https://developer.apple.com/cn/augmented-reality/tools/. Why is this address missing? Reality Converter, what should we use now to convert the model
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StoreKit error:Storekit has failed to fetch this product. We implemented in-app purchases using StoreKit2. During testing, we were able to make purchases smoothly in various ways without any issues. However, the reviewers encountered this error, and it happened 100% of the time.
Topic:
App & System Services
SubTopic:
Tap to Pay on iPhone
Tags:
StoreKit Test
StoreKit
In-App Purchase
The error occurred when fio attempted to verify the second 1MB data block (starting at offset 1,048,576). So what's IS there? And what should have been? These test use hashes for verification because it's the quickest way to validate the data, but the question I'm interested in here is what your driver actually put on disk. Part of my concern here is that unless you artificially cut power to the device, we shouldn't have needed any explicit cache sync as part of the copy. The system should have flushed all of it's buffers to your DEXT as part of unmount and you should have flushed them to disk shortly after that. If this is really about cache flushing, that's the failure case I'd really be concerned* about here, not the individual copy. *Failure to flush a file loses file data. Failure to flush file system blocks loses volumes. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic:
App & System Services
SubTopic:
Drivers
Tags:
I'm sorry for the delay in submitting a feedback item; a cross-country move happened. Not a problem, I've got plenty to keep my busy! That leads to here: I've submitted FB21093202. So, looking over the bug, there are a few things I want to clarify: F_FULLFSYNC is basically always going to be relatively slow. The API operates on a file handle, but flushing the volume to a coherent state is a broader operation the final I/O command is a device command. All of that makes it a fairly heavy operation. On the APFS side, the specific concern I have here is about the performance dip at high core count. That's partly because of the immediate issue and mostly because our core count has been increasing, and we need to be watching for these concurrency bottlenecks. Cross platform comparisons are very tricky here because the platforms are (ideally) making different design decisions based on the specifics of of their particular use case and user base. For example, in an enterprise/server environment, there's an argument th
Topic:
App & System Services
SubTopic:
Core OS
Tags:
I appreciate your previous answer. Could you please clarify what exactly is meant by “manually reset preferences” in this context? Which settings and user data are expected to be reset? Are there any settings that should explicitly not be affected? (e.g. login state, account data, personalization data etc.) What should the expected user experience be after a full reset? For example, should the app return to default configuration/factory settings? Should we display warnings or confirmation dialogs before performing the reset? If so, what exactly should the user be informed about (data loss, required reconfiguration, etc.)?
Topic:
App & System Services
SubTopic:
General
Tags:
Thanks for the replay @DTS Engineer. You are right on my requirement, currently I am looking for iOS but I would be happy with a solution that works across apple platforms as well. If so, to what end? To answer your query on why I want to detect debug build I won't be able to share my exact use-case but I will share a parallel use-case that currently Apple uses: Currently Apple allows developers to send push notifications to iOS with APNS. From what I understand, APNS exposes sandbox and production environments which are controlled with aps-environment entitlement. Since, Apple controls the tooling side of iOS development, they can inject entitlement based on the provisioning profile. I want to achieve something similar to this where the REST API domain used by my framework is decided based on either provisioning profile or build type. A lot of the time it’s not the build configuration that matters, it’s the way that the app was signed. Or the way that’s it’s run (from Xcode or like a user would).
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Description : Our app helps users connect to Wi-Fi hotspots. We are trying to adapt our code to iOS 26 Hotspot Authentication and Hotspot Evaluation application extensions. When filtering hotspots in the filterScanList callback, we need to fetch support information from a remote server to determine which hotspots are supported. However, attempts to use URLSession or NWTCPConnection in the extension always fail. When accessing a URL (e.g., https://www.example.com), the network log shows: Error Domain=NSURLErrorDomain Code=-1003 A server with the specified hostname could not be found. When accessing a raw IP address, the log shows: [1: Operation not permitted] Interestingly, NWPathMonitor shows the network path as satisfied, indicating that the network is reachable. Question: Are there any missing permissions or misconfigurations on our side, or are we using the wrong approach? Is there an official recommended way to perform network requests from an NEHotspotEvaluationProvider extension?
[quote='807744021, HarimaSun, /thread/807744, /profile/HarimaSun'] Does this mean ODR will be deprecated? [/quote] Yes. We said that explicitly in WWDC 2025 Session 325 Discover Apple-Hosted Background Assets. [quote='807744021, HarimaSun, /thread/807744, /profile/HarimaSun'] If so, when will it officially take effect? [/quote] AFAIK there’s no announced timeline. However, the message seems pretty clear to me: It wouldn’t be wise to use ODR in a new product. Note that the above-mentioned WWDC session also introduced Apple-host background assets, which covers much the same territory as ODR. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Hi Apple Developer Community, We have carefully reviewed the documentation on App Transfer and User Migration, but we still have a few unresolved questions regarding Apple Sign-In token behavior and testing strategies. Would appreciate any guidance! Token Behavior for Pre-Transfer App Versions After the app transfer: If a user logs in via an existing pre-transfer version of the app (published under Team A before transfer), will the Apple Sign-In token’s sub (or private email) switch to new value tie to Team B, or unchanged? This is critical for our user migration plan. Preserving sub Across Transfers (Internal Team Transfer) Since our app-transfer is an internal transfer (no change in app ownership outside our organization), is there a way to retain the original sub value(or private email) for users after the transfer? We are concerned that Apple Sign-In errors during the app transfer process may negatively impact user experience. Testing the Transfer Process Safely We’d like to simulate the app transfer and
Topic:
Privacy & Security
SubTopic:
Sign in with Apple
Tags:
Sign in with Apple REST API
Sign in with Apple
Hi @changFei, You wrote: After the app transfer: If a user logs in via an existing pre-transfer version of the app (published under Team A before transfer), will the Apple Sign-In token’s sub (or private email) switch to new value tie to Team B, or unchanged? The user ID and private email address will remain unchanged—the value associated with Team A will continue to be provided. After the 60-day transfer period, Sign in with Apple will fail until they update the app (now associated only with Team B). Then, you wrote: Since our app-transfer is an internal transfer (no change in app ownership outside our organization), is there a way to retain the original sub value(or private email) for users after the transfer? Please follow the steps outlined in the post below and reply here with your Feedback ID so we can discuss a potential solution for your organization: Gathering required information for troubleshooting Sign in with Apple user migration https://developer.apple.com/forums/thread/762829 Lastly, you wrote:
Topic:
Privacy & Security
SubTopic:
Sign in with Apple
Tags:
If a user triggers account revoke on their Apple ID—but does not perform an in-app account deletion—will Apple send a server-to-server notification to inform us of this revoke event? Additionally, in this scenario, if the user later wants to restore access to their existing game account data (for example, by re-binding Sign in with Apple or switching to another login method), are developers expected to restore all previously linked game data, or should the revoke event be treated as a permanent loss of authorization?
Private relay emails are not being delivered, even though we've followed the guidance here, https://developer.apple.com/help/account/capabilities/configure-private-email-relay-service/ iCloud, gmail etc. get delivered fine but as soon as its a private relay email address they get bounced as unauthorized sender. We've tried a couple of domains but here I'll document test.x.domain.com We have registered domains (test.x.domain.com), also the sender communication emails just to be safe (noreply at test.x.domain.com). Passed SPF Authentication, DKIM Authentication. ESP account shows as all green checks in mailgun. Is there any way to track down what the actual rejection reason is? { @timestamp: 2025-08-20T14:30:59.801Z, account: { id: 6425b45fb2fd1e28f4e0110a }, delivery-status: { attempt-no: 1, bounce-type: soft, certificate-verified: true, code: 550, enhanced-code: 5.1.1, first-delivery-attempt-seconds: 0.014, message: 5.1.1 : unauthorized sender, mx-host: smtp3.privaterelay.appleid.com, session-seconds: 1.72299
I added my first subscription to my app using StoreKit's SubscriptionStoreView. Everything worked as expected in the debug environment and also in TestFlight. So I submitted my app and subscriptions to App Store Connect, got everything Approved and released. After updating my app through App Store and checking the Subscription View, it just says Subscription Unavailable. The subscription is unavailable in the current storefront. I waited around 3 days and still getting the same message. Now the very strange behavior starts. I went to App Store Connect, I made and edit to the subscription description, saved, removed the edit, saved, and submitted to review. 15 minutes later the subscriptions appear in my app and everything works as expected. After getting the edit approved, the Subscription View in my app again only showed the message Subscription Unavailable. The subscription is unavailable in the current storefront. No user is able to see the subscriptions anymore, even though it worked as expected before th
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Subscriptions
StoreKit
App Store Connect
In-App Purchase
Recently, we have adapted the passkey function on the Mac, but we always encounter the error message Unable to verify the web credentials association of xxx with domain aaa. Please try again in a few seconds. We can confirm that https://aaa/.well-known/apple-app-site-association has been configured and is accessible over the public network. Additionally, the entitlements in the app have also been set with webcredentials:aaa. This feature has been experiencing inconsistent performance. When I restart my computer or reinstall the pkg, this feature may work or it may still not work. I believe this is a system issue. Here is feed back ID: FB20876945 In the feedback, I provided the relevant logs. If you have any suggestions or assistance, please contact me. I would be extremely grateful!
Topic:
Privacy & Security
SubTopic:
General
Tags:
macOS
Objective-C
Authentication Services
Passkeys in iCloud Keychain
Hi, I'm using a UICollectionViewCell in my project and I can't wrap my head around why cell's UI state isn't changing when selected. This is my code: override func updateConfiguration(using state: UICellConfigurationState) { super.updateConfiguration(using: state) var background = UIBackgroundConfiguration.listGroupedCell().updated(for: state) background.cornerRadius = 25 // Update background based on selection state if state.isSelected { background.backgroundColor = .systemBlue.withAlphaComponent(0.3) background.strokeColor = UIColor.systemBlue background.strokeWidth = 1.5 } else { background.backgroundColor = isHoveredOver ? .hoverHighlightBackground : .background background.strokeColor = UIColor.borderColor background.strokeWidth = 1 } backgroundConfiguration = background } The if block does get executed but it's not working for some reason. On the other hand, the else block works just fine, my cell's background is being highlighted when hovered over, the stroke is showing etc. What am I missing h