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build disappears

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Setting Installation Directory correctly is a mystery
Hello I'm wrapping my head around on how to properly set up xcode project to produce a static library ending up in file locations /usr/local/lib/libXXX.a and /usr/local/include/XXX/xxx.h so it can be used Unix style in other projects. If I put under Deployment Deployment Location: YES Installation Build Products Location: / Installation Directory: /usr/local/lib Skip Install: NO I get errors like warning: Stale file '/usr/local/usr/local/include/xxx.h' is located outside of the allowed root paths. and things like error: Cycle inside a single target; building could produce unreliable results. Installation Build Products Location: /usr/local/lib Installation Directory: / I get warning: Stale file '/usr/local/include/xxx.h' is located outside of the allowed root paths. but the library file is not put into /usr/local/lib (note /usr/local/lib and /usr/local/include are owned by my user and writeable) I could write an old style Makefile and have xcode call the makefile but there must be a
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Nov ’25
Reply to Setting Installation Directory correctly is a mystery
Hello I'm wrapping my head around on how to properly set up xcode project to produce a static library Why? file locations /usr/local/lib/libXXX.a and /usr/local/include/XXX/xxx.h so it can be used Unix style in other projects That's not really the way that macOS works. I could write an old style Makefile and have xcode call the makefile but there must be an easier way to do this. What's wrong with a makefile? Xcode is designed to build iOS apps. There is no easy way to make it build open-source style archives and headers. And why should there be? Any open source project would be using standard tools to do this kind of thing. They would never, ever use Xcode. This is for a cross platform development so having it packaged into a Framework would not solve it neither. The Mac and Xcode are not useful for cross-platform development. Just use whatever standard tools fit your technical and social requirements - autotools, CMake, Google-build-engine-du-jour, whatever. Now if you wanted to build
Nov ’25
Xcode can't view code generated by Swift Package Plugins
When using a Swift Build Plugin, the generated code definitions are available through autocomplete, but it is currently not possible to view them directly in Xcode using Option+click. An example of such a plugin is swift-openapi-generator. According to information from Meet Swift Package plugins from WWDC22 the generated code is stored with other build artifacts. It would be immensely helpful if there was support for viewing these intermediate files in read-only mode using Option+click. Currently, I have to resort to opening these files through Finder, or opening the project in VS Code where viewing the generated files using Cmd+click works without a problem. Am I missing something? If not, it seems like a big oversight that this is not supported to the same extent in Apple's own tools.
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Nov ’25
TestFlight builds for macOS stuck processing for days without finishing
Hello! I'm encountering a weird issue on TestFlight/AppStoreConnect. I've builds that are in the Processing state since the 19th (that's 5 days ago from the date of this post). I've tried to generate new builds to see if it was just a fluke during those days, but new builds generated today also get stuck at processing. It's starting to become an issue because everybody on our team that's not a developer can't test the latest changes... Is there any way that I can get them unstuck? Thanks!
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Nov ’25
Xcode Cloud Build timeouted by cloning our Bitbucket-Server Repository
We want to replace our CI/CD pipelines in Azure DevOps with Xcode Cloud and are currently facing a critical hurdle. For some time now, we’ve observed that the PoC pipelines in Xcode Cloud are having major issues cloning our repositories stored on our Bitbucket Server. More and more pipeline runs are timing out because Xcode Cloud cannot receive the data. Today I spoke with our network team to check whether we might have an issue on our side affecting access to the repository, but we couldn’t find any problems. Cloning the repository to an external machine only takes 30 seconds, so the host’s bandwidth doesn’t seem to be the problem. However, our network specialists did discover one message: Significance: Request abnormal event: high total time Connection abnormal event: client has a slow receive rate If this is the bottleneck in the system, we may ultimately have to stay with Azure DevOps and Fastlane in order to continue providing our product teams with reliable builds. I look forward to your feedba
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Nov ’25
How can responding to user reviews effectively contribute to improving ASO performance?
Responding to reviews helps ASO because it encourages better user sentiment, improves rating recovery, and builds trust for new users checking your app. Converting negative reviews into positive ones has a strong impact on ranking. Engaging consistently with users is one of the simplest ways to strengthen overall ASO performance.
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Nov ’25
Erratic numberPad keyboard behaviour on iPadOS26
Number keys on iPadOS 26 register incorrect/random characters, making numeric input unreliable across all applications. Affected Versions iPadOS 26.0 through 26.1 (build 23B85) Platform-specific: Only iPadOS (iPhone doesn't present the full on-screen keyboard) Reproduction Steps Open any app with a numeric text field (For example, Apple's Contacts) Tap numeric text field - a small number-only pad appears Dismiss this small numpad (tap outside or hit return) Tap the field again - full keyboard with numbers appears Type numbers on this full keyboard Result: Numbers register as random/incorrect characters Scope Affects numeric keyboard types (.numberPad, .decimalPad ) Reproducible in Apple's native apps (Contacts or any apps that has numeric TextField) Impact Critical: Users cannot reliably enter phone numbers, passwords, financial data, or any numeric input. Other findings Keyboard starts to register correct keys when switch from the full on-screen keyboard to alphabetic page, and then back to the page
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Nov ’25
Mac App Packaging
Can someone please explain why Mac app packaging is so farcically convoluted? Windows app packaging can be picked up in an hour or so. But I've spent longer trying to fathom how to package the Mac version than I did building the app. And it's not done with me yet. Every single line of code requires a deep dive into a new, unrelated skillset. So, it’s sidebar after sidebar. Kafka’s ‘The Trial’ comes to mind. Why does it have to be like this?
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Nov ’25
hidesBottomBarWhenPushed is bugged on iOS 26
I am using a common UI pattern: UITabBarController as window root, each tab with a separate UINavigationController stack. I want the (bottom!) tab bar to be only visible when the user is at the root of the app and hide it when a detail page is opened. To do that, I used hidesBottomBarWhenPushed on any view controller that would be pushed on my navigation stacks and that worked fine in the past. But with iOS 26, I am seeing several issues: On iOS where when the bottom tab bar is used, when in a details page and navigating back, the tab bar becomes fully visible immediately instead of slowly animating in as it has been in the past. This is particular visible and annoying when using the swipe to go back gesture On iPad, the situation is even worse: On iPadOS 18, the tab bar appeared in the navigation controller's navigation bar - no matter if hidesBottomBarWhenPushed was set or not - fine. But now, with iPadOS 26, this top tab bar disappears when a child is pushed. Not only that, it disappears
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Nov ’25
Static library produced by Xcode 26 causes link error on Xcode 16
When a static library is built with Xcode 26 (with deployment target set to iOS 13) and then linked into an app project compiled with Xcode 16, the build process fails with the following linker error: Undefined symbols for architecture arm64: _swift_coroFrameAlloc This occurs even though both the static library and the app project have their deployment targets set to iOS 13.0. The static library works on Xcode 26, but fails to link on Xcode 16. This issue shows up with certain Swift syntax. For example, in my case, using a property getter and setter caused the compiler to emit a reference to _swift_coroFrameAlloc, which in turn triggered the issue. This issue prevents us from distributing pre-built static libraries compiled with Xcode 26 to teammates who are still using Xcode 16. I’ve filed feedback for this issue (FB21130604). Is there any way to work around it? For example, by adding specific Build Settings or something similar? A demo project is available here: https://github.com/Naituw/S
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Nov ’25
Persistent font registration crashes when fonts are delivered via Apple-Hosted Background Assets
Hi everyone, I’m trying to register fonts system-wide using CTFontManagerRegisterFontURLs with the .persistent scope. The fonts are delivered through Apple-Hosted Background Assets (since On-Demand Resources are deprecated). Process-level registration works perfectly, but persistent registration triggers a system “Install Fonts” prompt, and tapping Install causes the app to crash immediately. I’m wondering if anyone has successfully used Apple-Hosted Background Assets to provide persistent, system-wide installable fonts, or if this is a current OS limitation/bug. What I Expect Fonts delivered through Apple-Hosted Background Assets should be eligible for system-wide installation Tap “Install” should install fonts into Settings → Fonts just like app-bundled or ODR fonts App should not crash Why This Matters According to: WWDC 2019: Font Management and Text Scaling Developers can build font provider apps that install fonts system-wide, using bundled or On-Demand Resources. WWDC 2025: Discover Apple-Host
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Nov ’25
Reply to Reoccurring data access prompt issue with Swift Playgrounds 4.6.4 on macOS 26.1
[quote='867289022, Mutiny78, /thread/807490?answerId=867289022#867289022, /profile/Mutiny78'] I have complete wild guess [/quote] That’s a pretty wild guess, and AFAICT it’s not even close. I actually spent some time looking at this before my previous reply. Based on my own research, here’s what I know: Swift Playground has the App Sandbox enabled. When you preview an app, it builds a copy of the app and runs that [1]. That app is stored in the Swift Playground app container. That app is ad hoc signed. Modern versions of macOS implement something called app container protection. This prevents app A from accessing the app container of app B without user approval [2]. In this case app A is the app being previewed and app B is Swift Playground. In fact, the app being previewed is triggering the app container protection immediately at startup, simply by trying to access its own main executable. What I don’t know is why this is only happening on macOS 26.1. App container protection has been around since m
Nov ’25
Provisioning Profile Not Including Push Notifications Capability
Provisioning profiles created for my App ID are not including the Push Notifications capability, even though Push Notifications is enabled in the App ID configuration in Apple Developer Portal. I have enabled Push Notifications for my App ID (com.abc.app) in the Apple Developer Portal. The capability shows as enabled and saved. However, when provisioning profiles are generated (either manually or through third-party tools like Expo Application Services), they do not include: The Push Notifications capability The aps-environment entitlement This results in build failures with the following errors: Provisioning profile *[expo] com.abc.app AppStore [timestamp] doesn't support the Push Notifications capability. Provisioning profile *[expo] com.abc.app AppStore [timestamp] doesn't include the aps-environment entitlement. Steps Taken ✅ Enabled Push Notifications in App ID configuration (com.mirova.app) ✅ Saved the App ID configuration multiple times ✅ Waited for Apple's systems to sync (waited 5-10 minutes
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Nov ’25