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VPN Stuck at connecting
Hello, I’ve run into some strange behavior with the macOS System Extension using a Packet Tunnel. The issue showed up after the device went to sleep while the VPN was running. When I woke the computer, the VPN tried to reconnect but never succeeded — it just stayed stuck in the “connecting” state. I was able to turn the VPN off, but every attempt to turn it back on failed and got stuck at “connecting” again. Even removing the VPN configuration from Settings didn’t help. The only thing that worked was disabling the system extension completely. While checking the logs, I noticed thousands of identical log messages appearing within just a few seconds: nesessionmanager(562) deny(1) system-fsctl (_IO h 47) 17:11:52.481498+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5454 com.apple.networkextension 17:11:52.481568+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5454 com.apple.networkextension 17:11:52.481580+0200 NESMVPNSession[Primary Tunne
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Unable to apply liquid glass effect on popover that is opened from a liquid glass container
When a popover is presented from a view that uses glassEffect(.regular.interactive()), I’m seeing mutually exclusive behavior: either the popover’s chrome (its navigation bar / toolbar) uses Liquid Glass or the originating control keeps its Liquid Glass “morph” behavior — but not both at the same time. There are two ways that I can enable Liquid Glass on the container: Option 1 (background capsule with .glassEffect) → The popover’s toolbar shows Liquid Glass, but the menu button loses its morph effect. Option 2 (.glassEffect applied to the HStack) → The menu button keeps the morph effect, but the popover’s toolbar does not have Liquid Glass. I'm using XCode 26.0.1, with latest iOS 26.0 stable simulator installed. Here's an example code to reproduce the issue: import PlaygroundSupport import SwiftUI // MARK: - TestView struct TestView: View { @State private var isPresented = false var body: some View { VStack { Spacer() HStack { Button(, systemImage: plus) { isPresented = true } .popover(isPresented: $isPresen
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Provisioning Profile Defect: App Attest Entitlement (com.apple.developer.app-attest.environment) Missing Despite Enabled Capability
Hello everyone, I'm facing a critical, blocking issue where my developer account (Team ID: K655PX7A46) is unable to generate a valid provisioning profile with the App Attest entitlement. I have confirmed this is a server-side issue and am hoping to get visibility from an Apple engineer who can investigate. The Problem: When I generate a provisioning profile for an App ID with the App Attest capability enabled, the resulting profile is defective. It is missing the required com.apple.developer.app-attest.environment key in its entitlements dictionary, causing Xcode to fail the build. What I Have Proven: The issue is not a misconfiguration. The App Attest capability is correctly enabled and saved on the App ID configuration page. The issue is not isolated to one App ID. I created a brand new App ID from scratch, enabled the capability during creation, and the server still generates a defective profile with the same missing entitlement. I have definitive proof by inspecting the downloaded .mobileprovisio
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Nonprofit Enrollment 28 Days in "Processing" After Continuing - UH4UT85YS3
I'm looking for advice or anyone who's experienced similar delays with nonprofit developer account enrollments. Timeline: In mid-September, we had some initial email validation issues during our nonprofit organization enrollment. Senior Advisor Kevin (case 102691832489) resolved those issues and cleared us to continue enrollment on September 16-17. We continued immediately on September 17th, and our status changed to Your enrollment is being processed with enrollment ID UH4UT85YS3. It's now been 28 days with no status changes, no requests for additional information, and no timeline. Follow-up attempts: I've called support three times (Sept 19, 26, and Oct 7). Each time I was told the application is with a separate department they can't contact. They created additional cases but couldn't provide any updates or access to the reviewing team. Questions for the community: Is 28 days normal for nonprofit enrollment processing after continuing? Has anyone found a way to get status updates
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visionOS – Starting GroupActivity FaceTime Call dismisses Immersive Space
Hello, I am in the process of implementing SharePlay support in my visionOS app. Everything runs fine when I test locally, but when my app is distributed via TestFlight, calling try await activity.activate() shows the SharePlay dialog as usual, but then when I start a new FaceTime call, my ImmersiveSpace gets dismissed. This is only happening when the app is distributed via TestFlight, when I run it locally the ImmersiveSpace stays active as expected. Looking at the console on my Mac I found this log: Invalid initial client settings class: UIApplicationSceneClientSettings; expected class: MRUISharedApplicationSceneClientSettings; bundle ID: com.apple.facetime; scene ID: com.apple.facetime:SFBSystemService-DDA8C751-C0C4-487E-AD85-59EF4E6C6050 Does anyone have an idea how I can fix this? It's driving me nuts and I wasted over a day looking for a workaround but so far been unsuccessful. Thanks!
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Reply to CreateMemoryDescriptorFromClient can't write data to user?
We've developed a PCIDriverKit driver for the capture card on macOS and have identified an issue: CreateMemoryDescriptorFromClient can only read data from the user space to the driver, but cannot write data back to the user. Two answers here: I believe the immediate issue is that you also need to set kIOMemoryDisableCopyOnWrite, so your code would be: ret = CreateMemoryDescriptorFromClient(kIOMemoryDirectionOutIn | kIOMemoryDisableCopyOnWrite, ... The other option, particularly if you're dealing with larger amounts of memory that you'll be using for things like ring buffers, is using IOConnectMapMemory(...) and CopyClientMemoryForType(...) to more directly manage the mapping process. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Drivers Tags:
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Family Controls Capability Migration to New Bundle ID
Situation: I previously had Family Controls (Distribution) approved for a different bundle ID during initial development (for the same app I'm currently working on). I have since migrated to a new bundle ID to align with my app's branding and have already configured multiple third-party integrations (RevenueCat, backend services, etc.) with this new bundle ID. Request: In this scenario, can Apple please expedite the review process for Family Controls (Distribution) on the new bundle ID? The migration is necessary to maintain existing service integrations and avoid significant reconfiguration work for my app. Current Status: Submitted request for approval on new bundle ID over a week ago, still pending review.
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My Enrollment is being processed for long time
Hello, I’m reaching out regarding an issue with our organization’s Apple Developer Program enrollment. We’ve successfully created a developer account and our organization is verified through the D-U-N-S system. The D-U-N-S ID is correctly displayed in our Apple Developer account. However, the enrollment status still shows: “Your enrollment is being processed.” It’s been 3 months, and we haven’t received any further communication or updates. Has anyone experienced a similar delay? Is there anything else we should do to expedite the process? Any guidance or insight would be greatly appreciated. Thanks,
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What is the new name of the OSDUIHelper process on macOS Tahoe?
I am currently developing a macOS app that can show system HUDs in the Notch Till Sequoia I used to kill the OSDUIHelper process (which displays the default macOS Volume and Brightness control HUDs) - and replaced it with my app's HUDs But, it is not working on macOS Tahoe anymore as the OSDUIHelper process is no longer there due to the UI changes Has the process been renamed - or is there any other way to kill the process?
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Not Showing Pro Default option in IPhone 16 Pro and unable to view the “Pro Raw Max”
I am using iPhone 16 pro, and I am running on the IOS 26.1 (23B5064e) in settings, going to Camera, then to formats, then in “Pro Raw and Resolution Control”, I am only getting “Pro Raw Format”(JPEG Lossless Most Compatible), but despite after numerous attempts I am unable to find the option for “Pro Raw Max”(upto 48 MP) or HEIF Max (upto 48 MP); please help me anyone I desperately want “Pro Raw Max”, moreover I cannot find the “Raw Max” option in the camera app, but only getting the “Raw” option; thanks a lot in advance…🙏🏻🙏🏻🙏🏻🙏🏻
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Reply to MetricKit Payload Not Populating on Enterprise
Thank you for providing the post and the comprehensive description of the issue. I believe the payload should have been received at the very least. May I kindly request that you report a bug for this matter? Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? We will get to the bottom of the issue. Albert Pascual
  Worldwide Developer Relations.
Topic: App & System Services SubTopic: General Tags:
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Reply to EMV Card Data
Is tap to pay still needed? i don't want to read passes from wallet nor accept payments. I want to use nfc card reader on the credit card from the bank i work for in the bank of the app i work for to validate the card and activate it. I don't see how it would be related to tap to pay or wallet. we already have apple pay setup but we still get an error about the entitlements missing. So i'm wondering which one i need and if i need to do a specific request to have them knowing we are a bank and already have com.apple.developer.payment-pass-provisioning
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Request: Option to Disable PSVR2 Sense Controller Low-Power Mode on visionOS (ARKit + Vision Pro Development)
Hi everyone, We’re developing a Unity project for Apple Vision Pro that connects PSVR2 Sense controllers for advanced interaction and input. We’ve encountered a major limitation: when the controller is not held close to the designated hand (e.g., resting on a table or held by the non designated hand), the Sense controller enters a low-power or reduced-update mode. This results in noticeably reduced tracking update frequency and responsiveness until the controller is held again. For certain use cases, this behavior is undesirable. In our case, it prevents continuous real-time tracking of the controller even when it’s stationary or being tracked externally. Request: Please consider exposing an API flag or developer option in ARKit to disable and optionally delay the low-power mode when the app requires full-rate updates regardless of proximity or hand pose detection.
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