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iPhone 16 pro

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Reply to Getting Incoming call from blocked Number in iOS 26 onwards
Thanks for the post. You are receiving phone calls from blocked numbers in iOS 26? We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to a consumer feature and is better suited for the Apple Support Communities https://discussions.apple.com/welcome I would recommend contacting them to help you on that feature as should be working well in iOS 26. Thanks, Albert Pascual
  Worldwide Developer Relations.
Topic: App & System Services SubTopic: General Tags:
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App rejected because malfunctional Apple SignIn but cannot be reprodeced
Hi everyone, Our recent app update was rejected under Guideline 2.1 – App Completeness, with the note: “The app was unresponsive when we tapped on Sign in with Apple.” Device: iPad Air (5th generation) OS: iPadOS 26.1 However, we’ve tested this thoroughly and can’t reproduce the problem at all. Here’s what we’ve done so far: Tested both on simulator and real devices (iPhone and iPad). Tried combinations of: Logged in / not logged in to iCloud Apple ID linked / not linked to our app In all cases, Sign in with Apple works as intended — no freezing or unresponsiveness. We also recorded videos showing successful sign-in on simulator (iPad Air, iOS 26) and iPhone 13 mini simulator: We replied to App Review asking whether they were using a simulator (since “Sign in with Apple” often fails there unless the test Apple ID is properly set up). We also provided steps and links explaining that you need to: Create a test account with a real email. Sign in at iCloud.com, and complete security setup / agre
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RealityKit - Full 3D experience
I have a question I guess more for the Apple team. But why are there no totally 3D experiences for the Vision Pro lineup? I know they have given us tools to implement unity 3D games into iPhone and I guess you can also build it in RealityKit. But why at this moment are 3D games limited to just iPad and iPhone and can't you bring that into Vision Pro? Just to explain. When I say a totally 3D game, I mean games like Gorn. I mean the Vision Pro is definitely powerful enough, but it just feels limited to tabletop games and AR games. Is this something Apple is thinking about implementing?
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Reply to App Clips don't work
Did anyone found a solution? I have a small update, when upgraded to Xcode 26 (instead of Xcode 16), the appclip did not build right away. The reason was Apple has changed how we need to create the .entitlements files. So I had to do the following: com.apple.developer.parent-application-identifiers - $(PARENT_APP_IDENTIFIER) + $(AppIdentifierPrefix)com.mydomain.parentID i.e add AppIdentifierPrefix + parentID instead of PARENT_APP_IDENTIFIER With this fix, the appClip got build with Xcode 26. My issue with appClip invocation is not yet fully fixed (though now it works on some cases), but hope this will give someone a starting point. Let me know if anyone found a proper solution. I have also opened a feedback and the number is FB20453270
Topic: UI Frameworks SubTopic: General Tags:
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Reply to Request File Access from Unity for Apple Vision Pro
Thank you again! As the project is (currently) only for internal testing, the Document directory way works fine for now. I've set the keys (both were necessary), and now the App's Documents folder shows up in On My Apple Vision Pro. Reading & writing content in there via Unity's Application.persistentDataPath works fine as well. Just what I wanted. Thank you very much for your help!
Topic: Spatial Computing SubTopic: General Tags:
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Xcode 26 Stable Build Interruptions
I have a mac mini on OS 15.7 ( Sequoia ) with 4-5 iPhone and iPad devices on version iOS 26.0 Stable connected to it. I am trying to build a device farm application where it run multiple UI tests to restore the device state but facing BUILD INTERRUPT intermittently during the UI test run. What can be the issue here? Is it device side issue OR issue with device and xcode connection. What tools can I use to gather more information of xcode and its processes or memory leaks due to it. Could any network call interruption via xcode can lead to this issue.
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Reply to Share Extensions embedded in visionOS apps
As per usual - once you post about something the solution just comes to you. The solution for anyone running into the same thing is just adding Apple Vision as the only destination for the Share Extension target, and removing the Apple Vision (Designed for iPhone) one that is automatically created for the template.
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Reply to iOS26 beta: AppClips are not working properly
I have a small update, when upgraded to Xcode 26 (instead of Xcode 16), the appclip did not build right away. The reason was Apple has changed how we need to create the .entitlements files. So I had to do the following: com.apple.developer.parent-application-identifiers - $(PARENT_APP_IDENTIFIER) + $(AppIdentifierPrefix)com.mydomain.parentID i.e add AppIdentifierPrefix + parentID instead of PARENT_APP_IDENTIFIER With this fix, the appClip got build with Xcode 26. My issue with appClip invocation is not yet fully fixed, but hope this will help someone. Let me know if someone found a better solution. Note: I have seen it works in some phones with iOS 26 (like iPhone 14) when I use the appClip code (circular code), but not with plain QR code, and that too not on all phones (still not works on 14 pro max). But once it works on a given phone, it worked on normal QR code too (weird, I know). My best guess is that it' a cache issue.
Topic: App & System Services SubTopic: General Tags:
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Share Extensions embedded in visionOS apps
I'm trying to add a feature to my app to allow a user to import items from other apps, like Safari, via the share sheet. I've done this many times on iOS/iPadOS easily with a Share Extension. From what I can tell, Xcode tells me share extensions are not available on visionOS - though my experience on device tells me differently (It seems Reminders, Notes & more implement them somehow.) I was finally able to get it working on device only...but I can now no longer test in the simulator, and have not found a way to distribute this app. When attempting to run on the simulator, I get this issue: Please try again later. Appex bundle at /Users/jason/Library/Developer/CoreSimulator/Devices/09A70160-4F4F-4F5E-B679-F6F7D876D7EF/data/Library/Caches/com.apple.mobile.installd.staging/temp.6OAEZp/extracted/LaunchBar.app/PlugIns/LaunchBarShareExtension.appex with id co.swiftfox.LaunchBar.ShareExtension specifies a value (com.apple.share-services) for the NSExtensionPointIdentifier key in the NSExtension dictionary in it
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Building SimpleAudioDriver example
Hi there, I am trying to build the Apple SimpleAudioDriver example but fail with codesign and/or provisioning. I would be ok for now with the local option, but XCode 16.4 doesn't show the option build to run locally (SIP is disabled). When using Automatically manage signing it ends in a Please file a bug report. I found that having two different development teams tripped it up, so I deleted all certificates and keys and made sure to be only signed into one account in Xcode. Can anyone give advice? Thanks a ton! Here is the URL to the sample: https://developer.apple.com/documentation/coreaudio/building-an-audio-server-plug-in-and-driver-extension macOS: 15.6.1 XCode: 16.4 Hardware: MacBook Pro M2 Max SIP: disabled
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How to debug ios Webkit crash
We have an iphone app that has an embedded webview using webkit, and we found the app crashes when we navigate to an specifc internal website. When I opened the ips file I see this stacktrace on the com.apple.main-thread WebCore::JSDOMRect::subspaceForImpl(JSC::VM&) WebCore::JSDOMRect::create(JSC::Structure*, WebCore::JSDOMGlobalObject*, WTF::Ref, WTF::DefaultRefDerefTraits>&&) WebCore::toJSNewlyCreated(JSC::JSGlobalObject*, WebCore::JSDOMGlobalObject*, WTF::Ref, WTF::DefaultRefDerefTraits>&&) JSC::JSValue WebCore::CloneDeserializer::readDOMRect() WebCore::CloneDeserializer::readTerminal() WebCore::CloneDeserializer::deserialize() WebCore::SerializedScriptValue::deserialize(JSC::JSGlobalObject&, JSC::JSGlobalObject*, WTF::Vector, WTF::DefaultRefDerefTrait WebCore::SerializedScriptValue::deserialize(JSC::JSGlobalObject&, JSC::JSGlobalObject*, WebCore::SerializationErrorMode, bool*) WebCore::SerializedScriptValue::deserialize(OpaqueJSContext const*, OpaqueJSValue const
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