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missing package product

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Reply to Subscription Products are stuck in "In Review" state
Hello, Unfortunately there's no updates from this. We still cannot add our products to our submission. The issue is that our auto-renewable subscriptions are currently stuck in “Waiting for Review” state, but they are not actually attached to the submitted binary. Because of this: App Review cannot test the products, and We cannot re-attach or delete them in App Store Connect while they are in this state. This has created a deadlock. We need your assistance to resolve this. Could you please reset the status of our in-app purchase products back to “Ready to Submit” so we can re-attach them properly to the next app submission? We cannot move forward until the IAPs are reset, since the “In-App Purchases” section is hidden from the app version while they are in “Waiting for Review.” Thank you for your support. Best regards,
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Reply to App is getting rejected for the same reason with no further explanation
Hello, Unfortunately there's no updates from this. We still cannot add our products to our submission. The issue is that our auto-renewable subscriptions are currently stuck in “Waiting for Review” state, but they are not actually attached to the submitted binary. Because of this: App Review cannot test the products, and We cannot re-attach or delete them in App Store Connect while they are in this state. This has created a deadlock. We need your assistance to resolve this. Could you please reset the status of our in-app purchase products back to “Ready to Submit” so we can re-attach them properly to the next app submission? We cannot move forward until the IAPs are reset, since the “In-App Purchases” section is hidden from the app version while they are in “Waiting for Review.” Thank you for your support. Best regards,
3w
App is getting rejected for the same reason with no further explanation
Hello, Our app gets rejected for the reason that the reviewer cannot purchase the subscription with the message, Guideline 2.1 - Performance - App Completeness We found that your in-app purchase products exhibited one or more bugs which create a poor user experience. Specifically, we were unable to purchase Auto-Renewable Subscriptions. The app launched back to the rendering when we tap on the Get started When we test this with our sandbox accounts in test flight version, we can see the subscribe pop up showing and purchase successfully. But turns out they cannot. Unfortunately we cannot see the reason why and even after requesting further explanation regarding how to move along, we are not getting any explanations. Our subscription products are submitted in the first time with the app and they are in In review state for more than a week. We requested phone calls and wrote messages to reviewers many times but unfortunately there's no help yet.
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Reply to Xcode 26 Beta 3: missing Metal Toolchain
You can refer this https://support.circleci.com/hc/en-us/articles/40865586354971-Resolving-Metal-Toolchain-Execution-Missing-Error-in-Xcode-26-Beta xcodebuild -deleteComponent metalToolchain xcodebuild -downloadComponent metalToolchain -exportPath /tmp/MyMetalExport/ xcodebuild -importComponent metalToolchain -importPath /tmp/MyMetalExport/MetalToolchain-xxxx.exportedBundle code-block
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Xcode 26 Beta 3: missing Metal Toolchain
Hello community, After unable to use Metal Toolchain for Xcode Beta 1 and 2 even after following the workarounds, and using Xcode Beta 3, I am still unable to use the downloaded Metal Compiler on my device. Building any project with metal file results in warning: Could not read serialized diagnostics file: error(Failed to open diagnostics file) (in target '' from project '') error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain Command CompileMetalFile failed with a nonzero exit code Here is my build environment, $ xcodebuild -version Xcode 26.0 Build version 17A5276g I have also checked the downloaded metal toolchain. $ xcodebuild -downloadComponent metalToolchain -exportPath /tmp/MyMetalExport/ 2025-07-13 13:16:17.293 xcodebuild[2153:34019] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.5276.7.3KEJwX” couldn’t be opened because you don’t have p
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Reply to Sandbox refund testing "Cannot connect" error
Are you able to reproduce and generate a sysdiagnose? Would like to take a look at whats occurring. Attached that to a feedback ticket and include a screen recording, your sandbox Apple Account, physical location and details to what transaction and product you were attempting to test a refund in sandbox with. https://developer.apple.com/bug-reporting/profiles-and-logs/?platform=ios http://feedbackassistant.apple.com Once you file, share the FB# here and we can take a look.
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Reply to Building mac app on Xcode 15 and Tahoe icons
All you need to do is take some existing icon image as use it as a background template. You can even use your existing, post icon-jail image on Tahoe. Make sure that your content doesn't extend beyond the edge of the squircle. You'll probably want to add a thin shadow border so the icon looks decent on older versions of macOS. On Tahoe, if your squircle is good enough, then it will only its own border - kind of an icon ankle-monitor rather than icon-jail. But it looks fine. You could even Liquid Glass your icon to the max in Icon Composer, then export it as PNG images and use them on old Xcode/OS versions. The only thing you really lose with this approach is the dynamic dark version. Even the clear and tinted versions looks decent.
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Reply to Novice SwiftUI developer can't make network call
It totally depends on what your app is supposed to do, and when. If you want it to run when the app starts, put it inside the @main app, i.e.: // This is defined at the 'top level' because it's not within a function, struct, class etc. let myString = https://www.alphavantage.co/query?function=TIME_SERIES_DAILY&symbol=AAPL&apikey= ********* func doNetworkCall() { if let banjo = URL(string: myString) { let Lulah = URLSession.shared.dataTask(with:banjo ) { myDatastring , response , error in} Lulah.resume() } else { myDatastring=nil url } } @main struct MyApp: App { doNetworkCall() // This will be executed first } If you want it to be executed when the user presses a button, then add a View struct with the Button in it that calls the doNetworkCall() function. You've stated you're a novice developer, and that's fine; I just can't go into much more detail as this isn't the place for that, and Apple has perfectly useful sample code and coding exercises you can follow. It looks like you've jumped in and missed
Topic: Design SubTopic: General
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Reply to Blocking USB Devices on macOS – DriverKit or Other Recommended Approach
We are working on a general USB device management solution on macOS for enterprise security. Our goal is to enforce policy-based restrictions on USB devices, such as: For USB storage devices: block mount, read, or write access. For other peripherals (e.g., USB headsets or microphones, Raspberry Pi, etc.): block usage entirely. We know in the past, kernel extensions would be the way to go, but as kext has been deprecated. And DriverKit is the new advertised framework. At first, DriverKit looked like the right direction. However, after reviewing the documentation more closely, we noticed that using DriverKit for USB requires specific entitlements: DriverKit USB Transport – VendorID DriverKit USB Transport – VendorID and ProductID This raises a challenge: if our solution is meant to cover all types of USB devices, we would theoretically need entitlements for every VendorID/ProductID in existence. My questions are: Is DriverKit actually the right framework for this kind of general-purpose USB device control? No.
Topic: App & System Services SubTopic: Drivers Tags:
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Issue keeping scroll position in SwiftUI
Hey there, Link to the sample project: https://github.com/dev-loic/AppleSampleScrolling Context We are working on creating a feed of posts in SwiftUI. So far, we have successfully implemented a classic feed that opens from the top, with bottom pagination — a standard use case. Our goal, however, is to allow the feed to open from any post, not just the first one. For example, we would like to open the feed directly at the 3rd post and then trigger a network call to load elements both above and below it. Our main focus here is on preserving the scroll position while opening the screen and waiting for the network call to complete. To illustrate the issue, I created a sample project (attached) with two screens: MainView, which contains buttons to open the feed in different states. ScrollingView, which initially shows a single element, simulates a 3-second network call, and then populates with new data depending on which button was tapped. I am currently using Xcode 26 beta 6, but I can also reproduce this issue o
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Reply to Using MetricKit for Hangs on macOS
I have exactly the same problem, and would appreciate some guidance on whether hang diagnostics on macOS actually work. The same as the original poster above, the Simulate MetricKit Payload debug option works fine, and a crash is delivered immediately on restarting the app. No sign of any real hang reports though, even after deliberately causing hangs in the app. It’s my understanding that they should be delivered immediately, but even after waiting several days there’s still nothing. I’ve tried debug, release, and TestFlight builds. Any guidance as to what I could possibly be missing would be great! Thank you.
Topic: App & System Services SubTopic: General Tags:
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v1/apps/{appid}/appPricePoints doesnt return all paginated data
I am using v1/apps/{appid}/appPricePoints to get app pricepoints. Few days ago i noticed that calling v1/apps/{appid}/appPricePointsfilter[territory]=USA&limit=200 i get four pages but last page just reaches only 400$ pricepoint. As i can see also on App Store connect Then i have to click additional prices Please help what am i missing ?
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Reply to v1/apps/{appid}/appPricePoints doesnt return all paginated data
Investigating further response from api connect paging: { total: 658, nextCursor: AMg, limit: 200 } } Response from iris https://appstoreconnect.apple.com/iris/v1/apps/appid/appPricePoints?filter[territory]=USA&limit=1000&include=territory meta : { paging : { total : 801, limit : 1000 } } So api store connect total 658 iris total 801 We are missing almost 200 pricepoints form api store connect
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Replicating figures from App Store Connect using Analytics Reports via App Store Connect API
We have recently ingested data using the App Store Connect API for: App Store Discovery and Engagement App Store Downloads I'm unable to match figures from fairly basic reports and I can't understand where I'm going wrong. For example: Running figures from App Store Connect > Analytics > Metrics > Product Page Views, with no filters, for a given date (e.g. 1 July 2025) - I get a completely different figure (smaller, almost half the volume) than when I try to use the data from the App Store Discover and Engagement report for the same date. For reference, I am looking at the sum of counts when event = Page view and page type = Product page. It's a similar thing for First-Time Downloads. Am I missing something obvious?
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