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“DTiPhoneSimulatorErrorDomain Code 2”

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iOS Safari: Taking multiple photos via camera in overrides previous capture instead of accumulating
Summary On iOS Safari (and WKWebView-based browsers), when a web page uses (or capture=user), the user can only ever hold one captured photo at a time. Each time the file picker is opened and the user takes a new photo using the camera, the newly captured image completely replaces the previously captured image in the input's files FileList. There is no way to accumulate multiple camera-captured photos across successive picker sessions. Steps to Reproduce Set up a web page with an element (with or without the capture attribute). Open the page in iOS Safari on an iPhone. Tap the file input — choose Take Photo from the action sheet. Capture a photo and tap Use Photo. Verify input.files.length === 1 (first photo is captured). Tap the same file input again — choose Take Photo again. Capture a second photo and tap Use Photo. Check input.files.length. Expected Result input.files.length should be 2 (or more), containing both the first and second captured photos. The browser should accumulate photos across
Topic: Safari & Web SubTopic: General
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Reply to Squicle app icons on macOS 26
Hi MyMattes — sharing some experimental data in case it's useful for the discussion. While debugging icon jail behavior on Tahoe 26 for some other apps, I ran a controlled experiment that pinpointed an exact pixel-level trigger condition. Hadn't seen it documented anywhere, so it might add some context to your concerns about transition paths. The trigger is a single binary condition on edge pixel alpha: alpha ≥ 253 → filled rounded clip (no frame) alpha ≤ 252 → forced squircle frame + scaled-down inset The threshold sits exactly between 252 and 253. Verified with 12 controlled test apps using identical solid-color icons but varying alpha (255, 254, 253, 252, 250, 245, 240, 200, 128, 50, 10, 1). Values 255/254/253 render cleanly; everything ≤252 gets jailed with identical frame width regardless of how low alpha goes. Two findings worth highlighting: Frame width is constant. alpha=252 and alpha=50 produce frames of identical size. Lower alpha just makes the inner image more transparent (the desktop ble
Topic: UI Frameworks SubTopic: General Tags:
1w
Beta Contract Missing
We’re unable to add external testing groups to our new builds for our app, Nox AI Wingman (https://apps.apple.com/in/app/nox-ai-wingman/id6753078092), because we keep facing a persistent, unexplained error. Some details: 3 calls + email updates with the team so far, we received no explanation other than directions to wait 48 hours and try again. We’re still unable to submit builds, with no word of any escalation or explanation for where the problem’s coming from. All agreements are signed, the build says “Ready to Submit”, all privacy related and other necessary fields have been filled out properly Browser Console shows the following error on submission: errors : [ { id : 112b2d19-6105-45c3-b941-3217d905fafc, status : 400, code : PARAMETER_ERROR.REQUIRED, title : A required parameter was not provided, detail : The parameter 'filter[build]' is required but was not provided, source : { parameter : filter[build] } } ] } Direct beta review submission gives us the following API error from apple: { code
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119
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Reply to Multipeer Connectivity connection is flaky on iOS 26
This is much, much funnier than you'd realized. Up until COVID took... I can imagine! And don’t get me wrong, I really understand why you guys are suggesting the Network framework. IMO, it makes total sense for new applications to build directly on top of that. But I think there’s still a lot of value in fixing the MPC framework, because there are many apps and libraries out there relying on MPC. In our case, for example, we’re also quite restricted in terms of update policies due to our very regulated domain. We can’t simply push updated apps to customers, or at least not to customers running years-old versions who either don’t want to or can’t update to more recent releases. In those situations, we rely on Apple fixing these issues on the OS side. We also wouldn’t be raising awareness here if this had always been an issue. Our apps have relied on MPC for almost a decade now (the code goes back to 2018), and for our use cases it worked flawlessly (it really did :D). Customers used it extensively wit
1w
Apps Stuck in "Waiting for Review" for More Than 1 Months , No Response from Expedited Request or Support
Dear App Review Team, We would like to kindly follow up regarding our app submission, which has been in “Waiting for Review” status since Apr 10, 2026, with no progress update to date. We have also submitted 3 expedited review requests, plus 2 support requests email but unfortunately have not received any response yet. This prolonged delay is now significantly impacting our project timeline and scheduled deployment commitments. We understand review times can vary, but it has now been over a month without movement or communication. App ID: 6752937247
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SharePlay connection issues between gen 1 and gen 2 vision pro's
SharePlay Connectivity Issue: Asymmetric Connection Failures Between Vision Pro Generations Environment: Device 1: 2nd generation Vision Pro Device 2: 1st generation Vision Pro OS Version: visionOS 6 build 23O471 Custom App Version: Both devices running identical version Both devices fully updated to the same OS and app versions Issue Description: SharePlay connections exhibit asymmetric behavior based on invitation direction, despite successful FaceTime connectivity between devices: 2nd gen → 1st gen: SharePlay invitation fails consistently 1st gen → 2nd gen: SharePlay invitation succeeds consistently. FaceTime calls: Successful in both directions Impact: Users cannot reliably initiate SharePlay sessions from newer generation devices to older generation devices. The issue is isolated to SharePlay functionality, as standard FaceTime connectivity works bidirectionally and both devices run identical versions of the custom app.
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Reply to Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
Update: Root cause identified — Xcode 26.5 downloads darwin-arm64 binary on Intel Macs (verified workaround) Following up on this thread and FB22141224 / FB22317519 (both closed citing a Neural Engine requirement). After further investigation on Xcode 26.5 on the same Intel hardware, I've identified the actual root cause and verified a working local fix. The previously reported 401 and code signing identity errors are downstream symptoms of an architecture-mismatch exec failure. The Neural Engine premise does not fit the evidence: Claude Agent calls a remote API and performs no on-device inference; Claude Code in Terminal works on this Intel Mac with the same credentials; the basic Claude Sonnet 4.5 assistant in Xcode also works on this Intel Mac. Only the agent fails — because Xcode downloads the wrong-arch binary for it. SUMMARY On Intel Macs, Xcode 26.5 (build 17F42) downloads the darwin-arm64 build of the Claude Agent rather than the darwin-x64 build the vendor publishes at the same vers
1w
Subscriptions stuck in "Waiting for Review" after multiple app version approvals
I have two auto-renewable subscriptions (RedBird.Monthly and RedBird.yearly) that have been stuck in Waiting for Review status through 4 separate app version submissions and approvals. Each time I submit a new app version, the app itself gets approved and released, but the subscriptions remain in Waiting for Review and are never reviewed alongside it. I have: Added screenshots to both subscriptions under Review Information Filled in all required localization fields Submitted the app with a build attached each time Tried clicking Submit for Review on each subscription individually The subscriptions are part of a subscription group called RedBird Premium. The app is a Capacitor-based iOS app (com.redbird.wellness). Has anyone experienced this? Is there a specific step required to explicitly link subscriptions to an app version submission in the current App Store Connect UI? The In-App Purchases and Subscriptions section described in Apple's documentation does not appear on my version page. Any help app
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App crashes on launch - iOS 26.4.2 - React Native TurboModule bug - Guideline 2.1(a) rejection
Hello Apple Developer community, I am seeking help with a recurring App Store rejection under Guideline 2.1(a) - Performance - App Completeness. My app crashes on launch specifically on iOS 26.4.2 and I have confirmed this is a platform-level bug in React Native — not an issue with my application code. BACKGROUND My app is Highway Exit Food Finder — a navigation utility built with Expo SDK 55 / React Native 0.83. It has been in review for several weeks and has been rejected multiple times due to a crash on launch on iPad Air M3 and iPhone 17 Pro Max running iOS 26.4.2. THE CRASH Every crash log shows the same signature: Exception: EXC_CRASH (SIGABRT) Location: ObjCTurboModule::performVoidMethodInvocation Thread: com.meta.react.turbomodulemanager.queue The crash occurs during TurboModule initialization — BEFORE any JavaScript code runs. This means no application-level code change can fix it. CONFIRMED PLATFORM BUG This crash is documented in: github.com/facebook/react-native/issues/5
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268
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Reply to Some variable SF Symbols don't work.
@akashr Thank you! 🙏 This saved me from wasting more time on this. I’d already burned a couple hours trying to figure out why a symbol that clearly supports variable value in the SF Symbols app, wasn’t working in code. I really wish Apple’s docs included more real-world samples. Seems like many symbols do need .symbolVariableValueMode(.draw) for this to work.
Topic: Design SubTopic: General Tags:
1w
SwiftUI Canvas ring animation briefly rotates backward after app returns from background
Hi, I have a SwiftUI work time screen with a rotating ring (60 tick marks, Canvas-based). While the app stays in foreground, rotation is fine. After the app is in background for a while and comes back to foreground, I consistently see one visual glitch: the ring makes one very short step in the opposite direction once then continues rotating clockwise normally So this is not a crash, only a visual reverse tick on resume. What I expect: no direction change after foreground resume continuous clockwise motion What I already tried: withAnimation(.linear(...).repeatForever(...)) + restart on scenePhase TimelineView (.animation and .periodic) with time-based angle angle with and without modulo wrapping wall-clock and monotonic time sources rotation via rotationEffect and also via Canvas geometry warmup delays after resume restoring original ring visuals (long/short tick marks) The effect is still reproducible. Question: What is the correct SwiftUI approach to implement a continuously rotating ring that stays direct
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173
1w
Reply to Core Data for 2 level data
Wow - I don't know where the rest of my post went...another one of my posts just totally disappeared! I guess you have to check on these posts every time! I'm trying to create a feature that uses CoreData with two levels of information for example a Task Entity with attributes of Name, Duration and UUID. Then those tasks are collected into and Event Entity that would have a name, UUID, and I guess an array of UUID's representing the Tasks that are part of/inside it. My question is how to accommodate that array or what would be a good approach to storing that?
Topic: App & System Services SubTopic: iCloud Tags:
1w
iOS Safari: Taking multiple photos via camera in overrides previous capture instead of accumulating
Summary On iOS Safari (and WKWebView-based browsers), when a web page uses (or capture=user), the user can only ever hold one captured photo at a time. Each time the file picker is opened and the user takes a new photo using the camera, the newly captured image completely replaces the previously captured image in the input's files FileList. There is no way to accumulate multiple camera-captured photos across successive picker sessions. Steps to Reproduce Set up a web page with an element (with or without the capture attribute). Open the page in iOS Safari on an iPhone. Tap the file input — choose Take Photo from the action sheet. Capture a photo and tap Use Photo. Verify input.files.length === 1 (first photo is captured). Tap the same file input again — choose Take Photo again. Capture a second photo and tap Use Photo. Check input.files.length. Expected Result input.files.length should be 2 (or more), containing both the first and second captured photos. The browser should accumulate photos across
Topic: Safari & Web SubTopic: General
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374
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1w
Reply to Squicle app icons on macOS 26
Hi MyMattes — sharing some experimental data in case it's useful for the discussion. While debugging icon jail behavior on Tahoe 26 for some other apps, I ran a controlled experiment that pinpointed an exact pixel-level trigger condition. Hadn't seen it documented anywhere, so it might add some context to your concerns about transition paths. The trigger is a single binary condition on edge pixel alpha: alpha ≥ 253 → filled rounded clip (no frame) alpha ≤ 252 → forced squircle frame + scaled-down inset The threshold sits exactly between 252 and 253. Verified with 12 controlled test apps using identical solid-color icons but varying alpha (255, 254, 253, 252, 250, 245, 240, 200, 128, 50, 10, 1). Values 255/254/253 render cleanly; everything ≤252 gets jailed with identical frame width regardless of how low alpha goes. Two findings worth highlighting: Frame width is constant. alpha=252 and alpha=50 produce frames of identical size. Lower alpha just makes the inner image more transparent (the desktop ble
Topic: UI Frameworks SubTopic: General Tags:
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1w
Beta Contract Missing
We’re unable to add external testing groups to our new builds for our app, Nox AI Wingman (https://apps.apple.com/in/app/nox-ai-wingman/id6753078092), because we keep facing a persistent, unexplained error. Some details: 3 calls + email updates with the team so far, we received no explanation other than directions to wait 48 hours and try again. We’re still unable to submit builds, with no word of any escalation or explanation for where the problem’s coming from. All agreements are signed, the build says “Ready to Submit”, all privacy related and other necessary fields have been filled out properly Browser Console shows the following error on submission: errors : [ { id : 112b2d19-6105-45c3-b941-3217d905fafc, status : 400, code : PARAMETER_ERROR.REQUIRED, title : A required parameter was not provided, detail : The parameter 'filter[build]' is required but was not provided, source : { parameter : filter[build] } } ] } Direct beta review submission gives us the following API error from apple: { code
Replies
0
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0
Views
119
Activity
1w
Reply to Multipeer Connectivity connection is flaky on iOS 26
This is much, much funnier than you'd realized. Up until COVID took... I can imagine! And don’t get me wrong, I really understand why you guys are suggesting the Network framework. IMO, it makes total sense for new applications to build directly on top of that. But I think there’s still a lot of value in fixing the MPC framework, because there are many apps and libraries out there relying on MPC. In our case, for example, we’re also quite restricted in terms of update policies due to our very regulated domain. We can’t simply push updated apps to customers, or at least not to customers running years-old versions who either don’t want to or can’t update to more recent releases. In those situations, we rely on Apple fixing these issues on the OS side. We also wouldn’t be raising awareness here if this had always been an issue. Our apps have relied on MPC for almost a decade now (the code goes back to 2018), and for our use cases it worked flawlessly (it really did :D). Customers used it extensively wit
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1w
Reply to Can't verify my identity for sandbox can not receive verification code
Was not able to solve this without a 3rd phone number. My son's Apple Watch (with cellular) was able to receive the verification code. Never got my primary number (I'm still told used too many times) nor my eSIM number ever worked.
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1w
Apps Stuck in "Waiting for Review" for More Than 1 Months , No Response from Expedited Request or Support
Dear App Review Team, We would like to kindly follow up regarding our app submission, which has been in “Waiting for Review” status since Apr 10, 2026, with no progress update to date. We have also submitted 3 expedited review requests, plus 2 support requests email but unfortunately have not received any response yet. This prolonged delay is now significantly impacting our project timeline and scheduled deployment commitments. We understand review times can vary, but it has now been over a month without movement or communication. App ID: 6752937247
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2
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180
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1w
SharePlay connection issues between gen 1 and gen 2 vision pro's
SharePlay Connectivity Issue: Asymmetric Connection Failures Between Vision Pro Generations Environment: Device 1: 2nd generation Vision Pro Device 2: 1st generation Vision Pro OS Version: visionOS 6 build 23O471 Custom App Version: Both devices running identical version Both devices fully updated to the same OS and app versions Issue Description: SharePlay connections exhibit asymmetric behavior based on invitation direction, despite successful FaceTime connectivity between devices: 2nd gen → 1st gen: SharePlay invitation fails consistently 1st gen → 2nd gen: SharePlay invitation succeeds consistently. FaceTime calls: Successful in both directions Impact: Users cannot reliably initiate SharePlay sessions from newer generation devices to older generation devices. The issue is isolated to SharePlay functionality, as standard FaceTime connectivity works bidirectionally and both devices run identical versions of the custom app.
Replies
0
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0
Views
522
Activity
1w
Reply to Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
Update: Root cause identified — Xcode 26.5 downloads darwin-arm64 binary on Intel Macs (verified workaround) Following up on this thread and FB22141224 / FB22317519 (both closed citing a Neural Engine requirement). After further investigation on Xcode 26.5 on the same Intel hardware, I've identified the actual root cause and verified a working local fix. The previously reported 401 and code signing identity errors are downstream symptoms of an architecture-mismatch exec failure. The Neural Engine premise does not fit the evidence: Claude Agent calls a remote API and performs no on-device inference; Claude Code in Terminal works on this Intel Mac with the same credentials; the basic Claude Sonnet 4.5 assistant in Xcode also works on this Intel Mac. Only the agent fails — because Xcode downloads the wrong-arch binary for it. SUMMARY On Intel Macs, Xcode 26.5 (build 17F42) downloads the darwin-arm64 build of the Claude Agent rather than the darwin-x64 build the vendor publishes at the same vers
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1w
Subscriptions stuck in "Waiting for Review" after multiple app version approvals
I have two auto-renewable subscriptions (RedBird.Monthly and RedBird.yearly) that have been stuck in Waiting for Review status through 4 separate app version submissions and approvals. Each time I submit a new app version, the app itself gets approved and released, but the subscriptions remain in Waiting for Review and are never reviewed alongside it. I have: Added screenshots to both subscriptions under Review Information Filled in all required localization fields Submitted the app with a build attached each time Tried clicking Submit for Review on each subscription individually The subscriptions are part of a subscription group called RedBird Premium. The app is a Capacitor-based iOS app (com.redbird.wellness). Has anyone experienced this? Is there a specific step required to explicitly link subscriptions to an app version submission in the current App Store Connect UI? The In-App Purchases and Subscriptions section described in Apple's documentation does not appear on my version page. Any help app
Replies
1
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243
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1w
App crashes on launch - iOS 26.4.2 - React Native TurboModule bug - Guideline 2.1(a) rejection
Hello Apple Developer community, I am seeking help with a recurring App Store rejection under Guideline 2.1(a) - Performance - App Completeness. My app crashes on launch specifically on iOS 26.4.2 and I have confirmed this is a platform-level bug in React Native — not an issue with my application code. BACKGROUND My app is Highway Exit Food Finder — a navigation utility built with Expo SDK 55 / React Native 0.83. It has been in review for several weeks and has been rejected multiple times due to a crash on launch on iPad Air M3 and iPhone 17 Pro Max running iOS 26.4.2. THE CRASH Every crash log shows the same signature: Exception: EXC_CRASH (SIGABRT) Location: ObjCTurboModule::performVoidMethodInvocation Thread: com.meta.react.turbomodulemanager.queue The crash occurs during TurboModule initialization — BEFORE any JavaScript code runs. This means no application-level code change can fix it. CONFIRMED PLATFORM BUG This crash is documented in: github.com/facebook/react-native/issues/5
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1
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0
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268
Activity
1w
Reply to Some variable SF Symbols don't work.
@akashr Thank you! 🙏 This saved me from wasting more time on this. I’d already burned a couple hours trying to figure out why a symbol that clearly supports variable value in the SF Symbols app, wasn’t working in code. I really wish Apple’s docs included more real-world samples. Seems like many symbols do need .symbolVariableValueMode(.draw) for this to work.
Topic: Design SubTopic: General Tags:
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1w
SwiftUI Canvas ring animation briefly rotates backward after app returns from background
Hi, I have a SwiftUI work time screen with a rotating ring (60 tick marks, Canvas-based). While the app stays in foreground, rotation is fine. After the app is in background for a while and comes back to foreground, I consistently see one visual glitch: the ring makes one very short step in the opposite direction once then continues rotating clockwise normally So this is not a crash, only a visual reverse tick on resume. What I expect: no direction change after foreground resume continuous clockwise motion What I already tried: withAnimation(.linear(...).repeatForever(...)) + restart on scenePhase TimelineView (.animation and .periodic) with time-based angle angle with and without modulo wrapping wall-clock and monotonic time sources rotation via rotationEffect and also via Canvas geometry warmup delays after resume restoring original ring visuals (long/short tick marks) The effect is still reproducible. Question: What is the correct SwiftUI approach to implement a continuously rotating ring that stays direct
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0
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173
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1w
Problem activating developer program
I did everything on 05-09-2026 and no update since then, account still pendant, no mail, no response for the 2 tickets I send, buet hey the charge was made! Document was uploaded, two tickets were opened, none has answer, I got charged for waiting, this is not good. I need answers for this!
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105
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Reply to Apple Developer Account Payment Completed but Account Still Pending
I'm on the same boat did everything on 05-09-2026 and no update since then, account still pendant, no mail, no response for the 2 tickets I send, buet hey the charge was made! We need answers for this!
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Reply to Core Data for 2 level data
Wow - I don't know where the rest of my post went...another one of my posts just totally disappeared! I guess you have to check on these posts every time! I'm trying to create a feature that uses CoreData with two levels of information for example a Task Entity with attributes of Name, Duration and UUID. Then those tasks are collected into and Event Entity that would have a name, UUID, and I guess an array of UUID's representing the Tasks that are part of/inside it. My question is how to accommodate that array or what would be a good approach to storing that?
Topic: App & System Services SubTopic: iCloud Tags:
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