Search results for

apple pencil charging

147,902 results found

Post

Replies

Boosts

Views

Activity

Reply to Privacy issues related to uploading user health data to servers
DevForums is primarily focus on technical issues. For legal advice, I recommend that you consult an actual lawyer. If you have questions about App Review policy, my advice is: Read App Review Guidelines. If you have further questions, feel free to put them in a new thread in the App Store Distribution & Marketing > App Review topic. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
1w
Reply to Apple Intelligence cant change Xcode build target...?!
Apple can fairly say: “Agents shouldn’t directly edit our serialization format.” But if they advertise agentic workflows and the agent can’t reliably do core build/debug tasks (target build settings, linking, schemes), then the product gap is real. Agentic workflows require a closed loop: apply build-setting changes → build → fix → repeat. If the only exposed interface is “chat + inline code edits,” it’s not agentic for build/debugging. Therefore Apple needs a supported automation surface (typed project actions with preview/undo), regardless of how ugly project.pbxproj is. Expected: Agent can apply target/scheme/build-setting changes (typed + preview/undo), run build, iterate on failures. Actual (Xcode 26.3 RC): Agent mostly suggests or edits source files; can’t reliably adjust the build/ debug configuration loop for multi-target/C++ integration. C/C++ integration is where an agent should shine because it’s repetitive, error-driven, and configuration-heavy. A “real” agentic C++ loop in Xcode
1w
App stuck in “In Review” status for over 7 days – normal delay?
Hello everyone, I wanted to check if anyone else has experienced longer App Review delays recently. Our recent app submission has been in the “In Review” status for more than 7 days (since Jan 15, 10:44 PM). In our previous submissions, reviews usually started or completed within a few days, so this delay feels unusual. Current situation: No messages or rejection notes from Apple No metadata or compliance issues flagged Status remains “In Review” without updates I’d appreciate guidance from the community: • Is this type of delay normal these days? • Could this indicate a manual or extended review? • At what point should we contact App Review directly? • What is the best way to contact App Store / App Review support regarding a stuck review? If anyone has faced a similar delay and can share their experience or advice, it would be very helpful. Thank you in advance for your help.
2
0
233
1w
Is iOS ASO mainly about optimizing the title subtitle and keyword fields
I have been exploring App Store Optimization and noticed that Apple primarily uses the App Name, Subtitle, and Keyword field as the main text based ranking signals according to official and third party sources. Are these the only factors that truly impact iOS ASO, or do elements like the app description and promotional text indirectly influence visibility, conversion, or ranking updates over time, and how frequently should subtitles and keywords be revised after launch.
2
0
192
1w
TestFlight Beta Contract Missing – ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING
Hello, I am unable to use TestFlight for any app (existing or new), while production uploads work normally. All TestFlight actions fail with: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING There are no pending agreements in App Store Connect. This is an older account that previously used TestFlight successfully. This appears to be a missing or detached TestFlight Beta contract on Apple’s backend. Could this be manually reattached or re-provisioned? This is time-sensitive, as I need a TestFlight external testers link to submit an app for an upcoming hackathon. Apple Support case ID (for reference): 102817552619 Thank you.
4
0
201
1w
Reply to Lost 32 digit ASk
I'm sorry about your key. I would recommend to check with the Apple Support. We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to a consumer feature and is better suited for the Apple Support Communities https://discussions.apple.com/welcome Hope this helps and they can help you to get into your account. Albert Pascual
  Worldwide Developer Relations.
Topic: Media Technologies SubTopic: General Tags:
1w
Simulator since XCode update completely broken
Since one of the last updates of XCode, there are two very annoying bugs in the simulator that just don't get fixed. What's going on Apple? You kill my productivity. There is a red bar reading rdar and some numeric string at the top. You can get rid of it by going to Settings -> Developers -> Zoom -> Larger Text (then change it back). Took a while to find that. I have a German laptop with a QWERTZ keyboard layout. Now when I type, it somehow sends keys from an US keyboard to the simulator. Since I don't have the labels, I don't know what the hell I'm typing. Very frustrating. Please fix this.
3
0
113
1w
GKLocalPlayer.isUnderAge always returns true on mac with an intel chips
Hello, I'm working on a game that features online multiplayer. The game is developed using Unity and Apple Unity plugins. The isUnderAge property restricts the online multiplayer feature. Everything works as expected on all platforms (Mac, iPhone, iPad, AppleTV, and visionPro) except on Macs equipped with an Intel chip. Using the same iCloud and GameCenter, with no restrictions enabled, isUnderAge returns false, as expected, but on Mac equipped with an Intel chip, it returns true. Is there any restriction or compatibility issue with those chips? Is there a workaround? Thanks
10
0
1k
1w
Reply to GKLocalPlayer.isUnderAge always returns true on mac with an intel chips
I believe I know what this issue is. The issue is that the C# bindings to the native methods need the following attribute added above, so this would include isUnderage: [return MarshalAs(UnmanagedType.I1)] The reason why you're seeing what you're seeing, is that bool is a 32-bit type in C#, while in C++ it's an 8-bit type. So the C# wrapper is reading another 24-bits of junk, which on the balance of probabilities, with return a true overall since there'll likely be a stray bit in the registers. This is a bug in the Apple Unity Plugins that impact any method that returns bool. It specifically only manifests on Intel chips.
1w
Reply to Foundation models not detectable in Xcode simulator
Hi @SuyashBel, To run Foundation Models in Simulator, ensure that macOS is up to date. Utilizing Foundation Models framework in the Simulator requires macOS Tahoe, with Apple Intelligence enabled on the Mac. (System Settings -> Apple Intelligence) This will trigger a download of the model, which can also take a little time. Additionally, make sure the simulator is running 26 or later. It can also be helpful to ensure you're using the latest version of Xcode. If everything is updated and you're still having trouble, try restarting your Mac. If all that still fails, let us know and also please file Feedback so we can track this issue. Best, -J
1w
Reply to Finder not adjustable in column mode
We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to a consumer feature and is better suited for the Apple Support Communities https://discussions.apple.com/welcome Albert Pascual
  Worldwide Developer Relations.
1w