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“build disappears”

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App Stuck “Waiting for Review” Since February 26
Hello Apple Developer community, I’m reaching out because I’m currently experiencing an unusually long delay in the App Review process. My app (App ID: 6748461479) has been stuck in “Waiting for Review” since February 23, and there has been no change of status, no approval, no rejection, and no message from the App Review team. This situation is becoming problematic because I have publication deadlines and release planning that depend on this update being reviewed and approved. According to Apple’s own information, around 90% of apps are reviewed within 24 hours. I completely understand that some cases may take longer depending on workload or additional checks, but remaining in “Waiting for Review” for several weeks without any update is quite concerning. Current situation: Status has remained “Waiting for Review” since February 26 No request for additional information The build follows the App Store Review Guidelines Previous versions of the app were approved without issues Has anyone experienced si
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Reply to Please, Apple. I am begging you. Fix the broken Text-To-Speech in macOS
Some issues I've reported more than once. And I forgot about two other issues (which have bug reports below): if your screen is white in the area where the voice control notification appears, you get white text on a white background. Also, when using voice control in dictation mode the text insertion point disappears making it very hard to edit text by hand. This one may be fixed in 26.4 but I'm not sure. It isn't happening right now as I dictate this, but it may be one of those bugs that doesn't happen all the time. By far the most irritating bug is the one that puts two icons in the menu bar when voice control is on. Since I always have voice control on, having that additional orange icon always on defeats its intended purpose of warning me when a nefarious program starts accessing the microphone. It's also a waste of limited menu bar space since voice control is a system service, like Siri which is also always listening but does not trigger the orange icon, and is inconsistent with how iOS works (
2w
How to initiate native cellular calls without user confirmation from a companion app (like Meta Ray-Ban glasses)
We are building an AI-powered smart glasses companion app, similar to Meta Ray-Ban. We want to provide true hands-free calling support. Right now, whenever the app tries to dial a native cellular call, iOS shows a confirmation screen that requires the user to tap to start the call. If the user always has to confirm/tap on the phone screen, there is no real point in using smart glasses for making calls. How can we initiate a native outgoing call without any confirmation dialog or extra tap, exactly like Siri does it, or like the Meta Ray-Ban glasses do when the user says “Hey Meta, call [name]” Please guide us on the correct APIs, entitlements, or integration path to achieve this behavior. Thank you.
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Reply to Update for existing app (6759172913) waiting for review – verifying submission
Small update regarding our submission: Yesterday evening we received an email indicating that build 1.2.8 (128) was approved for TestFlight beta testing. Thank you very much for that. However, we recently submitted version 1.3.0 for App Store review, which is currently still showing as “Waiting for Review” in App Store Connect. I just wanted to mention this here in case the two submissions crossed paths in the system, and to kindly confirm that everything looks correct on our side for the latest version currently awaiting review. As always, we truly appreciate the time and effort the App Review team dedicates to supporting developers. Kind regards, José Rodríguez
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Notarization submissions stuck "In Progress" for 10 days
All of my notarization submissions have been stuck at In Progress for up to 10 days. I have 6 submissions spanning from March 4 to March 11, 2026, and none of them have completed or returned any errors. Affected submissions: dbf20b57-0073-444a-b09a-ac6747b7398e (submitted Mar 4) — In Progress d5886683-be64-455c-805d-cd8b12bbcd35 (submitted Mar 4) — In Progress 10bfa709-da17-49cf-9c89-63f93b5fb756 (submitted Mar 4) — In Progress e8d0866e-43f8-4a18-8129-64e6c5d3895a (submitted Mar 9) — In Progress f9526f25-5650-4c45-98ae-d778c58a2ffa (submitted Mar 9) — In Progress 82ec211f-9179-41fd-afe0-937c9b2c2750 (submitted Mar 11) — In Progress Running `notarytool log` returns Submission log is not yet available. Team ID: CB4U5M6U9H It is an Electron-based app built with electron-builder. Steps taken to ensure compliance: Signed with a valid Developer ID Application certificate Hardened runtime enabled (hardenedRuntime: true) Proper entitlements configured (com.apple.security.cs.allow-jit, com.apple.security.cs.allow-unsi
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Xcode 26.3 incompatible with FireBase and WeTest?
Popular automated testing systems like FireBase [1] and WeTest [2] expect the uploaded test to include the Debug-iphoneos directory generated by Xcode. However, in all of our builds on Xcode 26.3, this folder is created but remains empty. There are some other folders with the same name in subdirectories, but these only contain intermediate build files. Now we're looking for configuration or settings in Xcode to restore the original behavior, where the top-level Debug-iphoneos directory gets populated with a complete image of the test target, include the binary and resource files. Any suggestions would be much appreciated! [1] https://firebase.google.com/docs/test-lab/ios/run-xctest [2] https://www.wetest.net/documents/detail/automation/d8yaA7yz
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Swift Data Recovery
Hi Writing an app in Swift on Xcode for my iPhone, all software is the latest version. If after making a minor change and re-building all the application data has disappeared, is there a way to see if it is still in the .modelContainer and just not showing up?
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Reply to Provisioning profile missing entitlement: com.apple.developer.icloud
[quote='879687022, DTS Engineer, /thread/818501?answerId=879687022#879687022'] If that doesn't help, try to remove the iCloud capability [/quote] Yeah, that’s what I recommend you do first. As Ziqiao says, it’s all disabled, so removing it doesn’t cost you anything. And I think it’ll get your app building again. Once you’re back in that stable state, you can add it back in and let Xcode’s automatic code siging do its thing. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Notarization submission stays In Progress for over 45 minutes
lingyun1998 wrote: I have submitted it for review repeatedly for more than 30 times. Submitting the same request over and over again isn’t going to help. In my previous post I suggested you read Q&A with the Mac notary service team, which says: If your app [requires additional analysis], rest assured that we’ve received your file and will complete the analysis, though it may take longer than usual. and: In addition, if you’ve made changes to your app while a prior upload has been delayed, it’s fine to upload a new build. So, it’s fine to submit a new build if you’ve made meaningful changes to your product, but submitting the same build multiple times is pointless. ps It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Swift compiler fails in Release (-O) when using generic ObservableObject with @Published on iOS < 26 in Xcode 26.3
Thanks for your reply. I have already filed a report through Feedback Assistant. Case-ID: 18609190 (Apple DTS incident) Feedback ID: 22081725 The issue was submitted on Feb 28, 2026, but so far there has been no update in Feedback Assistant. The problem is still reproducible in Xcode 26.3 with Release (-O) builds when targeting iOS 16/17/18. Could you please help check whether this Feedback has been routed to the appropriate Swift/Xcode engineering team, and whether there is any information about which future Xcode version might include a fix? Thank you very much for your help.
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After launching my first iOS app as an indie developer, what actions matter most now? 🚀📱
Hey everyone 👋 I have 14 years of experience in iOS development, starting in my mid-teens and later working as a senior and lead developer with Fortune 50 companies. Around 1.5 years ago I began my indie journey as a side hustle, and for the past 3 months I have been building apps full time with a growing portfolio and increasing revenue 📈 I currently handle everything myself including development, ASO, and design, with marketing planned for later 🚀 I just shipped a major release last week and taking a relaxed week now, so feel free to ask anything about iOS development, indie life, ASO, monetization, or related topics 💬
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Swift compiler fails in Release (-O) when using generic ObservableObject with @Published on iOS < 26 in Xcode 26.3
When building a SwiftUI project in Xcode 26.3, Swift compilation fails in the Release configuration with Optimization Level set to -O, when the iOS deployment target is lower than iOS 26 (e.g. iOS 16, 17, or 18). The failure occurs when using a generic class conforming to ObservableObject that contains a @Published property. The same code: Compiles successfully in Xcode 16.3 (Release, -O) with iOS 16/17/18 Compiles successfully in Xcode 26.x when the deployment target is set to iOS 26 Compiles successfully in Xcode 26.x Debug configuration (-Onone) Compiles successfully in Xcode 26.x Release when optimization is disabled (-Onone) However, in Xcode 26.3, the build consistently fails in Release (-O) when targeting iOS 16, 17, or 18. This appears to be a Swift compiler optimization issue related to generics, ObservableObject, @Published, and back-deployment to iOS versions prior to iOS 26. STEPS TO REPRODUCE Create a new SwiftUI App project using Xcode 26.3. Leave all project settings at defaul
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Apple: The Tech Giant Crushing Developers with "Technical Incompetence" and Silent Support
While Apple prides itself on providing the ultimate experience for both users and developers, many find themselves trapped in a technical black hole with no exit. The issue isn't just the complexity of the systems, but the sheer inability of these systems to handle a developer’s most basic need: accessing their account to manage their business. The Dead-End Loop: Too Many Verification Codes The disaster begins with a seemingly harmless but business-destroying message: You have sent too many verification codes. Please try again later. At this point, Apple’s system—with its supposed intelligence—decides to freeze your account for two days or more. You wait patiently, return after 48 hours to log in, only to be met by the exact same message. This isn’t security; it’s primitive technical failure. How can a company of Apple’s magnitude fail to program a smart system that distinguishes between a breach attempt and a developer trying to access their work tools? Persistent failure for over a month without a root solu
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Reply to Update for existing app (6759172913) waiting for review – verifying submission
Small update regarding our submission: The build is still currently in “Waiting for Review”, so I just wanted to kindly check whether everything looks correct on our side in App Store Connect. Since the previous version of the app was already approved and is currently live on the App Store, we wanted to make sure that this update — which mainly includes a few UI improvements and small usability adjustments — does not have any missing metadata or configuration that could delay the review process. If anyone from the App Review team happens to see this and can confirm that the submission looks complete from your side, we would really appreciate it. Thank you very much for your time and for the work you do supporting developers. Kind regards, José Rodríguez
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Reply to DriverKit entitlement policy clarification for development purposes
A few brief clarifications and comments: I am seeking clarification on whether the various driverkit entitlement families (com.apple.developer.driverkit.family.*) are available for development on my local Mac without requesting entitlements from Apple. Making the more explicit, they Development Only entitlement variants do two things: They match against a VERY broad hardware configuration, basically letting you match any hardware. Their ONLY available to Development signed builds. Note that the second criteria heavily restricts distribution, as development builds will ONLY run on machines which were registered with your developer account at the point the signing profile was generated. This is largely invisible when using automatic signing (Xcode will just generate a new profile), but can be easy to overlook with manual signing. At WWDC2022 Apple stated that In MacOS... In fact, all DriverKit family entitlements are now available to use for development. On these very forums, Eskimo himself al
Topic: Code Signing SubTopic: Entitlements Tags:
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App Stuck “Waiting for Review” Since February 26
Hello Apple Developer community, I’m reaching out because I’m currently experiencing an unusually long delay in the App Review process. My app (App ID: 6748461479) has been stuck in “Waiting for Review” since February 23, and there has been no change of status, no approval, no rejection, and no message from the App Review team. This situation is becoming problematic because I have publication deadlines and release planning that depend on this update being reviewed and approved. According to Apple’s own information, around 90% of apps are reviewed within 24 hours. I completely understand that some cases may take longer depending on workload or additional checks, but remaining in “Waiting for Review” for several weeks without any update is quite concerning. Current situation: Status has remained “Waiting for Review” since February 26 No request for additional information The build follows the App Store Review Guidelines Previous versions of the app were approved without issues Has anyone experienced si
Replies
1
Boosts
0
Views
29
Activity
2w
Reply to Please, Apple. I am begging you. Fix the broken Text-To-Speech in macOS
Some issues I've reported more than once. And I forgot about two other issues (which have bug reports below): if your screen is white in the area where the voice control notification appears, you get white text on a white background. Also, when using voice control in dictation mode the text insertion point disappears making it very hard to edit text by hand. This one may be fixed in 26.4 but I'm not sure. It isn't happening right now as I dictate this, but it may be one of those bugs that doesn't happen all the time. By far the most irritating bug is the one that puts two icons in the menu bar when voice control is on. Since I always have voice control on, having that additional orange icon always on defeats its intended purpose of warning me when a nefarious program starts accessing the microphone. It's also a waste of limited menu bar space since voice control is a system service, like Siri which is also always listening but does not trigger the orange icon, and is inconsistent with how iOS works (
Replies
Boosts
Views
Activity
2w
How to initiate native cellular calls without user confirmation from a companion app (like Meta Ray-Ban glasses)
We are building an AI-powered smart glasses companion app, similar to Meta Ray-Ban. We want to provide true hands-free calling support. Right now, whenever the app tries to dial a native cellular call, iOS shows a confirmation screen that requires the user to tap to start the call. If the user always has to confirm/tap on the phone screen, there is no real point in using smart glasses for making calls. How can we initiate a native outgoing call without any confirmation dialog or extra tap, exactly like Siri does it, or like the Meta Ray-Ban glasses do when the user says “Hey Meta, call [name]” Please guide us on the correct APIs, entitlements, or integration path to achieve this behavior. Thank you.
Replies
0
Boosts
0
Views
44
Activity
2w
Reply to Update for existing app (6759172913) waiting for review – verifying submission
Small update regarding our submission: Yesterday evening we received an email indicating that build 1.2.8 (128) was approved for TestFlight beta testing. Thank you very much for that. However, we recently submitted version 1.3.0 for App Store review, which is currently still showing as “Waiting for Review” in App Store Connect. I just wanted to mention this here in case the two submissions crossed paths in the system, and to kindly confirm that everything looks correct on our side for the latest version currently awaiting review. As always, we truly appreciate the time and effort the App Review team dedicates to supporting developers. Kind regards, José Rodríguez
Replies
Boosts
Views
Activity
2w
Notarization submissions stuck "In Progress" for 10 days
All of my notarization submissions have been stuck at In Progress for up to 10 days. I have 6 submissions spanning from March 4 to March 11, 2026, and none of them have completed or returned any errors. Affected submissions: dbf20b57-0073-444a-b09a-ac6747b7398e (submitted Mar 4) — In Progress d5886683-be64-455c-805d-cd8b12bbcd35 (submitted Mar 4) — In Progress 10bfa709-da17-49cf-9c89-63f93b5fb756 (submitted Mar 4) — In Progress e8d0866e-43f8-4a18-8129-64e6c5d3895a (submitted Mar 9) — In Progress f9526f25-5650-4c45-98ae-d778c58a2ffa (submitted Mar 9) — In Progress 82ec211f-9179-41fd-afe0-937c9b2c2750 (submitted Mar 11) — In Progress Running `notarytool log` returns Submission log is not yet available. Team ID: CB4U5M6U9H It is an Electron-based app built with electron-builder. Steps taken to ensure compliance: Signed with a valid Developer ID Application certificate Hardened runtime enabled (hardenedRuntime: true) Proper entitlements configured (com.apple.security.cs.allow-jit, com.apple.security.cs.allow-unsi
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1
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0
Views
330
Activity
2w
Xcode 26.3 incompatible with FireBase and WeTest?
Popular automated testing systems like FireBase [1] and WeTest [2] expect the uploaded test to include the Debug-iphoneos directory generated by Xcode. However, in all of our builds on Xcode 26.3, this folder is created but remains empty. There are some other folders with the same name in subdirectories, but these only contain intermediate build files. Now we're looking for configuration or settings in Xcode to restore the original behavior, where the top-level Debug-iphoneos directory gets populated with a complete image of the test target, include the binary and resource files. Any suggestions would be much appreciated! [1] https://firebase.google.com/docs/test-lab/ios/run-xctest [2] https://www.wetest.net/documents/detail/automation/d8yaA7yz
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36
Activity
2w
Swift Data Recovery
Hi Writing an app in Swift on Xcode for my iPhone, all software is the latest version. If after making a minor change and re-building all the application data has disappeared, is there a way to see if it is still in the .modelContainer and just not showing up?
Replies
2
Boosts
0
Views
638
Activity
2w
Reply to Provisioning profile missing entitlement: com.apple.developer.icloud
[quote='879687022, DTS Engineer, /thread/818501?answerId=879687022#879687022'] If that doesn't help, try to remove the iCloud capability [/quote] Yeah, that’s what I recommend you do first. As Ziqiao says, it’s all disabled, so removing it doesn’t cost you anything. And I think it’ll get your app building again. Once you’re back in that stable state, you can add it back in and let Xcode’s automatic code siging do its thing. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Replies
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Views
Activity
2w
Reply to Notarization submission stays In Progress for over 45 minutes
lingyun1998 wrote: I have submitted it for review repeatedly for more than 30 times. Submitting the same request over and over again isn’t going to help. In my previous post I suggested you read Q&A with the Mac notary service team, which says: If your app [requires additional analysis], rest assured that we’ve received your file and will complete the analysis, though it may take longer than usual. and: In addition, if you’ve made changes to your app while a prior upload has been delayed, it’s fine to upload a new build. So, it’s fine to submit a new build if you’ve made meaningful changes to your product, but submitting the same build multiple times is pointless. ps It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Views
Activity
2w
Reply to Swift compiler fails in Release (-O) when using generic ObservableObject with @Published on iOS < 26 in Xcode 26.3
Thanks for your reply. I have already filed a report through Feedback Assistant. Case-ID: 18609190 (Apple DTS incident) Feedback ID: 22081725 The issue was submitted on Feb 28, 2026, but so far there has been no update in Feedback Assistant. The problem is still reproducible in Xcode 26.3 with Release (-O) builds when targeting iOS 16/17/18. Could you please help check whether this Feedback has been routed to the appropriate Swift/Xcode engineering team, and whether there is any information about which future Xcode version might include a fix? Thank you very much for your help.
Replies
Boosts
Views
Activity
2w
After launching my first iOS app as an indie developer, what actions matter most now? 🚀📱
Hey everyone 👋 I have 14 years of experience in iOS development, starting in my mid-teens and later working as a senior and lead developer with Fortune 50 companies. Around 1.5 years ago I began my indie journey as a side hustle, and for the past 3 months I have been building apps full time with a growing portfolio and increasing revenue 📈 I currently handle everything myself including development, ASO, and design, with marketing planned for later 🚀 I just shipped a major release last week and taking a relaxed week now, so feel free to ask anything about iOS development, indie life, ASO, monetization, or related topics 💬
Replies
1
Boosts
0
Views
61
Activity
2w
Swift compiler fails in Release (-O) when using generic ObservableObject with @Published on iOS < 26 in Xcode 26.3
When building a SwiftUI project in Xcode 26.3, Swift compilation fails in the Release configuration with Optimization Level set to -O, when the iOS deployment target is lower than iOS 26 (e.g. iOS 16, 17, or 18). The failure occurs when using a generic class conforming to ObservableObject that contains a @Published property. The same code: Compiles successfully in Xcode 16.3 (Release, -O) with iOS 16/17/18 Compiles successfully in Xcode 26.x when the deployment target is set to iOS 26 Compiles successfully in Xcode 26.x Debug configuration (-Onone) Compiles successfully in Xcode 26.x Release when optimization is disabled (-Onone) However, in Xcode 26.3, the build consistently fails in Release (-O) when targeting iOS 16, 17, or 18. This appears to be a Swift compiler optimization issue related to generics, ObservableObject, @Published, and back-deployment to iOS versions prior to iOS 26. STEPS TO REPRODUCE Create a new SwiftUI App project using Xcode 26.3. Leave all project settings at defaul
Replies
3
Boosts
0
Views
149
Activity
2w
Apple: The Tech Giant Crushing Developers with "Technical Incompetence" and Silent Support
While Apple prides itself on providing the ultimate experience for both users and developers, many find themselves trapped in a technical black hole with no exit. The issue isn't just the complexity of the systems, but the sheer inability of these systems to handle a developer’s most basic need: accessing their account to manage their business. The Dead-End Loop: Too Many Verification Codes The disaster begins with a seemingly harmless but business-destroying message: You have sent too many verification codes. Please try again later. At this point, Apple’s system—with its supposed intelligence—decides to freeze your account for two days or more. You wait patiently, return after 48 hours to log in, only to be met by the exact same message. This isn’t security; it’s primitive technical failure. How can a company of Apple’s magnitude fail to program a smart system that distinguishes between a breach attempt and a developer trying to access their work tools? Persistent failure for over a month without a root solu
Replies
0
Boosts
0
Views
52
Activity
2w
Reply to Update for existing app (6759172913) waiting for review – verifying submission
Small update regarding our submission: The build is still currently in “Waiting for Review”, so I just wanted to kindly check whether everything looks correct on our side in App Store Connect. Since the previous version of the app was already approved and is currently live on the App Store, we wanted to make sure that this update — which mainly includes a few UI improvements and small usability adjustments — does not have any missing metadata or configuration that could delay the review process. If anyone from the App Review team happens to see this and can confirm that the submission looks complete from your side, we would really appreciate it. Thank you very much for your time and for the work you do supporting developers. Kind regards, José Rodríguez
Replies
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Views
Activity
2w
Reply to DriverKit entitlement policy clarification for development purposes
A few brief clarifications and comments: I am seeking clarification on whether the various driverkit entitlement families (com.apple.developer.driverkit.family.*) are available for development on my local Mac without requesting entitlements from Apple. Making the more explicit, they Development Only entitlement variants do two things: They match against a VERY broad hardware configuration, basically letting you match any hardware. Their ONLY available to Development signed builds. Note that the second criteria heavily restricts distribution, as development builds will ONLY run on machines which were registered with your developer account at the point the signing profile was generated. This is largely invisible when using automatic signing (Xcode will just generate a new profile), but can be easy to overlook with manual signing. At WWDC2022 Apple stated that In MacOS... In fact, all DriverKit family entitlements are now available to use for development. On these very forums, Eskimo himself al
Topic: Code Signing SubTopic: Entitlements Tags:
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