Hello,I'd love to start building something but can't find the documentation. Sample code I found isn't enough.
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[Retina MacBook Pro 15, model 10,1]Since installing El Capitan, iBooks opens and allows me to see my library, download existing purchases etc, but won't let me read any of them:- open iBooks- double-click on any of the books (for example The Swift Programming Language from Apple)- mouse cursor disappears- nothing else happensAfter that,- moving the mouse restores the mouse cursor- iBooks seems to continue functioning normally (you can select books, change category etc) apart from this inability to open a bookAnyone else?
This is Beta 1. It will improve in future builds, so try not to worry so much right now.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
i have for years used a non-email based Apple ID. The latest build for iOS 9.0 will not accept my credentials, is anyone else seeing this.
I have a very small Swift 2.0 project which should run on 7.1 and newer.It should use WKWebView on iOS > 8.0 and UIWebView on iOS < 8.0.As soon as I add the WKWebView I can't compile the app again:import UIKit import WebKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() if #available(iOS 8.0, *) { let w = WKWebView() w.frame = self.view.frame w.autoresizingMask = [UIViewAutoresizing.FlexibleWidth, UIViewAutoresizing.FlexibleHeight] self.view.addSubview(w) } else { let w = UIWebView() w.frame = self.view.frame w.autoresizingMask = [UIViewAutoresizing.FlexibleWidth, UIViewAutoresizing.FlexibleHeight] self.view.addSubview(w) } } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() } }When I compile for the simulator I have no problems at all, but when compiling for devices I get the following warning:ld: warning: URGENT: all bitcode will be dropped because '/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/
Hello all,El Capitan installed and mostly working just fine. EXCEPT that my iCloud mail aliases have all disappeared? Any ideas?Thanks!
I'm having the same issue.My iCloud account completely disappeared from the internet accounts (System preferences), but I can't add it as I get an error that it already exists.Some iCloud features are enabled though like the keychain or the photos. But mail, notes, contacts and my calendars are not synced 😟.Haven't find any solution yet. Still working on it.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Does anybody have issues exporting a Build? I keep getting an error when it is trying to fetch developer profile from member center
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Signing Certificates
Provisioning Profiles
The iTunes Connect Developer Guide section on submitting the app (https://developer.apple.com/library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Chapters/SubmittingTheApp.html)statesiOS App build files can be as large as 4 GB, but each executable file (app_name.app/app_name) must not exceed 60 MB.We are building an app using Unity and with the addition of 64bit support our executable file is about three times that much (assume that is uncompressed). Is this still a valid limit?
(Since there's no specific forum for the beta of Xcode 7, I'm posting this here...)After letting Xcode convert a simple Swift project to Xcode 7, and fixing the various Swift inspired build errors, I'm still seeing a link warning:ld: warning: directory not found for option '-F/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.0.sdk/Developer/Library/Frameworks'This looks like it's coming while Xcode is linking the test target:Ld /Users/John/Library/Developer/Xcode/DerivedData/Test-aertfqgditidcgdgjozgjseufxmx/Build/Products/Debug-iphonesimulator/TestTests.xctest/TestTests normal x86_64 cd /Users/John/Dev/Test export IPHONEOS_DEPLOYMENT_TARGET=8.2 export PATH=/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode-beta.app/Contents/Developer/usr/bin:/Applications/Xcode-beta.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin /Applications/Xcode-beta.app/Con
OS X Cocoa App.I have a Popover window that allows the user to choose a colour for a line on a graph.It uses an NSColorWell. When the user clicks in the well, the Colour Picker appears - which is good.When the user is done, they click away from the Popover and it disappears, but unless they specifically dismiss the colour picker it remains on screen.How can I programatically dismiss the colour picker?See the following screen shots for the sequence of events I am referring to. In Screen Shot 4 I would like the colour picker to disappear.Screen Shot 1Screen Shot 2Screen Shot 3Screen Shot 4Thanks!
I am currently trying to learn how to build apps. I've used C in an embedded control course at college and I'm going back to learn it better, learn C++, then objective C.One of the first apps I want to build involves implementing facebook. It takes the user's facebook info and gets a list of their friends (which from other apps seems to be no problem).The problem is, is that I want to get information regarding the mutual friends between the user and their friend. If the user accepts privacy settings, can this information be obtained? Or is this not allowed because approval would also be needed from the friend?Thanks.
You can still build a test your app on 2 and then submit using Xcode 6. I run beta iOS updates and then build production apps with the old Xcode - you don't need a device plugged in to do this. However you're risking missing bugs as your test OS doesn't match your build OS. As for switching between watchOS 1 and 2 - downgrades are not supported or reccomended.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
redundant binary upload.There already exists a binary upload with build version '1.10' for train '1.10' at SoftwareAssets/PreReleaseSoftwareAsset
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
I developed a simple game app using Flash CC, I converted the game thru Adobe AIR and have a working IOS app. I was curious to see if it is possible to open the .ipa that was created and published in Flash and be able to to open in XCode so I can view the code and build.I was able to rename the file and save as a .zip and insode I do the a Payload folder which has the name of the app with the .app extensionI created a new workspace in XCode and imported the .app, Xcode sees it but I can only view resoursr and plist filesMy goal here is to build this kind of app IN XCode / Swift from scratch. This would be great for me since I know a bit of actionscript and since the Flash app has actionscript I would think that it would be converted to Objective C am I right?Any help?R