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“translate scheme”

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Reply to 你好
Hey, if I have to translate your words to read them, you can translate my words to read them, it's only fair. I'm guessing you want to enable Developer mode on your iPhone without a computer? You do it in Settings > Privacy & Security. If it's something else, you really need to ask us a more detailed question.
May ’25
Apple SCEP Clients Can’t Process FIPS‑Compliant RSA‑OAEP EnvelopedData
We are currently working on a SCEP server implementation that operates in FIPS-approved mode. In this mode, RSA PKCS#1 v1.5 encryption is disallowed due to compliance requirements, and only FIPS-approved padding schemes such as RSA-OAEP are permitted. However, we have observed that the SCEP client functionality on Apple devices currently does not support RSA-OAEP for CMS EnvelopedData decryption. This creates a challenge for us in ensuring FIPS compliance while maintaining compatibility with Apple devices during certificate enrollment through SCEP. We would appreciate your guidance on the following: Are there any alternative FIPS-approved encryption algorithms or configurations supported by Apple devices for SCEP CMS EnvelopedData decryption? Is there any plan or timeline for future support of RSA-OAEP on Apple platforms for this use case? Feedback raised along with sysdiagnose logs as well : FB17655410
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1.2k
May ’25
Reply to adhoc ipa, installed on iOS 18 devices, udp and tcp cannot access the local network, such as 17.25.11.128
Thank you for your reply. We use xcode to modify scheme Run from Debug to Release, run the App, and it works fine. Run release directly in xcode, and it works fine. But xcode archive, then export adhoc ipa, install and run this ipa, and an error is reported, and the local network cannot be connected. Both are in the system settings, and the local network switch of the App is turned on. I checked No route to host, and the error code is 65. The network configuration is the same, and it is definitely not a problem with the network connection Wi-Fi. Later, I will make a demo and put it on github, and give a link. I'm a little sorry that the source code cannot be disclosed. You can contact me directly, by phone or email. Thank you for your reply again. #define EHOSTUNREACH 65 /* No route to host */ [2025-05-26 14:16:45.457] [debug] [q_hdd]: 2025-05-26 06:16:45.456 [error] [Bifrost] [6140817408] dcc8e1bb NetConfig.cpp:471 Poco::Exception exception: Net Exception: No route to host: 172.25.11.120:443. [16204
May ’25
Severe Keyboard Lag in Roblox on iOS 18.4 (Resolves When Low Power Mode is On)
Hi, I’m experiencing a serious keyboard lag issue on my iPhone 15 Pro Max running iOS 18.4. When playing games in Roblox, if I try to type in the in-game chat using the default iOS keyboard, the typing becomes extremely laggy and drops a lot of frames. However, if I turn on Low Power Mode, the issue disappears completely, and typing becomes smooth again. This suggests that the problem may be related to background optimization or system performance handling in iOS 18.4. Open Roblox and start any game with chat input and Try typing in the chat box using the iOS keyboard than Observe serious lag and frame drops and Enable Low Power Mode.The lag disappears instantly. • iPhone 15 Pro Max • iOS version: 18.4 • Keyboard: Default iOS keyboard • Issue only occurs when Low Power Mode is OFF Please investigate this behavior. It’s very disruptive during gameplay and seems linked to performance scaling or system optimization. Thanks! My English is not very good and these are the ones I edited using Google Translate
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150
May ’25
The UT coverage does not include branch coverage for swift
We using below command to run unit test and collect coverage: xcodebuild -workspace Demo.xcworkspace -scheme VideoTests -configuration Debug -derivedDataPath ../build/derivedData -destination 'platform=iOS Simulator,id=E6630007-570B-4DEB-A023-2BCE91116A8D' -resultBundlePath './fastlane/test_output/VideoTests.xcresult' -enableCodeCoverage YES -testPlan 'Video' test-without-building | tee '/Users/rcadmin/Library/Logs/scan/VideoTests.log' | xcbeautify -q --is-ci and using xcrun llvm-cov show command to generate coverage report: xcrun llvm-cov show /build/unit-test/coverage/libraries/merged/video.o -instr-profile=/app/ios/build/derivedData/Build//ProfileData/E6630007-570B-4DEB-A023-2BCE91116A8D/video.profdata -show-branches count -show-expansions -show-line-counts -use-color -format=html -output-dir coverage and the html report does not include branch coverage: how to generate the branch coverage?
0
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158
May ’25
Improving person segmentation and occlusion quality in RealityKit
I’m building an app that uses RealityKit and specifically ARConfiguration.FrameSemantics.personSegmentationWithDepth. The goal is to insert an AR object into the scene behind a person, and an additional AR object in front of the person, while being as photo realistic as possible. Through testing, I’ve noticed that many times, the edges of the person segmentation mask are not well matched to the actual person, and parts of the person are transparent, with the AR object bleeding through. It’s sort of like a “bad green screen” effect, which I’d expect to see a little bit, but not to this extent. I’ve been testing on iPhone 16, iPhone 14 Pro, iPad Pro 12.9 inch 6th Generation, and iPhone 12 Pro, with similar results across all devices. I’m wondering what else I can do to improve this… either code changes, platform (like different iPhone models), or environment (like lighting, distance, etc). Attaching some example screen grabs and a minimum reproducible code sample. Appreciate any insights! import ARKit import Sw
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124
May ’25
Reply to NLTagger.requestAssets hangs indefinitely
Hello, We recommend the error handling described in documentation for requestAssets(for:tagScheme:completionHandler:) i.e. use the completion handler to determine whether your request was successful and keep in mind that the request may not succeed and/or may make take a noteworthy amount of time to complete. Use this method to ask the Natural Language framework to load any missing assets for that tag scheme. This method returns immediately but the framework may need time to complete the request. When the framework completes the request, it notifies your app with the completionHandler you provided to the method. In your completion handler, use the result parameter to check whether the tag scheme is now available. The Natural Language framework may call your completionHandler immediately if it knows the state of the tag scheme’s assets or if it experiences an error. If you continue to encounter errors in requests that you would expect to succeed or requests that don't fail in a reaso
Topic: Machine Learning & AI SubTopic: General Tags:
May ’25
App Store rejects binary built with with alternate app icons, ITMS-90895
Hello, At my company, we're trying to run an App Store A/B test on alternate app icons. However, the App Store is rejecting the binary when we upload it (see email below). We're hoping someone out there knows the solution to this issue. Background Currently, our app is built with one target from amongst several different schemes. These schemes are used for various versions, including developer debug builds, TestFlight builds, App Store builds, and others. Each scheme has its own distinct app icon specified in Xcode, as shown in the image below: In our project, we've added the alternate app icons for the two App Store treatments as recommended according to Apple's documentation (we named them AppIcon-T1 and AppIcon-T2). These are located inside our Images.xcassets asset catalog. Each alternate app icon's properties are configured as: iOS: Single Size macOS: None watchOS: None Appearances: None Gamut: Any The Problem After making the changes above, creating an App Store build succeeds
4
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349
May ’25
Guideline 4.1 - Design - Copycats
Hello, My game was rejected for the reasons mentioned below. However, I am unable to identify or understand the exact issue. I would like to share all the documents and information I have here, hoping that this will help identify what is wrong or what is actually correct. The story, gameplay, level design, and all the coding of my game are completely original and created by me. Additionally, any third-party assets I’ve used are fully licensed and invoiced. For example, if I’ve used a model that I didn't design myself, I purchased it and modified it to fit my original design. I have all the documentation to prove this. The name of my game is James War and it is currently published on Google Play under my own name. James is the name of the main character in the game. Since the game is based on a psychological and philosophical novel-style concept, it represents a metaphorical “war” within James' own identity – a psychological battle, so to speak. I submitted the same promotional materials to the App Store as I
2
0
174
May ’25
cross device locale appname search
Hello Developers, On ios device i recently installed Teams, Instagram and facebook apps.When i change the device language/locale appname remains same i.e in english. All three apps i m able to search with it japanese translation like Teams ->チーム, Instagram->インスタグラム, Facebook ->フェイスブック when device locale in english or japanese.How can i achieve this?.Any suggestion up will be helpful.
0
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67
May ’25
Reply to public API which allows to get information about APFS
The customer wants real-time monitoring of SSD/HDD space usage alongside the partition scheme. Again, I ask why. More specifically: On most file systems, watching storage from 1s to the next is of limited use, as storage usage generally doesn't meaningfully shift that quickly. A CoW (copy on write) file system makes this dynamic even worse, as you're looking at the instantaneous value of an oscillating* value. *This happens because basically all operations temporarily increase storage usage, even operations like file deletion. Because this value isn't actually all that useful, APFS doesn't actively track it (at least not as a single value in can directly return), so calculating the value is relatively expensive. I don't think the cost enough that doing it every second will be directly measurable, but that doesn't mean it's worth doing. Returning to this point: The customer wants Presumably, the customer has an underlying purpose for this number beyond having a number they can stare at*. Understanding
Topic: App & System Services SubTopic: Core OS Tags:
May ’25
Reply to 你好
Hey, if I have to translate your words to read them, you can translate my words to read them, it's only fair. I'm guessing you want to enable Developer mode on your iPhone without a computer? You do it in Settings > Privacy & Security. If it's something else, you really need to ask us a more detailed question.
Replies
Boosts
Views
Activity
May ’25
Apple SCEP Clients Can’t Process FIPS‑Compliant RSA‑OAEP EnvelopedData
We are currently working on a SCEP server implementation that operates in FIPS-approved mode. In this mode, RSA PKCS#1 v1.5 encryption is disallowed due to compliance requirements, and only FIPS-approved padding schemes such as RSA-OAEP are permitted. However, we have observed that the SCEP client functionality on Apple devices currently does not support RSA-OAEP for CMS EnvelopedData decryption. This creates a challenge for us in ensuring FIPS compliance while maintaining compatibility with Apple devices during certificate enrollment through SCEP. We would appreciate your guidance on the following: Are there any alternative FIPS-approved encryption algorithms or configurations supported by Apple devices for SCEP CMS EnvelopedData decryption? Is there any plan or timeline for future support of RSA-OAEP on Apple platforms for this use case? Feedback raised along with sysdiagnose logs as well : FB17655410
Replies
2
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0
Views
1.2k
Activity
May ’25
Reply to adhoc ipa, installed on iOS 18 devices, udp and tcp cannot access the local network, such as 17.25.11.128
Thank you for your reply. We use xcode to modify scheme Run from Debug to Release, run the App, and it works fine. Run release directly in xcode, and it works fine. But xcode archive, then export adhoc ipa, install and run this ipa, and an error is reported, and the local network cannot be connected. Both are in the system settings, and the local network switch of the App is turned on. I checked No route to host, and the error code is 65. The network configuration is the same, and it is definitely not a problem with the network connection Wi-Fi. Later, I will make a demo and put it on github, and give a link. I'm a little sorry that the source code cannot be disclosed. You can contact me directly, by phone or email. Thank you for your reply again. #define EHOSTUNREACH 65 /* No route to host */ [2025-05-26 14:16:45.457] [debug] [q_hdd]: 2025-05-26 06:16:45.456 [error] [Bifrost] [6140817408] dcc8e1bb NetConfig.cpp:471 Poco::Exception exception: Net Exception: No route to host: 172.25.11.120:443. [16204
Replies
Boosts
Views
Activity
May ’25
Severe Keyboard Lag in Roblox on iOS 18.4 (Resolves When Low Power Mode is On)
Hi, I’m experiencing a serious keyboard lag issue on my iPhone 15 Pro Max running iOS 18.4. When playing games in Roblox, if I try to type in the in-game chat using the default iOS keyboard, the typing becomes extremely laggy and drops a lot of frames. However, if I turn on Low Power Mode, the issue disappears completely, and typing becomes smooth again. This suggests that the problem may be related to background optimization or system performance handling in iOS 18.4. Open Roblox and start any game with chat input and Try typing in the chat box using the iOS keyboard than Observe serious lag and frame drops and Enable Low Power Mode.The lag disappears instantly. • iPhone 15 Pro Max • iOS version: 18.4 • Keyboard: Default iOS keyboard • Issue only occurs when Low Power Mode is OFF Please investigate this behavior. It’s very disruptive during gameplay and seems linked to performance scaling or system optimization. Thanks! My English is not very good and these are the ones I edited using Google Translate
Replies
1
Boosts
0
Views
150
Activity
May ’25
The UT coverage does not include branch coverage for swift
We using below command to run unit test and collect coverage: xcodebuild -workspace Demo.xcworkspace -scheme VideoTests -configuration Debug -derivedDataPath ../build/derivedData -destination 'platform=iOS Simulator,id=E6630007-570B-4DEB-A023-2BCE91116A8D' -resultBundlePath './fastlane/test_output/VideoTests.xcresult' -enableCodeCoverage YES -testPlan 'Video' test-without-building | tee '/Users/rcadmin/Library/Logs/scan/VideoTests.log' | xcbeautify -q --is-ci and using xcrun llvm-cov show command to generate coverage report: xcrun llvm-cov show /build/unit-test/coverage/libraries/merged/video.o -instr-profile=/app/ios/build/derivedData/Build//ProfileData/E6630007-570B-4DEB-A023-2BCE91116A8D/video.profdata -show-branches count -show-expansions -show-line-counts -use-color -format=html -output-dir coverage and the html report does not include branch coverage: how to generate the branch coverage?
Replies
0
Boosts
0
Views
158
Activity
May ’25
Improving person segmentation and occlusion quality in RealityKit
I’m building an app that uses RealityKit and specifically ARConfiguration.FrameSemantics.personSegmentationWithDepth. The goal is to insert an AR object into the scene behind a person, and an additional AR object in front of the person, while being as photo realistic as possible. Through testing, I’ve noticed that many times, the edges of the person segmentation mask are not well matched to the actual person, and parts of the person are transparent, with the AR object bleeding through. It’s sort of like a “bad green screen” effect, which I’d expect to see a little bit, but not to this extent. I’ve been testing on iPhone 16, iPhone 14 Pro, iPad Pro 12.9 inch 6th Generation, and iPhone 12 Pro, with similar results across all devices. I’m wondering what else I can do to improve this… either code changes, platform (like different iPhone models), or environment (like lighting, distance, etc). Attaching some example screen grabs and a minimum reproducible code sample. Appreciate any insights! import ARKit import Sw
Replies
1
Boosts
0
Views
124
Activity
May ’25
Reply to NLTagger.requestAssets hangs indefinitely
Hello, We recommend the error handling described in documentation for requestAssets(for:tagScheme:completionHandler:) i.e. use the completion handler to determine whether your request was successful and keep in mind that the request may not succeed and/or may make take a noteworthy amount of time to complete. Use this method to ask the Natural Language framework to load any missing assets for that tag scheme. This method returns immediately but the framework may need time to complete the request. When the framework completes the request, it notifies your app with the completionHandler you provided to the method. In your completion handler, use the result parameter to check whether the tag scheme is now available. The Natural Language framework may call your completionHandler immediately if it knows the state of the tag scheme’s assets or if it experiences an error. If you continue to encounter errors in requests that you would expect to succeed or requests that don't fail in a reaso
Topic: Machine Learning & AI SubTopic: General Tags:
Replies
Boosts
Views
Activity
May ’25
App Store rejects binary built with with alternate app icons, ITMS-90895
Hello, At my company, we're trying to run an App Store A/B test on alternate app icons. However, the App Store is rejecting the binary when we upload it (see email below). We're hoping someone out there knows the solution to this issue. Background Currently, our app is built with one target from amongst several different schemes. These schemes are used for various versions, including developer debug builds, TestFlight builds, App Store builds, and others. Each scheme has its own distinct app icon specified in Xcode, as shown in the image below: In our project, we've added the alternate app icons for the two App Store treatments as recommended according to Apple's documentation (we named them AppIcon-T1 and AppIcon-T2). These are located inside our Images.xcassets asset catalog. Each alternate app icon's properties are configured as: iOS: Single Size macOS: None watchOS: None Appearances: None Gamut: Any The Problem After making the changes above, creating an App Store build succeeds
Replies
4
Boosts
0
Views
349
Activity
May ’25
Xcode 16.3 Test Coverage not shown
Test Coverage shows No Coverage Data on Xcode 16.3. Code Coverage is checked in my scheme. The same configurations worked on Xcode 16.2 but don't work on Xcode 16.3. any update on when it will be fixed?
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0
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0
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71
Activity
May ’25
Reply to popoverTip prevents tap recognition
My personal feeling is that this behaviour makes sense. When you get the tip, it is to know what the button is about. One may then decide to trigger action or ignore the button. The present scheme allows for the OR.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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May ’25
Can Custom scheme URL launch cached App Clip?
I am trying to add custom scheme (CFBundleURLSchemes) to my App Clip. I launch the app clip via TestFlight to cache it to the device then i try to access the custom scheme URL to launch App Clip but nothing happened. May I know if it is something I did wrongly or just App Clip does not support Custom Scheme?
Replies
0
Boosts
0
Views
157
Activity
May ’25
Guideline 4.1 - Design - Copycats
Hello, My game was rejected for the reasons mentioned below. However, I am unable to identify or understand the exact issue. I would like to share all the documents and information I have here, hoping that this will help identify what is wrong or what is actually correct. The story, gameplay, level design, and all the coding of my game are completely original and created by me. Additionally, any third-party assets I’ve used are fully licensed and invoiced. For example, if I’ve used a model that I didn't design myself, I purchased it and modified it to fit my original design. I have all the documentation to prove this. The name of my game is James War and it is currently published on Google Play under my own name. James is the name of the main character in the game. Since the game is based on a psychological and philosophical novel-style concept, it represents a metaphorical “war” within James' own identity – a psychological battle, so to speak. I submitted the same promotional materials to the App Store as I
Replies
2
Boosts
0
Views
174
Activity
May ’25
cross device locale appname search
Hello Developers, On ios device i recently installed Teams, Instagram and facebook apps.When i change the device language/locale appname remains same i.e in english. All three apps i m able to search with it japanese translation like Teams ->チーム, Instagram->インスタグラム, Facebook ->フェイスブック when device locale in english or japanese.How can i achieve this?.Any suggestion up will be helpful.
Replies
0
Boosts
0
Views
67
Activity
May ’25
Reply to Xcode Cloud: A scheme named "x" does not exist in x.xcodeproj
Renaming schemes still breaks Xcode cloud... :/
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May ’25
Reply to public API which allows to get information about APFS
The customer wants real-time monitoring of SSD/HDD space usage alongside the partition scheme. Again, I ask why. More specifically: On most file systems, watching storage from 1s to the next is of limited use, as storage usage generally doesn't meaningfully shift that quickly. A CoW (copy on write) file system makes this dynamic even worse, as you're looking at the instantaneous value of an oscillating* value. *This happens because basically all operations temporarily increase storage usage, even operations like file deletion. Because this value isn't actually all that useful, APFS doesn't actively track it (at least not as a single value in can directly return), so calculating the value is relatively expensive. I don't think the cost enough that doing it every second will be directly measurable, but that doesn't mean it's worth doing. Returning to this point: The customer wants Presumably, the customer has an underlying purpose for this number beyond having a number they can stare at*. Understanding
Topic: App & System Services SubTopic: Core OS Tags:
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May ’25