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Reply to Unable to upload an app with ExtensionFoundation
Thank you for your answer. I tried with both AsheKube.app.a-Shell.localWebServer and com.example.example-extension. The only difference I could see is that sometimes it would fail when uploading (I would get the error message inside Xcode) and other time it would fail after uploading: I would get a kind e-mail from AppStore Connect, stating: Hello, We noticed one or more issues with a recent delivery for the following app: a-Shell App Apple ID 1473805438 Version 1.17.0 Build 500 Please correct the following issues and upload a new binary to App Store Connect. ITMS-90349: Invalid Info.plist value - The value of the EXExtensionPointIdentifier key, AsheKube.app.a-Shell.localWebServer, in the Info.plist of “a-Shell.app/Extensions/localWebServer.appex” is invalid. Please refer to the App Extension Programming Guide at https://developer.apple.com/library/content/documentation/General/Conceptual/ExtensibilityPG/Action.html#/apple_ref/doc/uid/TP40014214-CH13-SW1. Apple Developer Relations Builds 496
Topic: App & System Services SubTopic: General Tags:
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RealityKit - Full 3D experience
I have a question I guess more for the Apple team. But why are there no totally 3D experiences for the Vision Pro lineup? I know they have given us tools to implement unity 3D games into iPhone and I guess you can also build it in RealityKit. But why at this moment are 3D games limited to just iPad and iPhone and can't you bring that into Vision Pro? Just to explain. When I say a totally 3D game, I mean games like Gorn. I mean the Vision Pro is definitely powerful enough, but it just feels limited to tabletop games and AR games. Is this something Apple is thinking about implementing?
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“In Progress” status stuck for over 21 hours with no result
Hi everyone, I’ve just subscribed and configured my Apple Developer account. I tried to notarize the first binary I need to distribute via Homebrew, but I’m experiencing an issue where the process has been stuck in “In Progress” status for more than 21 hours, without completing or returning any errors. Here’s the relevant history: createdDate: 2025-10-15T21:53:41.343Z status: In Progress
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Reply to App Clips don't work
Did anyone found a solution? I have a small update, when upgraded to Xcode 26 (instead of Xcode 16), the appclip did not build right away. The reason was Apple has changed how we need to create the .entitlements files. So I had to do the following: com.apple.developer.parent-application-identifiers - $(PARENT_APP_IDENTIFIER) + $(AppIdentifierPrefix)com.mydomain.parentID i.e add AppIdentifierPrefix + parentID instead of PARENT_APP_IDENTIFIER With this fix, the appClip got build with Xcode 26. My issue with appClip invocation is not yet fully fixed (though now it works on some cases), but hope this will give someone a starting point. Let me know if anyone found a proper solution. I have also opened a feedback and the number is FB20453270
Topic: UI Frameworks SubTopic: General Tags:
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Reply to Request File Access from Unity for Apple Vision Pro
Thank you again! As the project is (currently) only for internal testing, the Document directory way works fine for now. I've set the keys (both were necessary), and now the App's Documents folder shows up in On My Apple Vision Pro. Reading & writing content in there via Unity's Application.persistentDataPath works fine as well. Just what I wanted. Thank you very much for your help!
Topic: Spatial Computing SubTopic: General Tags:
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Reply to Share Extensions embedded in visionOS apps
As per usual - once you post about something the solution just comes to you. The solution for anyone running into the same thing is just adding Apple Vision as the only destination for the Share Extension target, and removing the Apple Vision (Designed for iPhone) one that is automatically created for the template.
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Reply to iOS26 beta: AppClips are not working properly
I have a small update, when upgraded to Xcode 26 (instead of Xcode 16), the appclip did not build right away. The reason was Apple has changed how we need to create the .entitlements files. So I had to do the following: com.apple.developer.parent-application-identifiers - $(PARENT_APP_IDENTIFIER) + $(AppIdentifierPrefix)com.mydomain.parentID i.e add AppIdentifierPrefix + parentID instead of PARENT_APP_IDENTIFIER With this fix, the appClip got build with Xcode 26. My issue with appClip invocation is not yet fully fixed, but hope this will help someone. Let me know if someone found a better solution. Note: I have seen it works in some phones with iOS 26 (like iPhone 14) when I use the appClip code (circular code), but not with plain QR code, and that too not on all phones (still not works on 14 pro max). But once it works on a given phone, it worked on normal QR code too (weird, I know). My best guess is that it' a cache issue.
Topic: App & System Services SubTopic: General Tags:
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Not Getting Realistic Camera Output Even After Capturing RAW (.dng) Images on iOS
Hi everyone, I’m working on a custom camera implementation in iOS using native code. My goal is to capture unprocessed, realistic images directly from the camera — without any filters or post-image processing applied by the system. I’ve implemented RAW image capture using the native camera APIs (AVFoundation) and successfully received .dng files. However, even the RAW outputs don’t look like the real environment — the colors, tone, and exposure still seem processed or corrected in some way. I’ve tried various configurations such as photoSettings.rawPhotoPixelFormatType, experimenting with AVCaptureDevice and AVCapturePhotoOutput settings, and reviewing ProRAW and standard RAW behavior, but I’m still not getting truly unprocessed results that reflect the actual sensor data. Has anyone experienced similar results when capturing RAW images on iOS, or found a way to bypass Apple’s image signal processing (ISP) pipeline for more realistic captures? Any insights or references from Apple’s camera f
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Old negative App Store review still showing first — how can I remove or de-prioritize it?
Hi everyone, I’m a developer managing a long-running app that has been in the App Store for several years. One of the very first user reviews — a 6-year-old negative comment — still shows up as the top review on the App Store page, even though the app has changed completely since then and we’ve had hundreds of positive ratings afterwards. Is there any legitimate way to Influence the order in which reviews are displayed (so that newer ones show up first)? Any insights from Apple or other developers who have dealt with the same issue would be greatly appreciated. Thanks in advance!
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Clarification on Family/Referral-Based Subscription Sharing for Sound Streaming App
Hello Apple App Review Team, I’m developing a sound streaming app that offers two subscription plans — a monthly and a yearly plan — both managed through auto-renewable subscriptions. We’re planning to introduce a sharing feature for users who purchase the yearly subscription: When a user purchases a 1-year subscription, they can share access with up to 3 friends or family members. Each of those invited users should receive 1 month of premium access for free, without needing to purchase the subscription themselves. These invited users may be on different platforms (iOS and Android). The access would be managed and tracked through our secure backend, not through in-app purchase or Apple’s subscription offers, but purely as a limited-time promotional benefit tied to the original subscriber’s active plan. We want to ensure this feature fully complies with Apple’s App Store Review Guidelines — especially sections 3.1.1 (In-App Purchase) and 3.1.3 (Multiplatform and Reader Apps). Could y
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need to bypass the Software Update domains in NETransparentProxy.
Hi team, We need to identify the domains used by macOS Software Update so they can be bypassed by our NETransparentProxy. The Apple support article below lists Software Update and several other Apple service domains. At the moment we’re unsure whether we should only bypass the Software Update and Beta Software domains, or whether we also need to bypass domains used for certificate validation, device management (Apple Business Manager / Apple School Manager / Apple Business Essentials), network provider updates, Apple Diagnostics, etc. We also need the specific IP ranges used exclusively by Software Update. The document shows Apple’s entire IP range; for IPv4 you can allow outbound connections to 17.0.0.0/8. https://support.apple.com/en-in/101555
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Building SimpleAudioDriver example
Hi there, I am trying to build the Apple SimpleAudioDriver example but fail with codesign and/or provisioning. I would be ok for now with the local option, but XCode 16.4 doesn't show the option build to run locally (SIP is disabled). When using Automatically manage signing it ends in a Please file a bug report. I found that having two different development teams tripped it up, so I deleted all certificates and keys and made sure to be only signed into one account in Xcode. Can anyone give advice? Thanks a ton! Here is the URL to the sample: https://developer.apple.com/documentation/coreaudio/building-an-audio-server-plug-in-and-driver-extension macOS: 15.6.1 XCode: 16.4 Hardware: MacBook Pro M2 Max SIP: disabled
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