Please! is there an app or anything I can do ive posted multiple times. Ive researched all that I can even with screen time on and web limits it still lets u swipe to delete history! Yes it’s grayed out but u can still swipe and delete it!!
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Visual Studio Maui IOS
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Mr. Gemini who works for Google, Inc. says the following about 'iOS 26 image shrunken to 4 x 4.' Reports of images being shrunken to 4x4 in iOS 26 refer to a visual glitch that some users experienced, which was caused by new features like CarPlay's Smart Display Zoom. This was not an intended feature of the new software, and Apple quickly addressed the issue. Here's an explanation of what happened: A new OS feature caused a visual glitch. With the release of iOS 26 in September 2025, some users reported that photos would be displayed as extremely small, 4x4 pixel images. The bug was tied to CarPlay. This issue appeared when using CarPlay and was related to a new setting called Smart Display Zoom. Disabling this feature could resolve the problem for some users. Apple fixed it in a software update. The visual bug was never widespread and was resolved by Apple in the early 26.0.1 update, which was released just a few days after the initial public launch. The
Topic:
UI Frameworks
SubTopic:
SwiftUI
I have three toolbar buttons with images from Assets.xcassets. Initially, I didn't use @1x, @2x, @3x sizes. I just put one size (72 x 72) for all of them. It was never a problem till a few days ago. The reviewer has reported numerous issues, which all seem to originate from miniaturized toolbar images. They have given me a screenshot from an iPad. Now, each of the three to the left has shrunken to 4 x 4, according to them. Some lines of code are the following. import SwiftUI struct ContentView: View { var body: some View { NavigationStack { ZStack { VStack { ... ... ... } .background(.brown) .navigationBarTitleDisplayMode(.inline) .navigationBarItems( leading: HStack(content: { Button { } label: { Image(ToolbarImage1) .resizable() .foregroundColor(.red) .aspectRatio(contentMode: .fit) .frame(width: 28) } Button { } label: { Image(ToolbarImage2) .resizable() .foregroundColor(.cyan) .aspectRatio(contentMode: .fit) .frame(width: 28) } Button { } label: { Image(ToolbarImage3) .resizable() .foregroundColor(.gray)
Topic:
UI Frameworks
SubTopic:
SwiftUI
There might be some misunderstanding of the terminology here on the iOS side. On iOS background notifications means notifications that are not visible, but directly sent to the app, so it can process the notification in the background, if appropriate. So, by definition background notifications cannot have action buttons, because they are not visible. In any case, what you are describing seems to be regular notifications with Action Buttons. Can't help you with how to do this in Flutter, but the Declaring your actionable notification types article explains how you would implement it using native APIs. As for your persistency question, in iOS once you press an action button, the notification will be dismissed. There is also the possibility to create a custom notification UI that could behave close to what you are asking, but I am not sure if that will match exactly what you are asking about. Customizing the Appearance of Notifications explains the what and the how of this. Perhaps it
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Hi everyone. Since the update to iOS 26, we are no longer able to tap the person's name and view the certificate of a signed email and choose to install the certificate or remove it. This has always worked just fine but seems to be broken on iOS 26 and I have verified that it does not work on iOS 26.1 beta as well. The part that is strange is it does work just fine on an iPad running iPad OS 26. This makes it impossible to send encrypted emails to someone via the mail app on an iPhone. I have found a temporary workaround which is to install Outlook for iOS and install the certificates through that app which then allows me to send encrypted emails via Outlook. This appears to be a bug just with the iPhone as I have also seen a few other people online talking about the same problem. Has anyone found a solution to this?
I have an iPhone 11 Pro Max running iOS 26. But since iOS 18, Apple decided to remove the Time in Bed feature[1][2]. Is it possible to develop an app that, effectively, brings back this feature? It doesn't have to be that accurate. Just a gauge is fine. As a starter I would like to track the time the phone was in Sleep mode (regardless whether the phone is being used). I have a minimal programming background but have not developed an iOS app before so any help would be appreciated. I found out about HealthKit[3] which lets me access (edit?) Health data, but I don't know where to go from there. [1] https://www.reddit.com/r/iOSBeta/comments/1em8bl6/ios_181_db1_time_in_bed_via_iphone_feature_removed [2] https://www.reddit.com/r/ios/comments/1fkjat4/apple_removed_the_iphoneonly_sleep_tracking [3] https://developer.apple.com/documentation/healthkit
Sorry. https://github.com/CurvSurf/FindSurface-iOS
Topic:
Spatial Computing
SubTopic:
ARKit
Tags:
I am using a common UI pattern: UITabBarController as window root, each tab with a separate UINavigationController stack. I want the (bottom!) tab bar to be only visible when the user is at the root of the app and hide it when a detail page is opened. To do that, I used hidesBottomBarWhenPushed on any view controller that would be pushed on my navigation stacks and that worked fine in the past. But with iOS 26, I am seeing several issues: On iOS where when the bottom tab bar is used, when in a details page and navigating back, the tab bar becomes fully visible immediately instead of slowly animating in as it has been in the past. This is particular visible and annoying when using the swipe to go back gesture On iPad, the situation is even worse: On iPadOS 18, the tab bar appeared in the navigation controller's navigation bar - no matter if hidesBottomBarWhenPushed was set or not - fine. But now, with iPadOS 26, this top tab bar disappears when a child is pushed. Not only that, it disappears
Hello, been beating my head against the wall for a few days with this. Originally got the error in Xcode 16, through the course of troubleshooting uninstalled and reinstalled Xcode multiple times, upgraded Xcode to 23 - same result. Create a different user on my computer and try, same result. Xcode > Settings > Components show both iOS 26.0 and iOS18.6 simulator, however no simulators show in Xcode, and Xcode hangs when you try to create one. 'xcrun simctl list runtimes' shows this: iOS 18.6 (18.6 - 22G86) - com.apple.CoreSimulator.SimRuntime.iOS-18-6 (unavailable, liblaunch_sim.dylib could not be opened) iOS 26.0 (26.0 - 23A343) - com.apple.CoreSimulator.SimRuntime.iOS-26-0 (unavailable, liblaunch_sim.dylib could not be opened). Does anyone have any ideas on what the issue could be?
Hello, I'm working on a Flutter app targeting both Android and iOS, where I implemented ShazamKit. In order to achieve that, I first tried with the flutter_shazam_kit package, but since it's not maintained anymore, I forked it here, and tried to update it to meet the Google Play Store requirements, as you can see here: https://github.com/mregnauld/flutter_shazam_kit/tree/fix-16k Unfortunately, after trying everything, my app still doesn't meet the (not so) new 16 KB native library alignment. Also, I'm 100% sure it comes from that because the error message disappears if I remove that package from my app. So after investigating, it seems that the problem comes from the ShazamKit for Android (that you can find here: https://developer.apple.com/download/all/?q=Android%20ShazamKit), and especially the .so files in the .aar file. Is there anything I can do to fix that, or should I wait before the ShazamKit team fix that? I'm totally stuck with that so any help is highly appreciated. Thanks.
After upgrading to macOS 26.0 Tahoe and Xcode 26.0.1, I’ve noticed an issue with audio playback whenever the iOS Simulator is running. Device: MacBook Pro 13 (2020, Intel, 16GB RAM, 500GB SSD) Issue: Any sound played on the Mac (system sounds, music, videos) begins to break/distort once the Simulator is active. App Sounds: If the app running inside the Simulator plays audio, that audio also breaks/distorts. Previous Version: This issue did not occur on macOS Sequoia 15 or with Xcode 16. Everything was working fine before the upgrade.
If it doesn't require enabling a setting, is there a reason why Instruments claims my iPhone's CPU doesn't support Processor Trace? Even when I try to profile Xcode's template iOS project, Instruments will claim the A19 is unsupported.
Topic:
Developer Tools & Services
SubTopic:
Instruments
Tags:
Area ImageCaptureCore / ICDeviceBrowser Description On iOS 26.1 beta, calling requestControlAuthorization() requestContentsAuthorization() always returns .notDetermined and never transitions to .authorized or .denied. This prevents apps from properly accessing device control or contents authorization. The issue occurs regardless of device state or prior requests. Steps to Reproduce 1. Create and start an ICDeviceBrowser instance. 2. Call requestControlAuthorization() or requestContentsAuthorization(). 3. Inspect the returned ICAuthorizationStatus. Expected Result • The system should prompt the user if necessary. • A final status of either .authorized or .denied should be returned. Actual Result • The completion handler always reports .notDetermined. • No user prompt appears and the status does not change. Version / Build • iOS 26.1 beta • Xcode Hardware • [iPhone 15 Pro, iPad Pro (M2)] Impact This regression blocks development and testing of features relying on ImageCaptureCore. Applications
Through additional page modifications, we've confirmed that the volume of font files linked within CSS also affects the crash. While the site currently loads without errors when scheduled for live service, this means the issue could reoccur if the volume is increased at any point in the future. Furthermore, page load failures are also affected by the native volume of the app loading the page. Our own WebView app for the App Store, in previous versions (version 2.0.1 on TestFlight), was able to load pages before the workaround was applied with a very high probability. However, even if the source code was maintained, simply updating the included libraries to the latest version resulted in unconditional load failures. Our current, upcoming release version of the app has increased the volume even further, resulting in a lower page volume limit than the maximum page volume allowed in Safari on iOS 26. (The amount of CSS used during the initial load must be reduced to a very extreme level.) We sincerely ho
Topic:
Safari & Web
SubTopic:
General
Unfortunately, no — I haven’t found any solution. An Apple engineer helped determine that this is indeed an iOS issue: background notifications are received by my app, but they are forcibly dropped by the system. Apparently, there was no deadline set for this state in my iOS, so my app was punished indefinitely. It lasted for 2 months. The case itself was forwarded (by the Apple engineer) to the iOS Notifications team at Apple about a month ago, but they haven’t contacted me. In the meantime, I tried uninstalling the app, resetting the iPhone (from Settings), and upgrading the system several times (including to iOS 26). More recently, I uninstalled the app for 1 week, hoping to give the system time to “forget it” (I had no idea if this would help, but being permanently blocked doesn’t make sense either, right?). After that, I installed beta 26.1 and reinstalled the app, but nothing worked. Finally, I tried the ultimate solution: “Erase All Content and Settings” from iPhone
Topic:
App & System Services
SubTopic:
Notifications
Tags: