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“iPhone 16 pro”

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UIDevice.current.orientation unknown on iPhone 11 Pro
While testing my app I was having trouble with device orientation. Unknown orientation was reported and I could not figure out why. Then I created really simple app for testing import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() // UIDevice.current.beginGeneratingDeviceOrientationNotifications() registerEventListeners() } private func registerEventListeners() { NotificationCenter.default.addObserver(self, selector: #selector(deviceOrientationDidChange), name: UIDevice.orientationDidChangeNotification, object: nil) } @objc func deviceOrientationDidChange() { print(deviceOrientationDidChange (UIDevice.current.orientation.rawValue)) } } On iPhone 11 Pro it initially prints two lines deviceOrientationDidChange 1 deviceOrientationDidChange 0 Where first line indicates portrait orientation and second line is some kind of nonsense. On iPhone 13 Pro it prints correctly only the first line. Some sort of bug in iOS on some (old) dev
0
0
898
May ’23
Stickers broken on iOS 18 / iPhone 16 after restoring from backup
[Detailed feedback FB15232205] Since I restored my new iPhone 16 Pro from a previous iPhone 15 Pro backup, I can't use stickers any more. The stickers gallery is filled with clear stickers that I can't interact with. Deleting does nothing. I also can't add new stickers. They appear for a second and then disappear again. iCloud sync is also not working. Other devices are fine. When restoring the phone without backup, everything works fine. Is it possible this is caused by the iOS 18.0 version that's shipping with the new iPhones? I was only offered another iOS 18.0 update in Settings later on. Updating to 18.1 beta 5 today did not fix it either. From what I gather from the logs, there's a database corruption happening. I've seen various posts across the internet who have this issue specifically after setting up their new iPhone. fehler 22:08:24.677501+0200 stickersd error: (11) Fatal error. The database at /private/var/mobile/Library/Stickers/stick
12
0
5.6k
Sep ’24
Hiding the Notch in my app for MacBook Pro 14/16
There is a big mess and lack of information about adapting macOS apps for the notch in new MacBook Pro 14 and 16. I simply want to keep the notch in a normal window size. And hide the notch when user switches the main window to a fullscreen mode. I thought that I should add NSPrefersDisplaySafeAreaCompatibilityMode key to a Info.plist. But now I don't know HOW my app will look with this key. Does NSPrefersDisplaySafeAreaCompatibilityMode key gives the same visual result as Scale to fit below built-in camera in Finder for a certain app? Or not? When I watched a video where it was shown how Scale to fit below built-in camera works, I'm now in a panic, because this option reduced the app window proportionally increasing black borders on the left, right and top sides. It's the most terrible solution which could be chosen. My app should look correctly with a normal window size. And I need the solution only for a fullscreen mode, keeping the same screen width and reducing only top area. Not reduci
2
0
2k
Oct ’21
BGContinuedProcessingTask GPU access — no iPhone support?
We are developing a video processing app that applies CIFilter chains to video frames. To not force the user to keep the app foregrounded, we were happy to see the introduction of BGContinuedProcessingTask to continue processing when backgrounded. With iOS 26, I was excited to see the com.apple.developer.background-tasks.continued-processing.gpu entitlement, which should allow GPU access in the background. Even the article in the documentation provides exporting video in a film-editing app or applying visual filters (HDR, etc) or compressing images for social media posts as use cases. However, when I check BGTaskScheduler.shared.supportedResources.contains(.gpu) at runtime, it returns false on every iPhone I've tested (including iPhone 15 Pro and iPhone 16 Pro). From forum responses I've seen, it sounds like background GPU access is currently limited to iPad only. If that's the case, I have a few questions: Is this an intentional, permanent limitation — or is iPhone
2
0
213
Feb ’26
Iphone 12 pro max issues
HI Apple, I have been using Iphone 12 pro max around 5months already. From the beginning until now I face a lot of issues such as drop frame and lagging also the brightness drop when phone is getting hotter. Especially during gaming, and using other apps too. This is my very first time using your product and I got so upset about it. I don't know it's Hardware or software performance. However I all this issues will be fix soon. from IOS 14.0 till 14.4.2 nothing makes changed. Or Maybe this is your company intend.
0
0
902
Apr ’21
PhotogrammetrySession crashes on iPhone 15 Pro Max
My app NFC.cool is using the object capture API and I fully developed the feature with an iPhone 13 Pro Max. On that phone everything works fine. No I have a new iPhone 15 Pro Max and I get crashes when the photogrammetry session is at around 1%. This happens when I completed all three scan passes. When I prematurely end a scan with around 10 images the reconstruction runs fine and I get a 3D model. com.apple.corephotogrammetry.tracking:0 (40): EXC_BAD_ACCESS (code=1, address=0x0) Any one else seeing these crashes?
1
0
801
Oct ’23
iOS 26: iPhone will not power on stuck on battery screen
I set iOS 26 to install overnight, put my iPhone 16 Pro on the MagSafe charger, watched it charge just fine, and went to sleep. When I woke up the iPhone showed the “plug into power” dead battery screen. I took it off MagSafe and put it back on. A half hour later the phone was warm but still wouldn’t power on, just showed the battery screen with a little red in it. I took it off MagSafe and plugged it into my iPad charging brick with USB cable to give it more power, still it did not turn on. I tried holding all the buttons to try to force a restart but didn’t work. For anyone else encountering this, do this to enter DFU mode and restore it. I had to do it a few times before I got the timing right. Plug into your Mac and open Finder (or apparently a PC with Apple Devices or iTunes) Press and quickly release volume up Press and quickly release volume down Press and hold right side button When the battery disappears and screen goes black, hold volume down and continue holding
3
0
458
Jun ’25
iOS 16 & 17 touch input stutter on Pro Motion devices. Workaround?
The touch input stutter issue that exists since iOS 16 on devices with Pro Motion Displays has not been fixed yet. I filed a bug report in July but there isn't any progress since months. I see the problem in all games I tried. My game is fast paced so the stutters are quite obvious and I receive a lot of complaining emails. My game did run smoothly on Pro Motion devices with iOS 15. Is there a known workaround? I am seeing other developers having the same issue but I can't find any solutions. Other threads about this issue: IPhone 14 Pro stuttering in most games when using touch controls FPS drops when tapping the screen on iPhone 13 Pro Max
0
0
985
Dec ’23
My AirPod PRO's disconnect from my phone to my Mac during a call
Ever since I updated my MacBook Pro to Big Sur 11.0.1 and have my iPhone on iOS 14.2 but now on 14.3. I have a problem where ill have my AirPods connected to my phone and ill be in the middle of a phone call then login to my Mac and it automatically switches over to my Mac. It is very annoying and I would think Apple would of made it by default to prioritize the AirPods to stay connected to my iPhone during a call. Is there a way I can fix this on my own so that my phone/ during a call my AirPods prioritizemy phone/call first?
0
0
903
Nov ’20
Xcode 16 / Reality Composer Pro 2 segmentation fault issue
After installing MacOS Sequoia, Xcode 16 & RealityComposer Pro 2 my Apple Vision Pro projects (worked perfectly with Xcode 15) started to give me Tool terminated by signal 'Segmentation fault: 11' error while compiling RealityKitContent assets. This happens only when I try to build project with .usdz models exported from Blender, but when I try with sample models from apple website it works nice with no errors. Is there any solution?
2
0
661
Sep ’24
UIDevice.current.orientation unknown on iPhone 11 Pro
While testing my app I was having trouble with device orientation. Unknown orientation was reported and I could not figure out why. Then I created really simple app for testing import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() // UIDevice.current.beginGeneratingDeviceOrientationNotifications() registerEventListeners() } private func registerEventListeners() { NotificationCenter.default.addObserver(self, selector: #selector(deviceOrientationDidChange), name: UIDevice.orientationDidChangeNotification, object: nil) } @objc func deviceOrientationDidChange() { print(deviceOrientationDidChange (UIDevice.current.orientation.rawValue)) } } On iPhone 11 Pro it initially prints two lines deviceOrientationDidChange 1 deviceOrientationDidChange 0 Where first line indicates portrait orientation and second line is some kind of nonsense. On iPhone 13 Pro it prints correctly only the first line. Some sort of bug in iOS on some (old) dev
Replies
0
Boosts
0
Views
898
Activity
May ’23
Stickers broken on iOS 18 / iPhone 16 after restoring from backup
[Detailed feedback FB15232205] Since I restored my new iPhone 16 Pro from a previous iPhone 15 Pro backup, I can't use stickers any more. The stickers gallery is filled with clear stickers that I can't interact with. Deleting does nothing. I also can't add new stickers. They appear for a second and then disappear again. iCloud sync is also not working. Other devices are fine. When restoring the phone without backup, everything works fine. Is it possible this is caused by the iOS 18.0 version that's shipping with the new iPhones? I was only offered another iOS 18.0 update in Settings later on. Updating to 18.1 beta 5 today did not fix it either. From what I gather from the logs, there's a database corruption happening. I've seen various posts across the internet who have this issue specifically after setting up their new iPhone. fehler 22:08:24.677501+0200 stickersd error: (11) Fatal error. The database at /private/var/mobile/Library/Stickers/stick
Replies
12
Boosts
0
Views
5.6k
Activity
Sep ’24
Hiding the Notch in my app for MacBook Pro 14/16
There is a big mess and lack of information about adapting macOS apps for the notch in new MacBook Pro 14 and 16. I simply want to keep the notch in a normal window size. And hide the notch when user switches the main window to a fullscreen mode. I thought that I should add NSPrefersDisplaySafeAreaCompatibilityMode key to a Info.plist. But now I don't know HOW my app will look with this key. Does NSPrefersDisplaySafeAreaCompatibilityMode key gives the same visual result as Scale to fit below built-in camera in Finder for a certain app? Or not? When I watched a video where it was shown how Scale to fit below built-in camera works, I'm now in a panic, because this option reduced the app window proportionally increasing black borders on the left, right and top sides. It's the most terrible solution which could be chosen. My app should look correctly with a normal window size. And I need the solution only for a fullscreen mode, keeping the same screen width and reducing only top area. Not reduci
Replies
2
Boosts
0
Views
2k
Activity
Oct ’21
BGContinuedProcessingTask GPU access — no iPhone support?
We are developing a video processing app that applies CIFilter chains to video frames. To not force the user to keep the app foregrounded, we were happy to see the introduction of BGContinuedProcessingTask to continue processing when backgrounded. With iOS 26, I was excited to see the com.apple.developer.background-tasks.continued-processing.gpu entitlement, which should allow GPU access in the background. Even the article in the documentation provides exporting video in a film-editing app or applying visual filters (HDR, etc) or compressing images for social media posts as use cases. However, when I check BGTaskScheduler.shared.supportedResources.contains(.gpu) at runtime, it returns false on every iPhone I've tested (including iPhone 15 Pro and iPhone 16 Pro). From forum responses I've seen, it sounds like background GPU access is currently limited to iPad only. If that's the case, I have a few questions: Is this an intentional, permanent limitation — or is iPhone
Replies
2
Boosts
0
Views
213
Activity
Feb ’26
Iphone 12 pro max issues
HI Apple, I have been using Iphone 12 pro max around 5months already. From the beginning until now I face a lot of issues such as drop frame and lagging also the brightness drop when phone is getting hotter. Especially during gaming, and using other apps too. This is my very first time using your product and I got so upset about it. I don't know it's Hardware or software performance. However I all this issues will be fix soon. from IOS 14.0 till 14.4.2 nothing makes changed. Or Maybe this is your company intend.
Replies
0
Boosts
0
Views
902
Activity
Apr ’21
PhotogrammetrySession crashes on iPhone 15 Pro Max
My app NFC.cool is using the object capture API and I fully developed the feature with an iPhone 13 Pro Max. On that phone everything works fine. No I have a new iPhone 15 Pro Max and I get crashes when the photogrammetry session is at around 1%. This happens when I completed all three scan passes. When I prematurely end a scan with around 10 images the reconstruction runs fine and I get a 3D model. com.apple.corephotogrammetry.tracking:0 (40): EXC_BAD_ACCESS (code=1, address=0x0) Any one else seeing these crashes?
Replies
1
Boosts
0
Views
801
Activity
Oct ’23
iOS 18 beta with iPhone 12 Pro
Cannot deploy share extension target app to iPhone 12 Pro - physical device. The error message shows, The specified capability is not supported by this device. Works on Simulator as well as iPad Pro with the same beta version. What am I missing?
Replies
1
Boosts
0
Views
468
Activity
Aug ’24
Information on bottom microphones on iPhone 11 Pro
Hello, I know there are 2 bottom microphones on the iPhone 11 Pro, But on recording apps like FilMiC Pro, only one of the bottom mics is shown in the settings. I would like to know how these microphones work, are they treated like a single mic? Thanks, Ohad.
Replies
0
Boosts
0
Views
588
Activity
Jun ’21
iOS 26: iPhone will not power on stuck on battery screen
I set iOS 26 to install overnight, put my iPhone 16 Pro on the MagSafe charger, watched it charge just fine, and went to sleep. When I woke up the iPhone showed the “plug into power” dead battery screen. I took it off MagSafe and put it back on. A half hour later the phone was warm but still wouldn’t power on, just showed the battery screen with a little red in it. I took it off MagSafe and plugged it into my iPad charging brick with USB cable to give it more power, still it did not turn on. I tried holding all the buttons to try to force a restart but didn’t work. For anyone else encountering this, do this to enter DFU mode and restore it. I had to do it a few times before I got the timing right. Plug into your Mac and open Finder (or apparently a PC with Apple Devices or iTunes) Press and quickly release volume up Press and quickly release volume down Press and hold right side button When the battery disappears and screen goes black, hold volume down and continue holding
Replies
3
Boosts
0
Views
458
Activity
Jun ’25
iOS 16 & 17 touch input stutter on Pro Motion devices. Workaround?
The touch input stutter issue that exists since iOS 16 on devices with Pro Motion Displays has not been fixed yet. I filed a bug report in July but there isn't any progress since months. I see the problem in all games I tried. My game is fast paced so the stutters are quite obvious and I receive a lot of complaining emails. My game did run smoothly on Pro Motion devices with iOS 15. Is there a known workaround? I am seeing other developers having the same issue but I can't find any solutions. Other threads about this issue: IPhone 14 Pro stuttering in most games when using touch controls FPS drops when tapping the screen on iPhone 13 Pro Max
Replies
0
Boosts
0
Views
985
Activity
Dec ’23
My AirPod PRO's disconnect from my phone to my Mac during a call
Ever since I updated my MacBook Pro to Big Sur 11.0.1 and have my iPhone on iOS 14.2 but now on 14.3. I have a problem where ill have my AirPods connected to my phone and ill be in the middle of a phone call then login to my Mac and it automatically switches over to my Mac. It is very annoying and I would think Apple would of made it by default to prioritize the AirPods to stay connected to my iPhone during a call. Is there a way I can fix this on my own so that my phone/ during a call my AirPods prioritizemy phone/call first?
Replies
0
Boosts
0
Views
903
Activity
Nov ’20
Developer Option mission in iPhone 13 pro
Developer Option mission in iPhone 13 pro have tried updating beta version and developer app so far, can anyone help
Replies
0
Boosts
0
Views
334
Activity
Oct ’23
iPhone 12 pro, no cellular when in call
Hi, I have iOS 14.4.2 and I dont have cellular data when I'm in call. I had same problem from start of using iPhone 12 pro.
Replies
0
Boosts
0
Views
252
Activity
Mar ’21
Reply to IOS 16 UI Lag and Ghost Touch
I am facing the problems (gost touch and also upper part of screen touch isn’t working) on my iPhone 12 pro ever since the IOS 16 update. Its barely usable. 16.0.2 doesn’t help me either. Regretting that I updated 😞
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Sep ’22
Xcode 16 / Reality Composer Pro 2 segmentation fault issue
After installing MacOS Sequoia, Xcode 16 & RealityComposer Pro 2 my Apple Vision Pro projects (worked perfectly with Xcode 15) started to give me Tool terminated by signal 'Segmentation fault: 11' error while compiling RealityKitContent assets. This happens only when I try to build project with .usdz models exported from Blender, but when I try with sample models from apple website it works nice with no errors. Is there any solution?
Replies
2
Boosts
0
Views
661
Activity
Sep ’24