing: 20) { Link(Go to google or smth, destination: URL(string: https://google.com)!) .font(.headline) Text(First text) Text(Second text) HStack { Text(Label) .accessibilityHidden(true) Spacer() Button(Play) { print(Im a button) } } Text(Selecciona un perfil con el teclado (Tab):) .font(.caption) .foregroundColor(.secondary) HStack { ForEach(0..<5, id: .self) { index in Image(systemName: person.circle.fill) .resizable() .frame(width: 30, height: 30) .focusable(true) .focused($focusedImage, equals: index) .foregroundStyle(focusedImage == index ? Color.blue : Color.gray) .scaleEffect(focusedImage == index ? 1.2 : 1.0) .animation(.easeInOut, value: focusedImage) .accessibilityHidden(true) } } } .navigationTitle(Title n stuff) .padding() } } And the focus behaves as expected and
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Reply to Sandbox subscription test is triggering multiple transaction events for a single purchase attempt
Oof, good luck with ReactNative. I haven't used any IAP ReactNative library, so I'll speak in terms of native StoreKit. On a somewhat relieving note, I also have this issue in my Swift-native iOS app, and I made a post about it on the forums, too. It happens both in Sandbox and production, but NOT when using Local StoreKit Testing configuration files. There are multiple ways for you to observe StoreKit updates. You can observe transactions with Transaction.updates, and also just the subscription updates themselves with SubscriptionStatus.updates. Technically, these are different, but of course a new transaction means potential for a subscription status update. Basically, I had to implement logic to de-duplicate subscription updates that were redundant. For every Subscription update I get, I map it to an array for what I see as active subscriptions. The rest of my app will watch for if my array of active subscriptions changes. If it changes, then we will enabled/disable features. Duplicate transaction
2w
.contactAccessPicker shows blank sheet on iOS 26.1
I’m running into an issue using .contactAccessPicker on a device running iOS 26.1 - a blank sheet appears instead of the expected Contact Access Picker. It works on: Simulator (iOS 26.0) Device + Simulator (iOS 18.6) The issue appears specific to real devices on iOS 26.0+. Environment: Device: iPhone 16 Pro iOS Versions Tested: 26.0 and 26.1 Xcode 26.0.1 SwiftUI app, deployment target: iOS 17+ @available(iOS 18.0, *) private var contactPicker: some View { contactsSettingsButton(Title) { showContactPicker = true } .contactAccessPicker(isPresented: $showContactPicker) { _ in Task { await contactManager.fetchContacts() showSelectContacts = true } } } Filed a Feedback: FB20929400 Is there a known workaround?
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Reply to Waiting for Review: TestFlight 25+ days, Production 10 days, no communication.
Similar situation. First time app, macOS and iOS versions, no login, no account, no server - just plain SwiftData, CloudKit, and one in-app purchase to unlock lifetime access. TestFlight: macOS build: submitted Feb 09, 2026 -> approved Feb 11, 2026 iOS build: submitted Feb 09, 2026 -> waiting -> re-submitted by incrementing build number Feb 18, 2026 -> still waiting, status on Mar 12, 2026: 'Waiting for Review' In-app purchase: didn't require submission I got enough feedback from my macOS beta testing that I decided to go ahead with the final app approval submission. Production: macOS build: submitted Mar 06, 2026 -> approved Mar 09, 2026 iOS build: submitted Mar 06, 2026 -> still waiting, status on Mar 12, 2026: 'Waiting for Review' In-app purchase: status on Mar 12, 2026: 'In Review' Without the IAP approval, it doesn't even make sense to announce my macOS release to my network because the app will just lock up after 14 days if they're unable to purchase. Why are
2w
Reply to Data Disappeared
Thanks for taking the time to share your question here. After reading your question, I’m finding myself with more questions than answers right now. Could you tell me what database you’re using (SwiftData)? Also, please specify the programming languages, frameworks, or tools you’re working with. The more details you can share, including code snippets and the versions of the tools you’re using (like Xcode, macOS, iOS, etc.), the better. Lastly, could you let me know which platform you’re aiming for? I'm sure someone in the community will be able to help once you have a chance to update your post. Albert Pascual
  Worldwide Developer Relations.
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Can't specify platform version for xcodebuild download 26.x
Prior to iOS 26.0 we were able to download specific simulator runtimes from the command line by using a command like xcodebuild -downloadPlatform iOS -buildVersion 18.0 This is described in the documentation here. This no longer works for 26.x. If I run the following command: xcodebuild -downloadPlatform iOS -buildVersion 26.0 it fails with the following error: Finding content... iOS 26.0 is not available for download. If I omit the -buildVersion flag it will download the latest version, currently 26.2, but if I try and specify 26.2 as the buildVersion I still get iOS 26.2 is not available for download. This behavior has been confirmed on Xcode 26.2. Perhaps related, it appears these runtimes are also no longer being made available for download on https://developer.apple.com/download/all
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Over a month and we're still stuck 'Waiting For Review'
We've been waiting since the 5th of February with zero movement, and nothing to suggest anything is likely to change. Phone support, who I've reached out to twice, has no oversight or influence, and I waited over 2 weeks for an 'automated' reply to my support request email. I'm not sure what to do... Every day that passes is momentum/money/time/enthusiasm lost. It's affecting our launch momentum and cross-platform availability for users who are expecting the iOS version to be live alongside Android, which is extremely stressful and upsetting! We would be extremely grateful if the review could be expedited so we can support our users on both platforms. If someone could tell me what, if anything, I can do to speed this up - I'd be most grateful.
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SpriteKit framerate drop on iOS 26.3
Hello, I have noticed a performance drop on SpriteKit-based projects running on iOS 26.3. The issue seems very similar to the issue reported on iOS 26.0, and later solved from iOS 26.2 beta 3: https://developer.apple.com/forums/thread/800952?answerId=870617022#870617022 With 26.3, it seems a regression occured. Below is the same SpriteKit scene used to test framerate on different devices: import SpriteKit import SwiftUI class BareboneScene: SKScene { override func didMove(to view: SKView) { size = view.bounds.size anchorPoint = CGPoint(x: 0.5, y: 0.5) backgroundColor = .darkGray let roundedSquare = SKShapeNode(rectOf: CGSize(width: 150, height: 75), cornerRadius: 12) roundedSquare.fillColor = .systemRed roundedSquare.strokeColor = .black roundedSquare.lineWidth = 3 addChild(roundedSquare) let action = SKAction.rotate(byAngle: .pi, duration: 1) roundedSquare.run(.repeatForever(action)) } } struct BareboneSceneView: View { var body: some View { SpriteView( scene: BareboneScene(), debu
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Reply to Device Token Not Invalidated After App Uninstall (iOS 26.4 Beta)
I'm not sure associating the push device token to a user account would even solve the problem, unless you only allow one token per user account. But that would prevent users from using multiple devices (such as their iPhone and iPad) with the same account. Our app requires the users to login and we do associate the push device tokens to the respective user account, but we allow multiple tokens per account. And we have noticed for a while that these tokens stack up, even if users only use one device. I don't think we had a case of the same push notification being sent multiple times to the same device yet though. (Haven't tested with iOS 26.4 Beta).
2w
CarPlay: CPListImageRowItem images and CPNowPlayingTemplate buttons occasionally not displaying (requires device reboot)
Device: iPhone 17 Pro Max iOS version: iOS 26.3 CarPlay type: Wired We are encountering two intermittent UI issues in CarPlay when running our music application. The problems occur occasionally and cannot be recovered without restarting the device. Issue 1: CPListImageRowItem image not displaying On the CarPlay home page, some images occasionally fail to appear. Implementation details: The list is updated using CPListTemplate.updateSections. Each item is a CPListImageRowItem. On iOS versions below 26, images are updated using updateImages. On iOS 26, images are provided through CPListImageRowItem.elements, where each element is a CPListImageRowItemRowElement. Observed behavior: Logs confirm that the data is correctly provided. However, in failing cases the CPListImageRowItemRowElement appears with both title and subtitle equal to nil. The image is not rendered in the UI even though the item exists. Issue 2: Now Playing bottom buttons occasionally missing On the Now Playing
Topic: UI Frameworks SubTopic: UIKit Tags:
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Is it possible to download or copy the iOS SDK for Xcode 26.1 using command-line tools? If so, how?
I have Xcode 26.1.1 (installed on a Mac Mini with Sequoia 15.7.2), which was installed from the Universal .xip file available from the Apple Developer site. This file is 2.7Gb. When Xcode is run, there is a menu item at Settings -> Components, and the top section Platform Support includes an option to Get the iOS SDK, which is an additional 10.3Gb download.[1][2] I would like to either use command-line tools to obtain this iOS SDK component, or find where the downloaded package or its contents are installed on this Mac. This Apple Documentation some examples of using command-line tools to download components for Xcode. However, there is no specific documentation on how to separately download the iOS SDK. It seems that if possible, it could be done with xcodebuild -downloadComponent, however I have tried a number of likely component names (ios, ios_sdk, ios26.1, ios_sdk26.1, iphoneos, iphoneos_sdk, iphoneos_sdk26.1), and none are valid. Does anyone know either where the S
Replies
3
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0
Views
96
Activity
2w
App in Review Since Feb 25 – Time-Sensitive Sports App – Seeking Guidance
Hello App Review Team and iOS Developer Community, We submitted our iOS application on February 25, and within a few hours its status changed to “In Review.” Shortly after that, we received a call from the App Review team requesting some clarification. We provided the requested information during the call, and the same request was later posted in App Store Connect as an unresolved issue. We responded to the request within an hour, providing all the necessary details. However, since then we have not received any further updates regarding the review status. Because this application is related to upcoming sports events, the timing is quite critical. Our client, who owns the sports rights, had planned a launch event on March 6, but unfortunately it had to be postponed because the iOS app was not yet available on the App Store. The sports events are scheduled to begin next week, and our client is planning a marketing campaign ahead of the events, which depends on the app being available.
Replies
2
Boosts
0
Views
110
Activity
2w
My app has been sitting in Waiting for Review for 3 weeks
Hello everyone, I am an iOS developer and my new app is having a long, unusual App Store review delay that I have not been able to resolve through the normal support channels. I have requested expedition, called every single day after a week of waiting and still no rejection, request additional information, or any sort of update. AppleID: 6759011581 Please help me resolve this issue, I have already had to push back multiple stakeholder meetings and deadlines.
Replies
5
Boosts
0
Views
131
Activity
2w
ScrollView hicjacking focus in swiftui
Greetings! I'm facing a problem handleling full keyboard access in my app. This is a simpler version of the code: struct PrimerTest: View { @FocusState private var focusedImage: Int? var body: some View { VStack(alignment: .leading, spacing: 20) { Link(Go to google or smth, destination: URL(string: https://google.com)!) .font(.headline) Text(First text) Text(Second text) HStack { Text(Label) .accessibilityHidden(true) Spacer() Button(Play) { print(Im a button) } } Text(Selecciona un perfil con el teclado (Tab):) .font(.caption) .foregroundColor(.secondary) HStack { ForEach(0..<5, id: .self) { index in Image(systemName: person.circle.fill) .resizable() .frame(width: 30, height: 30) .focusable(true) .focused($focusedImage, equals: index) .foregroundStyle(focusedImage == index ? Color.blue : Color.gray) .scaleEffect(focusedImage == index ? 1.2 : 1.0) .animation(.easeInOut, value: focusedImage) .accessibilityHidden(true) } } } .navigationTitle(Title n stuff) .padding() } } And the focus behaves as expected and
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2
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0
Views
787
Activity
2w
Reply to Sandbox subscription test is triggering multiple transaction events for a single purchase attempt
Oof, good luck with ReactNative. I haven't used any IAP ReactNative library, so I'll speak in terms of native StoreKit. On a somewhat relieving note, I also have this issue in my Swift-native iOS app, and I made a post about it on the forums, too. It happens both in Sandbox and production, but NOT when using Local StoreKit Testing configuration files. There are multiple ways for you to observe StoreKit updates. You can observe transactions with Transaction.updates, and also just the subscription updates themselves with SubscriptionStatus.updates. Technically, these are different, but of course a new transaction means potential for a subscription status update. Basically, I had to implement logic to de-duplicate subscription updates that were redundant. For every Subscription update I get, I map it to an array for what I see as active subscriptions. The rest of my app will watch for if my array of active subscriptions changes. If it changes, then we will enabled/disable features. Duplicate transaction
Replies
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Views
Activity
2w
.contactAccessPicker shows blank sheet on iOS 26.1
I’m running into an issue using .contactAccessPicker on a device running iOS 26.1 - a blank sheet appears instead of the expected Contact Access Picker. It works on: Simulator (iOS 26.0) Device + Simulator (iOS 18.6) The issue appears specific to real devices on iOS 26.0+. Environment: Device: iPhone 16 Pro iOS Versions Tested: 26.0 and 26.1 Xcode 26.0.1 SwiftUI app, deployment target: iOS 17+ @available(iOS 18.0, *) private var contactPicker: some View { contactsSettingsButton(Title) { showContactPicker = true } .contactAccessPicker(isPresented: $showContactPicker) { _ in Task { await contactManager.fetchContacts() showSelectContacts = true } } } Filed a Feedback: FB20929400 Is there a known workaround?
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7
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0
Views
322
Activity
2w
Reply to Waiting for Review: TestFlight 25+ days, Production 10 days, no communication.
Similar situation. First time app, macOS and iOS versions, no login, no account, no server - just plain SwiftData, CloudKit, and one in-app purchase to unlock lifetime access. TestFlight: macOS build: submitted Feb 09, 2026 -> approved Feb 11, 2026 iOS build: submitted Feb 09, 2026 -> waiting -> re-submitted by incrementing build number Feb 18, 2026 -> still waiting, status on Mar 12, 2026: 'Waiting for Review' In-app purchase: didn't require submission I got enough feedback from my macOS beta testing that I decided to go ahead with the final app approval submission. Production: macOS build: submitted Mar 06, 2026 -> approved Mar 09, 2026 iOS build: submitted Mar 06, 2026 -> still waiting, status on Mar 12, 2026: 'Waiting for Review' In-app purchase: status on Mar 12, 2026: 'In Review' Without the IAP approval, it doesn't even make sense to announce my macOS release to my network because the app will just lock up after 14 days if they're unable to purchase. Why are
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2w
Reply to Data Disappeared
Thanks for taking the time to share your question here. After reading your question, I’m finding myself with more questions than answers right now. Could you tell me what database you’re using (SwiftData)? Also, please specify the programming languages, frameworks, or tools you’re working with. The more details you can share, including code snippets and the versions of the tools you’re using (like Xcode, macOS, iOS, etc.), the better. Lastly, could you let me know which platform you’re aiming for? I'm sure someone in the community will be able to help once you have a chance to update your post. Albert Pascual
  Worldwide Developer Relations.
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Views
Activity
2w
Can't specify platform version for xcodebuild download 26.x
Prior to iOS 26.0 we were able to download specific simulator runtimes from the command line by using a command like xcodebuild -downloadPlatform iOS -buildVersion 18.0 This is described in the documentation here. This no longer works for 26.x. If I run the following command: xcodebuild -downloadPlatform iOS -buildVersion 26.0 it fails with the following error: Finding content... iOS 26.0 is not available for download. If I omit the -buildVersion flag it will download the latest version, currently 26.2, but if I try and specify 26.2 as the buildVersion I still get iOS 26.2 is not available for download. This behavior has been confirmed on Xcode 26.2. Perhaps related, it appears these runtimes are also no longer being made available for download on https://developer.apple.com/download/all
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1
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427
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Reply to MacOS 26.4 beta “Failed to prepare software update”
I’ve had exactly the same problem on both a m3 Studio and a MacBook Air. If I go to recovery mode, reinstalling the beta seem to successfully solve the problem. The problem occurs after the beta update has completed and the verification phase starts. It sits at 5 minutes for about 5 minutes and then fails. This is happening consisteltly.
Topic: Community SubTopic: Apple Developers Tags:
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Reply to Ad Hoc .ipa for iOS 12.5.8
Same issue, add hoc build compiled with Xcode 26 cannot be run on iOS 12. No crash report only logs. Launch screen is shown for a second and in a moment app is closed
Topic: Business & Education SubTopic: General Tags:
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Over a month and we're still stuck 'Waiting For Review'
We've been waiting since the 5th of February with zero movement, and nothing to suggest anything is likely to change. Phone support, who I've reached out to twice, has no oversight or influence, and I waited over 2 weeks for an 'automated' reply to my support request email. I'm not sure what to do... Every day that passes is momentum/money/time/enthusiasm lost. It's affecting our launch momentum and cross-platform availability for users who are expecting the iOS version to be live alongside Android, which is extremely stressful and upsetting! We would be extremely grateful if the review could be expedited so we can support our users on both platforms. If someone could tell me what, if anything, I can do to speed this up - I'd be most grateful.
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3
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0
Views
120
Activity
2w
SpriteKit framerate drop on iOS 26.3
Hello, I have noticed a performance drop on SpriteKit-based projects running on iOS 26.3. The issue seems very similar to the issue reported on iOS 26.0, and later solved from iOS 26.2 beta 3: https://developer.apple.com/forums/thread/800952?answerId=870617022#870617022 With 26.3, it seems a regression occured. Below is the same SpriteKit scene used to test framerate on different devices: import SpriteKit import SwiftUI class BareboneScene: SKScene { override func didMove(to view: SKView) { size = view.bounds.size anchorPoint = CGPoint(x: 0.5, y: 0.5) backgroundColor = .darkGray let roundedSquare = SKShapeNode(rectOf: CGSize(width: 150, height: 75), cornerRadius: 12) roundedSquare.fillColor = .systemRed roundedSquare.strokeColor = .black roundedSquare.lineWidth = 3 addChild(roundedSquare) let action = SKAction.rotate(byAngle: .pi, duration: 1) roundedSquare.run(.repeatForever(action)) } } struct BareboneSceneView: View { var body: some View { SpriteView( scene: BareboneScene(), debu
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4
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1.6k
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Reply to Device Token Not Invalidated After App Uninstall (iOS 26.4 Beta)
I'm not sure associating the push device token to a user account would even solve the problem, unless you only allow one token per user account. But that would prevent users from using multiple devices (such as their iPhone and iPad) with the same account. Our app requires the users to login and we do associate the push device tokens to the respective user account, but we allow multiple tokens per account. And we have noticed for a while that these tokens stack up, even if users only use one device. I don't think we had a case of the same push notification being sent multiple times to the same device yet though. (Haven't tested with iOS 26.4 Beta).
Replies
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2w
CarPlay: CPListImageRowItem images and CPNowPlayingTemplate buttons occasionally not displaying (requires device reboot)
Device: iPhone 17 Pro Max iOS version: iOS 26.3 CarPlay type: Wired We are encountering two intermittent UI issues in CarPlay when running our music application. The problems occur occasionally and cannot be recovered without restarting the device. Issue 1: CPListImageRowItem image not displaying On the CarPlay home page, some images occasionally fail to appear. Implementation details: The list is updated using CPListTemplate.updateSections. Each item is a CPListImageRowItem. On iOS versions below 26, images are updated using updateImages. On iOS 26, images are provided through CPListImageRowItem.elements, where each element is a CPListImageRowItemRowElement. Observed behavior: Logs confirm that the data is correctly provided. However, in failing cases the CPListImageRowItemRowElement appears with both title and subtitle equal to nil. The image is not rendered in the UI even though the item exists. Issue 2: Now Playing bottom buttons occasionally missing On the Now Playing
Topic: UI Frameworks SubTopic: UIKit Tags:
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70
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