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missing package product

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Determining development/production environment for DeviceCheck
Is there a recommended way to determine whether to use the development or the production server API endpoint for DeviceCheck? For App Attest, the authenticator data includes either appattest or appattestdevelop in a field of the cbor data. For IAPs, we're supposed to try the production endpoint and then retry with the development endpoint if we get a particular HTTP status code. But the docs for DeviceCheck say only to use the development endpoint in development and the production endpoint in production. What are others doing? Is there any clue in the docs that I have missed?
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1.2k
Mar ’22
SwiftUI Previews broken on Swift Package with dependencies
Hello! Previously, using content from one Swift Package in the UI of another would cause preview failures. Now, with Xcode 16, this issue has been improved, and the preview feature is working, though occasional crashes still occur. I have submitted a report regarding this issue. I’ve encountered some issues while developing a SwiftUI-based application, particularly when using Xcode’s SwiftUI preview feature, which frequently crashes. My app supports both macOS and iOS. Due to the differences between the platforms, I’ve had to implement some pages using UIKit and reference a few UIKit-based open-source frameworks. For instance, I’m using the LazyPager library, which only supports iOS. During runtime, I ensure LazyPager is only compiled for iOS by using .product(name: LazyPager, package: LazyPager, condition: .when(platforms: [.iOS])), which works as expected. However, when I use Xcode’s SwiftUI preview mode and select macOS as the target, UIKit-related code still gets compiled, leadi
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658
Sep ’24
I need to create a package for installing content in a specific folder.
I need to create a PKG that can install my products within a specific location. I managed to create one that worked on my machine, but I am encountering issues when running it on other computers. I believe this is because the installation path may vary depending on the user executing the PKG... Example path: /Users/itallo/Movies/Motion Templates.localized/Titles.localized
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295
Dec ’23
Reply to xcode 10.1 crash on startup in Mojave
Problem solved:The problem was that i extracted the xip on an external ssd drive and then dragged the Xcode package to the program folder.Extracting the xip in the program folder did the trick that Xcode asked then for installing additional components (probably the ones that were missing) and started up normally after.
Jun ’19
Creating .pkg files for in-app purchases
Hello,How do you create/convert files to .pkg (package) file format for in-app purchases in the Application Loader??? Apple used to support an application available as an additional tool in Xcode called Package Maker. From what I see, they no longer include the app. So how do you create the .pkg files that Application Loader/Apple requires? HELP!!! <please>
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685
Mar ’17
My does my production push certificate have development credentials in it?
HiI'm trying to upload my production p12 push cert to my push provider, and it keeps telling me that it's a development cert. I've created and recreated the cert again, making sure it's a production cert, but I still get the error:P12's gateway is Development while it was uploaded as ProductionFor further information please refer to our iOS guideI notice that the p12 contains both development and production credentials. Is this normal? Is there something I'm missing re creating a production certificate?Thanks for your time and help.
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380
Dec ’17
Command line tools - headers missing
Hi,In 10.14 last year, Apple stopped installing headers with the command line tools, but it was possible to get them via a separate .pkg installer which they placed at /Library/Developer/CommandLineTools/Packages/macOS_SDK_headers_for_macOS_10.14.pkg.This appears to be completely missing in 10.15 and I'm unable to compile 3rd party software using the command line tools because of missing headers like zlib and libxml2Anyone know where to get them for macOS 10.15 Catalina?Thanks
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9.6k
Sep ’19
Improving performance of Swift package
I have started to make a Swift package to better organize my project, but I have noticed that when I try to use code from my package, some code will run much slower than when I use the same code in the project. How could this be solved? I have tried using @inlinable for functions, and it works for most functions, but some functions still fail to meet the performance standards that I see when I use the code in my project.
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354
Sep ’24
Reply to Crypting ITMS-90886 error abound bundles identifiers and provisioning profiles
I've received the same error as well. I'm using electron with nested helper applications (e.g. Main.app/Contents/Frameworks/Helper.app) The following causes the error for me codesign -s $DISTRIBUTION_KEY -f --entitlements $CHILD_PLIST packages/mas-universal/{APP_NAME}.app/Contents/Frameworks/{APP_NAME} Helper (Renderer).app productbuild --component packages/mas-universal/{APP_NAME}.app /Applications --sign $INSTALLER_KEY packages/{APP_NAME}.pkg -- This seems to fix the error, but causes a new error codesign --sign {40-char-hash-from-electron/osx-sign} --force --timestamp --options runtime --entitlements $CHILD_PLIST packages/mas-universal/{APP_NAME}.app/Contents/Frameworks/{APP_NAME} Helper (Renderer).app productbuild --component packages/mas-universal/{APP_NAME}.app /Applications --sign $INSTALLER_KEY packages/{APP_NAME}.pkg -- WARNING ITMS-90885: Cannot be used with TestFlight because the executable “${executable}” in bundle “${bundle}”
Topic: Code Signing SubTopic: General Tags:
May ’23
Dyld Symbol not found on Local Swift Package
I work on iOS App project in workspace. I splitted feature in a Local Swift Package. Workspace contains both iOS App Project and Swift Package. https://i.stack.imgur.com/LhL5j.jpg Swift package platform is iOS 14 and deployment target of project is iOS 13. I put optional link on my Swift Package to avoid crash on iOS 13 https://i.stack.imgur.com/Y1HYb.png Application run well on iOS 14 but still crash on iOS 13 : dyld: Symbol not found: _$s7SwiftUI4ViewP14_viewListCount6inputsSiSgAA01_ceF6InputsV_tFZTq Just for example, I would like to use Swift Package like this : Swift #if canImport(Classifier) @available(iOS 14.0, *) struct ActionClassifier: View { var body: some View { Text(Hello, World!) } } #endif Did I miss something on the way of link my Swift Package Binary to my project ?
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1.4k
Apr ’21