This is a very basic macOS Finder-style test app using AppKit. I am experiencing a jump in the vertical scroll position of my NSTableView (inside an NSScrollView) specifically when the window is resized horizontally. This happens when columns are visually added or removed. Framework: AppKit (Cocoa) Xcode/macOS: 26.2 Code: https://github.com/MorusPatre/Binder/blob/main/ContentView%20-%20Scroll%20Jump%20during%20Resize.swift
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Building for iOS Simulator, but the linked and embedded framework ‘XX.framework‘ was built for
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@DTS Engineer I am expecting the part on the left, in SwiftUI to animate exactly like the counterpart in UIKit on the right. But they do not; UIKit animation affects both UIView.center and UIView.bounds, and they travel using the same timing curve over the same duration, which makes it seem that the top of the UIKit view is attached to the top of the screen. However, this illusion is not preserved for SwiftUI view because UIHostingController.view.center is not animated; it's teleported to the end position. And I also happen to know that really bounds are not animated either, the UIView actually just fully teleports to the new state, while only the SwiftUI content is animated. And my question is - what is the way to make UIHostingController animate along its SwiftUI content? Can you maybe confirm that there isn't a built-in support for that?
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
Hello Apple Developer Community, I'm developing a cross-platform app using Flutter and the flutter_beacon library to handle iBeacon detection on iOS. My goal is to wake up the app in the background when it's in a killed/terminated state upon entering/exiting beacon regions, allowing for BLE communication (e.g., ranging or connecting to beacons). I've configured the necessary Info.plist keys for always location access and background location modes, and it works partially for single regions, but I have some specific questions/issues regarding reliability and limitations: Background Execution Time After Wake-Up: When the app is woken in the background by a region monitoring event (enter/exit) from a killed state, approximately how much time (in seconds) does iOS allocate for the app to run before suspending it again? Is this sufficient for performing BLE operations like ranging beacons or establishing a short connection, or are there stricter limits in terminated wake-ups compared to standard b
App not appearing in App Store search for over 6 weeks — including branded searches for its own name
I'm hoping someone from Apple engineering can help, as support tickets and callbacks have not resolved this issue. The problem: My app Brutal Time - Typographic Clock does not appear in App Store search results at all — not even when searching for its exact name Brutal Time. This has been ongoing for over six weeks. Additionally, the app does not appear in Apple Search Ads when I try to set up a campaign — suggesting this is a backend indexing issue, not a ranking issue. Timeline: Dec 17, 2025: App launched, initially searchable Dec 31, 2025: Transitioned to freemium model, became invisible in search. Jan 5, 2026: Fixed the issue, submitted update (v2.02), approved same day Jan 14, 2026: Submitted metadata update (v2.03) to improve discoverability, approved same day Feb 8, 2026: Tried removing from sale and re-adding to force re-index — no effect Feb 10, 2026: Still not appearing in any search results What I've tried: Submitted multiple support tickets (most recent: Case #102797235758) Each ticket generates a
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store
App Store Connect
Apple Search Ads
I'm trying to authenticate to a git host using SSH keys stored in 1Password. I have ~/.ssh/config with mode 600 set with a symlink: Host * IdentityAgent ~/.1password/agent.sock But ssh-add -l shows no identities. If I set $SSH_AUTH_SOCK, ssh-add -l works just fine. I'd love to not have to do this, though. Why doesn't ssh-add seem to read ~/.ssh/config? The built-in version is OpenSSH_10.0p2, LibreSSL 3.3.6. I've searched fruitlessly for an answer anywhere else.
Feedback ID: FB21624220 @Engineer any update on whether this has been fixed? We still face this issue even in iOS 26.2
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Hi Quinn, Thank you for above pointers. Following it, I found that: The release entitlements file we were using (Ro_ _ IOSS_ _ _n.entitlements) did not include com.apple.developer.payment-pass-provisioning, so the app never claimed it. That’s why App Store Connect flagged the entitlement as missing. **Fixes I made: ** a. Added this key (entitlement) to RoboIOSSiren.entitlements manually: com.apple.developer.payment-pass-provisioning and updated aps-environment to production aps-environment production b. After (a) I did below in order: Clean + Archive In Xcode: Product > Clean Build Folder… Then: Product > Archive Verify entitlements in the archive In Organizer, select the new archive → Distribute App → Custom → App Store Connect → Export On the “Review IPA content” screen, confirm the entitlements list now includes: com.apple.developer.payment-pass-provisioning Upload using Transporter Upload the exported .ipa with Transporter. Check App Store Connect Wait for processing and re-check the TestF
Topic:
Code Signing
SubTopic:
Entitlements
Tags:
we noticed a potential contributing factor: Chromium Embedded Framework: compiled with Xcode 16 Application: compiled with Xcode 15 Could this Xcode version mismatch cause runtime compatibility issues with system frameworks like ViewBridge?
Topic:
App & System Services
SubTopic:
Widgets & Live Activities
@thespoolapp, @Piergio, @pcasimiro10 , @thuat26 Please file a DTS code-level support for assistance. Be sure to include the following information: Version of Xcode and macOS used to build your app. Archive file containing your app and extensions. Information on whether you use a third-party tool to create your Xcode project. Sample Xcode project reproducing your issue. your Xcode project and the archive containing
Topic:
App & System Services
SubTopic:
General
Tags:
Hello ArsD, Thank you for providing sample code. For completeness, can you please place it into a test project that also has the navigation controller which contains the PhotoViewController and the sample image you are using? If so, please share a link to it. That'll help us better understand what's going on. If you're not familiar with preparing a test project, take a look at Creating a test project. Thanks for your question, Richard Yeh Developer Technical Support
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
Recently, applications for the Swift Student Challenge opened up. I noticed, that when selected where to run your app (mine was developed in Xcode 26), and you select Xcode26, there is a note underneath it that basically says all Xcode projects will be run on the simulator. What if my project is dependent on AR? How would I let the judges test my submission?
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
ARKit
AR / VR
RealityKit
Hi, I’m seeing a production issue on iOS 26+ that only affects some users. symptoms: It does NOT happen for all users. It happens for a subset of users on iOS 26+. If we write a value to Keychain and read it immediately in the same session, it succeeds. However, after terminating the app and relaunching, the value appears to be gone: SecItemCopyMatching returns errSecItemNotFound (-25300). Repro (as observed on affected devices): Launch app (iOS 26+). Save PIN data to Keychain using SecItemAdd (GenericPassword). Immediately read it using SecItemCopyMatching -> success. Terminate the app (swipe up / kill). Relaunch the app and read again using the same service -> returns -25300. Expected: The Keychain item should persist across app relaunch and remain readable (while the device is unlocked). Actual: After app relaunch, SecItemCopyMatching returns errSecItemNotFound (-25300) as if the item does not exist. Implementation details (ObjC): We store a “PIN” item like this (simplified
Update the customer product status using for await result in Transaction.currentEntitlements { // Verify transaction and append to the product items/subscription items. } Also its better to use @Observable class on your InAppPurchaseManager instead of a shared singleton, especially if your project is iOS 17+. You would have: var purchasedProducts: [Product] = [] var purchasedSubscriptions: [Product] = [] Check out tutorials online on how to create Observable StoreKit 2 manager.
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Thanks for the post. I believe there is a thread with a solution to this problem here? https://developer.apple.com/forums/thread/812083 You can also select the simulators inside Xcode to install. Please let me know. Albert Pascual
Worldwide Developer Relations.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Sorry for the delay, I didn't get the notification. Thanks for the code, I would recommend to add a link to a focused project where I can download and play with it as of course without the images nor drop targets is hard to see what you are trying to accomplish and will help many developers here figure it out. Customize the drag preview to make the interaction more intuitive. You can modify the draggable modifier .draggable(player, preview: { VStack { Image(jersey) .resizable() .frame(width: 50, height: 50) if let player = content.player { Text(player.last) .font(.caption) } } }) Currently, the drop handler just prints the item. You might want to update the CellContent's player based on the drop? .dropDestination(for: String.self) { items, location in if let firstItem = items.first { print(Dropped: (firstItem)) // Update player logic here if needed // e.g., content.player = updatedPlayerBasedOn(firstItem) } return true } Looking forward to your focused sample. That'll help us better understand what's
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags: