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Missing com.apple.developer.adservices entitlements
I am trying to build my app and want to be able to integrate with apple ads services so I can get my users attribution token. I tried a added the com.apple.developer.adservices entitlement but now that I build my app it fails with the following error include the com.apple.developer.adservices entitlement. Profile qualification is using entitlement definitions that may be out of date. Connect to network to update. What do I need to do to make this work, I tried and cant fina any docs online
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Reply to Xcode SPM (Swift Package Manager) Error
I’m confused. You wrote this: [quote='805779021, Kim Ju Young, /thread/805779, /profile/Kim+Ju+Young'] Both the project and target are set to iOS 14 or higher. [/quote] also this: [quote='805779021, Kim Ju Young, /thread/805779, /profile/Kim+Ju+Young'] I'm using Xcode 26.0.1. [/quote] The minimum deployment target for Xcode 26 is iOS 15. See the table in Developer > Support > Xcode. So, given that reality, I did the following: I used Xcode 26.0.1 to create a new project from the iOS > App template. I set the deployment target to iOS 15. I added the Apple App Store Server Swift Library package to my project. I tried to build it. That fails with various availability problems. They are all in the Apple App Store Server Swift Library package itself. Its deployment target is set to iOS 13: let package = Package( name: AppStoreServerLibrary, platforms: [ … .iOS(.v13), … ], … } but it’s using APIs that were introduced in iOS 14. To investigate further I cloned the package’s repository dire
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Xcode SPM (Swift Package Manager) Error
Xcode SPM (Swift Package Manager) Error I added the Apple App Store Server Swift Library library to Xcode using Swift Package Manager. Both the project and target are set to iOS 14 or higher. However, when I build after adding the library, an error occurs with the library. A message appears stating that the target is set to iOS 12. I'm using Xcode 26.0.1. Even after adding it to all my projects, the build continues with the same error. I've tried building the library from version 1.0.0 to the latest version, but the same error persists. Even after completely cleaning the project and running it, the same error persists. Does anyone know how to fix this?
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Reply to Control system video effects support for CMIO extension
Thank you for the quick response. It's not the answer I was hoping for, but one in line with what I expected. We consider the choice of turning on video effects a user decision, not an app decision. This is a decision I can understand being made by Apple which I don't necessarily disagree with. However, I believe there should be two improvements made: Allow users to grant entitlement-based permission to apps to make the right decision for them. This leaves the ultimate decision with the user, while the app can optimize for its specialized use case. Allow apps to opt out of system video effects. Any app that needs to be in complete control of any effects applied to its video input and output to deliver its core feature needs this. It can't be in Apple's interest to add to the frustration on user side and developer side with the current landscape of especially video call software where every party involved is able to apply their own video effects and mostly does so on an opt-out basis. It does
Topic: Media Technologies SubTopic: Video Tags:
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Reply to Trying to remove app groups from my macOS app doesn't seem to work
[quote='805890021, carlos4242, /thread/805890, /profile/carlos4242'] what I'm trying to do is transfer my app to another developer [/quote] Right. You’ve misunderstand the relevant bit of App Store Connect > Transfer an app > App transfer criteria. It says: Mac apps that have used the sandbox environment and share the Application Group Container Directory with other Mac apps can't be transferred. That “have used” is important. It doesn’t mean “are currently using” but rather it means “have ever used”. If your Mac app has ever used an app group, you can’t transfer it )-: Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Setting to screen share virtual macOS 15+ machine?
I want to know all settings that need to be set in a macOS 15+ virtual mac in order to successfully screen share into it from the physical machine. Also any virtual machine configuration settings I may not understand. I have successfully set up screen sharing into an macOS 15 M2 mac studio that sits in the corner, on which I am running a cooked up variant of the sample code from apple about virtualizing a mac on a mac. I'm screen sharing into it from my macOS 15 M2 laptop. So I know I have at least one set of screen sharing settings correct. I have also successfully set up a macOS 14 virtual machine in that app into which I am able to screen share into from the mac studio. However, when I set up macOS 15 (and macOS 26) virtual machines, connections for screen sharing and file access don't succeed after 1 minute (I get the aqua-colored cylon / knight-rider -style progress bar for a minute, and then a connection failure dialog). I don't get the prompt to choose standard or enhanced. and I don't get ask
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Problem loading our login attempt indefinitely
Hi, I have an application published in the Marketplace. I made certain updates to the app. I did my tests.No problem. I did my tests via Testflight. There is no problem I encountered. But my app update request was returned by app review. The answer i got from them ; Specifically, our login attempt displayed loading indefinitely; we were unable to access the app features and functionality. Here are the ways that I tried and the app worked successfully. Connect from America using VPN.No problem, it works. I connected from using IPV6.No problem, it works. I tried with simulator.No problem, it works. I tried real device.No problem , it works. I tried testflight.No problem, it works. I tired version 15.2 and earlier.No problem , it works. I have no idea why apple staff are getting this error. Has anyone encountered such a problem before? What solutions would you suggest? I'm waiting for your help.
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Reply to The problem of suspending the device in game mode
You haven’t asked a question here, so it’s very hard to respond meaningful. If you need help with something, please review Quinn’s Top Ten DevForums Tips for advice on how to use the forums effectively. ps I’ve locked this thread. Please put your real question in a new thread. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to AppMigrationKit future plans
We can’t talk about The Future™. My standard advice [1] applies here: If you’d like to see this added to the system, file an enhancement request explaining your requirements and rationale. Please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] See tip 3 in Quinn’s Top Ten DevForums Tips.
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Xcode Cloud Fails on Export: App Store Connect Authentication Error
Hello, Our Xcode Cloud builds are successfully archiving but fail every time during the Export archive for app-store distribution step. The issue appears to be a persistent authentication failure with App Store Connect that we are unable to resolve. Primary Error: The build logs show a critical authentication failure. IDEDistribution.critical.log shows: App Store Connect request for store configuration failed for account Session Proxy Provider... Unable to authenticate with App Store Connect. DVTITunesSoftwareService.log specifies the error is DVTITunesSoftwareServiceFoundation.DVTServicesSessionProviderCredentialITunesAuthenticationContextError.proxy. The build process eventually terminates during the IDEDistributionSymbolsStep with an Rsync failed error, which we believe is a symptom of the earlier authentication failure. Troubleshooting Already Performed: We have already taken the following steps without success: Verified the account used for the integration has Account Holder and Admin roles. Confirmed th
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How to install self signed certificate to iPhone simulator running iOS 18.5?
I am trying to communicate with the backend of my project. So I need to install the certificate into the simulator. I have the .pem file but when I drag-dropped it into the simulator, I got the error Simulator device failed to complete the requested operation.. The simulator is an iPhone 16 Pro running iOS 18.5. Is there any way to install the cert to my simulator? PS: I can't use Apple Configurator or MDM because I am using the office's Mac. And I can't install anything there. So I can only do it manually.
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Reply to PAYMENT
Payment for what? If you want to pay for the Apple Developer Program, it should be in the Account section at the top of the page on these forums. And, why have you tagged your post with Widgets & Live Activities? Is this related to widgets and Live Activities or not? If not, please don't use unrelated tags on your posts.
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