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“build disappears”

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Unusually long “Waiting for Review” times this week (App Store + TestFlight delays?)
Hi everyone, I’m currently experiencing unusually long review waiting times and wanted to ask if others see the same behavior this week. My situation: • App Store update has been in “Waiting for Review” significantly longer than usual • A newly submitted build also seems stuck • TestFlight processing is slower than I normally see • Expedited review request and contact attempts didn’t change the status so far What confuses me is that I still see other apps receiving updates, so I’m unsure whether this is a broader review delay or something submission-specific. I’m not trying to escalate anything — just looking to understand if this is currently affecting more developers. Would really appreciate hearing about your recent experiences. Thanks and good luck to everyone waiting 🙂
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8.0k
1w
RealityKit fill the background environment
I am new to RealityKit and Metal and I am building a RealityKit app that renders a procedural LowLevelMesh road. But the left and right side of the road is a complete green terrain mesh object and it doesn't look great. What I want is to add some rocks, tall trees and dence bushes (or weed) to make it look like the player is in the woods. But when I add many of those objects then the performance drains. What is the best approach to fill background empty spaces in the scene?
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417
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Reply to Tap to Pay entitlement stuck in development for nearly 1.5 months – do I need to resubmit?
Hi @mensrev, @devraj, You'll need to contact the provisioning team where you made your initial request. Please see the post below for more information: Resolving Tap to Pay on iPhone errors when building for App Store, TestFlight, or Enterprise distribution https://developer.apple.com/forums/thread/794192 Cheers, Paris X Pinkney |  WWDR | DTS Engineer
1w
Xcode Cloud Signing Issue
There seems to be a problem to a specific Apple Developer Account regarding Xcode Cloud Distribution (Signing). The Xcode Cloud Error Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “XcodeCloudTest.app/XcodeCloudTest” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing. Investigation Apple Developer Forums This issue seems to be known: https://developer.apple.com/for
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749
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Reply to SpeechTranscriber not supported
The 16-core Neural Engine theory lines up with what I have seen in practice on Mac hardware as well. Mac mini M4 (16-core NE) runs SpeechTranscriber and SpeechAnalyzer without issues. M1 devices (also 16-core NE) work too. For the Simulator issue — this is expected unfortunately. SpeechTranscriber relies on the Neural Engine for on-device inference, and the Simulator does not emulate the ANE. The isAvailable check returns false because the underlying model cannot run there. Practical workaround for development: use a conditional compilation check and fall back to SFSpeechRecognizer (the older API) in Simulator builds. SFSpeechRecognizer still works on Simulator and gives you a close-enough approximation for UI development and integration testing. You only need a real device for final accuracy testing. Regarding the 8-core vs 16-core cutoff: my guess is that SpeechTranscriber uses a model size that requires the throughput of a 16-core Neural Engine to meet real-time latency requirements. The 8-core NE
Topic: Media Technologies SubTopic: Audio Tags:
1w
Reply to AVAudioEngine fails to start during FaceTime call (error 2003329396)
I hit a very similar issue while building ambient-voice — a real-time speech-to-text macOS app using SpeechAnalyzer. AVAudioEngine.inputNode.installTap() worked fine with built-in mics but silently failed with Bluetooth devices (the tap callback never fired). The root cause is similar to yours: audio session resource conflicts. Our fix was switching from AVAudioEngine to AVCaptureSession. The captureOutput(_:didOutput:from:) delegate fires reliably regardless of audio device state or competing audio sessions. The tradeoff is you get CMSampleBuffer instead of AVAudioPCMBuffer, so you need a conversion step — but it is straightforward. For your FaceTime case specifically, AVCaptureSession with .mixWithOthers category option should let you capture mic input without conflicting with the active call audio session. We documented all the audio pitfalls we hit on macOS 26 in our forum post: https://developer.apple.com/forums/thread/819525 The project is open source: https://github.com/Marvinngg/ambient-voice
Topic: Media Technologies SubTopic: General Tags:
1w
The requested app is not available or doesn’t exist.
Hello, I have an internal TestFlight build for my app PewPewApp (Apple ID 6760741808). The build is processed, assigned to an internal group, and the tester invitation is accepted. The build status shows Ready to Test / Testing in App Store Connect. However, installation from TestFlight fails with: “The requested app is not available or doesn’t exist.” Could you please check whether there is an account-level or backend TestFlight distribution issue affecting this app/build? Thank you.
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Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/
Im a Quality Engineer and using Appium to automate in Physical devices so installed appium server and xcuitest. We need to build the webdriveragent project from xcode , when doing that getting the following error Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ I have a apple account licensed but still unable to resolve this, any immediate help is highly appreciated
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444
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App stuck in “Waiting for Review” for 3+ weeks – possible review pipeline issue?
Hello, My app Zen Mahjong! has been stuck in the App Review process for an unusually long time and I’m trying to understand if something might be wrong with the submission. Timeline: First submission entered “In Review” and stayed there for 6 days without a decision. I rejected that build, uploaded a new build and resubmitted on February 17. Since then the app has been in “Waiting for Review” for more than 3 weeks. Additional context: App size ~40 MB Only IAP is a “Remove Ads” purchase I already contacted Developer Support and opened an expedited review request. Support also mentioned that this delay seems unusual. Has anyone experienced something similar or could this indicate that the submission is stuck in the review pipeline? Any guidance would be greatly appreciated. Thank you.
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App stuck in “Waiting for Review” for a long time – need guidance
Hi everyone, I’m looking for some guidance regarding my app review process. I submitted my iOS app (version 1.0) and it has been in “Waiting for Review” status for quite some time now. I understand that review times can vary, but this is taking longer than I expected, and I’m not sure if this is normal or if there might be an issue with my submission. For some additional context: The first time I submitted the app, it was rejected. Since I’m new to the Apple Developer platform, I mistakenly removed the rejected build instead of addressing the rejection and resubmitting. After that, I submitted the app again, and now it’s been waiting for review. My question is: Could removing the rejected build have caused any delays or issues with the review process? Or is the current waiting time unrelated to that? I would really appreciate any advice from experienced developers on whether I should just continue waiting or if there’s something specific I should check or do. Thank you in advance for your he
6
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304
1w
Apps Stuck in ‘Waiting for Review’ Since March 2 — No Update After Expedite Request
I’m following up regarding two apps I submitted on March 2 that are still stuck in “Waiting for Review.” First app id is 6759584758 and second is 6759892034 It has now been over two weeks with no movement or communication. This is already beyond the typical review timeframe Apple communicates, and it’s starting to seriously impact my ability to launch and operate my apps. After waiting this long, I contacted support directly. During that call, I was told that my apps would be added for expedited review. However, even after that step, there has still been no progress or update. At this point, the situation is becoming increasingly frustrating due to: No visibility into what’s causing the delay No estimated timeline No follow-through after being told the apps would be expedited As a paying Apple Developer, I depend on a reasonable and predictable review process. These delays directly affect my ability to plan launches, marketing, and monetization — especially as an independent developer. I’m not asking to bypas
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67
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CloudKit: Efficient way to get user's rank in leaderboard without fetching all records?
CloudKit: Efficient way to get user's rank in leaderboard without fetching all records? I'm building a leaderboard feature using CloudKit's public database and need advice on the best approach to calculate a user's rank efficiently. Current Setup Record Structure: Record Type: LeaderboardScore Fields: period (String): daily, weekly, monthly, allTime score (Int): User's score profile (Reference): Link to user's profile achievedAt (Date): Timestamp Leaderboard Display: Initially fetch first 15 users (sorted by score descending) Paginate to load more as user scrolls Show total player count Show current user's rank (even if not in top 15) The Challenge I can fetch the first 15 users easily with a sorted query, but I need to display the current user's rank regardless of their position. For example: User could be ranked #1 (in top 15) ✅ Easy User could be ranked #247 (not in top 15) ❌ How to get this efficiently? My Current Approach Query records with scores higher than the user's score and count them: //
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145
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“Desktop & Documents Folders” feature in iCloud Drive.
Dear Apple Support, I would like to raise a concern regarding the behavior of the “Desktop & Documents Folders” feature in iCloud Drive. From a business and development standpoint, the fact that folders may be automatically moved or created without clear and explicit user awareness is quite concerning. File system behavior is something users generally expect to remain predictable and fully under their control. In particular, when working in development environments, even small and unintended changes to folder structures can lead to issues such as broken file paths, build errors, or inconsistencies in project setups. The possibility that such changes may occur automatically introduces an element of uncertainty that is difficult to manage in professional workflows. Additionally, there are security considerations. For example, if sensitive files such as configuration data or API keys are temporarily stored on the Desktop, the possibility that they could be unintentionally synced to the cloud raises
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372
1w
Back gesture not disabled with navigationBarBackButtonHidden(true) when using .zoom transition
[Submitted as FB22226720] For a NavigationStack destination, applying .navigationBarBackButtonHidden(true) hides the back button and also disables the interactive left-edge back gesture when using the standard push navigation transition. However, when the destination uses .navigationTransition(.zoom), the back button is hidden but the left-edge back gesture is still available—it can still be dismissed even though back is intentionally suppressed. This creates inconsistent behavior between navigation transition styles. navigationBarBackButtonHidden(_:) works with a standard push transition, but not with .navigationTransition(.zoom). In the code below, .interactiveDismissDisabled(true) is also applied as another attempt to suppress the back-swipe gesture, but it has no effect. As a result, there’s currently no clean way to prevent back navigation when using the zoom transition. REPRO STEPS Create an iOS project then replace ContentView with code below, build and run. Leave nav type set to List Push. Op
2
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605
1w
Unusually long “Waiting for Review” times this week (App Store + TestFlight delays?)
Hi everyone, I’m currently experiencing unusually long review waiting times and wanted to ask if others see the same behavior this week. My situation: • App Store update has been in “Waiting for Review” significantly longer than usual • A newly submitted build also seems stuck • TestFlight processing is slower than I normally see • Expedited review request and contact attempts didn’t change the status so far What confuses me is that I still see other apps receiving updates, so I’m unsure whether this is a broader review delay or something submission-specific. I’m not trying to escalate anything — just looking to understand if this is currently affecting more developers. Would really appreciate hearing about your recent experiences. Thanks and good luck to everyone waiting 🙂
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8.0k
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1w
Reply to App Review
Was your app reviewed? I have been reading many posts as I am in a similar position and I wonder if deleting the build and uploading a new one would help? It’s almost like it’s just stuck in the system
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Activity
1w
RealityKit fill the background environment
I am new to RealityKit and Metal and I am building a RealityKit app that renders a procedural LowLevelMesh road. But the left and right side of the road is a complete green terrain mesh object and it doesn't look great. What I want is to add some rocks, tall trees and dence bushes (or weed) to make it look like the player is in the woods. But when I add many of those objects then the performance drains. What is the best approach to fill background empty spaces in the scene?
Replies
2
Boosts
0
Views
417
Activity
1w
Reply to Tap to Pay entitlement stuck in development for nearly 1.5 months – do I need to resubmit?
Hi @mensrev, @devraj, You'll need to contact the provisioning team where you made your initial request. Please see the post below for more information: Resolving Tap to Pay on iPhone errors when building for App Store, TestFlight, or Enterprise distribution https://developer.apple.com/forums/thread/794192 Cheers, Paris X Pinkney |  WWDR | DTS Engineer
Replies
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Views
Activity
1w
Xcode Cloud Signing Issue
There seems to be a problem to a specific Apple Developer Account regarding Xcode Cloud Distribution (Signing). The Xcode Cloud Error Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “XcodeCloudTest.app/XcodeCloudTest” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing. Investigation Apple Developer Forums This issue seems to be known: https://developer.apple.com/for
Replies
3
Boosts
0
Views
749
Activity
1w
Reply to SpeechTranscriber not supported
The 16-core Neural Engine theory lines up with what I have seen in practice on Mac hardware as well. Mac mini M4 (16-core NE) runs SpeechTranscriber and SpeechAnalyzer without issues. M1 devices (also 16-core NE) work too. For the Simulator issue — this is expected unfortunately. SpeechTranscriber relies on the Neural Engine for on-device inference, and the Simulator does not emulate the ANE. The isAvailable check returns false because the underlying model cannot run there. Practical workaround for development: use a conditional compilation check and fall back to SFSpeechRecognizer (the older API) in Simulator builds. SFSpeechRecognizer still works on Simulator and gives you a close-enough approximation for UI development and integration testing. You only need a real device for final accuracy testing. Regarding the 8-core vs 16-core cutoff: my guess is that SpeechTranscriber uses a model size that requires the throughput of a 16-core Neural Engine to meet real-time latency requirements. The 8-core NE
Topic: Media Technologies SubTopic: Audio Tags:
Replies
Boosts
Views
Activity
1w
Reply to AVAudioEngine fails to start during FaceTime call (error 2003329396)
I hit a very similar issue while building ambient-voice — a real-time speech-to-text macOS app using SpeechAnalyzer. AVAudioEngine.inputNode.installTap() worked fine with built-in mics but silently failed with Bluetooth devices (the tap callback never fired). The root cause is similar to yours: audio session resource conflicts. Our fix was switching from AVAudioEngine to AVCaptureSession. The captureOutput(_:didOutput:from:) delegate fires reliably regardless of audio device state or competing audio sessions. The tradeoff is you get CMSampleBuffer instead of AVAudioPCMBuffer, so you need a conversion step — but it is straightforward. For your FaceTime case specifically, AVCaptureSession with .mixWithOthers category option should let you capture mic input without conflicting with the active call audio session. We documented all the audio pitfalls we hit on macOS 26 in our forum post: https://developer.apple.com/forums/thread/819525 The project is open source: https://github.com/Marvinngg/ambient-voice
Topic: Media Technologies SubTopic: General Tags:
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Views
Activity
1w
The requested app is not available or doesn’t exist.
Hello, I have an internal TestFlight build for my app PewPewApp (Apple ID 6760741808). The build is processed, assigned to an internal group, and the tester invitation is accepted. The build status shows Ready to Test / Testing in App Store Connect. However, installation from TestFlight fails with: “The requested app is not available or doesn’t exist.” Could you please check whether there is an account-level or backend TestFlight distribution issue affecting this app/build? Thank you.
Replies
1
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0
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60
Activity
1w
Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/
Im a Quality Engineer and using Appium to automate in Physical devices so installed appium server and xcuitest. We need to build the webdriveragent project from xcode , when doing that getting the following error Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ I have a apple account licensed but still unable to resolve this, any immediate help is highly appreciated
Replies
2
Boosts
0
Views
444
Activity
1w
App stuck in “Waiting for Review” for 3+ weeks – possible review pipeline issue?
Hello, My app Zen Mahjong! has been stuck in the App Review process for an unusually long time and I’m trying to understand if something might be wrong with the submission. Timeline: First submission entered “In Review” and stayed there for 6 days without a decision. I rejected that build, uploaded a new build and resubmitted on February 17. Since then the app has been in “Waiting for Review” for more than 3 weeks. Additional context: App size ~40 MB Only IAP is a “Remove Ads” purchase I already contacted Developer Support and opened an expedited review request. Support also mentioned that this delay seems unusual. Has anyone experienced something similar or could this indicate that the submission is stuck in the review pipeline? Any guidance would be greatly appreciated. Thank you.
Replies
5
Boosts
0
Views
382
Activity
1w
App stuck in “Waiting for Review” for a long time – need guidance
Hi everyone, I’m looking for some guidance regarding my app review process. I submitted my iOS app (version 1.0) and it has been in “Waiting for Review” status for quite some time now. I understand that review times can vary, but this is taking longer than I expected, and I’m not sure if this is normal or if there might be an issue with my submission. For some additional context: The first time I submitted the app, it was rejected. Since I’m new to the Apple Developer platform, I mistakenly removed the rejected build instead of addressing the rejection and resubmitting. After that, I submitted the app again, and now it’s been waiting for review. My question is: Could removing the rejected build have caused any delays or issues with the review process? Or is the current waiting time unrelated to that? I would really appreciate any advice from experienced developers on whether I should just continue waiting or if there’s something specific I should check or do. Thank you in advance for your he
Replies
6
Boosts
0
Views
304
Activity
1w
Apps Stuck in ‘Waiting for Review’ Since March 2 — No Update After Expedite Request
I’m following up regarding two apps I submitted on March 2 that are still stuck in “Waiting for Review.” First app id is 6759584758 and second is 6759892034 It has now been over two weeks with no movement or communication. This is already beyond the typical review timeframe Apple communicates, and it’s starting to seriously impact my ability to launch and operate my apps. After waiting this long, I contacted support directly. During that call, I was told that my apps would be added for expedited review. However, even after that step, there has still been no progress or update. At this point, the situation is becoming increasingly frustrating due to: No visibility into what’s causing the delay No estimated timeline No follow-through after being told the apps would be expedited As a paying Apple Developer, I depend on a reasonable and predictable review process. These delays directly affect my ability to plan launches, marketing, and monetization — especially as an independent developer. I’m not asking to bypas
Replies
1
Boosts
0
Views
67
Activity
1w
CloudKit: Efficient way to get user's rank in leaderboard without fetching all records?
CloudKit: Efficient way to get user's rank in leaderboard without fetching all records? I'm building a leaderboard feature using CloudKit's public database and need advice on the best approach to calculate a user's rank efficiently. Current Setup Record Structure: Record Type: LeaderboardScore Fields: period (String): daily, weekly, monthly, allTime score (Int): User's score profile (Reference): Link to user's profile achievedAt (Date): Timestamp Leaderboard Display: Initially fetch first 15 users (sorted by score descending) Paginate to load more as user scrolls Show total player count Show current user's rank (even if not in top 15) The Challenge I can fetch the first 15 users easily with a sorted query, but I need to display the current user's rank regardless of their position. For example: User could be ranked #1 (in top 15) ✅ Easy User could be ranked #247 (not in top 15) ❌ How to get this efficiently? My Current Approach Query records with scores higher than the user's score and count them: //
Replies
3
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0
Views
145
Activity
1w
“Desktop & Documents Folders” feature in iCloud Drive.
Dear Apple Support, I would like to raise a concern regarding the behavior of the “Desktop & Documents Folders” feature in iCloud Drive. From a business and development standpoint, the fact that folders may be automatically moved or created without clear and explicit user awareness is quite concerning. File system behavior is something users generally expect to remain predictable and fully under their control. In particular, when working in development environments, even small and unintended changes to folder structures can lead to issues such as broken file paths, build errors, or inconsistencies in project setups. The possibility that such changes may occur automatically introduces an element of uncertainty that is difficult to manage in professional workflows. Additionally, there are security considerations. For example, if sensitive files such as configuration data or API keys are temporarily stored on the Desktop, the possibility that they could be unintentionally synced to the cloud raises
Replies
1
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0
Views
372
Activity
1w
Back gesture not disabled with navigationBarBackButtonHidden(true) when using .zoom transition
[Submitted as FB22226720] For a NavigationStack destination, applying .navigationBarBackButtonHidden(true) hides the back button and also disables the interactive left-edge back gesture when using the standard push navigation transition. However, when the destination uses .navigationTransition(.zoom), the back button is hidden but the left-edge back gesture is still available—it can still be dismissed even though back is intentionally suppressed. This creates inconsistent behavior between navigation transition styles. navigationBarBackButtonHidden(_:) works with a standard push transition, but not with .navigationTransition(.zoom). In the code below, .interactiveDismissDisabled(true) is also applied as another attempt to suppress the back-swipe gesture, but it has no effect. As a result, there’s currently no clean way to prevent back navigation when using the zoom transition. REPRO STEPS Create an iOS project then replace ContentView with code below, build and run. Leave nav type set to List Push. Op
Replies
2
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0
Views
605
Activity
1w