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Reply to ManipulationComponent Not Translating using indirect input
@Vision Pro Engineer I just ran into this today. A app I am developing was having the issue with entities being stuck. Where they would scale or rotate but not translate. I started looking through the device logs via XCode. Lots of errors in the RealityWidget process. I have a photos widget on my wall. Wouldn't think it would have any bearing on a whole other process. But I also have seen widgets be a bit buggy too in the past. Deleted the widget on my wall. EVERYTHING WORKS. Add the widget back. Entities are stuck. Hope that helps track it down.
Topic: Spatial Computing SubTopic: General Tags:
Oct ’25
Password AutoFill doesn't work - help needed
I have a project with a single app target that serves two environments, and two schemes, one for each env, using xcconfig files for defining environment-specific stuff. I'm trying to figure this out for months, so I've tried multiple approaches throughout this period: Have a single domain in Associated domains in Xcode, defined as webcredentials:X where X gets replaced using a value from xcconfig. Have two domain entries in Associated domains webcredentials:PROD_DOMAIN and webcredentials:STAGING_DOMAIN. Have a different order of domains Results are very interesting: whatever I do, whatever approach I take, password autofill works on staging, but doesn't work on production. I'm aware that we need to test production on Test Flight and AppStore builds. That's how we're testing it, and it's not working. Tested on multiple devices, on multiple networks (wifi + mobile data), in multiple countries.. you name it. The server side team has checked their implementation a dozen times; it's all configured properl
1
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599
Oct ’25
SSO Extension Fails XPC Connection to System Daemon (mach-lookup exception used)
Hello, I'm running into an issue with a complex macOS application (non-AppStore) structure involving an unsandboxed system daemon and a sandboxed SSO Extension attempting to communicate via XPC Mach service. The macOS app is composed of three main components: Main App: unsandboxed, standard macOS application. System Daemon: unsandboxed executable installed with a .plist to /Library/LaunchDaemons/ and loaded by launchd. It exposes an XPC Mach Service. SSO Extension: a sandboxed Authentication Services Extension (ASAuthorizationProviderExtension). Main App to System Daemon communication works perfectly. The unsandboxed main app can successfully create and use an XPC connection to the System Daemon's Mach service. But SSO Extension cannot establish an XPC connection to the System Daemon's Mach service, despite using the recommended temporary exception entitlement. I have added the following entitlement to the SSO Extension's entitlements file: com.apple.security.temporary-exception.mach-lookup.global-name my.xp
2
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243
Oct ’25
ManipulationComponent in both parent and child entities
Hello, In my project, I have attached a ManipulationComponent to Entity A and as expected, I'm able interact with it using the built-in gestures. I have another Entity B which is a child of A that I would like to interact with as well, so I attempted to add a ManipulationComponent to B. However, no gestures seem to be registered on B; I can still interact with A but B cannot be interacted with despite having ManipulationComponents on both entities. So I'm wondering if I'm just doing something wrong, if this is an issue with the ManipulationComponent, or if this is a limitation of the API. Attached is the code used to add the ManipulationComponent to an Entity and it was done on both A and B: let mc = ManipulationComponent() model.components.set(mc) var boxShape = ShapeResource.generateBox(width: 0.25, height: 0.05, depth: 0.25) boxShape = boxShape.offsetBy(translation: simd_float3(0, -0.05, -0.25)) ManipulationComponent.configureEntity(model, collisionShapes: [boxShape]) if var mc = model.components[
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376
Oct ’25
Reply to APNS Notifications not received on macOS Device
Hey, Here I am attaching both the requests. This is the CURL request that returns a 410 status with the 'Unregistered' error. (Timestamp: 11:07 AM IST) ~ % curl -v --header authorization: bearer ${AUTHENTICATION_TOKEN} --header apns-topic: com.testcompany.sampletest --header apns-push-type: alert --header apns-priority: 10 --header apns-expiration: 0 --data '{aps:{alert:{title:Test Notification Title,subtitle:Test Notification Sub Title,body:Test Notification Body}}}' --http2 https://api.push.apple.com:443/3/device/devicetoken Host api.push.apple.com:443 was resolved. IPv6: (none) IPv4: 17.188.169.222, 17.188.169.160, 17.188.170.97, 17.188.170.156, 17.188.169.28, 17.188.169.223, 17.188.169.92, 17.188.171.221 Trying 17.188.169.222:443... Connected to api.push.apple.com (17.188.169.222) port 443 ALPN: curl offers h2,http/1.1 (304) (OUT), TLS handshake, Client hello (1): CAfile: /etc/ssl/cert.pem CApath: none (304) (IN), TLS handshake, Server hello (2): (304) (IN), TLS handshake, Unknown (8): (304) (IN), TLS han
Oct ’25
Multiple-frames BlendShape (failed) Animation in Reality Composer Pro
Goal: To render in an apple vision pro app, the solid-mechanics 3D simulation results coming form an FEA code. Starting point: I have surface vtks with deformations on each node. Each time step has a a mesh with the nodal coordinates. This is straighforward translatable to a usd MeshSequence. Unfortunately, the results cannot be simplified to a scaling o linear transformation as you would do with other game-oriented animations. Tools: Right now, I am using Xcode and reality composer pro (RCP) to build the scenes. Technical limitations: I am aware that RCP can do animations with BlendMesh and skeletons and that MeshSequence is not a problem. Progress: Coverting to the sequence of vtk meshes to a usd MeshSequence is straighforward. This animates correctly in Preview and Blender (see screenshot). I managed to convert from MeshSequence to multiple keys and BlendMesh. This also animates correctly in Blender and preview. Unfortunately, the BlendMesh of multiple blended meshes shows a zero animation time in
2
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601
Sep ’25
Xcode 26 gets stuck frequently
Hi, Ever since I updated to macOS Tahoe and started using Xcode 26 daily, I've run into an issue where it gets stuck very frequently when launching and running my app in the simulator. It happens with the main app target as well as when running unit tests. If I restart Xcode and the simulator app, it works fine again for a while, but after some use, it goes back to the same situation. In Activity Monitor, Xcode ends up at 1000% CPU utilization for a minute or more, basically rendering the simulator and the debugger stuck. If I untick the Debug Executable option in the scheme editor, it works fine as well. Anyone else run into the same situation, or are there any tips I can follow to fix this issue? It makes it really tedious to make changes and then be stalled for a minute or more to see the app run. I've restarted the Mac, erased the booted simulator as well. I'm on a MacBook Pro M4 Pro. Everything used to run fine before macOS Tahoe / Xcode 26 on my main device. In fact, I used to run macOS Tahoe /
0
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621
Sep ’25
xcodebuild -exportLocalizations Fails Due to Cross-Platform Dependencies
I'm working on a large multi-platform iOS project (iOS, iPadOS, watchOS, tvOS, visionOS) and have successfully migrated from legacy .strings files to modern String Catalogs (.xcstrings). However, I'm unable to export localizations using xcodebuild -exportLocalizations due to cross-platform framework dependency issues. (Note: I did have AI help me write this question, so apologies in advance for any errors) Project Structure Main iOS/iPad app with multiple extensions watchOS companion app tvOS app visionOS app 49 .xcstrings files successfully migrated across all targets Uses Swift Package Manager for modularization The Problem When attempting to export localizations using xcodebuild -exportLocalizations, the build fails because it tries to build all targets across all platforms, including watchOS targets that depend on third-party xcframeworks that don't include watchOS slices: xcodebuild -exportLocalizations -project MyProject.xcodeproj -scheme MyApp -localizationPath ./export -configuration Debu
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320
Sep ’25
Reply to Symbolicating kernel backtraces on Apple Silicon
I am unsure if there has been any progress in this area. But I needed to resolve a recent Tahoe panic, so chatgpt cobbled together this: https://gist.github.com/lundman/54e633a850e7623aae5adab38a39f464 If we are allowed to share? Either way, output was: ./symbolicate_panic.py -p ~/ZFS.2.3.1rc1.kernel.panic.-.Tahoe.M4.Pro.Mac.Mini.txt -k /Library/Extensions/zfs.kext/Contents/MacOS/zfs --kernel --kdk-nearest --accept-mismatch === KEXT mapping === bundle: org.openzfsonosx.zfs arch: arm64e base@: 0xfffffe004400d840 file __TEXT vmaddr: 0x0 file __TEXT_EXEC vmaddr: 0x70000 delta=0x70000 chosen TEXT_LOAD: 0xfffffe0043f9d840 === Kernel mapping (via KDK) === checking for KDK build 25A354 ... nearest: /Library/Developer/KDKs/KDK_26.0_25A353.kdk build: 25A354 SoC: t6041 kernel: /Library/Developer/KDKs/KDK_26.0_25A353.kdk/System/Library/Kernels/kernel.release.t6041 panic Kernel UUID: E67CAF31-8F84-389C-BB27-7FAEC762FA14 KDK Kernel UUID: E67CAF31-8F84-389C-BB27-7FAEC762FA14 file __TEXT vmaddr: 0xfffffe0007004000 file __TE
Topic: App & System Services SubTopic: Core OS Tags:
Sep ’25
Launching MacOS app via Url Scheme
I'm looking for answer or documentation on gatekeeper and launching a MacOS app via a url scheme/custom protocol. Our application is delivered via a zip file downloaded from the web. We utilize a url scheme. The act of extracting the app from the zip registers the url scheme with the OS. From previous research/testing we found we had to break the gatekeeper lock (have the user move the app from the downloaded location) to ensure that the url is honored on first launch of the application. To ensure user compliance, we added a check to make sure that the lock has been removed by looking at the quarantine attribute. This flow is not ideal. I am looking for alternatives and was previously under the impression that if we were to move to a DMG then that would provide the user a better user experience for moving it. However, now that I am getting around to looking into it, I am seeing some implied statements that this is not the case and that the quarantine bit will just be moved from the
Topic: Safari & Web SubTopic: General
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332
Sep ’25
Getting Started with SMAppService
I was stuck on a long train journey this weekend, so I thought I’d use that time to write up the process for installing a launchd daemon using SMAppService. This involves a number of deliberate steps and, while the overall process isn’t too hard — it’s certainly a lot better than with the older SMJobBless — it’s easy to accidentally stray from the path and get very confused. If you have questions or comments, start a new thread in the App & System Services > Processes & Concurrency subtopic and tag it with Service Management. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com Getting Started with SMAppService This post explains how to use SMAppService to install a launchd daemon. I tested these instructions using Xcode 26.0 on macOS 15.6.1. Things are likely to be slightly different with different Xcode and macOS versions. Create the container app target To start, I created a new project: I choose File > New > Project. In the t
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324
Sep ’25
"Error handling payment sheet request" with Backyard Bird sample application
After downloading Backyard Birds and following the steps in the section Configure the sample code project (i.e. enabling local StoreKit testing in the scheme). When I run the macOS app from within XCode, the following error occurs. Whenever I try to purchase any item from within the app, I am presented with the following error dialogue: Couldn’t communicate with a helper application. Try your operation again. If that fails, quit and relaunch the application and try again. This happens after I click the purchase button (i.e. the button that displays the price). The Xcode logs show the following errors: Error handling payment sheet request: Error Domain=NSCocoaErrorDomain Code=4099 The connection to service created from an endpoint was invalidated from this process. UserInfo={NSDebugDescription=The connection to service created from an endpoint was invalidated from this process.} Type: Error | Timestamp: 2025-09-26 18:05:36.214491+02:00 | Process: Backyard Birds | Library: StoreKit | Subsystem: com.app
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Sep ’25
Reply to The signature of the binary is invalid
Before we start, I want to be clear about the level of help I can provide here. DTS’s role here at Apple is to support the APIs in our platform SDKs, Apple tools, some developer-oriented Apple services (like notarisation), and accessory development. We don’t support third-party tools or libraries. I can assist you with the Apple aspects of this. If you need help translating that to a third-party setup, you should look for help via that third-party’s support channel. Your code is not following the bundle structure rules in Placing content in a bundle. And that doc comes with this warning: If you put content in the wrong location, you may encounter hard-to-debug code signing and distribution problems. These problems aren’t always immediately obvious. In some cases you can get away with not following these rules. If you attempt to do that, you must sign your code correctly, per the process described in Creating distribution-signed code for macOS. IMPORTANT THat means not using --deep when signing your c
Topic: Code Signing SubTopic: General Tags:
Sep ’25
Alternative to generate programmatically a local hotspot like in Android?
Hello, we are developing hardware that needs to connect to an iPhone via Wi-Fi to send requests to a server. On Android, we have managed to create a programmatic local hotspot within the app to facilitate connection and improve the user experience. On iOS, however, Personal Hotspot must be manually enabled from the system settings, and the user must manually enter the SSID and password, which significantly degrades the UX. My questions are: Is there a workaround, unofficial method, or private API to generate a local hotspot from an app on iOS, similar to what can be done on Android? Is there an alternative within the MFi program or through specific frameworks to facilitate a quick and automatic connection between the hardware and the iPhone without relying on the manual Personal Hotspot? Are there any best practices for improving the local Wi-Fi connection experience between an accessory and an iPhone in the absence of hotspot controls? I would appreciate any guidance, experience, or resources that would help
1
0
117
Sep ’25
Reply to ManipulationComponent Not Translating using indirect input
@Vision Pro Engineer I just ran into this today. A app I am developing was having the issue with entities being stuck. Where they would scale or rotate but not translate. I started looking through the device logs via XCode. Lots of errors in the RealityWidget process. I have a photos widget on my wall. Wouldn't think it would have any bearing on a whole other process. But I also have seen widgets be a bit buggy too in the past. Deleted the widget on my wall. EVERYTHING WORKS. Add the widget back. Entities are stuck. Hope that helps track it down.
Topic: Spatial Computing SubTopic: General Tags:
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Views
Activity
Oct ’25
Password AutoFill doesn't work - help needed
I have a project with a single app target that serves two environments, and two schemes, one for each env, using xcconfig files for defining environment-specific stuff. I'm trying to figure this out for months, so I've tried multiple approaches throughout this period: Have a single domain in Associated domains in Xcode, defined as webcredentials:X where X gets replaced using a value from xcconfig. Have two domain entries in Associated domains webcredentials:PROD_DOMAIN and webcredentials:STAGING_DOMAIN. Have a different order of domains Results are very interesting: whatever I do, whatever approach I take, password autofill works on staging, but doesn't work on production. I'm aware that we need to test production on Test Flight and AppStore builds. That's how we're testing it, and it's not working. Tested on multiple devices, on multiple networks (wifi + mobile data), in multiple countries.. you name it. The server side team has checked their implementation a dozen times; it's all configured properl
Replies
1
Boosts
0
Views
599
Activity
Oct ’25
SSO Extension Fails XPC Connection to System Daemon (mach-lookup exception used)
Hello, I'm running into an issue with a complex macOS application (non-AppStore) structure involving an unsandboxed system daemon and a sandboxed SSO Extension attempting to communicate via XPC Mach service. The macOS app is composed of three main components: Main App: unsandboxed, standard macOS application. System Daemon: unsandboxed executable installed with a .plist to /Library/LaunchDaemons/ and loaded by launchd. It exposes an XPC Mach Service. SSO Extension: a sandboxed Authentication Services Extension (ASAuthorizationProviderExtension). Main App to System Daemon communication works perfectly. The unsandboxed main app can successfully create and use an XPC connection to the System Daemon's Mach service. But SSO Extension cannot establish an XPC connection to the System Daemon's Mach service, despite using the recommended temporary exception entitlement. I have added the following entitlement to the SSO Extension's entitlements file: com.apple.security.temporary-exception.mach-lookup.global-name my.xp
Replies
2
Boosts
0
Views
243
Activity
Oct ’25
ManipulationComponent in both parent and child entities
Hello, In my project, I have attached a ManipulationComponent to Entity A and as expected, I'm able interact with it using the built-in gestures. I have another Entity B which is a child of A that I would like to interact with as well, so I attempted to add a ManipulationComponent to B. However, no gestures seem to be registered on B; I can still interact with A but B cannot be interacted with despite having ManipulationComponents on both entities. So I'm wondering if I'm just doing something wrong, if this is an issue with the ManipulationComponent, or if this is a limitation of the API. Attached is the code used to add the ManipulationComponent to an Entity and it was done on both A and B: let mc = ManipulationComponent() model.components.set(mc) var boxShape = ShapeResource.generateBox(width: 0.25, height: 0.05, depth: 0.25) boxShape = boxShape.offsetBy(translation: simd_float3(0, -0.05, -0.25)) ManipulationComponent.configureEntity(model, collisionShapes: [boxShape]) if var mc = model.components[
Replies
1
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0
Views
376
Activity
Oct ’25
Reply to APNS Notifications not received on macOS Device
Hey, Here I am attaching both the requests. This is the CURL request that returns a 410 status with the 'Unregistered' error. (Timestamp: 11:07 AM IST) ~ % curl -v --header authorization: bearer ${AUTHENTICATION_TOKEN} --header apns-topic: com.testcompany.sampletest --header apns-push-type: alert --header apns-priority: 10 --header apns-expiration: 0 --data '{aps:{alert:{title:Test Notification Title,subtitle:Test Notification Sub Title,body:Test Notification Body}}}' --http2 https://api.push.apple.com:443/3/device/devicetoken Host api.push.apple.com:443 was resolved. IPv6: (none) IPv4: 17.188.169.222, 17.188.169.160, 17.188.170.97, 17.188.170.156, 17.188.169.28, 17.188.169.223, 17.188.169.92, 17.188.171.221 Trying 17.188.169.222:443... Connected to api.push.apple.com (17.188.169.222) port 443 ALPN: curl offers h2,http/1.1 (304) (OUT), TLS handshake, Client hello (1): CAfile: /etc/ssl/cert.pem CApath: none (304) (IN), TLS handshake, Server hello (2): (304) (IN), TLS handshake, Unknown (8): (304) (IN), TLS han
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Views
Activity
Oct ’25
Multiple-frames BlendShape (failed) Animation in Reality Composer Pro
Goal: To render in an apple vision pro app, the solid-mechanics 3D simulation results coming form an FEA code. Starting point: I have surface vtks with deformations on each node. Each time step has a a mesh with the nodal coordinates. This is straighforward translatable to a usd MeshSequence. Unfortunately, the results cannot be simplified to a scaling o linear transformation as you would do with other game-oriented animations. Tools: Right now, I am using Xcode and reality composer pro (RCP) to build the scenes. Technical limitations: I am aware that RCP can do animations with BlendMesh and skeletons and that MeshSequence is not a problem. Progress: Coverting to the sequence of vtk meshes to a usd MeshSequence is straighforward. This animates correctly in Preview and Blender (see screenshot). I managed to convert from MeshSequence to multiple keys and BlendMesh. This also animates correctly in Blender and preview. Unfortunately, the BlendMesh of multiple blended meshes shows a zero animation time in
Replies
2
Boosts
0
Views
601
Activity
Sep ’25
Xcode 26 gets stuck frequently
Hi, Ever since I updated to macOS Tahoe and started using Xcode 26 daily, I've run into an issue where it gets stuck very frequently when launching and running my app in the simulator. It happens with the main app target as well as when running unit tests. If I restart Xcode and the simulator app, it works fine again for a while, but after some use, it goes back to the same situation. In Activity Monitor, Xcode ends up at 1000% CPU utilization for a minute or more, basically rendering the simulator and the debugger stuck. If I untick the Debug Executable option in the scheme editor, it works fine as well. Anyone else run into the same situation, or are there any tips I can follow to fix this issue? It makes it really tedious to make changes and then be stalled for a minute or more to see the app run. I've restarted the Mac, erased the booted simulator as well. I'm on a MacBook Pro M4 Pro. Everything used to run fine before macOS Tahoe / Xcode 26 on my main device. In fact, I used to run macOS Tahoe /
Replies
0
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0
Views
621
Activity
Sep ’25
xcodebuild -exportLocalizations Fails Due to Cross-Platform Dependencies
I'm working on a large multi-platform iOS project (iOS, iPadOS, watchOS, tvOS, visionOS) and have successfully migrated from legacy .strings files to modern String Catalogs (.xcstrings). However, I'm unable to export localizations using xcodebuild -exportLocalizations due to cross-platform framework dependency issues. (Note: I did have AI help me write this question, so apologies in advance for any errors) Project Structure Main iOS/iPad app with multiple extensions watchOS companion app tvOS app visionOS app 49 .xcstrings files successfully migrated across all targets Uses Swift Package Manager for modularization The Problem When attempting to export localizations using xcodebuild -exportLocalizations, the build fails because it tries to build all targets across all platforms, including watchOS targets that depend on third-party xcframeworks that don't include watchOS slices: xcodebuild -exportLocalizations -project MyProject.xcodeproj -scheme MyApp -localizationPath ./export -configuration Debu
Replies
5
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0
Views
320
Activity
Sep ’25
Reply to Symbolicating kernel backtraces on Apple Silicon
I am unsure if there has been any progress in this area. But I needed to resolve a recent Tahoe panic, so chatgpt cobbled together this: https://gist.github.com/lundman/54e633a850e7623aae5adab38a39f464 If we are allowed to share? Either way, output was: ./symbolicate_panic.py -p ~/ZFS.2.3.1rc1.kernel.panic.-.Tahoe.M4.Pro.Mac.Mini.txt -k /Library/Extensions/zfs.kext/Contents/MacOS/zfs --kernel --kdk-nearest --accept-mismatch === KEXT mapping === bundle: org.openzfsonosx.zfs arch: arm64e base@: 0xfffffe004400d840 file __TEXT vmaddr: 0x0 file __TEXT_EXEC vmaddr: 0x70000 delta=0x70000 chosen TEXT_LOAD: 0xfffffe0043f9d840 === Kernel mapping (via KDK) === checking for KDK build 25A354 ... nearest: /Library/Developer/KDKs/KDK_26.0_25A353.kdk build: 25A354 SoC: t6041 kernel: /Library/Developer/KDKs/KDK_26.0_25A353.kdk/System/Library/Kernels/kernel.release.t6041 panic Kernel UUID: E67CAF31-8F84-389C-BB27-7FAEC762FA14 KDK Kernel UUID: E67CAF31-8F84-389C-BB27-7FAEC762FA14 file __TEXT vmaddr: 0xfffffe0007004000 file __TE
Topic: App & System Services SubTopic: Core OS Tags:
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Activity
Sep ’25
Launching MacOS app via Url Scheme
I'm looking for answer or documentation on gatekeeper and launching a MacOS app via a url scheme/custom protocol. Our application is delivered via a zip file downloaded from the web. We utilize a url scheme. The act of extracting the app from the zip registers the url scheme with the OS. From previous research/testing we found we had to break the gatekeeper lock (have the user move the app from the downloaded location) to ensure that the url is honored on first launch of the application. To ensure user compliance, we added a check to make sure that the lock has been removed by looking at the quarantine attribute. This flow is not ideal. I am looking for alternatives and was previously under the impression that if we were to move to a DMG then that would provide the user a better user experience for moving it. However, now that I am getting around to looking into it, I am seeing some implied statements that this is not the case and that the quarantine bit will just be moved from the
Topic: Safari & Web SubTopic: General
Replies
2
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0
Views
332
Activity
Sep ’25
Getting Started with SMAppService
I was stuck on a long train journey this weekend, so I thought I’d use that time to write up the process for installing a launchd daemon using SMAppService. This involves a number of deliberate steps and, while the overall process isn’t too hard — it’s certainly a lot better than with the older SMJobBless — it’s easy to accidentally stray from the path and get very confused. If you have questions or comments, start a new thread in the App & System Services > Processes & Concurrency subtopic and tag it with Service Management. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com Getting Started with SMAppService This post explains how to use SMAppService to install a launchd daemon. I tested these instructions using Xcode 26.0 on macOS 15.6.1. Things are likely to be slightly different with different Xcode and macOS versions. Create the container app target To start, I created a new project: I choose File > New > Project. In the t
Replies
0
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0
Views
324
Activity
Sep ’25
Help Setting Up Project for Swift Student Challenge
I was wondering wether you have to create your full app as an Xcode app and then translate it into playgrounds? Because some of the submissions I have seen on YouTube are running on Xcode iPad emulators.
Replies
2
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0
Views
479
Activity
Sep ’25
"Error handling payment sheet request" with Backyard Bird sample application
After downloading Backyard Birds and following the steps in the section Configure the sample code project (i.e. enabling local StoreKit testing in the scheme). When I run the macOS app from within XCode, the following error occurs. Whenever I try to purchase any item from within the app, I am presented with the following error dialogue: Couldn’t communicate with a helper application. Try your operation again. If that fails, quit and relaunch the application and try again. This happens after I click the purchase button (i.e. the button that displays the price). The Xcode logs show the following errors: Error handling payment sheet request: Error Domain=NSCocoaErrorDomain Code=4099 The connection to service created from an endpoint was invalidated from this process. UserInfo={NSDebugDescription=The connection to service created from an endpoint was invalidated from this process.} Type: Error | Timestamp: 2025-09-26 18:05:36.214491+02:00 | Process: Backyard Birds | Library: StoreKit | Subsystem: com.app
Replies
1
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0
Views
64
Activity
Sep ’25
Reply to The signature of the binary is invalid
Before we start, I want to be clear about the level of help I can provide here. DTS’s role here at Apple is to support the APIs in our platform SDKs, Apple tools, some developer-oriented Apple services (like notarisation), and accessory development. We don’t support third-party tools or libraries. I can assist you with the Apple aspects of this. If you need help translating that to a third-party setup, you should look for help via that third-party’s support channel. Your code is not following the bundle structure rules in Placing content in a bundle. And that doc comes with this warning: If you put content in the wrong location, you may encounter hard-to-debug code signing and distribution problems. These problems aren’t always immediately obvious. In some cases you can get away with not following these rules. If you attempt to do that, you must sign your code correctly, per the process described in Creating distribution-signed code for macOS. IMPORTANT THat means not using --deep when signing your c
Topic: Code Signing SubTopic: General Tags:
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Sep ’25
Alternative to generate programmatically a local hotspot like in Android?
Hello, we are developing hardware that needs to connect to an iPhone via Wi-Fi to send requests to a server. On Android, we have managed to create a programmatic local hotspot within the app to facilitate connection and improve the user experience. On iOS, however, Personal Hotspot must be manually enabled from the system settings, and the user must manually enter the SSID and password, which significantly degrades the UX. My questions are: Is there a workaround, unofficial method, or private API to generate a local hotspot from an app on iOS, similar to what can be done on Android? Is there an alternative within the MFi program or through specific frameworks to facilitate a quick and automatic connection between the hardware and the iPhone without relying on the manual Personal Hotspot? Are there any best practices for improving the local Wi-Fi connection experience between an accessory and an iPhone in the absence of hotspot controls? I would appreciate any guidance, experience, or resources that would help
Replies
1
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0
Views
117
Activity
Sep ’25