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How do I show the Activity Indicator in CarPlay?
According to Apple's Documentation one should show an Activity Indicator to indicate something is loading or taking time to show on screen. This is reasonable, and I'd love to do just that... I feel like I'm missing something obvious, but I cannot figure out how to show an activity indicator in a template of a CarPlay app as I don't have access to the view. I can only interact with the templates available. If I were trying to match the image from Apple's docs, I'd assume I would need to use the listTemplate and some how add the activity indicator to that. Has anyone else come across this? Any help would be appreciated!
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1.5k
Jun ’21
Reply to ATS tls_handshake[-9024] error
Hi Esckimo/Shirish ,I am having similar error but his solutions did not work for mine.. I still get this error :NSURLSession/NSURLConnection HTTP load failed (kCFStreamErrorDomainSSL, -9801)Simulator is running is running but its showing no internet connection . btw I could not be able to run TLStool , i got same directory error . thanks
Aug ’17
Reply to This application is modifying the autolayout engine from a background thread
Did you run thread sanitizer to search for it ? I can't run my app on simulators so I can't run thread sanitizer.Could you show this part of code? I can't, it's and MVVM + Rx and it's a lot of code from my company, I can't show you. Probably an API is calling a UI function whilst you're not in main thread Don't think so, I put nslog on each function that are called from that view, and when the app crashes is not related with any previous nslog. Althoug, I make sure to put DispatchQueue.main.async {} in every callback.But without markers I guess ? Yes, without markers.Is it the crash report you posted ? YesThanks for your respons.
Topic: UI Frameworks SubTopic: UIKit Tags:
Apr ’20
Scene not showing full screen on iPhone
I have a sample app and the screen does not show full screen on iPhone but it does on iPad. Running Swift SpriteKit in Xcode 12.5. Steps to repro: Open Xcode and create new project Choose Game Run the sample game with no changes Hello, World! is displayed but on the iPhone the scene is not extending to the top and bottom of the phone screen. Any help would be amazing! Thanks!
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4.4k
Jun ’21
xcode not showing output
Hi I was using Xcode for c++ (for competitive programming purposes, not sure if this is the standard choice but using it anyway) I included a <bits/stdc++.h> to the include file for XCode.app and they didn't show any error. But then when I ran my code, it showed Build Succeeded although no output was visible.
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782
Sep ’24