Search results for

“build disappears”

51,273 results found

Post

Replies

Boosts

Views

Activity

Title: Developer ID + DNS Proxy system extension: profile mismatch for `com.apple.developer.networking.networkextension`
I’m building a macOS app with a DNS Proxy system extension for Developer ID + notarization, deployed via MDM, and Xcode fails the Developer ID Release build with a provisioning profile mismatch for com.apple.developer.networking.networkextension. Environment macOS: Sequoia (15.7.2) Xcode: 26.2 Distribution: Developer ID + notarization, deployed via MDM Host bundle ID: com.mydns.agent.MyDNSMacProxy DNS Proxy system extension bundle ID: com.mydns.agent.MyDNSMacProxy.dnsProxy Host entitlements (Release): File: MyDNSMacProxy/MyDNSMacProxyRelease.entitlements: http://www.apple.com/DTDs/PropertyList-1.0.dtd> com.apple.application-identifier B234657989.com.mydns.agent.MyDNSMacProxy com.apple.developer.networking.networkextension dns-proxy com.apple.developer.system-extension.install com.apple.developer.team-identifier B234657989 com.apple.security.app-sandbox com.apple.security.application-groups group.com.mydns.MyDNSmac keychain-access-groups B234657989.* xcodebuild -showBuildSettin
4
0
199
Feb ’26
Reply to Associated domains in Entitlements.plist
[quote='816939021, TarMac_, /thread/816939, /profile/TarMac_'] I would like to ask if it's possible to set this webcredentials in a different way in the app? [/quote] No. The associated domain feature is based on entitlements which are in turn authorised by a provisioning profile. These are baked into your app when you build it. There’s no way to provide equivalent information at runtime. [quote='816939021, TarMac_, /thread/816939, /profile/TarMac_'] The reason for this is that we are developing a native app and our on-premise customers have their own web servers. [/quote] Keep in mind that the AASA file must be placed on a public webserver so that it can be accessed by the Apple CDN. That limits your option when it comes to associated domain choices. If your app is commonly deployed to managed environments, you might consider other authentication options. I’m a huge fan of the recently released ManagedApp framework. For a quick intro, watch WWDC 2025 Session 203 Get to know the ManagedApp Framework.
Topic: Privacy & Security SubTopic: General Tags:
Feb ’26
Xcode Cloud Build times out in notarization step
We have been using Xcode Cloud Build to test an internal app. A new build is triggered automatically by a merge to main in github. Up until a few weeks ago everything was fine, we would get a notarize button and a download link. On 1/29/2026 the process started timing out at the finalizing step. The logs in the UI show no errors just a cancelled flag after 8-12 hours. Clicking the logs tab shows all green up until the step you would normally expect a stapling. Any thoughts on were to look to triage this?
1
0
235
Feb ’26
Rejoining iOS dev after a long break, what should I relearn?
I’ve been building iOS apps since 2011, took a 4-year break, returned with two new apps, and it feels like organic visibility and indexing have changed drastically compared to earlier releases. Has anyone else noticed slower indexing, fewer automatic mentions, and almost zero organic traction—has discovery changed, or is it just saturation?
2
0
128
Feb ’26
How can iOS developers update App Store metadata without hassle?
When creating a new App Store version to update ASO keywords and metadata, I notice that elements like the app icon and other details are missing and I am looking for a way to copy the existing metadata from the previous version. Also, is it possible to submit a new App Store version solely for ASO improvements without uploading a new build and still have the changes applied successfully.
2
0
252
Feb ’26
What should I validate before starting development of a new iOS app?
I take a lot of screenshots such as tickets, ideas, chats, and receipts, but I often forget about them later, so I am considering building an iOS app that asks the purpose of a screenshot as soon as it is taken, lets you assign it to a category, and reminds you after a set number of days to turn screenshots into actions instead of clutter. Before starting development, I would love to know if this feels genuinely useful, whether you would consider paying around $2 per month for it, and what features you would like to see, as I truly appreciate any honest feedback.
1
0
40
Feb ’26
nonisolated Execution Differences Before and After Xcode 26.2
I have an older project that was created before Xcode 26.2. In Xcode versions prior to 26.2, there was no Swift Compiler – Concurrency build setting. With those older versions, the following behavior occurs: a nonisolated function executes off the main thread. class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() run() } private func run() { Task { await runInMainThread() } } func runInMainThread() async { print(>>>> IN runInMainThread(), Thread.isMainThread (Thread.isMainThread)) await runInBackgroundThread() } private nonisolated func runInBackgroundThread() async { print(>>>> IN runInBackgroundThread(), Thread.isMainThread (Thread.isMainThread)) } } Output: >>>> IN runInMainThread(), Thread.isMainThread true >>>> IN runInBackgroundThread(), Thread.isMainThread false However, starting with Xcode 26.2, Apple introduced the Swift Compiler – Concurrency settings. When running the same code with the default configurati
3
0
224
Feb ’26
Xcode Cloud on Apple Silicon any time soon?
I'm currently using another provider for CI/CD. They've been offering Apple Silicon builds for over a year now. When we switched over, we saw our build times cut in half. I've seen similar results locally, back when I bought an M1 Mac. So, recently, I tried to use Xcode Cloud on my project. My build time is nearly 45 minutes, where my build time on my current system is about 15 minutes, max. Since I work on a team, and we make regular commits, having a 45 minute turnaround is not ideal. When I looked at the logs of my Xcode Cloud project, I saw a lot x86_64 stuff in there, which led me to believe that Xcode Cloud is still building on Intel machines. Additionally, I run tests on my builds. The build time alone (before running tests) was almost 20 minutes. The 15-minute time I cited with my current CI/CD included build time & tests running. So, a whole cycle finishes on my current setup before tests are even run. I noticed that there wa
6
0
1.6k
Feb ’26
Xcode Cloud: All export archive steps fail with exit code 70 (Remote Mac + managed signing)
I'm experiencing a persistent issue with Xcode Cloud where my iOS app (Spellboard) builds and archives successfully, but all three export steps fail with exit code 70: Export archive for ad-hoc distribution — exit code 70 Export archive for development distribution — exit code 70 Export archive for app-store distribution — exit code 70 Environment: Xcode Cloud Build 45, branch: main Project: Spellboard.xcodeproj Team: EinsteinAI Target: Any iOS Device (arm64) Automatic code signing (managed by Xcode Cloud) Building on a Remote Mac (additional code signing constraints) Error details from logs: The xcodebuild -exportArchive command fails during the signing phase. For example, the development distribution step shows: xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/ec4c2b30-ebd1-435f-8d8f-621326235df1.xcarchive -exportPath /Volumes/workspace/developmentexport -exportOptionsPlist /Volumes/workspace/ci/development-exportoptions.plist -DVTProvisioningIsManaged=YES -IDEDistrib
1
0
163
Feb ’26
App completely stuck in "Waiting for Review" for 13 days - All support tickets ignored
Hello everyone, I am facing a very frustrating situation and wondering if anyone else has experienced this or if an Apple engineer can help. My app (App ID: 6756897429) has been stuck in Waiting for Review for 13 days (since Feb 12). I had a previous rejection for a Guideline 5.2.1 (Trademark) issue. I completely fixed it, uploaded a new build, and submitted it for review. Since then, total silence. I have tried: Opening a ticket (Case ID: 102820782519) -> No response. Sending follow-up messages via Contact Us -> No response. Uploading a new build to wake up the system -> Still stuck in Waiting for Review. I am not asking to skip the line; I just want to know if my app is stuck in a system glitch because 13 days of silence is not normal. Can any Apple representative here please check my App ID or escalate this? I am totally blocked.
1
0
99
Feb ’26
Reply to WiFi not working since build 25E5218f
Having the same issue but with ethernet and WiFi. the connection is very very slow. All my other devices are fine but this one refuses to connect to internet. Outlook/teams/etc. only started after update, no one else in building is having an issue and no backend issue with my WiFi login is the issue either.
Topic: Community SubTopic: Apple Developers Tags:
Feb ’26
Unusually Long "Waiting for Review"
New version of our App was uploaded 2 days before. Still it is in waiting for review, not yet available for testing. It is just a minor version that is being updating to. No major changes have been included as part of the new release, still it is taking high time even for getting the build available for testing. Please expedite the process.
1
0
91
Feb ’26
Reply to Are Xcode warnings like this safe to submit (won’t disqualify)?
@DTS Engineer I’d prefer to submit without warnings if there’s a recommended fix. I’m using an asset catalog for bundled images and the app icon. Removing the asset catalog makes the warning go away, but is there a way to include a .xcassets asset catalog in a Swift Playgrounds app without triggering the duplicate build file warning? If the recommended solution is to avoid .xcassets and use SwiftPM resources instead, what’s the easiest way to handle the app icon in that setup? Thanks! :)
Feb ’26
Title: Developer ID + DNS Proxy system extension: profile mismatch for `com.apple.developer.networking.networkextension`
I’m building a macOS app with a DNS Proxy system extension for Developer ID + notarization, deployed via MDM, and Xcode fails the Developer ID Release build with a provisioning profile mismatch for com.apple.developer.networking.networkextension. Environment macOS: Sequoia (15.7.2) Xcode: 26.2 Distribution: Developer ID + notarization, deployed via MDM Host bundle ID: com.mydns.agent.MyDNSMacProxy DNS Proxy system extension bundle ID: com.mydns.agent.MyDNSMacProxy.dnsProxy Host entitlements (Release): File: MyDNSMacProxy/MyDNSMacProxyRelease.entitlements: http://www.apple.com/DTDs/PropertyList-1.0.dtd> com.apple.application-identifier B234657989.com.mydns.agent.MyDNSMacProxy com.apple.developer.networking.networkextension dns-proxy com.apple.developer.system-extension.install com.apple.developer.team-identifier B234657989 com.apple.security.app-sandbox com.apple.security.application-groups group.com.mydns.MyDNSmac keychain-access-groups B234657989.* xcodebuild -showBuildSettin
Replies
4
Boosts
0
Views
199
Activity
Feb ’26
Reply to Associated domains in Entitlements.plist
[quote='816939021, TarMac_, /thread/816939, /profile/TarMac_'] I would like to ask if it's possible to set this webcredentials in a different way in the app? [/quote] No. The associated domain feature is based on entitlements which are in turn authorised by a provisioning profile. These are baked into your app when you build it. There’s no way to provide equivalent information at runtime. [quote='816939021, TarMac_, /thread/816939, /profile/TarMac_'] The reason for this is that we are developing a native app and our on-premise customers have their own web servers. [/quote] Keep in mind that the AASA file must be placed on a public webserver so that it can be accessed by the Apple CDN. That limits your option when it comes to associated domain choices. If your app is commonly deployed to managed environments, you might consider other authentication options. I’m a huge fan of the recently released ManagedApp framework. For a quick intro, watch WWDC 2025 Session 203 Get to know the ManagedApp Framework.
Topic: Privacy & Security SubTopic: General Tags:
Replies
Boosts
Views
Activity
Feb ’26
Xcode Cloud Build times out in notarization step
We have been using Xcode Cloud Build to test an internal app. A new build is triggered automatically by a merge to main in github. Up until a few weeks ago everything was fine, we would get a notarize button and a download link. On 1/29/2026 the process started timing out at the finalizing step. The logs in the UI show no errors just a cancelled flag after 8-12 hours. Clicking the logs tab shows all green up until the step you would normally expect a stapling. Any thoughts on were to look to triage this?
Replies
1
Boosts
0
Views
235
Activity
Feb ’26
Rejoining iOS dev after a long break, what should I relearn?
I’ve been building iOS apps since 2011, took a 4-year break, returned with two new apps, and it feels like organic visibility and indexing have changed drastically compared to earlier releases. Has anyone else noticed slower indexing, fewer automatic mentions, and almost zero organic traction—has discovery changed, or is it just saturation?
Replies
2
Boosts
0
Views
128
Activity
Feb ’26
Reply to How can iOS developers update App Store metadata without hassle?
You must upload a new build since metadata updates require creating and submitting a new version.
Replies
Boosts
Views
Activity
Feb ’26
How can iOS developers update App Store metadata without hassle?
When creating a new App Store version to update ASO keywords and metadata, I notice that elements like the app icon and other details are missing and I am looking for a way to copy the existing metadata from the previous version. Also, is it possible to submit a new App Store version solely for ASO improvements without uploading a new build and still have the changes applied successfully.
Replies
2
Boosts
0
Views
252
Activity
Feb ’26
What should I validate before starting development of a new iOS app?
I take a lot of screenshots such as tickets, ideas, chats, and receipts, but I often forget about them later, so I am considering building an iOS app that asks the purpose of a screenshot as soon as it is taken, lets you assign it to a category, and reminds you after a set number of days to turn screenshots into actions instead of clutter. Before starting development, I would love to know if this feels genuinely useful, whether you would consider paying around $2 per month for it, and what features you would like to see, as I truly appreciate any honest feedback.
Replies
1
Boosts
0
Views
40
Activity
Feb ’26
Can my submission be ran on iPhone?
I am building my app for iPhone users generally, and realized that maybe I should have had the iPad in mind since I read somewhere that the submissions will be judged on iPad. Should I be testing and tweaking on iPad now or can it be somehow ran on iPhone?
Replies
3
Boosts
0
Views
218
Activity
Feb ’26
nonisolated Execution Differences Before and After Xcode 26.2
I have an older project that was created before Xcode 26.2. In Xcode versions prior to 26.2, there was no Swift Compiler – Concurrency build setting. With those older versions, the following behavior occurs: a nonisolated function executes off the main thread. class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() run() } private func run() { Task { await runInMainThread() } } func runInMainThread() async { print(>>>> IN runInMainThread(), Thread.isMainThread (Thread.isMainThread)) await runInBackgroundThread() } private nonisolated func runInBackgroundThread() async { print(>>>> IN runInBackgroundThread(), Thread.isMainThread (Thread.isMainThread)) } } Output: >>>> IN runInMainThread(), Thread.isMainThread true >>>> IN runInBackgroundThread(), Thread.isMainThread false However, starting with Xcode 26.2, Apple introduced the Swift Compiler – Concurrency settings. When running the same code with the default configurati
Replies
3
Boosts
0
Views
224
Activity
Feb ’26
Xcode Cloud on Apple Silicon any time soon?
I'm currently using another provider for CI/CD. They've been offering Apple Silicon builds for over a year now. When we switched over, we saw our build times cut in half. I've seen similar results locally, back when I bought an M1 Mac. So, recently, I tried to use Xcode Cloud on my project. My build time is nearly 45 minutes, where my build time on my current system is about 15 minutes, max. Since I work on a team, and we make regular commits, having a 45 minute turnaround is not ideal. When I looked at the logs of my Xcode Cloud project, I saw a lot x86_64 stuff in there, which led me to believe that Xcode Cloud is still building on Intel machines. Additionally, I run tests on my builds. The build time alone (before running tests) was almost 20 minutes. The 15-minute time I cited with my current CI/CD included build time & tests running. So, a whole cycle finishes on my current setup before tests are even run. I noticed that there wa
Replies
6
Boosts
0
Views
1.6k
Activity
Feb ’26
Xcode Cloud: All export archive steps fail with exit code 70 (Remote Mac + managed signing)
I'm experiencing a persistent issue with Xcode Cloud where my iOS app (Spellboard) builds and archives successfully, but all three export steps fail with exit code 70: Export archive for ad-hoc distribution — exit code 70 Export archive for development distribution — exit code 70 Export archive for app-store distribution — exit code 70 Environment: Xcode Cloud Build 45, branch: main Project: Spellboard.xcodeproj Team: EinsteinAI Target: Any iOS Device (arm64) Automatic code signing (managed by Xcode Cloud) Building on a Remote Mac (additional code signing constraints) Error details from logs: The xcodebuild -exportArchive command fails during the signing phase. For example, the development distribution step shows: xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/ec4c2b30-ebd1-435f-8d8f-621326235df1.xcarchive -exportPath /Volumes/workspace/developmentexport -exportOptionsPlist /Volumes/workspace/ci/development-exportoptions.plist -DVTProvisioningIsManaged=YES -IDEDistrib
Replies
1
Boosts
0
Views
163
Activity
Feb ’26
App completely stuck in "Waiting for Review" for 13 days - All support tickets ignored
Hello everyone, I am facing a very frustrating situation and wondering if anyone else has experienced this or if an Apple engineer can help. My app (App ID: 6756897429) has been stuck in Waiting for Review for 13 days (since Feb 12). I had a previous rejection for a Guideline 5.2.1 (Trademark) issue. I completely fixed it, uploaded a new build, and submitted it for review. Since then, total silence. I have tried: Opening a ticket (Case ID: 102820782519) -> No response. Sending follow-up messages via Contact Us -> No response. Uploading a new build to wake up the system -> Still stuck in Waiting for Review. I am not asking to skip the line; I just want to know if my app is stuck in a system glitch because 13 days of silence is not normal. Can any Apple representative here please check my App ID or escalate this? I am totally blocked.
Replies
1
Boosts
0
Views
99
Activity
Feb ’26
Reply to WiFi not working since build 25E5218f
Having the same issue but with ethernet and WiFi. the connection is very very slow. All my other devices are fine but this one refuses to connect to internet. Outlook/teams/etc. only started after update, no one else in building is having an issue and no backend issue with my WiFi login is the issue either.
Topic: Community SubTopic: Apple Developers Tags:
Replies
Boosts
Views
Activity
Feb ’26
Unusually Long "Waiting for Review"
New version of our App was uploaded 2 days before. Still it is in waiting for review, not yet available for testing. It is just a minor version that is being updating to. No major changes have been included as part of the new release, still it is taking high time even for getting the build available for testing. Please expedite the process.
Replies
1
Boosts
0
Views
91
Activity
Feb ’26
Reply to Are Xcode warnings like this safe to submit (won’t disqualify)?
@DTS Engineer I’d prefer to submit without warnings if there’s a recommended fix. I’m using an asset catalog for bundled images and the app icon. Removing the asset catalog makes the warning go away, but is there a way to include a .xcassets asset catalog in a Swift Playgrounds app without triggering the duplicate build file warning? If the recommended solution is to avoid .xcassets and use SwiftPM resources instead, what’s the easiest way to handle the app icon in that setup? Thanks! :)
Replies
Boosts
Views
Activity
Feb ’26